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#tsunetomo yamamoto
vinceverbatim · 1 year
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Falanca kişi, " Bir kale teslim olurken, kaleyi vermemek için direnen bir, iki kişi kalsa bile, tamamen teslim olmadıklarından, kuşatanlar kaleyi alamazlar. Kaleyi alacak olanlar yaklaşırken, direnmekte kararlı bir, iki kişi gizlice tüfekle ateş edecek olurlarsa, kaleyi almaya gelenler paniğe kapılacaklar, kendilerini savaşmak zorunda hissedecekler, kaleyi hemen alamayacaklardır. Buna, kale almaya gelene, kuşatma yaptırmak denir," demişti.
Tsunetomo Yamamoto, Hagakure: Saklı Yapraklar
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1318- Yo no conozco recetas para asegurar la victoria. Lo que yo sé es que hay que asir toda ocasión y no dejarla escapar jamás.
(Yamamoto Tsunetomo)
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recursive360 · 1 year
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🌬🍃🌸 ⛩ Hidden Leaves
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crystal-lore · 1 month
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"It is bad when one thing becomes two. One should not look for anything else in the Way of the Samurai. It is the same for anything that is called a Way. Therefore, it is inconsistent to hear something of the Way of Confucianism or the Way of the Buddha, and say that this is the Way of the Samurai. If one understands things in this manner, he should be able to hear about all Ways and be more and more in accord with his own."
From the First Chapter of the
"Hagakure: The Book of the Samurai "
By Yamamoto Tsunetomo
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cajon-desastre · 8 months
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The deepest love is often hidden.
Yamamoto Tsunetomo
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astat3ofgrac3 · 18 days
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“You must advance daily. Become stronger than yesterday, more skillful than today. This path is never ending.”
- Yamamoto Tsunetomo
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itsmarjudgelove · 5 months
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The Warrior feels the appeal of risk and intuitively starts understanding that the spirit calls him to death.
The spirit calls to death!
Death becomes desirable, because the Way of Risk leads to it, because death is the Gate…
A paradoxical and sublime yearning for death grows in the soul of the Warrior. All samurai refer to this fact. Few people understand the source of this hidden irrational yearning. It is that same “hidden by leaves,” the secret love of Yamamoto Tsunetomo…
Alex Berg, "Spirit of the Warrior"
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THEME: Monster Hunters
This week's games are about monster-hunters, whether it be Victorian monster specialists, modern-day demon hunters, or teenage vampire slayers.
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Sunset Kills, by Hedgemaze Press
Sunset Hills, Florida: A sleepy college town lucky enough to have its own indoor mall, zoo and minor league baseball team. Unfortunately, it’s also unlucky enough to be situated over the Shadowgate, a nexus of supernatural energies and a portal used by demons to enter our world. Thankfully, Sunset Hills is home to a small band of heroes willing to battle the monstrous forces that would take over the world.
Sunset Kills is a tabletop roleplaying game about a family or group of friends who investigate supernatural mysteries and fight the monsters trying to take over their town. It’s a little bit horror, a little bit drama, and a little bit campy comedy in the vein of shows like Charmed and Buffy the Vampire Slayer.
Sunset Kills uses a simplified version of the Apocalypse World system, perfect for new players or those new to Powered by the Apocalypse-style games. At only 8 pages, it's a quick read, and it provides examples of play so new players can get a bit of the rhythm of play figured out beforehand. Right now there are only 4 playbooks, but the game is currently in development so I expect there is more to come.
18XX Night, by Deep Light Games.
THE LONGEST NIGHT BEGAN: After doing a terrible job persecuting the dark creatures, the religious order counts its bad deeds. Decided to do good through other hands, it supports the last force remaining, this one with no political biases.
You are an elite force of monster hunters tracking down the remaining corrupt creatures in a part of the world where the sun is a rare appearance. These abominations are the best of each's own kind. Walking into the night, can you be the light?
18XX Night is a 24XX micro-game, using the standard 24XX rules. This means character creation is quick, GM prep is minimal, and it's easy to pick up another character if yours happens to die. This is Victorian-style monster hunting, in a world of gas lamps and misty nights. If you're looking for a way to bring up classic vampire-hunting stories, or if you want to send your players up against a pack of werewolves, this will give you a classic monster-hunting feel.
Yokai Hunters Society, by chema (Punkpadour).
"In the highest level a man has the look of knowing nothing," - Yamamoto Tsunetomo, Hagakure.
Yokai Hunters Society is a rules-light, pen & paper role-playing game in which you fight Japanese monsters, or yokai. The adventures you can play in Yokai Hunters Society range from facing the monster of the week, to complex investigations or political plots, to routine cleansing jobs. The writer of this game recommends taking this game from a horror tack, although it isn't strictly necessary.
This game is built using the Tunnel Goons framework, using dice rolls to determine your character's background, personality, and traits. You will exert control over the kind of Paths your character will likely take, and you'll be keeping track of things like equipment in order to give yourself an edge in certain situations. The PDF contains both a thorough explantation of the rules, as well as a concise description of Tokugawa-era Japan. The GM section is a mix of advice for running a game and random tables to help you generate missions, locations, NPCs and more. If you want an alternative twist to monster-hunting, Yokai Hunters Society might be the game for you.
Slayers, by Gila RPGs.
The City sits at the nexus of the world. Once you're inside it, it is the world. Something drives the borders of The City ever-onward, crawling towards the horizon. Urban sprawl made real. Neighborhoods appear and disappear overnight, The City is filled to brim with no shortage of interesting characters, cultures...and monsters. That's where you come in, Slayer.
Slayers is a tabletop RPG of mercenaries and monster hunters for hire. Known by locals as Slayers, players wander a haunted city, cursed long ago to expand towards the horizon forever. Slayers help clean out the monsters that infest the alleyways and shadows, and those that the city seems to be manifesting on its own. 
It's slay or be slain. Better get to work, Slayer. 
Slayers has 4 classes to choose from, and boasts a unique element of asymmetrical combat. Each player class is designed to work differently, which means the game that is being played will be different depending on the kind of character you choose. If you want more information about the setting, the creator has compiled a Slayers Almanac, which details different districts of the city, as well as released a supplement called Dust, which includes more locations, factions, and a new class, called the Deadeye. There's a lot of Slayers content out there for you to work with, which will alter the tone and feel of your game, so this is worth checking out!
Monster of the Week, by Evil Hat Productions.
Most people don’t believe in monsters, but you know the truth. They’re real, and it’s your task to bring them down. 
If you want a more detailed Powered by the Apocalypse game about monster hunters, look no further than Monster of the Week, a game that takes inspiration from a number of different monster-hunting media and gives you the tools to create your own custom setting in which your characters go up against Chupacabras, werewolves, vampires, and perhaps even the Storyteller's own personal brand of horror!
As an established game, this book comes with a multitude of examples, detailed rules, and a wealth of advice for GMs in order to get them started. There's a reason why it's beloved by many fans of PbtA games.
Monster Guts, by Wheels Within Wheels Publishing.
Set in a post-capitalism world where monsters bio-engineered to extract resources have destroyed much of the world, you must hunt these creatures to sustain your village, one of the few settlements in the Pacific Northwest to have survived. You'll also harvest tags that you can slot into your weapons and garb to power up your scavenger.
Monster Guts uses the LUMEN system to provide a game of post-apocalyptic monster hunting, using three stats: CRUSH, SLICE, and PIERCE. It has some inventory-tracking, and a core mechanic that involves taking the best result from a roll using a number of d6's. The game is structured so that each hunt takes about 90 minutes - so you could have a short and sweet session, or fit two hunts into a longer session.
This game is beloved enough to have a number of supplements released on itch.io, which is great if you want to expand upon the base game. If you're looking for a monster-hunting game that doubles as a great introduction to LUMEN, you should check this out.
#iHunt: Killing Monsters in the Gig Economy, by Machine Age Productions
Be a hero. You pick the hours.
#iHunt is a story telling game about killing monsters in the gig economy. In it, you play millennials scraping by paycheck to paycheck to make ends meet. A gig app called #iHunt offers them more money than they've ever made to hit the streets and kill vampires, werewolves, demons, and anything else that goes bump in the night. 
This game uses a modified version of the Fate Core rulebook - but you don't need the rulebook to play. Fate Core Rules can be found for free online, but the game itself should provide everything you need. What really sets iHunt apart is how it's published: the core game has everything you need to play, but Machine Age Productions also regularly releases zines that add new apps, new character options, story threads, and other goodies to the game. It's incredibly modular, which allows you to pick and choose what you want to be part of your game - and if you want everything, there are Season books in which a number of zines have been compiled for you!
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kurtarici0 · 3 months
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“İnsan hayatı mümkün olduğunca zahmetli geçmelidir.”
-Yamamoto Tsunetomo
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vinceverbatim · 1 year
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Kiçinosuke Şida'nın yaşama bakışı.
" Öncelikle, nefesi kesilene kadar koşmak insanı bunaltır. Koşmayı bitirdiğinizde ayakta durabiliyorsanız, kendinizi rahat hissedersiniz. Daha sonra oturmak, sonra da uzanmak, sonunda da yastığı çekip yatmak da rahatlık verir. İnsanın ömrü de böyle olmalıdır. Gençlikte zahmetlere girmeli, günden güne rahatlayıp, yaşlandığınızda ve ölümünüz yaklaştığında uyumalısınız. Önce uyuyan, sonra çok sıkıntı çeker. İnsanın sonuna kadar zahmetlere katlanması durumunda da, ömrü sıkıntıyla geçmiştir, yazık olur.."
Kiçinosuke'nin, "İnsan, çektiği sıkıntı ölçüsünde iyi bir insan olur," sözü de, bu anlattıklarına benzer.
Tsunetomo Yamamoto, Hagakure: Saklı Yapraklar
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ambrenoir · 4 months
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"L'avidità, la rabbia e la stupidità vanno sempre insieme. Quando nel mondo accade qualcosa di male, se osserviamo con attenzione, vedremo che è in relazione con queste tre cose. Se guardiamo ciò che vi è di buono, ci accorgeremo che non manca di saggezza, umiltà e coraggio."
-Yamamoto Tsunetomo-
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March Reading Wrap-Up
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Lots of fantasy and sci-fi to give myself the much-needed escapism as the semester picks up. Wasn't expecting them to relate to my courses as much as they ended up doing, but they were enjoyable nonetheless.
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The Three-Body Problem by Cixin Liu - Incredible, like the artistic cousin of Ender's Game. 4/5
Emperor Of The Eight Islands by Lian Hearn - I enjoyed it while I read it, but it didn't feel very memorable. 3/5
Autumn Princess, Dragon Child by Lian Hearn - Started weaving together all the loose threads left floating around at the end of the first book. 4/5
Hagakure by Yamamoto Tsunetomo - So different from the first time I read this but just as beneficial. 4/5
Lord Of The Darkwood by Lian Hearn - Far more intense than the first two books in the series; it keeps getting better. 4/5
Shodo by Rie Takeda - As someone who has just started calligraphy and is really enjoying it, this book was great at laying out all the introductory techniques. 3/5
The Tengu's Game Of Go by Lian Hearn - It connects to the author's other series!! 4/5
Dogs Of War by Adrian Tchaikovsky - I don't have the words to explain what this book made me feel, only that it's an unsung work of art. 5/5
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alonewolfr · 2 months
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Il samurai avanza giorno dopo giorno: oggi diventa più abile di ieri, domani più abile di oggi. L’addestramento non finisce mai.
|| Yamamoto Tsunetomo
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librosyfragmentos · 1 year
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Antes de expresar una opinión a una persona debes empezar por juzgar si esa persona tiene disposición para recibirla o no. Debes intimar con ella y asegurarte de que confía constantemente en nuestra palabra. Busca la mejor manera de hablarle, abordando temas de su interés, y procura darte a entender así. Considera cuál es la ocasión más propicia y determina si es mejor decírselo por carta o en el momento de una despedida. Alaba sus cosas buenas y aprovecha todos los recursos para aconsejarle. Por ejemplo, puedes hablar de tus propios defectos sin aludir a los de él, pero de modo que se aplique el cuento. Que asimile tu opinión como un sediento que bebe un vaso de agua; de este modo le servirá para corregir sus defectos.
YAMAMOTO, Tsunetomo: "Hagakure: El camino del samurai". Epub r1.3, Epublibre, s.n.t., 2014, p. 13.
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poesiablog60 · 1 year
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Ma, alla fine
i particolari sono importanti
il modo giusto
e quello sbagliato di agire
si trovano nelle piccole cose.
Yamamoto Tsunetomo
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alephskoteinos · 9 months
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It is a good viewpoint to see the world as a dream. When you have something like a nightmare, you will wake up and tell yourself that it was only a dream. It is said that the world we live in is not a bit different from this.
- Yamamoto Tsunetomo, Hagakure
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"It was a dream. We live inside of a dream."
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