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#pathfinder oread
starlightseer · 1 year
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A duo of pathfinder characters I made with my best friend loosely inspired by the Ginyu Force. Their names are Qurds and Wei.
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twiggies-draws · 5 months
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Whenever I see ppl with cool DnD Tieflings I just think, man... Imagine how much more powerful they'd be if they saw Pathfinder tieflings (soon to be nephilim due to WoTC bullshit). Actually can be applied to any base race. Gnoll tiefling? Dwarf tiefling? Goblin tiefling? Elf tiefling? All completely there, not homebrew, actually different from each other and not entirely just a reskin. Not to even mention that this also applies to aasimar, dhampirs and the elemental kin, and even more unique options! I wanna see what cool chars ppl can make with all those.
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feyflorist · 2 months
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Finally got around to sketching my new Pathfinder character
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thetownsendsw · 6 days
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Having read through the Pathfinder 2e Lost Omens Tian Xia World Book at this point, thought I’d sketch up some of the character ideas that came to me.
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thesenesx · 1 month
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Desa the Oread ✨
she has to be the prettiest character I've ever drawn 💖
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wurdulart · 1 year
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back from the dead posting a potrait i made for Sandro, my lich to be sword saint evil aristocrat.
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tijela · 7 months
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meme i made for my pathfinder group
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kuroimarzipan · 1 year
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i made profile cards for my pathfinder crpg protags in the same style i used for my xiv charas cause idk if ive properly written down either of their backstories yet hehe
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dailycharacteroption · 6 months
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Retrograde Revision 2: Arcane Bomber
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(art by AppleSin on DeviantArt)
Ah yes, the Arcane Bomber, an archetype that grants the explosive power of bombs to traditional wizards. In retrospect with classes like arcanist having powerful non-spell blasting exploits, the drawbacks for this archetype seem a bit overly conservative, giving up a lot to give a wizard the ability to create explosive splash weapons and then enhance them by sacrificing spells, but it does do a decent job experimenting with how to combine features from one class to another in a unique way, paving the way for other “cross-class” archetypes in the future.
In any case, on to the archetype itself!
While many wizards consider the works of alchemy quaint compared to true magic, there are those, particularly those with a love of transmutation and evocation magic, that see the value in an alchemist’s more explosive arsenal.
They may be obsessed with expressing elemental power in every way possible, or perhaps lay alchemists eager to experiment with combining arcane magic with alchemical works, or perhaps even soldiers in a military perfecting all sorts of minor blasts in addition to those provided by their spells.
The bombs that these wizards create are very similar to alchemist’s bombs, though instead of being fiery by default, they instead choose what their initial element is. What’s more, if they cross-train into true alchemy, their bombing expertise stacks, albeit with limitations such as being unable to modify them with alchemical discoveries.
What truly sets them apart is their ability to sacrifice a prepared spell to improve both the accuracy and the yield of the bomb in question, turning a potentially unused spell into fuel for a potent blast. However, this is at the cost of learning the basics of cantrips, forcing them to expend spell energy to cast magical detection and read magic spells, leaving other useful cantrips unavailable to them.
What’s more, their focus on this hybrid style of study replaces a traditional arcane school, and is so intensive that they have twice as many opposition schools as most other wizards, highly limiting what they can cast without restrictions.
If your plan is to make a caster that blasts all day, this archetype may be appealing, but on the other hand, what you lose out of it may be too much to justify for many. Honestly the biggest point of contention is what four schools to keep. Evocation seems obvious with their focus on damage dealing, but there are arguments for keeping any of the others no matter how you slice it. In any case, any spells they learn in their opposition schools are likely downtime utility spells in order to not burn double the spell slots for the same benefit when it comes time to sacrifice a spell for a bomb. No matter what schools you choose to keep, I would recommend a healthy mix of blasting and a variety of other spells so you retain some use beyond combat, but can still burn them for bomb damage when needed. Also, definitely pick up the Extra Bombs feat at least once, if not more.
In the previous version of this entry from ten years ago, I did mention how military backgrounds are pretty common with this archetype, but that hardly needs to be the case, nor do you have to fall into mad-bomber stereotypes. These could be inventor types eager to test the limits of both chemistry and magic along a very narrow field, or stoic professionals working in a specialized area either above or below the board.
The Stormpitcher Brigade was once the premiere fighting force of the kingdom of Myrdich, specializing in invading enemy fortresses, softening them up with lightning and electrical bombs. However, with the pushes towards peace, the brigade is out of work, and the horror of their actions during the conflicts are beginning to catch up to them. Its only a matter of time before some of them snap.
Though other peoples look down on them, the ratfolk of Halbonden provide an invaluable service, clearing the city of is chronic giant vermin and swarm problems with arcane explosives and spells. When the exterminators go underground without explaining why, the city is placed in grave peril, as the winter thaw approaches, heralding the thickest plague of insects of any time of the year.
The bourgeoisie of Tvars Brund have held the practice of arcane magic, an import from their oread immigrants, to be illegal for decades. Tension boils over as the stony folk argue that their culture is being suppressed, and now militant cells have began popping up, armed with a payload of magical destruction. The situation needs to be handled carefully before the metaphorical and literal powder keg goes off.
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aeris-blue · 3 months
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Adamina the Oread Shifter
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desertdruidcrafts · 1 year
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The Monastery of Sensation, whose members are often known as Third-Eyes, is a faction dedicated to individuality and authenticity. Each member is encouraged by the factol, Andriana Galanaki, to look withing, discover themselves, and experience as much of what the world has to offer as possible. These experiences aren’t limited just to positive ones – even pain and danger are something to learn from.
Members of the Monastery of Sensation spend their time at the Monastery training their minds and bodies with meditation, yoga, sparring, substance use, and by using sensory stones or other artifacts to dream the experience of another and learn from it. They are generally friendly to a fault, can seem vacuous to other cagers, and show their authentic self with a unique sense of style, including accessories, tattoos, and piercings.
Ideal. Authenticity. No matter your role or responsibility, you must be your truest self. It’s our goal to understand and accept that authenticity in others.
Headquarters. The Monastery
Leadership. The leader of the Monastery of Sensation is a powerful eladrin named Andriana Galanaki. Andriana has wild mood swings as a result of her appearance and demeanor being stuck between two seasons, split between Spring and Summer.
Last one for today. I've had a good time designing the Monastery of Sensation from the ground up, using parts from the Sensates of Planescape lore, rave culture, and a fun take on red/green philosophies from MTG.
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spookystirfry · 1 year
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More hotness with an oread chef!
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Here’s a pathfinder shitpost I made for a campaign my friends did a while back.
I believe the brawler and monk class are like the barbarian and fighter class and you cannot change my mind.
k luv u bi
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pathfinderunlocked · 10 months
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Crystal Oread - CR6 Sorcerer
An oread NPC with crystal powers.
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Artwork by Elysionist on DeviantArt.
In combat, sometimes you want a full spellcaster who is nevertheless very straightforward to play.  This is one of those spellcasters.
He has a template that increases his hit die by one step in exchange for only ever having six spells known.  Whenever he would gain a new spell known, he instead gains the option of learning that spell but forgetting an old spell.  This gives him a much more reasonable number of spells for a GM to deal with, without significantly depowering him.
I actually think this template is extremely reasonable for building a spontaneous spellcaster NPC of any class, and released it as a template you can find here.
He has about 30% more magic items than normal for an NPC of his level, but the torc of innocuous gems is a really bad item.
Crystal Oread - CR 6
The rather beautiful man is clad in a loose, layered toga.  Large clusters of crystals are growing out of patches of his exposed skin, and the glittering reflection in his piercing eyes matches that of the gems.
XP 2,400 Simplified Gemsoul Oread, Unique Sorcerer 7 CG Medium outsider (native) Init +2 Senses darkvision 60 ft.; Perception +2 (+6 underground)
DEFENSE
AC 16, touch 12, flat-footed 15 (+1 deflection, +1 Dex, +4 mage armor) hp 49 (7d8+14) Fort +3, Ref +3, Will +4 Resist acid 5
OFFENSE
Speed 20 ft. Melee unarmed +3 (1d3 nonlethal) Ranged light crossbow +4 (1d8/19–20) Special Attacks tremor
Oread Spell-Like Abilities (CL 7th; concentration +10)     1/day—color spray (DC 16)
Sorcerer Spells Known (CL 8th; concentration +13)     3rd (5/day)—diamond spray (DC 20), evaluator’s lens     2nd (8/day)—glitterdust (DC 19), mirror image, resist energy     1st (8/day)—magic missile (4 missiles) Bloodline deep earth
STATISTICS
Str 10, Dex 12, Con 12 (dies at -14 instead of -12), Int 10, Wis 8, Cha 20 Base Atk +3; CMB +3 (+13 tremor); CMD 15 Feats Echoes of Stone, Eschew Materials, Skill Focus (perception), Spell Focus (conjuration), Spell Focus (transmutation), Toughness Skills Appraise +6, Bluff +6, Craft (jewelry) +6, Knowledge (dungeoneering) +4, Linguistics +1, Perception +2 (+6 underground), Spellcraft +9, Survival -1 (+3 to avoid getting lost in caverns and rocky areas) Languages Common, Draconic, Terran SQ crystal affinity, deep earth bloodline arcana, rockseer Gear ring of protection +1, torc of innocuous gems, cracked dusty rose prism ioun stone (in torc), tourmaline sphere ioun stone (in torc), cracked pink and green sphere ioun stone (Bluff) (in torc), scroll of mage armor x6 (plus one already used), light crossbow with 10 bolts, 38 gp
SPECIAL ABILITIES
Deep Earth Bloodline Arcana (Su) Whenever the crystal oread and the target of one of his spells are both underground, increase the spell’s save DC by +1.
Crystal Affinity (Su) The crystal oread treats his Charisma score as 2 points higher for all sorcerer spells and class abilities.
Rockseer (Ex) The crystal oread gains a +2 bonus on Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. He receives a check to notice such features whenever he passes within 10 feet of them, whether or not he is actively looking.
Tremor (Su) As a standard action, 9 times per day, the crystal oread can cause the ground to shake beneath a single creature within 30 feet, functioning as a trip maneuver using his sorcerer level plus his Charisma modifier in place of your CMB (typically a +13 bonus).
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bchangart · 2 years
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My pathfinder character, Loroko the Oread Siegebreaker Fighter
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fantasticworldspod · 1 year
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art by arabird (@AraArt6 on Twitter, arabird_art on Instagram)
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