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#undertale mod tool
shittyutmv · 3 months
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does ink still stink
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i don't think we can fix him i think it's permanent ink by comyet dream by jokublog
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spiderdotexe · 7 months
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its that uh. that one guy. mr bones
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lividowly · 8 months
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I'm making a Pizza Tower Buttercup reskin mod
and I want help with utmt / game maker 2 to implement the reskinned sprites and coding in potenial new things in the mod
as well as a music composer to make an escape theme for Buttercup (lap 1 and 2) and a song for the first level
(like how the Noise's Radicial Anthem was planned to replace the main John Gutter theme)
if you want to help dm me on Discord: Lividowly (Sonic Punch) #2034
(Scroll down this post to see some of the sprites I've made for the mod)
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HEY UNDERTALE YELLOW SPOILERS HERE. I MODDED THE GAME A BIT
I downloaded the Undertale Mod Tool and this is the result. Ignore the player character I forgot to change that oops
Anyway here's a silly video about one fox's plight in the world of modern politics
(I played the game for roughly five hours straight without bringing up the fact that I knew how to mod it in any capacity for two friends in order to play a silly prank on them. 100% worth it)
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justasunflowerseed · 1 month
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I have so many ideas for a creative project that I don't know where to start, like my brain keeps coming up with ideas and concepts and stops halfway when it gets to actually writing it down and trying, so....
PLEASE HELP ME CHOOSE WHAT PROJECT TO WORK ON 🙏
I will start to actively work on whatever wins the poll, and will constantly update every weekend on my blog, I can't promise any quality or fast progression, some of these are projects in areas I have 0 experience in, so just vote for whatever you think sounds the most interesting ig, but please vote so I'll have something to do!
I don't have a preference for any of these, that's why I'm asking tumblr!
no results option, choose something, please I have no idea what to do
if any of these sound interesting or confusing, there are explanations under the cut:
~•°•~.~•°•~.~•°•~
JEWISH MINECRAFT
either a client side mod or a plugin for Minecraft server that add Jewish elements to the game, main concept I have thought of:
kashrut laws, the mod will keep track of the kashrut of you, your tools, and your food (meat/dairy/parveh/non-kosher). for example: your sword starts as kosher parveh. you kill a cow - your sword is now kosher for meat and you have a kosher raw meat. you then kill a pig with the sword, your sword is now not kosher and you have a non-kosher raw pig meat. you then kill a cow with the sword, you have a non-kosher raw meat. you cook and eat the kosher meat, you get a kosher(meat) status for 3 in-game hours, you then drink a bucket of milk, the status changes to not-kosher. idk how to make your tools kosher again yet.
a tracker of in-game Minecraft days, whenever it gets to the evening of every 6/7 days (friday evening), Shabbat will start, indicated by some sort of pop-up. using any of your tools on shabbat will turn them non-kosher, villager trading will either be turned off or there will be a warning not to trade with them, and same thing with every working station + crafting table. building and breaking blocks with your hands is allowed, so will crafting from your inventory (unless it's food), farming will cause the resulting crops to not be kosher. Shabbat will end at nightfall of the 7th day.
my experience: Ive never made a Minecraft mod before, but I have experience programming in Java, so it can't be that hard to to at least some of these.
TIME LOOP GAME
a mystery game where you relive the same day over and over again, with no information saved between runs except the player's understanding of the world. the goal is to find out what causes the time loop and break it. loosly inspired by kindergarten, undertale, and a certain b movie that I don't know the name of.
I don't know how to explain the visuals I'm imagining, but it will be a mostly 2d plane you walk on, and interacting with NPCs will open a virtual novel type screen.
you'll have a "clock" at the top left corner, each action during the day will cost a certain amount of time (a few minutes to a few hours), the game will be balanced to give plenty of rooms for mistakes as to not make it stressful, and since every time loop is the exact same, making a mistake will only send you to the start of the day, where you can attempt the same thing again. (and if there are repetitive aspects like idk mini games there would probably be an option to skip them if you already completed it in a previous loop, that's the only thing the game will keep track of ig)
there's only so much you can do it one day, and certain things will require the player to possess information from previous loops, and so runs will differ and evolve as time goes on, there will also be bonus "routes" to learn more about the world and the characters in it.
idk what the mystery is yet! the story is very early stages.
my experience: I have no fucking clue how to use unity, I made a flappy bird and a platformer without levels, but I still haven't fogured out how OOP works with this thing, andy brain can't figure out how tf you make stuff like dialogue. it would probably take me a long time to make a working prototype.
UNDERTALE TIME LOOP FANGAME
this is THE EXACT SAME PROJECT AS THE ABOVE ONE, but as an Undertale fangame instead of an original story. and I do have a concept for this one!
you play as Frisk in the pacifist ending (NOT after a genocide route, pure pacifist with potentially multiple neutrals) (also not as the player controlling Frisk), living out your happy ending. it's been a few years, you've grown, humanity mostly accepted monsters, and the underground is mostly abandoned as monsters moved to the surface. You've lost your powers a long time ago, not that anyone knows about them, and you have no reason to use them again anyway, you have everything you've ever wanted. but one thing is missing: Flowey.
his determination has been deteriorating over the past few months, and it's gotten harder and harder for him to move. he started spending all his time at Chara's grave in the underground, and you visit him once in a while.
the game is during his final day, you find out, the last bits of determination leave his body and he turns back into a regular flower. but you're determined to save him, and so, your powers return, and you're able to go back in time to the start of the day, and start reliving it over and over, looking for a way to save him. a happy ending means for everyone.
it might be a bit more story heavy, it might even have Frisk being an actual character as they're free from the player's control, but it's the same concept and same mechanics.
my experience: same limitations as making an original game, but I also don't know how good I'd be at keeping the characters in-character for this.
ROTTMNT AU COMIC
this is a project I've already started on my shared tmnt sideblog with @remitiras. it only has 1 post! 😭
I have the second part halfway done on my computer, but I didn't like the writing for parts of it and couldn't find the motivation to properly rewrite it yet, so it's been on hiatus for 4-5 months.
I made the concept while having a hyperfixation on rottmnt, and Cass Apocalyptic Series specifically. since then I've moved on and I'm not as invested in the fandom or the story, but it's still something I wanna finish someday. it has a mostly finished outline, and a large collection of plot ideas, it's one of my most detailed creative projects to date! this would be a good practice for making comics and stories.
my experience: again, it already has a chapter, although pretty ugly in hindsight, the wip second chapter has a much better panel layout. I've never made a real comic before, but me and reminhave a pretty good grasp of the rottmnt characters and they're kinda helping me write it.
CARTOON CONCEPT FROM WHEN I WAS 12
despite having the idea for 8 years, I can't for the life of me decide on a name for it. lmao. the concept is as follows:
do you know these stories where the main character is living a normal and sad life until they find out their word actually has some sort of magic and an entire society of magic people living (mostly) in secret from regular humans? Harry Potter, Percy Jackson, Gravity Falls, Danny Phantom, Fairly OddParents, I can't think of any other examples rn. these usually (but not always) accompany a chosen one plot of the regular person finding out or growing to be the savior of the group.
now what if, multiple of these stories happened at the same time, in the same world, to all of your best friends?
that's the concept of my story! in it, the main character, Sapphire, moves to a new small town, and slowly finds out each one of her new friends are the main character of their own magical/paranormal journey.
I have uploaded some concept art to my blog already: one, two, three.
if this win, I will not make it into a full fledged indie cartoon bye myself (lol)
rather, I will write down all of my ideas and make more concept art, for characters and scenes. and will share it on my blog.
my experience: this is mostly just writing down preexisting ideas I never had time to write before, and drawing concepts I didn't have the motivation for. so I have the experience for this.
COMIC OF CHARACTER TRAPPED IN A MAGICAL LIBRARY
this is a comic I planned for practice! it's a comedy with simple colors and backgrounds so it's prerfect for practicing my comedy skills and writing episodic one-shot content. this time it has a name!
Endless Library:
the character wakes up to find herself in a library, but the bookshelves strech on to the horison and the books seem to be about the most random and wild things ever. there's no exit in sight. join in as she slowly goes insane and starts consuming the paper for substance, I swear it's not a horror story!
I already have 2.5 episodes drawn, it's a very simplified artstyle, and the background is super simple, it really got me to experiment with perspective. I keep picking it up for a week or so once every few months and I haven't touched it in almost a year, so I don't really remember more than the general plot. it will probably have ~100 short episodes? I still didn't figure out the ending.
my experience: I got a lot of indifferent to good reactions to my first chapter! so this will probably be the easiest to finish as long as I have the motivation, I also don't have to worry about experience with comics because the style is super simple.
PERSONAL PROJECTS
projects that won't be able to be shared with othwrs online :( they're fun and all but I'd just feel like they'll be a waste of time. these include:
making a hub on a new Minecraft server I joined, including multiple farms and a shared storage system. It just started so I still haven't logged in.
finishing my base on another Minecraft server, I like it hut I'm 50% of the active players.
making cute coasters for my apartment, and prettifying my apartment in general.
writing cringe low-effort fanfics for my eyes only, I will never ever share them sorry
drawing regular fanart
choosing one doesn't mean I won't do the others at all! it's just what I should focus on during my limited free time. right now I'm at a point where I can't focus on any project at all because I feel guilty ignoring the others.
also if you actually read all of this I'm sending you virtual hugs, thank you so much for actually taking interest in my unhinged ramblings 💗✨
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sobredunia · 2 months
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Download a program called undertale mod tools, then, using it open the data file in uty.
Undertale mod tools can be used to mod any game, not just undertale/deltarune.
Hope this helps ^.^
I tried to but an error screen appears saying something about an invalid boolean value?? hold on lemme copypaste it
..i cannot copypaste it. i'll type it by hand
Invalid boolean value: 4281479935 at 01126E50 while reading object UndertaleModLib.Models.UndertaleParticleSystemEmitter while reading item 1 of 3 in a list of UndertaleModLib.Models.UndertaleParticleSystemEmitter in chunk PSEM
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dimneo1010 · 9 months
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Some unused Yung Cuz stuff I found via using Undertale mod tool
(There's more of these so if anyone is interested I'll do a second post)
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have the boye sitting
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his hurt sprite
Here are also some voice lines with their file names
Then some unused text
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aaand this random thing I found (unrelated)
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inverseninjas · 5 months
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A more personal interest... Is modding an idea? Or can one propose various public domain characters from the former Warsaw Pact countries? :3 I mean, some of the stuff are essentially public domain due to the USSR being gone...
It's a hope! It's technically moddable right now with the Undertale modding tool but that hardly counts, you can do that for any GMS2 project.
If this thing becomes a success at all (which it isn't yet, not even a little) then doing a big reorganizing thing where the files are stored externally, making modding easier, wouldn't be tooooooo difficult
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Do you have any tips for recreating the Deltarune sprite style?
Hmm... I'm not entirely sure if I've got any 100% full proof tips for the style (nor will I pretend I'm an expert on the style), but I'll give what I can for ya! So, first up, for any given color on a sprite, I'd suggest only using two colors. One brighter highlight, and one darker base/tone. the shading in DR doesn't tend to get super complex, so most of the time having only two tones for a part should work super well. Bonus points if one or both of the colors are then reincorporated into other parts too, like using one section's highlight as a shade for another, or using the same shade for multiple colors.
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Second, a few in-between pixels can help give depth to sprites. You ever see those one or two pixels in-between an outline and the base color, and it uses the same color as the shade? Well, those are in-betweens, and while UT and Lightworld style sprites don't tend to use them, the Darkworld sprite tends to have way more of them, and they help distinguish Darkworld sprites. Third, don't be afraid to use a different color than outright black for your character outlines. There are a lot of sprites that use pure black like Lightworld sprites or sprites for Darkners, but if you're making a darkworld sprite for a Lightner, than get a little creative. Use a very dark tint of whatever their main color is, and that'll help them feel like more of a lightner. It's not a hard-n-fast rule (Berdly uses a black outline despite being a lightner), but it's a tool that can be used.
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Fourth, use plenty of ref material. Take other DR sprites, compare them to your work, see what might be different, how you could fix it, and just try your best. And finally, remember that DR's stlye isn't perfect, has plenty of imperfections, and that it's ok to go for designs that aren't super consistent. It's part of the charm in my opinion, because even if it's definitely improved since UT, the spritework is still obviously no Metal Slug or anything, and I kinda love it for it. If you've got differences or flaws between your sprite and the official style, just remember that the official DR sprites are also pretty inconsistent, so your problems might not even register as looking wrong. Sometimes it's even fun to embrace a sprite's initial mistake and then turn it into something amazing/fun. And so uh... yeah, there's my tips. Not really sure if it helped all that much, but I hope they do! If I'm being totally honest here, my style's actually more closely based upon the style of the Undertale mod Bits and Pieces, as it's what I originally was mimicking, and it just so happened to be conveniently similar to DR's style. These are a few character sprites that I made in the style of the mod, with these all being the winners of a contest the community had to get NPCs into the mod (and the final two are mine).
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I'd also made some sprites in past that were for a game project I was helping out with. It never saw fruition, though the styled was obviously influenced by the Undertale style, but they were different and they were also... well, a little rougher considering I made them when I was just getting into pixel art. I still like them and I don't think I did too bad for at the time, but it definitely doesn't match my current style (plus, the project's kinda dead in the water anyways)
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pr0ject-chaos · 2 years
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hello, hello-hello! resident lisa frank horror-show here for all your maximalist needs /hj. so sorry for all the rainbow it just makes me happy xoP
the name's mod rouge—my pronouns are they, pink, wonder, and spiral. you'll find my main at @world-executeme, and my personal edit blog at @scr3amcre4m.
more on what i can do for ya below the cut!
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💎 WHAT I OFFER:
➼ icons (matching, pride, all sorts | sets of 4-6)
➼ wallpapers (phone and desktop — dimensions needed! | sets of 2)
➼ headers (sets of 2)
➼ tumblr layouts (sets of 1-2)
➼ moodboards
➼ reply icons (sets of 6)
➼ youtube playlists (selective, familiar sources only)
➼ name suggestions (sets of however many i can gather lol)
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💎 SOURCES:
familiar stuff in bold!
➼ fnaf (+ blueycapsules, dsaf)
➼ deltarune/undertale
➼ dialtown
➼ vocaloid
➼ marble hornets
➼ sanrio
➼ smile for me
➼ valve games
➼ doki doki literature club
➼ ocs (must provide images)
but i will do basically anything unless its not blacklisted :oP
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💎 BLACKLIST:
➼ dsmp
➼ countryhumans/hetalia/etc
➼ walten files
➼ similarly anything with blur tool distortion-based body horror
➼ hazbin hotel/helluva boss
➼ genshin impact
other stuff i probably dont remember lol
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thanks for reading, hon! hope to see you around!!
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tfgdeltaswap · 1 year
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What AU do you think would be the easiest to fully make given that the Undertale Mod Tool can unpack everything now? I'm struggling to decide if I should make a full Fell, Swap or Shift mod.
Programmer's Response:
Fell is the easiest here for sure. There's a ton of technical crap you might not consider when first making a mod like this. You have to screw with how the game functions to get most things working.
Since Fell doesn't have any role changes, you probably won't even think about it
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badassfishusern · 1 year
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* the power i hold . .. . i have: the Undertale Font and the uhhh the Under talr Mod Tool i can do whatever i want. i can do video game forgery
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lividowly · 10 months
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Pizza Tower but Powerpuffed
(Drawn Mid July 2023)
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I'm planning on making this into a actual mod with Buttercup as Peppino, Blossom and Bubbles as Gustavo and Brick as well as other characters
If anyone wants to help me with implementing these sprites into the game, then dm me discord at Lividowly (Sonic Punch) #2034 with your best examples of coding for Undertale mod tool
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hellotherediesel · 2 months
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i'm trying to do things in undertale mod tool but the official mollystars funeral stream is very distracting
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Erm how are you gonna do the Monika fight? She doesn’t really fight at all. That’s why I question the people who want her to throw hands with Flowey.
//True, Monika doesn't fight, but her sheer power over her own digital reality makes her a threat, even without combat powers. Kind of like Zen-Oh in Dragon Ball. He's the most powerful creature in the multiverse, but he's not a fighter.
//As for how the fight logically works, I obviously can't spoil the planned narrative, but I did note at the bottom of the Junko announcement poll that it would be a composite version of her that includes both herself and her AI version. For the battle against Monika, it would most likely be her AI version exclusively, but using all of Junko's feats outside of that.
//And it's funny that you mention Monika Vs Flowey, because me and my friends have actually discussed that battle at length before, being fans of both DDLC and Undertale and with those two being some of our favorite characters.
//Fun Fact! MONIKA WINS!
//At least we think so. When Flowey is at his strongest, he obviously has the six human souls and his monstrous Photoshop form, but Monika always has the upper hand because a battle with her would be more akin to pressing Ctrl+Alt+Delete. Monika is capable of erasing someone from the world and/or altering their personality. She can also modify the plot's course, wheras Flowey can't do that.
//Now, I am aware that there are several universes and timelines in Undertale. Flowey has four files, as we can see during the Omega Flowey fight, indicating the existence of at least four timelines, if not more.
//But at the end of the day, his own abilities to tamper with reality just don't measure up. And above all else, save scumming isn't functional on Monaca, and her influence remains even if you try it, so even Flowey's greatest tool—reloading saves to reset his progress—is rendered completely ineffective.
//It's ultimately a war of mental stability and attrition, that Monika wins in a landslide.
-Mod
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deltaruined124 · 1 year
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i almost lost my progress
anything
god bless MyMod.win. I am pretty sure those who had used Undertale mod tool will understand.
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