Sebastian Sallow Dating Headcanons
-he helps you with homework even tho he hates doing it
-he practices dark magic with you but is very carefully so you don’t hurt yourself
-he always lends you his sweaters/t shirts etc (when you’re not in the same house you didn’t noticed you wore the wrong sweater and everyone’s staring at you)
-he wrote Anne a letter, talking about how beautiful and amazing you are
-in the evening, he always praises you when he talks to ominis
-he gets easily jealous, especially since garreth always helps you with your potions so
-he sneaks into your dorm at night to cuddle with you and his favorite cuddle position is spooning
-you got into a fight because you feel lowkey neglected by him and think he only cares about his sister
-you both often go into the forbidden forest and he always want to protect you but you’re more powerful than him
-you let him win your duels so his ego is boosted
-when he wakes up you laugh about his hair because it looks like a birds nest
-if his uncle says shit about you he defends you
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The Magic of Potterverse Games
As a child who grew up watching the Harry Potter films. There's always this interest in wanting to be a part of the Potterverse. Something about the whimsical world that entrances us all to one day, join the hallowed halls and leave a mark on the universe and on Hogwarts itself.
So, with that said. Let's explore a more immersive side to the franchise that allows one to coexist in the universe with familiar faces to guide us as we navigate the world of Muggles and Wizardkind.
- There Once Was a Boy -
Destined to be a Star ~
Back when the movies came out, game developers tackled the interesting concept of doing magic like Harry Potter through the Harry Potter film-based games.
To make it short, see [Flatlife's - Evolution of Harry Potter Games] The games were made in a variety of ways. You play as Harry Potter, traversing around the grounds of Hogwarts. Solving puzzles, going to classes, and combat various foes.
Despite the fact that the graphics are simple and often seen as horrendous. The games as a whole, were considered a success. It laid the foundation for the desire to learn the skills of a wizard/witch and explore the school grounds. Applying the lessons in combat and winning the day as Harry Potter. But that left the question;
What if, instead of playing as Harry Potter. We play as our own self-insert character?
The good news is, becoming a Hogwarts student seems a lot more accessible with the mobile game <Harry Potter: Magic Awakened>
Of course, this isn't the first attempt in the Potterverse's history of self-insert games. In 2018, another mobile game <Harry Potter: Hogwarts Mystery> was released to the public as well as the highly anticipated console game <Hogwarts Legacy> released in 2023.
I think it's worth mentioning, regardless of your opinion towards JKR's views. The lasting effect of this franchise has raised a generation of fans and their love for magic.
- Welcome to the Dueling Room! -
As a film-only based fan of the franchise, I find that; NetEase, Avalanche, and Jam City managed to capture the wonders of using magic and being in Hogwarts. Due to the nature of the universe's magic system, the games used several ways to tackle the issue of using magic.
In Magic Awakened, the game uses a mana-point system that limits spell casting. The game also uses a Card Game base in which players can mix and match card types and upgrade for significant effects.
The cards come in a variety of references. From summons of popular magical creatures, famous props, and the spells themselves.
In Hogwarts Legacy, your spells are limited to what I like to call, a Hotkey Shortcut. By limiting the slots to four different abilities. Players can combine a limited set of spells in combat to deal with the more fast-paced nature of the game.
The game emphasizes the importance of using potions for that quick boost and custom clothes as additional cover. Because the game has a special condition/ finishers called "Ancient Magic" the player is encouraged to travel around and find unique upgrades to improve and build resilience. It's simple, quick, and also the most fun game to use magic.
In Hogwarts Mystery, the combat style is a lot slower and has a two-punch effect. The first part of the duel is decided by Aggressive, Defensive, and Sneaky moves. Similar to the Rock, Paper, and Scissors game. Which when won, allows the first strike.
After that, the player is given a list of spells with various effects. The spells can sometimes cause massive damage and sometimes even stun/skip opponents for one turn. Because Hogwarts Mystery is a decision-making game, it's often regarded as the weakest attempt at magic.
- Do you Like My Scarf? -
Magic spells aside, The game's respective story is awfully predictable and bland. From the little that I personally played and hear from the folks of the community. The three games did the safe thing by doing the <Fantastic Beasts> route.
They distance themselves to different eras of the Wizarding world's history. By the game's own description, Hogwarts Legacy is set decades before Harry Potter and Fantastic Beasts. Following a special witch/wizard who enrolled at Hogwarts as a fifth year.
Hogwarts Mystery is set roughly a generation before Harry Potter. Making them seniors who just graduated when Harry just entered. Meanwhile, Magic Awakened is set after Harry Potter. Close to around the time when Harry, Ron, and Hermione's kids started their year at Hogwarts.
Each year deals with its own type danger. From a dark magic rebellion to a cursed student of a deranged sibling to whatever Magic Awakened was trying to do. (I'm a bit slow to that game)
My issue with these games is, there seems to be this tendency to make the MC a center piece to the story. While it is, after all surrounding the MC's life. I couldn't help but feel that as far as developments go. Nothing is interesting about the MC's canonical story.
The games are also wasted with issues of telling via dialogue but not showing via action. The drama of the story didn't feel as impactful. While the player's decisions can sometimes change the outcome. It is far from being as big of an influence as I thought it would.
As far as playing the game itself goes, I only played Hogwarts Mystery till year 4 and stopped out of boredom.
I am enjoying Magic Awakened so far since it doesn't make the MC take center stage but rather uses the side characters to put weight to the story and to the playable cards. Granted, I'm not as active.
That said, I am still looking at a lot of its interesting parts from an outside perspective. So I would very much like to hear a rebuttal.
- Return to Hogwarts, Join My Dorm! -
Back when I was still playing the game, I came across a few users who interact on social media as their own MCs. They would use screenshots of their characters and write a treasure trove's worth of lore and developments. Discuss their favorite crushes and build more lore upon their OCs.
Seeing the encouragement and love between users and their OCs, got me to start uprooting my HPHM character; Sadie mac Lir and interact with quite a few names in this community outside of the games.
But after realizing that the story is just not as rich as I'd imagine, Sadie transferred into the world of <Murder The Crow> following Hector Dagger, the story's original character, and was later added with Jamie Robyn who is now a placeholder in Magic Awakened.
In spite of the situation with JKR and some of the whispers of this fandom's dark side. The fandom is still going strong as ever. While I have distanced myself, I still linger with the friends I made along the way. Most come from an artistic perspective with their OCs and art in general. Some of them are just good conversationalists.
It felt like being in school again. To learn from one another, socialize among fellow housemates and discuss plans for the future and have fun little interactions. Being in cliques and enjoying the other bit of magic that is not in the games, friendship.
In conclusion, I think it's been a wonderful journey for Harry Potter's gaming side of the fandom. The games went from being Harry to becoming your own Harry. To forge your own path in a world that is rich with possibilities and build friendships in-game and out of the game that might last lifetimes.
For a fandom as big and equally as problematic as Harry Potter. The Potterverse games have proven that it truly is not our abilities that show who we truly are. But rather, it's our choices that make the significant change.
Thanks for Reading
- Caw4B -
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