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#tes oblivion
lecirueblr · 9 days
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Happy 18th anniversary to my favorite video game! It first came out on March 20th, 2006. This game is legally an adult now.
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coyote-ralyn · 6 months
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9. Portal. Oblivion Gate.
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beardedmrbean · 1 year
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Apparently this is base game Oblivion dialogue, I’m stunned 💀
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littledragondork · 5 months
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I made this instead of doing homework
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Vampires that look young do not count. Neither does Teldryn. Or Mannimarco.
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onionrimgs · 1 year
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literally the best genre of oblivionposting
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actual-skyrim-quotes · 3 months
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There IS a right answer, and I WILL judge you on your answer.
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milton-chamberlain · 5 months
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My Dragonborn Nord Druid, fanfic characters and Champion of Cyrodiil
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wizardsimper · 4 months
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I love the oblivion main quest because it's leaning into the whole 'divine right of kings' theme for most of it until the end when Martin's like "nah bro" and peace's out of there leaving the empire in ruin
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saurilashen · 10 days
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terendelev · 5 months
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one like & reblog costs one slap
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buriedknight · 2 months
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hero of kvatch
our with @starrythroat mean old woman protagonist
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erika-xero · 6 months
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REPOSTOBER, day 16: Martin Septim (2015-2017)
I made multiple Martin pieces over the years! This one is the one most of my followers seen and loved:
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And this is the clean scan:
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The one in the armor:
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The Tarot card I've never actually finished:
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And the last, but not the least:
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devsgames · 6 months
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Thinking about the design of The Imperial City from The Elder Scrolls: Oblivion again. I love Oblivion but it's hands-down my least favourite design of any open world RPG because a lot of its layout defies a lot of what might ordinarily be logical city layout choices when building a city.
Disclaimer: This is mostly me being petty about level design that I recognize does not matter. I realize most of this is likely just due to development constraints and player-centric design choices, and can just as easily be written off. But dammit I'm a level designer who has worked on open world games and in the projects I worked on this is all stuff that would have been flagged so I'm gunna be petty anyway!
So let's talk about the paths into the city.
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Well....it's the capital of all of Tamriel, it's on an island, and there's just one road leading in and out of it. That road leads over a bridge. Probably the easiest city to siege ever, just capture the bridge and you win. Ezpz.
But also the ROAD itself!!! My god!!!
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Literally can you imagine all land-bound trade and transport having to navigate down this single 75 degree road to get in and out of the largest city (and capital!) of all of Tamriel. Horses, creatures notoriously good at navigating treacherous vertical inclines.
Madness!!!!!!
The harbour is also incredibly small for a capital. You'd think with one ski-hill road leading to the city they'd use the harbour more, but this thing fits two (2) ships max, and there's almost no room to navigate it them in there.
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The logical layout would dictate that all goods in the city are stored in the harbour and transported into the city for sale, or brought to market from out of city. Well...
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Both of those paths necessitate going to the exact opposite corner of the city in order to deliver the goods to where the trade district is! The absolute furthest possible route!
What's more is that these routes lead through multiple flights of stairs! Good luck driving that wagon full of produce to its destination!
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Meanwhile if you trace a path leading from the the Harbour to the ocean you'll discover that the only river that leads to the ocean is shallow enough for a person to walk over, meaning sea liners can't pass through it.
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So uh yeah... it's logistically impossible to sail a boat from the Imperial City (the capital of Tamriel) to the ocean around Tamriel and vice-versa, making the fact that it has a harbour at all makes little sense. No wonder there's only ever two ships docked there!
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nirnrot · 2 months
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