Just finished the actual storyline (what there is of it) to Planet Crafter last night. Overall impressions in extremely jumbled order because I can't figure out how to make Tumblr let me reorder bullets, spoilers under the cut:
All the people complaining in the ship messages about being stranded on this horrible hostile planet where all the evil meteor showers happen are whiny little babies. You wash up on the Cloudy with a Chance of Meatballs planet and you are bitching about getting hit with croutons. The only message-er I have any sympathy for is the other planet crafter who does not live on Cloudy with a Chance of Meatballs Planet and doesn't have any resources.
The game being in early access means the walls of your living quarters are sort of spasmodically permeable. Having meteors occasionally clipping through the walls is whatever, an expected part of early-access, but I actually kind of like the feel when the trees start growing and do the same - my terraforming is going so well that nature is intruding on my spaces! Muahahaha!
I adore the fact that bees don't seem to notice the walls at all and just sort of hang out in my house with me. We are friends and we love each other.
The appliances and stuff are just big boxes with texture right now, I think, which leads to the Amazing Flying Larvae Circus when they spawn on top of a box in a place that isn't actually part of the object. Not quite as good as my pet bees, but still a fun early-access artifact.
These gorgeous blue-purple flowers start growing wild at a certain terraforming stage and I want them.
I have no idea why, but the story being in exactly the same 'alpha' stage as the rest of the game threw me more than I think it should have - there's a lot of very cool stuff there that hasn't been fully fleshed out yet. I think maybe because I don't trust the wider world to pay as much attention to a cohesive story as to the rest of the game?
The visual design on the ancient alien lore updates is cohesive, and absolutely gorgeous. I could write an essay about this game's use of the colour blue.
I also want to be able to grow the ivy that's everywhere in the ancient ruins. I think it would be cool to have a mechanic somewhat similar to the terra trading rocket, but for recreating some of the ancient alien stuff. There's a definite sense that the player is caught between these two worlds and I'd love for the end result of the fully terraformed planet to be able to reflect that - possibly to require it?
Riley,mybestfriendRiley, who sends me international aid crates like the American government parachuting in beavers... who is Riley? Do they have anything to do with my conviction? For that matter, what was I convicted for? Is my character even interesting? We know so much more about the alien side of this than the human.
Ancient alien lore starts with a banger line: "At first, we were struck by the resemblance." As you go on, you find out that the mysterious enemy the ancient aliens were fleeing are humans, and the aliens' scientists say our souls are somehow compatible and that's why we evolved similar bauplans?
If I ever write sci-fi, I will be on the opposite-but-probably-equally-obnoxious bandwagon of people that compare humanity to little kids that want to be in their own bedtime stories. "Once upon a time, there was a little girl named Angela" / "Once upon a time, there was a species called humanity"
Those who know me, know that one of my pet peeves in science-fiction is humanoid aliens. The compatible-souls explanation cooled some of my feral-ness about this not because I think it's a good explanation for the 'two humans' thing, but because it's really interesting cultural worldbuilding to have it be the alien civilization's official scientific explanation.
This DOES, however, lead to what I think is the accidentally funniest piece of lore in the game. The ancient aliens built some kind of defense device to drain power and block communications from human ships passing near the area, to deter them from expanding into this area. This means their scientists were either lying or stupid because their souls can't be that similar to humans. Anyone sharing a soul with humans as a species knows that device was the best possible way to ensure that only the most stubborn and annoying of humans flock to your planet in droves.
[Malory Archer voice] Do you want Shackletons? Because that's how you get Shackletons.
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Core Gems
So when a ghost becomes injured, they have a last ditch defense where they retreat into their core. And I mean, injured badly where their body is rip apart to the point they can’t hold a solid form anymore. And they basically go into a hibernation state until they are strong enough to form again.
Ellie, Danny, and Dan are all injured in a final battle against the GIW. The organization was destroyed and the ghosts were safe but the halfas ended up being so injured that they reverted to core form and then went to sleep for a bit. When they woke up, they were still weak but at least recovered enough to gain consciousness. And realize…they are in some kind of auction…in the middle of a heist. It appeared that two furries (one in a bat costume and one in a cat costume) were ducking it out. And they…they were a necklace. All three of them had been turned into a necklace with their cores as gems accompanied by sapphires, pearls, and opals. And frankly gorgeous craftsmanship as the metal was crafted around their cores as if to cradle them and the other gems.
Unfortunately, they were too weak to take a form properly, they could still feel the strain on their bodies. But at least they could still communicate through their auras. Then the cat lady punched a hole in the glass container surrounding them and grabbed their necklace.
However, the bat grabbed the other end and it resulted in a sort of tug-a-war. Meanwhile, Danny, Ellie, and Dan were having a back and form commentary on the situation and what they should do. Completely unheard by the other party.
In the corner of their eye, the three halfas finally noticed a third contender. Some kind of clown who was…hold on…holding a gun?! And it was pointed straight at the two fighting furies who had yet to notice him. The ghosts’ protective instincts went into overdrive and they frantically tried to shout, yell, move. Just do something to warn the two but their cries fell on deaf ears. All they succeeded in doing was faintly glow which immediatly caught the attention of the fighting duo. The two turned to look at the strange necklace but right at that moment, the clown fired and a gunshot rang throughout the auction room. Having no other options, Danny and the others poured every ounce of ectoplasm they had to try and phaseshift, making the two furries intangible as the bullets passed right through them, but in their shock, the two jumped away in opposite directions and accidentally ripped the necklace apart. Gems and pearls went flying and the three cores bounced along the ground.
Luckily, the two finally noticed the clown and went to deal with him and his minions who had appeared. Seemingly putting their fight on hold and forming a temporary truce. The three halfas could only watch as the battle finally wound down, ending with the cops barging into the place and arresting the clown and his grunts, the cat managing to escape with half the scattered gems and pearls from the broken necklace along with a few other jewelry pieces (none of their cores though) and the bat leaving through a skylight.
The auction continued and in the end, despite being broken, their necklace seemed to have caught someone’s interest. A man named Bruce Wayne bought up every piece of the shattered jewelry wear. The auctioneers appeared relived that the item managed to sell in the end and gratefully gave it to him.
Bruce had no idea what happened at the auction, but he could have sworn that some of the gems faintly glowed right before he and Selina were shot. If the necklace was some sort of magical item, then he needed to understand exactly what has been brought to Gotham. It was unfortunate that Selena had taken some parts of the necklace but he utilized his vast wealth to make sure all the other parts ended in his possession. Now he would take them back to the mansion for examination.
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Goddd one thing I PERSONALLY really like about Ebay specifically is that the sellers are always so NICE. Like they’re all (mostly, at least for the kind of stuff I order) just random people trying to get rid of old stuff and they’re always so nice about like questions and asking to see diff angles of the product etc. I have yet to encounter an Ebay seller that I didn’t like immediately. Like Etsy shops without the Customer Service vibe. Just random ppl trying to sell you stuff out of their garage or whatever and it’s great!!
I HAVE THE SAME EXPERIENCE specifically when I'm buying used clothes-- it'll be some seller who is like. very clearly some 60 year old mom hocking the clothes her kids don't wear anymore. And it'll show up in a flower print mailer with a note written with a ballpoint pen saying thank you lmao
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Old Game Decompilation Reference Post
In the end, the decompilation of the old Spirit Animals game was achieved using three tools:
ILSpy, which pulls the scripts from .dll files
Unity Asset Bundle Extractor (UABE), which pulls assets of all types out of Unity file bundles.
and we'll give credit to UTinyRipper, which, though it wasn't able to extract all assets from Unity file bundles, was able to recreate the levels in a format that could be loaded into Unity, and so see how things fit together.
You can find the full decompilation of the game at https://drive.proton.me/urls/VFG903EZWG#eXmnNUPduNoS. There are three items at that link.
Scripts/, which contains the code that ILSpy extracted.
Assets/, which contains the full set of assets extracted by UABE
Unity.zip, which is a zipped folder containing the output of UTinyRipper as a Unity project, so that if you have Unity downloaded you can poke around at the assets with it.
The folder also contains a file called README.txt. Feel free to read it! It contains the information in this post, as well as some directions to points of interest, like where to find music files, or 3D models.
An upcoming post on this blog will step-by-step describe how the decompilation was done and how you can do it yourself, in case this tweaks your interest!
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