Tumgik
#pentex
paragonrobits · 2 months
Text
Big D, after a completely incomprehensible but genuine lecture of the inherent corruption within big business and also implying that its deliberately infecting the world with spiritual defilement: ..and THAT is why I do not allow my family to purchase, consume, smell, lick, or generally be aware of ANY products associated with the Pentex corporation and its subsidiaries! Kevin: Aren't those fuckbuckets involved in just about every single aspect of industry in the world? It's impossible to get away from them. Big D: That is something of a complication, yes. Big D: But it is a moral responsibility to fight the power, whether it wears fancy suits or reveals its demonic true face for all to see! Big D: THE TALKING CROCODILES AND THE ANGRY JAGUARS IN THE AMAZON TELL ME IT IS SO!
73 notes · View notes
tlwebb · 1 month
Text
Tumblr media
33 notes · View notes
thatboomerkid · 1 year
Text
Rage-Fueled Fully-Automatic Disposable Gun-Piggy
Rage-Fueled Fully-Automatic Disposable Gun-Piggy
fomor boar (see M20 Gods & Monsters pg. 105) for use with Werewolf: The Apocalypse 20th Anniversary Edition, W20 Book of the Wyrm, and Book of the Wyrm Companion
ATTRIBUTES: Strength 5, Dexterity 2, Stamina 6, Perception 2, Intelligence 2, Wits 2
ABILITIES: Alertness 2, Athletics 2, Brawl 2, Intimidation 2
Willpower: 3
Health Levels: OK, OK, -1, -1, -2, -5, Incapacitated
Armor Rating: 1 (seven soak dice, total)
Attacks: Bite (Strength +1 lethal); Gore (Strength +2 lethal); Body Horror Cannon (8 dice lethal; 25 yard range at Difficulty 6; may fire as a single-shot or Three-Round Burst [W20, pg. 295] weapon; see below)
Fomori Powers: Berserker, Body-Horror Cannon (x2), Eat Corruption
Brought to you absolutely free to use, to enjoy, to share, to dick-around with, and to argue about  – as always – by the fine folks of my Patreon.
Hugest of special thanks to Josh Heath and to all of my First Team: Last Chancers & Exalted Vs. World of Darkness players.
Portions of this material are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Nothing here is official World of Darkness material.
Tumblr media
art by the incredible Joey Wallace
Berserker: A Rage-Fueled Fully-Automatic Disposable Gun-Piggy has a Rage Trait of 5; it may spend & regain Rage exactly as if it were an Ahroun (W20, pg. 144-145) and is allowed a standard Rage-roll to remain active after falling to (or below) Incapacitated. In addition, a Rage-Fueled Fully-Automatic Gun-Piggy regains points of temporary Rage by consuming corpses, radioactive material, bio-hazardous toxic waste, and other absolutely horrible things (such as, just for example, radioactive corpses soaked in bio-hazardous toxic waste; see the Eat Corruption Power, below, for details). Rage-Fueled Fully-Automatic Gun-Piggies are vulnerable to frenzy (W20, pg. 261-262).
---
Body-Horror Cannon: As a standard action, a Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose to spend a point of Willpower or Rage, suffer an unsoakable Health Level of aggravated damage, and roll Willpower, difficulty 7. On a success, the Rage-Fueled Fully-Automatic Disposable Gun-Piggy draws-forth its cannon instantly; on a failure, it begins pulling the cannon free but must wait three full turns before the weapon is fully ready.
NOTE: The Rage-Fueled Fully-Automatic Disposable Gun-Piggy is free to act normally during this time: it does not need to spend further actions “drawing the weapon” as the object slowly emerges from the creature’s body. The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may – should it fail on this activation-roll – choose to pull the weapon free early, but doing so prevents the beast from regaining its lost Health Level of aggravated damage when the effect of this Power ends (see below).
On a botch, the point of Willpower is spent and the Health Level of aggravated damage is dealt, but the Rage-Fueled Fully-Automatic Disposable Gun-Piggy can’t force its weapon to emerge from its body for the rest of the scene.
If the Rage-Fueled Fully-Automatic Disposable Gun-Piggy achieves three or more successes on the Willpower roll to activate this Power, the beast reduces all Difficulties to use the weapon in combat by -1.
When this Power is fully activated, the Rage-Fueled Fully-Automatic Disposable Gun-Piggy gains use of a Semi-Automatic Shotgun (W20, pg. 303) with unlimited ammunition (detailed above).
This hideous biomechanical firearm is pulled from the monster’s body, still dripping viscera and roaring like a chainsaw, and is often studded with weeping human eyes, crafted of compressed car-engines & rotten meat, continually spraying blood – and less-identifiable fluids – as it screams affronts to Gaia; such cannons are usually crawling with maggots & the obsidian-jade balefire of deepest Malfeas: in all instances, the mere sight of such a weapon incites the Delirium.
This grotesque weapon merges once again with the Rage-Fueled Fully-Automatic Disposable Gun-Piggy’s body at the end of the scene or after one hour, whichever comes first; the Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose, at that time, to expend an additional point of Willpower (or Rage) to instead maintain its weapon’s existence for one additional hour or for one additional scene, as appropriate.
The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always choose to reabsorb its weapon at any time as a free reflexive action.
If this weapon is removed from the grasp of the Rage-Fueled Fully-Automatic Disposable Gun-Piggy early, the weapon decays to bits of cartilage, rot, and infected, bubbling ooze at the end of the round … then erupts once more from the Rage-Fueled Fully-Automatic Disposable Gun-Piggy’s body – appearing in the monster’s hands, ready to use – immediately before the beast’s next action.
When the Rage-Fueled Fully-Automatic Disposable Gun-Piggy absorbs its weapon back into its body and ends the use of this Power, the monster instantly regenerates its lost Health Level of aggravated damage … unless the weapon was drawn-froth early after a failure on the creature’s activation roll, as noted above.
Each unique, individual Rage-Fueled Fully-Automatic Disposable Gun-Piggy may choose three (3) of the following Special Ammunition Types when it crawls forth to defile & devour Gaia’s children:
Acid-Drenched Thunderwyrm-Teeth: The piggy’s cannon deals -4 dice of damage as compared to a normal Semi-Automatic Shotgun, but the weapon deals aggravated damage rather than lethal; any creature struck by a blast from the weapon also suffers an additional 2 dice of aggravated damage, soaked separately, the following round (difficulty 6 to soak).
Jagged-Razor Bone-Slivers: The piggy’s cannon deals -1 die of damage as compared to a normal Semi-Automatic Shotgun, but the weapon automatically ignores up to three points of armor. This specific Special Ammunition Type may be selected multiple times, and its effects stack: a cannon with Jagged-Razor Bone-Slivers [x3], for example, deals -3 dice of base damage and ignores up to nine points of armor. The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always choose to apply a smaller number of “doses” of this Special Ammunition Type to a shot it makes, if it desires.
Nasty, Sharp, and Pointy: The piggy’s cannon deals +1 die of damage. This specific Special Ammunition Type may be selected multiple times, and its effects stack: a weapon with Acid-Drenched-Thunderwyrm-Teeth plus Nasty, Sharp, and Pointy [x2], for example, would deal -2 dice of base shotgun damage, aggravated (rather than -4 dice); the target would then suffer 2 dice of aggravated damage (as normal) the following round.
‘Splodin’ Tumor-Loogie: The piggy’s cannon deals -2 dice of damage to its primary target; when its projectile detonates, however, the shot then deals [-1 die/2 yards out] of lethal damage to everything else in the area: this means 6 dice of lethal to the first target, 5 dice to everything within two yards, 4 die to everything within four yards, and so-on all the way down to one die of lethal damage to anyone 10 yards away from the target (this is, of course, assuming that the blast doesn’t also have the Nasty, Sharp, and Pointy Special Ammunition Type, above, applied to it -- increasing the base damage of the shot -- or any Special Ammunition Type that LOWERS the base damage of the weapon).
Tumor Full of Infected Waste: This unique Special Ammunition Type may only be added to a ‘Splodin’ Tumor-Loogie shot (see above); when the projectile detonates, it also coats everything within ten yards of the detonation-point with a thick layer of bubbling biohazardous sludge, which very rapidly begins filling the same area with toxic gas. Direct expose to the sizzling liquid deals 2 dice of lethal damage each turn, on the target’s action, until it’s washed-off, while exposure to the fumes deals 2 more dice of lethal damage each turn (also on the target’s action). Creatures with any level of poison resistance or immunity to poison (such as leeches and those with the Gift: Resist Toxin) are immune to the gas, but not to the sludge; a creature outfitted in a full biohazard suit is effectively immune to both. The sludge and gas dissipate after about ten minutes unless cleared-away early: use of the Gift: Call the Breeze (W20, pg. 199) can push away the fumes, but not the sludge itself. This specific Special Ammunition Type may be selected multiple times, and its effects stack: each time it’s selected, the sludge and the fumes each increase the damage they deal by two dice of lethal damage.
Tumor of Gore-Slick Calcification: This unique Special Ammunition Type may only be added to a ‘Splodin’ Tumor-Loogie shot that is also a Tumor Full of Infected Waste shot; when the projectile detonates, the sizzling bile sprayed over everything in the area rapidly hardens into a dense, solid mass of semi-organic, contagion-ridden resin: something like pustulent basalt – formed by the rapid cooling of liquid iron – bubbling with hot plastics & liquefied death. Each round on her action, immediately after a creature suffers additional damage from the toxic sludge of a Tumor Full of Infected Waste, the creature also gains one of the following (her choice):
she suffers a one-die penalty on all Dexterity-related dice pools
she suffers a two-dice penalty on all Perception-related dice pools
her movement-speed is halved, rounded down: because a normal human jogs at a rate of 13 yards per turn and runs at a rate of 20 yards per turn, a human who selects this effect twice (for example) may jog at a rate of only 3 yards per turn or flat-out run at a rate of 5 yards per turn
A creature reduced to a Dexterity score of zero or lower by this effect is effectively frozen – immobilized, able to take only purely mental and social actions (such as screaming for help, activating Gifts that require no external movement, or having a panic attack, for example) – while a creature reduced to a Perception score of zero or lower is effectively blind, deaf, and utterly numb, able to smell and taste only the thick, clotted, tar-like poison coating her, with all sensory-organs otherwise filled-in & glued-shut.
The congealing sludge eventually becomes glass-like – still oozing, ever so slightly, like 120-degree asphalt warping under a gout of balefire – and subsequently shatters into shards of irritating organic-metal dust after about ten minutes (as normal for a Tumor Full of Infected Waste shot).
This specific Special Ammunition Type may be selected multiple times, and its effects stack; each time it’s selected, a creature affected by the sludge suffers an additional “debuff” of her choice (an extra die of Dexterity-penalty, two extra dice of Perception-penalty, or an extra halving of her movement-speed) each round, immediately after suffering damage from the sludge of a Tumor Full of Infected Waste effect: a creature hit by a Tumor of Gore-Slick Calcification [x3] shot, for example, might choose to gain a two-dice Dexterity-penalty and a two-dice Perception-penalty on her first found after suffering damage, then choose to suffer a four-dice Perception-penalty and halve her movement-speed again on the following round.
The Rage-Fueled Fully-Automatic Disposable Gun-Piggy may always mix-&-match its Special Ammunition Types as it desires, switching between them or combining them on the fly.
NOTE: if a Rage-Fueled Fully-Automatic Disposable Gun-Piggy would ever gain a new Fomori Power for any reason, the beast may instead choose to gain two (2) new Special Ammunition Types.
---
Eat Corruption: A Rage-Fueled Fully-Automatic Disposable Gun-Piggy may draw strength & sustenance from unnatural sources, gaining up to ten points of Willpower or Rage (piggy’s choice!) each day from consuming objects thick with corruption and nightmare resonance.
No single object consumed in this way can provide more than three points of Rage (or Willpower), and most such objects provide only a single point. Objects to be consumed must be things associated with depravity, monstrosity, decay, or excess: the Rage-Fueled Fully-Automatic Disposable Gun-Piggy gains no benefit from consuming gravel, unless it’s from a spot where a mortal died.
A Rage-Fueled Fully-Automatic Disposable Gun-Piggy can even gain Rage (or Willpower) from eating normal human food, so long as the food is eaten in full view of a starving person; alternatively, the piggy might smear the food with blood or other bodily fluids first.
A Rage-Fueled Fully-Automatic Disposable Gun-Piggy may also -- at the Storyteller’s discretion -- gain Rage (or Willpower) from consuming murder weapons, stolen wedding rings, rare art, illegal drugs, human flesh, maggots, vomit, feces, insects, bones, and suicide notes.
===
Tumblr media
enjoying this? get more here!
===
Word on the street these days has it that Chicago-based “private conceptual bio-research design-&-consulting firm” (read as: illegal black-ops military-grade flesh-engineering studio) Jetpacks & Sugar-Bombs LTD. — an off-the-books division of Nik-Nak Computing & high-profile, top-end contractor for Project Echidna — is, as of this most recent financial quarter, under new management.
VERY new management.
This is, just to be clear, more than somewhat to be expected: the catastrophic failure of the Particularly Diseased Pigeon (Book of the Wyrm Companion, pg. 46-47) to hit its numbers in terms of “being able to fucking MURDER a whole shit-ton of Bone Gnawers & their kin” could NOT have come at a worse time for the company, already reeling from the tragically underwhelming debut of the Lookie-Loo Hooty-Hooter (Book of the Wyrm Companion, pg. 38-39).
Long story short? Inflation is up, real wages are down, the stock market is a shit-show, the economy is a shambles, another recession is right around the corner, and the Lookie-Loo Hooty-Hooter is — while certainly a, uhhhh … a “technical marvel,” I guess? — it simply lacks the ... eh, how you say?
The uh ...
THE MOTHERFUCKING WOW!!1! FACTOR, DAWG
... I suppose, that’s required to truly electrify the Board of Directors.
Look, man: Peter Culliford, Benjamin Rushing, and Chase Lamont may not agree on much — other than a shared love of serial-murder & some hardcore mutual disdain for one another — but I think we can all agree that they (and their colleagues) expect something slightly more impressive than “an owl that can see werewolves” when Harold Zettler unveils his newest project.
Like, you know!
A penguin made out of napalm!
An orangutan that shits ninja-stars!
A rattlesnake with a rocket-launcher, and then when it bites you it turns your blood into even more rocket-launcher-snakes that shoot their way out! Pew pew pew!
And let’s be clear: while Jetpacks & Sugar-Bombs LTD. may have a few big wins under their belt, they are — sad to say — sorely lacking the proven track-record of a group like Danmakuden Dynamic (an affiliate of Ichibashi, a subsidiary of Hallahan Fishing Company), or the First United Blargarian Church of Squaid the Redeemer (a splinter-faction of Incognito), or even those asshole bastards over at the Dick Meatsweats Collective (very proudly sponsored by O’Tolley’s, the Family Place!).
Speaking of which?
Yeah, those conniving shit-heals rushed their piss-poor, brick-stupid, utterly-unnecessarily-flashy Pure Goddamn ‘Murikan Patriotism Elemental (Book of the Wyrm Companion, pg. 53-54) out of beta-testing just to get the jump on the hot new King Vulture-fomor currently being built by the evil genius ornithologist team at Jetpacks & Sugar-Bombs, Codename: The King of Vrock.
THERE IS NONE HIGHER.
Hey, dickheads! “Avian-based fomori” are, like, their THING over here, man!
... or, I guess, at least, they were?
A guy who knows a guy who works at Jetpacks & Sugar-Bombs told me that Harold Zettler flew-in from Beaumont on the night the new quarterly figures dropped to personally eviscerate the CEO & feed him to his top brass.
It was a goddamn horror-show, man.
Anyway: Jetpacks & Sugar-Bombs is officially out of the bird-business.
They’re now in the PIG business.
‘Cause the new big-man over at Jetpacks & Sugar-Bombs -- a fellow by the name of Beauregard T. Waterhouse, former head honcho of Southeastern Waterhouse-Mangrove Suburban Development, responsible for fifteen out of the twenty largest hog-rendering facilities in the United States -- has a vision.
And that vision may be briefly summarized as The Age of Swine.
... the longer & less-summarized version, which Beauregard is currently writing-up -- one chapter at a time! -- as a sort of tell-all, self-help, personal-growth & lifestyle-fitness guide / business-Bible for all those cutthroat businessmen who aren’t (yet) greedy enough to literally devour the bones of the enemies, gets a LOT more into Mr. Waterhouse’s deeply held personal belief that “humans,” as a species, will very soon be replaced by a race of genetically-engineered super pig-human hybrids who have been designed to be as delicious as possible.
Once he’s finished, he’s REALLY hoping to get on Oprah with it.
Maybe on Joe Rogan.
Fingers crossed!
(Please note that the “T.” in Mr. Waterhouse’s name stands for “The Boss”).
A figure otherwise shrouded in mystery, Mr. Waterhouse is an intensely private man: they say that no one has ever met him personally, dealing with him only through phone calls, emails, and his loyal assistant: Scoot Turgsen.
Tumblr media
Scoot Turgson, ladies & gentlemen: proud, card-carrying member of Tau Upsilon Phi (W20 Book of the Wyrm, pg. 137)
The reason for this privacy is two-fold:
Such anonymity affords Mr. Waterhouse the rare & valuable opportunity to sow mistrust, discord, paranoia, and suspicion among his employees.
Mr. Waterhouse is not human, per se, and in point of fact is technically a Skullpig (W20 Book of the Wyrm, pg. 154-155) who has eaten so many goddamn fomori that he’s now rocking an Intelligence of 5 (or possibly higher, if you decide to give him the Mega-Intelligence Fomori Power [W20 Book of the Wyrm, pg. 133-134 & Book of the Wyrm Companion, pg. 59], because ... eh. Why the fuck not, at this point?)
... and oh yeah, it ALSO lets Mr. Waterhouse do a wide variety of goofy voices for his own amusement (one of his favorite hobbies): while in-character as a CEO, for example, he 100% sounds like Foghorn Leghorn fucked Boss Hog.
He just finds it very funny to hear people shit themselves with terror while he rants & raves about killing them into a speaker-phone with a silly accent.
But that’s not important right now.
What’s important is that Mr. Waterhouse now has the money & connections to make his dream of replacing humans with swine-monsters an actual reality; his hot new Rage-Fueled Fully-Automatic Disposable Gun-Piggies, already in the ramp-up to full-on industrial-scale production, are just his first step.
He has so many more horrible ideas.
And pigs are SO CHEAP to work with!
... and unless someone from the Garou Nation and/or the Beast Courts of the Emerald Mother* can get their shit together and stop him, Mr. Waterhouse is gonna kill a whole goddamn lot of people as he attempts to stomp the world into mud beneath an infinite tide of squealing, Bane-infested murder-pigs.
*NOTE: that would be your PCs.
---
As noted above: portions of these materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Nothing here is official World of Darkness material.
Tumblr media
all hail the Dark Pack.
(for more information, see here)
20 notes · View notes
arkhambynight · 3 months
Text
Tumblr media Tumblr media
Rage CCG
2 notes · View notes
nealflitherland · 1 year
Link
It was a bold decision to come out with a game where capitalism was a villain, even as a secondary concern. But for those who’ve been feeling a serious urge to bring the hammer down on some corpo scum, consider checking out the Pentex supplement this audio is from!
2 notes · View notes
bigbellycasanova · 2 years
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
New Beginnings
2 notes · View notes
mountainashfae · 11 months
Text
VtM session went bad help help help---
10 notes · View notes
humantea · 3 months
Text
Tumblr media
Wuh oh gamers
3 notes · View notes
return-of-the-unicorns · 11 months
Text
Wispy is on the mend, and we're working on something so THAT never happens again.
Now if you excuse me I used every last drop of will, angelic power and most of my vitae.
I'm going to go have a NAP.
After I test out the transport feature.
@duskbornbitchqueen any particular minor magical spirit based thing you want? Nothing fancy of course, this is more for testing the transport system.
5 notes · View notes
thevalicemultiverse · 7 months
Note
In World of Darkness, you aren’t the man on the street. You are the Vampire. You are the ghost. You send the signal. You bury the bodies... Sounds morbid. Gothic. It is.
…But you can also throw that all in the garbage because World of Darkness is also CLOWN WORLD HELLO WELCOME!!!
Dracula is real. He conned his way to vampirism and everyone hates him because he's famous!
There's an evil fast food chain that puts literal demons into their cheeseburgers! It is owned by the same corporate death cult That owns the evil beer companies - doing the same thing to their beverages! The reason they do this? To subtly convince random people to beat their wives! THIS IS NOT A JOKE.
YOU WANT MORE? Ohoho, I can give you more!
In 1914, a deranged inventor named Czar Vargo was so disgusted at the capacity for mankind to destroy, he brought a giant zeppelin armada Across all of earth’s cities, and declared himself World Emperor!
A hit squad composed of secret agents, killer robots and bio-freaks were barely able to force him to retreat! And then real-life scientist Michael Faraday vaporized him so hard they both exploded!
And everyone on earth just forgot this ever happened! BECAUSE THE NEW WORLD ORDER COVERED IT UP! I FEEL INSANE!
And I’m not even talking about the steampunk explorers fighting Nazis in the hollow earth! ...or the Ancient Kingdoms of the Lizard King!
The setting is off its SHIT.
Alice: . . .Well, all of that certainly puts all the bullshit I went through in L.A. in perspective. Even as it makes me a little sad that I wasn't alive in 1914, because I am VERY curious as to how that whole thing with Vargo and his zeppelin armada went down.
4 notes · View notes
Another WOD Wednesday, today is the evil megacorp PENTEX! How does Pentex make itself different from say Arasaka or the Umbrella Corporation? Well they're controlled by the LITERAL embodiment of Corruption, consumption, and calamity. They're INTENTIONALLY killing the planet. They do this by selling beer that makes you dumb and violent, burgers that make you obese and gluttonous, and video games that make you violent. They are also allied with the Shadow Wizard Money Gang.
2 notes · View notes
tlwebb · 3 months
Text
Tumblr media
14 notes · View notes
thatboomerkid · 1 year
Text
Weird Lookin’ Deer
Weird Lookin’ Deer
fomor stag (see M20 Gods & Monsters pg. 105) for use with Werewolf: The Apocalypse 20th Anniversary Edition, W20 Book of the Wyrm, and Book of the Wyrm Companion
ATTRIBUTES: Strength 9, Dexterity 3, Stamina 8, Perception 3, Intelligence 1, Wits 3
ABILITIES: Alertness 3, Athletics 2, Brawl 2, Empathy 2, Stealth 3
Willpower: 3
Health Levels: OK, OK, -1, -1, -5, -5, Incapacitated
Armor Rating: 0 (eight soak dice, total)
Attacks: Trample/Kick (Strength +1 bashing); Gore (Strength +1 lethal)
Fomori Powers: Exoskeleton, Ghost in the Electrical Twilight*, Postmodern Digital-Nightmare Ambush Predator*, Regeneration (*see below)
Brought to you absolutely free to use, to enjoy, to share, to dick-around with, and to argue about  – as always – by the fine folks of my Patreon.
Hugest of special thanks to Josh Heath and to all of my First Team: Last Chancers & Exalted Vs. World of Darkness players.
Portions of this material are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Nothing here is official World of Darkness material.
Tumblr media
art by the incredible Joey Wallace
Ghost in the Electrical Twilight: at will, as a reflexive action, a Weird Lookin’ Deer may freely alter or adjust how it is registered by any piece of mundane, human-manufactured electronic recording equipment: the Weird Lookin’ Deer may always choose to be invisible to cameras & motion-detectors ... or it may choose to appear only as a blur, to appear as an utterly mundane deer, or even to appear as a specific animal or human (such as a family dog or a dude it just ate) known to it.
This applies to any and all equipment that might capture direct evidence of the Weird Lookin’ Deer -- fooling both audio-recordings & thermal-imagining systems, for example -- but it will not fool a direct eyewitness, nor will it fool an enchanted or magical camera.
Note that the Weird Lookin’ Deer (a particularly dumb, purely spite-driven monster with a rock-bottom Intelligence-score even by animal-level-intellect standards) is quite frankly fucking terrible at mimicking anything other than “a hideous, 400-pound, ten-foot-tall, bone-plate-covered psychopathic carnivore deer-man” and -- as such -- very rarely tries to do so and even more rarely does so successfully.
Exoskeleton: a Weird Lookin’ Deer has a hard, gnarled, ossified carapace sporting bizarre ivory growths, which grant it +3 Strength & +3 Stamina (included above). The sight of a Weird Lookin’ Deer registers in the human brain as so nightmarishly impossible that merely seeing it incites the Delirium; most of those who behold a Weird Lookin’ Deer simply remember it as exactly that: “a really fucked-up, weird lookin’ deer (that just so happens to incite panic attacks & severe nausea if you think about it too hard)”.
Postmodern Digital-Nightmare Ambush Predator: a Weird Lookin’ Deer may always choose to send and/or receive text messages, phone calls, IMs, emails, voice mails, and other digital communication as if it were physically holding the unlocked device of any creature it has killed or eaten within the last 24 hours.
Furthermore, a Weird Lookin’ Deer possesses an instinctual, marrow-deep understanding of how best to wield or utilize any such electronic device: it is as comfortable hunting the realms of rapid-fire texts & multi-app email-tag as a lordly stag striding the deep night woods; a Weird Lookin’ Deer always rolls Wits + Stealth (rather than rolling Intelligence + Computers or Intelligence + Technology, for example) to “do something clever” with a digital device it is manipulating.
By means of this Power, the Weird Looking’ Deer may -- for example -- choose to send a message to a favorite contact of a person it just killed (telling the friend to come outside because “omg moon is so pretty rite nao tonight”) or respond to a panicked text from a family member with a gentle and reassuring “don’t i worry just went a for walk the trees i am fine”.
In addition, a Weird Lookin’ Deer may choose -- at will -- to reflexively spend a point of temporary Willpower (or Gnosis, if it has access to such a resource) to perform any one of the following tricks as a normal action:
take control (until the end of the round) of any one mundane electronic device it can see
become aware (for the next minute) of the exact location of all electronic devices within seven miles
take control (until the end of the round) of any one mundane electronic device it is aware of, even if it cannot see the device
re-use (until the end of the round) any device it has already used, at any point in the past
By means of this extremely douche-bag use of its Power, the Weird Lookin’ Deer may send a text-message from a guy it killed & ate five years ago, cause the phone of a guy it can see to shut off & restart, send a text from the phone of a guy asleep in his tent a half-dozen miles away, or otherwise pretty much fuck with people with near impunity.
Note again, however, that the Weird Lookin’ Deer is very specifically stupid as balls & not real good at making up clever lies: anything it chooses to do in terms of “using a cellphone” is probably near-perfect, possibly traceable only by a world-class expert in forensic data analysis ... but that doesn’t mean that the Weird Lookin’ Deer doesn’t pretty much always sound odd and horrible and deeply unnerving when sending texts.
“I know that this was sent from his phone; like, the cops confirmed it and everything, but ... seriously?
‘come see me in the woods, son the stars r so dim the woods the woods the woods come son come now come here come see i want you. here. here with me. here in the woods’?
“That’s so fucked-up, though, right? My dad never would have texted me some shit like this, no matter how drunk he was; I think that whoever ... I don’t know, whoever ‘took him’ & his hunting-buddies must have sent it.
“My stepmom thinks I’m making it up for attention; my counselor said to just drop it ... b-but fucking look, man! I got three more texts from him last week, too: same message. They’re right goddamn here!
“Cops say they’re from his phone, same as before, although I don’t know how that’s ... possible, I guess? They said it’s a prank, or maybe a glitch or something in the phone system.
“But last night?
“Last night, man ... I got a new one.
“And this time, it just said ‘help’.
“The useless fucking park rangers or whoever still haven’t found my dad’s body or his phone ... but I think? I think he might still be alive.
“Or, at least, that somebody is. Somebody who knows what happened.
“I’m driving up there this weekend, man.
“Yeah. No bullshit: right to his cabin, bro. I know how to find it. I’m taking my stepmom’s van & some of my dad’s spare hunting-shit with me; Chad, Ricky, and Jenny are already coming with.
“What? Yeah, of course there’ll be beers, dude.
“You in?”
A fomor must already possess the Ghost in the Electrical Twilight Fomori Power (above) before she may select this Power.
Regeneration: a Weird Lookin’ Deer automatically heals one level of bashing or lethal damage each turn. Healing a level of aggravated damage requires a full day and the expenditure of a Willpower point.
---
Tumblr media
enjoying this? get more here!
---
Well hey there, friend!
Do you have a profoundly lonely, gaping, unutterable emptiness deep within you — a hole of just sick, awful sadness you’ve carried your whole life — that ONLY a hulking, blood-drenched, forest-themed hardcore slasher horror-show named “Stagg-Orr O’MacStag-Man-Murder” could begin to help fill?
Uh, wait. Some of you are nodding “yes”?
Shit. Huh. I guess, uh … if so?
Wow, that’s just super random!
... but also HEY GOOD NEWS, ‘cuz GUESS FUCKIN’ WHAT!?
It looks like one or two of those sick fuckers over at the Dick Meatsweats Collective -- the only illegal black-ops military-grade bioweapon design-firm operating under the auspices of Project Echidna very proudly sponsored by O’Tolley’s, the Family Place! -- finally put down the greasy bong & N64 controller long enough to get up off their foul, pasty, unwashed, Mountain-Dew-&-Cheeto-dust-stained-sweatpants-wearin’ asses & take the very first baby-steps toward making YOUR dream a reality!
That’s right, baby!
Weird Lookin’ Deer: made of 100% stag-monster parts!
Weird Lookin’ Deer: not just a direct affront to Gaia, but ALSO a grotesque & violent insult to the Fianna and all that they keep holy!
Weird Lookin’ Deer: it just fucking LOVES to eat campers! Honestly, we can’t get it to stop! We’ve tried shooting it! Several times! OH SHIT IT DIDN’T EVEN SLOW DOWN!
Originally developed as part of Harold Zettler’s bizarre late-90s / early-2000s anti-environmental push-back program (codename Operation Wild-Hunt 2: 2 Wild 2 Hunt!) as a means by which to rapidly generate panicked, grassroots, word-of-mouth, pro-industrial-development suburban public outcry -- “The woods aren’t safe! Your kids are IN DANGER! Call YOUR senator to demand that Good House International be given PHAT STACKS OF CASH to clear-cut & strip-mine a National Park! Do it NOW!” -- the Weird-Lookin’Deer is designed from the ground up to do exactly one thing, and to do it extremely well:
To evoke, amplify, and embody humanity’s PRIMAL FEAR OF THE WOODS.
The very first live-fire trial-runs of the Weird Lookin’ Deer -- staged in & around a number of secluded, heavily-forested rural communities scattered across North America (especially targeting impoverished backwoods trailer parks in the Rust Belt, the Deep South, and Midwest) -- succeeded beyond the wildest dreams of Project Iliad’s sociopathic operational managers: their brand new monster, they discovered, wasn’t just a hulking, deadly, stag-shaped thing that could casually scramble cellphones, eviscerate hikers, erase video evidence, survive a head-on collision with a SUV, and/or occasionally go toe-to-toe with an inexperienced Garou pack & limp away still technically breathing.
It could also -- sometimes, and I mean just sometimes -- reproduce outside of a laboratory environment, the exact same way that Flesh Packs & Freakfeet (W20 Book of the Wyrm, pg. 132) can go viral in the wild.
This has both advantages and disadvantages:
On the plus-side, all those so-called “2nd-gen. / 3rd-gen. / Xth-gen.” Weird Lookin’ Deer tend toward more & more badass Powers in increasingly bizarre and outlandish permutations; in short, the things may be mutated & ugly as fuck, but they show-off everything from Animal Control -- becoming grotesque swarm-lords over infected deer, raccoons, squirrels, foxes, owls, crows, bears, and other seemingly-random forest critters -- to Adaptive Regeneration (see Book of the Wyrm Companion, pg. 72) ... and that’s without even leaving the A-section of the alphabet.
Just wait until we get to Unleash the Infinite Balefire-Enema Apparatus!
Shit, we even found one that was basically a moose-sized Hollow Man (W20 Book of the Wyrm, pg. 134-134; Book of the Wyrm Companion, pg. 43-44) filled with deer ticks.
On a LESS positive note, these fucking things -- like ANY animal-based fomor not specifically bred in a Project Echidna lab -- don’t come with cranial bombs helpfully preinstalled, which makes them exactly as dangerous to Pentex forces as they are to everyone else (which is to say: FUCKING VERY).
At the moment, therefore, Project Echidna has a temporary “work-hold” order in-place on the engineering of any more Weird Lookin’ Deer -- at least until we can puzzle-out how to control (or even track!) Xth-gen instances of the vicious, evil goddamn things -- despite how excited a lot of the guys in the lab are to start dumping some hot & spicy Formula Z into the mix.
So unless somebody from the Garou Nation can get their shit together, uh ... yeah, any day now some idiot junior lab-tech with more security clearance than sense is going to convince himself that “mixing in a shitload of Formula Z” is the correct answer to the riddles “how do we make sure that Xth-gen Weird Lookin’ Deer are born as Pentex-assets?” and “how do I get a goddamn promotion around here?” -- HINT: THIS IS NOT THE CORRECT ANSWER -- and then all hell is gonna break loose.
... oopsie-doodle, as they say!
---
As noted above: portions of these materials are the copyrights and trademarks of Paradox Interactive AB, and are used with permission. All rights reserved. For more information please visit worldofdarkness.com.
Nothing here is official World of Darkness material.
Tumblr media
all hail the Dark Pack.
(for more information, see here)
18 notes · View notes
arkhambynight · 11 months
Text
Tumblr media
2 notes · View notes
dapperbasil · 8 months
Text
As of the world's dumbest Ventrue couldn't get any dumber she literally walked into a shady as fuck sabbat attack. She at least clued in immediately that there was something horrifically wrong, but only barely got out unscathed.
That new derangement of hers actually coming in handy, warning her of the danger she was in.
1 note · View note
awakenedsalamander · 6 months
Text
Alright, so I’ve obviously given Mage and Vampire some attention. It’s about time I talk about Werewolf: The Apocalypse, you know, round out the “big three.”
Truth be told, I have kind of a love/hate relationship with Werewolf, though that kinda implies it’s an even split of things I enjoy and things I don’t, but that’s not quite correct.
A more accurate breakdown of my feelings would be something like:
- 60% stuff I really love and appreciate
- 20% stuff I go back and forth on
- 15% stuff I dislike but can tolerate (pretty standard for WoD)
- 5% stuff I really, truly, passionately loathe
And it’s honestly that last 5% that I struggle with most. To be clear, a lot of the WoD games have things in them I don’t just dislike, but find sincerely objectionable or harmful. (A certain Vampire sourcebook, the title of which I can’t even comfortably write out, immediately comes to mind.) But I get past those things, because 1) no work of art is morally flawless, and your tastes as a hobbyist or audience member are not your ethics as a human being and 2) a lot of that stuff is from the older editions and has largely been divorced from the game.
So what’s different about Werewolf?
Well, some of it lies in point 2— there are things in Werewolf that are bad and (barring the controversy of 5th Edition’s lore changes, which is a whole other kettle of fish that I’d rather not dive into right now) are still part of the game. Improved somewhat? Absolutely. But the ugliness of some choices still haunts the game.
The ways Werewolf: The Apocalypse talks about native peoples, from Indigenous Australians to First Nations Americans, is a big example. I don’t feel it prudent for me to go into those details, if only because I think it’s not my lane and voices from those cultures should really lead those discussions, but the game has a very weird attitude toward indigenous groups— at one recognizing their history and the atrocities they’ve come through with respect, while still finding ways to exoticize that history, and appropriate much of it. To say nothing of the ways in which it feels comfortable speaking over indigenous groups, even in matters of their rights.
That’s just one example. There’s the way Werewolf conceptualizes ethnicity and ancestry in general, which is weirdly archaic in places despite seemingly trying to criticize that view. There’s its approach to disability and bodies that differ from an assumed norm, which as many have observed can sometimes come across as genuinely eugenicist on occasion.
And of course, the game is about monsters— you’re not meant to agree with the Garou on much of their beliefs, and you’re meant to engage with those very real issues and wrestle with the right way forward.
And honestly? That last part— the reality of the issues at hand— that’s what makes the bad parts of Werewolf so hard to look past. You know, the other games in the World of Darkness deal with real world issues, but they do so in a fairly abstract way. Like, sure I can and do identity the Technocracy of Mage with destructive and cruel systems of power in the real world, but like… there isn’t actually a league of hypereconomists using secret math to influence the fate of the world. That’s just an exaggerated and metaphorical way to engage with the problems at the heart of a late-capitalist world.
But Pentex? Pentex is basically real. The Apocalypse in Werewolf: The Apocalypse is climate change. It’s happening now. When the game tells you that you need to Rage against the dying of Gaia… that’s almost as literal as it gets. And that makes its fumbles, its mistakes, and yes, its deliberate offenses, harder to swallow. The stakes are high enough that when things are wrong, it really hurts.
But… let’s also acknowledge: The reality I’m talking about it? It’s what makes that 60% stuff I like so amazing. The lows of Werewolf are hard to stomach, but the highs are just… exhilarating.
Like, Werewolf is a game that says, “You see the state of the world? You see its monstrous past? Its insidious present that only hides the horror? Do you see the doomed future its on a crash course with? Let’s take it, and let’s rip it to fucking shreds. It these tyrants and thieves want to kill the world, then we’ll kill them first, if that’s what it takes. If the Apocalypse happens, it happens on our terms, on the terms of the people being victimized and shoved to the margins. You and I? We’re gonna build a better world or die trying. All our anger might ruin us, but we have to try. The consequences of our actions are dire, but we don’t go down without making the bastards work for it. Not without a fight.”
And fuck, when the game is saying that? It’s priceless.
In fact, this has all been too down on Werewolf as a whole. I want to get my problems with the game out front, just to acknowledge them and keep space for the critique and change that they demand, but at the end of the day, I am a Werewolf: The Apocalypse fan (if one with a lot of notes). I want to do something a little unusual and show you an outline for an Apocalypse chronicle I haven’t yet had the chance to run, to show you what I love about the game.
So, stay tuned for a glimpse into that later— a glimpse into “Blood Ripples Out.”
66 notes · View notes