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#sc4 map
rumoursjunior · 1 year
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Estrella Island [SIMCITY 4 MAP | OF COURSE IT'S CC FREE YOU IDIOT!]
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Description: Decorated and Non Decorated Versions Available both are CC-FREE the non decorated is in SC4 format and the decorated is in the Neighborhood format with the RESU prefix.
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Gallery
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Download
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Download Decorated (Mediafire)
Download Undecorated (Mediafire)
Stats
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There are none :)
Credit
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To My Grandmother for buying me SC4 like a decade ago.
TOU
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Thank You For Downloading this file!
I do not use a different Read Me for my Sims or Lots because I'm that lazy. This item was made by RumoursJrJr and uploaded to GardenOfShadows or SimFileShare/Tumblr, If this lot was uploaded past an Adfly link or to The Sims Resource please report it to https://www.rumoursjrjr.tumblr.com using the ask me anything tab. Also Please do not reupload this lot to the afformentioned sites.
Thank You In Advance, RumoursJrJr
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jawusa · 22 days
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[4t2] Sixam (Skybox & Ocean Floor)
Alright, after a long hiatus I'm finally back with an update! ^^
Remember the 4t2 sixam skybox I was working last year... but wasn't quite happy about it being "high" in the sky... with all those objects being too gigantic? Well I tried to fix it, but still tried to keep the original TS4 vibe... so yeah, let me know what you think!
Is there something you'd change as well? I'd love to have some feedback on that.
By the way, I also made a matching SC4 map for Sixam, to match the rocky vibe TS4 Sixam has. I think it's closest I could get with those annoying SC4 sculpting tool, lol.
Update!!!
I just came across early images of how Sixam originally looked like. For some reason EA decided to change Sixam and make it more "matt" at some point in an update.
I decided to add back the highlights as I think it looks much cooler and gives more of a out-of-this-world feeling. I've also managed to fix the planet's shape to be more spherical, yayy!! Below you can see Sixam before and after the glow up. ^^
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To be honest, I don't know why EA changed Sixam in the first place? As I've had it much brighter in memory as well! But didn't think much of it when I first made this skybox out of the screenshots from my game.
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episims · 2 months
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hi epi, i've been waiting for a while to ask you this. would you mind sharing foxfire forest sc4 map, or a snapshot of the terrain from above? i love it and it's perfect for an idea that i have
Hi! Sure, it's probably a good idea to upload it to have a backup for myself, too.
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A disclaimer that this map isn't very polished since I've just done what I needed for Foxfire. It's not an exact copy of what I have in my game as I've modified the terrain a bit further with in-game cheats but hopefully, it's useful enough for you.
The sand bits probably look better if you haven't edited them from the game files like I have.
Download (SFS) (alternate)
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vidcundcuriousgoth · 3 months
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Bigger Strangetown Map For YOU!
I was asked if I could upload this bigger version of Strangetown. Now... Well, yes. But no.
I lost the OG Sc4 file - but I could make a neighborhood based on the version I have in game now (Road placements might be slightly different, I'm not 100% sure!)
I attached the CC to the download for those who want that as well!
Download HERE
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snapdragoned · 1 month
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hi !! im currently catching up with windflower from chrono. would u be willing to share top down views of ur hood and subhoods for windflower? ^w^ and if not too much trouble, the terrains u used for them? thanks so so much!
Hey! Of course, I'd be happy to! Thank you for reading and enjoying my silly little tumblr! 🥰
Keep in mind I've used the editing terrain tool to slightly tweak all of these terrains - nothing crazy, mostly just smoothing out bumpy areas.
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Windflower Bay is Neighborhood Beach Front by himawara106 on MTS here. This is actually a pretty small map (since a big section toward the left is unusable/sloped) - I'm not sure I'd pick it again for a main hood if I was starting over, but it works well enough for my small population right now, and I love the beach.
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Windflower Tech (Uni subhood) is Aura Island by betadefelippe on MTS here. Keep in mind this one comes with an assload of trees you have to delete when you first boot it up.
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Beacon Heights (Downtown subhood) is Yorkville by simsample on MTS here. It's a whole pack of sc4 terrains under the "Downtown" section.
I hope that helps! Let me know if you need anything else!
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potential-fate · 11 months
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Custom Content Finds Master-Post
A masterpost for the tags I use when tagging custom content (both my own and other’s that I have reblogged.)
sims2cc - All custom content posts.
pfate - my own content specifically
cc defaults - all default replacements
—————————————————————————————— Create-a-Sim
sims // eyes // skins // facial hair // jewelry // accessories // makeup // overlays(tattoos/etc)
hair(all) // femme hair // masc hair // clay hair // (only) sunshine
clothing(all) // adult femme // adult masc // elder femme // elder masc // teen masc // teen femme // child // toddlers // mommalisa // gnc(all gender nonconforming)   
—————————————————————————————— Build/Buy
buy(all) // seating // deco(all) // plants // wallart // electronics // kitchen // kids // party // deco misc // surfaces // bath // lighting
build(all) // garden // windows // doors // terrain // floors // walls // outdoor
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Other
mods // nhood deco // neighborhoods(all) // SC4 maps
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chrisnewbie · 2 years
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Remember when @honeywell-mts showed us the concept art for SSU and we all said “wow this is amazing, someone needs to re-create this” ...
Well I am NOT volunteering LOL! I can’t take on big projects right now.
But when I found out that no one has re-created SSU’s map before, or at least failed to upload any that I could easily find, I figured this is how I could help: 
I re-created the SSU map in Sim City 4. With this, you can modify roads/terrain as needed for the project - or for any other purpose, really.
You’ll need Sim City 4 and relative experience with it, but it’s not hard to learn. Essentially, install this file into your Sim City 4 game, make your layout changes, then copy the file into your Sims 2 game and use HoodReplace to apply the changes to U001 (SSU). That should make sense to SC4 vets I hope lol.
Download (sfs)
Happy Simming!
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enelea · 6 months
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sammysundog · 1 year
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Hii, recently started watching your Strangeview series and i really enjoy it, but i wanted to ask a quick question where did you get your Pleasantview terrain map? I've searched everywhere but I just can't find it. Is it something you made yourself? If so could you share it?
Thanks in advance if you answer! Have a great day or evening!
Hi there, glad to hear you are enjoying the series! Yes I tweaked the roads and some of the terrain of my hood and then used this program to replace it. Here is my edited sc4 file!
Hopefully that helps, I did it a while ago and don't remember too much of what I did because my memory is trash lmao.
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jawusa · 2 years
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Not quite sure where we're going with this one here... but I've been working on something these past few days, lol.
P.S. yes it’s built on the same SC4 map as the Magic stealth hood… just me trying to create something useful out of that map lol.
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sometownie · 1 year
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So the thing is. I've started rebuilding Tinwater from ground up. Tweaked the SC4 map and I'm now in process of planning the layout of districts and buildings. I feel much more content with it rn (a lot of things bothered me about the roads in the first one). This hood will never be finished and will probably never see sims living in it but at least I'm having fun.
Oh! I also have ReShade now so we'll see how my game ends up looking like 👀
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mortia · 1 year
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New Game! Day 1?
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On the tails of the Tutorial I posted yesterday on some advanced terrain creating in SC4 I thought it was about time that I start sharing my progress on my-currently-unnamed-medieval-game. Dallùbach still exists! But, man, I have been wanting to build a new game for so long and, as I’m feeling inspired these days, now is the time. 
I have ALWAYS wanted a tiered, walled city map and was never able to get what I was looking for using just SC4, so I am beyond thrilled that I was able to get what I wanted by drawing out a map instead. You can see the start of the custom ‘hood deco I’m making for this as well! Each tier of the city will be surrounded by thick, crenellated walls, towers, gates and pathways and I think that that will present a fun challenge in and of itself. How do I make a city appealing for the dwellers when the “view” consists of walls and sky? Very different from Dallùbach! But this is something that many medieval people would have had to deal with in reality, so I’m really excited to slowly work on this. 
Goals: I think I want to make some craggy mountains behind the city, make some stone facing for the sides of the cliffs, I am converting the map boulders from TS4 Henford-On-Bagley as I actually love that “world” and am definitely planning on leaning heavily into the stylized look for this game. I have lusted after the floating ice on @criquette-was-here’s Feverfew since Day One, so that is a must as well!
In the end, I hope you have fun watching me build this up bit by bit over however many centuries this takes me :)
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lowedeus · 10 months
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you know how to extract 3d map (terrain) from neighborhood?
Hi! Sorry, I don't know - any SC4 utilites that I ever know doesn't seems functional for it, but the game constructs a 3d object from coordinates in .sc4 file, exactly. I hope someday someone will make a programm for this case.
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mayfairsims · 2 years
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Neighbourhoods
Serious question, is anyone who is good with SC4 interested in a paid commission for some TS2 neighbourhood maps?
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hydralisk98 · 1 year
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Hay... so about my TS2+SC4 process
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I will try my hand at it fairly soon to better study and emulate this workflow, making a few tutorials & gameplay content along the way. But let me clear the wider goal of this endeavor is:
I want to make a FLOSS software toy system like such for creative worldbuilding, cozy play and overall manifesting purposes. The biggest limit over such that I am facing right now is pretty much how to make it visually & creatively more appealing.
It is related to my constructed world project and technological efforts over the matter. And hopefully this full workflow stays free libre and open source.
I definitely feel a fairly strong need to automate much in this workflow to support my visualization efforts, especially as I like sapient-style agents doing things on their own and emulating several timelines at once. But those two sides can wait to a grand degree.
So ya, I am not so surprised to be overwhelmed over the matter despite having access to tools to help over such matters ('Love/Hate' system from 'Pixel Crushers' being one such tool) but any help is welcome. I still feel quite lost and unmotivated tbh. Take care of yourselves and cya soon.
UPDATE #1:
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I do not know about you but it feels like a great opportunity to make a vector sector (BUILD2 vibes!) community building game with some QGIS and LibreOffice bindings. Thinking much about Vim, ZealOS, Common Lisp, Qodot and Micropolis in there as well because I really want much in my Servitor data processing architecture without any of the usual proprietary blobs I see on mainstream Linux distros.
But ya, I am still learning my way forward to a test playthrough in SimCity 4 + The Sims 2 to see how I can emulate such and get it back onto the drawing board. (pun intended too)
If anybody wants to guide or help me some, that would be really appreciated as there is so much content to be tinkered and analyzed so to start this social simulator. (Mostly tinkering around far far away future cozy AI agents within a cylinder map layout that is a planetary simplification and NOT a spaceship. I like to think of it using swappable/addressable vector fontmap assets and easing the simulation of relatively large groups of sapients over quite long periods of time as to simulate linguistic & wider historical patterns.)
This software toy suite's name would be either "Maynard" or "Maskoch". And it would indeed be a alternative to my current FreeCiv+QGIS+SC4+TS2 imagination workflow with a couple of thematic tweaks and 12-bit level retro custom programming (or somewhat Lambda Calculus-style Lisp tree structure) level optimizations / constraints even if it costs all graphics & sound all together.
What counts is that it generates lively simulations that can easily be tinkered in open source software like LibreOffice, plain text documentation systems with macros like Vim or custom development environments like ZealOS'. So like a step further in abstraction than TS2 rotational play spreadsheets by going into Turing Tarpit territory. I am getting there with my Servitor instruction set but ya I would appreciate some feedback over that whole thread direction.
Aka, would you mind it as a retro demake (Servitor has a 12-bit CPU and I would prefer 48KW-4MW in total runtime size) of this game-y workflow? Otherwise it may be done directly with rich media format documents and simply be compiled together as a animated series of worldly instances. (It is one way for me to handle multiple timelines at once by connecting dots and interpolating between various timely "snapshots", and not always linearly either. Like save files, 7ZIP files or GRP files but history tracking done outside, in a version control software like Git or something similar?)
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furbyq · 1 year
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Hi furbyq;
Are you ever going to release your sc4s ? Moon island is my favorite !
hi!! the terrains were actually released here. the moon island was renamed to peridot island but it's the same map. :)
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