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#mascot platformer
conkreetmonkey · 5 months
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Wreck It Ralph type video game character crossover movie, but it's just obscure old characters from failed mascot games that tried and failed to be the next Mario in the 90's. Plok, Croc, the Floigan bros, Bubsy, Gex, Buck Bumble, Glover, Wild Woody, Alex Kidd... so many casualties. What has become of them. Show me the middle aged, chainsmoking has-beens they have become.
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hardcore-gaming-101 · 7 months
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DoReMi Fantasy: Milon no Doki Doki Daibouken
After Milon’s initial outing in 1986, the character sulked back into the shadows as Hudson prioritized the adventures (and revenges) of Master Takahashi/Higgins and Bonk, their other platformer mascots. But a whole decade later, in the waning years of the Super Famicom, they brought him out for another go with DoReMi Fantasy: Milon no Doki Doki Daibouken (“Milon’s Exciting Adventure”). At this point, obtuse puzzle-adventures like Milon’s Secret Castle were deeply out of fashion, and so instead Hudson decided to make a more straightforward Super Mario World-style platformer. Taking place across seven worlds, complete with a level map screen, Milon must rescue the fairy princess Alis while defeating the wizard Amon, whose subordinates have stolen the magical instruments of his kingdom of Fantasia.
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devileaterjaek · 1 year
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theplaguedogs · 1 year
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Bubsy concept art
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bbchargegame · 1 year
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bb-blueyellow · 1 year
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Really wanted to post this here but had no idea how to do it without posting a screenshot with the context so here you go!
My favorite characters of all time!
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fridge-reviews · 1 year
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Shantae and the Pirates Curse - Blast Review
Developer: Wayforward Rrp: £14.99 (Gog.com, Humblebundle and Steam) I know I said this in the last review of a Shantae game that I did, but I still find it facinating that a long running platformer series exists outside of the larger publishers. It's just such an anomaly. As I just mentioned I have previously reviewed a title in the series (in fact it was this sequel to this game: Shantae Half-Genie Hero) and most of what I said in that review still applies to this one. However, in this game you don't turn into various animals, no this time you collect pirate gear which gives you new abilities.
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This game has been a blast from beginning to end, it didn't outstay its welcome and kept me entertained throughout. That isn't to say its perfect, the game definitely performs some very cheap tricks in order to make the game seem harder than it is. I'd love to give an example but the best one sadly is very close to the end of the game. All I will say is that at no point in the entire game have you been shown you could do the what needs to be done to get through a specific part and it never happens again.
If you're in the mood for a platformer you really could do much worse than this game, I fully intend to get the rest of the games in this series as I've so far enjoyed this one even though its a port from the 3DS.
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If you'd like to support me I've just started a Ko-fi, the reviews will continue to be posted donation or not.
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sling-b · 1 year
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i think i get why i like scrimblo bimblo characters so much
like these guys are esteemed heroes with insane acrobatics and a whole slew of awesome powers
but their designs are so unassuming, wearing casual clothing and all that, they're legit just little guys
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emilnikos · 7 months
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mario is so cute because of his cuteness he is a plumber and anything can happen the mushroom kingdom even then mario's ideo is so nice and ya he is so cute...
@barnabybugspeopleonline
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Image ID: Two glitter texts, reading as "NIGHTMARE FACTORY – DEVLOG 0". End image ID.
Hi, I'm Garça Visconde Mirigis, and I'm VERY happy to announce that this post you're reading is the first devlog ever for my nightmare game, a 3D platformer parody of mascot horror genre! And yes, nightmare, not dream game, because making my actual dream game is way out of my current abilities at the moment!
Ever thought to yourself how different a horror game would be if our protagonist decided to help the monsters instead of... [reading a list off-screen] killing, imprisioning, sacrificing, exorcizing or even banning them to other dimensions? Because I have, for ungodly amounts of time, and after literally years I decided that the time to actually make this thing has come. Welcome to the NIGHTMARE FACTORY!
OKAY BUT WHAT IS THE SYNOPSIS?
As previously mentioned, NIGHTMARE FACTORY is a parody of mascot horror games, set in an abandoned toy factory that also used to host a theme park. You play as Vera Torres, a 57 year-old mechanic who used to work in there. One day, our dear Vera receives a call from an old coworker: The higher-ups are going to sell the factory and the theme park, but they need a good inspection, and no one is accepting the offer! Feeling a bit nostalgic and wanting to help her friend, Vera decided to help take a look inside...
... Only to discover the place is now filled with strange monsters whose leader has, somehow, decided that she's actually his mother?! But she only had one kid ever in her life...?
Yeah, Vera is CONFUSED, and it's now your duty as the player to help her figure out just what the heck is going on!
... AND WHAT THE HECK IS THE GAME ACTUALLY ABOUT?
The game is a lighthearted and pink look at mascot horror as a whole, featuring little references to other games and lots and lots of silly jokes. It is also a long love letter for the genre, because as much as I like poking fun at FNaF, it did change my life for the better and it will forever have a soft spot in my heart. I love the franchise despite it all, and making a whole game just to poke fun at it and other similar games feels stupid. No one can create a good parody if they don't love the thing they're parodying even a tiny little bit.
NIGHTMARE FACTORY is not an "aha look at how stupid this is" look at mascot horror. I want it to be as sincere as possible, and the end product needs to be honest and not ironic in the slightest in order for it to be a success.
HOWEEEVEEEER. Despite the silliness, NIGHTMARE FACTORY can and will feature grapphic imagery and disturbing content due to its nature as a horror title. Trigger and content warnings have not been currently set, but shall be added as development continues.
WHAT ARE THE ~ INSPIRATIONS ~ ?
HEHEHE. HAHAHHAA. HAHAHAHAHAHAHAHAHAHAHA. MY FAVORITE PART!
The gameplay is inspired by the original Crash Bandicoot trilogy, Pac-Man World 1-2 and Rayman 2! These are my favorite platformers ever and I played them for hours as a kid, and since NIGHTMARE FACTORY is all about toys and childhood I figured it would be the perfect fit!
For themes and story, NIGHTMARE FACTORY is inspired by Five Nights at Freddy's, Bendy and the Ink Machine/Bendy and the Dark Revival, Tattletail, Poppy Playtime, Silent Hill 1-4, Welcome Home, My Friendly Neighborhood and the Lacey series on YouTube! Some of the themes include loss of childhood, the horrors of motherhood and girlhood, corporate corruption, trauma recovery, grief and rage.
For visuals, however? Alice: Madness Returns, Hello Kitty Roller Rescue, Strawberry Shortcake: The Sweet Dreams Game, Disney Princess' Enchanted Journey and old dress-up flash games are my references!
THE SETTING
The game is set in 2020s São Paulo, Brazil, AKA where I live, and it can and will feature elements of brazilian culture. The final version should have both english and brazilian-portuguese translations, with cultural notes being featured to help non-brazilians understand some jokes and themes better.
CURRENT SITUATION
NIGHTMARE FACTORY is currently sitting at "the single gamedev is desperate to start programming but he's busy with uni work" stage of production, but do not worry, the single gamedev is also working on the story, how level progression shall go, how the game should feel to play, and, of course, planning the mechanics, AKA the most important part of a fun game. I'll make an entire devlog detailing every single main mechanic as soon as I'm able to finally start fully working on this!
NIGHTMARE FACTORY is being made with Godot, Blender and Krita, and it will be released first for PC.
NOW A LOOK AT HOW THE SINGLE GAMEDEV IS ALREADY ANXIOUS ABOUT MAKING THE GAME
It wouldn't be a project I made without me losing my mind about it from day 0!
Nightmare Factory is a 3D platformer game, with around ~30 levels planned, divided into 5 acts/chapters/arcs/sessions. You can think as these sets of levels as Crash Bandicoot's Warped level selection, like this!
After answering some asks relating to mascot horror as a genre, I remembered a conversation I had with my amazing partner some weeks ago about how I want to release NIGHTMARE FACTORY. YES, I didn't even start programming it, but this is the type of thing I need to settle on before I build a good chunk of the game. It will be important!
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But then. There's the problem: I don't like it when games are "released" but you have to pay more to get all of them. Yeah, each chapter would be super cheap so they would have a full game price when combined, but also. Do I want to do this. Do I genuinely want to do this. Like? Am I sure this is the right way to do it?????
Image ID: Screenshot of Crash Warped for the PS1, with Crash standing in front of a warp room with 5 blue buttons on the floor, each marked with a number from 1 to 5. The 6th button has the face of Tiny Tiger, signaling it to be the entrance to a boss fight level. End image id.
My first plan was to release each act separately so I could both get feedback and also have more fun, because by getting feedback I would be way less worried about messing things up + I could update things like character physics to be less wonky or more stiff in case it was a common complaint, which could change the entire level design. And also because I'm a clown and I want to make a mascot horror parody, and releasing it in chapters aligns perfectly with how I want this to go.
Anyways, this has now lead to me deciding that the game should be a "pay for it once" type of thing. I'll still release it in chapters, but the updates will be for free. Will I regret this decision because liking it or not I need money + I am an indie dev + there's nothing wrong with game devs expecting to be, y'know, PAID for their work? Absolutely so!!!!! But I think that, for now, this will be how I develop this silly game.
Anyways, this is getting long enough, so I'll finish it for now. Character introductions will be made after the gameplay-focused devlog, so see you guys soon enough! Byeeee <3
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at7outof10 · 4 months
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Rollin' Rascal is such a wonderful little fella! Curiomatic has my attention for their Sonic-inspired indie game!~
Love his design, I'm hoping for the best with this one!
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chaoparty · 1 year
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💎💌⭐
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Frogun
As we’re currently in a retro revival trend for fifth gen console games, specifically platformers, there’s no shortage of options for a nostalgic buzz. What makes Frogun stick out from the pack, though, is that it doesn’t have the same sort of inspirations as the majority of the crowd. Instead of Mario 64, Banjo-Kazooie, or one of the PS1’s major platformer hits, Frogun is more interested in giving a new stab at the attempts of the middle market, particularly Chameleon Twist. The end result is something that feels unique while dressed in old school aesthetics.
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devileaterjaek · 1 year
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theplaguedogs · 1 year
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Bubsy II ads
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bb-blueyellow · 1 year
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Crash Tag Team Racing is a really fun game, I would recommend!! I like how its basicially a interactive cartoon with gameplay based around the plot!
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