As I’ve mentioned here and there, I’ve spent the last two years developing an original story inspired by a small Origins+Empires server a few friends and I started planning. The more I developed plans for my empire to be a sprawling overgrown cityscape of ruins and stone framework inspired by the nether, the more I built up this backstory for the character I wanted to play, a small deerfolk boy named Esra. From there, and over months of working and reworking the story and its characters, I’m proud to say I’m coming up on a 100 piece gallery for my Masters Exhibition to display this story in the form of a song-inspired comic, titled: Souls in the Sand.
Over the next month and beyond the date of my exhibition in April, I wanted to start sharing my work here! I thought it would be fitting to first share all of the concept work I did for the characters last semester as I took each character from their old lineup and reworked them from scratch to see if there were any designs I could make more unique or appropriate for the story. This process consisted of four stages: silhouettes, full-body mock-ups, face and head shapes/designs, and experimenting with the final characters’ designs with a set of unique expressions that best fit their personalities and narrative role.
Since each character was reworked separately, the “new” concept lineup is a little disjointed (and some of the characters’ faces actually ended up different from their full-body designs), but I thought it would be fun to line them up to compare the overall cast to their old designs. With each character(s) I post the concept process for, I may share little bits of the work I’m doing or talk a little about their narrative roles as I go, but for now, have Esra!
I know I don’t post original work here often, but I wanted to share parts of this journey with you guys because it’s been very meaningful to me! And I hope all of the work I’ve been doing may at the very least serve as a bit of inspiration or encouragement for us to keep making silly minecraft stories, to keep drawing the characters we love, and to keep being creative in whatever way is meaningful! <3
What if it WAS warm and comfortable and soft and cosy
What if it also smelled nice, released attaching pheromones like those pitcher plants do, or the goo tasted sweet to lure creatures in
What if it wasn't a smell so much as an absence of the dank musty cave air, and it was a welcome breath of something cosy and comforting that just made you want to curl up and sleep
And then the sculk is soft underfoot, and it feels like it might be wet and slimy but it's actually kind of velvety, in that slightly coarse alive way that a living animal is soft and warm
And you're so tired from mining and exploring and damn wouldn't it be nice to just have a lie down and rest for a bit
And it's so soft and comforting, a bit weird but getting more agreeable by the second
Wouldn't it be nice to just.... Rest your eyes, and your legs.... And everything..... And just sleep.....
OH THE THING ABOUT THE SMELL IS SO GOOD
i really love the idea of it just smelling distinctly like Nothing, or just fresh air, you know that smell when you’re outside on a clear night in the summer and it’s almost-warm but not quite, that’s a smell you’d probably really miss after a long enough time underground
also the sculk does this hypnotic little animation where the little bright parts flicker in waves that could be part of the calming effect as well
but like YEAH the more i think about the more i'm into the idea that dormant sculk would be comforting. sculk not only eats the essence of formerly-living things, it grows in the shape of the places it spreads to. if you think of a more typical concept of an overgrown post-apocalyptic city you probably imagine lots of disruption, trees and vines widening cracks in streets and buildings crumbling, but sculk doesn't do that. your home could be completely eaten and it would still be standing there, you could still walk inside. and chances are that's on purpose