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#mod mike talks
mroddmod · 1 year
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the party visits Hawkins for the holidays, circa December 1991.
i was lucky enough to get to participate in a secret santa gift exchange along with my friends, some of the most talented people in the stranger things fandom! my recipient was @halosketches, one of the coolest people i know. it was a pleasure to be able to work on this and i'm happy to able to share it now! happy holidays, boys 🫶
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totally-true · 6 months
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They have the same attraction factor and you can't tell me I'm wrong
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royalarchivist · 8 months
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Pac's comment was so unhinged, I'm gonna make an edit showing everyone's reaction to that.
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welcome-to-fazfucks · 4 months
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It arrives suddenly.
Me: I'm sorry, I'm from the original AU of rebornica, but I got lost, could you tell me where it is?
Mike: “I-…?”
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Mike and zoey
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Your fave ship is canon: Mike and Zoey from Total Drama Island!
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motorcity-thoughts · 10 months
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once motorcity and jet set radio cross over its OVER. YOU WILL ALL DIE. /j
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thatgirlfluxwoman · 4 months
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hEy Michael lmao
>:)
AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH Hey Orion.
Context?:IRL fucker Friend (not clickbait)
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a-tale-never-told · 9 months
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Donlion: It seems like we underestimated just how far the Soviet military programs are. They've been in the process since the 80s.
Burns: They're trying to pull what they did to us with the Sputnik artificial satellite in '57.
Donlion: Indeed. Luckily there are key factors working in our favor. One of which is that they don't have much of the materials or tech needed to build this stuff. And the second is that they aren't the only ones with the same thing.
Mckain: What do you mean by that?
Donlion: I'll let the Chairman of the Joint Chiefs explain because he knows about this more than I do.
Mullen: Thank you, Tom. As you see with the threats that we are facing, I and the other Joint Chiefs came up with a decision to build new equipment to counter the spread of Communist-made ones.
Mullen: I would love to discuss this with all of you now, but it's best that we talk about this separately so as to not put all of the intel in one area. Who knows if the Russians have bugged the meeting.
Mullen: I believe the best thing to keep our airspace in control is the NFJPR or National Fighter Jet Program. This is a top program designed to develop new fighters for our national defense and for the United States Armed Forces. Thanks to cooperation with the McDonnell Aircraft Corporation, we've gotten three prototypes that will replace our current models.
Petraeus: Well, at least we aren't far behind them now.
Obama: You said it.
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butchdykekondraki · 2 years
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british empire kinbog truthing so hard rn
- akari
PLS ITS TRU
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skythealmighty · 1 year
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jod i am so in love with showstopping from seeks cool deltarune mod. mike <33
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mroddmod · 9 months
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quick question:
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bellshazes · 11 months
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dreaming up a syllabus for an imaginary course on metanarratives about gameplay, which i think would go something like:
unit 1: who do you think you are i am - auto-documentary & games
Vlogs and the Hyperreal, Folding Ideas
The Slow Death of Let's Play Videos, Meraki (to ~10:00)
World Record Progression: Mike Tyson, Summoning Salt
ROBLOX_OOF.mp3, hbomberguy
Life as a Bokoblin: A Zelda Nature Documentary, Monster Maze
optional: Braindump on the History of Let's Plays, slowbeef
unit 2: what like it's hard? - intro to challenge narratives
Chapter 26: Games as Narrative Play: Two Structures for Narrative Play, Rules of Play
A different kind of challenge run: Minimalist 100% (BOTW), Wolf Link
Surviving 100 Days on Just Dirt, Mogswamp
Can You Beat DARK SOULS III with Only Firebombs, the Backlogs
Is it Possible to Beat Super Mario 3D World while permanently crouching?, Ceave Gaming
The Pacifist Challenge - Beating Hollow Knight Without Collecting Soul [CHALLENGE] - Sample
optional: How to 100% Snowpeak Ruins in under 15 minutes, bewildebeest
unit 3: nelly you don't understand, i AM the narrative - form and function
The Future of Writing about Games, Jacob Geller
Can You Beat GRIME Without Weapons?, the Backlogs
Mushroom Kingdom Championships, Ceave Gaming
My Life as a Barber in Hitman 2, MinMax (Leo Vader)
MyHouse.WAD - Inside Doom's Most Terrifying Mod, PowerPak
optional: Mega Microvideos, Matthewmatosis
the theme and structure is mostly intended to introduce at least one critical or historically contextual work followed by examples of the type of narrative in question.
in unit 1, this is the idea of "How do people talk about their own experiences in the context of YouTube and playing video games?" across three rather different kinds of documentaries. unit 2 is intended to take that lens of who is telling what tale and dial in on challenge running, where i first noticed the way some videos turn the story of overcoming a challenge into its own narrative that is distinct from but related to the narrative events of the game itself. unit 3 circles back to the bigger picture with a variety of examples that, to me, are maximally metanarrative, the emergent story of the player-narrator now functionally replacing the game's embedded narrative.
bonus unit: broken narratives
Glitch & the Grotesque at the MLA, Sylvia Korman
Watching time loop movies to escape my time loop, Leo Vader
The Stanley Parable, Dark Souls, and Intended Play, Folding Ideas
Breaking Madden, Jon Bois
The TRUTH about the Pizzaplex in FNAF: Security Breach, AstralSpiff
this one is highly underdeveloped, but i'd love to work out something more robust building on randomizer challenges that produce intentionally bizarre, semi-ironic "lore," and bois-esque endeavors to break games so hard the story itself crumbles. but that's really out of scope so i'm just including the links to things i couldn't bear to get rid of. more rambling abt the challenge runs I chose under the cut.
Challenge runs represent one of the most obvious places to start, due to being extremely plentiful and having a hook that makes a "here's how I did X thing in Y video game" format almost unavoidable. Minimalist 100% is an underrated and sweet straightforward example that I mostly include as a baseline for reporting-out style narrative; here are the facts, here's what happened, this is the thing that it is. Mogswamp's 100 Days on Just Dirt is similar in style, but the physical measuring of days is a delightful and, more importantly, external narrative device.
Now oriented, we get a taste of Ceave Gaming's narrative approach to Mario challenges with the no-crouching run, and while we still aren't at the degree of player-characters being constructed for the narrative's sake, the spirited belief in crouching sets the stage for other rhetoric in more extreme cases we'll see later.
The Backlogs' entire body of work qualifies here, but GRIME is the strongest inspiration for putting this list together. I include the DS3 firebombs run because what was initially a factual description of how his wife's use of firebombs inspired him to play differently in the original DS1 firebombs run has developed into full-blown multi-game narrative arc with the Firebomb Goddess (his wife, who also voices the character) compelling his in-game character to achieve his destined quest. Grime takes that even further,
In-Game Documentaries
I include Life as a Bokoblin mostly as a contrast to My Life as a Barber - there is a level of fictionalization and roleplay involved in the Zelda in-game documentary that highlights exactly what I want to single out when I am talking about metanarrative, the story about a story.
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apollos-boyfriend · 8 months
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anyways this session has really solidified the reason quackity chose the people he did for me. because i remember connor getting an ask a while back complaining about how they wanted quackity to add people who would actually play instead of his friends (ie wilbur) who may not be active as often and. it rubbed me the wrong way for a lot of reasons, but mainly because it's clear quackity didn't choose just his friends. sure, it was a bonus that he was close to them, but quackity's first priority has never been "who can minmax the server and stream every day?" it's been "who is a good storyteller/who can tell a good story?"
because that's the core of it. the qsmp isn't about streaming or playtime, not necessarily. it's about the story. during the first announcement, people were surprised to see dantdm and jaidenanimations on the cast, because dan isn't really in quackity's circle and jaiden is barely an mcyt even if you push it. but you know what they were? storytellers. dan was a part of so many people's childhoods with his mod showcases and miscellaneous videos, all of which had lore. jaiden creates entire stories from video games! games with pre-determined stories that she has to spin into something new, something of her own.
and then the brazilians were added. some of them still did minecraft content, sure, but not all of them. but they were still storytellers. cellbit has his entire rpg. pac and mike have multiple roleplay series. and when you get to the french, the pattern repeats. baghera, for example, with her gta roleplay. not all of them are minecrafters at their core, but they are storytellers, and for most of them, improvisational ones at that. the same, of course, goes for the newest batch. pol is a filmmaker. vshojo has insane, deeply complex lore for all their vtubers. bagi is adept at ttrpg. sure, people being able to log on often is a necessity, but what good would that be if it ended up sacrificing quality for quantity?
this session really nailed it for me because you could see their expertise shine through. i feel like, even still, a lot of mcrp is seen as "lesser" because of its medium, or because of how it can switch between roleplay and just creators hanging out. roleplay is only typically praised and called to attention when it's highly emotional, and the same goes for the storytelling, with a heavier focus on how well creators can utilize angst as opposed to other moments. but this was treated differently. the silliness of minecraft was gone. what was previously disregarded came into light, like how fucking smart foolish is when writing characters and how well quackity is able to play into the story while staying true to his character, among other things! i just think quackity's brilliance in selecting his server members isn't talked about enough, because holy shit has he done a fantastic job
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fancystudentpeanutpie · 7 months
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I just love the dynamic between the Morning Crew. Not just the cc's, but the cubitos too.
Tubbo is an energetic little shit who immediately got on Cucurucho's nerves. The only things in his brain are create mod, trains, and investigate EVERYTHING. He's a really good investigator and interrogator, but a terrible theorizer. He tries really hard to not trust anyone but also doesn't take into consideration that people might lie to him.
Pac is...the most tramatized person you'll ever meet. He's a complete sweetheart (though still a little shit, of course). But he's also...extremely sad. And scared. And lonely. And suicidal. He mainly started hanging out with the other 2 because his other half was missing, but now that Mike is back he almost seems closer to them than he is to him.
Fit is also the most traumatized person you'll ever meet, but Ramon and the morning crew might be the only people who know that, and unlike Pac, he's healing despite everything. He's the most level headed of the 3 and he was specifically sent to the island by someone, but doesn't know what he's doing any more than they do.
Together, they hold each other back from going insane and encourage each other to do insane things at the same time.
Pac is terrified of Tubbo being traumatized by the Federation like he was, because he is SO MUCH like him, Mike, and Cellbit all at the same time. Fit is also worried and promised to babysit him so he doesn't do anything too bad. But they went to the Nether with him and Tubbo perseveres even while blinded and even wants to go to The End now! He's so unaffected by it that Pac and Fit jokingly hit him around instead of helping him.
Though, he also has a Federation employee buddy that can be used against him. And he hasn't been kidnapped (that he remembers) yet. There's still a lot to be worried about.
Fit and Tubbo are much more aware of how badly Pac's doing than most islanders. Even during the pill arc, with the other most concerned person being the ever-busy, terrible-at-handling-situations Cellbit, Tubbo and Fit were the only ones who seemed to be there for him. They tried to convince him not to take the pills.
After the fact, when they saw the blood on the floor, Fit offered to clean it up for him, and told him that he can talk to him when he's ready. Tubbo, not nearly as gentle, directly asks what it's about, and probably would've kept pressing if Pac didn't show them the warp plate.
Pac and Tubbo are very aware that Fit is keeping secrets. Tubbo keeps trying to convince himself that he doesn't trust him, but he keeps hanging out with him and discussing things with him. When Mike was trying to convince Pac that Fit was bad, Pac still believed Fit despite really wanting to be on Mike's side. If they hadn't gotten so close, he probably would've just forced himself to believe Mike to make them both feel better. But he had gotten so close to his little crew that he trusted Fit over Mike.
They've spent almost every morning since Tubbo de-frosted hanging out. Pac and Tubbo want to make trains together. Fit and Pac are a slow burn romance novel and Tubbo annoys them about it. They're just a bunch of chaotic and wholsome little guys.
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fazcadeemployee69 · 16 days
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Can we,,, can we talk to Mikey;; twlll him I says hewo :D
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( Mod note: Mike is always open for asks! He'll gladly answer anything that boosts his ego )
-Tangerine
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gz-missfit · 10 months
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So I wanna talk about tazercraft cause their characters are so incredibly interesting to me in the best way possible. To preface this I don't speak a word of Portuguese (I'm learning tho! And have been picking up on sentences a lot more) and my native language isn't English so I may get some things wrong and if I do feel free to correct me!
More under the cut:
I'll put this in 3 separate parts, them individually and then their dynamic!
Mike:
Mike is interesting to me, he's definitely the outward instigator of the 2 when it comes to causing trouble and as many have already pointed out the brains behind a lot of it! He's managed to master the create mod in ways I genuinely never expected them to be used and it's a cute way to say that mine (his wife) was also a cause of that as the goddess of creation. To move to his personality more he's definitely the lead talker in the duo, he's a lot more confident in his voice and speaking in comparison to Pac and can often seem like the lead of the duo, tho this is the cause for people missing his weaknesses! Mike is not a fighter, far from that actually, he freezes in danger and fumbles. His hand tremble when he holds a sword and sees mobs closing in and when big threats appear his whole body turns into ice. He gets overstimulated by danger he couldn't prepare for or was the cause of. Just to name 2 examples here, the first is in the dungeon on the day the timer ran out you could hear him panic, he was a lot more shaky and especially his sword being the cause of injuries to his friends is what made that worse, it went so far that he even typed in chat that he was overwhelmed (fun fact to note is that through all of that he basically vanished from pacs pov but I'll get to that). Another example is when the code showed up to him and pac to drop Richas cow head to them, he later on explicitly state having frozen in fear to i think Fit if i remember correctly and even when ttt was typed in the chat and pac had jumped down to follow Richas to make sure he could teleport Mike was again, nowhere to be seen.
His fear of a fight that revolves around his family and death especially is so interesting to me cause it's obvious that a lot of that comes from Richas first death and how he still blames himself for it, the fear of failing his loved ones again being set deep into his bones whenever a danger for their lives comes up. This is why the prison stream actually was even more interesting to me than I initially expected, because his personality in that sense took a complete 180! Now it's been shown time and time again that Mike has an intense distaste of the federation and hasn't been fond of them for a long time, he's incredibly hostile to them and not scared at all when threatened by them to the point where it's a game for him and he's retaliated with threats that could lead to a ban for him multiple times. Before I move on I think the reason as to why this is is because the federation never showed to kill or take lives, I think that's why Mike has a lot more confidence in confronting them rather than things that have shown to be fatal with all intention of killing. Back to the prison though, Mike's personality to threats definitely took a turn in there, from the moment we saw him he looked pissed beyond believe and his tone was always threatening and almost mocking, his mind quickly was set on getting him and pac out as soon as possible and the realization that Walter Bob, someone who both have seen be the first federation worker that showed them kindness and an interest in what they do after willingly showing up for a haircut is what devastated him. Mike sees Walter as a close friend due to that and it showed because as soon as the realization of Walters long term treatment hit him he did everything to protect the worker he maybe met a handful of times, you could see him get more and more agitated the more the guards hit him and ironically enough I think if Walter hadn't been there idk if he would've killed the guard, but he was so set on finally setting Walter free as well as make sure Pac doesn't have to relive the past they shared that he was willing to do everything to get those 3 out and that all is perfectly encapsulated by his behavior once Walter got taken again, Mike wasn't sad or distraught like Pac was, no, he was fucking fuming to the point where he didn't respond to Pac. Ya know, the person he talks to 24/7 and that's attached to his hip to the point where most of their words are shared telepathically above all. It was obvious that he was angry beyond believe and I'm sure he's got a lot more plans up his sleeve now to get revenge. Cause if there's one thing about Mike it's definitely that you do not want him as your enemy. He may be an outwardly social guy who is definitely more focused on making people laugh and showing off the things he and Pac created but he's still a fugitive and would destroy the world for those he holds dear as they help him feel stronger in the moments where fear does get the better of him.
Pac:
Pac is honestly incredibly fascinating just due to how many levels his character has. He's outwardly the person that appears more shy in comparison to Mike and stumbles as well as gets flustered quick. This has also been the main cause of people seeing him as a weaker player (which also got added onto by how during the earlier days he'd be the one to die a lot) which in turn has caused an interesting dynamic between him and a bunch of the others players because he's far from that. Pac is full on the brawns when it comes to situations that mean fighting for someone's life, his brain goes into focus mode once a life is on the line and there's many examples to show that! Which is why I find it so funny that he often gets handed things due to seeming and behaving weaker than he actually is (main example here being etoiles who not only gave him a custom diamond sword early on which Pac has kept to this day but also the Scythe which he nowadays uses as his only weapon).
Now to the examples of how he can very much carry his own weight In fights and how fascinating it is to watch him, the first big show of him effortlessly carrying himself and doing his best to support others was during the timer dungeon, he was at the front with Bad,Etoiles and Cellbit and even when a lot less geared than those 3 with a weapon that did a lot less damage he didn't go down once even tho he wasn't even holding a totem at any point. It's genuinely impressive with how well he carried himself through that and used movement to attack big groups of mobs from behind only to have vanished out of their sight again before they could corner him. The only time he got truly cornered was at a point where even Etoiles had to back up a little and ended up next to him and the way Pac casually mentioned being fine only to instantly jump at the opportunity of humor through small talk sticks in my brain to this day due to him having stayed mainly silent the whole time before that. The 2 other examples are about Richas and how quick Pac is to defend his son, like I mentioned before when the Code showed up to him, Mike and Richas, Pac instantly jumped into aggressive, he wanted to hit it but fell due to underestimating the jump and as soon as he laid eyes in Richas he became Pacs priority sticking to his sons side until he was Tp'd away and only then returning to the Platform. The same thing happened during the dinner! Every parent except for him crashed when the codes revealed themselves and as much as Richas was quick to start running the speed at which Pac laid eyes on the egg and started to follow right next to him was genuinely mind blowing, he stood at that elevator once Richas left ready to die if it came to it just to make sure one of those things didn't follow him, and as soon as Mike relogged he became Pacs priority with the latter hovering around him will he was loading in.
Now to compare this to the behavior in prison is interesting. Pacs still as good as ever when it comes to putting on a persona to get what he wants but I do believe that the prison brought up a lot of trauma for him, from what I know his time in prison was a lot worse than Mike's and you could hear that through his voice throughout the whole stream. Pacs a physical fighter not a mental one. But in the end he still has that survival instinct, he still knows he needs to get out to protect his family and he doesn't want to be separated from his other half and best friend anymore so he plays sly. The way he stole the keys from the guard genuinely is the most slick maneuver ever and his ability to portrait his behavior in an exaggerated way that makes him seem like no threat at all has worked in his favor multiple times during this too. He was definitely suffering through that whole experience but his determination to protect the ones he loved still slipped through, his hesitancy when he called to the guards not to hit his friends only to have his voice go small once he was physically threatened. He's not at all comfortable when he doesn't have anything to fight back with. Pacs underestimated A LOT, he let's himself be pushed around for bits with a smile and definitely enjoys appearing a bit dumber and less skilled than he is just due to the perks of it and not really caring for bragging about fighting skills when he'd rather show off the project he and Mike have spent time on, only those with a keen eye can see how he's got the heart of a fighter (Etoiles being the first to vocally call this out) he's not weak by any means and definitely a lot smarter than he'd ever admit. He'd die to protect his family and the ones he cares about and would never back down if push came to shove for them.
To sum this all up and not make this too long (which it already is pfff) for both of them together their dynamic is very clearly the "do not separate" but funnily enough Mike is the one who definitely leans onto that more. During each fight where he panicked, got overwhelmed and/or froze he was missing from Pacs pov, they were split apart and it was Mike who was terrified of not being able to hold his own, the same happened in the prison just differently. In the prison Mike definitely put on a cold facade but it broke everytime he asked if they could share the same cell, the underlying fear of him having to fight alone lacing his words through moments like that. This doesn't mean that Pac isn't the same tho! He's just less outwardly vocal about it in comparison and shows it more through actions and looks. It was obvious to hear his distress when he called Mike's name in prison but his constant turning around to see where the other is and his hesitancy to go into areas that implied separation are what showed how hes just as scared as Mike is about loosing the other.
To go more into headcanon and theories I'd like to think of the 2 as 2 hearts and a shared soul, their telepathic communication is borderline Canon at this point and it's obvious that the thought or implications of being separated doesn't sit well at all with either of them. Their bodies and life's are separate but they're still connected by a soul. And whether that's shown through jokes like not being able to be in one spot without the other or through genuine things like Mike having to remind Pac that only he can hear him unless he uses his voice or their ability to flawlessly work around the other is up to interpretation of each viewer in my opinion but there's something to be said about the fact that without the other they'd never had the determination or confidence to get out of that prison, that without the other their weaknesses would show a lot more and end up causing a lot bigger of a struggle than they currently are. Without the other they wouldn't feel whole.
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