A weird trope I really like is Space Platforms
My working definition of a Space Platform is something that satisfies all of these criteria:
Artificial
Terrain (used primarily as a surface to stand and/or build on )
Suspended in space or high in the sky
Despite objective local gravity such that you could fall “down” off the side
Some things that are and aren’t Space Platforms
Stacraft’s Space Platform terrain, probably the purest example of it:
You walk on them, you build buildings on them, and there’s ice cream shops built into the walls (also they’re literally called space platforms):
Wube had planned on but eventually abandoned space platforms for Factorio that are very clearly inspired by Starcraft:
Gryphon Station in Tyrian has standing water and jungles exposed to the Space Air:
Motos I’m pretty sure explicitly refers to the environment as a series of space platforms; there’s no buildings (unless you count Nabicons) but the platforms are clearly artificial, they’re thin enough that the only thing you can do is stand (and jump) on them, and the objective of the game is to shove enemies off the platform and into the void:
Skyroads consists of driving and jumping a space car along treacherous space platforms:
Final Destination in Smash Bros.:
They seem to be a lot more common in games than in other media, but they’re out there. Most famously probably is The Jetsons:
The truck stop in Spaceballs is a fantastic space platform:
The Wander Over Yonder episode “The Box” has people milling about on space platforms (but contrast with “Duck Dodgers In The 24½th Century” later):
The ring city from Treasure Planet is a weird one because it’s the only one I’ve encountered that doesn’t have a uniform up and down, but unlike the rotating space stations it’s meant to evoke, you still experience objective gravity while standing on your ship next to it
And last, close to my heart is the floating platform “Cool Lightning” from the lost comic Monster Killers (which was heavily influenced by video games):
Now for some things that are not Space Platforms, even though they’re great in their own ways.
1) Floating Islands (they’re terrain, but not artificial terrain):
2) The RLS Legacy from Treasure Planet and other tall ships in space (vehicles, not terrain):
3) Buildings with lots of interior volume and no walkable surfaces, such as these buildings in The Jetsons:
and the Cloud City in Star Wars:
4) Artificial terrain that relies on centrifugal artificial gravity, such as Ringworld, the Halo Installations, O’Neill Cylinder, Stanford Torus, etc. These more or less obey real world physics and aren’t magically levitating, and while you could “fall off” one, you aren’t affected by gravity unless you’re standing on the surface:
And now for some borderline cases.
Neverhood. Hoborg constructed it, but does his divinity mean that it’s natural rather than artificial? Aesthetics are more “floating island” than “space platform” but the lore points the other way:
Death Egg and Doomsday Zones in Sonic & Knuckles. The interior seems to contain most of the important stuff, but Sonic spends most of the time running around on the exterior:
The walkways in Duck Dodgers In The 24½th Century. They’re very similar to the Wander Over Yonder platforms, but they’re not extensive enough that I’m happy calling them “terrain.” Space Balconies maybe.
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SkyRoads was a DOS game written and published by, among other people, Jaan Tallinn, later the founder of Skype. The music was written on an Amiga in Oktalyzer and converted to work with the OPL2 chip common on IBM-compatible PCs; the sample-to-FM conversion gave it a distinctive sound. BlueMoon's website says: "Because of the FM to sample conversion, the music sounded quite different at the time of producing compared to actual game. Some instruments just sounded completely different, especially percussions. ... Also for some weird reason game versions sound half tone higher."
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“Dalgınsın dolaştığın bütün kıyılar gibi" der Ahmet Erhan, o kırgın ve kırgınlığın içinde sakladığı en ümit var sesiyle. Başka türlüsü de mümkün değildir aslında; çünkü insan, bir şey dilemek için, bir şey istemek için arada bir dalmalıdır. Bazen bir deniz kenarında, bazen bir tavanın bakışına gözleri takılarak, bazen de çok uzun bir yürüyüşte… Çünkü başka türlüsü mümkün değildir. ⠀
Dalgınlık payı olmayan kişi, dalgınlığı, bu dünyadan “bir miktar" uzaklaşmayı beceremeyen kişi, bu dünyadaki adresini de kaybetmiştir. Dünyanın kendisine karışmıştır ve biricikliğini peşinen, çok ucuza dünyaya devretmiştir. Belki kim bilir bir miktar da dünyaya borçlanmıştır.⠀
Biz de, son zamanlarda olduğu gibi bugün de biraz dalgınız. Dünyayı ancak dalgınların düzeltebileceğini bilerek… İtiraf etmeliyiz; son zamanlarda farklı hiçbir şey yok. Biz de dalgınız. Siz de… İyi dalgınlıklar.. 🧡⠀
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“Yeni bir yol ara kendine.” diyor Ferit Edgü. Valla biz katılıyoruz Ferit beye. Hiçbir şey yitirdiğimiz haliyle kalmıyor ve zaten yitirdiysek bir defa o yolu, öyle olması gerektiği içindir diye düşünüyoruz. Sürmesi gereken her şey bir şekilde akıp yatağını buluyor ve su yolunda kırılmış bir testiyle cebelleşmek kadar lüzumsuz görüyoruz geçmişe dönme çabasını. Hadi diyelim döndük o yola ve en başından birleştirmeye çalıştık testinin her bir parçasını. Kırılmadan önceki haliyle kalmadığını göreceğiz. Çünkü her şey yalnızca değişimle koruyabiliyor özünü. Bu yüzden ne yitirdiğin o yol senin yolun ne sen artık o yolu yürüyen kişisin. Sen artık yeni yolculuklara yelken açacak ve değişip geliştiğin sürece özünle beraber var olmanın keyfine varacaksın. Ha, ille de o yola döneceğim diyorsan da geç olmadan onu yitireceğin bir sona sürüklememe gayretini göster diyebiliriz. Yoksa önünde kat etmen gereken yollar varken geri geri koşman seni sadece oyalayıp yoracak. Sonra bir bakmışız asıl yolun sonundayız. İşte o zaman dönme şansımız hiç kalmayacak. Tamam, tamam o kadar da karamsar olmayalım. Ama yeni yolculuklara da bu kadar çekimser yaklaşmayalım efendim. Yitenin ardından vakit kaybetmek yerine yeni yolculuklara çevirelim dümeni. Yeni bir yol demek yeni bir sen demek çünkü
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Ahí estaba el asunto, la lucha interna, el punto de inflexión. Mi inercia me llevaba a seguir un camino que ya no me atraía para nada. A medida que me agobiaba la idea de atascarme en lo que se esperaba de mí, no podía dejar de mirar hacia otro lado, atraída por la sensación de color. Necesitaba un nuevo mundo.
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Kosmonaut (DOS, Bluemoon Interactive, 1990)
The lesser-known prequel to SkyRoads, with snarky quotes whenever you fail. You can play it in your browser here.
Tip: unlike in Skyroads, you can't safely land on higher surfaces.
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What do you think is the most obscure franchise that you are a massive fan of?
SKYROADS
I do love that game. But I guess it’s not considered a franchise.
A more accurate answer would probably be Zone of the Enders. It’s a real shame the series never continued. I should replay those games again, it’s been well over a decade since I did.
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Going Old School.
I'm in a mood where I want to link and preserve a post on my blog of all my favorite soundtracks from PC games I used to play in the 90's or so. (Will update it as I remember them.)
Without further adieu:
Hocus Pocus
Jazz Jackrabbit
Mystic Towers
Jill of the Jungle
Afterlife
Epic Pinball
Shivers
Skyroads
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Are we // Jorie Graham
extinct yet. Who owns
the map. May I
look. Where is my
claim. Is my history
verifiable. Have I
included the memory
of the animals. The animals’
memories. Are they
still here. Are we
alone. Look
the filaments
appear. Of memories. Whose? What was
land
like. Did it move
through us. Something says nonstop
are you here
are your ancestors
real do you have a
body do you have
yr self in
mind can you see yr
hands – have you broken it
the thread – try to feel the
pull of the other
end – make sure
both ends are
alive when u pull to
try to re-enter
here. A raven
has arrived while I
am taking all this
down. In-
corporate me it
squawks. It hops
closer along the low stone
wall. Do you remember
despair its coming
closer says. I look
at him. Do not
hurry I say but
he’s tapping the stone
all over with his
beak. His coat is
sun. He looks
carefully at me bc
I’m so still &
eager. He sees my
loneliness. Cicadas
begin. Is this a real
encounter I ask. Of the old
kind. When there were
ravens. No
says the light. You
are barely here. The
raven left a
long time ago. It
is travelling its thread its
skyroad forever now, it knows
the current through the
cicadas, which you cannot hear
but which
close over u now. But is it not
here I ask looking up
through my stanzas.
Did it not reach me
as it came in. Did
it not enter here
at stanza eight – & where
does it go now
when it goes away
again, when I tell you the raven is golden,
when I tell you it lifted &
went, & it went.
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Tığ ile işlenmiş devasa ormanlar 🪡
Tığ ile örülmüş devasa bir orman hayal edin. Sonra hayal ettiğiniz yeşilliklerle ve rengarenk çiçeklerle kaplı bu dünyanın gerçek olduğunu düşünün.
Californialı sanatçı @melissa.m.webb el emeği ile ortaya çıkardığı tığ işi yosun, ağaç, lif ve daha birçok bitki benzetmesiyle gerçeğine oldukça yakın benzerlikte ormanlar oluşturuyor.
Sanatçının eserlerinde duvarlardan sarkan yosun parçalarını görebilir, tavanda sallanan bitki türlerine dikkat kesilebilir ve zeminleri süsleyen birbirinden farklı çiçek türlerine rastlayabilirsiniz. Tüm bunların etkisiyle büyülenip gerçek ve düş arasında gidip gelirken kendinizi hayal gücünün sonsuzluğunda gezinirken bulursunuz.
Çalışmalarında genellikle karasal ekosisteme değinen Melissa Webb, özellikle iç mekanlarda kontrol edilemeyen sarmaşıklarla çevrili bir botanik bahçe ve doğada yer alan her bir ince detayı eserlerine işleyip kocaman bir orman ve bahçe topluluğu ortaya koyarken aslında doğadan ilham aldığını da gözler önüne seriyor.
skyroad
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KOREAN "MZ SKYROAD SHOW" #챗gpt #놀이 #인싸 #게임 #koreanwave #브이로그일상 #mz세대 #sh...
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Skyroads: Flying As Fetish
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