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#mini dv animation
papiliomemnon · 1 year
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Need to prove that the conversation between two gay men has been exhibited <3334444
Love you Dima
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general-sleepy · 8 months
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Assigning Saw Traps to Dracula Characters:
Because this is how my mind works. Also, I previously mentioned I was playing with this and @animate-mush encouraged my bad behavior. (With brief summaries of the traps if you're not as disastrously obsessed with the Saw series as I am.
Seward: I can honestly really see Jack in Lawrence's place in the Bathroom Trap (the main setup of the first movie, you wake up in a room with a stranger and you have to murder them or several of your loved ones will be killed; also in order to murder them you have to cut off your foot). Both of them are physicians who are emotionally disconnected and generally don't appreciate their lives. Honestly, though, I don't think the self-amputation aspect of the trap would be that huge of a deal for Jack. He might think it's kind of morbidly interesting.
Jonathan: I wasn't sure about this at first, but I decided Jonathan could take Adam's role in the Bathroom Trap. Adam is being punished for being passive, which is also a trait of Jonathan at the beginning of the novel; though due to politeness and a desire to please, rather than Adam's internalized homophobia unspecified mental illness. So, they have to suffer the wages of their own passivity, being helpless to another (implicitly more important) person's whims. Honestly, I can see John Kramer looking at Jonathan and getting big "pawn in someone else's game" energy. (Note that this applies to Jonathan pre-novel; post-novel, John would be very sore about Jon's willingness to die for/with Mina, because loving someone so much you couldn't live without them is pretty cringe tbh).
Arthur: Jigsaw would honestly struggle to find a reason to throw Art into a murder game. Maybe if he didn't process the grief of losing nearly everyone he loves in a few months in exactly the way John Kramer approved of. He'd probably get stuck in one of the more basic ones. Maybe the Venus Fly Trap (there's like a mini iron maiden around your neck and you have to cut out your eye to get the key surgically implanted behind it to get out of it). Arthur's a tough guy, though; honestly, I think he could get through it.
Quincey: Maybe Rigg's game (being faced with a variety of people in Saw traps and being encouraged not to help them, because either they deserve to die or they can only recover by "helping" themselves). We know that Quincey is self-sacrificing and willing to put his neck out to help near-strangers because for some reason he believes concern for others is a valuable reason to risk your own life. However, I imagine that Quincey would help rescue a victim of domestic violence, instead of deciding that she won't learn anything unless she pulls herself up by her bootstraps and helps herself (by killing her husband and suffering horrible pain, because DV victims are just complacent).
Lucy: Lucy and William Easton don't have a lot in common, but I realized his trap would fit for her. William's trap is super complicated, but mostly he has to go through a variety of situations where he decides who lives and who dies. Like, having to decide whether to kill a healthy young orphan with no friends or family and a chronically ill wife and mother, both of whom have done literally nothing wrong. Or having to decide which two of five people to save from being shot in the chest with a shotgun. This is the worst thing that could happen to Lucy, a boundlessly loving people-pleaser. That might be why he puts her in a trap, to encourage her to stand up for herself or something.
Mina: My immediate instinct was the Angel Trap (you're hooked up to this rig that is going to rip your ribs open unless you can fish the key out of a bottle of acid before it melts), mostly because of her and Kerry giving me kind of similar vibes. Kerry, a cop, is put in the trap because she's apparently obsessed with death more than the living, though really it seems like she's just too close to catching Jigsaw. Mina is fascinated by ghost stories and reads about criminology. She's, in a way, suicidal, and John Kramer absolutely cannot stand that. John would say that becoming a vampire is still close enough to living that you should still appreciate it.
Van Helsing: I was struggling to figure this out until I saw Saw X. Van Helsing is obsessed with brains and intellect and feels himself to be intellectually superior, so I think the brain surgery trap (you have to cut out a certain amount of your own brain tissue or your head gets roasted in a kind of mini-brazen bull) would fit. Maybe the instructions/insult tape would be something like, "You think you know what's going on in my brain, let's see if you know what's going on in yours." Something dumb like that.
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the-hexfiles · 9 months
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for Cerri-
🐕😊💐
Omg I got your ask and immediately got swept up in activities for the day. I went off on a mini tangent so more under the cut ❤️
🐕 Favorite Animal?
Tookas! She grew up with Tookas as a kid, so they remind her of a happier time at home. She has a half-sleeve tattoo on her forearm of 6 tookas to represent her and her siblings. Now her and Cross are raising a tooka kitten named "Kit" together and she's so damn happy.
😊 what always makes her smile?
This is a hard one. Cerri is a DV/SA survivor so somedays she's a badass bitch, other days she can't get out of bed. Depression and anxiety linked to her PTSD are things that she struggles with. But she's always been one to carry on for the people in her life.
Crosshair learned early on that Cerri's friends will match his energy (or with Rhyssa, make it worse): snark, teasing, dirty jokes, competitions, everything. Someone is bound to say something that makes Cerri at least roll her eyes with a smile.
💐 Favorite plant/flower?
Cerri loves the looks of plants, and being around plants, but she is a plant murderer. Ferns she loves because it's one of the few things she can't kill. She grew up on a forest planet so giant shade trees and vines are nostalgic. But her number one favorite is the Candlewick flower. I deleted the fic but she was rescued by a group of people who help transport and shelter abuse victims. After her rescue she wanted to give back. They use the Candlewick flower in a lantern to note safe places and people. She has a leather jacket in her closet that bares the symbol on the back, in case she ever goes off world and wants to note herself as a safe place.
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salt-volk · 2 years
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event prediction fun game!
HEY yall lets make event predictions n see who gets closest when it actualy comes out!!! a lil more light hearted stuff to post along all the drama
heres mine:
the new mini town will be some sort of forest theme maybe with a rock cliff aesthetic too
new npc will have red hair or black hair n will be male or gender neutral
npc name will start with a D or maybe an S
they will be possibly be an animal person since lots of event npcs have been humany up to now, n maybe a bird person bc there havent been many of those
yall may be right that the teams are 3 teams based on each 3s forest witch but i wonder if therell be a 4th team like irin or smthn whos an alternative against all the witches entirely
the summer wings n other items will still come out but recolored maybe. or theyll have another item with same stats n placement as the wings
part of dv story that changes depending on which team wins is going to decide the direction for 3s forest but i dont think it will be "which witch wins control of the forest" more like that the forest will either be destroyed entirely or saved
or maybe smthn in event outcome will determine which full town we get next like if there are multiple possible town concepts lined up this locks us into one of them being made first before the others bc the story now takes us there sooner. anjie said a long time ago they were looking into less linear story paths (so not having to complete every town in order from louis hill to vaer before being able to unlock a new town. instead having new towns branch out from ealirer existing towns) so this would be a good set up for that. also gets around the "cant release new town until we fix vaer reef" thing. not just a mini town but maybe new big town location set up to branch from 3s. 
there will be a new humanoid looking event pet
some sort of bad magical energy that can spread out of 3s forest n infect other areas too 
the teams will end up working together in the end somehow story wise 
a new post border will be released 
new npc shop will be how they cycle in old monthly sets OR will be a "pawn shop" type a thing
some sort of animal messenger or guide 
idk how but marvel will show up maybe
one of the clothing items will be controversial somehow
new food item or multiple food items
pets will not be involved in the battle competition part of things 
okay thats all ive been thinkin about! rlly wanna hear others predictions even if theyre silly! just throwing stuff out there who knows maybe youll be secretly a prophet lmfao
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baekhvuns · 2 years
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Bestie I'm gonna send you another ask later to briefly talk about my fan call, because I'm dying of fever (Hwa's effect?) let me just say I felt like shit (I still do obviously), but he made my morning so much better, he also teared up a bit 😭 and loooked so so pretty, but what's new. I was like "pls let him change, not the MuCore outfit" it was distracting 🥴
Lmaoooo 12 points is better than the infamous 0 jshdhshshsgshsgs. Because MuCore is more difficult to win I was once again robbed of Lino x Ateez interactions, Jungwoo too, I wanted to see Hongjoong and Yeosang with him again :/ Skz doesn't attend The Show, so no MC Yeo x Skz moments either :(
Yes Soshi showcase was so fun, I didn't watch the whole thing, but it made me emooooo. Agreed, the song is simple in quite boring way, but anyways at least it's not unlistenable! I hoped the MV would be more interesting though. I've ordered their albums and the packaging especially of the Deluxe edition is so pretty!
Right I'm afraid of the ads, because it's too good to be true seriously 😭
Can't wait to exist in your universe as a fursona who wants to bite Seonghwa
Noddy always seemed like a boy name to me, I met two people with pets named Noddy too and they were boys... poor animals
I'm really lucky when it comes to kpop albums, but that's about it sjsuiamasbhsshbs. Now when I think about it I remember some Ateez members telling me to hydrate, because it was hot and I was like "yeah, ok" like a liar <3
EXCUSE ME WHAT ENDING?! Nvm I don't need that villain fic idc bring the cute runner Hwa one 🙂🙃🙂🙃🙂
Ngl I only listened to SuperM songs a few times, cause I was so pissed at SM for dragging some of their most talented people (minus you know who) and giving them an NCT type of track 😭 but yeah some songs are pretty ok
Bestie do not get me started on hwips and hwaist...😳 hegs lmaooo but yeah we love a long boy. I always say it's Hwa's era but tbh how can I not. Mingi has achieved his final for I'm afraid and it's deadly
Lmao now everyone needs to pass the NOSE TEST 🤭
I saw a tweet that said it should be illegal for bad things to happen to Seonghwa - exactly, you're mean to my Seonghwa? Instant death
I support Real Madrid and I know Jongho got me, I also support Arsenal 🥴
I like the changed format of the Showterview, the one with Jessi was based more on shocking behaviour from Jessi, lots of simping and chaos which was fun, but here I feel like we can learn more about them and some questions were 👀
Truly, everywhere I go I see HIM. Everything reminds me of HIM. Not complaining too much, but I would like to be normal for a sec... RIP to your WIPs of other members, but I believe you can fight your Shinestar urges (couldn't be me but good luck!)
Idk if I'm ready to read for anyone that isn't Hwa or someone I stan, but I'll keep that CEO series in mind 👀 anything about uber drivers you recommend?
Holy shit?!?!?! Those beach photos you posted, while I'm a strong MILF Hwa enthusiast he does occasionally look DILFy and that's a good example.
Bestie sometimes my browser marks your quiz links as potential fraud and I'm always like "miss Baek wants to send me a virus" Anyway girl what is this 😭😭😭😭 I got little miss princess, some of the things were accurate, but some 💀 what did you get?
THE MINI LIGHTSABER I'M KMS-ING - DV 💖
hi hello!!
Bestie I'm gonna send you another ask later to briefly talk about my fan call, because I'm dying of fever (Hwa's effect?) let me just say I felt like shit (I still do obviously), but he made my morning so much better, he also teared up a bit 😭 and loooked so so pretty, but what's new. I was like "pls let him change, not the MuCore outfit" it was distracting 🥴
omg of course!! BDMWHDNWHDKW NAUR I HOPE U FEEL GOOD 😭😭😭 he wooed you fr fr,,, OH 😭😭😭 DID U GUYS CRY TOGETHER 😭🤚🏼 IN THE MUCORE FIT??? FUCK BESTIE HOW DID U SURVIVE THAT PLS ARE U OKAY /// ?????
Lmaoooo 12 points is better than the infamous 0 jshdhshshsgshsgs. Because MuCore is more difficult to win I was once again robbed of Lino x Ateez interactions, Jungwoo too, I wanted to see Hongjoong and Yeosang with him again :/ Skz doesn't attend The Show, so no MC Yeo x Skz moments either :(
NO LITERALLY DHDJDJ but he’s so funny 😭😭 NAUR WE COULDVE HAD LINO AND HWA INTERACTION AFTER THEI DATE DURING KINGDOM FBFBFB 😭😭🤚🏼 the only time we get interactions atp is at mama 😭
Yes Soshi showcase was so fun, I didn't watch the whole thing, but it made me emooooo. Agreed, the song is simple in quite boring way, but anyways at least it's not unlistenable! I hoped the MV would be more interesting though. I've ordered their albums and the packaging especially of the Deluxe edition is so pretty!
nO BC CBDBDBD KEY DID IGAB??? yeah! simple but there wasn’t that oomfp in it,,, but when hoyeon said “we are forever” PASSED OUT GIRLIES RLY CAME BACK TO DELIVER WHAT EXACTLY KPOP IS DBDBD but they looked so goof and all!! OH MY U DID?? SHIT I HOPE U PULL A YURI BC SHES SO PRETTY THIS CB 😭😭 personally their holiday album was so nice, with all the memories in it and miss jessica 😵‍💫😵‍💫 the deluxe version is so pretty!!!
Right I'm afraid of the ads, because it's too good to be true seriously 😭
no literally im afraid they’ll take it down one day and i’ll mourn so bad 😭😭 like with no ads?? how’s that even possible??? and crisp video quality??? 😮‍💨😮‍💨
Can't wait to exist in your universe as a fursona who wants to bite Seonghwa
FURSONA IM SCREAMINGDNDJDJD DV ANON FURRY CONFIRMED AFTER ALL
Noddy always seemed like a boy name to me, I met two people with pets named Noddy too and they were boys... poor animals
poor animals inDEED WHO TF NAMES THEIR ANIMALS NODDY??? 😭😭🤚🏼 im so surprised i told my mom noddy was a boy and she gave me stank face dvdbdb
I'm really lucky when it comes to kpop albums, but that's about it sjsuiamasbhsshbs. Now when I think about it I remember some Ateez members telling me to hydrate, because it was hot and I was like "yeah, ok" like a liar <3
no u are so very lucky!!!! aS YOU SHOULD,,, HELP THTBRNDH THEY TOLD U TO HYDRATE AND U DIDNT 🔫🔫 😭😭😭😭 YOU LIAR FBFBFBFB
EXCUSE ME WHAT ENDING?! Nvm I don't need that villain fic idc bring the cute runner Hwa one 🙂🙃🙂🙃🙂
WHO WILL DIE WHO WILL LIVE THATS SOLELY UP TO MY BRAIN ATM FBFB pls enjoy the ending <3 i have started witting the first part of it on the side!!
Ngl I only listened to SuperM songs a few times, cause I was so pissed at SM for dragging some of their most talented people (minus you know who) and giving them an NCT type of track 😭 but yeah some songs are pretty ok
yeah!! tbh i kinda liked the concept bc it was rly cool seeing a mega group to be formed but everyone hated it 😭🤚🏼 HDJDJD YEAH THE NCT TITLE TRACKS DBD tiger inside was rly good!!
Bestie do not get me started on hwips and hwaist...😳 hegs lmaooo but yeah we love a long boy. I always say it's Hwa's era but tbh how can I not. Mingi has achieved his final for I'm afraid and it's deadly
HWIPS??? IN DEJA VU??? MAAM. FIRST THE NOSE. NOW THE HWIPS DONT DO THIS TO ME IM WRITING A YUNHO FIC I CANNOT GO WRITE A HWA ONEFBFBFB
Lmao now everyone needs to pass the NOSE TEST 🤭
FBWNBDKW DID U SEE HIS NOSE AT THE FANSIGN IM ASSUMING ☺️☺️
I saw a tweet that said it should be illegal for bad things to happen to Seonghwa - exactly, you're mean to my Seonghwa? Instant death /// I support Real Madrid and I know Jongho got me, I also support Arsenal 🥴
THAT IS SO TRUE NOTHING BAD SHOULD EVER HAPPEN TO HIM NUH UH shinestar’s will put instant death fbdbdb 😭😭😭 oHHHHH MADRID DBDB IM W MANCHESTER UNITED
I like the changed format of the Showterview, the one with Jessi was based more on shocking behaviour from Jessi, lots of simping and chaos which was fun, but here I feel like we can learn more about them and some questions were 👀
actually you’re so right this one seems a bit more laid back and comfy than jessi’s,,, NO UR SO RIGHT ON THAT !!! oh some of them questions that one that yunho didnt answer 😀😀
Truly, everywhere I go I see HIM. Everything reminds me of HIM. Not complaining too much, but I would like to be normal for a sec... RIP to your WIPs of other members, but I believe you can fight your Shinestar urges (couldn't be me but good luck!) /// Idk if I'm ready to read for anyone that isn't Hwa or someone I stan, but I'll keep that CEO series in mind 👀 anything about uber drivers you recommend?
RIP TO MY WIPS BC I MADE ANOTHER WIP FOR HIM TODAY 😭😭😭😭😭😭📉📉 “but I believe you can fight your Shinestar urges (couldn't be me but good luck!)” LMFAOOOO EHQJEJWHDEJ everywhere it’s Him every time i see a group photo of ateez my eyes??? immediately on seonghwa 🔫 OH PLS DO READ IT ITS QUITE GOOD !!! here’s your daily uber driver recs ☺️☺️ do u perhaps fancy a uber driver who models?? or a ceo?
Holy shit?!?!?! Those beach photos you posted, while I'm a strong MILF Hwa enthusiast he does occasionally look DILFy and that's a good example.
SOMEONE SAID THAT PHOTO SET REMINDS THEM OF DIVORCE HWA THE HUSBANDY LOOK 😭😭😭 I CANNOT ANYMORE FBWMFBWK
Bestie sometimes my browser marks your quiz links as potential fraud and I'm always like "miss Baek wants to send me a virus" Anyway girl what is this 😭😭😭😭 I got little miss princess, some of the things were accurate, but some 💀 what did you get? /// THE MINI LIGHTSABER I'M KMS-ING - DV 💖
LMFAOOOO 😭😭😭😭 OTS ACTUALLY ME TRYING TO GET UR PCS NOT FRAUD fhwkdhek I got
Art Bitch <3
You probably love to create things, art, clothes, films, books, etc etc. You hide behind all the things you make, you look for a escape in these things, you were probably the art or book kid growing up. You probably used art/books to get away from the things going around you, to bring yourself into a new world. You never grew out of this "phase", you probably want to be a writer, director, artist, etc etc when you grow up even if people tell you to get a real job, you probably felt left out during elementary career day because they never had creative jobs just firefighters and cops. Your favorite class is probably art or creative writing/english, you haven't found your people yet. But someday you will be surrounded with people that KNOW you, and it's going to be the best feeling ever. And you are going to never want to let those people go, keep making your art, share it with the world or keep it to yourself, its your art, your stories, and how ever looks/reads it is going to love it! I believe in you, and I'm proud of you.
🧍🏻‍♀️🧍🏻‍♀️ ???
IM YELLING THIS IS SO TRUE
is this your type of stompers
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time-of-objects · 2 years
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Hands on 16mm workshop
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Last week I attended a workshop on experimental 16mm processes in Canberra at the Photoaccess gallery. Techniques explored were direct processes such as painting onto film, bleaching film, drawing onto, scratching into to, adding to or taking away, utilising the frame or disregarding the frame. We also explored the Ray-o-Gram and the similar plantogram technique. All of these processes are a physical dance with the substrate of film. Attendees learnt that the sprocket allows you to count, to frame, to un-frame, to sync, to tape onto, to join and to cut. Louise Curham, who organised the workshop demonstrates cutting long ways into the film strip to insert a beautiful errored leaf, the patterned organic web of veins inserted into plastic. The webs of the leaf are held and embedded into the structure of the film. This act reminds me that film is at the tangible scale of human hands, fingers and eyes. All of these acts are acts onto and into the substrate of film. Film a carrier to look at and to look through. Digital works allow for the act of destroying at another scale. Is scale important? I think it is when it can be matched to the everyday perception and experience of our bodies.
Recent research on pain has found that the brain can hold onto the site of pain long after it is gone. People who suffer from chronic pain are being treated to retain they beliefs about their pain. Therapy involves addressing acuity of touch. People who suffer back pain are known to have poor sense of touch around the site of pain. Therapy addresses a re-training of touch. A therapist uses callipers on the patient back and they must guess if there are being touched by one or two pronged callipers. Early success points to more research to be done in this area. The body remembers. 
To describe darkroom processes one must explain how emulsion works. To expose the film you must shine the light against the emulsion side. Curham explains that to find out which side of the emulsion is on you can wet your finger and feel which side becomes tacky. Doing this engages you in the stuff that is happening directly by touch. This touching the material with which you shoot enables a kind of body memory you don’t forget and is the essence of why I started my doctorate, I wanted to know how this experience of touching film was the ground of my approach to film making. 
I have taught experimental techniques at to students at the Sydney College of Art. A component of this was describing to the students film orientation. Most students I observed learned best by making mistakes. They only truly understood what was happening to their ideas when they plans became unstuck. For example, if they scratched text into the emultion on the wrong side it couldn’t be read because not enough light would pass through the film. Looking at the film without projecting it this wouldn’t be noticed. Some of the wrote text cross the whole frame disregarding the direction of the film or the fact that not all of the film is not normally visible through the film gate they would not be able to read their text as planned. If they intended to animated recognisable shapes but did not draw enough frames the image would disappear before it could be registered. They learnt by failure and by physically interacting with the material. This brings about a respect and knowledge of the technology you use to make the thing your are making. It acknowledges the agency of the material as well as the essence of how it functions.
Touching analogue tape was another process that has ground in my film making. During my doctorate I am working part-time as a Video Post Officer at AFTRS. The school is decorated with old media carriers. 35mm hand wound cameras, Nagra sound recording machines, Steenbecks and editor viewers decorated the halls and various shelves throughout the school. We sometimes need to digitise from various superseded analogue media from the last 20 years. We digitise; Umatic, Digibeta, Mini DV and VHS. Recently I had a dream I was using an analogue tape to tape editing system affectionately known as ‘punch and crunch’. It is called this because the shuttle dial would allow you to whirl up and down the tape till you found your ‘in’ point. To select the bit of tape while shuttling through with the dial you could forcefully press it down with your fist, effectively punching in your ‘in’. Slam it again and off you go to find your ‘out’ point. When both points where selected and edit button was pressed. You could preview the edit or commit to tape. This committing to tape was the crunch part. Punch and crunch editing had a physicality to it. My dream reminds me that analogue tape also left it body memory in me
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rae-arts777 · 3 years
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Ok I’ll spar you guys the million screenshots!
RAE IS MAKING A MINI STORY ON THIS! Cause just cause i was bored doesn’t mean you guys have to be ill post the picture of the summary at the end
TW: death stuff, this is Danganronpa simulation by the way
Chapter 1:
The motive was freedom, the first blackened, if they can get away, they’ll be able to walk away, into the outside world. Of course, all you got to do is kill and be free, easy right?
It didn’t take long for Coleman to go mad. Just kill one person and he can leave right? Sam was alone, he can went off the explore the area they were stuck in.
It was too easy. Too easy. All it took was one clean hit to the temple, and Sam was dead. He did it. He could leave now? Right?
A body has been discovered. 
Clark screamed, seeing his brother dead on the ground. Makoto wrapped his arms around Clark tightly, he didn’t expect a murder so soon. Coleman just looked at them and laughed. He could le-
No one ever said anything about a trail. The trail...how could Coleman even defend himself? Clark and Makoto saw him over Sam’s body. It didn’t take long for the votes to be casted, as Coleman was dragged out of the room to his doomed faith.
Chapter 2:
The motive was revenge. There were a few people here who had bad blood against each other.
Liu’s eye flickered to Dorothy, that woman, costs him many things. His plan was simple, such a poor weak looking woman would not stand a chance against him.
His kill would be brutal, he wanted her to pay.
Late that night, Liu walked quietly up behind Dorothy, who was alone in the rec room. Her headphones blocked out any noises. Just as he raised the knife to kill, a body tackled him.
Shi Won Kim. The two wrestle for the knife. Dorothy took over her headphones and spun around alarm to see them fighting.
“DOROTHY!! RUN!” Was the last words like left Shi Won’s mouth when a knife was plunged through her heart.
Dorothy let out a heartbroken scream. Watching as Liu continued to stab at Won’s body. Even though Dorothy wasn’t his kill, this woman under him also screwed him over.
Dorothy darted out the room screaming still, her screams carrying down the hall to the others.
A body has been discovered
The trail was quick, Dorothy was still sobbing. It should have been her. It should have been her. Liu cursed Dorothy out as he was dragged away to his await punishment.
Chapter 3:
The motive was obsession. It was no surprise Ishigami had some admiration obsession with Akemi. It was no surprise Akemi had the obsession of keeping Makoto as her own. Despite knowing he was against her, Akemi still, chose to give Makoto her full attention.
Akemi spent whatever time she could with Makoto. Makoto would only go with her cause he knew she would not back down until he said yes.
Over the pass few days, they actually grew sort of close. Oz hated it. Seeing the way that woman laid her hands on his son. The way she called him son, telling him to call her mom. It hurt to see that Makoto did prefer Akemi over him.
Akemi could see the way Oz would look at them. She won’t have it. She won’t have this man take her son. Ishigami, would do anything for Akemi. Anything. She told him to prove his loyalty. Kill Oz.
Need say more? Ishigami followed Oz until he saw the perfect moment. The training room, Ishigami used a cord from the rec room, and choked Oz out. He watch in pleasure as Oz’s face turned blue. The last sight Ishigami saw was Oz’s body going limp, before a forced behind him broke his neck.
Two bodies have been discovered
The trail, Makoto couldn’t help but cry, he had regret. He didnt think Oz would be a victim of this game. Sure Makoto held a grudge against him, but seeing another parent dead, Oz actually being dead, it hurt. Akemi was in the hotbox. It wasn’t a secret she wanted Makoto to herself
Akemi admitted she did ask for Oz to be killed, but Ishigami she didn’t know.
Everyone stood conflicted, couldn’t they even trust this woman? She just admitted she asked for Oz to be killed. Abby sighed heavily and raised her arms up.
“It was me...”
Abby thought she could have saved Oz in time, she figured it was worth dying if she could save him. But she failed.
Makoto broke down more, not Abby.
Abby walked towards the three other members of Team Confidence. Laurent, Cynthia, and Makoto. The four of them shared a tight hug, the three of them holding Abby tightly and close. It didn’t take long for the tears to start pouring, from all four of them. Abby started to sobbed, hugging the three tighter
“Thank you....for making my life worth living..”
Abby walked willing to her execution, waving a sad goodbye to her family. (Hello I’m crying now )
Chapter 4:
The motive was lovers sickness. Being so close together for a long time sparks love between a few people.
Dorothy still heartbroken over Shi Won, Laurent dreaded over Abby’s execution. The two pervious lovers, started to lean on each other for comfort.
Clark tried his best to comfort Makoto. He hated seeing the man spending his days looking like a shell of a person.
Clark made it his mission to take care of Makoto. And to as far as starting to sleep in Makoto’s room at night. It didn’t take long, Clark..loved him. He loved Makoto. He loved him so so so so so much. His Makoto.
Over the pass few days, Makoto being to become himself again. He knew Abby and Oz would want him to keep fighting. He was going to survive for them.
Makoto went to go see how Laurent was holding up. During his time with Dorothy, Laurent learned the feeling he had for her were long gone. However, Dorothy had started falling for the Belgian man during their time together. Laurent smiled as Makoto walked up to him.
The two men hugged each other, both taking a deep breathe. Losing Abby hurt, but they will get out of this for her. Makoto melted into Laurent’s arms, as Laurent held him close. It wasn’t much, just a peck of the head. Laurent pressed his lips against Makoto’s forehead, feeling the small man melt even more into his arms
Clark felt his blood boil from a distance. How. Dare. He. Try. To. Take. His. Makoto?
That night, Laurent was heading to Dorothy’s room to talk to her about how he felt towards her. As he open the door he was me at by a horrible sight.
Dorothy’s body swung back and forth, strung up by her neck on the ceiling fan. Blood dripping from her mouth, the room was trashed like there was a struggle.
Laurent fell to his knees shaking. Not Dorothy too..
Clark busted out of the bathroom holding a bat.
Laurent and Dorothy hung side by side. Clark smiled at his work, leaving a note on the nightstand. Lovers suicide, surely everyone would believe it.
Two bodies have been discovered
Clark held Makoto during the trail. It was a suicide what are they suppose to do?
“Suicide?” Casano shook his head “its more like a homicide”
Salazar nodded in an agreement. The two men had been in a messy business long enough to know when someone was covering up a murder with a suicide. So they did have a killer. But who?
Clark couldn’t contain his laughter. Oh. He had fail. How...interesting.
“YOU COULDNT JUST LET IT HAPPEN HUH?!” Clark snapped at the two men.
Makoto’s eyes widen as he pulled himself away from Clark. “Clark-“
“What? Oh baby..” Clark smiled at him sweetly “don’t be so scared, I did it for you. For us! Don’t you get it?! Laurent was in the way of us! And I couldn’t risk his little girlfriend seeing me killing him! So I took care of her first!!”
Makoto stared into horror. This...wasn’t the Clark he knew.
Clark was dragged away to his punishment, he kept yelling for Makoto.
“Baby! I did it for you!! Please! Come on! Baby! ANSWER ME!!!”
Makoto ran to Cynthia’s arms for comfort. The redhead covered his ears to block out Clark’s yells.
Clark died with a sickness, but they never knew what that sickness was.
Chapter 5
There was no motive involve this time. Sometimes a killing really is an accident.
Cynthia and Yao were auguring by a flight of stairs. It was getting heated. Kudo overheard and went to investigate. He tried to make himself the medium. He knew he had to calm them down, cause to things got messy, Cynthia didn’t stand a chance against Yao.
The fighting got worst, as Yao got in her face, Cynthia scratched his face with her nails. The man screamed in pain and walked backwards holding his face. Before he was warned, he felt his foot fall.
The big man fell down the stairs. Now a fall down the stairs can’t kill you, unless you land on your neck just right. That was the case for Yao. The man laid at the bottom of the long flight, with a broken neck.
Cynthia started shaking. She killed him. She killed him. And now. Oh god. She’s next.
Kudo tried to calm her down. Maybe they Can reason, it was an accident! She didn’t mean too. Kudo grabbed her by her hands and lead her to the kitchen. Some tea would calm her down.
Two bodies had been discovered.
Makoto felt sick during the trail. They had found both Yao at the bottom of the stairs and Cynthia in the kitchen dead. Thomas was quiet the whole time, staring at the ground.
Just as they began the discussion, Kudo confessed.
“I’m sorry...”
Kudo explained, he knew Cynthia would have faced a horrible death. He knew she was scared. He knew there was no way around it. He wanted to lead her out of this world in peace. A poison of the tea, nothing painful. She fell sleepily and that was that. She went out in peace.
Makoto wanted to be angry, but at the same time...Kudo was taking Cynthia’s place in a horrible death.
Kudo smiled cheerily as he was lead out to his doom.
Chapter 6
It was a homestretch, the motive was given to one person, and it was self driven. It was looking they were going to make it out of here. Right?
Thomas couldn’t take it anymore. He couldn’t take it anymore. He couldn’t. He didn’t want to be alive anymore. He thought he could make it out of here, but after seeing Cynthia dead...something pushed him over the edge.
The next few days, Thomas begged someone to kill him. He wanted to die, he couldn’t go through with suicide, so he needed someone to kill him. Salazar tried to smack the man straight
“Would Cynthia want to see you like this.? She want you to live”
“Cynthia........please...just...I want to see her again”
Thomas’ wish was granted.
A body has been discovered
Thomas laid bleeding on the ground. His head was broken open, a bloody bat next to him.
The trail was tense. There was so little people.
Makoto looked around and scanned the faces. Everyone suspected everyone.
“I’m sorry....”
Makoto bowed “I just granted him his wish...does that really make me a horrible killer..?”
Akemi screamed, no no no no, not her son. Not him. Not him. Not him.
Salazar looked at the young man..disappointed.
Casano huffed and shook his head “a killer is a killer..but...I guess some killing can be just”
Makoto stood up “I....I’m sorry...I...” he looked up “just want to see everyone again...” a sad smile spread across his face. “When you guys get out of here...make sure a sick game like this never happens again..”
A motive was the chance to see everyone again...but there was a price.
Makoto slowly walked to his death. Akemi tried to run after him, but was held back by Salazar.
When Makoto took his last breath, a door the three had never seen opened.
It was over......but why did they be the ones to survive?
Why couldn’t...at least Makoto survived?
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clavis-baby · 3 years
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The (possible) Downfall of Obey Me
5-16-21 (when writing this the event toys out)
(Tbh this post is just be trying to be naïve towards Solomare and at ever aspectthat I mention you have every single right to be upset and mad)
Okay so it’s no secret that Obey me is making bank and is very very obviously trying to make us money on the game with even trying to make us spend money with original stuff that was free to now secretly changing some mechanics behind our back
Here’s a post by @thalfox https://thalfox.tumblr.com/post/653994972840919040/i-just-noticed-a-little-bit-ago-that-the-barbatos that dose a really good job at explaining everything that has changed
(also this isn’t a hate thing fox has actually done a great work explaining everything to good detail of what has changed)
With all the changes I don’t think that it’s shocking to say that players are leavening the fandom because of many reasons to the games getting stupidly harder to even the game development
This is just a heads up this in no way is a post saying “hey this is why you shouldn’t feel this way” I kinda just wanted to see from a business standpoint and be naïve of what’s happening you have every reason to be mad at Solomare because even me I’ve been playing sense week 2 of game released and I’m only on lesson 42 every counter argument that I’m going to make I have complained about at some point
Arguments
(P.s grammar is really bad it’s sort of turned into more of a rant I wrote this at 5 am without any sleep so sorry)
1. Obey me is marketed as a free to play game
First there are many reasons people are mad this main thing that I hear about is from a lot of people is that is a “free game” which lets be honest is ridiculously hard
But still it is still essentially a “free to play game” I personally feel like the main prolog is lessons 1-20 to introduce all the characters to understand and getting the just on how to play the game
Okay and now here’s where I sort of stand with obey me, the gatcha rates are kinda ridiculously lucky when you play for the first week you luck is so amazing and is in my experience with gatchas the best luck I have ever seen for games so it’s not really hard collecting the cards
Now are they the best absolutely no, this I feel like is where you might have to spend money unless they up the skills on the Nightmare A
But what Obey me is technically trying to do is obviously making you pay by releasing your favorite demon card every 2 week which…aren’t essential they are really just hoping that you love your main demon enough to pay
With the high increase on the gatcha rate there really isn’t a pity unless you count the card pieces (but I’m not going to count that because you are more likely to roll your UR before completing the pieces)
Now after lesson 20 once the huge break I feel like Obey me almost expecting the players to keep logging in any doing jobs and some players did do that and boy did it pay off
But those players have not needed to spend a single dollar and are all caught up
Now for everyone else who didn’t the game was so difficult it’s unimaginable and because for that a whole lot of players left the game and personally I don’t blame them because of how much impact the next lessons were
Now sort of like Mystic Messenger you really just have to grind you ass off log in everyday and do JOBS :D and grind but as hard and long as it is you are still able to be a f2p but where obey me fails is that when grinding Mystic Messenger grinding was a lot more fun for me it took about a whole year to just get 550 hourglasses even when I purchased and same with Genshin Inpact it takes a while but with obey me there isn’t really anything else to do once you get to a certain point which I think obey me really lacks and could be part of a reason why people left. Grinding just is not fun (now I do think that on a phone there is so much you can do with a app game but I feel like there could be a bit more they could do)
Personally I’m just going to come out and say it don’t spend your money for one UR card for your favorite demon it’s really not worth it now im one of those Mammon stans but if I ever wanted a specific card for instance the Mammon bunny card when it first came out I wanted it so badly and didn’t get it but I also knew there would eventually be a revival so I saved and did not spend any DV(demon vouchers) until the revival
The events
Some people complain about getting the cards in the events onestly for me this one kinda makes a bit of sense I noticed the first change when the Vampire even came out and how it wasn’t as easy to get the second card but if you think of it it makes sence why
When the first event came out (Santa event) you only had to collect about 30,000 gingerbread compared to the 100,000 in event today but when the first event came out no one was at high enough levels for the AP required and you would every day when times rest to gain gingerbread as well as there was only one part to the story so when people kept leveling up their AP Obey Me had to higher the bar so it wouldn’t be so easy to get all these cards and have a actual reward system but eventually they also added another story lesson starting at the Ruri Chan event
Second thing about the events is that one there started just getting plain out boring.
When lesson 20 finished and we were all waiting for season 2 I was still loving in everyday and logging in at 12 and 8 for the free 30 AP because I didn’t know what else to and would participate in the event but eventually what I think that all otome games that have constant events like Ikemen Vampire and Ikemen Revolution they just start getting repetitive and getting real boring so I stoped playing until there was something more interesting
The last thing that some people complain about the events is that you can’t keep up with the story and the events now I can’t find it but I believe that @0beyme said something about the events a long time ago about how you have to pick between the event and moving through the main story which I kinda think isn’t really the games fault and more just a discussion on maybe missing a event
Add ons
Okay so they did this from day 1 you spend a certain amount of Devil point that you guaranteed don’t have and get out a card
Now this is just spelling out a disaster
Yeah so for the first Charge Mission is when you log in which everyone had but essentially what they want you to do is spend $100 on a game that you just logged into and never experienced or played I don’t really understand what they were even thinking with that but it must’ve worked for them to keep doing them
The second time they did it was when the break was over and season 2 came out and they celebrated by doing another charge mission which was the Lucifer and Simon card which would cost again $100 again I really don’t understand what they were thinking
And now this is I believe the fourth time they have done this for the 1.5 anniversary where they know that Mammon is obviously a favorite for many Obey Me players and where smart to put it on the really stupid charge mission but the difference is, is that instead of it costing $100 it would cost almost $200(same with Levi’s) for one thing I don’t understand
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But one thing that you do have to remember is is that this isn’t apart of the main gameplay it really just is a mini game if you would even call it that of dress up and optimization so still I guess would be just a add on that has no effect on the actual story and game so you could I guess still call it a f2p game with really really stupidly high priced add ons
VIP
Umm so I am the first one to call myself out I have bought the VIP package first when season 2 happened and I knew how much I loved the game so personally it was worth it to me to support the developers and gain something out of it
Now I haven’t really seen much complaints on the VIP because people more use it as a “hey the game is impossible with out VIP” but the people who say this ive noticed never bought it
For $9.99 each month it is 100%
IT IS NOT WORTH IT!!! Out of everything you get which honestly isn’t much you get some extra free space in jobs and really that’s it and if you choose to use all your job slots for the highest paying you get around 30,500 about a 10,000 difference not really worth it in my opinion
With VIP you also get other things like higher chance of gifts from Jobs which you will not notice one bit, and +20 AP (which if you play the events is sort of useful) as well as extra packages exclusive to VIPs so after paying $9.99 per month you also get more things to buy and that’s about it for VIP now if you really want to get more grim just use your AP and spend it of normal lessons you will get more AP that way
The Story and Kids
This could be all me just complaining and a theory by I wanted to include it anyway
Obviously many people are not even caught up or even playing but as more lessons went on the less interesting the story became to me I don’t know if it’s a me thing but season one was absolutely amazing the once season two came out it was good but not anywhere as good and one
One reason why I think that it to me became almost bland is the amount of kids that is on the app and how sensitive people were if anything bad happens
It’s no secret that the Japanese versions a lot more non-kid friendly for hell’s sake the characters don’t even swear as well as all the colors I feel like to a American audience bright colors is usually marketed towards kids but in other countriesI think many understand that that is not always the case for instance a lot of people will thing in America that anime is all for kids but I mean look at Attack on Titan or Tokyo Ghoul you would not let kids watch that of literal people getting brutally murdered you just don’t see things like that in the West where something looking kid friendly could also be very adult like
Also wtf dose this in the App Store say +12 with Ikemen Vampire and a lot of other games if you have a game rated +17 then there will be a actual pop up that says something along the lines of how “thier could be violence acts and sexual act are you sure you want to instal”
Now the story I’ve seen people point this out but there isn’t really much character development for instance Beel he dose not have a actual personality his personality (fight me on this one) all you really know about him is that he likes food and his family now I could be wrong cuz I’m on lesson 42 but still not much and this is kinda with all the characters except the special ones where the devs really favor and love for story
Some one mentioned how the developers hold back a lot which I agree with 100% they said how when there is character development they all the sudden pull back and never will almost talk about it again like ???? So there’s this constant bland story
——————-
Honestly if you liked this I might do more cuz as much as this post made me especially at the end I kinda liked ranting so...yeah there is also many other things that I want to rant about but I’m tired soooo
feel free to comment your opinions btw
Bye ima go sleep now
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kerbaldevteam · 5 years
Text
Kerbal Space Program 1.8: “Moar Boosters!!!” is now available!
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Hello everyone!
New gadgets are coming from the Research and Development facility, the kind that will get Kerbals screaming: MOAR BOOSTERS!!! A brand new update is here and with it comes better performance, fresh new features, improved visuals, and new parts being added to our players’ creative repertoire!   
Kerbal Space Program 1.8: Moar Boosters!!! is an update focused on making the game perform and look better, all while introducing more quality of life features that will improve the overall player experience. We’re also bringing some new solid rocket boosters to the VAB, as well as introducing some exclusive treats for owners of the Breaking Ground Expansion.
Let’s go through some of the update’s highlights below:
Unity Upgrade
Moar Boosters!!! brings an upgrade to the underlying engine of the game to Unity 2019.2, which helped us implement performance and graphics improvements, as well as better rendering performance and a reduction of frame rate stutters. With the new tools that this upgrade provides, we’ll be able to continue refining the game in upcoming updates.
Celestial Body Visual Improvements  
Mun, Minmus, Duna, Ike, Eve and Gilly have new high-quality texture maps & graphic shaders, and now look sharper and more realistic! You will also be able to select the celestial bodies’ shader quality in the settings and set them to low (legacy), medium or high, with improvements being visible across the board. These are just part of the first batch of celestial bodies being overhauled, slowly but surely we will continue this endeavor.
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Map Mode improvements
Map mode received some adjustments too! Now you can use docking mode and stage your craft whilst in map mode. The stage display button (formerly stage mode) now serves as a toggle to show and hide the stage stack, whether you’re in flight or map view, and selected map labels will now persist when going back and forth between map and flight mode. 
New SRBs!
A range of new solid rocket boosters have been added to the game. From the tiny .625m stack size Mite to the titanic 2.5m wide, 144ton Clydesdale, these new boosters will offer a range of versatile solid-fuel options. Making History owners get an extra bonus here too with the “Pollux” and a 1.875m nose cone to fit on top of it.
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Breaking Ground Exclusives
Kerbal Space Program 1.8: Moar Boosters!!!  also includes some exclusive content for owners of the Breaking Ground Expansion. A new set of fan blades and shrouds will continue to push the creativity of KSP players even further. Use them to create drones, ducted fan jets, or anything you can imagine. 
Improvements to the helicopter blades and the robotic part resource consumption have also been included. The latter will now have better info on consumption and improved options for power-out situations.
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And more!
To learn more you can read the full Changelog here:
=============================v1.8.0=========================== 1.8.0 Changelog - BaseGame ONLY (see below for MH and BG changelog)
+++ Improvements
* Upgrade KSP to Unity 2019.2.2f1 version. * Standalone Windows build now uses DX11 Graphics API. Many visual improvements to shaders and FX. * Implement Unity Incremental Garbage Collection. * Implement new celestial body shaders and textures for Mun, Minmus, Duna, Ike, Eve, Gilly. * Update Main Menu Mun terrain shader. * Add Terrain Shader Quality graphics setting. * Improve the TrackingStation load time. * Implement ability to edit Action Groups in flight. * Performance improvements to the VAB/SPH scenes. * Performance improvements in the flight scene. * Performance improvements in the Tracking Station scene. * Add ability to edit resource values in PAWs using the key input. * Add Warp to node button on dV readout in NavBall display. * Add enable/disable wheel motor Actions to all wheels. * Add ability to limit the maximum size of PAWs via settings.cfg. * Improve the Action Groups/Sets UI. * Add PAW_PREFERRED_HEIGHT to settings.cfg for players to set a prefered max height. * Made staging and docking UI available in map view * Pinned labels in map view now persist pinned even when leaving and re-entering map view * "Delete All" functionality for messages app has been implemented. * Improve the KSC grass and asphalt texture and shader to reduce tilling. * Improve textures for the VAB building on level one. * Model revamp for the level one and level two Research and Development nissen huts. * Increased precision for eccentricity in advanced orbit info display. * Upgrade VPP and improve wheel and landing leg function. * Expose global kerbal EVA Physics material via setting. * Add do not show again option to re-runnable science experiments. * Add actions for same vessel interactions functionality. * Implement per-frame damage threshold on destructible buildings. * Add vessel name title to flag PAWs. * Add a confirm dialog with the option of “Don’t display again” when a kerbal removes a science experiment data. * Disable Pixelperfect on UI Canvases to improve performance - available to configure via settings.cfg. * Increase precision for numerical editing of maneuver nodes. * Kerbal position on ladders and command pods improved. * Add ability for users to add their own loading screen pictures to the game. Folder is KSP/UserLoadingScreens
+++ Localization
* Fix incorrect naming of The Sun. * Fix Action Sets text in VAB/SPH for some languages. * Fix Text in dV KSPedia pages in Japanese. * Fix Chinese Localizations. * Fix dV readout for Chinese language.
+++ Parts
New Parts: * S2-33 “Clydesdale” Solid Fuel Booster. * S2-17 “Thoroughbred” Solid Fuel Booster. * F3S0 “Shrimp” Solid Fuel Booster. * FM1 “Mite” Solid Fuel Booster. * Protective Rocket Nosecone Mk5A (“Black and White” and “Gray and Orange”). * Add rock/dirt debris FX to the Drill-O-Matic and Drill-O-Matic Junior.
Updated Parts (reskinned): * Service Bay (1.25m). * Service Bay (2.5m).
Color Variants: * Protective Rocket Nose Cone Mk7 (New “Orange” color variant) * Protective Rocket Nose Cone Mk12 (New “Orange” color variant)
+++ Bugfixes
* #bringbackthesandcastle - Fix the Mun sandcastle easter egg from not appearing. * Fix Maneuver editor so that the mouse wheel adjusts the node now in the contrary direction (same behavior as dragging down/up). * Fix a null reference error when player threw away a vessel with fuel flow overlay turned on in the editor. * Fix an input lock when switching between Editing the vessel and the Action groups menu. * Fix user created vessels disappearing from the vessel spawn dialog. * Fix the random selection of Mun vs Orbit scene when returning to Main Menu. * Fix input field rounding on Maneuver Node editor fields. * Fix a Null reference in the Editor when selecting a part and opening the Action Part Menu. * Fix pressing Enter key confirms the game quick save dialog. * Fix PAWs will now scale downwards from the header keeping more consistency on the fields.  * Fix an input lock issue where some PAW buttons disappeared when editing a numeric slider field. * Fix Menu Navigation was missing in the quicksave dialog. * Fix Mini Settings had some items that would be skipped when navigating with the arrow keys. * Fix for remove from symmetry causing NRE in flight scene. * Fix the FL-A10 collider no longer mismatching its geometry. * Fix Control Surface and Aero Toggle Deploy Action not working in all situations. * Joysticks and gamepads on Linux are again recognized and usable. * Fix Action Groups UI and Color issues. * Fix the LV-T30 Reliant Liquid Fuel Engine ́s bottom attach node. * Fix a texture seam on the Probodobodyne Stayputnik. * Fix a z-fighting issue on the destroyed VAB at level 3. * Fix the Z-4K Rechargeable Battery Bank ́s bottom attach node. * Fix the concrete tiling texture of the SPH at level 3. * Fix a grass texture seam in front of the VAB at level 3. * Fix missing texture and animation on the level one  Administration Building flag. * Smoothened Kerbal IVA expression transitions to avoid strange twitching. * Make the LV-TX87 Bobcat exhaust FX more appropriate. * Fix kerbal portraits when launching vessel with multiple kerbals in external command chairs. * Fix drills operating when not in contact with the ground. * Fix thrust center on the Mainsale engine. * Add bulkhead profile to LV-T91 Cheetah, LV-TX87 Bobcat, RK-7 Kodiak and RE-I12 Skiff. * Fix re-rooting of surface attach nodes. * Fix kerbal IVA expression animations transitions. * Fix shadows at KSC and in flight. * Fix “sinker” warning during game load. * Fix lengthy Map Transition when lots of vessels in the save. * Fix overlap in vessel type information window. * Fix a Null Reference when copying parts with alternative colours. * Fix an error where the custom crafts were not loaded in the Load Craft dialog after navigating the tabs. * Fix a null reference when clicking the Remove Symmetry button on some parts. * Motorized wheels no longer keep generating torque even when the motor is set to ‘Disabled’ * Re-centered an off center scrollbar in the mini settings dialog. * Rebalance decoupler, MK1-3, MK1 lander can, MK2 lander can, separators costs, crash tolerances, weight.
+++ Mods
* Target framework now .NET 4.x. * DXT3 DDS formatted textures are not supported by Unity or KSP any more. You must convert to DXT5. * Added UIPartActionWindow.UpdateWindowHeight to allow mods to dynamically set the PAW max height * MapviewCanvasUtil.GetNodeCanvasContainer created as more performant method than MapViewCanvasUtil.ResetNodeCanvasContainer. Use the rest one only when you need to force a scale reset * ModuleResourceAutoShiftState added that can be used for startup/restart of parts based on resource availability. * VesselValues are now cached per frame. Can use ResetValueCache() to reset the cache.
1.8.0 Changelog - Making History DLC ONLY
+++ Improvements
* User can now click and drag and release to connect two nodes in the mission builder.
+++ Parts
New Parts: * THK “Pollux” Solid Fuel Booster
Updated Parts (reskinned): * Kerbodyne S3-14400 Tank * Kerbodyne S3-7200 Tank * Kerbodyne S3-3600 Tank
+++ Bugfixes
* Craft Thumbnails are not shown/generated for stock missions. * Fix Kerbals spawning on EVA in missions spawning on their sides (very briefly). * Fix Intermediate and Advanced Tutorial becoming stuck. * Fix Typos in some part descriptions. * Fix vessel width and height restrictions on Woomerang and Dessert in career games. * Fix camera becoming stuck if in IVA mode when a vessel spawns in a mission set to change focus to that vessel. * Fix hatch entry colliders on the M.E.M. lander can.
+++ Missions
+++Miscellaneous
+++ Mods
1.8.0 Changelog - Breaking Ground DLC ONLY
+++ Improvements
* Add renaming of Deployed Science Stations. * Add alternators (producing electric charge) on LiquidFuel Robotic Rotors. * Add propeller blade AoA, lift and airspeed readouts to their PAWs. * Add Reset to built position button in PAWs of Robotic parts which causes them to reset their Angle, RPM or Extension. * Add shutdown/restart function to robotics parts based on resource availability. * Add preset curves functionality to the KAL controller. * Add part highlighting on mouseover in KAL. * Improve Robotic Part Resource usage info in editor. * Add interact button to open PAW for Deployable Science parts. * Added new KSPedia slides for Grip Pads, Propellers and Track Editor. * Improve Robotics Parts Resource usage to use less resources when moving slower. * The PAW button “Reset to Launch Position” for robotic parts now reads as, “Reset to build:” + Angle, RPM or Extension depending on the robotic part to avoid confusion.
+++ Localization
* Fix description text on R7000 Turboshaft Engine in English. * Fix localization of resource name in robotic part PAWs. * Fix KAL help texts.
+++ Parts
New Parts with Variants: * S-062 Fan Shroud * S-12 Fan Shroud * S-25 Fan Shroud * R-062 Ducted Fan Blade * R-12 Ducted Fan Blade * R-25 Ducted Fan Blade * Readjusted the liftCurve, liftMachCurve and dragCurve values on the propellers and helicopter blades.
Rebalanced Robotic Resource Consumption values: * G-00 Hinge * G-L01 Alligator Hinge * G-11 Hinge * G-L12 Alligator Hinge * G-W32 Hinge * Rotation Servo M-06 * Rotation Servo M-12 * Rotation Servo M-25 * Rotation Servo F-12 * EM-16 Light Duty Rotor * EM-32 Standard Rotor * EM-64 Heavy Rotor * EM-16S Light Duty * Rotor, EM-32S Standard Rotor * EM-64S Heavy Rotor * 1P4 Telescoping Hydraulic Cylinder * 3P6 Hydraulic Cylinder * 3PT Telescoping Hydraulic Cylinder * R121 Turboshaft Engine  * R7000 Turboshaft Engine 
+++ Bugfixes
* Fix Deployed Science Log and Message system spam. * Fix Deployed Science parts sometimes exploding when coming off rails if in contact with another part (kerbal, etc). * Fix Deployed science parts being visible during the astronaut complex when opening that scene from the Editor. * Fix Robotic Parts using EC when moving to initially set position on launch. * Fix slider numeric values in some PAW fields could go out of range. * Fix autostrut processing for some use cases regarding root part being robotic part. * Fix autostrut delay when vessel comes off rails for vessel with robotic parts. * Fix Actions at the end of KAL track not firing in Play Once mode. * Fix separation of the blades when attached to an active rotor. * Fix rotation of cargo parts in extended tooltips. * Fix cargo part icons appearing in Astronaut Complex when pinned. * Fix drag on pistons. * Fix cargo parts now rotate at the same speed as in the Editor on the inventory grid during Flight. * Fix mirroring of hinges and rotation servos. * Fix KAL Window not closing when vessel goes outta range. * Fix incorrect naming of the Sun in science experiments. * Fix mirrored attaching to rotor side nodes.
+++ Miscellaneous
+++ Modding
Kerbal Space Program 1.8: Moar Boosters!!! is now available on Steam and will soon be available on GOG and other third-party resellers. You will also be able to download it from the KSP Store if you already own the game.
Click here to enter the Grand Discussion Thread for this release.
Happy launchings!
By the way, you can download the new wallpapers of the Moar Boosters!!! art here:
1080x1920p (Most Phones)
1080x2048p (Galaxy S9)
1440x2560p (iPhone X)
Desktop 1920x1080p
Desktop 2048x1080p
Desktop 2560x1440p
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film-masochisme · 4 years
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The Angels’ Melancholia (2009)
Directed by Marian Dora
Doomsy’s Rating: 98/100 
This is a film almost everyone on Earth will loathe, despise, detest, and hate. As they probably should. But that is merely because of the fact it is probably the hardest film to admire I’ve come across. But Jesus...... Fuck. For me? It’s simply one of the most untouchable art films ever made. 
Marian Dora is a notorious underground art house splatter director who has worked with such irritating Schadenfreude-specialists like Jorg Buttgereit, Ulli Lommel, and Uwe Boll. He’s frequently accosted by the horror community as a pretentious cunt that makes slow films with the most extreme content and little rhyme or reason with an “it’s art” get-out-of-jail-free-card ready to be welded every time he releases something.. From the outside looking in, The Angels’ Melancholia isn’t a film I’d say is very comprehensible, even with the vast knowledge as I have of the classical European literature most of it is inspired by. There’s several reasons it will piss off almost every viewer that attempts to sit through it:
It’s 160 minutes long, and doesn’t have much narrative.
Its dialogue is mostly broken poetry with seemingly little sense
It is, without question, arguably the most extreme film ever made in terms of on-screen disturbing content. 
It takes a long while for said extreme content to actually turn up, which will make most people checking it for its notoriety impatient and bored. 
There is, like many of the most infamous films ever, actual animal cruelty at several points in the film (namely a cat having its throat cut for real, a pig being gutted, and what appears to be a goat giving a woman oral sex somehow, although I believe this to be a special effect). And the animal cruelty, combined with mountains of fecal matter and other bodily fluids accumulating, will disgust most viewers rather than disturb them. 
So, yes. All that into consideration, this is an extreme film and an extremely hard to respect one. 
Then why, Doomsy, does the film get a rare, near-perfect score on your scale?
The answer is simple: There’s just nothing else like it. 
First of all, it’s beautifully photographed, from the first frame to last. And for a film shot primarily on a Sony DSLR, on Mini DV on an estimated budget of $10,000, this thing looks absolutely fucking gorgeous, which is more than a lot of so-called art filmmakers can say about their works. It’s also a film that evokes an atmosphere so evil, so foreboding, but so mesmerizing that in terms of sheer formalism alone, Dora has managed to compensate for limited means with a command of tone and visual language that I’ve almost never seen the likes of before. 
In terms of its camera movements and shot compositions, the most readily available comparison, albeit a loose one, would be the drifting dream-like quick matches found in some of Terence Malick’s later work (some of the tableau vistas of the German hills also evoke Werner Herzog’s landscape poetry). It’s a film that I did initially confuse me for maybe about twenty minutes, but then I was completely swept up in its world of pure nihilism and evil. Many extreme films just seem like guys with cameras looking to be edgelords and wave their edginess around with handheld cheap-ass cameras expecting the audience to give even halfway of a shit (most of the pseudo-snuff forms of underground splatter come to mind there) but Dora realizes that to make a viewer feel something, they have to be shown something they haven’t seen. The realism of most extreme films is gone. Here only lies someone’s twisted, horrific fever dream of where the human heart sinks to in its impending doom, the violence inherent in all of men, and the debauchery that drifts around somewhere in their deepest subconscious states. 
I can’t really describe what the film did to me very well, which is surprising because as a critic, I normally watch a film and know exactly which feelings it conjures up in me. The Angels’ Melancholia isn’t a surreal or psychedelic film by any means, but it was just a visionary experience to the darkest parts of humanity that you could only ever imagine the mind going in the unspeakable horrors of a traumatic acid trip, where everything becomes scary, becomes evil, and threatens to tear away whatever good in your soul you’re desperate to hold on to. I don’t know much about Marian Dora (nor does anyone, his name is a pseudonym and his only public appearances in interviews have been conducted with his face blurred and his voice altered), but the man is undoubtedly a stone-cold psychopath. He is, just, there’s no way around it. I’ve got a lot of experience with drug use and being around some really horrible people when I used drugs (I’ve recently become sober and turned my life around) and I saw some people whose nihilism about their addictions turned them into outright monsters. But even then, Dora seems to find sober meaning not caring. And in that regard, Angels’ Melancholia had a unique effect in that maybe for the only time in my film watching career, I was genuinely in the company of something inherently evil but also stunningly beautiful. It’s as though Dora made a film no one else could ever dare touch, For that, It’s just unmatchable in the internal conflict it put in me. 
Most German art, for instance (especially in the twentieth century) has a history of human suffering, evil, and sinister intentions behind it. “Can’t make an omelette without breaking a few eggs” was probably the hideous rationalizations that motherfuckers like Albert Speer used in creating their architecture that would forever be associated with the worst parts of the human race. There is something of that in Dora, and I was so uncomfortable in the way that the horrible things in this film didn’t seem to bother me as much as the way the visual effect made me overlook the extreme and sadistic content. The whole movie was like a drug experience, except like nothing I’ve taken. It’s horrifying, monstrous, every sick adjective in the book, but yet, I was completely hypnotized for the whole run time. I don’t recommend this film to anyone. I don’t know what it says about me as a critic, viewer, person, whatever, but I reiterate, I’ve never seen anything like it and for that alone it gets a near perfect score for the untouchable nature of it. That being said, I’m not putting it on my Great Films list like I normally do for films with scores over 90. It just makes me too uncomfortable even putting it in the categories of those films.
Jesus, I need a fucking shower. 
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papiliomemnon · 6 months
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Tourist Psychosis - Video art
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disamedia · 5 years
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CIRCLING THE IMAGE, Clint Enns (CANADA, 2006, numérique, 1') from Collectif Jeune Cinema on Vimeo.
Circling the Image, Clint Enns
2009, mini DV, 1' (boucle/loop), couleur/color, silencieux/silent, Canada
« Circling the Image s'inspire du concept du mathématicien Dewdney pour créer une œuvre très rapide qui joue avec l'idée galiléenne selon laquelle “ Lorsque le sens échoue, la raison doit venir au secours ”. Lorsque nos yeux ne peuvent suivre la vitesse d'une image, notre cerveau doit reconstruire les données manquantes ». Leslie Supnet
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« Circling the Image, Enns' new animation, uses Dewdney's original idea as a starting point, creating a hyper-fast work which plays with Galileo's idea that “Where the senses fail us, reason must step in.” Since our eyes cannot keep up with the speed of the imagery, our brain must fill in the data. ». Leslie Supnet
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sasopamocos · 3 years
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Cara heating pad model 72 instructions
  CARA HEATING PAD MODEL 72 INSTRUCTIONS >> DOWNLOAD LINK vk.cc/c7jKeU
  CARA HEATING PAD MODEL 72 INSTRUCTIONS >> READ ONLINE bit.do/fSmfG
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foxenglish864 · 3 years
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Imovie For Mac Old Version
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Can I Get Older Version Of Imovie
Can I Get An Old Version Of Imovie
Later that month, Apple updated the MacBook Air laptop, iLife suite of applications, and unveiled Mac OS X Lion, the last version with the name Mac OS X. citation needed On January 6, 2011, the company opened its Mac App Store, a digital software distribution platform similar to the iOS App Store.
Unfortunately, Apple doesn't offer iMovie for Windows or iMovie online, and it is very likely that there will never be a Windows version of iMovie. Keeping iMovie exclusive to Apple systems can be one of the selling points that drive more users to buy Apple products. MacOS (originally named 'Mac OS X' until 2012 and then 'OS X' until 2016) is the current Mac operating system that officially succeeded the classic Mac OS in 2001. Although the system was originally marketed as simply 'version 10' of Mac OS, it has a history that is largely independent of the classic Mac OS. The Mac Mini (stylized as Mac mini) is a SFF-class desktop computer made by Apple Inc. It is one of four desktop computers in the current Macintosh lineup, serving as an alternative to the all-in-one iMac, and sitting below the performance range iMac Pro and Mac Pro.
Introducing Apple iMovie (Mac & iOS Only)
iMovie is an innovative video editing software created by Apple Inc. Together with iPhoto, GarageBand and iDVD (discontinued), iMovie is another component of Apple's iLife suite of software applications for editing videos and making movies. iMovie for iOS is also available, with which you can even edit video on Apple's iOS products like iPhone, iPad and iPod. But the PC version of iMovie is unavailable. To make movies in Windows, you have to find an iMovie for PC alternative.
Want A Video Editor Similar to iMovie but for PC?
Nowadays, Apple's Mac and Microsoft's Windows is the main operating systems for personal users. Many people use both Mac and Windows PC computers - usually Windows at office, while Mac at home. Someone may also have transferred from Mac to Windows for its more and more optimized features. If you're previously a Mac user and familiar with iMovie, now want to edit videos on your Windows PC computer, you need an iMovie for PC video editing software.
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There is so-called virtualization technology that enables you to run Mac and thus iMovie on Windows. The best virtualization software is Parallels Desktop and VMware Fusion. But you have to pay for operating system and the software itself; it requires dual boot and runs the OS-in-OS slowly.
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Why not simply get an iMovie but works in Windows? There are an array of video editing software applications for Windows PC. Like Movavi Video Editor, AVS Video Editor, Cyberlink PowerDirector, Corel VideoStudio, and so on.
Movavi Video Editor Is The Closest iMovie for PC Alternative
The recommended iMovie for PC equivalent is Movavi Video Editor. Like iMovie, Movavi Video Editor is a complete solution for importing/capturing, editing and sharing videos. It includes all video editing tools for both general and advanced users. Beginners will find it easy to use, while advanced users will get what they want. The key features of Movavi Video Editor include broad support for various video sources, video effects, transitions, titles, endless sharing possibilities. 7-day fully functional free trial version is available.
Download Movavi Video EditorVersion: 15.0.1File Size: 54.5 MB Platforms: Windows 10, Windows 8, Windows 7, Vista, XP
The information about the software prices and registration can be found here
What Movavi Video Editor Excels?
On one hand, some professional iMovie for PC alternative video editing programs has complex user interface, which makes it hard to master and use. On the other hand, some iMovie for Windows software applications only provide you with basic video editing tools. They are not the video editing software at the same level with iMovie.
Movavi Video Editor is the best iMovie for PC substitute in our opinions. It compromises simplicity and features. Regular users will easily edit video with common tools like Trim, Split, Merge, Rotate, Add Music, and so on; Professional users will control everything as they want. Movavi Video Editor lets you easily capture/digitize, create picture-in-picture movies, apply chroma-key effect, etc.
Install docker on oracle linux 7. In the example below, I'm using Oracle Linux yum server to provide the software updates. With a few quick steps, you'll be able to install the latest Docker release. First, update your Oracle Linux 7 instance with correct yum setting. To install the latest Docker release (17.03.1.ce), you need ol7latest, ol7uekr4 and ol7addons enabled.
Can I Get Older Version Of Imovie
Movavi Video Editor makes it easier than ever to make stunning slideshows. Download high sierra to usb. Just import photos and videos, add music and stylish titles, customize transitions, and it's ready for sharing your masterpiece with the world.
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Key Features of Movavi Video Editor for Windows
An extremely intuitive interface to organize video, edit video and share video.
Make your own slideshow as easy as A-B-C.
Improve video quality and perspective with tons of special effects like Matrix, Particles, Denoise, Brightness/Contrast, Chroma Key, Split Screen, Zoom, etc.
Easily add music, titles, voiceover and recordings.
Choose from dozens of transitions between frames.
Split, crop, join and rotate videos in clicks.
Provides Storyboard and Timeline views.
Add multiple video, audio and title tracks.
Import and export 2D and 3D video in any format: SD, HD and DVD.
Capture video from camera, camcorder (DV/HDV), and TV-tuner.
Digitize your old VHS tape.
Capture video with webcam and record online video.
Import and edit 3D videos.
Supports any sound card input like microphone, computer, electric guitar, and more.
Supports all popular video and audio formats, including AVI, MP4, MKV, FLV, QuickTime, VOB, MP3, even video from DVD discs and more.
Save a video file in the desired formats, for your mobile device, or burn movies on a DVD.
Directly share video on YouTube, Facebook, or Vimeo.
Apple iMovie vs Movavi Video Editor
Below is a comparison table for Apple's iMovie and the best iMovie for PC equivalent - Movavi Video Editor.
FeaturesMovavi Video EditorApple iMovieSupported PlatformWindows and Mac (Download for PC Now) Mac & iOS Learn MoreEditingDrag and Drop3D EditingAnimation ToolsAudio Transitions-Color CorrectionDirect Camcorder CaptureDVD BurningGreen Screen (Chroma Key)HD SupportSpeed ChangeVideo TransitionsMaximum Video TracksUnlimited2Maximum Audio TracksUnlimited6Supported FormatsSaving PresetsQuickTime, Mobile Devices, DVD, HD, MPEG-4QuickTime, Mobile DevicesOutput Video Formats3GP, 3GP2, AVI, FLV, M2TS, MKV, MP4 with H.264 codec; M2TS, MPEG with MPEG2 codec.MOVOutput Audio FormatsM4A, MP3, OGG, WAV, AIF-Input Video Formats??AVI, MP4, FLV, MKV, MOV, MPEG2-TS with H.264 codec; MPEG with MPEG1/MPEG2 codec; WMV with VC-1 codec.MOV, M4VInput Audio FormatsM4A, MP3, OGG, WAV, AIFM4A, MP3Skill LevelProsumerConsumer-Application TypeDesktopMobile-Price$39.95 (Buy Now)$15
Other iMovie for PC Competitors
Can I Get An Old Version Of Imovie
Movavi Video Editor is only one of iMovie for Windows alternatives in the long list. Depending on what you need and the price, BlazeVideo Video Editor, AVS Video Editor, Cyberlink PowerDirector, or Corel VideoStudio may also a good choice. All can be tried for free before you make a decision to buy.
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kabargames · 3 years
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Bikin Kesel! Inilah 12 Game Terburuk Dalam 10 Tahun Terakhir
(function(d,a,b,l,e,_) if(d[b]&&d[b].q)return;d[b]=function()(d[b].q=d[b].q;e=a.createElement(l); e.async=1;e.charset='utf-8';e.src='//static.dable.io/dist/plugin.min.js'; _=a.getElementsByTagName(l)[0];_.parentNode.insertBefore(e,_); )(window,document,'dable','script'); dable('setService', 'kabargames.id'); dable('sendLogOnce'); dable('renderWidget', 'dablewidget_1oV9EjXP'); Pengembang CyberConnect2 dan publisher Bandai Namco Entertainment akhirnya merilis game Dragon Ball Z Kakarot pada tanggal 17 Januari 2020 yang memiliki gameplay open world. Perilisan game open world RPG ini diperuntukkan untuk wilayah Jepang dan seluruh dunia di platform PS4, Xbox, dan PC melalui Steam. Game ini dibuat dengan mesin Unreal Engine 4, bergenre RPG, dengan mode single player dan harganya dibanderol sebesar Rp. 499.000. Nah buat Kamu yang penasaran dengan trailer, gameplay, review dan Spesifikasi PC game Dragon Ball Z Kakarot, langsung saja simak di bawah ini yah ulasannya. Baca Juga : Rekomendasi 7 Game Terbaik Persembahan Ubisoft, Mana Favoritmu? Ini Alasan Gamecom Tunda Perilisan Parakacuk Sampai 2022 Update Cheat GTA San Andreas (SA) PC Bahasa Indonesia Worth It! 12 Rekomendasi Emulator Android Terbaik, Cepat, & Paling Ringan untuk PC di 2021 15 Game Zombie Offline PC Terbaik di 2021, Asli Serem! googletag.cmd.push(function() googletag.display('div-gpt-ad-9949385-2'); ); Gameplay Dragon Ball Z Kakarot DBZ: Kakarot diplot di sebuah wilayah yang berbentuk semi open world yang di dalamnya dibubuhi dengan elemen RPG. Game yang masih masuk ke dalam genre petualangan ini mengikuti plot serial anime Dragon Ball Z dengan karakter protagonis utama Son Goku. Karakter lainnya yang dapat dimainkan dalam game ini adalah Gohan (muda, remaja, dewasa), Vegeta, Piccolo, Trunks masa depan, Gotenks, dan Vegito. Game Dragon Ball Z Kakarot terbagi atas individual hubs yang akan terkunci sampai pemain mencapai poin tertentu dalam cerita, yang akhirnya membuat wilayah baru terbuka untuk dijelajahi. Di dalam game ini, terbang menjadi aspek besar dalam gameplay karena menjadi cara bepergian utama menjelajahi dunia. Namun, berlari dengan kecepatan yang sangat tinggi, dan mengendarai kendaraan serta awan kinton bisa menjadi pilihan juga. NATIVE CONTENT Kimi Hime: Biodata, Fakta, Meme, Foto & Thumbnail Seksi di YT KameAam: Biodata, Fakta & Foto Cosplay Seksi Mobile Legend Lola Zieta: Biodata, Fakta & Kumpulan Foto Cosplay Seksi Sarah Viloid: Biodata, Fakta & Kumpulan Foto Seksi Bertarung di dalam game Steam ini merupakan kombinasi dari beberapa pukulan, tendangan, menghindar, dan ledakan energi ki yang dikeluarkan dengan gerakan spesial serta kombo. Di luar pertarungan, para pemain dibebaskan menjelajah ke berbagai lokasi yang berbeda, mengumpulkan mineral, dan juga sejumlah ikan. Pada awal permainan, Goku sebagai karakter yang dimainkan tidak disertakan gerakan terkuatnya. Gerakan ini harus dibuka melalui pohon skill dan kemajuan dalam cerita permainan. Untuk meningkatkan karakter, terdapat empat cara, yakni dengan bertarung, menemukan ki-orbs, makan, dan membuat komunitas. Menghubungkan karakter dengan pemimpin komunitas dari tipe yang berbeda dapat memaksimalkan experience yang didapatkan. Orbs dapat ditemukan melalui eksplorasi, dan berguna sebagai mata uang dalam meningkatkan pohon skill. Makanan berguna dalam meningkatkan status karakter secara permanen. Dengan bertarung dalam pertempuran, poin experience akan didapatkan. Loading… (function()var D=new Date(),d=document,b='body',ce='createElement',ac='appendChild',st='style',ds='display',n='none',gi='getElementById',lp=d.location.protocol,wp=lp.indexOf('http')==0?lp:'https:';var i=d[ce]('iframe');i[st][ds]=n;d[gi]("M450849ScriptRootC398142")[ac](i);tryvar iw=i.contentWindow.document;iw.open();iw.writeln("");iw.close();var c=iw[b];catch(e)var iw=d;var c=d[gi]("M450849ScriptRootC398142");var dv=iw[ce]('div');dv.id="MG_ID";dv[st][ds]=n;dv.innerHTML=398142;c[ac](dv);var s=iw[ce]('script');s.async='async';s.defer='defer';s.charset='utf-8';s.src=wp+"//jsc.mgid.com/k/a/kabargames.id.398142.js?t="+D.getYear()+D.getMonth()+D.getUTCDate()+D.getUTCHours();c[ac](s);)(); Di game ini terdapat misi sampingan selain yang utama. Misi sampingan tidak harus diselesaikan, tetapi kisah di dalamnya menyambung dengan cerita misi utama. Menyelesaikan misi sampingan akan mendapatkan poin experience dan tambahan barang jarahan.  Selain misi sampingan, ada juga kegiatan memancing. Kegiatan memancing ini merupakan mini game yang disediakan developer game CyberConnect2 yang hanya dapat dimainkan dengan cara menekan tombol yang dibutuhkan pada momen yang tepat. Memancing dengan karakter Goku, tidak menggunakan alat pancing, melainkan buntutnya. Baca Juga : 11 Game Petualangan Android Terbaik di 2021, Ngebolang! Worth It! 12 Rekomendasi Emulator Android Terbaik, Cepat, & Paling Ringan untuk PC di 2021 11 Game Offline Petualangan Android Terbaik di 2021 8 Mouse Pad Gaming Terbaik dan Berkualitas di 2021 8 Keyboard Gaming Terbaik dan Berkualitas di 2021 Total jam untuk menyelesaikan permainan yang dihitung berdasarkan penyelesaian semua kisah misi utama dan beberapa misi sampingan diperkirakan memakan waktu sampai dengan 30 jam. Namun, jika ingin menyelesaikan semua misi di game Dragon Ball Z Kakarot ini tanpa terkecuali, maka akan memakan waktu lebih dari 100 jam. Spesifikasi PC Dragon Ball Z Kakarot Oleh karena DBZ: Kakarot diluncurkan di platform PC melalui Steam Store, maka terdapat informasi spesifikasi PC yang dirilis pengembang. Ada pun spesifikasi PC yang diumumkan adalah minimum dan rekomendasi, seperti yang dijelaskan di bawah ini dengan lebih detail. Spesifikasi Minimum PC Sistem operasi Windows 7 SP1 64-bit. RAM PC sebesar 4 GB. Kartu grafis Radeon HD 7950 atau GeForce GTX 750 Ti. DirectX versi 11. Tempat penyimpanan sebesar 36 GB. Spesifikasi Rekomendasi PC Sistem operasi Windows 10 64-bit. Prosessor AMD Ryzen 3 1200 atau Intel Core i5-3470. RAM sebesar 8 GB. Kartu Grafis Radeon R9 280X atau GeForce GTX 960. DirectX versi 11. Tempat penyimpanan file sebanyak 40 GB. Review Dragon Ball Z Kakarot Tutorial dibuat menarik melalui pertarungan Goku melawan Piccolo. Dari pertarungan tersebut, para pemain mendapatkan banyak informasi mengenai pertarungan dalam game yang cenderung tidak kompleks. Para pemain diperkenalkan dengan serangan jarak dekat, ledakan ki, dan serangan super untuk menghasilkan kerusakan pada musuh. Opsi bertahan pun diperkenalkan pada tutorial, yakni menahan, serangan menghilang, dan serangan rentetan yang bersifat area yang mampu memukul mundur lawan. Ki dapat ditumpuk yang berfungsi sebagai energi dari serangan spesial. Pendekatan visual cell-shading disematkan pada game untuk menangkap tampilan anime Dragon Ball seperti yang diharapkan para pemain. Konsep dunia open-world yang ditawarkan dalam game ini memang belum memuaskan, meskipun masih ada banyak tempat yang bisa dijelajahi. Penyebab konsep open world belum memuaskan karena begitu banyaknya loading screen yang mengganggu, dan tempat yang harusnya dijelajahi tidak memikat pemain. Suara efek ikonik disertakan dalam game ini untuk memberikan pengalaman familiar kepada para penggemar Dragon Ball. Game ini memiliki animasi gerak yang tidak sebaik dan semulus Dragon Ball FighterZ. Selain itu, terdapat masalah lain, yakni pada UI yang muncul pada saat pemain akan menjalankan misi sampingan. Scene ikonik DBZ: Kakarot membosankan karena menawarkan yang sudah ditawarkan pada seri-seri Dragon Ball yang lain. Sistem pertarungan cukup seru untuk dinikmati karena dikemas dengan super cepat, dan berisikan serangan ledakan ki yang cepat dan intens. Sistem RPG di dalamnya unik dengan sistem kategorisasi skill berbasis level kedekatan dengan NPC yang berhasil direkrut. Tidak perlu grinding meski RPG, karena experience bisa didapatkan melalui bertarung, misi utama, dan misi sampingan. Patch DBZ: Kakarot Pembaruan terakhir dari game Dragon Ball Z Kakarot saat dirilis adalah patch 1.02. Perubahan terjadi pada peningkatan konten agar para pemain mendapatkan pengalaman bermain yang lebih baik. Ada pun detail dari perubahan, disebutkan, dan dijelaskan, di bawah ini! Patch 1.02 Perbaikan waktu loading. Buat perjalanan secara langsung ke Puncak Korin Tower, dan Capsule Corporation dari peta dunia jadi bisa. Menambahkan cerita sampingan. Menyesuaikan tarif masuk dari waktu serangan. Beberapa penyesuaian lainnya. Catatan Patch Perbaikan, dan penyesuaian konten dalam permainan sangat terasa daripada versi sebelumnya, seperti perbaikan waktu loading, dan juga penyesuaian waktu serangan. Sedangkan penambahan konten berupa cerita sampingan terasa menyegarkan permainan. Hanya saja, terdapat satu kendala, yakni besaran ukuran update permainan Dragon Ball Z Kakarot. Untuk PS4, mengunduh update ini memakan tempat penyimpanan sebesar 11 GB. Sedangkan untuk pengguna Xbox One harus menyediakan tempat sebesar 38.44 GB. Trailer Dragon Ball Z Kakarot Pada intinya, DBZ: Kakarot adalah game yang menyenangkan, tetapi banyak potensi yang bisa membuatnya menjadi game spesial belum teroptimalkan dengan baik. Apakan kamu tertarik untuk mencoba game Dragon Ball terbaru yang rilis pada Januari 2020 ini? Untuk PC, download game bisa dilakukan via link Steam ini. Jangan lupa, nantikan terus informasi terbaru mengenai Dragon Ball, anime, dan review game lainnya hanya di Kabar Games! (function(d,a,b,l,e,_) if(d[b]&&d[b].q)return;d[b]=function()(d[b].q=d[b].q;e=a.createElement(l); e.async=1;e.charset='utf-8';e.src='//static.dable.io/dist/plugin.min.js'; _=a.getElementsByTagName(l)[0];_.parentNode.insertBefore(e,_); )(window,document,'dable','script'); dable('setService', 'kabargames.id'); dable('sendLogOnce'); dable('renderWidget', 'dablewidget_KoEP9KXB');
https://www.kabargames.id/bikin-kesel-inilah-game-terburuk/
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kerbaldevteam · 5 years
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Kerbal Space Program 1.6: “To Vee or not To Vee” is now available!
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Hello everyone!
Kerbal Space Program 1.6: To Vee or not To Vee has launched and unlike Hamlet we know the answer - it is definitely to ΔVee...
This update has a great deal of awesome things for you, including new features, beautiful revamps, a number of navigation tools, and a whole lot of bug fixes. We also have added some fun new idle animations for Kerbals, dynamic cube maps that will make shiny parts reflect their environment. We rebalanced and fined tuned various Making History parts, and much more!
With Kerbal Space Program 1.6: To Vee or not To Vee we continue the endeavor of optimizing resources, improving performance, and making KSP the best game it can be through continuous support and meaningful updates.
Let’s go through some of this update’s highlights:
Delta-v per Stage and Delta-v Tool App
Plan missions better and find flaws in your ship staging setup with this long requested feature that will let you visualize the Delta-v values along with a range of other technical data for each stage and the vessel overall. Plus, a Delta-v App that will allow you to see a vessels Delta-v information while you’re building it in different situations. No Kerbal will be left stranded now… or so we hope.
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Part revamps
To Vee or not to Vee includes 20 fully revamped parts that have been optimized, re-shaped and re-textured, plus more than 40 color variants to make your craft look sleek and beautiful!
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Navigation Icons to Launch Sites
A quality of life feature that will help stray pilots find their way back to any Launch Site or Runway. From the Map View players will now be able to activate navigation waypoints to get direction towards the KSC or any other launch sites.
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Click here to see an animated gif showcasing this feature.
Helmets Off!
You can now remove Kerbals’ Helmets, as well as their neck rings! But be careful, there is a reason why Astronauts wear Helmets for space travel…
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Click here to see an animated gif showcasing this feature.
And much more!
To learn more you can read the full Changelog here:
========================= v1.6.0 ===========================
1.6 Changelog - BaseGame ONLY (see below for MH changelog)
+++ Improvements
* DeltaV Readouts added to Stage Icons/Groups as well as DeltaV App. DeltaV available in Editor (VAB/SPH) and Flight scenes as well as a more detailed Debug menu option.
* Stock and mobile launch sites are now navigable in all game modes.
* Performance improvements for DV calculations that are used by Burn Indicator.
* Recommended UI Scale for the current resolution is now checked on the Settings Screen, working the same as the mini settings where a not recommended UI scale will turn the text red.
* Performance improvements for craft browser menus.
* Craft browser menus now check for craft compatibility.
* Added keyboard arrows navigation for main dialogs and menus. Highlight items with the directional arrows, Accept with the Enter and Space keys, and Cancel is Escape key.
* Generate reflections of the environment to be displayed on shiny parts.
* Improved part search in the editors to give more relevant results with short search terms.
* Adjusted shadows from The Sun to be more precise.
* Add new idle animations when the kerbal is standing in the ground.
* The command parts now have an option to change their 'forward' direction in the PAW.
* Kerbals helmet and neck ring can now be removed by right clicking the Kerbal while on EVA if it’s in a breathable atmosphere.
* Automatic warp to next maneuver node now takes the player to a margin before the start burn time rather than the node itself. Said margin can now be overridden from the default 1 minute via GameSettings.WARP_TO_MANNODE_MARGIN.
* Allow wheel spring and damper advanced tweakables to be set up to a value of 3.
+++ Localization
* Localize the phrase “Advanced Message App:” in the Mini-Settings dialog.
* Some Community feedback for localization strings applied.
+++ Parts
Updated Parts (reskinned):
* Mk2 Lander Can
* 48-7S Spark
* RE-L10 Poodle
* LV-909 Terrier
* FL-A10
* FL-A5
* ADTP-2-3
* Rockomax Brand Adapter
* Rockomax Brand Adapter 02
* TVR-200 Stack Bi-Coupler
* TVR-1180C MK1 Stack Tri-Coupler
* TVR-2160C Mk2 Stack Quad-Coupler
* TVR-200L Stack Bi-Adapter
* TVR-300L Stack Tri-Adapter
* TVR-400L Stack Quad-Adapter
* Small Nose Cone
* Aerodynamic Nose Cone
* Advanced Nose Cone - Type B
* Advanced Nose Cone - Type A
* Protective Rocket Nose Cone MK7
Color Variants:
* Mk2 Lander Can (New “Lander” and “Rover” color variants)
* 48-7S Spark (New “Shroud”, “Truss Mount” and “Bare” color variants)
* LV-909 Terrier (New “Shroud”, “Truss Mount” and “Bare” color variants)
* FL-A10 (New “White” and “Orange” color variants)
* FL-A5 (New “White” and “Orange” color variants)
* ADTP-2-3 (New “White”, “Black and White” and “Orange” color variants)
* Rockomax Brand Adapter (New “Black and White” and “Orange” color variants)
* Rockomax Brand Adapter 02 (New “Black and White” and “Orange” color variants)
* TVR-200 Stack Bi-Coupler (New “Black and White” and “Orange” color variants)
* TVR-1180C MK1 Stack Tri-Coupler (New “White”, “Dark” and “Orange” color variants)
* TVR-2160C Mk2 Stack Quad-Coupler (New “Black and White” and “Orange” color variants)
* TVR-200L Stack Bi-Adapter (New “Black and White” and “Orange” color variants)
* TVR-300L Stack Tri-Adapter (New “Black and White” and “Orange” color variants)
* TVR-400L Stack Quad-Adapter (New “Black and White” and “Orange” color variants)
* Aerodynamic Nose Cone (New “Black and White”, “Dark” and “White”  color variants)
* Advanced Nose Cone - Type B (New “Black and White” and “White” and “Orange” color variants)
* Advanced Nose Cone - Type A (New “Black and White” and “White” and “Orange” color variants)
* Protective Rocket Nose Cone MK7 (New “Black and White”, “Orange” and “White”  color variants)
Other Part changes:
* Fixed the normals maps on the Stayputnik.
* Fixed the normals maps on the Okto. * Fixed the visible texture seams on the Rockomax X series fuel tanks orange variant.
+++ Bugfixes
* Fix  SAS on all probes in Sandbox and Science game modes to operate as per their config files. Game setting allows player to toggle SAS functionality on probes in these game modes.
* Fix handling of docking ports and multiple nuclear or ion engines for DV calculation used in Burn Indicator.
* Fix handling of stages with multiple engines and asparagus staging for DV calculation used in Burn Indicator.
* Fix flashing Burn Indicator and display of DV when vessel are prelaunch.
* Fix Vernor Engines now correctly use Liquid Fuel and Oxidizer on the Engineering report.
* Fix all engines now say "Engine stops under: xx%", instead of "Flameout under: xx%" on their part extended info tooltips.
* Fix Tutorials unable to proceed when the player has a part selected (attached to the mouse) in the editor scenes (VAB/SPH).
* Fix fuel being drained from tanks when fuel availability icon is double-clicked.
* Fix partially executed maneuver nodes gets the closest approach to the same orbit parameters.
* Fix double quotes in stock craft descriptions.
* Fix Contract/Parameters not updating for vessel ownership (such as rescue kerbal) when not in flight mode.
* Fix Drills can operate and generate ore only when deployed and proper surface contact.
* Fix Kerbal IVA crew mass calculation on crewable parts where user/mods have changed IVA crew mass to be > 0 (the default).
* Kerbal IVA crew mass now reported in DV and Engineers report mass totals in editor (VAB/SPH).
* Fix TVR-300, TVR-300L, Moving parts in symmetry works correctly.
* Removed unnecessary horizontal slider in the mini settings UI.
* Fix Summary window no longer appears empty when recovering a vessel with the UI scale at more than 150%, when in a non recommended UI Scale range.
* Fix flickering of fairings in editor scene.
* Further tweaked the sun behavior to stop it from dimming unnecessarily in the Jool Airbreak scenario.
* Fix Intermediate Construction tutorial does not require confirmation when loading the required vessel.
* Fix NRE is no longer generated when rockets crash on the Launchpad.
* Fixed a shader issue that caused the Mk16 parachute to become transparent when within Aero FX.
* Fix cost of fairings shells now is included with initial vessel load.
* Landing gear LY-01, LY-05, LY-10, LY-35, LY-60 and LY-99 can no longer be the first part when you are building a ship.
* Fix last part of interstage fairings not having correct variant applied when vessel is loaded.
* Assigned the correct category to the cfg of all engines.
* Limited the amount of undo/redo steps in the editors to prevent excessive use of memory while building large, complex vehicles. The amount of steps can be adjusted via GameSettings.EDITOR_UNDO_REDO_LIMIT
* Fix Vessel without name cannot be saved in the editor and no longer generates an error.
* Fix part hover highlighting no longers shows from inside IVA or Internal camera.
* Fix inverted interstage fairings not being able to activate when a decoupler below them has activated.
* Fix KSC building upgrade text padding on KSC Building marker UI for scroll bars.
* Fix potential NRE when completing an orbital survey.
* Fix Words no longer duplicate on contracts.
* Fix Burn Bar and Orbit stays the same when a new target is selected.
* Fix An NRE is no longer generated when trying to select the last save game in the save game menu after deleting previous saves.
+++ Mods
* Call OnWillBeCopied and OnWasCopied for children parts when their parent is copied in the editor scene.
* Variants can now disable animations and events.
* Alternative control point orientations can be configured on ModuleCommand.
* Kerbal Helmet check values are controllable via cfg using stock rules or an extra step by overriding code methods: CanSafelyRemoveHelmet, WillDieWithoutHelmet, CanEVAWithoutHelmet
* Kerbals now EVA with a set initial temperature equal to “room temperature” - I mean they were inside with no helmets  - can be reverted via GameSettings.EVA_INHERIT_PART_TEMPERATURE
+++Miscellaneous
* Personal parachute kerbal unlock level requirement is accessible for modders in the traits.cfg file and the requirements have been updated to: 0xp for pilots, and 1 xp point for Engineers and Scientists.
* Stock craft have been revised so that they no longer use deprecated parts. The revised vessels are: Aeroequus , ComSat LX , Dynawing , GDLV3 , Ion-Powered Space Probe , Jumping Flea , Kerbal 1 , Kerbal 1.5 , Kerbal 2 , Kerbal X , Learstar A1 , Orbiter 1A , Orbiter One , PT Series Munsplorer , Rover + Skycrane , Science Jr , Slim Shuttle , Space Station Core , Super-Heavy Lander , Two-Stage Lander , Z-MAP Satellite Launch Kit ,Rocket-power VTOL , Satellite Launcher , Stratolauncher.
* Kerbals who board a command seat will make the command seat the vessel reference point only when no other part has control of the vessel.
* The flight camera near clip pane is automatically adjusted when in IVA to correctly display external visuals.
1.6 Changelog - Making History DLC ONLY
+++ Improvements
* Open mission menus now check for craft file compatibility.
+++ Localization
+++ Parts
* The following LFO engines were rebalanced : Wolfhound, Cheetah, Kodiak, Mastodon, Cub, Skiff, Bobcat.
* The following Engine Thrust Plates were rebalanced:  EP-25, EP-37, EP-50
* The following Structural Tubes were rebalanced: T-25, T-37, T-50
+++ Bugfixes
* Removed the text “Not played yet” from the tutorial missions buttons in play missions dialog.
* Fix to remove the add button in the Modify Score and Change Score nodes if there are no more options left.
* Fix Kerbals now appear swimming in the correct position on the water when spawning.
* Fix undo function will no longer ignore copied nodes in mission builder.
* Fix handling of engine plates and self-decoupling parts for DV calculation used in Burn Indicator.
* Fix NRE in Mission builder : Changing the "Location" settings in the "Spawn Vessel" node with the described procedure does not generate an NRE.
* Fix Localization description of craft Valkshod 2 on trouble in the Void mission.
* Fix Localization name and description of craft Soy-Ooze 10 on Sally-Hut 1 mission.
* Fix Localization name and description of craft SWM-94 Communications Satellite on Trouble in the void mission.
* Fix Copying Spawn vessel nodes with specific crew creates nodes without crew so they are not cloned.
+++ Missions
+++Miscellaneous
==========================================================
Kerbal Space Program 1.6: To Vee or not To Vee is now available on Steam and will soon be available on GOG and other third party resellers. You will also be able to download it from the KSP Store if you already own the game.
Click here to enter the Grand Discussion Thread for this release.
Happy launchings!
PS: Ask and you shall receive xD
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