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#the mata and each other but also the mahri and each other but also the metru and the mata/the mata and the mahri/the mahri and the metru
randomwriteronline · 6 months
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One night, when all is over, when all can rest; when Kiina sleeps listening to the waves, Berix nursing the newest still unfinished project, Gresh not having any new scars to count, Click barely batting a wing; Ackar hears the voice of Mata Nui smile with such infinite love, and wakes up.
He sits up and listens again: if he strains his ears, if he forces himself to shut down the frantic beating of his heart, he thinks he can hear that voice again. He could swear he is talking, maybe humming, so close and yet so impossibly far away, even further than the resting place of the Ignika but somehow right next to him, tone filled with mournful joy, with an affection that brings one to tears.
Someone is out there, outside.
Someone is singing, outside.
He leaves.
One night, when all is over, Ackar forces himself to stumble out of town and into the cold, into the slowly receding desert which is giving way to life once more; he follows beneath the starlit sky barren of blue or green moons the sound, the song, the voice, an enthralled sleepwalker chasing desperately after a lucid dream he knows cannot be and yet so desperately wants to find, a spellbound seaman bewitched by a cannibal siren's serenade dragging his ship against the jagged cliffs upon which the object of his desire perches with monstrous arms outstretched so lovingly towards him.
He chases after the sound, the song, the voice: he could swear it's the same, the same deep and comforting sound upon whom he once laid his hand on to call 'friend'; he could swear it's the same, so sweet and so heartbroken, and his throat twists tight into a knot as he knows he will not see what he wants, yet he wants so badly.
He chases after the sound, the song, the voice: it splits but does not shatter. Like the hairs of a braid its pieces join together, tangle gently, form a harmony that no mouth can replicate.
He stops.
He looks.
One night, when all is over, Ackar watches and listens.
He knows them, he recognizes them: the twelve of them arranged in two concentric circles, only six of them singing, only six of them silent, their language so far beyond what his anatomy could comprehend or hope to produce, and yet he understands.
He understands from the inner circle's tight fists, their shaking shoulders, their shuddering chests as they struggle to breathe. He understands from the outer circle's solemn pronounciation, the anguish in their shining eyes, their longing and trembling voices.
He understands and hushes, and listens to their mourning song.
One night, when all is over, the Toa Mata mourn who they were fated to protect and instead failed.
One night, when all is over, the Toa Mahri mourn who they could not hold back from the choice of fate.
One night, when all is over, Toa Takanuva mourns all who he will never accept he could not die in the stead of.
Six voices raise, six lights like an aurora across the sky - two figures, mighty and wise and yet so powerless, dancing in their dirge with bodies composed of mourning songs harmonizing together - warriors burying a king, a peer, a friend, a stranger. Six more join, louder to the point of wailing, no composure, burning stars bursting as violently as their destructive end allows, children crying inconsolable the death of a hero, a peer, a friend, a sibling.
The Toa howl like wild hounds into the empty desert night in which no bloody star shines, in the heartbroken artificial language of their manufactured living people.
One night, when all is over, Ackar looks and listens.
In their twelve voices he hears yet another, at once earth and sky, enormously strong yet as light as the birdsong.
In their thirteen voices he hears Mata Nui.
In their thirteen voices Mata Nui smiles.
He smiles with such infinite love.
One night, when all is over, Ackar whispers: I love you.
One night, when all is over, the Toa scream: I love you.
One night, when all is over, Matoro booms: I love you.
One night, when all is over, Mata Nui smiles: I love you.
Ackar cries.
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wjbs-bonkle-au · 6 months
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Random small-scale Bionicle AU ideas; feel free to ask what your blorboes (or canon-set OCs, provided you explain what their Thing™ is) are doing in each:
Golf (Turaga-centric AU where they all play golf; side-stuff features the Toa Mahri working at a Crazy/Mini-Golf place.)
Bowling-alley (I think I already posted about this ages ago, but I'm bringing it up again to add some context; it's set in a pseudo-80s world, but everyone's still a biomechanical thing. The Metru and Hagah are the staff, Helryx is the manager, and everybody else are the regular bowlers.)
Age of Sail (technically-a-morality-swap pirate AU; the Makuta are further towards the "lawful" edge of the morality-grid, the (non-evil) Toa are more like Robin Hood figures, and the Dark Hunters and Piraka are more traditional pirates. The Red Star is a ghost-ship crewed by the dead, and Spherus Magna is basically Atlantis.)
Superhero (Human AU offshoot where all the regions are modern-day cities and everyone wears modern clothing; the Toa, Order Of Mata Nui etc. are superheroes, and the various antagonists are supervillains.)
Battle of the Bands (another Human AU offshoot, where the Toa Teams and other factions are bands in a mundane setting, and all the major conflicts are formatted as the eponymous style of contest; the main story is set contemporarily to the respective story-arc's out-of-universe storyline, with relevant musical genres (e.g the Inika are an indie-rock band in 2006, facing off against the Piraka, who are a rap-metal band), and the Metru Nui flashbacks take place in the mid-1980s (with the Toa Metru being a New wave act).)
Reversal (AU where the Magnans live in the GSR and the MU characters live on Bara Magna.)
Broken Mirror (basically just Transformers: Shattered Glass but Bonkle,)
Steam-Age (Bionicle, but in a world where the Magnan society was in the aesthetic and technological equivalent of the mid-to-late 1800s; Bota Magna is a large industrialised city, and Bara Magna is essentially the Wild West. Metus is a literal snake-oil salesman. Some areas of the Matoran Universe has progressed past this a bit, with Metru Nui being Art Deco and having Dieselpunk technology.)
MMORPG (yet another Human-AU spinoff, this time with the characters playing characters resembling their canon selves in a popular MMORPG.)
YA Dystopia ("what if Bionicle was an early-mid 2010s Young-Adult dystopian novel?")
Detective Takua (Takua but as a Poirot-meets-Columbo detective in an early-mid 20th century-flavoured world that coincidentally happens to be shaped like a jumbled-up version of the Matoran Universe; showing up unannounced/coincidentally happening to be at the Big Isolated Mansion™, Large Isolated Boat® or Vaguely-Mediterranean Island©, being very friendly to literally everyone there while also using his... Takua-ness(?) to disarm potential subjects and try to catch them out. Also Kapura is there sometimes.)
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downtofragglerock · 1 year
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mata nui waking up and makuta immediately bodyjacking them makes it impossible timeline wise, but it think it would have been cool to focus on metru nui after the karda nui incident, specifically from the matoran side of things
Because I remember correctly, by that point they’ve got like, five distinct matoran diaspora populations there
you’ve got the mata nui matoran, who where formerly the metru nui matoran, but that was a long time ago and none of them remember it, so while the city might have an eerie sense of familiarity, it’s still very alien to them
you’ve got the voya nui matoran, who were living on hell hole of an island were every day was a fight for survival, and now they have to adjust to living in a place that doesn’t suck
you’ve got the mahri nui matoran, who had been living underwater for centuries with all the difficulties that entails, and also they had to deal with the warlords and criminals the oomn had put into their superjail that had since turned into street sharks rejects
you’ve got the av-matoran, who are now recovering from a traumatic experience, for half of them, the trauma came from being forcefully turned evil and having to fight and attack your friends, for the other half, the trauma came from having your friends be turned evil and them fighting and attacking you
and lastly you have the karzhani matoran, I don’t think I need to elaborate on that one
It’d be really interesting to explore the dynamics this would entail, it wouldn’t just all be angst, remember, the karzhani, voya, and mahri matoran all canonically knew each other, so there would probably be some heartfelt reunions 
Also you’d have the voya and mahri matoran talk about the toa ignika/mahri and the av-matoran talk about the toa nuva, and then you just have the mata matoran in the corner, who remember both teams early stumbles
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toaarcan · 1 month
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I find myself wondering how things would've gone down with the Hagah contest if Greg and Bob had never rejected the idea of the two special edition sets in 2005 being Dume and Nidhiki.
Because let's not kid ourselves, the Hagah contest was a shitshow. TTV decided to run all four subject characters at the same time, and Eljay and Mesonak took the whole thing on their own shoulders, and as a result it took basically the whole of the year. The arguments started almost as soon as the subject for the next contest was chosen, as some people wanted the creative freedom to do whatever, and some people wanted the designs to be restricted so they'd look good next to Norik and Iruini.
Not helping matters was that the first contest had demonstrated that the community's definition of a Toa was wide and the voters wouldn't necessarily choose something that looked good next to its official compatriots- Helryx is a good MOC, but she's built to match up with the Toa Mata, who were built to a much smaller scale than the entirety of the Order of Mata Nui sets, and she ends up at about eye-level with Mazeka, a character who notes her physically-identical Melding counterpart as being "Tall."
If they didn't have Norik and Iruini as a benchmark, though, that goes out of the window. With all six Hagah unseen, then it's highly likely that we wouldn't know anything about what they looked like. We wouldn't know about the metallic armour, we wouldn't know about the reshaped masks, we likely wouldn't even know about the Metru Build thing. Uniformity would go right out of the window, because of sets like the Mahri and 08 Nuva.
The contest would likely be an even bigger shitshow, of course. It took them around a year to do four characters, throwing two more into the mix would probably take even longer. There's a non-zero chance that a six-character contest doesn't finish before Greg gets laid off. However, it may have started earlier without the initial wave of arguments. Or they could've been just as bad for different reasons.
I think there'd still be a bunch of Metru builds in the contest, even without the two sets as a measuring stick, because the contest was just before (and likely contributed to) the tail-end of the fandom-wide obsession with the Metru build as the "Perfect" Toa (it's not, for the record). Without a whole year of incredibly same-y MOCs, and a contest where we had to judge them against each other, that love-affair may have lasted longer.
However, it's also possible that without there being the two sets, the Hagah would've been a lower priority for TTV. There would've been no incomplete team of official sets to round off. Instead, the characters that likely would've been in that position of being the "Missing" members of a team with two official sets would've probably been the Mangai.
I don't think TTV would've been nuts enough to run nine contests at once, but I do think there probably would've been the same arguments about whether a Metru build should be mandatory and what is a Metru build anyway, just about Tuyet instead.
And without the Hagah contest, I don't think we would've had that wonderful moment post-finals where people who had managed to avoid the hellscape that was the actual forums during the voting process got to see that team of six (mostly) new Toa lined up together for the first time in ages, and getting hit right in the nostalgia feels. For all its faults as an actual process, the Hagah contest ultimately did manage to create a team that mostly looks uniform, and mostly looks like they could've been sold as sets back in '05. The one outlier, Bomonga, still looks great too. I love him being the (relatively) biggest bungus of a Toa to ever grace the GSR, and the MOC's quality definitely outweighs the annoying brain gremlin that says "Lego never would've made him like that." Yeah, they wouldn't have, and it doesn't matter at all.
I'm still going to go to my grave insisting that Nidhiki is just Iruini with a green mask and a different weapon.
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kanohivolitakk · 1 year
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 God I’m thinking just about. How fucking awful the character prioritizing in Ignition (more specifically in 06/07 with the Inika/Mahri) was. Especially when compared to rest of the team
Like w Toa Mata/Nuva they all were more or less on the same level in regards to importance and characterization. Yeah one could argue that Tahu got the “posterboy privilegie”, but that was moreso in promotional stuff and in Journeys End/the final arc. In the main story proper the Toa Mata/Nuva have about the same amount of screentime/importance and the story doesn’t really divide the toa in any way. What helps the matters is that different toa get focus in different arcs: for instance Kopaka was the first character introduced in the comics and thus has a great focus in the first comic volume, but come Mask of Light he is playing a supporting role. Onua gets the least amount of screentime and focus, but it’s only slightly less compared to his brothers, so it’s relatively more forgiveable.
With Metru Vakama’s like. Clearly the protagonist and above the rest of the team by mile, but rest of the team is on par with importance with each other, with equal amount of screentime and characterization. Sure, Whenua and Nuju get sidelined a bit compared to the others, but both of them got to be in focus in Voyage of Fear and Maze of Shadows respectively, so it’s not like they are completely forgotten. Overall Metru did a good job balancing it’s main cast, even in spite of having a clear protagonist.
And then with Inika/Mahri. Dear god. So Matoro is clearly the protagonist, with Jaller getting close second billing. Hahli is relatively important both as the token girl™ but also as being the toa of water of course she’s going to matter in the underwater arc. But then the other three are just. completely sidelined. They barely get any focus and all the unique characterized are completely stripped away or toned down. Just what the fuck happened here? Nuparu, Kongu and Hewiki barely matter and are only used either as comic relief or in the fights. But like they barely contribute anythiing meaningful to the plot or get any meaningful character moments (even by Bionicle standards, ad like I said a few times, the series isn’t exactly the most character driven.)
So like. I like Ignition a lot and I think it has a lot of super cool characters but just. The way they balance their toa team is so awful compared to the rest. One thing I really like in Bionicle is how, when compared to other media that focuses on a team/group of characters, they actually balance their team pretty well. A lot of the times there’s clearly one or two characters who are the main parts of the group, with the rest fading to the background. But for the most part Bionicle avoided this and attempted to give everyone an even presence and importance. So to see Ignition drop the ball with this aspect is honestly really saddening.
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Headcanoning interactions and specifics of bonds because I’d have loved to see them.
Starting with the Toa Metru.
- Nuju. Most interactions he had was with Nokama and Whenua who were fellow scholars, and with Onewa whom he butted head with a lot but differently from his arguments with Whenua.
He grew to enjoy his time as a toa with his peers and cared about them. I feel that Nuju would respect Matau a lot for bringing back Vakama and how he did it, even when he (silently) worries it could have gone wrong. He recognizes his deep sense of loyality.
Another thing is that as a self-important scholar, he used to look down on crafts and trades. (Which I think is part of the source of tension between him and Onewa.) When it came to prepairing the ships to transport the sleeping matoran out of Metru Nui, he’d have no idea what to do with the machinery until Matau called him out on it (gently) and showed him how to operate things.
They worked efficiently next to each other, Matau’s chatter not inane as Nuju used to think but observant. Slower, focused on their duty, not expecting Nuju to talk except when it’s necessary.
Realizing how important Matau’s expertise in engineering is and acknowledging his intelligence went hand in hand with Nuju’s ongoing realization that he couldn’t just stay back and let others do the physical work. Physical work isn’t a necessary evil; it’s privotal and has merits on its own.
So Nuju helped Matau and the le-matoran establish the gukko force because he could communicate with the bird-rahi.
It wasn’t common on Mata Nui but nor was it rare that sometimes, Matau and Nuju would go gukko-riding secretly, spending time together.
Apropos birdspeak. The turaga still understand him a lot more than most - outside of Matoro - simply because they can’t just shut off picking things up when they talk with him and hear Matoro’s translations. (Nokama is the language wizard, but all of them are smart.)
They also know him. Nuju demanded / begged his siblings not to actively try to learn it while listening to him because he knew they would. It was his way to feel control in a situation where was completely overwhelmed
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Now onto the Toa Inika / Mahri.
- Kongu. He and Jaller should’ve butted head more, not because of disrespect, but because they respect each other as equals and leaders. Jaller wanted to do better than the Toa of Fire before him and Kongu took his duties seriously. But they neither have the same character nor the same leadership style.
So they clash because they’re equally competent and overwhelmed in the situation. Kongu is angry at him that he thinks only Jaller worries about Matoro withdrawing. Jaller calls him out when Kongu’s impulsive decisions endangers him / the team.
On the other hand, they rely on each other because of their similarities, finding comfort in their similar serioues natures.
They eventually become co-leaders with different flexible jobs.
Unfortunately, this drives also a deeper wedge between Kongu and Matoro.
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Feel free to add your own headcanons and changes!
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herora-nuva · 2 years
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If you were to get analytical, do you think that Bionicle has a thesis? Is there a defined consistent thread that runs from 01 to Journey's End, not counting the typical LEGO "learning to work together," "thinking outside the box" and "buy toys?"
Oh I LOVE to get analytical, and yeah I'd say that Bionicle definitely has a thesis, in fact I'd say there are multiple through lines messages that the story carries from beginning to end. Sorry if you were expecting a quick simple answer, all I've got is an essay.
One of the most important themes in Bionicle is the message of people coming together to achieve great things. And you might argue that's just Lego's usual "learning to work together" message, and it is on the surface, but it also goes much much deeper than just a typical "teach kids how to play together" message. Rather it is that success is built off of necessary built off of the efforts of people coming together. No single hero, and not even one single group of heroes could do it all on their own.
One of the reasons I say it goes deeper is that its not just people coming together in the moment, but also generations of people building off of each other. The success of the heroes in the present could never have been achieved without the success and sacrifice of heroes in the past. The Toa Nuva and Toa Mahri could never have succeeded without the Toa Metru, and the Metru's success relied on the groundwork laid out by Lhikan and by the Rahaga. None of them could do it all on their own, the work of fixing their universe was to great to all be done at once, but by each group doing a part of the course of generations they succeeded.
Just as Makuta's plan was built off of generations worth of scheming and intricate planning, so too was his downfall the culmination of generations of heroes laying the ground work for a brighter tomorrow. While Makuta was able to make every defeat into a step towards his victory there was always one key way that the heroes thwarted him that laid the seeds for his defeat: they always, no matter what, saved the Matoran, the people. The people Makuta wanted so badly to be his worshipers and slaves always stayed out of his grasp and eventually came to resist him on their own.
Without the inspiration of his people, Mata Nui would not have had the strength to defeat Makuta in Journey's End, and it was the people's continued willingness to fight against Makuta's tyranny that gave Mata Nui the opportunity to win. Without the resistance formed inside Makuta that eventually came to the Battle of Bara Magna, Makuta would have rolled right over them all. And I think its a very important, yet sometimes overlooked point, that the resistance was formed not only of Toa, but also Matoran, who were no longer sitting on the sidelines but had grown as a people to fight for themselves.
So we see that an important thesis of Bionicle is a bright future is built off of people coming together and sacrificing, both in the moment and across generations.
There's also more overarching theses, but this post it getting long so I'll include those in some reblogs.
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coldgoldlazarus · 2 years
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Honestly, the more I think about a Bionicle G3, the more I feel like doing a Slizers G2 might legitimately be the way to go. Even setting aside my Slizers nostalgia, (I got Blaster and Millennium well before any of the Toa) I feel like it makes a certain amount of sense.
-Bionicle has a lot more recognizability, but a lot more baggage as well; there would be Expectations for a reboot, and the fandom has already proven it could be rather volatile.
-While I do think Bionicle still has lots of unexplored potential and that all nineteen of the central Toa across G1's run (Mata+Takanuva, Metru, Mahri) could carry a reboot, it's also had enough time in the limelight that we don't need more.
-Meanwhile, Slizers had just enough material to be ripe for deeper exploration, while also being vague and brief enough that most directions a reboot could take it in wouldn't come across as too much of a departure.
-Set-wise, they never experienced the gradual size creep that Bionicle did, so they would be easier to keep relatively small and cheap.
-System has come a long way; between Mixel joints, greater levels of technic integration, and more fine detail pieces, they could have the same sort of functionality and aesthetic uniqueness as the originals, while being more in line build-wise with conventional Lego.
-Also, you wouldn't have as many people rioting in the streets over taking that approach.
-Much as I love Bionicle, it is a lot more aesthetically conventional next to non-lego action figure lines; whereas Slizers is inherently a lot more distinctive in silhouette and general vibes; potentially offputting, but potentially a selling point.
-Has the potential to be like Mixels and X-Pods and other similar lines, where you can have multiple possible configurations or characters from the same pool of parts in each Element-themed set.
-Also the chance to learn from what worked and what didn't with the Ninjago Spinners and Chima Speedorz in creating an interactive game out of the Disk-throwing gimmick.
-On that note, the potential to revisit the disk molds or create a new system for them entirely.
-While the idea of a canister or container is probably well dead by this point, there's still the possibility to integrate the cardboard packaging in some way, if it's designed well, while being more eco-friendly.
-And again, thanks to its relative obscurity and lack of pre-established expectations, it might be easier to focus on marketing it to new fans instead of trying to pander to nostalgia or stave off angry mobs.
-Finally, a good way to use Teal now that they've brought it back!
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magicalgirlmascot · 1 year
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Thoughts about your AU where Matoro is stuck in the Ignika. (And probably Mata Nui, too.)
- Mata Nui didn't want to retreat entirely. But he'd just recently recovered from a coma, a seizure, brain damage, and damage to his heart and more of his insides. Then he socialized with people in the first time ever, worried about his people, was diminished, then fought Makuta who was in the Great Spirit Robot.
He needed another nap after all that.
- The exertion also weakened Matoro and Ignika. Ignika still has their defenses up - no touching or coming closer without their consent - but both of them were barely aware of their surroundings for a while.
- Matoro hears voices he knows talking to him. He wishes he could answer them - they often sound so sad - but he's so tired... (And to talk with him they have to don the Ignika. Which is still very dangerous for most people even with Ignika's consent.)
- However, Matoro can write with ice energy. (And do pranks. It's sometimes very boring being stuck in one place.)
- As for who can don the Ignika safely:
The Toa Mahri
Kiina and Ackar and Berix
Wairuha or Akamai (because of their connection to Mata Nui)
Vakama because he created the Mask of Time and wore it
- Ignika is lowkey scared of Vakama. They sense time-fuckery around him.
- People do rotations on a voluntary base where they read to the Ignika or tell stories. It started with Kiina who wanted to share her adventures and new experiences and hoped Mata Nui would hear her. It grew from there as a way to honor Matoro and Mata Nui and Ignika and others who died to protect the GSR inhabitants and Spherus Magna inhabitants.
Then it turns around they're still there, that they can hear them, and that they're bored.
- Mata Nui, listening and observing, has a lot of time for self-reflection. He wonders who he is: He doesn't want to be a god. Being a god didn't help him against Makuta. He couldn't help his people because he was unaware that everybody had become self-aware.
It's also amazing how big this new world is. Not in size, but in the amount and variety of lived experiences.
AAAAAA I CAN'T BELIEVE I MISSED THIS SOMEHOW I'M SORRY
Honestly I love all of this!! "Mata Nui is tired of being god" is one of my favourite takes on the character tbh so having him just like. completely fine with just having a nap for an undetermined amount of time in the Ignika is great lmao. He has dealt with so many medical problems in the last 1000 years he needs a nap. A real one this time, not a forcibly induced coma.
I think that Nuju would also be able to wear the Ignika, if only because 95% of the time when someone gets to wear it it's because either Matoro or Mata Nui is calming Ignika down and trusts that person completely. I also think, however, that Nuju would abjectly refuse to put it on. Absolutely not. That thing killed his closest companion. (He does go talk to it in Bird sometimes, though. If nobody else is around to see him. He has his pride. The other Turaga all 100% know though)
People Matoro Has Pranked:
All of the Mahri at least twice each
Takanuva
Berix
Kopeke (only once and he felt really bad about it after)
Nuparu also constantly comes by with various ideas for contraptions to allow Matoro (and Mata Nui by extension) to be able to communicate better. None of them work but they appreciate the effort
If Matoro thought being attached to Mata Nui was weird, actively sharing headspace with him is even weirder somehow. Mata Nui is nothing if not a considerate roommate(?) and Generally A Pretty Swell Guy. They wind up becoming pretty close friends once Matoro is finally able to get over the whole Great Spirit thing.
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sepublic · 2 years
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So in response to what @downtofragglerock asked, I have a couple of ideas regarding new locations and islands for the Matoran Universe, meant to emphasize the biological nature of the Great Spirit Robot by acting similarly to human organs;
Delarun is the trash dump of the universe, a point where most of the ocean’s currents converge. Here, Matoran and other species collect trash, junk, and pollution floating adrift from all corners of the world, and go to work recycling and converting it into new material. This keeps the ocean clean, just as the Liver filters the blood; Similarly, civilizations regularly send barges of their trash to Delarun to be treated as well. 
Delarun is a very toxic and hazardous, yet incredibly important location, with very meaningful work- The inhabitants take their duty incredibly seriously and with an almost spiritual reverence, believing in the virtues of acknowledging one’s flaws and toxins -physical or otherwise- to pinpoint, clean, and renew. Rebirth and purity is a big deal to them, especially since magic and advanced tech allows the inhabitants to recycle just about anything.
Likewise, the ocean -which acts as Mata Nui’s blood- has its currents powered by massive, underwater turbines and vents that spin to keep the water flowing. These vents are all across the seabed, but the largest collection of them is essentially an island atop an entire cluster of turbines, acting as a more literal heart for Mata Nui than Karda Nui, helping to pump the flow of ‘blood’ in his body. Its name is either Ankut Nui (after one of Mahri Nui’s concept names) or Serkel Nui (in reference to the circulatory system). A lot of members of Nocturn’s species live here, with their traits coming as a result of their job maintaining these dangerous vents in incredibly turbulent waters.
Then we have the ‘lungs’ of the universe, probably Resper Nui, or the Resper region, something like that (respiratory system). A pair of the universe’s biggest tornadoes generate incredible gale-force winds, stirring up enormous dust clouds on dry plains- But surrounding these plains are some of the most lush rainforests in the universe. 
Just as the rainforests provide most of our planet’s oxygen, these rainforests create breathing air that the cyclones then blow out into the universe, while also pulling in carbon dioxide that sustains these rainforests. There are other locations like this, but the biggest and most prominent are the twin cyclones of the Resper region- Said cyclones are powered by massive turbines and fans that people operate underground, and in the ceiling of the dome.
Next is a series of winding tunnels that constitute Mata Nui’s stomach and intestines... Filled with acidic waters that routinely rise and sink as the High and Low Tides of that part of the universe. It’s the main and only known way of accessing the southern portions of the universe, hence why exploration is so scarce; These acidic, unpredictable tunnels are very hazardous to get through, and back.
Then we have what is named either Genosylum, or Reaprah, the ‘birthplace’ of civilization- This is where the first generation of each sapient species is designed and created, before they’re teleported to their respective homes, equipped with the knowledge to create others of their kind. It’s the reproductive system, hence the name Reaprah... Or Genosylum, like the safe asylum of civilization’s genome (AKA genitalia). 
Yes, it’s in the crotch- And yes, let’s get our immature jokes and laughs out of our system. If some poor location has to be Mata Nui’s crotch, we may as well make it meaningful and deliberate to compensate. Genosylum/Reaprah is a hidden location of myth, like Artakha- Primordial from womb-like memories pulled up by the most skilled of telepaths.
(I like the name Genosylum more, it sounds more primordial, probably because of its Latin etymology. However Reaprah fits the Matoran language better and has a naming scheme like Karda Nui... And invokes the word Reaper, wonderfully ironic like Umbra the Light being, but also the word Reap, as if Mata Nui reaps the people he grows for their purpose. Also Genosylum sounds too Agori because Latin roots, but then again if it’s so early and primordial a location, that might make more sense. What do you guys think?)
The homeland of The Shadowed One, Ancient, Tyrant, and Conjurer is none other than... The Appendix of Mata Nui! A land of shadows and ice, supposedly not blessed by Mata Nui’s loving gaze, according to a bitter TSO... This is an interesting concept, so why not the Appendix- An otherwise neglected organ that nobody really knows nor cares the purpose of! This ‘Shadowed Land’ (my placeholder name) was a prototype location from initial designs and work on the Great Spirit Robot, but it was then abandoned in favor of more improved locations- Thus, TSL’s purpose was forgotten and replaced. 
Due to never being finished, it was physically cut off from the other domes, contributing to why Mata Nui forgot about TSL, as did the Great Beings for the most part- TSL wasn’t even given proper lighting and heating systems! Eventually, explorers with the power of intangibility discovered TSL, and Artakha built a proper tunnel to facilitate travel- But by this point, the justified resentment by its inhabitants had already been built up.
I also have other organs I want to adapt, such as the kidneys and pancreas, maybe even the spine- And I’ve had previous posts about acid lakes and lightning rod trees that serve their own purpose. I’m open to any suggestions or feedback, but yeah, this is part of YaBr’s world building, in an attempt to make the Great Spirit Robot feel more biological, as was the original intent! These people and locations are meant to run the inside of a massive being, so they need to have an actual, discernible purpose beyond mostly being antagonistic to our heroes.
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beesgav · 3 years
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I'm realizing I never compiled my 2007 bionicle thoughts here so
- All in all, this one was definitely... unpolished, I would say. It had a lot of moving parts and I'm not sure how well it all gelled together in the end. My foremost gripe is how many perspectives it jumps between and how short it is in comparison with, like, 2004-2006, which really wound up giving it a rushed feeling.
- once the Mahri showed up, there was very little focus on the Matoran of Mahri Nui, which is a shame because the Matoran attempting to live their lives is generally one of my favorite elements of each year. I can still recall the VNRT pretty well (sorry, Piruk, I had to look you up), and I read 2006 months ago. I read 2007 in late December and the only Matoran characters I can remember by name are Defilak and Dekar.
- i know they were a return to form in terms of the sets and they do indeed have fun designs, but... I'm sorry, the Barraki just aren't interesting villains to me. They don't have the intimidation factor of Makuta Teridax or TSO and they don't have the fun personalities and dynamics (with the heroes, at least) of the Piraka. My favorite villain was honestly Nocturn because of how weird and crazy he was.
- Other than to give Lesovikk a target to go after... why was Karzanhi here? He felt so out of place and just kind of existed to spout doom and gloom and get his ass kicked.
- that being said, though- the lotus-eating scene (the one where Karzanhi gives Lesovikk a vision of his life if he had saved his team) was a legitimately good scene and the only time Karzanhi's presence felt like it brought a new and interesting element to the story. Shame it was such a short scene, though.
- Lesovikk and Sarda (yes, I had to look his name up) deciding to travel together was nice, and threw the poor guy a bone in allowing him to reunite with a long-lost friend.
- I feel like the Toa teams, aside from the Mata, pick three characters to have as the "main" characters and let the other half fall to the wayside, and it was definitely evident here, even moreso than 06 was. It just seems there's little to no emotional arc with Kongu, Hewkii, and Nuparu, and while they did get scenes in battle where they could be cool and occasionally got to take jabs at each other's egos, they felt way more like secondary supporting characters here and were nearly indistinguishable personalitywise. Hewkii being thankful Macku taught him to swim was cute though.
- Again... I feel like so many of these problems could have been resolved, or at least mitigated, by having another hundred pages or so (bearing in mind that I’m reading a compiled digital version with some stuff like the comics thrown in) and making it similar in length to 2004.
- But I don't wanna be completely negative and there's still a bunch of stuff I liked about it so
- Ironically, for as much as I was fearing it up to finally reading it, the darkest parts were what I enjoyed the most of the whole thing. The Teridax-posessed Maxilos robot sticking with Matoro and forcing him to do his bidding was fantastically dark. I only wish, like with the majority of these things, we could've seen more about how it affected Matoro's relationships with his team and how it messed with his head and self-esteem.
- The scenes where Matoro is forced to use his mask power against his will, where he's just made to watch this horrible ability that he has work for him, were also enjoyably painful to read. Matoro is honestly the best character in this year.
- I feel like this has been mentioned in a post on its own but Matoro being the one destined to sacrifice his life to save Mata Nui and continually getting powers related to death (the soul-scouting ability made his real body lifeless and convincingly dead to everyone but Hahli, and the dead-raising one... obvi) in addition to his mask looking vaguely skull-like is such grim foreshadowing I love it.
- but also my poor boy. I want to give him a hug. He didn't deserve this ; ;
- Hahli also really shines here. I knew about the "Hahli the barbarian" line before now but I never realized how much it actually was warranted. She's so cool. She also has probably what is one of my new favorite mask powers, next to the Calix.
- oh also speaking of- the lead-in to the scene where Matoro uses his mask to raise Tuyet is preceded by the story about her and the Nui Stone in the volume I read and honestly it's one of the best short stories in the whole run.
- Matoro's sacrifice was a little confusingly-worded but was still incredibly effective. Honestly his actual death was less impactful than the reactions to it for me (Hahli recounting it to Kopeke, the Toa going "hey why didn't the Ignika teleport us all back" before Vakama explains, and particularly Nuju realizing that he not only lost his translator but also his dearest friend) so I'm glad that we got to see a little bit of that.
- I could easily be missing an element of the story (I'm pretty sure I am, actually, but I won't know for sure until I read 08) but I'm still miffed that there was no Mahri/Takanuva reunion.
- All in all... it was okay. I took a lot of issues with the technical aspects of the story, but there were still tons of elements that really shined. And, hell, I read the entirety of it in a day, so it didn't, like, /disgust/ me or anything.
I do have to admit I'm worried about 08-10. It'll be interesting to meet the Av-Matoran, and I'm excited to finally follow the Nuva (plus Taka) again, but I haven't heard great things about it. Still gonna see it to the end, ofc, but I'm worried 06 may have been the highpoint of the story.
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randomwriteronline · 3 months
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Organic-ed au offshoot in which the rest of the mata and possibly later the mahri n takanuva also get organic-ed through undisclosed means mainly so Pohatu and Kopaka can panic about them and have their turn taking care of their siblings AND so i can think about them discovering eating food and their own food habits
thoughts so far include a stark difference between one half of the mata and the other. Kopaka doesnt eat much but is interested in taste, Tahu is very sensitive to textures and too soft foods tend to disturb him, and Lewa has preferences but mostly eats everything; Gali Pohatu and Onua on the other hand are Ravenous Beasts who will eat literally anything without even questioning what it is theyre putting in their mouth bc they do a lot of physical activity so they need Energy
also based on that last part, much like Whenua and Onewa joined forces to create kohlii Pohatu and Onua come together to create a brand new game called Starving Dog Fight where two people bite down on different ends of a slab of raw meat and try to rip it from each others mouth. Whoever wins gets to eat the meat. The best/worst matches are with Lewa bc he weighs like 3 grams so at every turn hes getting flung through the air like a wet rag (he loves it) but also hes got the bite of an adult rottweiler so good luck ripping him off you motherfucker. You buffoon. You absolute fool. Find a large enough chunk of meat and watch him hold his ground in a 1v11 match against all of his other siblings as they try to hurl him through the stratosphere with increasing violence
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wjbs-bonkle-au · 10 months
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Thinking about Human AU stuff; namely, clothes.
Basically, manufactured Toa (e.g Helryx or the Mata) have specially-designed outfits (although the Mata's have degraded by the time they've reached Mata Nui, so they wear outfits designed by their respective villages' Matoran with added armour built by the Toa themselves), whereas transformed Toa (e.g the Metru and Mahri) have more-impressive versions of whatever they were wearing when they changed from Matoran to Toa.
List of ideas for the main 3 Toa Teams below.
Mata
Tahu - Hauberk (pun not intended) under a red breastplate with the Ta-Koro emblem on it, along with chainmail trousers with metal plating, a pair of armoured boots, and a back-mounted sheath for his sword.
Gali - Chest-wrap made of dried seaweed and a pair of simple cloth shorts, worn underneath armour made from the blue shells of local crustaceans, the largest of which has the Ga-Koro symbol painted onto it.
Onua - Loose trousers tied at the waist and ankles, with angular vambraces made of black stone with the Onu Koro emblem carved into them.
Lewa - Tunic made of leaves with light armour-plating made of wood, with the Le-Koro emblem painted on the right shoulder.
Pohatu - Rough shorts with polished stone kneepads, the right one of which has the Po-Koro emblem carved into it; the Foot Extensions take the form of bulky boots, with the toe made of thick metal.
Kopaka - fur-trimmed armour with a large cloak that has the Ko-Koro emblem on the back, and a hip-slung sheath for his sword; also an articulated triple-lens eyepiece.
Their Nuva forms all have near-identical silver armour (albeit modified to fit their respective body-types), but with elements of their Mata outfits incorporated into the unarmoured parts. The Adaptive Armour is worn in place of their standard Nuva armour, and basically just looks like more "solid" versions of their '08 designs.
Metru
Vakama - Dark-red tabard with glowing yellow trim over an orange shirt, along with black trousers, dark-grey workboots and high-tech red gauntlets; originally the apron, shirt and gloves that he wore as a Mask-Maker.
Nokama - I don't actually have an idea for this; originally her Teacher uniform.
Whenua - Large, black cloak, with a suit of high-tech grey armour underneath with green trim; originally his Archivist robes and protective gear.
Matau - A sleek green-and-grey jumpsuit, with red glowing magnetic disks on the shoulders to store his Aero Slicers; originally his Test-Driver jumpsuit.
Onewa - A high-tech helmet, armoured vest and kneepads with glowing blue trim, over a dark-grey jumpsuit; originally the protective gear from his job as a Carver.
Nuju - Long, flowing white coat with a glowing cyan trim, worn with a black shirt, grey flared trousers, black dress-shoes and a glowing cyan eyepiece; originally his outfit from when he was a Scholar.
Mahri
Jaller - Essentially a heavily-armoured diving-suit, with a crab-shaped chestplate; originally his Ta-Metru Guard uniform.
Hahli - Somewhere between a Victorian-era Standard Diving Dress and a more modern diving-suit, with mechanical, collapsible "wings" on the back; originally her normal clothes.
Nuparu - A sleek-looking armoured wetsuit with a rebreather and goggles; originally the outfit he wore while building and testing his inventions.
Kongu - a bulky, futuristic diving-suit with a large headlamp on the back of the helmet; originally his pilot gear.
Hewkii - Pretty much just high-tech swimming-trunks with spiked kneepads, as well as a bulky gauntlet on his right arm, and a rebreather-mask; originally his sports gear.
Matoro - Basically the same as Nuju's, but more suitable for the ocean; originally a spare Scholar uniform.
Similar to the Toa Nuva, their Inika forms have very similar armour to each-other, but incorporating elements of the clothes they were wearing when they managed to leave Karzahni. After becoming the Mahri, their outfits turn into what they'd have looked like if their transformation had occurred under normal circumstances, similar to how the Metru's clothes work, albeit modified by Nuparu to become more viable underwater. Also, after moving from Mata Nui to Metru Nui, they replaced most of the clothes they wore on Mata Nui with aesthetically-similar ones that better matched the city's retrofuturistic/Solarpunk aesthetic.
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downtofragglerock · 1 year
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Alright, now I'm combining both of my previous thoughts about what I'm now calling “New Metru Nui” and wondering
Why changes to the city do the four matoran diaspora populations bring?
I’m thinking that the karzhani and voya nui matoran would implement a lot of disability-friendly architecture and other stuff like that
I think the mahri nui matoran, at least some of them, would go “living underwater sucked, but the water itself wasn’t that bad” and maybe settle in ga metru, who knows, maybe they’d even start building sub-aquatic communities just off the coast, probably not as deep as mahri nui was, but still
I’m not entirely sure what the av matoran would end up doing or going, I don’t think they’d just scatter and settle wherever in the city, from what we see of them in 08 they seem like a fairly small and tight-knit community. Maybe they’d hang out on the knowledge towers because the height reminds them of the cliffs in karda nui?
Ultimately though I think the diasporas (is that the plural?) would have the greatest impact on population demographics and perception, in the original metru nui, the six matoran types that lived there lived very separate from one another, to the point where it was weird for a matoran to venture out of their metru, save for the coliseum of course
But the matoran on mata nui are clearly closer to each other as a society, even if they’re still living separately by type, travel between regions is somewhat expected, otherwise why would the onu matoran be making a highway to connect the villages better? The lack of interconnection seems to be more on makuta making traveling dangerous than anything else, and as the mata saga goes on, we see the matoran coming even closer together, and that wouldn’t just go away once they got to metru nui
Also combine that with the fact that the av matoran are their own element type, and the karzhani, voya, and mahri groups most certainly had matoran outside of the main six elements, and all of them where pretty tight-knit communities as well, and I think that the strict six metru districts would fade, not all at once and not completely, but still sort of dissolving and something more organic taking its place
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mocsbylexan · 5 years
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Matoran Morphology Section 6: Voya Nui
At this point in the study, we must take a moment to acknowledge a special popluation of matoran that lived in the very center of the Southern Continent, under the shadow of Mount Valmai. The matoran of Voya Nui have a long and frequently traumatic history, a large portion of which is recorded very clearly in the state of their bodies.
Form: The exact details of these matoran’s history will be discussed in the appropriate section, but it is important for you to know that at some point in the early history of the universe, every single one of the matoran who came to live in Voya Nui was essentially ripped apart and rebuilt from scratch in an incompetent attempt to “repair” them. This resulted in the the malformed and stunted bodies you see in the images above. Worse still, the botched repairs went so far as to significantly modify the matoran’s core form, causing permanent damage that will be very difficult to fix even in the long term.
Almost every Voya Nui matoran is at least slightly unique in build, with no more than 2 or 3 ever being totally identical. However there are some general traits that most or all of them share. They are significantly smaller than other matoran (beat out only by Metruans for the title of shortest non-diminished matoran build), and appear to be generally made of less total material by mass, making them lighter and also somewhat more fragile. About 90 percent of Voyans also have a significant hunchback, with their neck and sometimes their shoulders located at the midpoint of their torso rather than the top. Finally, Voyans never have functional eyeglow. Ironically, they are known to frequently have glowing nodes or patches adorning other parts of their body, but the eyes are never one of them.
Other slightly less common features of the Voya Nui body include:
Pincer hands: Observable on our vo-matoran model. Very small and elongated hands with an unorthodox form, only having four fingers arranged opposing each other in sets of two. Hands like this are not unheard of in matoran outside of the Voyan population; turaga in particular often have a similar hand structure.
Fused hand tools: Observable on our ce-matoran model, particularly in fig. 6-7. Many Voyans have tools or weapons fused directly onto the ends of their arms that either supplement or completely replace their hands. Our model used to have hooks on both of her arms, but she has since had one arm modified.
Tiny “heads”: Observable on our ce-matoran model, particularly in fig. 5. A very small number of Voyans, rather than having a head, have a sort of small box on top of their neck joints with few of the features associated with a head. It appears that vital organs such as the brain have been moved to the matoran’s chest unit, while the original head has been replaced by a unit which usually contains nothing more than a mask mount, a mechanical voice box, and audio/visual sensors. This rather gruesome (by the Voyan’s own admission) modification occurs more frequently in those matoran without a hunchback.
Functionality: Voya Nui matoran are, as a rule, physically weaker than other matoran types in almost every way. Their greatest functional asset is that, for the more mobile matoran, their small size and light weight allows them to be either very fast or very quiet and stealthy when they need to be. It’s rumored that Voyans are currently in high demand among unlawful organizations for employment as spies for these very reasons. Not all Voyans can take advantage of this though; mobility varies greatly among the population, some matoran having quite strangely constructed limbs that necessitate abnormal or assisted ways of walking. At the very least the Voya Nui body is consistent: Voyans rarely encounter random malfunctions.
It is worth noting that for most of their history, each and every Voyan owned a unique set of twin tools, with various strange abilities designed to help them survive the harsh environment they lived in. Some Voyans have discarded their tools since the Rejoining; others have been unable to because their tools are built directly onto their body. But many still voluntarily hold on to their tools, for various emotional or practical reasons.
History:  Some of the following information is unconfirmed and is still in the process of being investigated by scholars. One can never be too cautious when dealing with the relationship between history and myth.
There is a dark figure from matoran legend who’s name even most agori are familiar with by now: Karzahni. It may surprise you to learn that Karzahni has been confirmed to be, in some capacity, real, and he is directly responsible for the history of Voya Nui. The legend goes that Karzahni’s original purpose was to fix malfunctioning matoran who were sent to him, but when those matoran never came back, the turaga of the universe eventually stopped sending matoran to his realm. Unknown to the world at large, Karzahni was not very good at his intended purpose, and his attempts at repair only made the matoran weak and malformed. Using the variety of builds on display in the Voyans, we can actually track the progress of Karzahni’s thoughts and see how his attempts at fixing matoran evolved over time. Eventually, tired of failure, Karzahni granted all of the matoran in his realm special tools and sent them away to live on the Southern Continent, so as not to be reminded of his ineptitude any more. This is what created the original village of Voya Nui.
As mentioned in the previous section, a large region around Voya Nui was completely ejected from Mata Nui’s body during the Great Cataclysm, creating the island of Voya Nui in the sea of Aqua Magna. Many Voyans died in the Cataclysm, and the survivors found themselves stranded on a harsh land with few resources for survival. As if to add insult to injury, another disaster occurred where one of the two cities the Voyans built for themselves sunk into the ocean. Their experience on the island was capped off by getting involved in the battle for the Kanohi Ignika waged by the now famous Toa Mahri, shortly before the beginning of the Reign of Shadows.
Nowadays, the matoran of Voya Nui have found decent success in integrating into modern society, a life that they say is much more comfortable and peaceful than what they had before. Unfortunately, though many of them would like to modify themselves to repair the damage that Karzahni did all those many millennia ago, their build is so strange that even many of the most seasoned biomechanics have had trouble safely rebuilding them. It will likely take a lot of time and many advances in biomechnaical science before the Voyans are able to completely wipe away their physical history.
Acknowledgements: Our volunteer models for this section are Zaren, Vo-Matoran Voya, and Keti, Ce-Craftsman Voya.
Chronicler’s Notes:
Turaga Giiku’s on to me again. This time about not queuing up posts to keep on schedule over the religious festival. For the love of Artakha.
Its really weird that Zaren kept her profession secret. Matoran from before the Rejoining tended to be really proud of their work and attach a lot of their identity to it, partially because of the influence of Metru Nui’s workaholic culture. You’ve probably noticed that in the formal naming conventions of the period that this study uses; a matoran’s profession and the place where they gained that profession were always a part of the name. I wonder if she had a reason for remaining more anonymous.
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rebuiltbionicle · 6 years
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Matoran War Leaders
The Matoran Civil War started as a disorganised brawl, but as it went on each Metru’s fighting force coalesced around a central charismatic figure that led their war effort. They survived the war to the end, even avoiding the Archives Massacre, but ended up captured by the Order of Mata Nui, and banished to the Pit. There they grew slowly mad from isolation, convinced their own element was the superior. When the Great Cataclysm occurred and the Pit flooded with mutagen, the war leaders were mutated into monstrous aquatic forms, and fled into the oceans of Aqua Magna. They made trouble for the Matoran of Mahri Nui, but were mostly pushed from the area by the Barraki and their growing wildlife armies. After the Reformation, their mutations were reversed and they were made amphibious. They each individually found their way to the surface of Spherus Magna, where they are plotting trouble.
The war leaders were:
Ohmar: Leader of the Po-Matoran. A craftsman specialising in robotics that required parts forged in Ta-Metru. It was his decision to sink the Ta-Metru transports, starting the war. He had a fondness for toppling buildings onto his opponents. It was Ohmar that pioneered the guerilla warfare needed to avoid the gaze of the Toa. Mutated into a spiked, armour-plated slug creature during his tenure in Aqua Magna. Since the Reformation, he has become a tolerated helper and companion of the mad Glatorian Telluris.
Jahrim: Leader of the Ta-Matoran. A manufacturing supervisor whose reports to Turaga Dihin about overloaded machinery went ignored. Jahrim was not involved in the early stages of the war, but found himself supporting Ta-Metru’s struggle. He notable insisted that Turaga Dihin needed to be replaced by a Ta-Matoran council that would rule the whole city. The Pit mutagen transformed him into myriapod-like creature. Since the Reformation, he has joined up with the Brotherhood’s old Shadow Toa army, and is helping them find refuge, hoping that they’ll turn him into a Toa.
Kuman: Leader of the Onu-Matoran. The only leader who could be said to be a victim of the war. He was terrified of Turaga Dihin, and wanted to get the Po-Matoran back to work. He tried to stop his fighters from large-scale destruction or needless brutality, and tried several times to negotiate with the Toa and Turaga to sort out a peaceful resolution. His leadership of the Onu-Matoran fighters made him a villain in the eyes of the Order of Mata Nui anyway. After the Great Cataclysm he was mutated into a shelled-creature with tentacles, floating on the surface dependent on currants for movement. Since the Reformation, he has rejoined the new society, who don’t remember him, and is trying to inform them of the other’s escape without implicating himself.
Kidir: Leader of the Le-Matoran. A test-pilot with an unhealthy fascination with destruction. She rose to leader of the Le-Matoran for her daring acts of sabotage, usually aiding Ohmar topple buildings. It was her idea and plan to leak the Great Furnace. She was also the one who dared launch the first attacks against the Toa. The Pit mutagen’s mutation failed to give her gills, but she was able to make it to the surface, where she made a meager living diving for food or dragging it off the shores of Voya Nui. Since the reformation, she has joined the new Dark Hunters.
Pikni: Leader of the Ko-Matoran. A prominent diviner in the Towers of Thought, Pikni believed the Ko-Matoran and their knowledge of the future should decide the fate of Metru Nui, making her similar to Jahrim in that regard. She disagreed with an intervention in the war, and instead believed that the Ko-Matoran should have waited until the others had weakened each other, but began organising to keep the Ko-Matoran in the best possible position. She was mutated into a cetacean-like being during her stay on Aqua Magna. After the Reformation, Pikni has managed to ingratiate herself with the Vorox.
Daimu: Leader of the Ga-Matoran. A researcher at the Great Temple, and an avid apologist for Turaga Dihin. He insisted the Turaga was not to blame for the long shifts, and instead blamed demand from other lands, and followed Ta-Metru in blaming Po-Metru. He hated Ga-Metru’s attempted neutrality, and pushed for an alliance with Ta-Metru, which eventually won out. Was mutated into an enormous venomous siphonophore-like creature when escaping the pit. After escaping Aqua Magna, Daimu had his mind enslaved by the Dream Lord and now resides in the Skakdi fortress.
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