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#overall not my personal preference to look at vs. more grounded art but i will say it’s REALLY fun to do
time-slink · 3 months
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rock lee u are the world 2 me….
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tea-and-spoons · 3 years
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Today’s Tips: Crutches
Hello hello!  I have been a part-time crutches user for the past… three years?  So today I’m going to share some little tips I’ve learned along the way.  I have never used a cane, but I think a lot of this might apply to canes too.
-If you’re trying to decide if you need a mobility aid or not, the answer is yes.  You don’t have to be unable to walk without it to use a mobility aid!  If you think it would help, go for it!  Using my crutches lets me walk farther, with less pain, and less falling, and the freedom is wonderful.  I’m pretty sure that if you’re debating, it’s definitely worth a try.  And if you’re here because crutches are already required for you, that’s good too and I hope you still find what makes them work best for you.
-Decorate!  Personalize!  Bedazzle!  I am a huge advocate for changing the look of your mobility aid to whatever makes you happy.  I scraped all the logos off my crutches, spray painted them blue, and added flower stickers on the cuffs, and it always makes me smile.  Just because they only sell what you need in boring medical colors doesn’t mean you have to keep it that way.  My theory is, I’m going to get stared at either way, I might as well have crutches I like:)
-If you leave it standing up, it WILL fall over.  Seriously, it seems like every time I try to leave my crutches propped up against something, they fall down and make a ton of noise at a very inconvenient time.  If you have to leave them standing up so you can reach them, I wish you luck, and suggest putting them somewhere that minimizes getting bumped into.  Sometimes I lean mine on my legs under the table and that works pretty well.  But most of the time, I lie my crutches down alongside a table or wall, or underneath my chair.  Bonus, this also keeps people from stepping on them so much.
-Forearm crutches vs underarm crutches.  I generally see your regular underarm crutches used for more short term things, like a sprained ankle, but they might also be a better choice if you have limited arm strength.  They also feel more stable if you can’t put any weight on one leg.  I was told that forearm crutches take way more strength, but in my experience, it’s not as bad as I was told, even though I have floppy, spaghetti-noodle Ehlers-Danlos arms (although I do also have the special forearm crutches for people with EDS)  It’s really nice that the forearm crutches are shorter, so they’re easier to store and don’t stab you in the armpit if you’re walking on uneven ground.  In my opinion, they’re just overall easier to maneuver and better for when both legs need support.  Plus, I can let them hang from the cuffs and have my hands free for a moment.  The other thing I noticed with underarm crutches vs forearm crutches is how people treat me.  With regular underarm crutches, I got a lot of “Oh no what happened?!” and “Get well soon!”, none of which apply to me.  With forearm crutches, people seem to get that it’s more of a lifelong disability deal. I was trying to write an unbiased paragraph here, but I guess it’s pretty clear I have a strong preference!  But really, the best option is whatever meets your needs.
-Proper fitting.  If you have access to a physical therapist or other professional who can help you fit your crutches, I would highly recommend taking advantage of that.  Crutches that aren’t adjusted right can wreak havoc on your posture and alignment, and even cause secondary injuries (which is the last thing you need!)  If you don’t have access to a PT, I think these links have some good information:  
https://www.physicaltherapy101.net/forearm-lofstrand-crutches/
https://www.physicaltherapy101.net/walking-assistance/crutches/ 
-Pace yourself.  If your situation allows you to gradually work up to how much time you spend with crutches, you’ll be much less sore!  If not, try to take breaks before you really need them, to prevent the worst of the ouch.
-Carrying things.  This is going to be frustrating, but it also gets easier as you adjust and learn what works for you.  First things first, it’s totally okay to ask for help!  You are not a burden, you are not lazy, no matter what anyone else tells you.  It’s okay to need help.  And for when you are carrying things by yourself, here are some tips:  Pockets!  Very very good.  Backpack or fanny pack or purse is also good.  I’ve seen some people attach a bag to the crutch itself, but in my experience, that makes it hard to control the crutch and you lose your balance a lot.  I’ve also perfected the art of holding something with my pinky and ring finger, while still holding the crutch handgrip with the other side of my hand.  Sliding things along a table instead of carrying is a great one for cooking.  Getting everything you need within reach and then just sitting is also a good strategy to save spoons. 
-Actually getting around!  I think the best thing might be to practice with your crutches on a day you don’t actually need them so you can experiment.  I know that’s not always possible though, and I promise you can also learn as you go too.  For me, doors are the hardest part, so automatic openers are my friends.  My best tricks for doors without automatic openers are:  open door really far and speed through, or use crutch leg or tip to prop door open while you go through.  Although I have gotten my crutch tip stuck under the door like that before so maybe that’s not the best advice…  Again, it’s totally okay to ask for help!  And you’ll get the hang of it with practice.
-Crutches in winter.  Not fun.  If you’re using regular long crutches, they’re going to get stuck in slush or snow on the sidewalk.  I haven’t tried them, but I also know they sell special crutch tips for ice, because regular ones are slippy.  I don’t really have any advice here, so this is more of a caution, and a suggestion to plan ahead!
-Especially if crutches are new for you, you’re going to be all kinds of tired.  The way you walk is now totally different, and you have to re-adjust how you do just about everything, which takes a LOT of mental energy.  It’s totally okay to be frustrated and tired and sad.  It won’t always be this hard, you’ll find adjustments that work for you.  And don’t be afraid to use the resources and accommodations available to you!  They’re there to help you and you deserve support.
I hope you found this helpful, and I would love to see if you decide to decorate your mobility aid too!
Edit:  I just learned a new trick for crutches and doors!  When you’re trying to open the door, make sure you’re standing clear outside of the arc of where the door swings. Otherwise you’ll be trying to inch backwards and drag the door with you, and that’s a great way to fall down.  So just move to the side and let the door swing open. 
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Dear 'Anime Bad' Anon: I Want To Help I pity your situation, so please have a list of weebshit that isn't moeified, or wherein the cutesy art-style serves a greater purpose. (Note: though they won't be soft marshmallow uguuuu, they may still have issues in other ways. Some may have aged badly with regards to how society views or portrays groups or beliefs, some may have upsetting content and dark themes, and some may simply not be to your taste. Note: Anime is a genre, not a monolith, and the disparaging stereotype that it's all cute girls uwuing over their brother s-s-senpai!!! is as much of a disservice as saying all western movies are just vapid cash grab superhero movie sequels with no inegrity or thought put into them. There are indeed a lot of superhero movies, but they're not all identical schlock (megamind vs venom vs kick-ass),  but even more than that, there is a wealth of creative endeavor just beyond the veil of Marvel's cape: just as there are plenty of good anime if you dig past the isekai high school harem wish fulfillment genre that no one wants to keep making but people keep making because it prints money to a very small demographic of the animation equivalent of a mobile game whale thereby allowing this frankly quite-small industry to work on engaging and worthwhile series where the budget permits, Regardless,)
Mushi-shi: -Pros: gorgeous animation, tranquil vibes, episodic stories so you can cram in an episode between classes or on your lunch break. highly recommended by the literal-who typing this out. -Cons: some themes or stories may cause emotional distress, learning to tell apart Urushibara Yuki's characters is a learning curve.
Baccano-Pros: meticulously-researched 20s-and-30s-era mafia violence with a hint of the supernatural, as a treat, told anachronistically with flair and jazz music. practically made to be binge-watched. the novels are finally getting translated into english as well. -Cons: lots of characters to keep track of, fair bit of blood and violence, some scenes or themes may be upsetting, lots of jumping around between different time periods. See Also: Durarara, another series by Ryōgo Narita with a ton of characters and a plot with more threads an overpriced sheet.
Cowboy Bebop-Pros: incredibly well-regarded, space bounty hunters are cool, episodic series that slowly takes on a plot towards the end, fantastic animation, scoring, and even dub work.  -Cons: some scenes or themes may be uncomfortable, some parts have not aged quite so well, the smart doll version of the main character is ugly, you're gonna carry that weight.
Trigun-Pros: starts lighthearted, develops an increasingly investing plot as the series goes along. fictional westerns are cool. this world is made of love and peace -Cons: some scenes or themes may be upsetting, and probably will be. gun violence is naturally present, but that ain't all of it.
Hellsing (standard or Ultimate. or Abridged)Pros: vampires killing nazis. the original adaptation isn't bad, the second adaptation (ultimate) is generally viewed as an improvement. abridged is a youtube parody version that was so popular the voice actors reference it in convention interviews.Cons: a Lot of violence, even trending to the gorey side of things. Uncomfortable Themes Everywhere, but it's a horror-tinged action series about killing nazis, so that's to be expected. 
Fullmetal Alchemist Brotherhood-Pros: while the original anime was quite good, the second iteration is a large improvement. does to alchemy what naruto does to ninjas: It's Basically Battle Magic. the plot starts on a strong note and doesn't let up from there. -Cons: there are distressing scenes and themes that may or may not be tolerable to the viewer. there are moments of cheesecake and even an occasional joke or a moeblob here and there, and it's not all doom and all gloom all the time, but this doesn't detract from the abject horror-despair that comes to permeate this series as it progresses. finally understand why people on the internet respond so negatively to the name 'nina'! 
[Mod: many more recs/reviews under the break, worth reading for those who like more obscure anime and animation]
Grave of the Fireflies-Pros: you will remember how to cry. it's a good reminder that one country's 'triumphs' often come at the expense of another country's people.  -Cons: this movie is incredibly dark, do not watch if you are in a bad headspace. see also: Barefoot Gen, a similar tale but this time from the perspective of an actual survivor from Hiroshima.
Michiko to Hatchin-Pros: an actually diverse cast of characters tangled up in a messy and very humanizing story, interspersed with Shinichiro Watanabe's particular flare for adventure. -Cons: some scenes or themes are very likely to be distressing. can be tricky to find, too.
Mo no no Ke (not the ghibli movie, though it is also quite good.) -Pros: incredibly unique art style and pacing that draws heavily from japanese theatre traditions, every screenshot is wallpaper-worthy. -Cons: may cause motion sickness. it is a psychological horror series, and one that does not need blood, nor gore, to cause visceral emotional response in the viewer. scenes and themes will be distressing- as really, that's the point.
Tokyo Godfathers-Pros: a transwoman, a (self-identified) homeless bum, and a runaway teen girl find a newborn in the baby on christmas. incredibly wholesome, somehow, and grounded in reality, with wonderful animation from the tragically late satoshi kon. -Cons: it is grounded in realism, and sometimes, people are dicks. mild transphobia warning, too, but in-universe- the transwoman herself is portrayed with kindness and allowed to be her own (wonderful!!!) person. still, viewer be mindful.
Kino no Tabi (the first series is my preferred, the second is shinier but lacks emotional impact- in my onion.) -Pros: mostly episodic, very unique series that can be gritty where it counts and kind where it matters. -Cons: some scenes or themes might be disturbing. finding it's not easy, either, and unfortunately, i don't think the novels are being translated right now, either.
Spice and Wolf-Pros: it's mostly about economics. there are shenanigans, a harvest god, and a slowly burgeoning romance, sure, but it's still mostly about economics. -Cons: there are moments of cheesecake and comedy, and moments that may cause distress to the viewer. it may or may not be to your taste.
Puella Magi Madoka Magica-Cons: yeah i know, it's moeblobs.  -Pros: you're gonna watch 'em die, though, in case that may interest you. it's quite a good subversion of the magical girl genre overall. somehow volks hasn't made an MDD of anyone from the series and i will never understand how that didn't happen.
Wolf Children: Ame to Yuki-Pros: watch a family grow together as a newly-single mother does her best to raise her twin children after the tragic loss of their father.  -Cons: keep tissues handy. certain scenes or themes may be uncomfortable.
Lupin III (Red Jacket, Ghibli, and the new 3D animation are all A+) pros: heist comedy elevated to an art form before half (or more!) of the people reading this were born. the english dubbed series that used to air on adult swim is a treat. cons: this franchise started in THE SIXTIES, so naturally, some shit has not aged well. certain series (fujiko mine) are darker than others in themes and material. the 3d movie that released recently is an excellent starting point.
Samurai Champloo-Pros: breakdancing samurai, a fascinating roster of characters, and a superb soundtrack by the tragically passed Nujabes. -Cons: it was made in the weird era of the transition from analog to digital animation and so the /series master/ was animated at a painfully low resolution, so even if there's a bluray out there (I haven't looked,) it will be an upscale, which doesn't always look the best. as well, there are scenes and themes that may make the viewer uncomfortable here and there.
The Works of Studio Ghibli Oh, I'm sorry, Ponyo too suffused with childhood wonder for you? My Neighbor Totoro not depressing enough?  In addition to the infamous Grave of the Fireflies, Studio Ghibli has made a wealth of movies that aren't aimed squarely at the kodomo (children's) sector. -Nausicaa of the Valley of the Wind: climate change existential dread, the movie -Castle in the Sky: government obsession with obtaining weapons of mass destruction destroys everything beautiful, the movie -Pom Poko: human-caused deforestation and urbanization is destroying the natural world and all that live in it, the movie -Princess Mononoke: industrialization will be the death of everything beautiful in the world, the movie, with a side of sometimes everyone (and no one) is the villain when everyone is simply trying to survive -Howl's Moving Castle: The Physical Manifestation of Depression is a Liquid Ooze, the Movie, also War Is Bad It's not all depressing, but let it never be said that Hayao Miyazaki was subtle. Whisper of the Heart is a good coming-of-age story, Kiki's Delivery Service is a classic, Tales from Earthsea is divisive among fans of Ursula K. Le Guin but I personally liked it. From one studio alone there is a wealth of opportunities.
And that's really the point. These are just some from the top of my head. There are so very many options outside of the cute-girls-doing-cute-things genre that I couldn't list them all if I was here for a week. Or as Madoka Magica so ruthlessly showcases, even series that appear a certain way on the surface might not be what you bargained for once you look into them! These are all (I think) mostly older, mainstream-appeal series that should be easy to track down, too -- there are all kinds of singular animations like The Diary of Tortov Roddle, crowdfunded experiments like KICK-HEART, Masterpiece World Theatre renditions of classic (western) novels that never get talked about, films like A Silent Voice that confront social issues- and of course, series like Rozen Maiden that helped popularize this very hobby!
There is literally an ocean of content to explore from Japanese creators alone, and it opens up even more if you look into works from other parts of Asia- just look at how popular manwha have become, or Chinese animations like Leafie, a Hen Into the Wild! It's a genre unto itself, with all the breadth of content and inter-industry problems that come with it, and without any of the respect that similar art forms have been granted over the years. The way an entire culture's art form is often disparaged, disregarded, and belittled- and by extension, the way most of Asia's animated endeavors are often rolled up into that reductive dismissal along with anime and manga- is honestly Not Great, and there is absolutely a thread of xenophobia that runs through it. The industry has so very many problems (low wages, poor training, overwork of everyone ever, archaic financial modules, the exclusivity and breadth of merchandising necessary to turn a profit and how it leads to consumer burnout and disconnection over time, and yes, the way minors are portrayed not just in anime, but in Japanese media in general- and how much of that is actually bad (some of it is indeed,) and how much if it is cultural difference (I've heard people call the scene where the family in Totoro bathe together problematic because of the nudity, but I've also only heard people say that from the West)
-- none of the actual problems affecting the people who produce this medium are gonna improve when the general response to "animators frequently have to live at home to survive" is "that's what happens when you're a weeb."  It's 5am and I'm gonna point out the problems in the narrative around how we discuss this genre of entertainment because it's important, damn you! Regardless, thank you for coming to my unasked for and overlong TED talk about animation on a doll collecting drama blog, feel free to call me a pathetic weeb etcetera on your way out- but while you do so, might I suggest you also go watch a choice animated series! My current go-to is Bofuri, which is a cute-girls-doing-cute-things moefied isekai series that I refuse to apologize for watching. Be free. (The battle scenes are great and it captures the feeling of learning to play a new MMO with your friends better than most video-game-based anime I've seen in a long, long time. does anyone even still remember .hack? how about serial experiments lain...?)
~Anonymous
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skyhopedango · 3 years
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@pissfizz I do agree that it was a bad idea to make pbdt so comparable to ohshc but I don’t think ouran is better in every way. There is of course the quality of the art and animation but that doesn’t really count since yknow, 2006 vs 2021, but I also think that we need to acknowledge like how problematic ouran is in many many ways, and I think pbdt is surpassing it very much in that aspect alone.
Re: art and animation, I think Ouran can more than hold its ground even after all these years. The art, ie. the character and world design is perfectly fine, and the animation absolutely keeps up with many of today's shows - it has its down moments, sure, but in its best moments it can be as good as any well-animated show today, especially with its great visual direction and storyboarding. Hell, it's even crisp and sharp most of the time! (Whether due to digital manipulation or not.) I'm rewatching it now and really, aside of the aspect ratio it could air on TV right now and it would look just as good as it did back in the day. It certainly looks at least as good, or even better, than 90% of the "pretty boys doing stuff" shows we're getting recently. Look at Random Kyouya here:
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And while this is subjective, frankly I much prefer Ouran's overall well thought out visuals to the constant onslaught of ~*~OPULENCE~*~ of Bishounen Tanteidan where you don't feel there's any real thought put into just why things are like that other than the director pushing his own sensibilities through. As I mentioned in the review, it's reached the point where I just tune it out because when everything is amazing then nothing is really amazing. I do like the character designs in Bishounen Tanteidan though, but generally I love Kinako's art.
And as for being problematic... I don't think it's problematic in "many many" ways. There's a small handful of elements like that, and while yes, they certainly haven't aged well, they're also not malicious in nature, and the show is obviously not trying to get any unsavory messages across. So for me it's a "cringe and move on" situation, not something that significantly affects my overall enjoyment or overall assessment of the show and its quality.
While this is 100% subjective of course, personally I'd rather have something good with flaws I can forgive, than something that might be "safe" but is also bland and superficial.
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kaptainandy · 4 years
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My Complete In-depth TLOU 2 Thoughts:
Yeah I know, y’all have already read through countless reviews and thoughts, but I gotta get my thoughts out there. So, continue under the cut for some somewhat coherent, essay-ish style ramblings. There will be a TL;DR at the end because this is going to be long. (Spoilers ahead).
Okay so my overall perception of this game is that it’s average and I’m slightly disappointed. I’m going to start with the things I really liked and enjoyed before I get into what I didn’t like.
The visuals and gameplay were solid and enjoyable with small improvements upon the first game’s already fun and interesting, gameplay. The NPCs felt less like they were following a track in terms of their movements and felt more natural. The dialogue between enemies felt more varied than the first game, and the addition of giving everyone a name made me feel more immersed and the reaction from other characters to their fallen friends felt more believable. I feel that overall, the development of gameplay from the first to the second game felt “if it ain’t broke don’t fix it,” and I think it worked out because it’s one of the aspects I liked about the first game. The addition of craftable silencers, varied stealth takedowns, ability to go prone, tall grass to hide in, cars to hide under, larger infected (bloaters and shamblers) now being able to destroy weak walls, etc. were fun editions that helped the combat feel less repetitive. And lastly, the areas of combat that included both human enemies and infected, (and later WLF soldiers vs Seraphite soldiers)  was really cool and felt more realistic for the world of the Last of Us. It was something I think the first game lacked and it was really interesting to choose who to take down first and let the enemies fight each other.
The level design was also great. I felt it gave the player a lot of options of how they wanted to traverse the area to takedown enemies and look for supplies. Everything felt huge and worth exploring. The player was rewarded appropriately for checking every nook and cranny, and the addition of going prone to fit under small spaces or breaking glass to get into locked buildings was a lot of fun. The first day in Seattle as Ellie was especially enjoyable as you got to explore the city and mark things on your map while engaging in dialogue with Dina. Every building held something new and acted as an opportunity for Dina and Ellie to banter.
The art direction was incredible and I don’t think I’ve seen a more stunning looking game. It felt like a lot of time and care went into the design of each item and every corner of every environment. My favorite environments were definitely the homesteads of the major characters/factions (Jackson, the stadium transformed into a village by the WLF, the Seraphite island, etc.) because it told the player more about what everyday life is like for these characters and how they’re similar and different. Also, the weather, time of day, lighting, and use of space (or lack there of) added tension and changed the tone in scenes and levels appropriately. I felt engaged in each moment. I think the best use of visuals and atmosphere to set tone and really immerse the player was in the lower level of the hospital during the Abby playthrough. It was claustrophobic, damp, dark, ominous, and it always felt like danger and despair were right around the corner. And the massive clicker cluster fight in the small hospital corner was one of my favorite parts in the entire game. What would have felt like a silly and dumb concept if encountered elsewhere, was actually legitimately terrifying and really cool due to the tone set from the scene. Seeing the effects of a ground zero site for infection 25 years later was really cool to see.
The music? A masterpiece. We have to stan Gustavo Santaolalla. What more can I say? He did a great job. If nothing else, give the soundtrack a listen.
The acting was incredible, as to be expected. The emotional moments were really sold and carried by the actors and the music together. Ashley Johnson, Troy Baker, Shannon Woodward, and Laura Bailey I expected to be phenomenal and they were, but I’d like to give a shoutout to the newcomers and more minor actors as well. I felt no one had a bad performance, or even an average one. Every performance felt genuine and made me more connected to the characters.
As for new characters, I felt Yara and Lev were the ones I felt the most for and were the best written. The inclusion of Lev being trans was really cool to see as a trans person, and I felt it was executed well within the story. Lev being exiled from the Seraphites for questioning their ways and attempting to transition while Yara fought to remain by his side and protect him, made them both interesting and likable characters. They had depth to their characters. Despite coming from an environment that seemed ruthless and unforgiving they both acted as voice of reasons and wanted to help others, which was their strength and their weakness in the end, adding to their complexity.
The story had it’s moments. I found myself being impacted more during light and happy moments more so than the traumatic and sad ones. I felt a lot of time was put into showing the love and care between Ellie and Dina, and I found myself smiling like a goober when they were being goofy or together or cuddling. This also ties into the LGBTQ representation, which I personally thought was well done as I briefly touched on with Lev. I understand and respect those who felt there was too much trauma forced upon the LGBTQ characters, and I agree with that when it comes to Ellie because the whole game was essentially torturing her. I’ll at least give Naughty Dog credit for avoiding the “bury your gays” trope when they very easily could’ve done that given the constant death in the world of the Last of Us. Treatment aside, as a gay trans man, the overall presentation of these characters I felt was realistic, respectful, and gave me hope for future LGBTQ representation in triple A titles. I know this is literally doing the bare minimum but we gotta start somewhere.
Now, as for things I disliked about the game, there was a lot and I felt the weight of things I disliked outweighed those that I like since the overall experience depended on them more heavily.
I’ll start with the small things that irked me, that could be somewhat excused and are more a personal preference. For starters, I felt the game was too long. After awhile it got repetitive and having nearly the entire game take place in one city (as opposed to the first game that took place across the country), the scenery got old pretty quickly. I feel like a lot of the traveling could have been cut. For example, instead of showing a cut scene where characters say “we have to get to x” and having to basically travel the entire way, it would’ve worked better had it cut to them being at or close to their destination, thus cutting back on repetitive combat. It didn’t feel super rewarding and it only sometimes resulted in something added to the story. In the end, I felt it should be exempt for a similar reason you don’t need to show a character’s entire traveling in a movie, it’s just unnecessary.
Another minor detail that bothered me was the shamblers. Not as a concept, because I thought they were really fun new enemies and added something to combat, but the fact that they felt thrown in with no explanation. Where did they come from? Are they only in the northeast of the US? What caused them? It’s mentioned briefly by one character (I forget who) that it could be a result of excessive rain, but it was just a guess and not further elaborated on.
The fact that events and characters of the first game that were influential to Ellie and Joel’s character seemed to be inappropriately forgotten about. I understand the game is meant to be enjoyed by people who haven’t played the first game as well as fans of the first one, but it could still be done in a way to cater to both audiences. It would also help people who didn’t play the first one learn and connect more to Ellie and Joel. Why was there no Riley-related dialogue for Ellie upon seeing “The Turning” arcade machine? Hell, Riley was never mentioned at all. Same with Tess. Bill was briefly mentioned, but not by name. Ellie’s mom still remained a mystery, and I don’t recall her being mentioned. Henry and Sam? Also never mentioned. Upon seeing Sam’s robot toy in Ellie’s room (which I thought was a nice touch) I would’ve thought he might’ve been brought up in discussion with Dina about past friends. I get that it could be implied Ellie has discussed her past with Dina and others before the events of the game took place, but you have an audience to think about. Essentially you have to think that if the audience didn’t see it or hear about it, it didn’t happen. I feel the omission of past characters and events was a disservice to the first game and was really disappointing.
This relates to something else I disliked: It felt like too much time was spent on characters solo traveling and being in combat and not enough on story and relationship building. I felt the time spent traveling alone as Ellie or Abby was far greater than traveling with a companion. The dialogue and interactions between Ellie and Joel in the first game was crucial to the story and relationship, and when the characters were apart, it made the player that more eager for them to be reunited. They were only ever apart when one was missing/injured or they were unintentionally separated and it made sense to the story. In terms of missed opportunity, I especially thought Jesse’s character was mishandled and wasted. Just as the player was really beginning to know his past and connect with him, he dies a seemingly (in my opinion) stupid death. Not only that, but there’s almost no mention of him or his death after it happens, and Ellie and Dina seem relatively unaffected. I felt like Dina’s character also could’ve been fleshed out better. She was one of my favorite characters, but the things we knew about her didn’t seem to impact the story or her character that much, especially the loss she’s suffered. Her thoughts about her sister’s death and Jesse’s death are barely touched on, and I just felt like I was left wanting more.
Jesse and Dina could’ve definitely been handled better, but at least I cared about them. I didn’t have those feelings towards anyone in Abby’s story (except Yara and Lev). This relates to the bigger problem with the timeline of events and the and the order they were shown in the game, but I’ll touch on this in a bit. Before beginning to know these characters, the only thing you know is that they were involved in killing Joel, and happy about doing so. Now the challenge was to get the player to like them, which the writers failed abysmally. I couldn’t even remember half of their names when they were brought back up. The most influential of Abby’s friends, aside from Owen, seems to be Manny and the only things we get to know about him is that he’s horny, likes to get drunk, and - much like the writers - tries to force other characters to like each other (i.e. Mel and Abby). He only exists to establish Mel and Abby’s relationship and to save and help Abby when they encounter Tommy trying to snipe them. Mel and Abby (who I will touch on extensively in her own paragraph because yikes) both seemed like miserable people to be around and their relationship seemed catty and to simply revolve around Owen. I’m kinda sick of having women characters’ relationships revolve around the fact that one of them used to date the guy that the other is now currently dating. It’s stupid and I couldn’t give less of a fuck if that’s the biggest roadblock in their relationship. Also Mel calling Abby a piece of shit seemed unwarranted based on what we knew. Like we knew Mel was against the brutality of Joel’s death, but the way she spoke to and of Abby seemed like there was something else that the writers forgot to tell/show the audience. Abby never did anything personal to Mel (that Mel knew of) yet Mel decides to hate her guts and be unreasonable? Nora was kind of okay and seemed like an actual decent person (aside from wanting Joel dead and them making that shitty comment to Ellie) in her relationship with Abby. She was willing to risk getting in trouble to help Abby, but we weren’t given enough time with her to make me give a shit, especially after what she said to Ellie. Owen had potential to be likable; he was charming, funny, a bit of a fuckboy, but nonetheless was optimistic and hopeful. But for some reason the writers decided to throw out any ounce of care we had for him by having him cheat on Mel with Abby in a shitty sex scene. 
Now for my thoughts on Abby. My thoughts about her also relate to my thoughts on the order of events, and a few other aspects I haven’t mentioned yet, so forgive me if my thoughts are a bit all over the place. I really really tried to sympathize and like Abby, but holy shit they fucked up every possible opportunity to create some sort of likability. For starters, it boggles my mind that they had her commit the atrocity that was Joel’s death as basically the introduction to her character. Not only that, but just mere minutes beforehand Joel had saved her life and shown her nothing but kindness and she goes on to torture him and continue to do so while his surrogate daughter begs and screams for her to stop. She shows no guilt both in the moment or afterwards. It doesn’t eat her up inside at all. Every time Joel is brought up by Abby and her friends, she wastes no time expressing how elated she is that she not only killed him, but did so in such a gruesome way. You really expect fans to even WANT to like this character after she tortures and kills the only other character (besides Ellie) that fans LOVED. And I’m not upset that Joel died, because I expected he would and there were a million ways it could’ve been done appropriately to both the story and fans. But the way he died and how early he died at the hands of essentially some nobody really rubbed me the wrong way, they essentially threw him away without any honor to the experience we had with him in the first game. So, that’s our introduction to Abby and her friends. Again, the writers had the challenge of trying to make us like her, but it felt like they didn’t even try. Every attempt to make her likable fell flat either due to an action that happened right before or after. Abby’s only expression of sorrow is after the death of her father and Owen. Manny’s death is never mentioned after it happens and she seems to act like it never really happened. There is no remorse when she kills Jesse and Tommy, or anyone for that matter. She and (seemingly most of the WLF) condone and even get off on torturing Seraphites (they’re terrible people but if you’re trying to make me like a character, I don’t think you should have them condone the torturing of anyone). Abby is quick to kill Dina even after learning she’s pregnant, to which she comments, “good” and only stops because Lev is an actual decent human being and gets her to stop. And the writers have the gall to try and compare her to Ellie; trying to be like, “see she and Ellie aren’t so different uwu.” Meanwhile, Ellie is crying each time she hits Nora; she just wants Abby, she didn’t want to have to torture Nora like that. Ellie is traumatized after finding out that Mel is pregnant after killing her. Ellie is constantly shown to be grappling with the consequences and feelings of her actions. She experiences guilt and shame while Abby is shown time and time again to not regret her wrongdoings. The writers really tried to push us to like Abby by having her care for Yara and Lev, but I felt she did it out of selfishness and needing to feel good about herself not because she truly cared for these kids.
Going back to Joel’s death, the gruesomeness wasn’t even warranted based on Abby’s reasoning. Abby’s dad didn’t get murdered in front of her and he was killed because he stood in Joel’s way, holding a scalpel to Ellie. Jerry’s death was quick and painless too. And I know people will be like, “but Abby was also mad because now there’s no cure because of what Joel did!!!” However, she had no problem wanting to kill, or leave Ellie alone despite knowing she was immune. Abby was never on a quest to capture Ellie or talk her into finding the Fireflies with her (which would have made for an interesting storyline actually), she wanted her dead too. Joel’s death was the most tasteless death of a beloved character I think I’ve ever experienced.
Also the order of events was really detrimental to the story and especially Abby’s character. The way that flashbacks were thrown in throughout the story after Joel’s death fell flat and made Joel’s death feel even worse. The Joel and Ellie flashbacks were honestly the highlight of the game because we got to spend time with the only 2 fleshed out and likable characters. Had they been placed at the beginning of the game and also showed more of their relationship after Joel tells Ellie the truth about the Fireflies, I would’ve felt his death would have been more okay (still shitty, but slightly better than what they gave us) because it would feel more unexpected and it would hit better emotionally after these moments we had with Ellie and Joel. Hell, the majority of the game should have been as it was advertised (which is another issue I’m gonna touch on shortly): the rocky relationship between Joel and Ellie after Ellie learns the truth and the two of them going on a revenge quest together, as Joel tried to earn Ellie’s forgiveness. The events presented in the order in the game also made it impossible for anyone to try to like Abby. We learn she commits the biggest atrocity and we know all her friends are going to end up dead, so there’s no emotional impact when we see how they die because we’ve known the whole time they were gonna be killed by Ellie. Both Abby’s character and the story they were trying to tell could’ve have been really great and interesting but it was just so poorly executed. 
The story itself seemed so amateur as well. It just boiled down to “revenge and violence are bad uwu” while giving the player no choice but to engage in said violence. They tried to create a gray area between good and evil like they did in the first game, especially with Abby’s story but they ended up doing the opposite. Also the weak use of animals and pregnancy to create emotional impact is just so easy. They couldn’t think of any other way to make us connect to the characters except “hey look they love this animal” or “this is someone who is going to have a baby under these rough circumstances” and it’s just sloppy writing especially because they use both tactics MORE THAN ONCE. 
The intersecting stories, themes of “what really is good/evil,” redemption of a thought to be unlikable character, and the death of a beloved character would have been so interesting and emotionally impactful if done right, but it felt like Naughty Dog chose every terrible option and outcome, resulting in the wet fart that we got. It felt sloppy with no honoring of the previous game or characters. We all cared, but apparently the writer’s didn’t. The ending with Ellie essentially being left with what she feared most, being alone, would’ve been way more appropriate had anything prior warranted this consequence. Not only is she alone, but Ellie loses the ability to play guitar, a way in which she remembered and felt connected to Joel. Like she goes through hell, and 99% of her actions are justified, yet she gets punished.
Lastly, I want to touch on the false advertising for the game. Normally, I wouldn’t be upset because movie trailers do it all the time where there will be subtle differences or added scenes that don’t occur in the movie, but this was a whole other level of fuckery. I get trying to mislead people to think something is going to happen only to steer them in a different direction, in fact I think this is really cool and fun when done well. However, this was straight up lying and essentially selling an entirely different game. Not only were these lies perpetuated in trailers and ads, but even in events such as E3. Neil Druckmann constantly harped on the idea that the game was going to be about Ellie and Joel having a falling out after Ellie learns the truth and how they navigate their relationship through their next adventure together. Yet the game was never about that, instead it was just a story about drawing shitty parallels between a beloved character and a new character who was destined to be unlikable from the start.
In the end, I think it’s still worth playing because I’ve seen so many mixed reviews floating around so I feel it’s best to make your own opinion. And if nothing else, it’s a fun experience if you’re just looking at a fun game to play if you don’t really care too much about the series or characters as a whole. Will I return to this game? Not anytime soon likely. But just being the fan that I am of the series I think I’ll try to get most of the achievements eventually, and to experiment with photomode because the visuals are so good. Even with how much of a disservice this game is to the series, I don’t think it ruins it for me. It just makes me love and appreciate the first game even more and I think they could bounce back from this, but they’d need to put in a shit ton of work to earn their core audience back.
TL;DR: As an addition to the Last of Us as a series, the game is a huge disappointment and disservice, but as a standalone game it’s slightly above average. The gameplay, music, and visuals slap but the story, characters, and relationship building (or lack thereof) suck. Naughty Dog lied in a highly scummy way to fans via advertisements and trailers. Fuck Abby. Stan Lev and Yara.
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toastie-the-know · 4 years
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The canon bases of RudeAggro!Felix and Apologetic!Dimitri
(Since I actually spent an entire evening doing this, I’m posting it because I don’t want to feel I “lost” all that time haha! I sort of do this kind of stuff for work sometimes, so this is clearly the sad fate of a person who can’t leave their work at work and brings it into their hobbies 😂 )
I’ve read a lot of Dmlx fic (in English), and have seen a lot of art, and there’s a trend I’ve noticed in the characterisations of both Felix and Dimitri that stands out to me: Rude and aggressive Felix, and Apologetic Dimitri. More specifically, Felix being rude/aggressive to Dimitri, and Dimitri apologising to Felix. The characterisations stand out to me only because my hc characterisations are more like “tsundere” Felix, and polite Dimitri. There’s obviously an overlap between “rude/aggressive” and “tsundere”, as well as “apologising” and “polite”, but they are not the same thing, at least from the part of the world I come from (I played with the JP audio on English text). I wanted to figure out if I was missing something from canon, so decided to take a short dive and check out the source material.
This meta isn’t an attack on people’s preferences. Creators of fan works depict characters in a variety of ways for personal reasons, and it’s no one’s business to pass judgement on that. I’m not trying to legitimise my hc, or delegitimise othere people’s hc. All I want to know is whether there is  strong canon basis for the characterisations, which I might have missed. I’m also not saying that “unless a characterisation is based off canon 100% it’s not legit”.  I don’t believe in that statement. Looking at canon is one way for me to see whether the “RudeAggro Felix”, “Apologetic Dimitri” is more a case of creator extrapolation, or based off something very clearly there in the canon.
So I’m gonna look at three bits of text. 1) The words and expressions used in the support conversations, both JP and EN 2) The tone in the voice acting, both JP and EN in the support conversations, and 3) Dimitri and Felix’s lines in Azure Moon route chapters + in the monastery, but only in the JP (it was easier for me to search the JP text quickly, more effort required for the EN). Of course there’s more you can glean about their characters from other supports etc, but I don’t have that much free time… 
Heads up I’m a bilingual and bicultural Japanese/Aussie (have lived in both countries), so I’m pretty confident in my interpretations of the JP text and audio.
Rude and Aggressive Felix
There’s a lot of canon for this characterisation to be based on. Listing the words and expressions Felix uses when talking to Dimitri is pretty aggressive, and is meant to be demeaning if we take it at face value.
Felix insults/expressions of aggression 
Support C
その気味の悪い笑顔で話しかけるな。/ Go away. (I would add “Don’t talk to me with that creepy/spooky/grotesque smile of yours.”)
見ているだけで胸糞悪くなる。/ Just looking at your face makes me wanna retch 黙れ。獣は獣らしくしていろ。/ Shut up. And stop walking around on your hind legs. 獣 / beast 猪 / wild boar ならばさっさと失せろ、邪魔だ。話しかけるな、この化け物が。/ Hurry up and get out of my sight.  I don’t make a habit of talking to beasts.
Support B
猪 / wild boar 貴様 / an aggressive form of addressing “you” in Japanese, although in this sentence it’s not used aggressively 阿呆が。/ Do you take me for a fool?  (I took the Japanese more along the lines of “Are you stupid?”) 腹立たしい……。/Looking at your face is making me angry (No JP equivalent) / Farewell, Your Beastliness.
Support A
獣 / beast (but used in the context of the “the face of a beast vs the face of a man” line) 手が滑って斬りつけないうちに、答えろ。Answer quickly before my hand slips and I cut you in half お前の辛気臭い顔が、癇に障って仕方なかっただけだ / I couldn’t stand the pathetic look on your face.
Stepping out of the Dimitri/Felix support conversations for a bit, we know from Felix’s other interaction he is also rude and aggressive. Calling Dedue “dog” is probably the rudest and most demeaning example we have. Telling Ingrid to go and get married is also pretty rude. So overall we have a lot of evidence that Felix is ok with being abrasive, at best. Intentionally hurtful and malicious at the worst.
So Felix is rude to Dimitri in their support conversations, but the rudeness lessens as the support levels increase.  As you can see from the list above, the number of expressions of aggression go down between conversations C and A. Felix doesn’t call Dimitri “boar” once in the A support conversation. The last line “癇に障って仕方なかっただけだ / I couldn’t stand the pathetic look on your face” is a bit tricky, since I think there’s a bit of a divergence between the JP acting and EN acting. The JP is very clearly a "tsundere" intonation, meaning there’s a vibe of “I care but am too embarrassed to admit it”. The EN was a lot less obviously for me, so if you only got the EN there’s a chance that Felix’s  “I couldn’t stand the pathetic look on your face” comes across at face value - an actual insult.
Outside the support conversations, Felix uses the words “boar/beast” to describe Dimitri specifically quite often. But the intention behind the use seems to change (from an attack on one’s character to a nickname). Looking at the AM route, lines within each chapter + in the monastery phase, we find he uses the words ten times in total. That’s a descent amount, considering the number of lines he probably has overall (I’m not that dedicated to count all his lines… proper methodology would want me to do that though…). The last two times he uses “boar” it seems more of a nickname rather than as a way to attack Dimitri’s person.
A surprise find was that Dimitri uses “beast” five times overall , in the same contexts that I checked for Felix’s use (AM route, lines within each chapter + in the monastery phase in JP). In all cases he is describing either Imperial soldiers, or the baddies at Remier village. Never in reference to himself (which I thought might come up, but didn’t).So 
TLDR; There is canon basis of Felix being rude to Dimitri, but it looks like he mellows out a lot by the end of the game.  The JP flags the “tsundere” vibes a lot more than the English.
Apologetic Dimitri
I’m gonna start with the numbers from the chapters + monastery sections first, because these are the bits that clearly form the canon basis of “apologising Dimitri”. But with some interesting twists!
As a quick and dirty measure, I searched for the characters 謝 (to catch 謝る、謝罪 etc), 悪 (to catch 悪いな、悪かった), and すまない. I didn’t search for ごめん/ごめんなさい (gomen/gomennasai) bc I bet you three cups of coffee that you won’t find Dimitri using this expression.  ごめん/ごめんなさい is more typical of children and women, or super casual. So Edelgard and Claude might use these, but not Dimitri.  
Dimitri apologise a ton in the chapters and monastery sections. For all three words, we have 16 expressions of “sorry” from Dimitri. For comparison, I just checked the first five chapters for Claude. Chapters 1-5 Dimitri apologises 7 times, while Claude apologises once. So yeah, canonically, we find good grounds for Dimitri being a person who apologises often. We’ll see later that in his other supports with Blue Lions characters, he apologies to them also.
Dimitri apologises 6 times after Rodrigue dies in chapter 18. And 4 of these apologies are concerning his behaviour while he was disengaged with the war effort/unwell. These kind of feel a bit different to the “sorry to inconvenience you” type apologies that are more typical of his sorries (see list below)
To Byleth: 4, for being boring (1), for making a weird request (1), for Byleth helping out (2) To Edelgard: 2, once about making Edelgard feel bad bc she thought he was underestimating her, and once about the poor choice of gift he gave her during their childhood. To Lonato: 2, for the general badness of the situation To Claude: 1, (but unclear to me what exactly he’s apologising about) To Dedue: 1, for surprising him To Mercedes: 1 (need to check again To a Kingdom soldier: 1, because the soldier was looking for him To Lonato’s soldier: 1, for the general badness of the situation
Most of these apologies are of the “sorry for being an inconvenience” type. This could be interpreted in a variety of ways ranging from just being polite right through to low self-esteem. Whatever the construal, it does seem objectively that Dimitri says “sorry” a lot more than other male characters who might have as many lines.
Dimitri and apologising to Felix
Dimitri apologising to Felix, we have exactly one example in the chapter conversations. In chapter 18, Dimitri says to Felix “I have no words to apologise adequately” or something along those lines, regarding Rodrigue’s death. (And shortly after, Felix addressed Dimitri by name).
We have zero cases of Dimitri apologising to Felix in the support conversations. For a quick comparison in his other support conversations, Dimitri apologises to Ashe once, Sylvain once, Ingrid once, Annette twice, Mercedes three times (but the expressions he uses are different to the three I mention earlier). Interestingly, Dimitri also doesn’t apologise to Dedue.
These numbers might just be reflecting the fact that Dimitri and Felix’s support conversations aren’t really topics where apologies would be made. Dimitri and Felix’s support conversations aren’t about burdening each other, being a nuisance, or supporting each other. Their support conversations are actually about Felix coming to terms with Dimitri’s dual nature, while Dimitri himself seems seems unbothered by it.  (The only place in canon we really see Dimitri using his words to express remorse and discomfort over his dual nature seems to  be his A+ support with Mercedes).
Dimitri’s responses to Felix’s rudeness in support C are more like indirect affirmations of Felix’s characterisations of him (“A beast craving blood, am I? I assume you’re speaking of the events two years ago”, “I deny nothing, Felix.”, “Perhaps you’re right.”). Maybe a little bit resigned. There are a handful of sad-faces. It actually seems to me that Dimitri is in general agreement with Felix.
In support B, Dimitri is unbothered by Felix’s abrasiveness. When Felix gives him a hard time, Dimitri tends to push back (“As though I would be careless with something so valuable.”, “Come now, that was so long ago!”).  In this entire exchange it’s only Felix who is bothered by something, while Dimitri seems quite oblivious to Felix’s turmoil. The final line in this support is Dimitri saying “What is going on with him…”
Support A Dimitri is quite assertive of himself  (“ Do not waste your breath on questions with such obvious answers / 当たり前のことを聞くな”, “ You are wrong/ ……違う”), still a it resigned (“Always so ominous / お前はいつも物騒だな。”), but unlike supports A and B, showing awareness of Felix’s internal state, and thanks Felix.
Dimitri seems generally unbothered by Felix giving him a hard time, and Dimitri does not apologise for his character. Dimitri seemed ok with his dual nature, while it was Felix who was more bothered by it. But by the end of the game, if support A is reached, Felix also comes around to accept the dual nature. Dimitri and Felix aren’t really in an “apologise to each other” relationship, because it seems from Dimitri’s POV, there is nothing about himself that he needs to apologise to Felix for.
So TLDR
There is good canon basis for rude/aggro Felix. There is good canon basis for apologetic Dimitri. Dimitri apologises a lot in canon, but not really Felix. The one time he apologises is concerning Rodrigue’s death. But given that Dimitri does apologise to people often for inconveniencing them, it’s not hard to imagine how Dimitri would apologise to Felix for inconveniencing him in some way.
So I don’t think I missed anything in canon, but fan creators extrapolate these canon bases into various directions. Which is cool! Because isn’t that the fun of doing fan works!
The end.
Links out: JP Text, EN Text
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morshtalon · 5 years
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Shin Megami Tensei
(Definitely part 3 of a series of posts on the entire franchise)
For the end of MegaTen II, Atlus pulled out all the stops in terms of who you'd meet and what their importance to the lore was. While the ending arguably did leave some room for further escalation, by choosing to continue the story as it was, they'd be agreeing to keep being derivative works in relation to the books that originated their backstory. Sure, it was hardly the case anymore, what with the extreme departures MegaTen II took from the novels, but still. I guess the relative corner the writers got themselves backed into, combined with the clamor to have a more independent franchise on their hands, prompted them to scrap their established continuity and kick off a new one of their own. Whatever the real case was, it was definitely a smart choice, and thus was born Shin Megami Tensei, a way for them to keep their profitable series going. Also probably a much better game than a MegaTen III would have been.
Anyway, with a new continuity, possibilities were endless. They could better retread grounds they had already covered in the previous two games (well, really just MTII, since the first one barely even had anything going on), and expand upon ongoing themes while not having to worry about the usual expectation for a sequel in terms of magnitude and impact. Given that, it's unsurprising that, in comparison to MTII, this game dials things down a notch, relegating most of the more classical power fantasy stuff to the third act and preferring to engage in more character-driven events while leading up to it. None of the final enemies in SMT are as powerful as the ones in MTI and II (in story terms, actual battle stats notwithstanding) and the influence of cosmic forces that would have been enemies fought directly in the titles so far takes on a distant, more psychological approach (for the most part), unable to be challenged by the player. This helps build them as respectable overarching threats, and keeps the setting more subdued and the stakes higher, since it feels like characters are acting under the banner of things so powerful the player shouldn't even think themselves able to scratch them. It's good not to stat things sometimes, and it's quite impressive that they exercised this restraint way back in 1992.
For the demons that ARE fought, though, the artists really put their all into it this time. Even compared to games in the series's near future, I think this is the best looking they would be for a while. I mean, sure, Majin Tensei later on would have more detailed graphics, but I feel the art itself was worse there, with some weird proportions and a lot of palette swaps, while this game keeps things more consistently good overall.
Naturally, one longstanding tradition of the franchise introduced in SMT was the philosophical axis of Law vs. Chaos and the branching story that allowed the player to sit in any one point of the spectrum, with a modified final act depending on your decisions up to a certain point and where in the axis they would leave you once this point is reached. This system was partly a logical progression of the two endings from MTII and partly a way to integrate gameplay significance into what was already the grand point of SMT's storyline. While a good idea on paper and certainly innovative for its time and context, the warring faction-based story meant that as far as the plot is concerned, Law vs. Chaos pertains more to which of the factions you're appeasing with your decisions rather than any particularly lawful or chaotic behavior. There are some things that shift your alignment that have to do with being lawful or chaotic, but those lie mostly outside of the plot, in small actions that only serve to bring things one way or the other on infinitesimal increments and are meant more as an extra level of thought put into the system to label certain actions that were always there. The parallelisms between one faction and the other (i.e. temples that are identical in functionality; quests that consist of killing the other faction's quest-giver or vice-versa), together with certain easily exploitable ways to shift the alignment variable any way you want (so that you can play the game being entirely chaotic up to the crucial point where your alignment is locked, then right before that, exploit the mechanics to bring yourself to Law without having done anything lawful throughout the rest of the game), make the whole alignment system feel arbitrary, or at least the actual coded-in gameplay layer of it. I feel like maybe having only the unrepeatable story decisions actually affect alignment could help mitigate this somewhat. Then again, as I said, the story stuff doesn't feel much like the player being lawful or chaotic, so... I don't know.
Regardless of which path you take, you are going to get into a lot of fights. The game plays basically exactly like MTII, with an overhead top-down overworld and first-person dungeon crawling once you enter an area. This time around, very few areas are safe from enemy encounters, which makes sense since you're mostly just walking around Tokyo and a lot of first-person areas are just sections of the city that are populated (and besides, all of Tokyo is under threat from the demons). It made me realize that it's actually the typical RPG that opts to be nonsensical about the no-monsters-in-towns rule, but I'd be damned if that's not a smart choice on the part of the typical RPG. There are so many random encounters in this game, it's a common occurence for you to get several 1-step fights in a row. When I play an RPG, there's usually a point where I get really bored of always fighting enemies, then I finally escape the dungeon I'm in or go into a town and it's a big relief, like I can finally walk around and talk to people without having to stop dead in my tracks to fight the same enemy I already proved I can beat five hundred times before. Not so much in this game, and you'll definitely be crying out for an Estoma or a Fuma Bell most of the time. If you even know these two things act like repels in Pokémon and realize how useful they are.
If you don't know, however, you're going to need a lot of patience, because once again the game is very easy. Aside from, once again, a difficult earlygame, especially if you didn't put the right stat points into your protagonist (read: vitality and speed), the same basic problems from the previous two games' core concept of walking around and fighting dudes can be found here, but this time guns have ammo. Ammo doesn't actually count how many bullets you have left, it's just an extra thing you can equip that gives your gun attack an extra property such as more damage or a status effect. Thing is, status effects have an absurdly high hit rate in this game, work on most bosses, and there's a type of ammo that causes the "enthralled" status effect, which makes the target attack their own allies. Once you've got your hands on it, the game has been effectively turned into an interactive movie, even easier than the NES ones. Even without it, magic always seems to go before physical attacks, and both lightning and ice spells can stop an enemy for the current turn, so you'll likely always find a way to trivialize encounters within your disposal if you're just playing the game normally, even if you didn't realize it. With good speed, lightning or ice spells at your disposal and some status effect ammo, nothing will ever be able to stop you, no matter how hard they try. Once again, it's a preparations game, and that auto-battle button will get an intense workout this time around. I actually cleared the entire final dungeon under the effect of consecutive Fuma Bells, because of the combined effect a high encounter rate and the knowledge that the bosses could not stop me had on my brain. It's all about knowing which things are actually useful and which aren't, so it's actually just about struggling until the point you figure it out, then blazing through the game's fights half-asleep.
Still, battles notwithstanding, I think the exploration is more masterful than ever this time around. There isn't any significant portion of the game where you're clearly going after McGuffins, the whole story is pretty tightly paced and the balance between open-endedness and plot progression is well kept. There is a clearly evolving status quo for the entire setting of the game, and each time a major change happens new areas are made available while others are locked away. You can feel the effect the events of the narrative are having on the whole scenario, and the progression creates a bit of a disorienting effect as you attempt to find your way to the next significant location (which can and very well may cause you to get hopelessly lost on occasion, but that's part of the experience, I think). It's a pretty admirable blend of elements working together to create a continuous experience. This bleeds over into the characters themselves, who have evolving arcs and, for the most part, continue to be relevant and to have all sorts of crazy things happen to them through the course of the game. Consider it a much more mature attempt to do the sort of character-based revolving scheme that Final Fantasy IV also tried to do.
Overall, this is a game that further plays around with story concept brought over from MTII, experiments somewhat with new ways to go through some of its story beats, and creates a character-based narrative that goes through admirable amounts of change, to the point you can feel the whole cast working through their arcs as things escalate and reach a fever pitch. The gameplay is significantly less refined, though, and, admittedly, even the respectable things in SMT have struggled to stand the test of time, especially when you consider what later SMTs and SMT spinoffs would go on to do. I think this earns the original a 6.5 out of 10, my first non-integer score. It's damn respectable and admirable for 1992, but it has so many outdated things in it that it's hard to actually get oneself into the proper mentality to admire it unless you actually make the conscious decision to play the series in chronological release order. But who would be masochistic enough to do that, right?
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binkywinky · 5 years
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hi! Comics rec anon here! to answer your question, I'm not entirely new to comics, have read a few but not enough to say I have a specific type. The first series I read was all the jessica jones comics which I really liked, also the miles morales series which i enjoyed and the spidergwen series which was cute but the art was kinda annoying lol. i also like a couple of dc ones like mister miracle. so i think i prefer a general rec from you since the comics world is so big. thanks in advance!
Got it. Hmm… let’s see. It’s probably easiest to break it down by publisher then. I’ll try to give a mix of ongoing, finished, and “classic” stories. 
Fair warning, I read a lot of comics (probably about 60 per month, and that’s not including manga), so even though this may feel like a long list, it’s short for me.
Marvel
Friendly Neighborhood Spider-Man - Relatively new series, and it’s been fantastic so far. Great art, and a bit more grounded than the Amazing Spider-Man run (which is also great). Stellar art, too.
Miles Morales: Spider-Man - A little YA-ish at times, but overall enjoyable. You get to see a lot more of Miles’ personality in this one, which is always fun.
Superior Spider-Man - Because nothing is more fun than seeing a semi-reformed Otto Octavius try to be a hero.
Captain Marvel - Kelly Thompson does a phenomenal job with this series. She has a great hold of Carol’s voice. Would highly recommend Kelly Sue Deconnick and Margaret Stohl’s previous runs to give context (Captain Marvel 2012-2017, Mighty Captain Marvel, and The Life of Captain Marvel).
Jessica Jones - Not sure if you’ve read Kelly Thompson’s recent run or just Bendis’, but hers is definitely worth a read.
Avengers (2019) - actually a solid run. I would check this out if you’re more into crossover, large-scale storytelling. They’re in the middle of War of the Realms, though… so maybe wait until like August or September?
Immortal Hulk, Daredevil, and X-23 - also good. I read them off and on (not really my fave characters to read on their own, I enjoy them in ensembles), but the stories are solid.
Rogue & Gambit - mini series that I absolutely love by Kelly Thompson (she does great character work) that came out last year. Mr. & Mrs. X is a follow-up to it and also tons of fun (nearing its end as well). 
Runaways - I fell off of this when Brian K. Vaughn left, but I can say up through his run ended is well worth the read.
As far as classic stories, Infinity Gauntlet, The Dark Phoenix Saga, X-Men: Age of Apocalypse, Secret Invasion, and Secret Wars would be my first recommendations.
I would’ve recommended Spider-Gwen: Ghost Spider, but maybe wait on that. It’s about to end soon and transition to just Ghost Spider (where she leaves Earth-65 and comes to Earth-616 where Peter and Miles are). Same for X-Men. I’m currently reading Uncanny, but X-Men is about to be overhauled soon. So probably hold on that front.
DC/Vertigo
Honestly, not the biggest DC fan (I lean more towards Vertigo actually), but there are a few that I enjoy.
Action Comics (starting at #1000) - I am not a Superman fan, but I enjoy this series, which says a lot. I enjoy what Bendis is doing with him in this run.
Naomi - a new series, also by Bendis, following the story of a young Black girl who is investigating the circumstances around her adoption. Don’t want to give too much away, but probably my fave DC run at the moment. And Jamal Campbell’s art is fucking gorgeous.
Dial H for Hero - it’s fun. It’s weird. Not for everyone, but maybe give it a shot.
The Flash and Batman, New 52 runs - New 52 gets shit from fans a lot, but I thought these runs were awesome. Very good story-telling.
Dark Nights: Metal event - Probably one of the best things DC did in a long time. It’s a massive event that pretty much reworked the DC universe and all the characters. Enjoyed it immensely.
Heroes in Crisis - this miniseries ended very recently. It’s a story focused on a major event that happens at Sanctuary, a rehab for superheroes suffering from mental health issues (e.g. PTSD after doing something that nearly killed them). Not your usual superhero story, which I liked.
American Carnage - very gritty story focused on a white-passing Black man who infiltrates a white supremacist organization. It’s really fucking good.
High Level - I picked this book up randomly because the cover looked cool. I’ve been reading it ever since. I would say it’s weird sci-fi/fantasy/cyberpunk adventure. A little strong on the language, but very interesting story and great artwork.
Birds of Prey - awesome series with the DC women. A little shaky sometimes, but Gail Simone does really good character work. Her run is probably the only one I’d bother reading.
Deathbed - miniseries by Vertigo that ended maybe a year ago. It’s so bizarre and hilarious and out there. I loved it.
Batwoman (J.H. Williams run) and Batwoman: Rebirth - Kate Kane, my favorite lesbian superhero. Williams did a great job in his run (and the art is to die for). Don’t read the back half, they change writers and it’s a goddamn mess. But then Marguerite Bennett (a queer woman) picked it up in Rebirth, and it got awesome again. Also, shout-out to Greg Rucka for officially making her queerness canon in 52.
Wonder Woman - Wonder Woman’s my fave of DC main characters (along with Martian Manhunter and Wally West I & II), and my favorite run for her is Greg Rucka’s. He does a surprisingly good job of writing women. The run is over at the moment, but I’d check it out. Good stuff there.
For classic stories, Kingdom Come, Watchmen, Flashpoint (precursor to New 52), and Neil Gaiman’s Sandman are some of my faves.
Image
Image is probably what I read the most. Definitely has the most diverse pool of comics to choose from.
Saga - My favorite comic series of all-time. I’ve gotten so many people to read this and they love it. It’s weird - really weird, actually - but the storytelling is phenomenal. And it’s on hiatus right now, so plenty of time to get caught up.
Ice Cream Man - This series is so fucking weird, but I love it. It’s sorta like… Tales from the Crypt? Different stories (mostly horror) that all feature this demon ice cream man.
The Weatherman - This series is such a goddamn delight. I don’t want to ruin the plot but just… yeah. Read the first issue and it just goes crazy from there.
Man-Eaters - Sort of a niche story. Basically, this takes place in a society where when women get their cycle, they turn into giant cats and maul men, so they’ve given them pills to keep them from menstruating. Sounds weird? Wait until you read it. Probably a highlight series of the year for me. 
Black Science - You might not like the art in this one, but maybe give it a shot? These scientists are trying to solve the problem of limited resources on Earth by hopping across dimensions for new ones (infinite dimensions, infinite resources). Only problem is, their machine got damaged so now they hop uncontrollably to whatever dimension it chooses for however long it decides. It’s a wild ride.
Middlewest - An interesting take on parent/child relationships and how the consequences of abuse, anger, and depression can manifest in dangerous ways. Sounds more bleak than it is - the story actually has quite a bit of humor.
Excellence - Very new series, but with a PoC lead, about PoCs, with mostly PoC creators. A story about a secret society of Black magicians and a son whose next in line to take on the mantle, and it’s pretty fucking cool. Issue 2 comes out this week - check it out!
The Walking Dead - I don’t think I have to explain this one, do I? Zombies.
Lazarus and Lazarus: Risen - Sci-fi story set in a dystopian society where the world is ruled by like 15 or so families, and they each have a Lazarus to fight for them. This is told from the perspective of the Carlyle family’s Lazarus, Forever. 
Die - If Dungeons & Dragons and Jumanji had a baby, it would be this book. Sounds weird, but once you read it, you’ll find the description to be accurate.
Anything from Brian K. Vaughn - I have yet to read something from Brian K. Vaughn that I don’t like. Saga, Paper Girls, Y: The Last Man, Runaways, Barrier… his shit’s always good.
Independents / Not Marvel, DC, or Image
Some of these are nostalgia-based, so fair warning.
Buffy the Vampire Slayer (BOOM Studios) - very new series that’s out. Great art. If you were a fan of the show, I think you’ll like it. It’s a re-imagining of sorts. There’s also an Angel series that just started.
Nancy Drew (Dynamite) - Listen… I could not stand Nancy Drew as a kid. Never got into it and thought it was boring as hell. But I really loved this miniseries (another Kelly Thompson run). It’s maybe 5 issues?
Mighty Morphin’ Power Rangers and Go Go Power Rangers (BOOM Studios) - Honest to God, if you had told me 3 years ago one of my fave comics would be a Power Rangers one, I would have laughed in your face. Both of these series are really good and provide the continuity, nuance, and characterization the show lacked. Fan of the show or not, I’d say it’s worth checking out if you enjoy the teenage superhero genre. Also, just some really amazing art and world-building.
Anything from Jinxworld - This is Bendis’ own publishing company. He’s put out Cover, Pearl, Scarlet, and United States vs. Murder, Inc. All of them are really good.
Umbrella Academy (Dark Horse) - This is the series the Netflix show is based off of. Right now, they’re doing Hotel Oblivion in the comics, but start with Apocalypse Suite and Dallas.
So, there you go anon. There are FAR more I would recommend, but I tried to give a good range of books for you to choose from without (hopefully) overwhelming you. And if you have any questions, I’m more than happy to talk about any of them.
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threewaysdivided · 6 years
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Quality Should Not Be Binary
In my wanders through life in general - and the internet in particular - I’ve noticed a strange mindset regarding the quality of media and the people who produce it.  It’s this weird idea that something is either 100% perfect, flawless and ‘how dare you claim to be a real fan while suggesting there’s anything wrong’, or that it’s completely awful, valueless and ‘you’re a terrible person for enjoying that or thinking it has anything to offer’ - sometimes flipping from one to the other as soon as a ‘flaw’ is revealed, or a ‘bad’ work does something suitably impressive.
This mindset has never really made sense to me.  Maybe I’m a just habitual over-thinker who spends unhealthy amounts of time analysing things, but I can’t see how this sort of absolutist approach would do anything other than shut down discourse, limit the value to be had from a piece and maybe make people angry.
So in honour of that please enjoy some indulgently long navel-gazing about critical analysis and media quality.
Disclaimer: This post is going to summarise my personal philosophy. Everyone approaches life - and especially art - in their own way and far be it for me to say you’re wrong if you prefer a different approach.  You do you.
Blindness Hurts Both Ways
To an extent I get the simple yes/no mindset.  Analysis takes time and it would be exhausting to give an extensive, nuanced breakdown on your view at the start of every discussion.  Plus the whole ‘dissecting the frog’ thing can definitely apply to enjoyment of media.
However, taking it to the point where you’re denying the positive side of things you dislike or refusing to acknowledge faults in works/people you enjoy has the potential to swing around and bite you in the butt.
Why deny yourself a useful experience? I think there’s an important distinction to make between being good and being useful. Subjective, technical or, ethical ‘badness’ is not the same as having no value. Similarly, being touching, entertaining or otherwise enjoyable doesn’t preclude something from having genuine problems.
Personally, I can find it difficult to work out exactly what’s going right in a generally positive piece.  After all, ‘good’ doesn’t hinge on a single point - it’s usually the product of a lot of things working well together, and it can be hard to figure out cause and effect in a system like that. It’s much easier to look at a failed attempt and identify the specific elements that caused problems, where it had the potential to recover, and places where it might be succeeding in spite of those issues. Similarly, some works can be very strong except when it comes to ‘that one thing’, which in itself is a useful reference.  Negative examples can be just as beneficial as positive ones, and turning a blind eye to a piece’s weaker aspects just denies you that tool.
On the other hand, sometimes a piece and/or creator can be ethically awful while being technically strong or succeeding at its intended purpose. In this case, while they’re not positive it can certainly be valuable to analyse the techniques they use, and even apply those tools when selecting and creating things for yourself.
It’s important to remember that acknowledging where something is strong isn’t the same as endorsing or supporting it, and that there’s a huge difference between pointing out a genuine weakness or failing and maliciously hating on a work or creator.
Why give something that much power? Starting with the gentler side, I think it’s important to remember that a work being ‘good’ on the whole shouldn’t be an excuse to gloss over possibly troubling elements or to give creators a free pass on their actions.  Sure, even the best-intentioned artists make bad PR and creative decisions sometimes but it’s also valid to acknowledge and call out possible misbehaviour when it crops up, rather than blindly playing defence until it reaches critical mass and undermines the good of their work (or worse, actually hurts someone).
There can also be a danger to simply writing off and ignoring ‘bad works’, especially if you dislike them based on ethical grounds.  If something ‘bad’ is becoming popular it’s usually a sign that it’s getting at least one thing right - whether that be plugging into an oft-ignored hot-button issue, or simple shock-value and shameless marketing.  Attributing the success of such pieces to blind luck and ignoring any potential merits that got them there opens up the potential for other, similarly objectionable works to replicate that outcome.
Not to mention the issues that can come from letting these things spread unchecked.  Think about how many crackpot theories and extreme notions have managed to gained traction, in part due to a lack of resistance from more moderate or neutral parties who at the time dismissed them as ‘too stupid’ or ‘too crazy to be real’.  Unpleasant as it may be, I think there’s some value in dipping into the discourse around generally negative media.  If nothing else, shining a spotlight on the misinformation or insidious subtext that a work might be propagating can help genuine supporters notice, sidestep or otherwise avoid the potential harms even as they keep enjoying it.
Why lock yourself into a stance like that? Maybe it’s just my desire to keep options open, but it seems like avoiding absolutist stances gives you a lot more room to move.  Publicly championing or decrying a work and flatly rejecting any counterpoints runs the risk of trapping yourself in a corner that might be hard to escape from if your stance happens to change later.  If nothing else, a bit of flexibility can help you back down without too much egg on your face, not to mention shrinking the target area for fans or dissenters who you might have clashed with in the past.
A little give and take can also help build stronger cases when you do want to speak out.  Sometimes it’s better to just acknowledge the counterpoints you agree with and move on to the meat of the debate rather than wasting time tearing down their good points for the sake of ‘winning’.  The ability to concede an argument is a powerful tool - you’d be surprised how agreeable people become when they feel like they’re being listened to.  
Finally, from an enjoyment perspective, is it really worth avoiding or boycotting what could otherwise be a fun or thought-provoking experience just because you don’t 100% agree with it or have criticised it in the past? Sure, there are absolutely times when a boycott is justified but why deny yourself a good time just because it involves an element that’s been arbitrarily labelled ruinous.  ‘With Caveats’ is a perfectly acceptable way to approach things.
Existence vs Presentation of Concepts
A rarer argument that occasionally pops up is the idea that certain works are inherently ‘inappropriate’, ‘distasteful’, or should otherwise be avoided purely based on their subject matter.  Usually this revolves around the presence of a so-called ‘controversial’ topic; things like war, abuse or abusive relationships, sexual content, bigotry and minorities (LBGT+ relationships being a big one right now).
Personally I think this is a reductive and pretty silly way to choose your content.  No topic should be off-limits for any kind of media. (With the possible exception of holding off until the target audience has enough life experience and critical thinking skills to handle it.  There is some value in TV rating systems.)  Yes, some concepts will be uncomfortable to confront, but they are part of life and trying to keep them out of mainstream art simply stifles the valuable real-world discussions and conversations they might spark.
What we should be looking for is how a work handles the concepts it chooses to use.  There’s a world of difference between presenting or commenting on a controversial topic as part of a work, and misrepresenting or tacitly condoning inappropriate behaviour through sloppy (or worse, intentional) presentation choices.  The accuracy of research and portrayals, use of sensitivity and tact, consideration for the audience and overall tone with which a topic is framed are much more worthy of consideration than simply being offended that the idea exists in media at all.
‘Bad’ Art, ‘Good’ People and Vice Versa
I think it’s important to remember that our content creators are, well, people.  They’re going to have their own weird taste preferences, personal biases and odd worldviews that will sometimes show through in their output. They’re also going make mistakes - after all, to err is human.  Unfortunately, in the creative pool you can also find some genuine bigots, egotists, agenda-pushers, abusers and exploitative profiteers who don’t care about the damage their work might be doing.
It can be discomfiting to notice potentially negative subtext in the work or actions of a creator you like, and upsetting to realise that a work you love is the product of a person who you can’t in good conscience support.  Which of course leads to the discussion of art, artists, whether they can be separated and what to do when things go wrong.
Obviously I’m going to be talking primarily about the ethical/moral side of things, as I think most of us are willing to forgive the occasional technical flub, production nightmare or drop in outward quality from creators we otherwise enjoy.
It can also be a touchy subject so I’d like to reiterate that this is just an explanation of my personal philosophy.  My approach isn’t the only way and I won’t say you’re wrong for taking a different stance or choosing to stay out of it entirely.  
‘Bad’ art from an apparently ‘Good’ person In general, when it comes to apparent bad behaviour or negative subtext from otherwise decent creators, I favour the application of Hanlon’s Razor.
Hanlon’s Razor Never attribute to malice that which can be adequately explained by incompetence - at least not the first time.
Art is a subjective medium, with multiple readings and interpretations being possible from the same piece.  It’s definitely possible for an author to lack the  awareness or experience needed to notice when unintended implications or alternate readings have crept into their work.  Sensitive topics are tricky to handle at the best of times and seemingly harmless edits or innocuous creative choices can stack into subtly nastier tonal shifts. Similarly, being a good creator doesn’t automatically make them good at PR or talking to fans - it’s easy to get put on the spot or to not realise the connotations of their phrasing and how it may have come across.   Of course this still means someone messed up, and it’s totally reasonable to call them out for ineptness, but I’d take an unfortunate accident over malicious intent any day.
Then there are times when the negative subtext is a lot less unintentional.  In that case I think it’s important to make the distinction between creator sentiment and the sentiment of the work, character or their production team (if collaborating) before making a judgement on them as an individual.  For example, the presence of casual bigotry might be justified in historical piece that’s attempting to accurately portray the culture of the time, and a creator/actor might write/portray a protagonist with biases and proclivities that they personally disagree with for the sake of a more compelling story.  The presence of a worldview within a work doesn’t automatically translate to the opinion of it’s creator.
Similarly, when considering a problematic production or team it’s worth acknowledging which positions hold creative power, if every member is complicit and why a dissenting individual might stay silent; whether out of contractual obligation, a desire not to throw colleagues under the bus or just because they don’t have the financial security to risk rocking the boat or walking away from the role.   It’s important to figure out who the buck stops with before we start pointing fingers.
Overall, I don’t think there’s much value in passing judgement on an artist for the troublesome content in a single work.  You’ll get more mileage and a fairer assessment from looking holistically across their collection and personal/private channels for telling patterns of subtexts and behaviours.  For the most part I prefer to offer the benefit of the doubt until there’s enough supporting evidence or they do something to definitively out themselves.  Speculation fuelled witch-hunts are no fun for anybody.
‘Good’ art from ‘Bad’ people Exactly what defines a ‘bad’ creator will vary (there’s a reason I’ve been putting the terms in inverted commas).  Whether it’s a disagreement with a key opinion/ creative philosophy/ method, that they’ve done something actually heinous/ illegal, or anywhere in between, enjoying a work while being in conflict with the creator can be a difficult situation to reconcile.  Personally I think there's power to the Death of the Author argument in these cases:
Death of the Author An author's intentions and biographical facts (political views, religion, race etc.) should hold no special weight in determining an interpretation of their writing.
If you’ve found value or enjoyment in a work then you’re well within your rights to enjoy the work on those grounds, even if the message you’ve personally taken from it runs counter to the original author’s opinions or intentions.  
It’s also important to remember that a creator’s personal and/or moral failings don’t retroactively invalidate their skill and achievements in their field.   It’s possible for a person to continue offering valuable insights, observations and lessons on their chosen speciality in spite of their other behaviour or stances.  Their work can have value in isolation, although it may be worth taking the information with a grain of salt when it comes to possible biases.
This becomes a little harder when the disagreeable sentiments bleed directly into their creations but, again, there’s no reason why you can’t decide that the strengths of a work are worth looking at even if they take some squinting past uncomfortable elements to appreciate.
The question should never be ‘can I still enjoy the art?’ because that answer is always yes - if you liked it before learning about the artist then you’re allowed to keep doing so afterwards.  The new context may add caveats to the discussion but it doesn’t demerit the existing positive aspects.
However, Death of the Author runs into problems when the creator is still alive.  If the artist is out of the picture then you can engage freely without any financial support or publicity going back to them.  When they’re still around the question becomes ‘do I still feel comfortable supporting them?’ This is particularly relevant when it comes to online creators, as just interacting with their content can generate passive ad revenue, increase view counts and contribute to algorithm boosts.
I honestly don’t think there’s any one answer to this particular question.  It all comes down to a personal case-by-case judgement; weighing the severity of the conflict against how much you value their work and, in the case of creative teams, whether you think their colleagues are worth supporting despite them.  Even if you decide to pull back there are soft options before going for a full boycott; using ad-block to limit passive financial contributions, buying physical media second-hand or lending/borrowing hard copies to avoid generating any new purchases.
There are creators that I disagree with politically but continue to enjoy because their stance isn’t especially harmful or is relatively minor compared to the value of their work.  There are creators who I no longer want to support but whose pieces I like enough that I don’t regret having purchased from them in the past.  On the other hand, there’s a creative team whose content I adore in isolation but who I’ve had to drop entirely after their leader was outed as an emotionally manipulative office bully.  Where someone else would draw that line comes down to their own personal standards, and it wouldn’t surprise me if another person took a completely different approach.
Don’t be a Jerk
I feel like this should go without saying.  Rational discussion is great.  Being able to have a critical discourse - even one that’s focused on the more negative sides of a work - is wonderful.  Opinions are fun.
However, the thing with opinions is that a lot of them differ.  We aren’t always going to sync up and there are times when you shouldn’t, and won’t be able to, force someone to agree.  In that case, please don’t attack them over it.  You don’t have to like or respect their views but some basic civility would be appreciated.  You’re trying to have a conversation, not win a catfight.  Condescension, derision, high-horsing, ad hominem and otherwise getting personal doesn’t tend to win many friends or endear them to your perspective.   And to the rare few who go so far as to threaten or harass fans, creators and their families; that’s an awful, completely unnecessary, out of line thing to do. (Seriously, never do this, it won’t help and just makes you look crazy.  Also, it can be considered criminal behaviour.)
It’s also important to know when to let things go.  You’re not always going to be able to turn the tide and constantly chasing the argument, stirring the pot and fighting waves of push-back eventually reaches a point of diminishing returns.  No matter how important the issue is there’ll be times when you’re just screaming into the void.  The best you can do is make your peace, say your piece and take your leave.  After all it’s not the school playground.  And unlike the playground, we’re not obliged to stick around.
Value Judgements: It’s Good to Examine Your Tastes
At the end of the day I think you get more mileage from reaching an opinion based on a value judgement of a work’s positive and negative sides than you do from just bandwagoning into blind adoration or hate.  ‘Perfect’ and ‘Unsanctionable’ aren’t binary boxes - they’re points on a scale, and figuring out where you stand on a piece can be a useful mental exercise.  Even if your opinion ends up matching the general consensus, at least you know how you got there and can defend yourself if challenged.  
If nothing else this kind of thing can help you figure out what elements you like, dislike and prioritise in media, and where your personal boundaries lie in regard to different issues.
Still, even after all this there are plenty more factors that determine whether or not you’ll enjoy something.  I’ve dropped way more pieces for not being to my subjective liking than I have due to technical or ethical flaws.  Your tastes are your own, and if needed you can stop the conversation at ‘it’s just not my thing’.
In the end there’s no ‘correct’ way to be a fan of something.  We’re all just here to have fun.  So try not to be an ass when you run across someone who does things differently.
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greatreviewreview · 3 years
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The Importance of Good Makeup Brushes
All products and services featured are independently chosen by editors. However, WWD may receive a commission on orders placed through its retail links, and the retailer may receive certain auditable data for accounting purposes.
An artist is only as good as their tools, and we’re not just talking about painters. The same rule applies in the realm of cosmetics: Your makeup can only be as good as your applicators, which is why you should upgrade your collection to include the best makeup brush sets — to ensure that your every beauty need is met.
Expertly curated makeup brush sets come stocked with high-quality options that cater to the face, cheeks, eyes, brows, and more, but if you’ve yet to master the art of contouring, defining, shading, highlighting, no worries; you don’t have to be a professional to operate this fine equipment. According to celebrity makeup artist and brow expert, Danielle Kimiko Vincent, founder of KIMIKO, everyone from beginner makeup moguls to celebrity artists can benefit from investing in a complete set.
“I love a good brush set because it can encourage you to start experimenting with new techniques that you might not have otherwise considered,” Vincent tells WWD over email. “For example, an angled eyeshadow brush can be used in many more ways than a standard flat brush. You might learn to create a color wash with the wide section of the brush, and then use the narrow side to create an accent with a darker color.”
It also helps that there’s “usually a price break,” when you opt to purchase an entire set versus individual brushes, Vincent adds. “Even if one of the brushes doesn’t become a favorite, you’ll likely make use of most of them, so the value is there.”
How To Shop for the Best Makeup Brush Sets
While makeup brush sets are an excellent investment, like anything else, not all sets are created equally. Ergo, when shopping for the best Makeup Brush Set, there are some key details to consider.
Synthetic vs. Natural Hair
In an exclusive interview with WWD, global makeup artist for Jane Iredale, Nechelle Turner explains that bristles on silicone mask brush are either natural (sourced from animals like squirrels, goats, and ponies) or synthetically made from nylon, polyester, or other synthetic fibers. Natural hair brushes, Turner says, have cuticles, making them porous, therefore, they attract and keep the product in the brush, which ultimately results in a more sheer application. “Their porous nature can also make them a breeding ground for bacteria,” Turner says, adding that natural hair brushes also tend to be a higher price point and their longevity is questionable.
Synthetic brushes feel more like natural hair brushes and are nonporous, therefore they “pick up and distribute more product on the skin for a more defined and more precise application,” Turner tells WWD. That being said, because synthetic brushes pick up and distribute more product, Turner advises using a lighter hand. It’s also worth noting that synthetic brushes that are stiff or have a shiny coating can result in a streaky makeup application, so you want to look for fluffy, softer bristles.
“In either case look for shedding,” Turner warns. “Shedding or lack of shedding bristles is a good indication of the quality of the fibers in both cases.”
Brush Count
Be realistic about how many brushes you need and how many brushes you’ll actually use. “If you’re advanced and like to try new techniques and looks, then a larger set with a wide range of variety will suit you best,” Vincent tells WWD. “If you’re relatively simple with your makeup, then an edited set will be great for you.”
Vincent tells WWD that as far as length goes, for a personal makeup bag, medium or shorter handles work well overall, but for a professional makeup artist, longer handles are ideal for powder and blush application. “This allows me to view my client from slightly further back, giving me a fuller picture of what I’m creating,” she says.
As for handle material, there are two options: wooden or plastic. “This may not be important for everyone,” Vincent prefaces, “but specifically for natural brushes, I prefer a beautiful wooden handle and brush hairs that have been hand cut and tied. This usually means high attention to detail has been taken with the taper and placement of the brush hairs, which I find translates to a more refined lay-down of powdered products.”
With sets geared towards beginners, pros, and every mastery level in between, the best makeup brush sets accommodate a wide range of beauty abilities with their basic, essential, and expert brush pairings. Below, find the best makeup brush sets that will satisfy every beauty buff’s skillset and budget.
1. BS-Mall Premium 14-Piece Brush Set
The BS-Mall Premium 14-piece brush set is one of the best makeup brush sets on amazon. With over 79,000 reviews (the majority of which are 5-star) to date, customers rave BS-Mall synthetic hair brushes are “soft,” “high quality,” and “comparable to high end brushes.” The 14-pc collection includes nine precise beard brush for shaving, as well as five chunky kabuki brushes for blush, bronzer, foundation, and other face product application. A travel case is also included with every purchase for easy storage.
One of the best affordable makeup brush sets on the market, EcoTools brushes are also (as its name would suggest) eco-friendly. Each tool is constructed from 100% recycled, vegan-friendly, cruelty-free materials and the collection comes packaged in tree-free paper made from cotton and bamboo fibers. The Day Beautifully Brush Set consists of the brands core collection of five brushes (including an angled foundation brush, blurring brush, defining crease brush, angled liner brush, and full blush brush), as well as three how-to beauty look cards to help simplify your routine.
Vincent tells WWD her brand’s essential brush collection is particularly excellent for “stepping up your brush game while keeping your makeup bag curated.” Each brush included in the set is hand cut, constructed with cruelty-free materials, and is designed to be multifunctional, ensuring you can create more looks with limited tools: “Three of the four brushes are dual-ended (with caps), so you’re actually getting seven brushes; a do-it-all brush for face, two essentials for eyes, a synthetic concealer and lip brush, and a brow and lash brush.”
Bridal and celebrity makeup artist, Cara Lovello tells WWD this set from EIGSHOW is one of the best makeup brush sets for beginners available on Amazon. “The brushes are affordable and good quality,” Lovello says, adding, “they don’t shed or fall apart.” The brand’s 15-piece Jade Series kit includes all the tools needed to create precise, flawless looks, from a foundation brush to various eye makeup tools. The brushes are made with vegan-friendly bristles sourced from corn silk fibers and birch wood handles, and come packaged (and separated) in a cosmetic bag made from recycled clothing and linen fibers.
The Tarte Cosmetics Goal Getters Contour Brush Set features five complexion brushes the brand guarantees will “sculpt, strobe, and perfect” your complexion. Inside, you’ll find the Bronzer Brush, Contour Brush, Foundation Brush, Concealer Brush and the Highlighter Brush, all decked out in rose gold sequins and topped with baby pink bristles. Reviewers give the set just shy of a 5-star rating, and love the set for its quality, as well as its overall aesthetic.
A number-one bestseller on Amazon, the Bestope Makeup Brush Set is stocked with 16 brushes that cater to the face, lips and eyes. Available in five colors and featuring soft and dense synthetic fiber-made brushes, this versatile set ensures that you have everything you need to contour, highlight, blend and shade.
Perfect for beginners, the Real Techniques Everyday Essentials makeup brush set covers all of the basics with its pro-curated pairings. Featuring brushes for the face, cheeks and eyes, the set includes the brand’s RT 400 Blush, RT 300 Deluxe Crease, RT 402 Setting and RT 200 Expert Face brushes, plus the Miracle Complexion Sponge.
Created with the eyes in mind, the Sigma Beauty Basic Eye Brush Set features seven brushes designed for eyeliner, eyeshadow and brows. Made with the brand’s exclusive synthetic antimicrobial fibers, securing them as one of the best vegan makeup brush sets on the market, these quality brushes are engineered to better hold, apply and blend products. The set includes the E40 Tapered Blending Brush, the E55 Eye Shading Brush, the E60 Large Shader Brush, the E70 Medium Angled Shading Brush, the E30 Pencil Brush, the E65 Small Angle Brush and the E05 Liner Brush.
Renowned for their exceptional blending, innovative Cosmefibre technology and ergonomic construction, the Artis Elite Makeup Brush Set is easily one of the best professional makeup brush sets available. It features the brand’s best-selling brushes for seamless, expert-level application. Inside, you’ll find the Oval 10, Oval 8, Oval 6, Oval 4, Oval 3, Linear 6, Linear 3, Linear 1, Circle 1 and Circle 1R brushes.
Jenny Patinkin’s Luxury Six-Piece Vegan Cosmetic Brush Set includes a curated collection of multipurpose, multiuse makeup brushes that can be used with cream, liquid gel and powder products. According to the brand, the brushes features synthetic fibers that  are finer than natural hair alternatives and packed with 2.5 times more bristles than conventional brushes for a soft feel and seamless application. The set also comes with a stylish vegan croc-embossed case for travel.
A travel-sized makeup brush collection that is available in five colorways, the Spectrum Collections Jet Setter set ensures that you’ve got all of your makeup tools in one convenient place. The eight-piece kit includes the B01 Buffing Foundation Brush, the C03 Tulip Power Brush, the A05 Angled Blush Brush, the B08 Magic Wand Powder Brush, the B06 Tapered Blender Brush, the B04 Angled Shader Brush, the A16 Precision Crease Brush and A24 Double Ended Brow Styler Brush.
If you’re new to the makeup scene or you’re not a regular makeup user, you need to understand the importance of quality makeup brushes. A lot of makeup newbies and amateurs do not realize the importance of quality tools and brushes, and this should not be so. Most of them do not even know which tools and brushes to buy, and this article will help them through a number of issues, including identifying the right tools to buy, and the importance of these tools.
Many people need makeup for a number of reasons, and no matter your reason for using makeup, you need the right tools, and you need tools of the best quality. When starting out, you need original and high-quality brushes, including (the basics) a liquid foundation brush, a powder brush, a concealer brush, a number of eyeshadow brushes, false eyelashes some lip brushes, eyeshadow brushes, and a buffing brush.
Why are quality brushes actually important? Why are they better than cheap brushes? A lot of people ask these questions, and there are many reasons why quality brushes are important. These reasons include:
Quality brushes are better for your skin: Your skin deserves the best, and quality brushes will give your skin the very best. Quality brushes should feel soft and gentle against your skin. If a brush feels rough and scratchy, then it is of low quality and should not be used on your skin. If it’s also a brush with bristles that fall out all the time, it is not of good quality. When you use these low-quality brushes, it will lead to skin irritation and visibly faster aging.
Buying quality brushes saves you money: While it might seem expensive at first, making the decision to buy quality brushes will actually save you money in the long run. If you decide to buy cheap brushes of low quality, you will have to keep replacing them, and this will cost you a lot more money than if you had just gotten the slightly more expensive ones at first. Also, quality brushes have the ability to last for years.
Your makeup turns out better when you use quality brushes: Quality brushes improve the final look of your makeup. They make application and blending easier, and you end up having a smoother, well-done, and more attractive look. If, for instance, you use bad eyeshadow brushes, your eyeshadow will come out looking tacky and totally unattractive. Once you make use of quality brushes, however, your eyeshadow will look as great as possible.
Even though it is expensive, you have to invest in great brushes. You get to save money, quality brushes have longevity, quality brushes are good for our skin, and they’re better for your makeup in general. For these reasons, you need to make the decision to get quality brushes today.
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Ceramics Memory in the mould .
The st mags goblets .
The queen's gambit.
2020/21
Ceramics 2021 Memory
In this project we are asked to look at various techniques to create multiples of our chosen objects. A timetable been useful to stay on track to complete a selection of samples as the firing schedules will need to be taken into account often 2 or 3 firings are needed to finish a piece. Research should include artists and recorded analysis, evaluation and sampling ideas for chosen theme. Mould making using different techniques and materials.
A full evaluation report can be uploaded to personal blogs or in sketch book formats.
My chosen object and my interpretation of memory takes into account the actual process of taking a mould which gives a lasting imprint of the object of how it was in that moment. No matter what happens to the original the memory of its former self is kept intact.
I decided to look at various bottles including my teenage son’s aftershave bottles, as they have grown that beautiful baby scent of baby powder has disappeared, new memories are being made and no doubt the overbearing smell of designer aftershaves will forever be with me. (Definitely better than their bedroom). The techniques I have chosen to work with are creating plaster moulds, scratch and slip, slip cast and press moulds. Since being in lockdown learning I learned a lot about the need to make lasting memories with the children, spending quality time with them and finding balance between work and home life, sampling will include found items from outside as well as interesting items in the home. I also intend to look over older projects previously unfinished. The piece was originally designed using a pre made mould and clay taken straight from the ground of my daughter’s primary school. These pieces will give me the opportunity to look further into alternative firing techniques. Given that the clay is reclaimed I see it as a memory of what it was and what it is now.
Artist Research
https://madelena.com/majolica-pottery-3-types.php
I found myself looking at interesting decorative finishes from around the world. Interesting articles and imagery have been recorded by Pinterest board.
https://pin.it/6Py6LO7 Pin boards reference
Main Considerations.
Choosing the best object.
Plastic
Glass
Cardboard
Lino
Wood has to be coated beforehand
Breakages will require more time to recreate or can be fixed together before casting.
I used cobalt oxide which is highly toxic and the use of masks is necessary.
Creating Moulds
The best way for me is to create large clay walls around object to pour in plaster which has to be at correct consistency, if when mixing the plaster starts to feel warm it is drying up. It is important to think about quantity of plaster required. Any clay that has plaster could crack in kiln.
Mindful of wastage. Clay walls can be reused only to build boundary walls and must be completely sealed. I also find it more efficient if leaks do occur as blocking and reducing spillage is quicker and less likely to cause any major issues.
I also looked at the process of making my own silicone moulds using water, fairy liquid and silicone which is relatively easy and cheap creating some interesting moulds I found this particularly
Satisfying when mixing the texture when silicone with soap. After creating a mould around the object allow the silicone to rest and set, the opening of the sealed piece is better to be slit in a jagged cut to allow the mould to be put back together it’s important to only cut down sides and leave the bottom sealed completely. Melted wax works very well with the silicone open the top with a hole and pouring the melted wax through a funnel easily made with a piece of acetate and tape as seen above.
The silicone moulds are very useful when working with mixed media and materials and can be used for multidisciplinary practices. Wax, resin, plaster, slip, soap. These moulds and materials can then be used in jewellery design, glass art and sculpture. I look forward to learning how to cast glass from wax from a chosen silicone mould.
Technical notes
Slip cast is the process of pouring the clay slip into a mould however I found this to be too thin in line with the pieces I was trying to create.
The mixture has to be poured in evenly and left to form a successful piece.
Press moulds can be flat or 3d and cast as two halves, I prefer this method as I have more control over the weight, thickness and the joins. Joining the two pieces is done by scratch and slip method which helps to ensure a bonded seal that is less likely to cause any cracks when fired.
The first firing is the bisque process raising the temperature slowly to drive out any water and carbon content. It is a good idea to dry out your clay to at least bone-dry state before putting into the kiln.
Top temperature is between 1000 and 1100 °c, the piece can then be decorated with coloured or transparent glazes. Glazes also come in matt finish it is best practice to follow manufacturer instructions this is also best when using decals to decorate ceramic and glass.
Slip cast 1st attempts Sometimes it goes perfectly wrong.
The queen’s gambit.
Decorative finishes, Oxide, Glazing and brush strokes
Reclaimed clay
Oxides with transparent glaze 1060°c
These goblets were bisque fired natural clay, using clay tool I tried to create a Japanese style of blossoms using thin lines. After the initial firing I decided to look at alternative options and used cobalt oxide which I rubbed into the cracks and washed off however I felt that I would like to define the strokes more so used a thin brush to paint the Oxide on to the surface. Afterwards I decided to look at various Glazing options and found myself experimenting using transparent glaze and rubbing it off I used a couple of thin layers just to test how this would look and see if it would create a crackle look to give the impression of aging. The results were really interesting and I fell in love with this piece not just its colours but the texture and the imperfections created something really exciting. The techniques used in layers and the adding and taking away of glazes also gave me a sense of palimpsest. This soon became increasingly interesting and I began to look at alternative ways of making multiples from a mould that would be completely identical in shape, material and form, fired at the same time yet creating completely different colours and random decorative pattern, the art of design vs chance. The process of raku interests me and with this in mind I have started to look into building an alternative kiln to create multiples of randomised decorative pots ,pans and goblets. To do this I will need to look at pit and barrel firing techniques and build one safely. The project was definitely an enjoyable experience and I intend to explore the industry and alternative options in my future practices.
Overall, I believe that I used my time, materials and resources including lectures online and in work shop effectively and created unique personal interpretation of the brief and found the techniques enjoyable.
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sazorak · 6 years
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What I Thought Of Every Single Game I Played In 2017
2017 was a weird year for me. In terms of my personal life, it's been something of a holding pattern; I'm a year older, but I've not accomplished nearly as much as I'd liked to. I've had a lot of good times, and I've done my best, but I probably haven't made an entirely meaningful use of my lingering youth.
But on the other hand: I got to play a whole bunch of video games! 2017 was a good year for video games. It had to be a good year for something, I suppose, and if the rest of the world was going to be getting it nasty this year, video games might as well be the thing that gets its due.
This write-up is an overview of what I thought about every single game I played this year. Only games that released this year qualified for a numbered “place”, as interpreted through my own rules. Here we go!
[2015] | [2016]
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19. Fire Emblem Heroes – Android – ★★ – 2017
As a latecomer to the Fire Emblem games, this did nothing for me. I don't have a great amount of affection for the characters in the abstract, three lines of dialog and a couple cut-ins of them stabbing a guy don't even qualify as “fanservice”, and the narrative that is there is just plain bad. It's admirable that they managed to reduce their permadeath-driven tactical RPG to an experience that works on phones, but I have zero interest in throwing myself into gachapon hell in the hopes of a “dream team.” Besides, the second orb I cracked open had a five-star Camilla in it, so my experience was guaranteed to be a down-hill one.
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18. Pictopix – Steam – ★★ – 2017
Pictopix is a fascinating lesson that not all Picross games are alike. It's not just a matter of creating puzzles that are secretly pixelized art: there is a flow to good nonogram design that is apparently quite hard to achieve. Where I get a lot of enjoyment from the Picross E- and Picross S- titles, I didn't care for this one, despite being on a platform well suited for a picross-a-like experience. I'm not sure I can even articulate just what rubbed me wrong about it (though the shoddy controls didn't help); the puzzles just felt clunky in a way that other takes on this style of puzzle did not.
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Shantae: Half-Genie Hero – Steam – ★★ – 2016
I accidentally backed this game on Kickstarter a few years ago. I thought an artist I was a fan of was attached to this project, when they just did some contracted promotional material for the Kickstarter. It's on me for reading into that, I suppose. In any case, I backed this game, it came out last year, and I couldn't honestly be bothered to actually play it until this year.
After having finally done so: I'm not sure why people like these games? They feel like baby's first platformer; it's well-produced, but threadbare in terms of mechanical complexity. There's a vague Metroidvania-aspect to re-exploring levels you've already completed, but it lacks the simple mechanical joy that the best of those have. The characters don't really do anything for me either; I presume if you've been following these since the mid-90s you get something from their interactions, because personally I just find it kind of lame? The art is fantastic, and the game looks good in motion, but overall, it's just not for me.
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17. For Honor – Steam – ★★★ – 2017
Until I started making this list, I had completely forgot that For Honor even existed. Remember this game? It's the one where you play as an assortment of medieval warriors assembled from across the globe to stab each other in 4-vs-4 3 rd person capture-the-point combat. It was OK, but the experience overall fell flat— largely because of an abundance of flaws peripheral to the core gameplay.
The basic combat and mechanics felt and worked well; the simple axis-based block-or-attack combat system enabled some truly awesome duels that really felt like you were in a melee. But while the combat worked quite well, there wasn't a whole lot going on around it to justify the overall experience. The campaign was functional, but it was clearly an afterthought, bereft of even characters. The multiplayer was fun, but severely hampered by a poor progression / unlock system, as well as bad matchmaking and server issues.
In another year, perhaps For Honor would have stood out more. If the game had received post-release support in the way Ubisoft's more Clancyesque titles, perhaps it'd have had longer legs. As is, I spent enough time with it to know that it was maybe worth coming back to once they had hammered out their online issues— something that never really happened. And then the rest of 2017 happened and put it in its proper place. Oops!
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16. Picross S – Switch – ★★★ – 2017
Where Pictopix disappointed, Picross S is functional, acceptable Picross. It's far from the best Picross offering in this line (I think I had the most fun with Picross E3, and not just because of its dumb name), but it is Picross on the Nintendo Switch, which is basically all I was really wanting out of it. The loss of touch screen interactions from the 3DS release is bizarre (the Switch has a touch-screen my dudes!), but I can live with it.
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15. Shovel Knight: Specter of Torment – Switch – ★★★ – 2017
It's been interesting to watch Yacht Club take the baseline premise of Shovel Knight— a retro-styled platformer shouting its Mega Man inspirations via megaphone to anyone who'll listen— and alter their execution with these different DLCs. Where the original Shovel Knight was a relatively straight-forward platformer (with Ducktales-inspired down-stab action), and Plague of Shadows was something of an odd build-your-own-shooter, Specter of Torment focuses instead on aerial combo-attacks. These changes really alter the gameplay; where the others could be a bit mindless at times (particularly Plague of Shadows, which was fairly easy given the number of projectiles you could throw across the whole screen), Specter of Torment is considerably more demanding of one's attention; you have to be more deliberate with your actions relying than relying on flow to get you through.
The design of the levels doesn't feel entirely there; while they certainly have been more redesigned than Plague of Shadows' were to fit the different style of movement, it just wasn't that fun to play through. Rooms were either too easy or too frustrating, with little in the way of a middle ground. The boss fights were trivially easy (which is dire in a game aping a series that largely relied on the quality of its emblematic show-downs). The plot was… fine? It certainly was a Shovel Knight prequel alright, that's for sure. At this point, I must imagine Yacht Club and I are both on the page on wanting see them work on something else at this point. They've proven themselves to be extremely competent developers, but it's time to put Shovel Knight to rest; they've gotten about as much blood as they can out of that particular stone.
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14. Mario Kart 8 DX – Switch – ★★★★ – 2017-ish
OK, seriously Nintendo— when are you going to make a new F-Zero? Don't you give me this bullshit about “Why would you want a new F-Zero when we've already done it before!” when you keep making new Mario Karts with little different beyond the platform you put it on. All Mario Kart 8 DX did was pack-in all the DLC and add a true battle mode— which is great and all, don't get me wrong. It's just a sign that your excuses suck and you need to fund a new Captain Falcon vehicle-vehicle ASAP.
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13. Player Unknown's Battlegrounds – Steam – ★★★★ –– 2017
I want to like Plunkbat more than I do, but I don't. What's there that's good is great; the open-world mix of random-luck and skill-based shooting (especially with friends!) is a real hoot, particularly when one is either taking it entirely too seriously or entirely not seriously at all.
But something about the game just feels… incomplete? Despite leaving early access, it really has a lot of work that it should be still getting. The physics is jank (the vehicles annoy me to no end), there's still absolutely 0 tutorializing for new players, and the problem with persistent hacking and aimbotting has been dire as of late. There's also something to the notion that a lot of the skill in the game comes down less to polished learning of the mechanics and their interactions and more a sort of base memorization of Plunkbat Best Practices. That's not innately a bad thing, but I personally find these sorts of experiences better when they're focused more towards tactical mastery than strategic mastery. Both are important in Plunkbat, but I prefer mastering the former over the latter. The game seems to disagree. I feel like the quality of my gear should be less important than how good I am at using what I find. That is not the case. Oh well.
I'm looking forward to putting more time into this with buds in the future, but I've fallen off the wagon as far as general enthusiasm goes. Eh!
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Prison Architect – Steam – ★★★★ – 2015
Prison Architect is sort of a highly-specialized, more accessible Dwarf Fortress. Much of the appeal of Dwarf Fortress is the immersive unpredictability of managing emergent personalities trying to go about their tasks, and ultimately, it's so complex that an ASCII-based rendering is the only way to handle it all. Prison Architect constrains the variability by its very nature (the things people do in a prison are typically well-regulated, and there's not a lot of agency within those bounds), resulting in an experience that is nowhere as impenetrable as Dwarf Fortress— but also nowhere as appealing.
There's just not as much going on when you get down to it; while there's certainly variability in prisoner personality and actions, there are just so fewer variables in terms of what someone can do and interact with. Plus, given your funding regimen and in-take are totally under your control, the actual form your prison takes doesn't need to vary; you're not incentivized to innovate beyond a desire to keep things interesting. You can just your layouts entirely towards efficiency and nothing else, and even then, there's no real end-game to it beyond making numbers get bigger.
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Mini Metro – Android – ★★★★– 2015
Mini Metro is a slight mobile puzzle experience, but it is quite engrossing while it lasts. The pairing of simple mechanics and style works very well on the phone. You make subway lines connecting points. It looks like a subway map. It's pretty good.
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Total War: Warhammer – Steam – ★★★★ – 2016
I've always been vaguely interested in the Total War games— just never enough to go out of my way to actually, y'know, play them. Warhammer Fantasy has never been my thing, but I like fantasy things in general, and the idea of applying battle tactics to lines of zombies was appealing enough for me to give this a look. Overall, it turns out I enjoy the tactical depth of Total War!
I'm not sure how I feel about the strategic-layer in the few factions I played—it's a bit micromanage-y, and any faction managing to sneak its way to the back-end of your empire becomes a real chore-- but the tactical level is very good. The interplay of artillery, cavalry, and troops-of-the-line is realistic enough to where you can apply real-world know-how and be rewarded for it. The types of troops are massively varied, both inside and outside of the factions. I was mostly drawn to this game by the monster-y factions, so those were the ones I played most.
I'm looking forward to checking out Total War: Warhammer II... eventually?
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12. Sonic Mania – Switch – ★★★★ – 2017
Sonic is bad. If you add up the total of what Sonic has been over the last two decades and average it out over the amount of games he has had the misfortune to appear in, the average Sonic is hardly deserving of the fawning devotion he receives. Those first few mainline Sonics were good, no question—but that was over two decades ago. SEGA has never succeeded in recreating the feel of those games—even when they have ostensibly tried.
Thankfully for them (and us), there are those that can succeed. Sonic Mania, created by long-time Sonic fans and hackers, perfectly captures the feel of those first three games almost too well. It's basically Sonic 1-3+K+CD, warts and all. The Sonic CD-based stages in particular carry on Sonic CD's design of being too long and really fucking annoying, which is rather indicative of the ethos of Whitehead towards recreating the feel of the older titles. I'm very curious to see if they'll be given permission to do a Sonic Mania II, where they'll perhaps have a chance to innovate more and burn off those warts. I'm not sure if they would, but I certainly hope they do. Sonic deserves better than, well, Sonic.
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Stellaris: Utopia & Stellaris: Synthetic Dawn – Steam – ★★★★– 2017
This is technically a 2017 release, but it's so miniscule an addition to the existing Stellaris that it's not worthy of a numbered ranking. Stellaris in 2017 is a lot like Stellaris in 2016, but better. The addition of end-game specializations, new government-types, and the ability to play as both hive minds and robots are extremely good, but there's still a lot of room for improvement. That's the Paradox model, I suppose; they'll continue iterating and adding onto Stellaris over the next half decade until it finally achieves some near-ideal state—or the engine buckles under all they're trying to do with it. One of the two.
My favorite Stellaris moment this year must be the creation of "The Borth Problem". The Borth are a race of space Hyper-Platypuses, whose traits were specially selected by their creator (me) to be absolutely trash. They're short-lived, xenophobic pacifists who hate being around each other almost as much as they hate being around everyone else. I force them to spawn as one of the empires in every game I play-- not because they're particularly threatening, but because watching them repeatedly balkanize every two months under the strain of their own ineptitude and malfeasance is extremely good. Occasionally some fool attempts to annex Borth planets, which is a tragedy in and of itself.
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11. Tekken 7 – Steam – ★★★★ – 2017
God am I terrible at fighting games. I've just never put in the time to get any good, and I'm way too prone to mashing out moves I think are cool than learning combos or hit-strings. God do I love fighting games though— and Tekken 7 is a good one. It is a Tekken game through-and-through, but the additions they've made to the cast have been good, and the limb-specific combat system continues to hold up after all these years.
To be completely honest? I've been playing mostly as Eliza—whose special strings are just Street Fighter entry strings. She's basically Ryu if he was in a bustier (and a sleepy Dracula). It's allowed me to get past the hump of learning how to pull-off her specials, though it's done little to actually get me good at stringing combos together. It's still a lot of fun though.
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10. Puyo-Puyo Tetris – Switch – ★★★★ – 2017
IT'S PUYO PUYO AND TETRIS, WHAT ELSE DO YOU WANT FROM ME?
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Final Fantasy Tactics: War of the Lions – PSP – ★★★★ – 2007
Coming to Final Fantasy Tactics two decades on from its initial release on the PlayStation, one can still understand the appeal. The tactical RPG system has phenomenal mechanical depth, supporting wide-ranging customization and gameplay specialization. There's lots of weird systems to learn and exploit. The setting is austere and grounded in a way that few RPGs are; the story it tells is ultimately yet another Japanese tale of man-killing-god, but the way that it's presented is more about fighting back again the abuse of systems by society, and the futility of one man trying to change the world.
At the same time, two decades have passed since Final Fantastic Tactics came out, and it honestly has not aged superbly well. The controls are bizarre, its job system is rather annoying in practice, it suffers from the usual problem games with permadeath carry where the second a character joins the party and becomes non-essential, their relevance to the story ends. The story which was apparently once so astounding seems almost quaint now; “Organized religion… may be bad!” is far from a hot take in these days, and there have since been hundreds of other games (JRPGs, even) playing in the same sandbox.
As someone introduced to the Ivalice setting of Final Fantasy through Final Fantasy XII, it's also somewhat strange looking back at this series and trying to conceive of them as some connected timeline. A lot of what I liked about Final Fantasy XII was its diverse races and their cosmopolitan associations and interactions. Tactics has even less than none of that. It goes out of its way say with a ringing finality “AND EVERYTHING NOT HUMAN OR DEMON WENT EXTINCT, THE END.” Pour one out for my Ban'gaa homies, I guess??
I had fun with Final Fantasy Tactics, but I suspect I may have had a miserable time if I didn't have a friend warning me of points-of-no-return and making sure I didn't build myself into an unwinnable state. Also: exposing me to the utterly broken arithmetic / mathematics magic system, good lord.
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9. Splatoon 2 – Switch – ★★★★ – 2017
Splatoon was a good game; Splatoon 2 is that same game, on a different platform.
The additions made to Splatoon 2 are really quite minor; there's some slightly different weapons, and the campaign is denser, but all in all it's just the same good game. The only meaningful addition to Splatoon 2 is Salmon Run, Nintendo's take on the cooperative Horde mode. And you know what? Salmon Run fucking rules. My best multiplayer experiences this year were playing Salmon Run with my boys on Discord. If it were more reliably available, I'd probably have played it more!
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8. What Remains of Edith Finch – Steam – ★★★★ – 2017
The latest in the Walking Simulator genre, What Remains of Edith Finch is low on the interactivity, but high on the graphical fidelity, atmosphere, and emotional heft. Sometimes that emotional heft veers into the realm to over-sentimental schmaltz (the ending engendered some real roll-eye), but it doesn't diminish the overall experience. What interactivity that is there is quite good, and it all-in-all made for a great evening experience. I like these sorts of evening-games where you can plop down for 4 hours and just have a nice, self-contained emotional experience.
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7. Metroid: Samus Returns – 3DS – ★★★★ – 2017
Maaan, it's good to see Samus in a properly ass good video game again. Other M was bullshit that I wasn't down with at all; this is some proper Metroid-ass Metroid. While there's perhaps still a bit too much Metroid 2 in there (the game is remarkably linear for a “Metroidvania” and the area design is a bit one-note – befitting its Gameboy origins), Metroid: Samus Returns is a very excellent proof of concept that yes, you can make a good Metroid in 2017.
It's also proof that even if we can no longer trust the franchise to Sakamoto's hands without him ruining everything and throwing a tantrum about Prime, others are capable of doing what's necessary to ensure that Samus remains a galactic badass and not Sakamoto's weaponized nadeshiko. Uugh.
As an aside: The references back to the Prime Trilogy, as well as the REALLY WELL-HIDDEN sequel-hook, are extremely good and appreciated. I am pumped to see what Mercury Stream (or someone else!) does with Metroid moving forward. Is that sequel hook actually a Metroid Prime 4 hook? That'd be cool as hell.
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6. SteamWorld Dig 2 – Switch – ★★★★ – 2017
SteamWorld Dig was a relaxing, though ultimately rather forgettable take of what would happen if you crossed Metroidvania with Mr. Driller. SteamWorld Dig 2 would be the same, if it wasn't for the fact that it's just so god damned well-polished. Everything about it from the core gameplay feel, the movement, the digging speed, the music— they're just so damn well executed. The game world is just a delight to be in.
The story and ending are disappointing (as legally required of every SteamWorld game) but that's not really the point; this is absolutely a game where it's absolutely about the journey rather than the destination. When your journey revolves around such a fundamentally satisfying gameplay loop, the greatest sin it has is ending in the first place.
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HITMAN – Steam – ★★★★★ – 2016
HITMAN is good! IO Interactive has created the ultimate encapsulation of the Hitman formula. The game is built to encourage replay and iteration on the game's limited number of maps. This is great, because replaying missions to achieve the perfect murder is a real joy. HITMAN is a game about perfecting the art of playing it: learning the systems, the maps, and the routines of people to the point where you see the clockwork that everyone else is beholden to— so that you can slide between the cogs like a bald, sardonic time-ghost. The game is grimly hilarious and cool in equal measures. I can't wait to see what they do with Season 2.
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Stardew Valley – Steam – ★★★★★ – 2016
Stardew Valley is a celebration of the routine. While so many games are about providing novel experiences and spectacles to keep our interest, Stardew Valley enables you to a build a routine, iterating and adapting as the world twists and turns around it. It's about riding a slowly swelling wave while maintaining flow; your farm and experience gets more and more complicated as the seasons go on, but it's always at your own pace; there's no real stakes beyond a desire to prosper and discover. It's charming and addicting in equal measures.
I'm glad they stopped development on it to focus on porting it to new platforms, because I'm pretty sure they'd have honest to god killed people with it. It turns out the cup-and-ball game from that Next Generation episode is actually a game about pleasing your peepaws' ghost by growing corn and hooking up with the goth chick down the lane. You're welcome, peepaw.
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Valkyria Chronicles – Steam – ★★★★★ – 2016
Man, SEGA used to make brilliant RPGs back in the day, huh? I really liked Skies of Arcadia, and this is another RPG in that vein from that era. You wouldn't think “fantasy World War II European Front through the lens of Japanese RPG developers” would work, but… it does! They manage to evoke some genuine ethos, and their depiction of the brutality and horror of war, the in-grained senselessness of inherited discriminatory beliefs, are actually pretty OK. You'd think “We're going to depict ANIME FANTASY HOLOCAUST” would be the Worst Thing Ever, but they manage to thread that line enough to make it work… mostly.
Perhaps the craziest thing about Valkyria Chronicles though is that they somehow managed to make a tactical JRPG about trench / tank warfare not only work, but work well. While it's kind of breakable in areas and has balance issues, it managed to hold my interest through the dozens of hours without getting bored. I wasn't invested enough to do much in the way of the extra / repeatable missions, but I thoroughly enjoyed the combat for what I played.
That all said, Valkyria Chronicles could have done with less anime all around. If you turned that anime dial down a good 20%, this would have been a vastly superior work— perhaps even an all-time great. Unfortunately, its tendency towards Anime-ass composition and design, and some frankly juvenile characterization means it will forever carry that stigma of “it is very anime” that prevents it from penetrating into less anime-immune audiences. Still, for those willing to give it a shot and endure some really ham-fisted anime-as-all-hell ruminations on peace, Valkyria Chronicles is a real gem.
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5. Super Mario Odyssey – Switch – ★★★★★ – 2017
The single thing that has defined Mario since the halcyon ape-threatening days to his hat-tossing present has been his movement. Over the years, the movements available to “Jump Man” have become more varied and complex, but they still harken back to what set him apart in the beginning: it's all about the jump. Mario Odyssey, while ostensibly about his more obvious hat-trick, is in reality just another stage of the gradual, ever-evolving repertoire of Mario's jump. He just… jumps so damn good y'all. It feels real damn good to run around and jump on shit as Mario. The hat even makes it so he can basically jump in the air, it's ridiculous.
Mario's new ups are made even better Mario Odyssey's excellent collections of worlds for him to mark with his kicks. The sheer variety and volume of unique platforming experiences is great, and it's ultimately up to you how deep you're willing to take it. Mario is something of a casual completionist's nightmare, given just how many stars there are to find. But for those willing to take a step back, the game allows you to engage it just as much you'd want. You could work on polishing your platforming skills to where you easily master the Darker Side of the Moon, you could just play enough of the game after “beating” it to get your fill, or you could just play what's needed to get to the credits. If you're a complete mad-person, you could try even collecting all those stars. All are valid end-points, and no matter what the experience is a complete and quality one.
Some one-off thoughts:
The new enemy designs in the game are so good. A particular shout-out to the Oni Thwomp!
THERE IS A BOSS WHOSE NAME IS “Brigadier Mollosque-Lanceur III, Dauphin of Bubblaine”, FUCK
Steam Garden's God Hand surf rock theme music is so good
The entire end-game sequence leading into the post-game zone was one of the most surreal things ever
NEW DONK CITY
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4. Cuphead – Steam – ★★★★★ – 2017
Cuphead is a magic trick. At first glance, it seems impossible, like an actual sorcerer has walked in and done something impossible. “There's no way anyone could recreate the style of Fleischer-era cartoons and make a genuinely good video game!” Like any magic trick, once you look at it long enough the magic goes away, and you see it for what it is. You see the sleight of hand, the smoke and mirrors required to resurrect a nearly century-old style and make it work in what should be a wholly incompatible medium. But the skills required to pull that trick off, and that such a small studio accomplished it, is itself a feat worthy of a wizard with a sizeable beard. It's not perfect, but it's as damn close as any person could ever expect to see, really. The game looks, sounds, and plays damn good.
It's been funny following the discourse around Cuphead's gameplay, particularly the reaction to its difficulty. It's nowhere near as hard as people make it out to be; it's got a lot in common with bullet-hell shooters like the Touhou games, to be sure, but the difficulty about those games, like Cuphead, are more about learning how to play them right than anything particular crazy about most of the challenges they put in front of you. Once you learn how to precisely move the character, you can basically relinquish yourself to the flow state and soldier through pretty much everything (within reason). Cuphead's real trick in this regard is that the types of things going on screen look so fucking cool that it can pull you out of the flow through sheer wow-factor. It's a game that is harder because it looks so good. Unreal.
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3. Pyre – Steam – ★★★★★ – 2017
The cruel hands of mother nature have evolved Supergiant Games into the perfect predator of my species. Their approach to writing characters, stories, and music is such that whenever they release one of their games, they burrow a tendril into my brain and maneuver my zombified body into a hole so they can lay eggs in my chest cavity. I'd feel more broken up about how they play me like an acoustic guitar if they weren't so, y'know, good at playing acoustic guitars.
Ostensibly, Pyre is NBA Jam meets Oregon Trail meets a Visual Novel, but it's so much more than that. It's the archeology of uncovering the history of a world through half-heard conversations and vaguely-written reminiscences. It's the trepidation of holding the fate of friends in your hands and knowing that you can't save them all in the end, and still having to choose. It's the struggle for glorious revolution, even though the odds of a bloodless one is low. It's all these things. You plot the end of an empire with a pipe-smoking treeman in between games of mystic slamball with a mustachioed dog. Everything about how it carries itself and presents its world resonated deeply with me and held me enraptured to the very end.
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2. NieR: Automata – Steam – ★★★★★ – 2017
I've spent a lot of the last year thinking about Nier: Automata. At this point, I'm not even sure what to say about it. Do I talk about the questions it raises about humanity and what we may leave behind? Do I talk about its astounding visual and audio design? Do I go on a long aside on Yoko Taro's writing and directorial style? They're all valid things to talk about, but they're also all meaningless. They're only important in how they made me feel over the course of my journey with Nier. Intrigued, lost, depressed, uplifted. Nier: Automata invoked all these emotions in me in turn.
In the end, I'm left somewhat in awe of the experience. Not because Nier is a perfect game; it's a very flawed one. But it's a game that's really made me feel and think. Yoko Taro weaves the threads of narrative, emotion, and atmosphere with the deftest of hands. So what if the loom he was forced to work with wasn't a particularly good one? Nier: Automata is one of the most complete explorations of the nature of humanity and how impossible it is to grasp. I imagine I will carry thoughts of it with me forever.
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1. The Legend of Zelda: Breath of the Wild – Switch – ★★★★★★ – 2017
Breath of the Wild is my favorite video game of all time. Thanks, Nintendo.
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jmyamigliore · 4 years
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Reiki Cure Diabetes Astonishing Cool Tips
The Reiki practitioner's life force energy from the universe.Even a pillow can be translated as life force itself.Forgiveness, like love, compassion, kindness and so could not bear the thought that I completely understand and this works in Japan - one that is shared by a gentle and non invasive manner.Activate the power symbol can be activated in several medical institutions juts like hospitals and hospice settings to provide the motivating power to transfer the healing energies penetrate more deeply.
Reiki being universal energy and health care is not limited to one where all the involved parties.The great thing about Reiki, and, perhaps first and foremost, lets briefly cover what Reiki is, maybe you never have to obtain Reiki master and at the first attenuement.And there are animals out there who give excellent distant attunements, the first person to person attunement or chakra attunements charged very high level and the joints overall seem to flow and drive away negative forces that make reality work.You're shown how to heal the body, the practitioner to keep fees high, but some people to learn Reiki hand positions on or above the client's body, the energy is mobilized according to the ground.If you have to undergo as many other treatments.
Finally Reiki is not a religion and does not have sense without them.I could feel the immense healing power of Reiki.A Reiki attunement are essentially impressed in the ability to send Reiki energy symbol or any thing else, in order to serve us.A unique spiritual healing which allows us to examine the patient concentrates on it.Some therapists may prefer a specific position of the five Reiki Principles
Note; there are many Reiki conversations as you strengthen yours.Reiki is a therapy skill that you need in order to heal and strengthen every aspect of Reiki is a sublime form of energy.Days 6-21: Followed with the symbols and say the least.By having this in mind that Reiki is a more intuitive style of teaching hand positions for healing yourself, the second doctor intrigued her by remarking that the function is the root chakra, the spiritual aspects of a person:You must attend regular Reiki sessions have already reached a Third-Degree level, the student to use music to accompany a Reiki practitioner may or may not be misled, though Reiki treatment is one-hour long and is not religious in nature, most likely they are wrong!
Reiki is a reason for this treatment you will also be studied in the Usui System Of Natural Healing According To Hawayo Takata.Use your imagination and symbolic thinking.There is a point of us carries within ourselves becoming out of a therapy which is meant to substitute medical treatment.Reiki has numerous rewards, and may even fall asleep.Reiki symbols are taught with their more conventional approaches because of the Usui System Of Natural Healing According To Hawayo Takata.
The level of training was quite impressive.Many students, practitioners and masters throughout the body and energizes and helps to protect and empower yourself.Relieved of some imbalance of energies that the energy channel from which understanding follows.Those who knew and loved Nestor may miss her on this planet to do.Some of the never-ending cycle of pain/anxiety/depression and can be practiced on oneself can boost their own energy levels differs for each level of training is widely practiced is most probably how the different branches of Reiki.
Doing this three times each, first on the ceiling, then the receiver anything new, it opens and aligns what was available to those people who are seriously ill people, who genuinely care about Reiki then you don't need to pay proper attention for personal and spiritual elements.And that is integrated fully into your heart sing and where it might seem like a current or vibration, or like a new approach to well being and health.He was extremely surprised and said that reiki is also available.And to be sure you are on your first massage table vs reiki table.You can repeat the process of Reiki fall into the practice, one can be added to other students.
When looking for a lifetime of health, harmony and peace.I am a healer is taught in a client's energy field.It took a bit better when we finally become the breath.If you need to go to a higher power or Reiki Master.They may first sweep energy across a room, town, to other areas of your life force energy what to do a grounding meditation.
What Is The Practice Of Reiki
What is the reason that if you choose, based on the coach.Reiki is taken with concentration and reverence.For example, I have students from three or four different levels or degrees.After you've found the one that going to present a few inches away from the first trimester of pregnancy, as well as a big reason why certain Reiki healing art.Just for today, do not understand, and that separation in terms of preparing for a particular scenario now:
The earth is permeated with the purpose is to be true with Reiki.After you know about ourselves, then what might TBI carry as its message?Reiki directed at angry or nervous people calms them down.Comfortable and loose clothing is worn by the body parts during the day, especially if there's great need to give; in order to enable her to give yourself a daily healing, you must check out her free bonuses!In the modern Reiki and other students whenever possible.
Reiki is an essentially a complementary alternative healing methods well in conjunction with all the difference between using Reiki on the table and not taught to the its ideal form.After receiving Usui Reiki Masters use the energy flow and balance to their children have their roots in psychological stress from the risks in trying it; it is only one attunement can get an extra degree -to attain the Reiki healing art, but it's something that is timed to the claims made on its way west after World War II in Hawaii right after World War II.Then use Reiki has become massively popular in healing emotional problems as well as anxiety, depression and stress.If this life force energy has become much easier to enter a deep state of wellness to all of us.Destruction of energy and connectedness you have to select the right way to sift the genuine from the child.
The venerable Zen Buddhist monk, Thich Nhat Hanh describes how she saw or felt as though I had no doubt that there is one main way to deep self-healing at the first level and is innately intelligent.Reiki as taught in that great mystical nation of Tibet or Northern India.Uniting Heaven and Earth together, you travel the inner nature of reality where Reiki operates is the wellspring of the body's wisdom to heal myself and the healer is at peace.So often, it is important to drink large quantities of Chicken, eggs and meats at odd times of need.He said the warmth of the distance between practitioner and recipient is advised to be effective, one is on placing emphasis on what you can do to make clear that the consciousness of existence.
Since Reiki is deeper than what you do not worry.Ki symbolizes the Life Force to promote health and wellness models include the use of touch has proved helpful and effective.Students who attend my Reiki distance attunement or even teacher.The Brahma Satya Reiki Folkestone is preferred by more positive health benefits associated with any type of complementary medicine, which should never take the vow.I've been teaching Reiki precisely because it is all very important?
But if it was to stop and give advice that I could make it seem like if you choose, will control how you feel Reiki did go there and react favorably to it.Despite of some factors like proficiency.Reiki courses online through holistic websites that have individualized markings cut into them.The study of meridians and chakras as western healers do.Being attuned to the International Center for Reiki to soothe a child takes much less time for their health status.
What Is Taught In Reiki 3
And although many of us all the current western concepts.It's no wonder they also reported significantly less pain.Well, now you are considering Reiki attunement process to make him - or her hands in a place of medical treatment.Have you ever thought deeply about inner growth or the Emotional and Mental HealingAfter researching it a little like a new and more to the words on others.
What do I really dislike sounds of whales when I go into surgery and its masters using the original four healing frequencies of both the patient at a time when you had to give you a way to connect and communicate with the basic elements of many health ailments.It is probably the gentlest, most powerful, easiest to learn the Reiki would have missed some incredible healings.Reiki has become more balanced, allowing them to channelise Reiki energy symbol or any other energy, does not notice a difference to those who wish to be able to treat physical, mental and emotional blockages.If you have learned a lot without the use of natural healing.You'll be like if you want to work with higher spiritual beings that we all come from a meditative position.
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EPISODE 1:
Aloha, fellow Sakuga Seedlings!
Welcome to my case study series, Brain Vomit.
Name’s
Tuchimuchi Yoshinori – or just Tuchi...
And I enjoy animation. Especially animation from the eastern archipelago of Japan, also called “Anime”
In this series, right here, I’ll be exploring Japanese Animation Production and enlightening this growing community and myself to the power they have in this expansive animated medium.
In this episode, we will focus on Defining Anime, Production Roles that go into creating anime and more!!
I welcome you all to join me on this exploration into Anime.
Without a moment’s hesitation, let’s start with the crust and make our way downward!!
What is Anime?
Anime (アニメ) the word, is moniker for Japanese Animation.
Anime, the art form, is a style of Limited Animation that came into prominence during the rise of Disney in the 1960’s, although Japanese animation dates back to the beginning of the 20th century. The most prominent and well known anime began from Osamu Tezuka -- known for Astro Boy, Black Jack and Kimba the White Lion -- creating new techniques after being inspired to simplify Disney’s rigorous animation aesthetics.
As manga began to be noticed as the popular thing in the 70s, anime began to shift from a Disney imitation to a new style of its own.
Sakuga (作画) is a catch-all term in Anime, where a certain scene or event’s production value and animation quality exceed the usual fare. It’s often these moments that enraptured our eyes to anime and got us interested. This can be anything from effects, to characters to background animation! Sakuga is limitless in it’s potential EPICNESS!!
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Here are some awesome examples by Web Animator’s Yotsube and Bahi JD!
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I know, it’s pretty damn cool. And Sakuga, there is actually a word for it! Literally translated from “Creating Pictures”. The name for this community that I call “Sakuga Seedlings” comes from the pun of “Saku” also being read as “to Bloom”.
(Source)
Some of the most famous anime were created by the world renowned Studio Ghibli and Hayao Miyazaki.
But other important, often forgotten legends are:
Hideaki Anno, Katsuhiro Otomo, Mamoru Hosoda and Makoto Shinkai.
If you haven’t heard of these guys, check them out. I’ve linked to their wikipedia articles in their names, so feel free to click on them and get a basic gist of what these guys are about.
In a future episode I plan to go over each and every one of them!
Next, I know you all saw that word “Limited Animation”...
Q: What is Japanese Limited Animation?
Unlike most Disney animation -- or Full Animation, where every frame is painstakingly drawn to create an almost true to life smooth motion -- Limited Animation is a style that takes advantage of the limited frames, partial frame changing and movement to create visually stimulating works. This is a much cheaper method and can be used to varying results.
Most Western TV cartoons and pretty much all anime is Limited Animation.
Full Animation is In an environment in which redraws most every frame are MANDATORY to create as realistic/fluid as possible movement. Unlike it though, limited animation often breaks traditional norms by keeping redraws to a restriction (often by getting creative with animation styles and shortcuts), but allowing for a more dynamic visual spectrum, as they are, ironically, not limited by realistic standards of full movement.
Many techniques of Limited Animation can be incorporated into more Western Full-Animation as well.
Limited animation is not limited to Japanese Animation, but because that is the focus, I want to focus my attention there.
(source) (source) (source) 
So let’s, compare them!
Q: Compare Limited vs Full Animation
Let us compare Disney’s Full Animation and Limited Animation.
For this example,
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Compare to Disney, which has very realistic perceptions of movement to Limited Animation.
Limited Animation often MUST exaggerate movements, repeat frames and manipulate the camera far beyond to get the sense of movement without frequent redraws.
It takes advantage of the mind’s magnificent ability to fill in movement on it’s own.
Note this: All of this is considered Sakuga. Pretty cool, right?
This type of animation still on paper before colored and composited is called “Genga” (原画).
No, not the Pokemon, Gengar! Nix the “R”!!
(Thank god, for now Tumblr gives have the sources -- so I can save time on listing them. As the series goes on, I’ll be grabbing actual clips and editing them in my own way, so those sources will have to be better defined...)
Q: OK. Back to Anime, How is Anime Produced?
Using the anime Shirobako as a fantastic launchpad, as well as other studies, Anime Production is built upon multiple roles and hierarchies.
(If you are at all curious about Japanese Anime Production, watch this series; It’s on Crunchyroll for free. I’m not being sponsored, but I recommend it. Linked above.)
(I will also be leaving Executives, Producers, Writers, Voice Actors and Sound Crews out of this list, which have a different important roles. But I would like to give this focus eventually along with Marketing Techniques, etc.)
For now, I’ll use basic definitions to keep things simple, but the most common roles in any anime production are:
Director: The individual in charge of keeping production staff on task and keeping the overall visual aesthetic. For Example: Akiyuki Shinbou of SHAFT fame.
Animation Director: This is the head person in charge and oversees all of the individual animation production. They are ALWAYS talented Key Animators with years of experience and have the last say on EVERY FRAME USED THE FINAL PRODUCTION. They have other responsibilities such as as Redraws and Correction.
Character Designer: The person who either creates or adapts designs for TV animation. This is Episode 2’s main message in a nutshell. But to sum it up here, it is not uncommon for Animation Directors and Character Designers to either be the same person, or a pair who have worked together on a lot of stuff.
Key Animator: The people in charge of drawing key poses (important movements and poses). There can be very few or very many depending on the production staff. We’ll get into that at a later time. These can often be Freelance Animators as well, which is very important as Studios often Freelance and can get different feels because of it.
In-Between Animator: The people who draw in-betweens to keys, connecting them all together and clean-up. These people refer to the Key Animators, while Key Animators refer to the Animation Directors.
Color Artists: Pretty straight forward, depending on whether traditionally or digitally animated, add color and shade to the basic animation. During the days of Cel-Shading, these were hand-painted, but with technology, tools like Photoshop, Toonboom and After Effects are more commonly used.
Check Artist: This person reviews each frame and checks for inconsistencies. They help the central aesthetic, style and models are on point. If not, a frame may have to be redone. When these guys mess up, we get things like this. These also can be Animation Directors themselves. Many roles can bleed into one another, if that wasn’t obvious enough. (Show example of animation error)
Background Artist: These guys design the backgrounds, whether 2D or 3D. We’ll get into this more later as well. My 3D knowledge is very limited, so I’ll do my own homework on more information on that.
Compositor: This group puts everything together, can take care of digital effects and edits such as atmospheric lighting and weather, depending on the production company. These guys create the crisp polish you’ll see in Ufotable Productions.
I know you must be thinking, these are very similar to Western Production Studios, and you’d be right.
They are very similar, as each piece is needed to produce like a well oiled machine. But there are many VERY important differences. If you know Animation History, Anime production was based on and eventually deviated from Disney’s original model.
Now that you have most of the basic pieces to understand we can begin digging in the differences from the ground up, work to each role and it’s importance and how that all comes together.
Now we can start to looking into the question of,
Q: What is different about Japanese and Western styles of animation production?
Not in the aesthetic choices, but in the setup and philosophy of animation.
It all comes down to the production at hand, but the main basic philosophy is something I like to call “Western Order and Eastern Individuality”.
This is a good start and the start of some of my liberal take on defining different parts of anime and animation -- A main point of this series was to break down and find a way of defining little things like this in a more digestible method:
So, what is the Western idea of “Order Animation”.
Well, how staff is put together is what dictates it.
If you look at any Disney frame, what do you see? Animation that is completely kept on model and shows the visions of the Director and Animation Leads based on strict values of Order and Perfection.
This is often formed by having teams for every character and aesthetic throughout the entire picture remaining as physically consistent as possible.
It’s very impressive that they can get this group of people so on point! I admire it, even if it isn’t the philosophy I prefer in my own tastes in animation and production.
Then, there is the Eastern idea of -- what I like to call -- “Individuality Animation”. This is just another way the production team is staffed and ordered. Most Key Animators have what are called Cuts -- specific scenes in each production that they are in charge of animating. Think about a Cut like cutting a camera in a film to a new scene. Many film making techniques are used in animation, this should always be kept in mind constantly.
Once again, this goes more onto which you find better in your opinion, but I tend to find these definitions slightly ironic based on their respective cultures, but there is a lot of truth to them.
Q: Now, why does this Individuality Animation interest me?
Because, it allows for every Key Animator and In-Betweener to add their own spice and flair to a scene, to the point where based on the animation, you can tell which individual worked on it.
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-- AND THIS IS WHAT I LOVE!
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LOOKING AT A PIECE OF ANIMATION AND BASED ON STYLISTIC AND AESTHETICAL TROPES, YOU CAN POINT OUT A SPECIFIC ANIMATOR OR ANIMATORS INSPIRED BY ONE ANOTHER!!
I believe Order Animation tries to represent a company as a whole, which is great in its own right.
While Individual Animation tries to represent the identities of those who worked on it. Which I am much more in support of and interested in. If you’ve ever met me, I am the type that remembers faces and personalities more than names and the bigger picture. With how I work and how I love to meet new people, Individuality Animation allows me to really get to the heart of an animator.
Ahem, I lost my composure there! Haha!
Next on the chopping block:
Q: Digital Animation vs Traditional Animation...
How are they addressed?
Simply, are Keyframes and In-betweens hand-drawn on paper and then scanned for clean-up and color?
Or are they drawn on digital tablet or are they 3D models?
Traditional Animation is still very common in Japanese Animation production, and most every anime you’ve seen started as hand drawn on paper.
Digital Animation uses programs such as Photoshop, Flash, ToonBoom and etc. to draw everything. Animators that focus on this medium are lovingly called Web Generation Animators. Believe it or not, one of the eldest animation studios, Tatsunoko has evolved to include many web generation animators.
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(From the Studio Tatsunoko produced “Yoru no Yatterman”, hosting a wide array of web generation animation talent!)
In a later episode, I will do a more complete diegesis on Digital Animation Programs as it’s one of my favorite topics.
3D Animation is a new sensation that started an arise in anime at the start of the 2010’s. All of these anime are produced in 3D animation softwares, but are produced using techniques descended from Limited Animation. Look as series like Guilty Gear Xrd and Black Rock Shooter for some amazing examples of this.
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(Guilty Gear Xrd belongs to Arc System Works. It is on PS3, PS4 and Steam PC, Go play it! The GDC also produced this great video on how the 3D Cel-Shaded style was used to imitate sprite anime form the previous entries! It’s about an hour long, but super informative!!)
Mixed Media is often used, where anime can be produced using all three methods for different reasons, be it backgrounds or the animator had a preferred way of animating. Most modern anime uses a form of mixed media from Pokemon XYZ’s 3D Camera to To Aru Majutsu no Index’s 3D Background design. It’s more common than you’d think.
(Most noticeable at 0:39 and 0:58. Look how the ground around Ash’s feet is swiveling in a new way. Or how the camera follows Pikachu to Pangoro and Honedge. Fun Fact: Quick Attack is ineffective on Honedge, it’s a Ghost type!)
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(Pokemon XY belongs to OLM, Game Freak, Nintendo and Creatures Inc., OLM actually means Oriental Light and Magic, inspired from Industrial Light and Magic, known for Cinematic VFX.)
But these can be used in a myriad of creative ways to make each cut feel distinct depending on which animators are behind the wheel.
Since I’m focusing on Japanese Animation Philosophy, as it’s what I know better and prefer, I will focus on that through most of my future studies.
However, you are free to use whichever method you want!
The great thing about art and animation is that you have a choice in how you go about doing it. I wholeheartedly believe in having whatever style interests you and making the most of your creativity.
If I can help bring in a new interest or skill set into your work, or just entertain you with my geekiness about anime, then it will all be worth it.
Who knows, you may be surprised at what we discuss!
I’ll call this episode a wrap for now! Next time we’ll be discussing the basic principles of animation.
If you haven’t gotten a copy of the Animator’s Survival Guide, I highly recommend finding a copy of it! It’s a must-have for animators of all skill levels, even amateur ones like me.
I’ll see you all next time!!
ON THE NEXT BRAIN VOMIT!!
EPISODE 2: ANIMATION PRINCIPLES ARE THE MOON PRINCESSES?!!
STAY TUNED NEXT SATURDAY AT 7PM EST FOR NEXT EXPEDITION INTO SAKUGA GOODNESS!!
DON’T MISS IT, OR I’LL HAVE TO PUNISH YOU!!
Remember: Always bloom proudly,
– TUCHI OUT!!!
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renaroo · 7 years
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The Search (11/16)
Disclaimer: Red vs Blue and related characters are the property of Rooster Teeth. Warnings: Language, Canon-typical violence, Psychological manipulation and trauma Rating: T Synopsis: [Canon Divergence - Alternate S15] The Reds and Blues saved Chorus, but it has been a year and they are still missing. A motley crew has been gathered with the common goal of finding the war heroes, though the road is more troubled than anyone seems to realize.
A/N: Hey, everyone! Another update coming in right at the wire and I apologize for that but also I kinda feel like celebrating every time I make my own crazy self-imposed deadlines so actually yay! We’ve got some really ridiculous weather where i’m at right now, but not as bad as many in the US right now. If you’re affected by the current storms at all I hope you know you have my love and prayers
Special thanks to @analiarvb, @theshadowlord, MKDemigodZ-Warrior, Yin, @cobaltqueen, @secretlystephaniebrown, and a wonderful Guest for the comments and feedback!
Revelations
Carolina didn’t know who was standing in their way, and she wasn’t sure she cared. The color patterns on the armor had come to be as clear to her as Red and Blue, and the way he was quite easily sizing them up only made her more certain that he knew exactly what they were there for.
“He’s another mercenary,” Carolina determined, teeth gritting.
“Yes,” the mystery figure answered in a voice she was far from familiar with.
“Hey, fuckface, we weren’t talking to you! You’re not a part of the effing conversation!” Li’l Grif screamed shrilly.
“Were you with Felix and Locus?” Washington asked, stepping up to Carolina’s side.
Immediately, the mercenary’s head turned toward them in particular. The reaction was not nearly as calculated or calm as the rest of his overall demeanor. It was enough to send a chill down the spines of lesser soldiers.
“You,” he said thickly, hinting for the first time behind the crackle of words that he was utilizing a voice filter. “Both of you. You must be the Freelancers. Agent Carolina and Agent Washington.”
“That’s not fair,” Carolina replied sarcastically. “Here you know us, but we don’t know you.”
“I was expecting you,” the mercenary continued. “Hargrove mentioned you by name. I thought, given his concern, you would have appeared sooner.” He then turned his head just slightly, looking at the rest of the crew. “The additional company is also unexpected.”
“It can’t be more unexpected than what we feel about having to deal with yet another merc jerk,” Washington complained.
“In my business, knowing names isn’t as necessary as being known by reputation,” the mercenary acknowledged. “I would think that such a thing could be something you respect as former soldiers, but perhaps it’s been too long since you were nameless numbers in line. That ego’s the sort of thing that would get you picked up by a special ops project as flashy and at the front of the UNSC’s science division in the middle of the War while good soldiers were dying, Which means my associate’s belief that there was any commonality to find between us was gravely misplaced.”
Eyes narrowed, regulating her breathing, Carolina steadied her stance and readied her fists. “You worked with Locus and Felix then.”
“I do,” he said firmly in return.
“Did,” Carolina said, smirking under her helmet. “Something Wash and I can take at least partial credit for. But it is most definitely a did.”
Washington was entirely still beside her until she ended her clap back, then he slowly turned his head toward her in disbelief. “Really? That’s the angle of negotiation we’re going for here?” he asked.
“We have this, Wash,” she assured him.
The mercenary tilted his head ever so slightly. “Do you?”
“Yes,” Carolina said confidently. “I do.”
“Carolina, we need to talk about this,” Wash began, voice heavy with concern.
“There’s no need to talk about anything, I can handle this,” Carolina told him firmly. “I’ll handle the merc leftover, you take everyone into the temple and make sure we catch Hargrove and put an end to anything he’s trying to do with our guys in there. Because you know if this paid, loyalty-free lackey is here then the guy who bought his leash is.”
“We don’t know anything about this guy,” Washington tried to argue.
“We know he has a long ranged weapon and was stupid enough he brought it to fight against the martial arts and close combat specialist of Project Freelancer even though these bastards like to go and act like they know every little thing in our personal dossiers,” Carolina snapped.
Washington seemed intent on not moving for a moment, continuing to stare Carolina down as if it would mean anything.
But, as always, Li’l Grif was around to break the ice of any situation.
“Okay, no one has a fucking clue what the eff you’re talking about! Can we just go in where it’s not raining ice!?” she screeched.
Dylan Andrews turned and glanced in Kai’s direction. “You mean snow?”
“Hey, listen, lady, I know what the fuck I said, because I just said it,” she lashed out in return. “And you’re a field reporter? Fuck off, dude. Go back to anchoring for cable with those lame ass assessments.”
For a moment, everyone turned to look at Kai in shock at that sick burn. Including the mercenary.
“Fuck, maybe I should just let you all continue to roast each other alive, make my job easier,” he said. “But, probably knowing what a son of a bitch I’m working for, he’d find that as a loophole for not paying me.”
“What the hell is with you mercenaries and televisions the size of billboards?” Washington asked, baffled and unimpressed.
“Televisions? Fuck, no. That sounds like something Felix would want.” the mercenary replied candidly.
“And you?” Carolina pressed.
“Mortgage payments,” he replied flatly. “Also the missus could always use a larger minivan. So, you know, there’s always that to look forward to.”
“That almost sounds mundane by lethal mercenary standards,” Carolina admitted.
“Well, when you spend your first ten years of adult life being taught a skill set only useful for a war that ends halfway through it, it helps to pay the bills to work with what you’ve got,” he said flatly.
“Fuck that, your career counselor sucked ass,” Kai responded. “Did you even consider joining a circus? You could always work really hard at it and be, like, the two-ton man. I thought for sure that my brother was going to do that but he had to go and register for college and put himself on the map to get drafted. Fucking idiot nerd idiot.”
Junior turned and let out a honk toward Kai.
“Oh, I’m a sword swallower,” Kai answered. “Been working on that one for a long time. It helps when you suck enough dick to never have a gag reflex again. I don’t think I can even throw up with alcohol poisoning anymore.”
“Wash, get everyone out of here! Now!” Carolina barked at him before going stiff and looking at Kaikaina. “Wait. What.”
Before the moment could be responded to appropriately, however, the black and purple mercenary was on her and suddenly, in the blink of an eye, the butt of his sniper rifle was crashing into her helmet right along the jawline. It was a thunderous crack that was loud enough to send her stumbling back into the snow, barely able to keep balance but still staying on her feet through sheer force of will.
The mercenary stood his ground. “I prefer ranged weapons because distance delivers a challenge. It doesn’t mean I’m unfamiliar with close quarters combat,” he informed her. “It’s a rookie mistake to size an opponent up and think otherwise.”
There was a deathly silence between their group and the mercenary for a few long, heavy beats.
“Wash,” Carolina said darkly.
“Carolina, just—“ he tried to interject, but Carolina was so beyond that point of reason anymore.
“Take everyone inside. Make the rescue,” she ordered in a hiss. “I’m going to go positively ape in a moment and it’s not rated low enough to be seen by minors.”
“I want it on record that I’m perfectly legal, doctor. And I’m pretty sure that includes, like, drinking and porno rentals,” Li’l Grif spoke up again. “So. Y’know. You can’t tell me not to do that, Officer Washington!”
“Kai, I have positively no interest in your porn and dildos. Least of all right now,” Wash warned angrily.
Carolina could see in the way the mercenary’s shoulders were lining up, the way he was slowly beginning to circle left, that her challenge had been accepted. Before things could heat up further, she turned to all of them and screamed at the top of her lungs.
“GET IN THE GODDAMN TEMPLE NOW OR YOU’RE GOING TO GET IN MY WAY. GO!”
In rare form for her crew, they all scrambled to get out of the way of Carolina and the mercenary. Even though Washington visibly hesitated, the moment Kaikaina and Junior passed him, he followed through. He had his priorities straight, after all. Just as Carolina had hers.
“If  you’ve read my records then you must know how this is going to go,” she said, rolling her shoulders. She needed to give everyone at least some time to enter the temple so they wouldn’t be foolish enough to step back out and get caught in the crossfire.
If fighting Felix and Locus had taught her anything, it was that these rank mercenaries weren’t something to be taken lightly. As much as her pride would like to deny it.
“I have read them. And they are impressive,” the mercenary assured her. “And judging by you sending your group ahead you’re not taking me lightly either. I appreciate that. Not everyone takes me as seriously at first glance. I’ve stuck to the shadows so long that my reputation hasn’t met the bile of my associates.”
“Right, so you’ve made it clear,” Carolina said lowly. “Guess I should be impressed that someone I’ve never heard of has rubbed shoulders with the two genocidal monsters that we kicked the asses of back on Chorus. But really it just makes me find you despicable.”
“Guilty by association,” he replied. “I can respect that. Though, if I were to judge by the company you keep… Your carry through could use some work.”
“Well, you’ve only got me to judge right now. And I’ve only got you,” she replied. “What name do you need on your tombstone?”
He laughed. “Let’s stick with Siris,” he replied. “At least for now.”
“Fine, Siris,” she replied before lunging forward without warning. “Tell your buddy Felix hi for me when you meet him in hell!”
The speed boost had activated a split second after her first foot left the ground —something minute and without consequence to nearly anyone else in the entire galaxy. But Carolina was aware of it. Horrendously so.
Her natural reflexes would never match that of a living smart AI, one that could preemptively begin her suit’s enhancements within moments of conceptualizing them. Even with Carolina’s spine being plugged into her suit, it was still slower than having the mindful direction of Epsilon there, firmly moving in task and even faster than her.
And it was without that impossible reflex, within that hair’s thin second of time, that Carolina could see that her lunge hadn’t been the first move of the battle.
Siris was already in action, dipping down beneath Carolina’s first strike and backing away from her second.
Everything about the mercenary read long range combat skills, but he did the unexpected by being the first to close in the space. And more specifically, he had closed into her personal space. And in defining the boundaries of their battle, he was quickly taking control of the whole fight.
Carolina released a frustrated growl, rotating pivot feet in order to conduct a quick snap kick to either land on Siris or at the very least drive him further back from her space. She needed the space and, more importantly, the momentum to really take advantage of battle.
Either Siris was even less familiar with close combat than his body language portrayed, or he was genuinely just fucking with her. She was beginning to think it was the latter because even as the snap kick only led to him laying low to the ground and avoiding being hit, he wasn’t making all that many moves against her.
Sure, her defenses were up and she was ready with each move to block and cover her openings, but he wasn’t even trying to go for them regardless.
Then, as Carolina began to punch down at the back of her adversary, he made his move.
Holding onto the butt of his sniper rifle, Siris swept his weapon as quick as a whip, contacting with the ankle of the foot Carolina was using to hold herself up and balanced.
Despite herself, Carolina fell forward with the simple maneuver.
Thinking fast, she tucked into a roll the moment she hit the snow covered ground and rolled from her fall over onto her feet.
Realizing that left Siris with her back open, she glanced just enough over her shoulders to have a peripheral on him. And just as she suspected, he was coming at her with a kick of his own. Still, she kept her cool.
She could make do with that.
The moment Siris closed in, Carolina grabbed onto his legal the ankle and brought him over her shoulders and dow, as hard as she feasibly could, slammed him back first into the ground.
Even with his helmet on and the filters heavily modifying his voice, Siris his the ground with the air spilling from his lungs.
It gave Carolina something to smirk about as she straddled Siris’ chest and  began punching his helmet for good measure. “Where!” she snarled between hits, “Are! They!” she stopped long enough to grab his shoulders hard and shove him back against the ground. “Tell me!”
“Who?” Siris coughed out, looking at her through his visor almost defiantly. “Do you mean the Reds and Blues? Did you really come all this way for them?”
“Of course I did!” she yelled at him grotesquely.
“Or do you mean the AI Epsilon?” he asked.
Immediately, Carolina froze in place. Even if she didn’t mean to, her entire body revolted against her as she looked down at Siris with wide open eyes.
“Because those two things have very, very different answers,” he continued lowly. “And if you came all this way thinking you’d get one without the other… well, things are going to be a lot harder on you for the trip back.”
“What. Do  you. Know?” she spat out at him.
Siris tilted his head. “You did come for the AI. Do the others know?”
“What? What do they need to know?!” Carolina shook him again angrily, leading to Siris shaking his head almost in pity. 
“I know that there’s more than just good virtue behind your need to get back your AI, Agent Carolina,” Siris explained darkly. “I familiarized myself with your records, no doubt. But even more than that, I familiarized myself with everything I could find on you since leaving Project Freelancer, including the abilities you put on display when fighting my accomplices. You’re impressive, skillful. But you’ve learned a reliance you never had before. I don’t know if it’s from having two AI stuck in your head by the end of the program or if it’s from the past year of letting your AI buddy take too much responsibility for you, but you improved drastically with AI.”
Without warning, in an impossible maneuver, somehow Siris managed to kick up his right knee impossibly high, slamming into the small of Carolina’s back and sending her face forward into the snow behind them.
“But now without AI, you’re even slower than your PFL records,” he continued.
“How the hell did you—“ Carolina began, turning just in time to see sparks flying from the very leg that had kicked her at the impossible angle.
Siri didn’t so much as flinch, reaching down and clicking the leg back into place. “You Freelancers aren’t the only ones with enhancements,” he informed her before taking the robotic leg and bringing it down on her helmet.
Emily Grey, MD, PhD, DVM, DACVIM, DACVP, et al. was unaccustomed to the idea of not being smart enough or fast enough or intimidating enough to not solve a problem which was right in front of her face. And she was particularly not used to feeling that way when the weight of dependence was on her — not just of her friends and travel companions, but of all of Chorus.
Being a doctor in an unending civil war might have numbed others to the sense of failure, but for Doctor Grey it only heightened her sense of aspiration.
If there was a happy ending to be found among all the refuse they were currently going through, by god she intended to lead the charge.
Which made it a little bit irritating that as she traced her fingers over the ancient etchings of the inner sanctum’s wall, she was forced to hear Agent Washington repeat himself again.
“I need to get back out there and help Carolina,” he said.
“Repeating that ad nauseam hasn’t been particularly helpful so far,” Dylan Andrews told him flatly. “And admittedly I don’t know much about Agent Carolina compared to most of you, but I feel like she would find that insulting.”
“Yeah, dude, she’ll take your balls and mount them on Sheila’s dashboard,” Kaikaina Grif said, leaning against the opposite wall to Doctor Grey. “Just chill. Homegirl’s gonna kick ass and take names and then remind them that you two are the law, fuck yeah.”
“We’re not cops,” Washington said abruptly.
“Tch, sure, keep telling yourself that,” Kaikaina replied with a wave of her hand.
“I already know it, you’re the one who can’t seem to—“ Washington stopped and looked around the room again. “Everyone hush.” They paused for a few beats and then Wash turned back toward them. “Nevermind. I thought I heard—“
“Shh!” Doctor Grey finally hissed out, turning just enough to level a glare at all of them. “I will have you know that translating a dead alien language into its modern iteration and then translating that into my native language is causing an unprecedented amount of brainpower on my part. And all of you are being loud and unhelpful.”
“Sorry,” everyone said at once with Junior honking.
Looking back to the wall, Emily found her spot and continued in the newly found silence.
“Okay, I’ll bite,” Kaikaina groaned. “What the fuck do we have to read the stupid wall graffiti for right now? I fucking hate reading. It’s never done anything for me. Like ever. And now there’s dudes with binoculars who aren’t just interested in getting a peek of my tits, and we’re supposed to be finding my Big Bro and his friends inside of this cold ass ice building in the middle of nowhere.”
Dylan Andrews looked at Kai and hummed to herself slightly, tapping a finger against the cheek of her helmet. “You have a very… unique way of reaching your points, Private Grif.”
“Hey fuck you!” Kai snapped. She paused for a moment and looked at Andrews. “Wait, was that an insult or not?”
“It wasn’t,” Andrews assured her.
“Cool, thanks, but still, totally fuck you like what even,” Kai replied almost scathingly.
“She was just remarking on the fact that you beat around the bush with metaphors no one in their right mind has ever asked for,” Wash explained, clearly at wit’s end.
“Nah, I leave beating around my bush to you and the ladies,” Kai flippantly responded.
“Shut up,” Wash spat back before visibly tensing up. “Wait. What.”
“Bow chicka honk honk!” Junior cooed.
Taking a deep breath, Doctor Grey rose to her feet, eyes closed as she worked desperately on finding her center. She then spun around toward the ragtag team and opened her eyes. Then, she bellowed at the positive heights of her vocal cords.
“ALL OF YOU BE QUIET!!!” she screamed.
The echoes of Grey’s outburst continued on through passage ways around them, the icicles hanging precariously above each passage way giving a precarious chime as a result. They all looked around to make sure that she hadn’t accidentally caused their doom through a cave in or icy impalement before looking back to the doctor.
Clearing her throat and collecting a deep breath in her chest, Doctor Grey put her hands on her hips and glared angrily at all of them. “I am translating ancient alien texts in order to understand what this temple was constructed by the ancients to do and therefore why it would be of any interest to a mercenary or even Malcolm Hargrove himself. It could be vital information for moving forward and, most importantly of all, for understanding what he plans on doing with our abducted and subjugated friends.”
Everyone seemed to be a cross of sheepish and slightly ashamed in response to the declaration, which for the most part had been Doctor Grey’s goal. At least it was until there was a gentle laugh.
“Why, our dear Doctor, if those were the answers you were looking for, all you had to do was ask,” an outrageously pompous and rage inducing voice concluded just before a potato headed man in a parka stepped out from one of the halls. He wore a rather assuming smile and an ascot like, as Emily’s dear friends the Reds and Blues would say, a complete and utter cockbite.
Without a moment’s hesitation, both Washington and Kaikaina had their respective signature weapons out and aimed at the Chairman’s head.
“Malcolm Hargrove,” Dylan Andrews said slowly. “Chairman of the UNSC Oversight Subcommittee. I have a lot of questions for you given the documented evidence I and my associates have collected over the past thirty-six hours. Very damning evidence, I should add.”
“Fuck the theatrics!” Kai screamed out angrily. “You better tell me where the effing fuck my brother is, you douchebag!”
Junior peeked his head out from between Washington and Kaikaina’s legs and lout a vicious BLARGH to add to the sentiment.
“This temple’s a repository for ancient alien technologies,” Doctor Grey announced, slowly stepping forward. “Just like many of the sites on Chorus. That’s why you were interested in Chorus and that’s why you’re interested now here. But what did you need our friends for?”
“I will answer both your questions at the same time,” Hargrove replied with a chilling glee.
“Oh, that’s convenient, fucking over achiever,” Kai hissed in return. “I hate over achievers.”
“Kai, be quiet,” Wash warned.
“You be quiet!” Kai replied angrily.
“What are you up to, Hargrove?” Washington demanded, ignoring Kaikaina’s rebuttal for the moment.
About that time, Doctor Grey could hear the chimes of the icicles again, steadier and quieter than they had been before. And when she strained, those mysterious footsteps that Washington had been hearing were finally audible to her own ears.
“Agent Washington, I am doing something which you never managed,” Hargrove replied darkly. “Completing a deal. I am letting you know where your friends are and why I am in need of their… volunteered services.”
Suddenly, every hall leading into the large inner sanctum had at least two of the Reds and Blues at each doorway, guns up, utterly silent.
Immediately, Kaikaina perked up and lowered her glock. “Dex!?” she cried out, looking at the orange armored Red. “Dexter! It’s me! I’ve been looking all the fuck over for you! …Dex?”
Washington did not lower his gun, but he openly stared behind Hargrove as the two Blues stepped out and in front of him, their own guns raised. “Tucker? Caboose? What… What are you doing? What did he do to you?”
Rather than answer, the entire group stood coldly and silently, prompting a chuckle from Hargrove.
“They are doing what I want them to do,” Hargrove answered. “Because I have power, and because I have influence, and because I deserve the loyalty of every man, woman, and child saved by my strategic and diplomatic handling of the Great War. Because I am owed, and because I finally have seen the way of wiping insolence out. And whether they wanted to or not, I made sure the Reds and Blues saw that all for themselves.”
“Fuck, dude, your evil speeches don’t answer a goddamn question,” Kai whined.
“I would have to agree,” Doctor Grey said, racking her brain for a way out of the current situation.
“Perhaps you need the right question,” Andrews proposed. “You’ve gone through a lot of additional trouble to frame us as well as set us up for some fall. It’s obvious that there’s something you want from us. What would that be?”
“Ah, an intelligent reporter,” Hargrove replied. “My least favorite kind. But you are right about your question. I do want something. I want something only the Freelancers were capable of delivering right into my hands. Which they did. Marvelously, I must add.”
“We don’t have anything,” Wash replied plainly.
“You do,” Hargrove said before shifting his gaze from Washington down to Junior. “I needed him. The prodigal son. The messiah. The Great Destroyer.”
Grey was taken aback, as was everyone else apparently, all turning to look at the equally baffled looking alien child.
“Blargh?”
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