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#tes daggerfall
actual-skyrim-quotes · 3 months
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There IS a right answer, and I WILL judge you on your answer.
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bl0rb0 · 3 months
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POV your husband is making out with his boyfriend right next to you
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ref under cut
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doctor-disc0 · 2 months
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I want to follow more Elder Scrolls blogs so if you post Elder Scrolls stuff (exclusively or not), give this a reblog or comment or something and I'll follow you if I'm not already following you :)
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erika-xero · 11 months
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THE BARBIE MUGSHOT MEME (but, like, TES-edition).
Cero, Raelin, Vilor and the last, but not the least
SAИDRO, the dragonborn.
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Saw this post on Twitter and couldn't resist the urge. I don't play a DnD campaign atm, but I still have my TES OCs by my side lol
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Also, been playing Daggerfall lately, and this game is TON OF FUN, I absolutely love it.
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album-aurum · 1 year
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it just works great.
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Sanguine, you little shit. You still owe me 500 goats
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mannimarcoiscool · 5 months
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Join my cult
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peony-plum · 6 months
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Mannimarco in Daggerfall
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devsgames · 3 months
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Daggerfall Dev Appreciation Post
Been playing The Elder Scrolls: Daggerfall recently. I really admire this game for being smartly made and using a lot of tricks to make it feel like it has more life than it does.
Here's some tricks it does that I like.
Dynamic Character Faces
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When a generic NPC is far away, they render as a billboarded sprite of a pre-rendered model as they walk around. When you approach them and stop to talk to them, they 'snap' in to a higher-res idle animation which also applies a random face to them.
Characters can use the same base models can have different faces, to allow reusing the base model but swapping out the face in some instances to make them feel distinct and different.
They also have random portraits in dialog that are related to the model's appearance, which is fun. For example, these are some portraits for the above base model:
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Proc-Gen World (But Not Really)
Daggerfall is interesting in that its game world is MASSIVE, however while it's all technically 'proc-gen', it's not dynamically generated.
The world was generated during development and only bespoke parts of the world were hand-crafted on top of that. The only dynamically generated content is the overworld that exists outside of fast-travelling from POI to POI that expands out forever (and admittedly has very little to do).
Vast majority of the POIs in the world however contain areas that rely on smaller gameplay elements like generated side-quests and the like, but it's all explorable and I think that's really fun that there's still stuff to do there!
I think the "static-generated POIs" approach is also really smart because it means you get the benefits of large world generation with procgen, as well as the stability of hand-crafted content.
Here's the full map and all the POIs in just one region of the world (the small dots on the map), each one having been generated during development and now technically has unlimited quests to do!
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Proc-Gen Spatial Relations
One thing I also like about the proc-gen approach is that a lot of the interiors of the buildings in the world are actually mapped exactly to the exteriors.
Even in modern games this feels like something of a rarity, but it's surprising how much this helps with orienting oneself inside a building when you know what the exterior looks like! It really adds to the verisimilitude of the space, especially in a proc-gen world. Plus, the number of house variations that exist in the world and match these patterns is very impressive.
For example, the interior of this house's floorplan matches the exterior, and the second story has a high-peaked attic just like the exterior does.
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And again, the shape of these houses are so varied and cool that it makes this extra impressive!
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Maybe I'll add more to these as I play.
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lordboomslang · 2 months
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orfeoarte · 10 months
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Mega piece for @celticfirelight, based off of their really interesting take on the aftermath of the Great Battle
♥ commission info ♥
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actual-skyrim-quotes · 2 months
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bl0rb0 · 3 months
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am i obsessed with them?
yes.
yes i am.
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1ncult · 11 months
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trying new brushes .
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redwoodrroad · 8 months
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"The world is no longer as it once was."
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fortunatto · 10 months
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headcanon time I guess Arnand the Fox or may I say Zurin and also Underking doing dailys while I attempt to run from artblock
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