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#ttrpg questions
anxiousbisexualwizard · 4 months
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TTRPG DM/GM year in review questions.
A follow up to my player year in review questions. Some fun questions for DMs and GMs to answer about their games this year.
What has been the biggest challenge you've faced while DMing/GMing this year?
What are you most proud of doing in one of your games this year?
Has anything that's happened in one of your games surprised you? If so what was it?
Have your games gone the way you expected them to or have they gone a different direction?
What is your favourite encounter you've ran this year?
What has been your favourite roleplay moment at your table this year?
Have you made any homebrew this year? If so what was it?
Without spoilers (in case your party follows you) what is something you are looking forward to DM/GM in your games next year?
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ttrpg-in-the-tags · 10 months
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TTRPG players, I have a long-standing theory that everyone has a favorite character that they’ve played—an irreplaceable one that just has a very special place in their heart, even if they tend to love their characters equally.
Tell me in the tags about yours, or if you really and truly don’t have a favorite, say so!
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ostermad-blog · 8 months
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🌱
Thanks for the ask!
🌱 An unreleased/not-yet-crowdfunding game I’m looking forward to.
My friend Vespiary has a phenomenal Fire Emblem-inspired ttrpg in development called Blazing Brand. She's been working on it for several years, and it fucks. It's based most strongly on FE Three Houses and does a phenomenal job adapting that game into a ttrpg, adding more buildcrafting options, manakete character support, and more while keeping the combat incredibly quick without sacrificing the tactical complexity that makes FE3H combat so satisfying. She's been running a campaign in it (that I've been playing in) for several years, and it's been an absolute blast. I'm stoked for when she gets it publication-ready so y'all can see what I mean.
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giantmonstermash · 10 months
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So, probably not a weird question:
When you're playing a TTRPG, do y'all ever ask your DM/GM/What-Have-You if you can put on some thematic music for whenever you character's about to do something absolutely bananas during a game? Or do you just kinda play a tune in your head whenever that happens?
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trailmixtime · 10 months
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2, 4, 8, 9, and 18 for the DND ask game, but for TnT :3
ik you're asking for tnt specifically but i am part of three (3) doctor who ttrpg groups, two of which i am only dm for so i'll answer broadly for all three unless there is tnt specific answer.
2. what is your npc creation like?
i have a spreadsheet. i'll have character names up the top, attributes, skills, and traits down the side, and then i'll just fill those out as best i can. for names, i do have a list of names off to the side of the table on the first sheet that i'll sometimes use, but other times i'll just schteal borrow characters from other media i like, sometimes slapping a new name on them and sometimes not. usually the name comes first, followed by the character sheet, but sometimes not. i do try to have names prior to the sessions, but if not i can just pluck a name from the list :)
4. what's your favourite part of gming?
hmmmm, probably the reactions when i do a really good cliffhanger. really enjoy a good cliffhanger and the reactions from when i say "ok that's where we're ending it" are just chef's kiss
8. do you prefer world or character creation?
world creation, definitely. i have so much affection for the doctor who system, but the character creation element of it is. i'm not going to lie, it's a bit of a drag. bit of a slog. worldbuilding, however. very much fun. especially since i've very recently learned how to do it well. excited to show it off in the next thing i gm for tnt which will hopefully be much better than my previous two.
9. what's your favourite thing your players do?
that's tough. pretty much everything they do delights me (yes even when they choose the chaotic option i was not prepared for). they are all very good <2 i suppose if i have to choose just one thing, it's the roleplay aspect where their characters are talking to each other for like 5 mins straight. laying on my bed kicking my feet in the air so lovely :)
18. do you prep for sessions?
yeh. i make notes n things. again with question 8, recently learned what specific stuff i need and what i can leave out. v happy to have learned that, makes prep so much easier :D
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grumpygryphon · 10 months
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Do you think dragons sometimes go to pick up their kobolds and then they do that looooooong cat thing?
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strixludica · 3 months
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Lancers, where does your mech/NHP copilot sit on this scale?
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sephiramy · 2 months
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Are your d&d grid maps only available on patreon or do you allow use of the ones you've posted publically?
so, here is my feel about this: I am sure people have already used the preview images of these maps (despite the fact they would be pretty blurry in practice) BUT... I am offering over 20 maps on my Patreon, for just a buck, and I think for high resolution non-gridded illustrations you can use anywhere with the tokens separated out so you can customize them or use the tokens on other maps that's an absolute steal
someone can spend $1, download it all (including the 100+ character icons btw), then unsubscribe if they like, so I would highly prefer someone give me a dollar and not repurpose a preview image
here is my Patreon and here are some of the maps that are on it:
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sixty-nine more questions for your ttrpg characters!
(i originally made one of these on a defunct sideblog; i thought it was about time i made a new one! send an oc’s name and a number, go wild!)
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1. what drives them? what’s their ultimate goal?
2. what was your original concept for this character? how did playing them change that concept?
3. can they accept failure?
4. what one person, place, or thing do they love more than anything else?
5. is there something they want to be known for?
6. how have they changed in the last year? how about the last five years?
7. there’s a magic item (or technological innovation, or special resource) made just for them—what is it?
8. what songs remind you of them? if there are specific lyrics or movements, list ‘em!
9. when in their life were they most scared?
10. what inspired this character’s creation?
11. if they have a pet or animal companion, how do they spend time with them? if they don’t have one, what sort of animal would they be interested in raising, if any?
12. how have they altered their body? piercings, tattoos, biohacks, or other modifications—anything. why (or why not) did they (or someone else) make those changes?
13. what are some motifs you associate with them? did you intentionally bring in those motifs, or did it happen over time?
14. what keeps them up at night?
15. is there something that never fails to make them laugh?
16. do they value their appearance?
17. they’re crying—what did it take to make them cry?
18. what dish brings back the best memories for them?
19. what sparks genuine, unadulterated rage in them?
20. what attracts them to someone—platonically and/or romantically, anything counts.
21. do they have an idea about how they’ll die? do you?
22. how would they decorate their living space, if they had a chance?
23. in what moment did they consider themselves to be “grown up”?
24. are they close to any family members?
25. who is their best friend?
26. what type of person pisses them off?
27. how do they usually dress? why do they dress the way they do?
28. do they collect anything?
29. what feelings do they internalize?
30. how do they handle confrontation?
31. do they respond well to praise? how about criticism?
32. which of your decisions led to their voice being the way it is?
33. what artistic medium are they most drawn to?
34. what languages do they speak? how did they learn them?
35. when did they feel loneliest?
36. how do they fidget?
37. if they’ve had one, what was their first kiss like?
38. do they see themselves as an important part of their party?
39. are they insecure about their appearance? how about their personality? what aspects specifically worry them?
40. if you had to remake this character right now, how would you change them?’
41. how do you keep notes for this character, if at all?
42. can they dance?
43. how much do they know about the world they live in?
44. what lies do they tell others?
45. what lies do they tell themselves?
46. have they taught themselves any skills just for fun?
47. what could they talk about for hours on end?
48. do they relate to anyone in their group? conversely, which person do they relate to the least?
49. how often do they cut their hair, if at all?
50. do they have a go-to beverage, alcoholic or nonalcoholic?
51. what element of their backstory are you proudest of?
52. how would they dress themselves up for a formal event?
53. do they keep their plans close to their chest?
54. how important is money in their life? do they save up for ages, or spend quickly?
55. they’re seeing their greatest wish come true—what’s happening?
56. who would they trust with their life, unequivocally?
57. do they see value in the laws of where they live?
58. how often do they swear? do they mind when others swear?
59. what’s an element of their philosophy that you disagree with?
60. what do they have faith in? what keeps them believing?
61. is there an in-game moment of theirs you think about and just laugh?
62. do they believe in good and evil?
63. what’s a meme or tiktok or vine (or whatever) that you associate with them?
64. how would a party member describe them?
65. what would their go-to karaoke song be?
66. which fruit do they like most?
67. do they consider themselves to be special?
68. where’s their home?
69. what’s one secret they don’t want getting out?
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tangledinink · 7 months
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day five of repostober is old art! this is a ttrpg character from my vampire the masquerade game-- his name is candle and he's very sassy, very flirty, loves to perform, and lives in a van with his rabbit, brooklyn. he used to live in nyc with his husband back in the 80's when he was still mortal, but, well, you know. shit happens.
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he's a stripper by trade (and is extremely good at it.)
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rathayibacter · 4 months
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ONE MINUTE TO MIDNIGHT SALE
once again, im hosting a 90% off sale for all my big ttrpg projects, and all you need to do is buy them during the very last minute* of 2023!
*for me. im on eastern standard time.
can you do it? do you even dare try??? is there any good reason i keep doing this, year after year?????
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anxiousbisexualwizard · 5 months
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TTRPG Character Year In Review Questions
Just some fun little questions to answer about your ttrpg character’s year. This can either be about the in game year or the sessions played during this calendar year. Here are some questions for forever DMs/GMs.
Would your character create new years resolutions? If they would how good would they be at sticking to them and what would they be?
What is your character’s favourite moment from this year?
What is their least favourite moment from this year?
What are they most proud of doing this year?
Do they think they’ve changed much this year? How have they changed? Is it a good or bad change?
Anything they would be glad to leave behind this year?
What are their wishes for the next year?
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ttrpg-in-the-tags · 9 months
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PLAYERS!! Describe the appearance of the character of yours you’ve been thinking about the most.
And then, what’s their vibe? How would a stranger describe them if that stranger couldn’t remember their looks?
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ostermad-blog · 8 months
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📖, 💡?
Two excellent questions. We'll take 'em in order!
📖 My favorite class or playbook from a game.
It's funny, this question. I'm someone who prefers to run games rather than play in them, so I don't really spend a lot of time thinking about classes/playbooks unless I'm designing a game (my current project has had me doing a lot of reading over different playbooks for inspiration). So I'm going to cheat and give you two answers.
The first answer is the Ghelf from TheOriginalCockatrice's game Troupe. The Gelf is a preening pissant, someone petty and small and full of self-importance with a flair for the dramatic. They are hard and bitter but believe themselves to be loving and sweet. They are in so much agonizing denial that my heart hurts to think about it. I think TheOriginalCockatrice did a phenomenal job expressing the ghelf's wretchedness, their vulnerability, and their allure.
The real answer is the one I am embarrassed about, the one I knew was my answer as soon as I read the question, the one class that has stuck with me since I read it as a middle schooler in the Complete Warrior book for dnd 3.5. I feel like an indie ttrpg poser that my favorite class is one from dnd, but let me talk to you about the Warshaper and maybe you'll see why it has been in my bones since I was 13.
The Warshaper is a prestige class, something that doesn't exist in dnd 5e (thank goodness). Prestige classes had to be built into, you had to multiclass in just the right way, do the right in-game things to qualify, take the right character customization options. And some of them were utter garbage and some of them were incredibly powerful. Like many things in 3.x, there was a kernel of a good idea somewhere in there, but the implementation was horrible.
The Warshaper's most onerous requirement was that you had to be able to change your shape, to transform from one body to another. A wizard's polymorph would do, as would a druid's wildshape. As would being a werecreature, as well. And the central premise of the Warshaper class was: what if you could change your body better? Now, this was dnd, so the implementation was all about combat - you can grow more natural weapons, they do more damage, you can rearrange your organs and muscles to make you immune to critical hits, your limbs can extend up to 10ft away from you. But the idea behind the class was immediately compelling, and as a deeply, deeply closeted trans teenager, as soon as I read this class I knew I wanted to be it, in a powerful and personal way. I also, being a deeply, deeply closeted trans teenager, never attempted to build a character that could take the class. I thought about dnd a lot more than I played it, and I made dozens of characters. And I was never brave enough to make someone who could transcend their body-of-birth and take this class, at least not until many years later, in college, when I played my first female character. Playing her was probably the closest I came to realizing I was trans until my egg actually did crack.
So, yeah, the answer I like to that question is the Ghelf. My real answer is the Warshaper.
💡 A game that inspired my own design or creative practice
Here I have many equally true answers. Honorable mention to dnd 3.5 for being so poorly designed that I had to start designing for it to patch up the gaps and salvage something good from it.
The actual answer, well, one of them, is Kazumi Chin's Rogue 2e, which is a love letter to the OSR and storygame ttrpg genres. Rogue 2e is an elegant game. It uses as few rules and mechanics as possible to communicate worlds of potential. Chin's game really opened my eyes to indie ttrpgs more broadly and proved that the adventuring ttrpg experiences I had grown up on could be built in so many more ways than I had thought possible.
Another answer, and the last I'll give for now, is Alexis Smolensk's D&D. Smolensk is a phenomenal writer and his blog (tao-dnd.blogspot.com) is an invaluable resource to anyone looking to run, play in, or design adventure ttrpgs. He has been building his world and expanding his rules for decades with the care and artistry of an expert craftsman. He showed me what adventure games could be, that the skills involved in running them could be deeper than I had ever imagined. I will spend the rest of my life trying to meet his skill level, and I hope that one day people playing in my setting can have half the fun I had playing in his.
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rubysparx · 4 months
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Was rereading the world bible for one reason or another and came across this in Mithrun’s section. I was totally mistaken in thinking the pixies were an enslaved race of demihumans! They’re actually homunculi, which explains Mithrun having a “default” look for his;
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(^daydream hour 5. From left to right and top to bottom; Mithrun, Pattadol, hooded canary always seen next to the vice-captain, vice-captain Flamela, elven queen, and the three familiar mages Flamela yells at)
I think this is a really exciting find because I’ve had this image here, from chapter 8, saved for quite a while;
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It would seem the monsters shown here are; a ghoul, a spirit, a sting ray (??), winged big cat, minotaur possibly with a demon’s face, and a more aggressive looking pixie! Right now I assume the homunculus pixies used by the elves are based on the anatomy of these monster-pixies. And I really hope to see Ryoko Kui talk abt these monsters in the new world bible!
I think it’d be a really fun way to use the seelie and unseelie groupings. I’d love to see if the monster-pixies are truly insectoid monsters that just have forms similar to humans (like the dryads) or if they’re actually demihumans with a language or some kind of society (like the mammalian mermaids) or even culture!!
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vintagerpg · 3 months
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This is Question of Gravity (1982). So, Role Aids is sort of cynical in a lot of ways. Its kind of a calculated cash-in, aimed at capitalizing on the popularity of D&D and, because of that, a lot of the material is sub-par. But there are modules like this one, which is so wild and unlike anything in the land of official D&D that it justifies the entire line, even the schlockiest stuff.
There is a lot of unnecessary material in this one, too. There’s all this plot that frames out how the central macguffin was made, reasons for investigating it, a nearby village, blah blah blah. None of that stuff interests me much, nor does it really matter. What matters is that there is a mysterious cube, 1,000 feet long on each side, surrounded by patrols of monsters and demons. A tunnel leads inside, where gravity is relative to position, so, Escher-like, players can walk along all the interior walls and ceiling as if they are the ground. And they are, I guess.
The whole thing is a nest of stairs, ledges, ramps and platforms of varying heights and distances. Look at those maps! How on earth did the cartographer, Jim Clouse, drawn them? How am I supposed to parse them?! Frankly, the scenario doesn’t even come close to living up to the potential of the space. I am not sure any scenario really could, honestly, but this mélange of evil humanoids and demons herding visitors to the cube into a central temple for sacrifice to the dark powers seems particularly flat for such a bizarre venue. The resolution is a simple battle — kill the sorcerer, seize his evil staff, problem solved.
Still, holy wow, this dungeon. Someone make an adventure worth of it, please!
Cover is by Janny Wurts, the interiors are by Gerald O’Malley. The package feels charmingly old school.
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