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#made for. art fight. but also because ai just needed it lol
automatonknight · 1 year
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id: a reference sheet for a character named izzy. izzy is a humanoid robot with body parts made out of shiny metal and white plastic. she has an oval head, green, square glasses that display her eyes, a headset with a microphone and black hair with a white streak, styled into a mohawk of sort. her chestplate is white and she has green top surgery scars. its tomach is a tube, filled with green liquid. there’s an arrow pointing to it that says “this is kind of like a lava lamp”. cybers arms are a mix of metal and plastic, cyber also has green paw pads. cybers legs are a gradient from dark grey to white, ending with dark tips. he also has a black tail that resembles a cable. he’s wearing red pants with a floral pattern. izzy is sticking his left hand out to the side slightly, while looking at the viewer with a concerned expression. next to her head there are notes about her, stating that her name is izzy and she uses any pronouns. there’s also an arrow pointing to bytes head that says: “no mouth! instead, eyes can be emotive” with a few drawings, one showing bytes eyes as spirals, ones as starts, and ones teary. there’s an arrow pointing to these that says “just examples, go wild!”. the background is white. end id
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the-npc · 4 months
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I fucking hate Palworld so much. Even more I hate the CEO of the company who made the damn game that peddles bitcoin and is fine with using AI images in their shit. He literally made a bitcoin wallet and a game where you literally just create AI images to guess which images have a different prompt as if you couldn't, I don't know, pay some fucking humans to make the art. Hell, it would be a better investment because you can regularly update the game with dlc patches that add more images to the library and support the people being plagiarized by image generators using LAION and other copyrighted art lists. But no we have to remove humans from art because it saves money and time that we can use to make more asset flipping slop.
We can't be sure if AI concept art was used for Palworld unless they release that information (which I bet they will) but even without that, the use of default unity assets in the game, the fact you can capture humans and enslave anything you've captured. I bet the game doesn't functionally reprimand you for enslaving little creatures and putting them to work. I bet it rewards you by letting you catch more able slaves and money for more factories, and nothing in the game prevents you from any of it. Nothing is preventing you capturing humans besides the fact they're useless in battle and the description of doing so being 'frowned upon' as if a description people can easily skip over and miss is something people will take seriously in a 'pokemon with guns'.
Other creature capture games make it a point that these creatures are your friends, you're journeying alongside them, the creatures you've had join your party love you just as much as you love them, which is why I also hate games and other media like this where people will take only the most surface level shit from a game and engage with it in bad faith. creature capture games like this that go 'haha isn't this funny? You're taking animals against their will and making them beat eachother up till they're unconscious, what if they got bloody and died, wouldn't that be crazy?' is on par with taking the fact Mario uses mushrooms to power up and going 'dude isn't it so funny how he takes shrooms? What if he got high when he did that lol'. It's one of the easiest interpretations of a game because people who engage with media like that don't actually engage with the core of what the game actually is.
Pokemon for an example is fundamentally a game about the environment monsters and humans live in, humans' relationship with them, growing up alongside friends and growing bonds with them, and even further than that, misplaced beliefs that can lead to catastrophic concequences, the need for control that can overtake people's lives, and above all of that, that the environment and the creatures that live in it need to be protected and cared for.
Palworld doesn't have a story. It has some characters, and it has some things you might need to fight against. A Pal liberation movement, a gang, police. It's an open world game, but I can't find for the life of me any quests or missions you're given, or any characters that exist besides the leaders. You can be put in jail for assaulting humans or pals, apparently? If the game's goal is to make people upset over it, or to be an edgy game about pokemon with guns, just a cynical look into the dev's mind, with nothing else to say, then it's doing it's job very well. It might even be fun to play if you're there for the gameplay and don't look too hard at it. Still fucking makes my blood boil. It isn't meant to have any kind of meaning to it, just an uncritical game about the enslavement of animals with nothing to say about it. They're tools for you to get stronger, nothing else. It makes my stomach turn.
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dogtoling · 1 year
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1. Can Inkfish breath in while swimming (or sitting still) in their ink?
2. So we know that Inkfish don’t have bones, but I heard they have cartilage or something instead. That true? If so, how does that work?
3. Ok while writing this question I realized the answer, but… How do Agent Neo and the rest of the NSS get out of Alterna? (Realized they just super jump)
4. How do Inkfish super jump so accurately and onto moving objects like the Tower?
5. Why did ORCA create puzzles for the Inkfish? Like, not generic puzzles, puzzles specifically designed for Inkfish? Last I checked, all ORCA is is just a storage system with an AI.
6. So… Deep Cut. Wth did they think those random pieces of metal were going to do? I doubt that’s very valuable (unless humans mined all the ore and there’s basically none left, so melting it down gets a lot of money) so like… why fight over pointless junk when there are literal HUMAN ARTIFACTS probably just sitting around Alterna?
7. For a timespan of 12k years, the buildings in Alterna seem quite well preserved… explain.
8. How is Grizz so big and furry? Like, bears aren’t that big. Also the guy can survive in space. Like what.
9. How did Smallfry change like that in the final fight?
10. I keep seeing how Splatoon confirmed magic and now I’m confused.
Lotta questions about Alterna, I bet most can be just chalked up as bad planning regarding the story but like… I wanna hear what you think.
Assuming they're not literally inside the ink but rather on top of it, yes they can breathe
Inklings having cartilage is entirely fanon, they are confirmed not to have bones but they're not confirmed to not have some other type of support structure. People default to cartilage because Inklings are big enough to where SOME kind of support structure would be required, and we do see details of "bones" on the models (especially captain cuttlefish) although i think those are only there because the game's artists still wanted the inklings to have human anatomy. hence why they have kneecaps
yeah they probably super jump.
Game logic. But also Inklings are implied to use (and even need) signals to track when they super jump, so it's likely that they are able to sense magnetic fields and signals that they use to fine tune their trajectory, which is how they're able to super jump so accurately when they don't actually see where they're jumping. (It tracks when you take into accounts spawn points, squid beakons, the huge antenna on the Grizzco boat.. i DON'T know how the hell teammates function in this scenario but alas)
there's no good reason for this one chief the story writers just wanted to reuse octo expansion level design. ardnin has a good theory surrounding this but other than that canon does not have our back here
again the story writers didnt know what the hell to do but corporate quota probably says the new idols of the game HAVE TO be in the main story for marketability reasons so they needed to be in there being the weakest links of any story mode to date. this plot point is made worse by the fact that in the story mode, Agent 3 ISN'T EVEN AFTER THE OBJECTS. you just kind of wander into the boss areas with the thing just lying there abandoned and deep cut shows up like OH MY GODDDDD YOU CANT TAKE THATTTTT like girl, ok! you had 5 hours to take that yourself and leave! the player was never asked to retrieve the things to begin with, we just kinda take it in the end.
this has bothered the hell out of me too and it did the entire time i played through the story mode. Not to mention EVERYTHING looks extremely well-preserved taking into account the, uh... you know, the entire major plot point about the caverns COLLAPSING? lol. Not going to nitpick too much about this but basically the best explanation is that Alterna doesn't experience weather or anything, so it's semi-functional as a type of time capsule.
all but confirmed in the new art book, but Grizz is mutated to ALL HELL. His skeleton doesnt even resemble a bear at this point. Basically, he is insanely mutated. yeah i got nothing on the surviving in space part, i hate the story
i hate the story (the answer is magic i guess)
Related to the previous point, this is WHY people are saying splatoon confirmed magic. I mean there is zero explanation to a smallfry (JUVENILE SALMONID) turning into a 15 meter giant floating fish in rapid 5 second metamorphosis because of Ocean Creature Hopes and Dreams, in SPACE, then going nuts for a while and just............. turning back into a juvenile salmonid. Honest to god I would be more okay with this happening if Smallfry had STAYED as a giant fish, because we know salmonids come in a lot of different forms and whatever they turn into is highly influenced by their life and battles up to that point. So hell, it would've made sense that Smallfry's adventure in Alterna and finally going up against what is basically the Salmonids' arch nemesis would've been a good arc for them to mature, but to pull that magic anime transformation and then just REVERSE IT is just.... You could say it's the salmon equivalent to what the Kraken is for inkfish, but that makes NO SENSE because whereas transformations like that are sensible for inklings which are creatures known to be able to do rapid metamorphosis and alter their body shape, A SALMONID IS A FISH. WITH MUSCLES AND FLESH AND BONES AND STUFF. what HAPPENED HERE bro
anyway thanks for this ask and yes, as you predicted, i believe that 90% of the plot holes in the alterna story are just because they did not have time or interest to make the story cohesive - because of the art book we now know that the Splatoon 3 story mode's first concept was COMPLETELY DIFFERENT (although we know next to nothing aside from that), there's barely ANY concept art for fuzzy octarians, barely any concept art for Mr. Grizz, and literally zero mention of O.R.C.A. So at this time I fully believe that for one reason or another the dev team wasn't able to make the story they actually wanted to make, so the story we got was either rushed or just didn't have a lot of effort put into it and that's why everything about it feels so weird and quickly smacked together and it tries way too hard to have a cool climax to the point where it achieves nothing but confusion
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dyingdreams3 · 1 year
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Dream No.4 (1/27/23)
These are just… wild tbh. How do I even explain myself?? Some of these are from real life; others are just my wild imagination, I suppose. lol. The first couple were written as I was in between sleep, and the last were after I fully woke up, which is why it is the most coherent but yeah..
I'm a little upset that I waited to finish writing the dreams because had I taken the time, I'm sure I would have remembered more. But now I'm just left with tiny bits of information. Honestly, it shouldn't really affect my recall, so I'm sure it's okay. I'll just have to work on it.
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Fighting with cats and avengers swimming in water drinking wine from talking glasses
Dnf found reading book together and flirting. It I was forget threw Ai art Bruno and mitski and ramskm people
There was an alien asociados with octopus that could heal momentarily unless you chard them but they could so kill. I was at my old apénense and I went to go hide at the park with sky kids. We hid in the tub but some black guy, the guy who shot Megan, thought it was her and shot yup the park. And then some lady started making some boom stale mashed patriots and broccoli
I also had a dream where I fought with my ex/current girlfriend about how I don’t want to spend time with them. And I was going to throw a phone at them, but then it hit another person. it might’ve been Liliana but I’m not sure. either way when the phone hit her head, there was so much blood and there was a wire hanging out of her head and I thought it was her hearing aid. After I went out to her and apologized, she was like it’s OK. I don’t even really feel anything. It was a girl we need to get you to the nurse. so when we took her to the nurse, we got there and they were like we can’t really do anything about that but here just stay here and call 911 I guess. After that mia made me feel really guilty about hitting her and not going to 911 first but I didn’t really care.  after I walked away we were in this like mid evil scary hospital looking please but then I went outside and I saw Jonathan a kid from my old middle school. He motion for me to walk over to him and I did and we went to this little box where we just talked. but that was from one of my really old dreams I had about him like we kissed in this box. but before we could start talking for some reason, his dad came over and was like no you can’t do this right now, and took Jonathan away and he put both of us in a pit of fire fighters knights..
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inosukeslefttoe · 3 years
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SO i just finished wonder egg priority and i think that with confidence i can say it has been one of my favorite animes like... ever ?? and not even from hyperfixation or obsession over it just... its so fucking real yet so simple in a way that i havent rlly seen shown in any other shows you feel ??
but first i wanna talk about how sexy the art and animation is real quick... HOMIE ITS SO GOOD LIKE EVERYTHING ABOUT IT JUST... serotonin... the characters are all so unique and iconic and fun but not over the top in their designs yknow ??? they seem like regular every day girls but they stand out and theyre all sO CUTE !!!! also i love how the style is like this soft bubbly slice of life lookin stuff with bright happy colors and the most beautiful scenes you could find but they also have the SICKEST fight scenes complete with whimsical animal helpers and terrifying villains and crazy weapons unique to each character. and the animation. god DAMN shawty i am obsessed with everything in this show. i might make a post solely about the art later lol bc i wanna get into the other stuff.
so the themes in the show right ?? it starts just as this cute lil magical girl kinda deal but within the first episode we see that like.. oh damn... thats kinda heavy... tbh i was a little shocked and thought about stopping bc yknow bad mental health BUT i was so intrigued that i had to keep going and i am SO GLAD that i did. because this show just so beautifully discusses all these heavy topics in such an eloquent and artistically expressive way. and also like, , the juxtaposition of the charming childlike vibe with bright colors and 14 yr old girl protagonists against the dark themes of suicide and so much else,, i think is just perfect. bc a lot of heavy animes are more of the seinen genre and have some middle aged dude as a protag or make the entire color palette dim or offer little relief to the pain of these heavy themes right ?? but NO not wonder egg bitches B) because these problems arent just things that ppl face later in life or just problems that need to be talked about among adults or the edgy seinen watching squad,, these are REAL problems that face people of every age, gender etc and i think its awesome that wonder egg addresses that. some may cringe at the thought of their high schooler watching animes that discuss sexual harassment, suicide, abuse, self harm, eating disorders etc,, but in reality it is the most comforting thing i have ever come across and is basically jsut free anime therapy. because not only does wonder egg present these themes to the viewers as something real that happens to all kinds of people (making said people feel heard in a way that maybe they hadnt before), but it also makes sure to vanquish all of these forms of trauma. and the way the trauma is vanquished isnt always beautiful and it isnt always just magically gone with a poof. the struggles of overcoming or living with that sort of thing are shown in such a real and relatable way that addresses every hardship trauma survivors have to go through. and i just. god i cry bro. 
oh m y GOD and the lgbtq+ rep in this show ?? like shawty... as soon as i saw episode one i was picking up on some gay/lesbian themes but then again im sapphic and project that a lot so i tend to see that sort of stuff like... everywhere... but NE WAYS... episode ten made me FUKCING CRY BRO LIke i cant believe there was a whole trans character with a whole trans pride hoodie like LKGHKDGH my heart is just so.. so fucking full thinking about him. bc like yeah i know there are trans characters in anime but i feel like theyre always very ambiguous about actually being trans or not or erased or portrayed as a harmful stereotype or theyre constantly misgendered and still refered to as their assigned gender at birth and i hate it. HOWEVEr... Kaoru.. *chefs kiss* it was so amazing to see a character straight up say “yeah im trans” in such a casual yet powerful way bc i personally have never seen that before. and i love love loved how he went into his backstory and talked to momoe about gender bc i think thats what she rlly needed and that it helped her find herself and it makes me so happy oh my god,, and the way they talked about it never seemed forced or like it was the focal point of his existence yknow ?? like yeah he existed to help momoe overcome some of her trauma but he also just existed to be HIM yknow ?? also... personally, i headcanon momoe as a trans girl even though i dont remember it being explicitly stated plus the school scenes of her and stuff would seem like they suggest otherwise ??but,,, SHAWTY THE AMOUNT OF SUBTEXT and her complicated relationship w gender is... something i feel like a cis girl would not go through so harshly yknow ?? with all of the questioning and feeling detached from femininity or feeling like ppl dont see her as an actual girl and only like her as a guy or for her masculine traits,,, but dont take my word on this bc i myself am a cis girl but that was just my take on it as someone in the lgbtq+ community trying to educate myself on the transgender community :) either way,, wonder eggs portrayal of momoe and kaoru and the way that momoe becomes so passionate about expressing herself the way she wants to as a girl is just... good lord im gonna cry its so perfect,,,.so ... i just love this show way too much. i also am honestly super lost about the relationship btwn acca and ura-acca ?? bc i was gonna mention ura-acca as a canonically gay guy bc when i was watching i interpreted ep 11 as him being in love with acca and being jealous of Azusa (bc i mean,, they lived together (i swear to god there was only one bed in that apartment) and had a daughter together and def loved each other and also when Frill said they were husbands and then when ura-acca said he wasnt attracted to azusa but he was def jealous of their relationship ??) but then i saw somewhere that theyre brothers ?? which would make sense ig since they look kinda similar and accas daughter called ura-acca “uncle”.. but at the same time its ANIME SO THEY ALL LOOK SIMILAR and referring to gay couples as siblings is an EXTREMELY common euphemism soooo... IM JUST LOST HERE... but yeah i tried doing research and found different things so i cant say anything for sure >:( however,,, if they are canonically a lil fruity for each other... when frill refered to acca as ura-accas husband i imploded dude you never hear that sort of wording in anime.. but if theyre related i am so sorry. 
god this is so much longer than i planned it to be oops but i also love the theme about like.. relying on friends to help carry your weight but at the same time not becoming completely dependent on those friends and using their support to learn how to love yourself and rely on yourself yknow ?? bc that is exactly what healthy friendships look like. bc i think ai sort of had a codependency thing goin on with koito maybe ?? but now she has a whole squad of funky friends that are so so different but all struggle with different kinds of trauma and although they fight over it, they always get through it with each other together. and they push each other no matter what to be the best versions of themselves and they teach other that getting hurt is okay because theyre always gonna be there to pick up the pieces no matter what happens. they can give each other space when they need and adapt to meet each others needs but theyre always able to balance it out with their own needs and thats such a beautiful thing in friendships especially at their age like damn i wish i had that maturity when i was 14 but no all i had was depression. another thing is that through these friendships you get to see all the different sides of each girl; you get to see them being strong or a shining light to their friends when theyre hurting but you also get to see them being hurt and weak and allowing themselves to be on the receiving end of the comfort. their friendships allows them to have weaknesses but it also allows them to highlight their strengths and thrive off of each others. I LOVE FRIENDSHIP DUDE
next i wanna briefly mention some of the themes connected to suicide that ive noticed. a big one is the survivors guilt that ai feels once koito is dead. several times she screams that she wishes she couldve gone with koito and she dreams of a “perfect world” where they committed a double suicide. one of the main reasons for her troubles is that she blames herself for koitos death and feels like it should be her thats dead... but at the same time she feels like too much of a coward to do anything now that koito is gone. she just has all these complex and contradicting feelings that wear away at her in ways that ppl that havent gone through the suicide of a loved one could never imagine. a lot of the times when things like this are portrayed in media i feel like its more in a way thats meant to guilt trip those that have taken their own lives and paint suicide as this selfish sin thats unforgivable but... not only does wonder egg reject that idea and instead portray it as a heartbreaking tragedy with,,, so so many terrible reasons, but it focuses on the feelings of ai separate from koito without blaming her in any way. not once did i feel like the show antagonized koito or that ai blamed koito for doing any of this, but they simply mourned her loss and touched on ais reaction towards the event but separate from koito herself if that makes sense. and i think that discussing survivors guilt without painting koito as the bad guy is something so beautifully done in wonder egg that can really resonate with those that have lost a loved one to suicide and have struggled with these same things.
okay i think this is the last thing ill mention,,, but HOMIE THE PARALLEL UNIVERSE BIT AT THE END. I AM. OBSESSED. i am such a whore for anything about the multiverse okay n e ways...,, not only did this make a super epic trippy ending of season one and add a little bit more magical girl whimsy to the show,, but it had such a powerful message. from the perspective of og ai,, finding out that you killed yourself in another world is... i mean its definitely not a surprise but at the same time it rlly makes you think how close og ai herself couldve been to that point and what decisions led her out of that dark place in her life. if i were in her shoes i would be terrified and id cry bc the thought of going back to such a dark place and actually going through with something like that is my worst fear and probably something that ai fears too. but at the same time,,, think from the perspective of ai two !!! like yeah its true that theres this awful terrible version of ai that dies but theres also a whole version of ai that is a superhero magical girl fighting off monsters to save countless ppls lives !! and she has a badass lizard and a gang of awesome friends !!! at first i was worried that ai two would be jealous of og ai and compare herself to her and feel inferior but like.. THEYRE LITERALLY THE SAME PERSON AND CAPABLE OF THE SAME THINGS !!! and ai two realized that !! just within the span of one episode, she went from the version of ai who took her life,, to the version of ai jumping in front of a friend to take a bullet for them and save their life. and that just inspired THE SHIT OUT OF ME. i think that ai was sent another version of herself to sort of beat her own worst enemy yknow ?? those doubts and fears that shes no good or that shes that same bystander from episode one and that she hasnt changed at all. but getting to interact with her parallel self and see her grow was just what she needed to realize that while yeah sometimes the worst thing can happen and things can be terrible but on the other hand sometimes the most wonderful thing imaginable can happen because she has the power to do either. 
so im gonna go ahead and stop rambling bc i got all my thoughts out that i wanted to for this post :D but yeah lol i might make another if i feel like it sometime. long story short: this show is perfect and it is going on my favorite of all times.
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sailorspazz · 3 years
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10 Dance Vol. 6 Special Edition overview
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Volume 6 of the 10 Dance manga was released in Japan on March 18th, 2021. As with volumes 4 and 5, there are both regular and special editions available. In this post, I will provide an overview of the release, including observations on changes that were made to the chapters compared to how they were printed in the magazine, plus summaries and select scans of content from the special edition booklet.
It is often the case that when chapters come out in the manga magazines, they aren't always fully polished, and since I became highly familiar with this run of chapters from the summaries I made, several things immediately jumped out at me as I went through the book. First of all, though chapter 29 was split into two parts and released in subsequent months in the magazine, these two halves were combined into one chapter, with no indication they had ever been separate. I assume that they were always intended to be one chapter, but since the full chapter was not completed before the deadline (and it was a month when 10 Dance was being given the cover image, so not possible to delay its release), it was simply split over two months instead.
For visual changes, the most common alteration was scenes that originally had little or no screentone having it added in:
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There were also some instances of either slight panel redraws, or complete replacements with new panels. None of these were from particularly important scenes, so it could just be Inouesatoh or someone on her team didn't like the look of the original panels and wanted to change them. The following example has a bit of both, with Suzuki in the upper left corner being replaced, and his eyes being redrawn in the lower panel:
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Personally, the most amusing addition I noticed was when Max was thinking about throwing a party. Originally, we didn't see what he was envisioning, but in the volume, an addition has been made in the background: the New Year's piece Inouesatoh drew with sexy men dressed as cows, except now they're bunnies!
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As for dialogue, it appeared to be almost the same in both versions throughout. Some minor exceptions include a spot I found where the dialogue was put in a different order, swapping Sugiki’s lines between this panel and his first line on the following page (in addition to another altered panel example):
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As well as in this shot of Suzuki describing how they tug at the thread that connects them through their dance. Whereas before it put the word “dance” next to the part about tugging on the thread to specify what was meant by that, it was deleted in the volume. And while it was originally described as “affirming that we’re connected”, this was also tweaked a bit to be, “affirming our connection”.
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There were a couple instances of character names being different from when they appeared earlier in the story. In this volume, two characters who were last mentioned back in volume 2 (Lucas Calvo, one of the champions at the table in Blackpool, and Deeks, who Ernie said hated Sugiki because he "stole" his girlfriend), either from typos or intentional changes, weren't the same as before. Lucas' last name was written with a 'g' sound (ガルボ) instead of a 'c' (カルボ), and this change carried over to the volume. On the other hand, Deeks' (ディクス) name got transposed as Disc (ディスク) in the magazine, but was fixed in the volume.
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There was a typo that unfortunately made it through to the volume (but could perhaps be fixed in future printings). In chapter 34, when Norman is testing Suzuki's skills, he flashes back to Sugiki taking the national title from him several years earlier. The text in this scene, written in English, incorrectly states that Suzuki won the championship, rather than Sugiki.
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The volume also includes the usual additions that are not present in the magazine, such as the under the cover flap comic, and Inouesatoh’s notes about each chapter.
The cover flap comic (which looks very much like a sketch, compared to previous ones that have had more complete art), features the Shinyas during a practice session earlier on in the series in December, where Suzuki complains that Sugiki’s Latin just isn’t sexy. Sugiki suggests that he can practice being sexy by wiggling his butt around to write a message in the air. Suzuki worries that if he starts writing out “love” or something, he’ll have to run away and escape. Sugiki gets started, and Suzuki calls out each letter that he can make out from his elegant butt bouncing. After figuring out he’s written “M-E-R-R-Y”, Suzuki guesses that he’s writing “Merry Christmas”. Sugiki gets mad that he said it aloud before he finished writing his message, and says he’s going to leave. Suzuki says, “Wait, I love you,” as narrative text says that this somehow turned into a love story in one panel.
And here are some tidbits I found interesting/amusing from the chapter notes:
She thinks readers who are fans of pecs will like Saichi.
She’s not sure if readers will love Max or hate him, but she personally likes him (sorry Sensei, I kinda hate him lol)
As of chapter 32, a portion of the art is now done digitally.
The epic “last dance” scene from 33 was something that she had planned since the beginning of the series, and it ended up being 8 times the cost for a typical chapter.
Special edition booklet:
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The special edition comes with a 48 page hardcover booklet that includes a variety of different extras, divided into 8 sections called “heats”.
Heat 1 is a newly drawn, 12 page parody manga. Back in September 2020, Inouesatoh put out a request on Twitter for fans to send in their suggestions for an erotic side story. Putting the characters in a high school setting was the most requested scenario, so she chose this idea as the basis for the story. The title is “And All That Jazz” (the premise makes this somewhat confusing to summarize, so keep in mind that I’ll mostly be describing their actions based on the soul rather than the body, but will use quotation marks if it’s about other characters and who they think they’re addressing. It’ll all make sense, I promise...I think :P)
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(The title page actually depicts the ending of the story, so I’ll come back to it later). It starts with Suzuki narrating his introduction, saying that he’s a transfer student to the Standard Academy. He really doesn’t get along with a guy named Sugiki, but for some reason, the two have now switched bodies with each other. Sugiki opens his shirt and inspects his new physique in front of other students, as Suzuki yells out asking what the hell he’s doing to his body. They look at themselves wearing each other’s expressions, Sugiki seeming surprised his mouth can gape open like that, and Suzuki wondering what happened to his body’s facial expression muscles. The bell rings and Sugiki heads off to class, as Suzuki is baffled that he can act so calm about this.
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Sugiki perfectly reads a passage aloud in English class, something everyone (including the teacher, who looks like Norman) find unusual coming from “Suzuki”, as they wonder where his usual hearts are. Suzuki makes the decision to enjoy living as Sugiki for a bit, and is shown getting flirty with several girls. He notes that the more serious personality in his regular body is also strangely popular, though with a very different crowd.
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A student named Alberko (Alberto in a girl’s uniform) shows up and says that “Sugiki” was supposed to have lunch with her(?) today. Suzuki says that he thought Alberko was going out with Dorou (a masculine alteration to Dolores’ name). Ernie and Suzuki watch as his harem falls apart with Alberko running amok. Ernie comments that both “Sugiki” and that transfer student have been acting weird all week, and he asks if something happened. Suzuki internally reflects back to one week earlier, when he was relaxing in bed in the infirmary. Sugiki comes in and accuses him of skipping class, and Suzuki tells him to mind his own business. He thought this would turn into one of their usual fights, but he can’t believe that actually happened instead...
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After school, Sugiki asks Suzuki if they can go home together today. As they’re walking, Suzuki asks if Sugiki realizes what it was that made them switch places, and Sugiki says he does. Suzuki says that in that case, they know how they need to fix it, and they should go over to his house. Sugiki asks for clarification of whose house exactly he means by that.
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As they start to get undressed, Suzuki says that he always thought his mom and sisters were annoying, but after a week apart he really misses them. Sugiki promises that he’ll make sure he can see them soon. Suzuki claims that he’ll be the one making Sugiki come, and Sugiki asks how he can talk like that when he was the one who looked like he was about to cry when Sugiki first touched him in the infirmary.
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Sugiki peeks into Suzuki’s pants and wonders if he won’t get hard unless he touches him. Suzuki thinks it’d be weirder if he could get hard while looking at his own face, and wonders if Sugiki has AI in his crotch or something (Sugiki contends that it’s not his body). They fool around with each other until they finish, and Suzuki wonders why they didn’t change back yet. Sugiki suggests that maybe it needs to be just like the last time to count as a complete set, when they went at it until they fell off the bed, so both agree that they need to go for one more round. This then ties back to the title page, where they’ve finally managed to get back into their old bodies, but have now sprouted cat ears and tails.
Heat 2 of the booklet is 8 pages long, and contains short comics and illustrations that were not previously included in the volume releases. The comics include “How to 10 Dance”, a one-page comic with the Shinyas demonstrating the tango. Their privates end up touching, and Sugiki seems highly amused, gleefully asking Suzuki how it feels. Suzuki says that he was the one who got all bent out of shape over that back in volume 1, and tells him to lay off the sadist mode since they’re not dancing Latin right now. The second comic is “2nd Step”, and shows a glimpse of how the Shinyas were with each other after Suzuki gave the go-ahead for kissing. In fact, Sugiki ends up kissing him so much that Suzuki’s lips get sore and swollen. Sugiki then tries to kiss his neck as an alternative, but Suzuki’s not having it. The third comic depicts Suzuki’s first time in a public bath, where he realizes that Japanese people aren’t fully shaved everywhere like he is. Some of the old guys talk to him and slap their balls with their towels, and Suzuki, seeming a bit confused, gives his own balls a slap, too. After the comics are a selection of illustrations that were never used in the volumes, including this one from a Real 10 Dance event in 2018:
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Heat 3 is 18 pages, and contains a variety of colored versions of both chapter covers and scenes from the manga, a couple of which I’ll share below:
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Heat 4 includes 3 pages of insight from the professional dancers who consult for the manga, in which they explain the moves shown in specific panels.
Heat 5 is a single page look at Inouesatoh’s work space.
Heat 6 is 3 pages worth of advertisements that have been used to promote the series, including things like ads that were posted in subway stations:
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Heat 7 is a single page look at the storyboard for chapter 1 of the manga.
Heat 8 is a single page showing the covers for foreign editions of the manga (Taiwanese, Korean, North American, and French).
Finally, there’s one last page with a thank you message from Inouesatoh, including an absolutely precious illustration of the Shinyas in happier times.
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And that’s that! This really is an incredible release, and I’d definitely recommend picking up the special edition if you can. CD Japan offers direct international shipping, and I’ve also seen that Kinokuniya lists it as “available to order” currently (though they don’t appear to have stock on hand, so might take longer).
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thedinanshiral · 3 years
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My personal DA4 wishlist + thoughts
I’ve been teasing this post for a couple of weeks over at Twitter, i’m the worst! But anyway, since game journalism has decided to confirm, once again, that the next Dragon Age game will be set in Tevinter like that’s breaking news, now’s as good a time as ever to write all this down.
Locations: Tevinter, clearly. It’s been pretty much a given since the end of Trespasser in 2015, with that scene where the Inquisitor stabs a map on a table directly on Tevinter as they promise to go after Solas to stop him. But also concept art and several stories from Tevinter Nights heavily imply Antiva, Nevarra, the Anderfells, and maybe Rivain. For those of you who don’t know your Thedosian Geography 101, that’s basically Northern Thedas. And it makes sense, since so far for three games straight we’ve been first stuck in Ferelden, then the coast of the Free Marches, and later the rest of Southern Thedas. We’ve never been North, only heard of it. So in DA4 i’m sure we will finally be able to visit.
Characters: If we’re going to Tevinter, we must meet Dorian again, maybe meet Maevaris Tilani as well (previously only seen in comics), judging from the latest comics series, i’m hoping for Fenris too. And going by the latest teaser trailer, we might see Varric again. As for characters that so far we have no news of, i’d like to see Cole, the Iron Bull, and if by any chance BioWare feels like blessing us with a Hawke/Fenris reunion i might just die happy.  I’d also very much like to see the Inquisitor, but more on that later.
Companions: considering concept art and the latest teaser trailer, plus Tevinter Nights stories and new characters, we have an interesting repertoire of new potential companions. A Tevinter mage, an ancient elf (like a temple guardian) or a dalish elf (like Strife), a Nevarran mortalitasi or spirit, Antivan Crows, Lords of Fortune (new faction, kind of like treasure hunters), Qunari lady, maybe an alchemist or shapeshifter, Grey Wardens (possibly a dwarf), a liberated or escaped slave, a Siccari (Tevinter spies/assassins)..even past agents of the Inquisition could return. 
Plot: We know Solas wants to take down the Veil. We know there’s two archdemons left, and Grey Wardens are regaining some spotlight in concept art lately. We might have to fight on multiple fronts simultaneously and be strategic about it. Solas might even unleash a double Blight just to keep us distracted while he focus on his own goal, who knows. But many other things are happenig in the margins and all over the place. The Qunari Antaam is having a crisis with some of its members supposedly going rogue, the order they’re so proud of is breaking up, and the whole of Northern Thedas is facing an imminent threat of invasion. Tevinter is still dealing with remnants of the Venatori and might soon be dealing with a slaves rebellion and/or a political and social reform (Magisters Dorian and Maeveris have been working wirh the Lucerni, a group aiming to restore and redeem Tevinter). The Antivan Crows -the de facto rulers of Antiva - may be dealing with a succession crisis, as their First Talon, a powerful feared and respected but old lady, might not be around for much longer and seems her chosen heir has died before his time. Meanwhile in the Anderfells nobody’s heard anything from the Grey Wardens’ HQ at Weisshaupt since the end of Inquisition, and as told in the novel Last Flight, the sudden reappearance of griffons may have had something to do with that radio silence. So you see, get ready for another +100 hours long game because BW has plenty of stuff to keep us busy with. But in short, DA4 seems will be about primarily searching, finding, and dealing with Solas. Regardless of what you decided at the Exalted Council in Trespasser, the Inquisition or what’s left of it is most likely the group orchestrating that mission. As it was so clearly stated then, they need new people Solas doesn’t know so he can’t foresee their actions, so it’s possible the DA4 protagonist is a new agent or a third party hired to do what the Inner circle can’t due to their familiarity with Solas in the past. But at the same time -and this is assuming we get to find Solas in this game - i definitely think the Inquisitor could easily show up again. No, losing an arm doens’t mean they’ve retired forever, prosthetics do exist in Thedas, a world where you can combine dwarven craftmanship with enchantments, seriously, i don’t ever want to hear “but they lost an arm” ever again as an excuse to write them out. And no, marrying Cullen or joining the Red Jennys is no impediment to join the “Stop Solas” Squad; the end of Trespasser means something, mainly that this is personal. Be it they loved them as lovers, as friends or ended up hating his guts for using and betraying them, the Inquisitor’s relationship with Solas makes this very personal, and so having any other character do that face off would cheapen all of it, all that bittersweet angsty development and expectations of either revenge or closure. That moment should happen between those two. It adds a ton of motivation due to their past historyas well, something a new protagonist would lack entirely.  My personal best hope is for a sort of dual protagonist thing, say we play new protagonist for most of the game but a selected missions or scenes where we play as the Inquisitor once again and take over for key and heart-wrenching dialogue options. My second best hope is for the Inquisitor to show up as playable for the moment we catch up with Solas. My third and final best hope is for the inquisitor to be a sort of advisor but more like new protagonist’s boss/employer to whom they report back to and get new missions from. The Inquisitor can be stuck in meetings for the most part of it, i just want to know they’re there, behind a door, super busy but there. A cameo like Hawke’s in Inquisition is the bare miminum i can take, anyhting less than that like a mention in a sidequest description or a footnote in a codex entry would be a total  injustice. 
Romances: I’m open for pretty much anything, as any good BW fan would be. But i’d like romances to feel more alive in the sense that they don’t abruptly get stuck once you exhaust all related quests and dialogue options. As much as my Adaar liked that spank from the Iron Bull, that it was the only thing they could share after their romance was locked was a bit..meh. I liked Dorian’s tho, because his gave one the option to talk a bit, go for a walk, gossip, and sure, it all happened off-screen, and there were limited possibilities, but it was nice and made their relationship feel a bit more real, like they had more to it than kissing and stuff. It happens in most games, once you secure a romanceable companion suddenly you run out of things to do and share with them, and you get stuck with the same 3 lines of dialogue over and over again. There should be a way of solving that.
Side quests: i’m ok with fetch quests initially as it is a good way of forcing the player to go out and explore huge maps, but i’d also like the fetching to have some meaning other than checking things off a list. I want to explore many ruins, and -can’t believe i’m actually saying this- i want a Fade quest. Wait! I know what you’re thinking but don’t kill me just yet, here’s my idea: what if we could visit the Fade at certain locations to witness memories or meet with spirits and recollect information on Solas, his past, his present? Both to understand him better (keep in mind we’ll most likely get a new protagonist who isn’t familiar with him like we are as players) and try to locate him or predict his next move. It would be i think i great way of having visions of Arlathan in its golden age, maybe seeing some of the other Evanuris, how they interacted with each other and with the elves in their service, what really happened ...i just want that sweet, sweet lore, i need it.
Technical stuff: ok, graphics will be amazing for sure, but i also would really really like: better, more varied and longer hairstyles, PLEASE. Body sliders, it’s damn time we get them. Mounts that actually make a difference! Let staves blades make damage in combat, I’M BEGGING HERE. Combined classes, MAGICAL ROGUES! A homebase we can fix up/build on/redecorate as fully as possible (Skyhold was great and i love it to pieces but why were those walls NEVER repaired????) . More casual outfit options, idk i love to dress up my characters, maybe some transmog? A day/night cycle and please i would love to see Thedas’ second moon, also weather variations depending on the region. Yes, i’m ambitious.
Gameplay: i’d like more AI options for companions, but not quite like in DAO, that was too much and i rarely used it. I’m curious how they’ll do combat this time but i know for sure i don’t want the kind of combat that has me going almost frame by frame pausing at every second, it’s annoying for me. I want large areas like in DAI but with a bit more stuff to see and do although one of my favourite maps is the Hissing Wastes so i won’t complain if we get a literal desert but i’d also like it to have secrets hidden around, make me work to find and solve them, i love exploring, i jump and click on EVERYTHING like i’m still a kid playing Monkey Island. A companion in concept art seems to be holding what looks like some form of rifle, so i’m curious how they’d incorporate that in the game. I know Tevinter has the magics and dwarves have the skill, a firearm is totally within the possibilities in-game without breaking any lore; also super curious what sort of skill trees Crows or Lords of Fortune could have, are they rogues, or warriors, or both??
So far, that’s what i got in my head.Well, most of it anyways, i may have missed something but this post has to end somewhere lol
What’s in your head? Feel free to share! Have you been thinking on how you’ll create your next protagonist? All i can think of is magical rogues and that  glowing bow was all the hype i needed.
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nikomedes · 2 years
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saw this in a tag and decided to give it a whirl. consider urself tagged for it if u want to make a version. i don't think i have any hot takes here, but details below the cut:
fav game of all time: basic bitch hours, it's new vegas. this shit is bugged to hell, crash constantly, and every year gets less accessible to play on pc. and yet. and yet...
favorite series: i love stealth action and immersive sims so much, and the world of dishonored just whips. don't think i rly need to justify lol
best soundtrack: ive been addicted to the soundtrack for paradise killer since i played it. it's got range but also, vaporwave music beats ass? if thats the right genre? love it
favorite protagonist: okay so mass effect is kind of a cop-out bc you can customize the protag visually and through moral choices, BUT. the voice work on femshep is iconic and i loved the story i told with her. its a lifelong treasured memory
favorite "villain": im not rly a villain fucker so this was a tough one. glados would be a gimme, but thinking about it, i really enjoyed fighting the darkness in alan wake a lot. the way it possesses people, animals, and objects is still very cool. also, i wanted to get alan wake on the board. cool dude stephen king sim my beloved
best story: if you've played outer wilds you know, if you haven't go play it. if you can't (it rly fucks with the motion sick), im so sorry. it was so cool unraveling the mystery of this game and the ending rly got me
have not played but want to: don't drag me please. i want disco elysium very badly but i have a lot going on rn and can't give it any time sdlkfjdljf
you love but everyone hates: i can't speak to vocal hatred, but ive found over the years people don't care for bioshock 2 as much as others in the series. i love it. i love the endings, even the bad ones. big sisters are for lesbians, etc
you hate but everyone loves: again, "everyone loves" is a wild exaggeration given the drama around c/yberpunk, but i think it does have its devotees and people who stuck with it after the patches. i couldve put d/etroit become racist here too, but i wanted to stick to games i actually played. i put 15 hours into this game and loved parts of it, but ultimately had to stop playing bc the extreme fixation on sex and trivializing exploitation started to... actually trigger me! oops! my bff made me uninstall my pirated copy lmfao
best art style: sable is so simple yet so beautifully rendered. i played it to 100% completion and loved every minute. i had this game in several categories as i made this, including relaxing game, but it's maybe my favorite example of "less is more" in game art.
favorite ending: now i wasnt on the 10 year long ride for kentucky route zero some people were, which i can't blame anyone for affecting their opinion of the ending. i played this game over three days once it was finished and open-mouth sobbed my way through the ending, though. so. you should get hurt too!
favorite boss fight: can we talk about the esseJ fight in control. please god im dying to talk about the esseJ fight in control. accessing the optional boss, her outfit, and the fight itself are all just... so choice
childhood game: my first video game ever was armored core for the ps1! could this be why im obsessed with robots? who could say! my mom played it with me, too, which makes it very special for me
relaxing game: listen, the actual story of eliza isn't especially relaxing, given it grapples with mental illness, therapy, and implementation of machine-learning ai. but kabufuda solitaire. catch me on my virtual phone inside this video game playing hours of kabufuda solitaire.
stressful game: i love prey conceptually so much! so much! and at every turn i am terrorized by mimics
game you always come back to: fallout 4 couldve fit here too, because for me they occupy the same space of "ive put too many hours of my life into this long video game, i have GOT to stop starting new saves," but i think the story of dragon age: inquisition is fundamentally better, so. every few years im back to get a weird green hand vagina again
guilty pleasure: i hate the story of fallout 4. i just do. i also dont like other choices they made with the world and lore for it, and nick valentine isn't even romanceable. cringe. but also im addicted to the base building mechanics and i have probably 500+ hours in it between xbox and steam
tons of hours played: just edging out fallout 4 for hours of my life spent making virtual buildings nicer, its stardew valley! top tier depression gaming. maru is the best wife
i will put an honorable mention for pokemon sword, which i dont think fits any of these categories for me particularly well, but which has been keeping me alive the last two months lmfao
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badluckbee · 4 years
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the last of us part 2 opinions that no one asked for but i need to get out of my system !!SPOILERS!!
i literally don’t give a shit if the story is for you or not, art is subjective. BUT i think that there are some fundamental misunderstandings about what makes a good game or not?? idk you’re welcome to disagree but people are throwing around a lot of “i didn’t like it, therefore it is bad” ideas & it’s not sitting right with me. there’s gonna be spoilers in this post you’ve been warned.
i loved this game. it challenged me and even though it has its issues, it was still really good it still made me think and feel things so some of these reviews have seriously made me go ??!??!?!?!??
if you didn’t like tlou2 and want to argue with people that did like it about how bad a game it is i’m not going to do that,, you can go play the first game again i’m not stopping you from not liking and not playing this game. this is simply my perception of the game and the most common criticisms i’ve seen.
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if the only reason you don’t like the game is because boohoo they killed my favourite character,, literally as someone who has had the majority of my favourite characters die, they didn’t disrespect joel by killing him & ppl being THIS babyish about it & calling for them to rewrite the whole story is immature and embarrassing as fuck. that’s my biggest problem with the “fanbase” right now, we all knew that joel did a bad thing in saving ellie and we know that he’s done a ton of bad things before that, remember “we’re shitty people, joel, it’s been that way for a long time”?? tess wasn’t wrong, it makes sense that someone someday would come back for him and they did. if that’s what you’re mad about lol get a grip it’s not like we don’t see him throughout the whole game. (also i thought we all knew he was gonna die from the first trailer anyway) (also also did you guys not pick up on it when there was a song where the first line was “if i ever were to lose you, i’d surely lose myself” they laid out the whole game for you right there lmao)
things i’ve seen in reviews repeatedly that didn’t sit right:
1) joel and tommy wouldn’t have trusted abby.
joel and tommy have been living in a close knit community for four years with friends and family, there’s already a false sense of security. as far as they know, this is just a group passing through, they had no reason at all to believe that there was any malicious intent after not only saving abby but abby returning the favour and helping them out. they’ve never met them before, up until ‘the moment’ they’re very nice and welcoming, they also needed abby to trust them if they were all going to get out of that mess of infected alive. (ppl also forget that in the first game joel was, although hesitant, still perfectly willing to trust and travel with people, including henry and sam, who were kids just like this group so don’t play the ‘first game’ card)
2) ellie should have killed abby.
you’re seriously trying to tell me that killing abby would magically cure ellie of her ptsd??? if you weren’t blinded by your love of joel you’d know that’s not true lol literally the point is that killing her wouldn’t bring joel back it would only leave lev alone and vulnerable like ellie was and the meaningless violence would continue. literally none of the killing the characters did in this game made them feel remotely better, that’s the point. abby moved on from her pain by finding lev and looking after him, not by killing joel, just like ellie needs to begin to heal, not kill abby. if you wanted that fight to have a choice of whether you could kill abby or not i could POSSIBLY accept that but i would absolutely choose to spare abby every time. that last fight didn’t feel right anyway imo, i wanted to let her go before they even started.
3) ellie should have ended up with dina.
this game is shouting at your face that your actions have consequences!! no other ending made sense, if ellie killed abby and went back to find dina & jj still at the farm waiting for her there would be no lesson learned and no character growth!!
3) you shouldn’t have played as abby.
this is a grey one to me, i absolutely think you should play as abby but i think that the order was a little off, no one would be rooting for her over ellie after she killed a favourite character but if you have an open mind abby’s section of the game is really really fun and has some of the best moments in the game. i have some thoughts about what i personally think would have been super cool and i’m going to put it at the end of this post on the off chance that someone reads it but i totally get why they did it the way they did and it worked very well from abby’s day 2 onwards!!
4) it’s too violent?????
tell me what i’m missing here??? nd was as transparent as possible that this is a violent game centred around revenge and hatred that would feature brutal violence, smart ai and devastating cutscenes. yet there are people complaining that the game is too violent WHILE describing how bad they want to fuck up abby???? i understand not enjoying the violence, i wasn’t too bothered bc i’m pretty desensitised & i use way more stealth anyway but there were moments when it didn’t feel right & that’s okay?? that’s what they warned us about???
5) it’s just pushing an agenda, it’s too sjw.
people exist that are not male, white, straight and cis. stop crying about it.
i know no one will read this but i had a thought about a way to order the story to connect more with abby & needed to put it somewhere:
ok imagine for a minute if they had marketed it as a spinoff not a new game with new characters & no ellie or joel. you start as abby from her first day in seattle, forget everything before that for now!! imagine playing from there through to day 3 as normal, there are some very vague references to her dad dying and to her finally finding the killer but nothing that’s a giveaway for who her dad was or what happened in jackson. then we get to day 3 and that sniper scene (which was fuckin spectacular btw) and we see that it’s tommy there and it’s like ??!??!?!?!!??!? but we have to let it go for now to move the story on until we get to the theatre and we see eLLIE ?!???!??!?!!?!!?!!!!? and that’s where it cuts off and we go back and play as ellie and we see what abby did
i’m not a writer and i know that there would be problems with doing it that way but wouldn’t it be such a plot twist if we had been playing as abby from the start and connected with her and her friends more before finding out that ellie and tommy are even in the game never mind on their way to kill us??? i get why they didn’t do that though lol no one would have played it.
anyway this post isn’t attacking people for not liking the game or thinking that there are issues, this post is specifically about the people that claim that it’s objectively a bad game because they personally don’t like it.
here are some fuckin good awe-worthy moments that people are conveniently forgetting about:
- this is personal but tommy is one of, if not my favourite character, at least to me he’s one of the most interesting so seeing jeffrey pierce get more screentime was a big win for me!!
- jesse, yara and lev are DELIGHTFUL i love them v v much
- the museum i cried so much it’s so cute
- the acting!!?!?!?? especially ashley, the scene where ellie forced the truth out of joel is my favourite scene in either game acting-wise it BROKE me
- i said it before but the sniper scene was incredible
- the rat king!!! i'm a wimp it was so scary but man that reveal was fantastic
- abby’s fear of heights,, HELLO that scene on the bridges!!! i’m not scared of heights but it really got me
- the hotel!! how does nd manage to make hotels so scary
- the switch between playable characters was a plot twist and a half!!!! i gasped it was so unexpected i loved it!!!
- actually showing that the characters aren’t invincible and struggle with what they’ve been through,, showing ellie’s ptsd was so important!!!!
- ok idk why but the scene in the first game with david in the restaurant makes me so nervous every time,, i start shaking and sometimes i cry when i finish it bc that’s the definition of horror to me i HATE it it’s too scary. so when i got to that parallel with ellie and abby at the theatre and ellie was ‘the david’ of that encounter i had to sit and think about it for a long time, that scene shook me and i love nd for doing that!!
there’s probably more but this is already the longest post i’ve ever made & i’m tired (i’m not the best at getting my points across as well so if there’s anything that’s worded weirdly that’s on me)
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HGPC 15 - 16 | Muhyo and Roji’s s2 2 (14) | God of High School 2 | Deca-Dence 2 - 3 | Fugou Keiji 3 | Appare 4
HGPC 15
Is this Element of Water? Or Element of Plants?
HGPC 16
I sort of suspected the three broke up because it would have been like someone stole Fumi from Tetsuya…and I was right. You know that myth about how guys and gals can’t be friends ever? It seems to be in service of that.
It’s Nodoka Hanadera.
…I wonder if this vow will become relevant later?
There was a poster for the Ojamajo Doremi project, Looking for Witch Apprentices (Majo Minarai wo Sagashite). Makes sense though – they’re by the same studio.
Fest = festival, although not in the matsuri sense of the word. It’s more like a smaller, non-seasonal matsuri.
I wonder if the tree will be attacked?
I’m still wondering…how does a penguin have paws?
Is there a tiny tree?...Yep. Just a small sprout, but it is a new tree.
Muhyo and Roji’s s2 ep 2 (14)
…and they continue to misgender Goryo…the manga’s finished translation, so I don’t see why the translator couldn’t go and get a copy to check. (Unless I remembered wrong and misgendering him was actually something they did up until a point? Looks are deceiving, especially in anime…) It’s even on the Shonen Jump website.
I realised that I’m the only Muhyo and Roji’s fan, possibly in existence, in the English world right now…if I were to leave this show alone, it would die alone…and that would be far too sad.
The Showa era was a time of great Japanese prosperity, so it makes sense that there would be lots of building projects too.
“Working from home” – Makes more sense in this day and age.
Oh, I didn’t expect them to put in a really close reference! This probably refers to Minky Momo, except that seems to be an 80s series.
…if this were any other series, this girl would get isekaid.
Japanese doesn’t have a lot of gender-specific words, like I know Italian does. When Ebisu says “Ma’am”, he’s going “yes?” in the Japanese and Nana goes “kono hito…” (This person…) rather than “This woman…”…If they’re going to dub it with all these references to Goryo being a woman intact, then I suggest they not dub it at all.
I think this is the first time Muhyo’s thrown the orb he generates…
I know all this misgendering is going to bug me, but…this is one of the first series I finished. I can’t get in touch with the translators to tell them they misgendered a character, because I have no authority – if I, a rookie translator, went up against pros, based only on what I know of the Japanese language and my memory of the manga…I’d be toast!...However, I shall try, for the sake of the manga I still cherish the memories of.
God of High School 2
Apparently this dude *gestures at this bespectacled man in the first few seconds of the episode* is Iron Man (well, Robert Downey Jnr.)…but also the POTUS. Yeah, that’s confusing, but I’m just parroting what I’ve heard.
Okay, someone explain to me what “charyeok” i-Oh. It’s a concept endemic to God of High School. You could’ve translated the Korean term, people.
Mujin…that sounds familiar…ah! The organiser of the GOH tournament! That’s why.
LOL, there’s a “Yes Man” in the brackets, paired off with Daewi.
Mori is eating a banana, huh? Way to play up the monkey imagery.
Slipper jerk…? (I admit it’s been a few weeks and several anime since I saw the last episode, because I was working on the boss battle for the AniList watching club, so remind me whio that is…?) Update: That would be Manseok.
I would assume the flashbacks are actually the characters’ introductions in the webcomic, if Mori’s was any indication.
LOL, I forgot how much advertising they put all over this thing…
So Mori uses taekwondo, but what’s Daewi’s style again…?
I would assume this refers to the Korean War if it’s referring to anything real. I’ve never heard of a properly-named style of anything which was an “anything goes” style, unless you count the various wacky martial arts in Ranma ½.
Geesh, Elfen Lied with its gore was a breeze to get through, but seeing scenes like Nozomi getting tortured (in Magical Girl Spec-Ops Asuka) and Gamdo getting his arm twisted here…that’s nasty…
Uhh…I swear this is just Hisoka (from Hunter x Hunter)…or Chrollo (from the same series). (LOL…?)
Deca-Dence 2
W-Wuh? You mean, Deca-Dence is a game of sorts?! VR or something?!
This aesthetic is very much like neurons…and cartoons…
(Spoilers for Kado!) If you’re wondering what’s going through my head right now, I feel similar to when Kado became a a fighting show and zaShunina the villain.
Ah, giant ball trackpads (trackballs). I miss those…
I think “The Power” is “ka no chikara”, but I might be wrong. Update: Yup, that’s what the site says.
This ED is interesting, visually speaking.
Deca-Dence 3
I get the feeling the girl – the friend - was programmed to say things to dissuade people from joining the Power.
A lesser show would discard Fennel, I think. See, he popped up in conversation the other time and now here he is in the…uh, digital (?)…flesh.
Sounds like AI, doesn’t it?
This guy reminds me of Kamina from Gurren Lagann…then again, so do the Inferno Cop sunglasses on Hugin.
Those rings on the white-haired guy’s hands remind me of Hifumi’s…for some reason, the host has them.
Pipe is a Gadoll, but he (?) reacts terrified to the yell of “Gadoll!”, hmm?
Fugou Keiji 3
It’s backkkkkkkkkk!
Ooh, mooncake! Also, Daisuke…okay, calling Kambe by his first name is weird, so Kambe…only has one stud in his left [ear]. That’s interesting.
Notably, there is no age listed for Kambe on the official website. We only know he’s < 30.
…LOL, Kambe is such a petulant child.
Ah? Rounin? (That’s what you call someone who failed to get into uni and tries again.)
Atsuta Jingu. It’s in Nagoya.
LOL, got in trouble for a barrel roll. (partially joking)
Ah, so that’s what Onuki and Miyano (voices of Kambe and Kato) were talking about at the con – the fact the director says a lot with a little.
Huh? Is this like that one killer who was streaming their stuff online to garner fans for the YouTuber PewdiePie? (I forget which prolific case that is, though.) Update: I think that’s the Christchurch bombings.
The stud seems to be Kambe’s connection with HEUSC.
The group’s name is read “Yokoitsu”.
Those missiles were just for producing smoke, it seems.
I just realised the finger gun from Kato in the ED looks a lot like Spike Spiegel’s (Cowboy Bebop).
Appare 4
I missed this anime as well! AMQ makes you miss shows even more than usual, it seems.
I love how they made a Red Stapler incident (see TV Tropes on an explanation for that) out of this one boat-car.
Not even tea can convince the great Appare…(partially sarcastic)
You need a big imagination to do a test run of a car in your head…
The song “I got it!” seems very appropriate for a moment like this (Xialian’s racing debut).
I’m worried David will ram Xialian’s car…
…I predicted it. What’s going to happen now…?
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recentanimenews · 4 years
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The God of High School Script Writer Reveals the Challenges and Rewards of Writing for Action Shows
The God of High School, the newest project in the Crunchyroll Originals lineup, is easily one of the most anticipated titles this season. This action-packed martial arts anime based on the hit WEBTOON series by Yongje Park launching TODAY is for sure the show to check out this season for your shonen battle fix!
In anticipation of today’s launch, we took the time to sit down with the scriptwriter for The God of High School, Kiyoko Yoshimura! In the past, she’s written for anime titles such as GRANBLUE FANTASY: The Animation, GARO -VANISHING LINE-, Sonic X, and now The God of High School. She told us all about her job from her daily schedule as a scriptwriter to the challenges of writing action scenes and the many reasons why you should be watching The God of High School this season!
How did you get your start in writing for anime? I’ve always watched a lot of anime because I enjoy it, but I didn’t aspire to be a scriptwriter right from the beginning. I was an otaku who hoped to be a light novel author and submitted my writing to magazines all the time. I just happened to meet a certain famous scriptwriter on a certain anime fan site, and we started communicating by email. At the time, there was a shortage of anime production staff due to a sudden explosion in the number of anime series being broadcast, so that writer asked me if I wanted to try writing scripts for the project they were doing the series composition for. That project was Jibaku-kun, and I was already a fan of its author, Shibata-sensei, and I was able to dive right into the project since I had already read the manga. So that was my first success, and it was the starting point in getting to where I am now.
    What particular challenges do you face as a writer when adapting a script for anime from existing source material? When I’m in a creative role, I look for the things I personally enjoy and find appealing in the series, whether it’s the characters, the worldview, or the setting, and I focus on those positive feelings as I write. If I don’t feel anything positive toward a series as the writer working on it, then I can’t create something that other people will enjoy. From there, I write the scripts based on consideration of the visuals that the director wants, what everyone hopes the anime will be, and a web of other opinions.
  Are there any common challenges about writing for anime that fans might not realize? This connects to question 2, but I’m generally the type that prefers to write anime based on positive feelings toward it, whether it’s “This is fun,” “I like this,” “This is really interesting,” or “This is so cool.” It makes me happiest when viewers look at something I thought was awesome, and talk about how awesome it is.
  How did you come to work on The God of High School? I worked with Director Park on MAPPA’s VANISHING LINE, and Producer Otsuka asked me to work with them again on this project. VANISHING LINE was very well-received and showed me how amazing Director Park’s work is, so I accepted the job immediately. Also, I personally love battle stories and tales of young people growing up.
    How does adapting a WEBTOON series compare to adapting a manga? I didn’t really notice that many differences. As far as writing scripts goes, I think the best thing about shows based on manga is that the visual composition of each scene in the story already exists, and we can see the image we want to create right from the start. And in GOH’s case, the art and composition of the battle scenes look amazing, so those are the main benchmarks I use to write the scripts.
  What about The God of High School’s story drew you to it most when reading through the original source material? The fact that Mori, Daewi, and Mira start out so distant, but gradually grow closer and more bonded as teammates. Then, after Ilpyo comes into the picture, the scene where the four of them are seen walking away shoulder-to-shoulder really moved me. And also Jegal’s life of unanswered hopes ... He’s an antagonist, but just condemning him alone won’t fix things, and that really made me think about how harsh that kind of world is.
  Could you walk us through a day in the life of a scriptwriter? How do you manage your time throughout the day? An anime writer’s job basically consists of weekly meetings to read each other’s scripts, discussing problem points, going home and making corrections, then resubmitting them and meeting to read them again. It’s quite a mundane cycle. And working on GOH isn’t all that different from working on any other anime. Our meetings involved a lot of staff living in other countries, so we had a lot of remote meetings, but that’s about it. As for my home life, I’m also a mother with a son in elementary school, so I make his breakfast and send him to school in the mornings, help him with his homework, clean the house ... and do some writing in between. When things get really busy, I ask my own mother, who lives in my neighborhood, to help with some of my housework. I can’t express how grateful I am for my family.
  What is the process like for composing a script, from beginning the project to final delivery? The process varies a bit depending on the project, but generally, when I’m doing series composition, I start by coming up with a rough draft of the series as a whole, which is reviewed and discussed by the director and staff. Then we move on to each individual episode’s plot ... deciding what role the number of episodes will play in the series, determining the points where developments happen, and rationing out the work, and from there each writer starts working on their scripts. Occasionally, we’ll be working on a script for a later episode that ends up depicting some development that will require an earlier, not-yet-complete episode to be written in a certain way, so we make those adjustments as needed. When the scripts for all episodes are finished, we pass them along to the production and animation departments, and that concludes the writer’s role. From there, we look forward to seeing the finished product along with the fans!
  Could you tell us how exactly a fight scene looks when you script it? How much of the flow of the battle is in your script? I’ve heard that with things like live-action and tokusatsu series, the fight scenes aren’t written in detail in the scripts; instead, they’re composed right there on the scene by acting and filming specialists. But most anime projects call for fight scenes to be depicted in some degree of detail in the scripts. It directly connects to the time allotment and required number of drawings for the episode, so that needs to be controlled in the scriptwriting stage. At a bare minimum, the script needs to explain who does what, and what effects it has. I don’t usually write every single punch and kick in detail, but in a scene where, for example, a character who was thought to be right-handed suddenly uses their left hand and wins, those details need to be clearly written in the script. In the case of GOH, the battle scenes are composed in very fine detail in the original work, so I generally followed suit in the anime scripts. The most important thing was to make sure the changes in the characters’ feelings as they fought were in agreement with the visual highlights of the animation. If we focused only on the visual depiction, the characters’ emotional expressions would have been left out, and they’d all just be slamming into each other with flashy imagery. Portraying the emotions of a scene through monologues, flashbacks, other characters’ facial expressions, the announcer’s voice, etc., is the most important part of scriptwriting.
  South Korea is a fairly novel setting for an anime. Did writing for a real-world, non-Japanese setting affect how you approached your work at all? While most anime produced in Japan are also set in Japan, there are also many that aren’t, so I didn’t notice that much of a difference. VANISHING LINE, which I worked on with Director Park, was set in America! Still, even though Japan and Korea are geographically close, their languages are quite different (especially the pronunciation), so I did struggle a bit with things like proper nouns and place names.
  Action shows like The God of High School are never just action shows, they also have plenty of comedic and emotional aspects to them as well. Are there any specific tonal scenes you enjoy writing most? One is Mori’s birthday episode. It’s a scene where everything he’s accomplished comes together in the form of a strong bond. Murakoshi-san, the writer of that episode’s script, made that scene extremely emotional. Another is the final preliminary round between Mori and Daewi. It’s the first major climax in the series, and Daewi’s personal drama becomes deeply involved in it, so I tried my best to make it a really intense scene.
    Is there any character in The God of High School you’ve enjoyed writing the most? All the characters do have their own unique charms, but it’s hard to choose just one since it’s much more fun to see how they all bounce off of each other. They’re all strong, remarkable characters, but they have playful sides and even some cute weaknesses that are brought out so skillfully when they’re interacting. Mori and Daewi, Daewi and Mira, Ilpyo and Jegal, Commissioners Q and O, Commissioner Q and Daewi, Taejin and young Ilpyo ... yeah, I just can’t choose (lol)
  The God of High School is, of course, one of the newest Crunchyroll Original productions coming soon. How has working on this production compared to other standard ones you’ve been a part of? Director Park came up with several highly ambitious plans, and he was very passionate about making them into reality, so I couldn’t help feeling like this project was going to turn out well worth all the effort. It was very exciting to work on, and I’m excited to see it when it airs.
  Finally, do you have anything you’d like to say to fans eagerly anticipating the anime’s debut this summer? All of us on the anime staff devoted everything we had to faithfully recreating the intense developments of the original work in animated format. Unlike manga series that you take your time reading at your own pace, the animation will drag all of you into the world of God of High School with the speed and impact of a crashing wave. The action and drama are so fast-paced, you won’t have time to blink! I hope you all enjoy it!
  READ THE OFFICIAL GOD OF HIGH SCHOOL WEBTOON SERIES HERE AND WATCH THE GOD OF HIGH SCHOOL ON CRUNCHYROLL!
Danni Wilmoth is a Features writer for Crunchyroll and co-host of the video game podcast Indiecent. You can find more words from her on Twitter @NanamisEgg.
Do you love writing? Do you love anime? If you have an idea for a features story, pitch it to Crunchyroll Features!
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Moze Trailer! im so late oh god
tl;dr: again, like the Zane trailer, not much we haven’t seen before. some very beautiful looks at Promethea/Eden-6 and some shots of Pandora, but nothing significant lore-wise. im about to start Amara’s in a hot second so i'm at least not behind when Fl4k’s is dropped tomorrow later today and im screaming over their voice. oh also, there’s a hint at Moze having some sort of relationship with 2 dudes as she’s keeping a polaroid of them in her cockpit. dunno if dads/brothers/squadmates but they’re definitely there. they look to be playfully pushing her helmet over her face. i could be wrong, it’s kinda small.
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i really like Promethea’s ‘night’ sky. the asteroid belt is really gorgeous
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“Darziran (sp?) Bay” is by the Meridian Seaport im assuming? unless this is an inaccurate video..? sorta using a familiar area to keep us engaged?
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im having flashbacks to So Happy Together. probably not the greatest time to get that song stuck in my head considering 66.67% of these pilots are gonna die. it’s not repeating because a part of moze’s soul died that day.
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i do find it interesting vladof is fighting Maliwan. Add Maliwan onto Tediore and Dahl and damn Vladof no wonder you need the Iron Bear mechs you’re basically fighting on every front
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idk why im just digging this turret’s design
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anyone know what’s up with these doubled lights shots? we saw a lot of them in So Happy Together. y’all think they’re supposed to mean something? We’re just seeing from the view of the turret here so... i can’t imagine it does. also, let’s add Atlas to the possible list of corporations Vladof is fighting.
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some pictures on the inside of Moze’s mech
the one on the right is IB, the one on the left I think is Moze when she is younger getting her helmet squished on her head. Which means those 2 dudes are possibly her dads? brothers? im not sure.
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okay yeah Vladof and Atlas are against each other as well
god DAMN Vladof is just on a warpath
so idk if it was Moze specifically who shot that turret, but the camera did seem mighty focused on that mech while she was narrating
and considering the reason the turret collapses the building is because it malfunctions after being shot...
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... do you think Moze blames herself for her squad’s death at all? i know she says it was a death trap, but... they were easily wiping the floor with those Maliwan soldiers. the only reason they appeared to have any trouble at all was because they went to the Promethea school of running away from things (eyyy).
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also anyone else notice Moze’s trailer (not including end credits) is significantly longer than the other VHs so far? Her’s is 2 min 8 seconds, Zane’s is 1 min 6 seconds and Amara’s is 1 min 29 seconds. i wonder if Fl4k’s will be longer... I know Moze is gearbox’s baby, so I’m not surprised, but damn i didn’t realize just how much more content she received. Her trailer is also the only one with new info relating to backstory tied to it.
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sorry i know this is an emotional moment and all, but where did this pilot go? moze said the rest of her squad was wiped out, so logically we should see a body
man it’d be fucked up if they got out and tried to crawl away before it exploded only to succumb to their wounds.
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moze climbs out of iron bear from the back. i guess its big round front probably isn’t great for getting a foothold. tho i have to wonder how she climbed around the big cover in her way
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~bubbly gum~ i hope she has an emote to blow bubbles or smth. altho do we know if there will be character specific emotes? also her dog tags are clipping through her chest
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the embodiment of the =/ emoji
“all my friends are dead”
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i like this shot. like that one art piece beverii did of my neighbor totoro except it was ‘my action skill, iron bear’. here’s a link to the tweet because you need to see it if you haven’t already
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a ratch? on my good pandora??
also a new area to add to my collection of pandora shots of satellite dishes
i wish i was kidding
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soon.
don’t worry, though, i also have a sub folder for every area on pandora with giant skeletons
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they can share.
anyway
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iron bear *probably* doesn’t have an AI but it definitely is acting remotely. it’s interesting, i know it’s able to function as a turret for a few seconds after the duration runs out then run into enemies and detonate, but it’s still cool to see it knows to specifically apply fire to the fire pit and not, like, moze, who is 2 feet away.
if anything it’s a dumb ai 🤔
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i expect that Moze’s reaction to the burgers on promethea being made out of ratch meat won’t be such a big deal, then? because Zane and Amara were both pretty skeeved by it.
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her eyes are glowing in this shot lol
Moze is Siren confirmed
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this is interesting to me
looks like one of the indoor CoV areas
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here maybe??
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i find it interesting Maliwan is on Pandora here as well, like, this isn’t the CoV attacking Moze for hanging out in this base, and this shows Maliwan isn’t just on pandora in the drug-trippin trailer (because that can be excused)
seriously, Maliwan joining the cult or displacing them as the big bad is becoming more likely every day. personally, i’d love to hear Katagawa beg for us to save him.
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moze fuckin gets around. im surprised she went to pandora, left, and then, apparently, came back for bl3. i hope her fast travel data saved.
also also
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what are yOUUUUU are you another broken-down ship?? i wanna explore this so bad- it’s glowing and i LOVE when things glow
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moze is mirrored in this scene. someone on reddit pointed out it was probably because they didn’t want her shoulder pad clipping through the ground. probably didn’t have time to make her take it off lol
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i fuckin love these dudes
saurians? fucking AMAZING i love them 100%
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this just in, moze sleeps like the dead. she looks so fuckin tired lol
immediately rolls back over onto casings
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outstanding move
also we’ve had errors in every character trailer so far. are we supposed to be taking note or are they unintentional? hmmmmm
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this is so fucking cool looking. i love that the gas giant has its own little moon up there.
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elpis still not looking exploding-y. good for her.
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has moze even fought 1 single bandit in this entire trailer? hmmmmmmm...
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they’re even taking over the bandit technicals! this is a... hostile... takeover... god damn it
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a better look at that picture! idk this looks like a fairly younger moze to me, but it could just be the pic quality and it’s some other person. maybe they were part of her squad. 
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ok this is gonna sound really weird, but the teeth don’t look like they’re in the borderlands style and it’s freakin me out. is that intentional? to make it not look like she has huge gaps in her teeth? hmmmmm
this fucking transition lol
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she smile
alright im gonna yeet this into the void and then go do Amara’s so I’m not behind when Fl4k’s drops tomorrow
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fictionalnormalcy · 5 years
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Sinister Future
Okay, honestly I am loving the concept of Sword Art Online: Project Alicization. Let me first say this. I called it!!! I always had the theory that someone from Laughing Coffin who had survived the game would come back and attack Kirito! I’ll admit that I forgot a third perpetrator had escaped from the Gun Gale attack. However, I did not imagine that they would try to get revenge on Kirito. I still wonder for what reason Johnny Black attacked Kirito. Was it because he caught his partners, or that he was part of the group that eliminated his guild in Sword Art Online?
I tried to give a little evidence to my theory, to try to lean toward a side. I haven’t caught up on all of the episodes, I still have about four episodes left to catch up. So these questions may yet to be answered. Okay, so we know that Black knew Kirito personally, in that knowing that the young sword-fighter seriously kicked his ass and got him imprisoned. In the midst of attacking Asuna, when Kirito rushed in and defended her. But for sure, Black remembered those faces. Now, from what we saw of the Gun Gale attack, the people who were attacked alongside Sinon, were not SAO survivors. Just people that they did not approve of. But I wondered, two of the three perpetrators were SAO survivors, while the other was a heavy GGO player. It made me wonder, did the Laughing Coffin members ever actually consider SAO players to be targets as well? We saw that Death Gun had a personal drive to kill Kirito in Bullet of Bullets, but since Kazuto’s body was actually protected unlike the other targets, maybe they just couldn’t make him one as well. 
When we saw Shinkawa declare his love for Asada, yet still threatening her, it was in the nick of time that Kazuto came to save her. But because he interfered in Shinkawa’s intended actions, the syringe was buried into him instead of Asada. Incidentally missing him because an electrode had been left behind. I guessed that he would be attacked in the same way at some point in the future. There were SAO survivors who carried their grudge from the virtual world into the physical world. But we saw Kirito being targeted more often than Asuna, who was there at the same time that they acquired that grudge against the Black Swordsman. 
Just want to put this out there, but I feel that Johnny Black looks like Shigaraki Tomura from My Hero Academia, with a few differences lol. Okay moving on. It also brings me to wonder why it took a year (it seems a year because Asada is enlisting Kirito’s and Asuna’s help for the next BoB, and then with Eugeo saying he was eleven when Alice was taken, suggesting that both he and Kirito are 17), for Black to find Kirito. And he could clearly see that it was both the people he harbored hatred for, and the same thing occurred. Black dove forward, and Kirito shoved Asuna aside to take on the full brunt of the attack. 
We can also see that a Death Gun still existed from the first episode, when we see that the group of friends are fighting off player killers in GGO. Those few scenes, when a man looks through the drone’s camera, and sees two kids who are unmistakably Kirito and Asuna, and asks his boss if he can join his comrades in the field. He’s refused, but when we see him pull up his hood, we see the distinct appearance of Death Gun. 
Interestingly, the injection came to play in with the other side of the plot. In the first episode I was confused, because seeing a younger Kirito made my eyes widen. When I was introduced to Alice, I instantly thought, Alice in Wonderland. And she’s dressed really similar to her! We were also given an almost immediate sign that it was a virtual world of sorts, and you could tell that Kirito had really bonded with Eugeo and Alice. Also something that was crystal clear was the fact that you could tell Kirito was different than the others. I mean, he was the one to push them into exploring the cave. He was the one who tried to fight the Integrity Knight so they wouldn’t take Alice. He was the anomaly. 
Yet when Kazuto talked about it in the real life, you could tell that he didn’t recall his actions, or have access to his real life memories when inside the virtual world. When watching the Project Alicization episode, I did get some answers and evidence, but some questions still lingered. At the moment that Black injected Kazuto, it was in the same area where he had said earlier that there was an electrode. So for a while I thought that it was a repeated event, just like with Shinkawa, that maybe Black had miraculously missed. However, when we see him collapse to the ground, unconscious and clutching his shoulder, we see that unfortunately, Black struck true. 
My mind makes me think something else happened. That Black injected right next to the electrode, and somehow it caused him to enter the virtual world once again, but this time maintain his memories of the real life and not be the boy who had been only eleven. Kirito himself said he didn’t remember anything from when he dived into the virtual world at his job. Who knows how many times they had Kirito dive and maintain that same Kirito persona, the boy who had grown up with Eugeo and Alice. They also don’t mention just how long Kirito had been at this part-time job. From what I can predict, as well as blocking Kirito’s own memories, the ones in the virtual world had their memories altered as well. So that history had passed, like Kirito had never existed. The memory block went both ways. Affecting Kirito as well as those in the virtual world. 
Let’s add the new input of information. Kikuoka confesses to Asuna how Kirito was actually being used in the experiment. One of the three crucial people needed for the AI experiment. Kirito was effectively put into a world as a corruption, where he would be the one who would change things. But when he was pulled out of that world after he caused Alice to be taken away, history was changed like he had never existed. Eugeo never says it, only says that he and Alice had ventured to the caves and that she’d placed the tips of her fingers into the Dark Territory. But he didn’t know, that if he had remembered properly, it was Kirito’s fault for what happened to Alice. Eugeo could come to hate Kirito for what he had done. 
Things have changed now. A 17-year-old Kirito has now stepped back into the world, with no one knowing who he was. He is effectively, the Kirito from another reality, not the one Eugeo had grown up with. Yet still the corruption he had once been. He’s still inspiring a spur of movement. Kirito once again gained a friendship with Eugeo, and made the other boy look at Kirito in awe. Even though Eugeo did not remember Kirito, you could see that some of the younger Kirito’s influence still lingered subconsciously. The fact that Eugeo returned to get the Blue Rose sword, that he remembered the story of the hero Bercouli, and that Kirito was still the drive that pushed him to fight. 
Kirito is still a corruption, because he hastened a Calling that had been in place since the beginning of time. Using the sword instead of the axe, and chopping the demon tree that had been there and chopped at for over 300 hundred years. The goblin attack had changed both Kirito and Eugeo, made them stronger so they now had authority over the Blue Rose sword. The reason why they had to undergo the attack, was because they went looking for Selka. Another sign of corruption, no one had ever told Selka what had happened to her older sister, and hence Kirito did, having no idea of what would come of the consequence. She went to the cave, and almost got herself kidnapped. Eugeo was almost killed, because of a newcomer who was an anomaly. 
The idea with the injection is just a theory. The episode Project Alicization did provide some insight in what the virtual world actually is and what role Kiritio plays in it. The fact that he’s the anomaly that will bring the AI’s to commit murder so they can be put to military use. Think about it though. Kikuoka confesses that they had to lie to Kirito so they could employ him. Rath is a straight-up sinister organization. For me, it’s still not crystal clear whether or not Kirito was incidentally placed into the virtual world, or as part of the “treatment program”. Because at the same time, there is evidence to support either option. Kikuoka admits that Kirito was put into Underworld as a young child, of the anomaly to be raised as a young child. So that covers the first time around, what we see in the first episode, and how Rath sees that Alice is someone they could get to deviate from the system. But Kikuoka doesn’t mention the second time, where Kirito is as of that moment. 
I also believe, that if they did place him in the virtual world for a second time, why leave him with his real life memories this time around? They took complete advantage of the injection. I’m going to say it again, Rath is STRAIGHT-UP SINISTER. They employed a 17 year old boy, one who has several years of experience with VRMMO worlds, and who is an SAO survivor. A boy who was completely ideal, because aside from him and his other friends, we aren’t given the implication that other SAO players are still playing video games. However, they recruited a boy whose past still haunts him even after all those years. Lying to him in the process, because if he knew Rath’s true intentions he would never have agreed to take on the job in the first place.
I mean, but look at the other side of this. The reality. Asuna found Kirito, and she told the other girls. But what about Mrs. Kirigaya? She receives a call that her nephew, the boy she practically raised, was attacked and injected with a killing poison. She arrives to the hospital, to discover that they managed to save him in time, but there’s a high probability that he will never awaken, and that he requires further treatment that the hospital cannot provide. She is then approached by a man who has worked with Kirito, told that her nephew can be transferred to another facility that had the proper treatment needed. Give him a more likely chance of awakening from a poison that was supposed to leave the victim for dead, their heart stopped and damage irreversible. She consents, and then arrives at that facility to see the condition of Kirito, only to be turned away. Lied to, when in truth her son was transferred to a remote island, in the middle of the sea. Maybe Suguha told her after she found out from Asuna, but that still doesn’t make matters better. It’s basically a repeat of the Sword Art Online incident, a long period of Kirito asleep, unknown if he would ever awake, but at least at that time his family had access to him. 
Rath places Kirito back into the Underworld simulation, so that even while he’s unconscious yet still receiving treatment and staying alive, he’s fulfilling what they recruited him for in the first place. So his role as a corruption would bring the concept of murder into the simulation. They aren’t giving the treatment as a benefit for Kirito, it’s for themselves. It’s like,” Hey this kid was injected with a really lethal drug, his brain was damaged, and he might never wake up. Let’s put him back into the Underworld, but he can have his memories this time. It won’t matter, probably won’t wake up anyway, and he still won’t know what we’re using him for. How convenient for us, that the boy we’re using for this operation was attacked.”
Sword Art Online: Project Alicization is following this basic timeline. Kirito is given a part-time job for an organization that is seeking to use beings with Artificial Intelligence for military use, but to do that they must be willing to commit murder, and not have to worry about facing a consequence. The first trial is proving to be successful, but then a real-life event occurs that takes away any restrictions the trials previously had. Kirito stands almost to no chance of ever awakening because of the lethal injection, and is trapped in a virtual world. And the biggest problem is, there is no ending to this. I mean sure, we could get the happy ending where Kirito does wake up in his reality, but it doesn’t seem likely. The world he’s placed into only has one ending, should Kirito not achieve what he was placed in for. (which he most definitely will, judging by the later episodes) Kirito can’t log out, he can only grow old, but that doesn’t necessarily mean that once he’s killed or dies naturally he’ll wake up in the real world. 
The events of Season 3 weigh on Kirito being exploited and his friends not being able to do anything to stop it. All because a man hell-bent on revenge succeeded in injecting his final victim with a lethal injection.
But hey at least Kirito is being paid for his service for the malicious organization of Rath. Or wait, the treatment could be his “payment”.
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megatentious · 6 years
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Shin Megami Tensei 3 Nocturne is still incredible
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I just finished a replay of Shin Megami Tensei 3 for the first time in a decade, so I felt compelled to write a big long unstructured essay about it where I’m going to sound like an overwrought crazy person. That’s okay though. There’s just something about this game that really speaks to those of us who find our way in. When you sound like a hyperbolic cultist writing soaring prose to try to meet the game at its level, it’s not a unique reaction. We’ve all been spellbound in the same way, the game is designed to do it. How is it designed to do this? Basically, in every conceivable way! The music and sound composition, the moment-to-moment battling, the environmental art and location choices, the progression systems for both the protagonist and demon fusions, the scope and method of storytelling, the density and depth of the mythological references, everything fits together like a symphony to inspire these feelings. Tension, immersion (lol), and utter absorption. Nocturne is a clinic in how to structure every aspect of your game around a unified vision (finding the strength to survive in a cruel and barren land) without hugely compromising ambition. That this level of design can be sustained over the course of 50 hours for the average playthrough and 70 for those of us determined to reach the lowest depths of the game’s enormous optional (!) Amala dungeon is insanely remarkable. Some of the more adolescent fans of the Shin Megami Tensei series and the broader Megaten franchise lionize this one in particular as being the most “dark” but that’s a kind of stupid and narrow way of looking at it. If you’re a cool person you don’t love Nocturne because it’s “dark” you love it because the game makes you feel like you’re hallucinating. SMT3 is unconcerned with providing detailed exposition and light-hearted character moments, but it’s a game that is overrun with “story” at every turn. And not just in the environmental, piece-it-together Souls series storytelling sense people love to talk about, there are actually a bunch more NPCs around straight up delivering dialogue for you than you’d think! Pair that up with the demon chatting, the compendium entries, the audiovisual cues and the gorgeously directed cutscenes, and the common complaint that SMT3 has no story just seems like nonsense to me. The game isn’t necessarily just dour or unambiguously somber either. Megami Tensei’s roots are in the pulpy trash of 80s light novels, and you see this in some of the humorous demon-focused crassness, the bits of comedic negotiation dialogue, and the seeming mish-mash of myth as aesthetic influences. But the funny paradox of SMT3 is that it’s a game built on a punk-rock foundation of rebelling against what’s proper and mainstream (see any interview with the creators) that is also simultaneously downright austere by today’s standards. Grand and lonely and visionary in tone, careful, measured and meticulous in its design, without an ounce of bloat, nothing wasted or incoherent, it’s just so impressive on every level (I promise I’ll get more specific with my gushing soon). There’s an attitude among some Megaten fans that Nocturne is the one that doesn’t fit in the series, that it’s too different from previous Shin Megami Tensei games, but I don’t think that’s right. To me there’s a very clear throughline, it’s just Nocturne’s antecedents aren’t necessarily found in its immediate numbered predecessor. When it comes to the main and numbered games in this series, you can very easily see the path from Megami Tensei 2 -> Shin Megami Tensei 2 -> Shin Megami Tensei 4, all of which begin years after the apocalypse has occurred and concern themselves with how society persists and political factions collide decades and even centuries into the aftermath. They are the three most readily described as “cyberpunk”, they’re chattier, they’re a bit more clichéd in their own ways (amnesiac gladiator and military academy recruit openings for SMT2 and SMT4 respectively), they let you use guns and their general sensibilities are similar.  
SMT3’s lineage is, I feel, more directly traced from two other games. SMT1 and (hear me out!) Revelations: Persona. I think it’s easy to link these three games together for several reasons. In all three you begin in relative peace in a current day city, in all three the inciting incident is an occultist ritual, and interestingly in all three the hospital is your first dungeon, deliberately chosen for its uncanny familiarity to create an immediate sense of unease (and also the pretty obvious birth/death location symbolism). These are games centered around the immediacy of disaster and apocalypse, and take modern day locations that are meant to be familiar and subvert them to make them unnerving. Atmosphere is a word I see frequently used to praise all three games (yes there are at least 1 dozens of us, [dozens!] who like Persona 1) and the dream-like, surreal atmosphere in these three games can be strikingly similar. 
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So yeah, good lord, Nocturne’s atmosphere. This game is simply filled with astonishing imagery at every point. The art directors managed to make each scene feel somehow weighty and mesmerizing, with aesthetic choices made throughout that are just so thoughtful and cultured. Angels and demons look terrifying and awesome, in that they inspire terror and awe. Gods and goddesses appear benevolent, their facial expressions neutral and lacking in human emotion. Jack Frost remains the best mascot in videogames. There’s well-researched details in the animations and all aspects of appearance (see here for a bit on Baphomet’s posing). The vocal and sonic choices are perfect, like that unsettling blaring soundblast when the statue of Gozu-Tennoh speaks, as if a great and mighty terror is deigning to communicate across worlds.
There are posts that dissect the spiral imagery of the vortex world that repeats over the course of the game. There are entire sites devoted to breaking down the wide range of inspirations for the game's transcendental demon design. Random tumblr people compare the cutscene direction to Ingmar Bergman films, and it’s interesting to see how the cutscenes are frequently in first person or otherwise hide the protagonist, which not only hearkens back to series roots (while saving budget $$$) but also conveys solitude and makes the scenes with multiple demons and figures appear that much more spectacular. On any given day you’ll find a tweet or two or three of people overwhelmed by the game’s aesthetic choices, its virtuoso game over sequence, or title sequence, or pretty much any sequence. It’s the purest expression of a world class artist’s singular vision and is the reason why all of us sound so annoying whining for Kazuma Kaneko to return from his flower field exile.
There’s also a very ingenious way SMT3 supports its themes and that is through the combat. Nocturne is a game about stealing turns. It’s the fundamental principle of the battling, it’s why everyone tells you to keep the skill Fog Breath, and it’s a carryover from the simpler system in SMT1 where the method of stealing turns was using charm bullets or casting Zio to paralyze the enemy before they even have a chance to act. The battle system has a famous Engrish name called “Press Turn,” which is distinct and not to be confused with the One More system from newer Persona games or the alignment based combat bonuses of Strange Journey.
In SMT3, any given press turn encounter depends upon the party composition choices you’ve made, not only the resistances and repels/drains you enter with (two very different things in terms of battle consequences!) but also the moment to moment decision-making of turn management, weighing how to strategically pass to maximize damage output over the course of the fight. Every battle is an opportunity to demonstrate your efficiency and mastery of the systems, and the goal of each encounter is to use foresight and preparation to demolish your foes before they have the chance to even act. Steal turns and survive in a barren land of death upon death, this is the elegance of Press Turn. You’ll hear endless discussion around this game’s difficulty, and encounters generally have teeth to them yeah, but there is a very principled fairness to the battling where combat swings do not occur as dramatically as they do in say, SMT4. SMT3 is balanced perfectly by virtue of its lack of save anywhere option, providing you with tension at all times but also most importantly the tools to mitigate disaster over the long term, which is a deeply deeply rewarding way to survive.
Press Turn’s UI really adds to this rewarding feeling.  How terrifying is it when a boss casts Beast or Dragon Eye, and suddenly a string of new turn icons appear? How satisfying is it to see a row of flashing turns, knowing that you’ve fully exploited your enemy? The enemy composition really accentuates this as well, with encounters often designed to avoid easy spam of single elements or physical skills to mindlessly coast to victory. SMT3 doesn’t want you taking any shortcuts, if you want to take advantage of a given demon or magatama’s skillset, you need to pair your choices to mitigate the corresponding weakness, or the enemy’s AI will press their advantage in the exact way you would. It’s a really satisfying symmetry.
There are also other paths to battle that are just as viable. Exploiting weaknesses with a multipurpose magic build is another way to steal turns. Building battlers around skills that maximize critical hits is another way. And if you are terrified of the infamous one-shot deaths that people like to say are the franchise trademark? Equip null-death magatama in between level ups. Raise your luck. Resolve battles before enemies even have the chance to use the spell against you. Raise your speed so enemies don’t get the chance to go first. Get endure as soon as possible. The tools for success are all right there for you! Nocturne tasks you with growing strong enough in this world to ascend to creation, and it provides you with multiple paths to reach this goal.
So, about these multiple paths, let me talk to you a bit about SMT3’s famously unique alignment system. Other games are lauded for their ultimately fairly stupid morality systems but Nocturne breezily operates on a completely different level. Instead of RESCUE and HARVEST in dumb giant gothic font or literally color-coded paragon and renegade meters, in SMT3 you align yourself naturally through story progression with factions concerned with stillness, power, solitude, freedom, or rebellion. Instead of the grand binary moral choice being telegraphed through hideous-looking “Little Sisters” (god I hated that stupid name haha) there’s a rough analogue in  the actually sympathetic but far more complex unsettling-looking Manikins, whose character motif is described by the creators as representing those who lose themselves to the strength of numbers. There’s unfortunately a tiny amount of material in the game to support extremely tedious “canon” discussion, but the game actually works best and most purely as an abstract, impressionistic vision of grand universal themes. Playing through any one of SMT3’s six endings makes the universe feel vast and overwhelming, and asks you to contend with a broader suite of philosophies than ‘good’ or ‘bad,’ and that’s ultimately what I think the developers were most interested in going for.
Something about the prose in Nocturne is also special in a way that is extremely difficult to accurately describe. Like everything else in this game it feels elegant and detached, gods and goddesses are appropriately otherworldly without sounding like haughty stereotypes, lower demons are funny and crass in a way that’s not so on-the-nose. Again it’s very difficult to pinpoint but something has been lost in the writing of the newer games, even a bit as small as how angels and demons in the game actually never name anything directly as God, but instead refer obliquely to a Lord, an Absolute, or a Great Will, Nocturne just gets all the little details right.
As I run out of steam from this braindump, I notice there’s still an essay’s worth of observations in so many other topics that deserve to be discussed. The Tokyo-focused but somehow universal theming of the game’s alignment principles and locale visuals. The insanely expansive but unfortunately compressed soundtrack (see over three hours of unreleased material alone here), where dungeon music regularly evolves to indicate progression, and battle and boss music quantity is generously varied both between and within song. The extremely rewarding fusion system can be plumbed to frankly insane depths, with a demon bestiary that is reasonable to 100%, and the lack of “use it or lose it” demon quality that hits other SMT series games contributing to a better feeling of progression and customization opportunities. The demon negotiation, which rewards your knowledge of mythological connections among pantheons with unique one-time only dialogue. The dungeons, the DUNGEONS. With the exception of an early set of sewers, an apparent shitty dungeon theme RPG tradition, each of these are little masterpieces of aesthetics and design, with their own thoughtfully introduced and iterated gimmick, planned wonderfully for both third and first person, often wrapping in and around themselves in spirals in that very Shin Megami Tensei-specific way.
Even if you think a game like Nocturne seems too dense or impenetrable or boring or random-encounter filled or whatever, it’s worth giving it a real shot for yourself to see if it manages to grab you. We’re no longer in those days in the late 2000s where the game cost exorbitant amounts of money to get, a digital version can be found on PS3 for $10 (with only rare emulation issues in certain dungeon sections), and the disc itself was reprinted and can be found brand new on Amazon if you have a PS2 or want to emulate on PCSX2, where the game looks even more breathtaking. Either way, find a way to treat yourself to an RPG where it is actually appropriate to throw around the term masterpiece. I didn’t really write any of this text no one’s going to read to make a persuasive case to anyone, but sometimes games will inspire you and it feels good to ramble about them. Games like this one are nearly impossible to make nowadays, and SMT3 is something worth cherishing.
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maiji · 6 years
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Wooops I totally missed this in my notifications! I've definitely answered a few variations of this meme before, so BY THE POWER VESTED IN ME BY ME I have taken the liberty of adjusting most some of the questions if I’ve answered them before. 
Tagged by: @taki-flower ^^ (thank you!)
(Nick)Name: Maiji
Most frequent typo I make of my own nickname: Nauhu, thanks to wrong home keys
My Zodiac sign, and a Zodiac sign I think is super cool for whatever reason: Gemini. I think Aquarius a super cool sign because it’s eccentric and idealist and humanitarian and COOL TO DRAW
Height I think I am VS height I actually am: I always think I’m like 5′6″ or something but I’m actually more like 5′4ish. (I never remember how tall I am so I keep a note with this information on my phone in case people ask lol)
Languages and levels:
English - fluent
Mandarin - fluent speaking, reading meh, writing lol omg what is that abomination you write like you’re in grade 3
Spanish - muy muy basic everything
Japanese - super basic everything (can read some kanji thanks to Chinese but not know the pronunciation in Japanese, can read katakana and hiragana but not necessarily know the meaning lmao)
French - super basic everything
3 fruits I like:
Bananas (but not necessarily banana-flavoured things)
Longan
Dragonfruit
3 smells I like:
Fresh air
Fresh laundry
Fresh books
3 colours I like:
Green - but not green green, I like greens that are more yellowy-green or sometime more bluey-green
Neutrals (greys, browns etc.) that defy easy classification
Black
3 fictional characters I would marry:
Hokushin (Yu Yu Hakusho). Also we’re already married
Kaoru Chujo (Tale of Genji)
Arikoto (Ooku)
A story involving me and candy I like: I used to love White Rabbit candy. When I was in high school (I think) I had a whole bag of it next to my bed. My bedroom was in the basement, and at some point the whole thing hardened into something inedible and/or I got so sick of it that I haven’t eaten any since. Although, I did have a white rabbit candy-flavoured ice cream from Wong’s Ice Cream much more recently. It was really good!! And they have vegan and gluten-free flavours too!!
If I could make a national or worldwide whatever day to celebrate something (e.g., Cat Day, Pancake Day etc.), what would it be? Comic Arts Day!
3 songs on repeat and why: 
The Echo Game (House of Flying Daggers soundtrack) - it sounds badass and I like it when I’m working on/imagining fight sequences
To Die For (The Birthday Massacre) - it’s cool but not in your face, great music when I’m drawing or writing. And the lyrics are very evocative, so if I happen to pause and actually pay attention to them, it’s fantastic mood and inspiration.
Ai Shuuressha (Kosugi Juurouta & Horiuchi Kenyuu) - HOKUSHIN lmao
What’s a memorable dream you’ve had? The memory of this one still puts a smile on my face.
3 things on my bed (this question originally was “blankets I use to sleep” and my answer is always one. I KNOW IT’S MINDBLOWINGGGG RIGHT):
A ditto
A giant IKEA carrot
A neck pillow
A memory from a trip I really enjoyed: Going to Tamsui/Danshui with my mom the first time I returned to Taiwan as an adult. It was just a really lovely day trip that started off with one of the best meals ever, and strolling down the Old Street and drawing the views of the river and people-watching and listening to the security guard telling stories and watching the sun set. 
Dream job: I didn’t change (I MEAN, ADJUST) this question because it actually made me reflect quite a bit. I used to say something ridiculous here, like travelling Taiwan eating food while drawing Yu Yu Hakusho doujinshi, but to be honest I'm not entirely sure I would want that to be my job even jf it were possible. In all honesty I’d say my dream job is one where I...
Work with people I like.
Have positive engagement - interest, enjoyment, achievement - the majority of the time. (Because even things I love can still frustrate me to the extreme, like art.)
Have, and am encouraged to have, the energy, passion, flexibility and time to work on my personal projects - art, comics, fandom, etc.
In short, I'm incredibly fortunate and privileged to be able to say I have my dream job right now. Everyone is different, but I personally don't relish the idea of having my own creative projects tied to the pressure of making money or being judged by other people's values of what is worthwhile. And I don't know if I'd love doing it all the time. Burnout is very real, and working in an industry where I do work with other creatives, plus my own hobby, I know so many professionals who almost never have the time or energy for their own projects. 
My thoughts and feelings on this matter may change, but as I’ve written on this topic before, I've felt this way since I first realized what it was that I actually love about the things I love when I was in high school. And for me, that answer wasn’t “do it on demand" nor “have my livelihood rely on it”. 
Go to the nearest book, pg 23 line 17: It’s actually page 711 because Grasses of Remembrance doesn’t start at page 1 lol. It’s right in the middle of a poem quotation and translation, so I’ll post the complete thing or it makes no sense.
Asa madaki / Okite zo mitsuru / Ume no hana / Yo no ma no kaze no / Ushirometasa ni (”Early in the morning / I arose and went to look / At the blossoming plum, / Uneasy over the weather / And what the night wind had done”)
- Prince Motoyoshi (SIS I:29), translation by Edwin Cranston
Have you ever had a song or poem written about you?: Yes, I have written many dumb ones and a long time ago I even recorded some with a sped-up chipmunk voice as silly jokes. They’re like 10 seconds or something like that. And every so often, because I never bothered deleting the files, they come up on my music library shuffle while I am working and I’m like WTF WAS THAT??????? 
My friends have probably written about me too, usually in our random chat conversations lol.
3 sounds I have a hard time with (I removed “hate” because it’s so strong to me lol): 
Balloons squeaking against each other
Most high pitched scraping/squealing of objects against each other
Beijing opera vocals when I’m stuck in traffic and it’s hot so the window is down and the highest falsetto is blasting nonstop from a TV on the street right next to the car (I realize this this is very specific)
3 sounds I love: 
Wind chimes
Ordinary background hum/presence of people going about life in a familiar space (at home, in the city, on a subway train, in a cafe, etc.)
Benign rustling sounds (e.g., grass and leaves in the wind, paper, soft breaths/whispers)
Do you believe in aliens?: TBH I don’t know. I find the idea interesting but I don’t spend enough time thinking about whether or not I believe in it.
Do you drive?: No.
What is the last book you read?: 50 Philosophy Ideas You Really Need to Know by Ben Dupré
3 things I’m obsessed with: 
Hokushin
Tale of Genji
Rocks
Do you hold grudges: Yeah!! I just don’t really do anything because I’m too busy/lazy. And then I forget. BUT SOMETIMES I REMEMBER
Tumblr URL generator - go to http://www.spinxo.com/tumblr-names and share your results.
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SpyderHokushin? ???????
MaijiMaihem and HokkuHokushin are pretty good though. (Also HokushinMine made me laugh.)
If you didn’t like that one, try this one. https://www.mookychick.co.uk/games/tumblr-name-generator.php
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Not bad. And is this why Hokushin has no hair
Tagging (Up to Ten People): Only if you want to do this, otherwise IGNORE @taki-flower if you wanna do this again with any of the questions I modified lol, @om-nom-berries, @llljjj​, @sunhawk​, @naomiknight-17 @iwroteyoualoveletter @logicheartsoul @totidem-verbis​ @syntheticsolitude​ @cjjoughin​ and YOU if your username or real name is up to 10 letters long! :D
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shinahbee · 3 years
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Happy Birthday Kang Dooshik!
June 12 /2021
Hello! So this is a birthday fanart to one of the best characters written in the shounen ai/BL manhwa universe, I remember looking at a picture of dooshik on someone's recommendation manhwa list and it was the one with him and his mouth full of pearls, I thought that his character design looked really harsh and not like the usual guys that would attract me, but much like the story of pearl boy I judged it by it's appearance and was slapped in the face later on by the depth of his character and the overall story thus far. Also side note I'm still not sure if it's doshik or dooshik, I've seen this spelled both ways.lol. I've just been calling him doshik, but i'll use the latter in this title. I mentioned in my monthly favorites journal that I didn't do him justice in the last fanart I made and I'm glad I could redeem myself by drawing him in his full glory. Let's take a moment to list off ht things I appreciate about him, his character of course is very ballsy and tough, he really doesn't put up with harassment and entitlement from others and I really like that, I've dealt with people like that in service jobs and it's not okay I liked the fact that he looked out for juha but also told him to fight for himself because he should not just put up with sexual harassment. He doesn't put up a boring alpha male dominance around other characters, which is why people like hoseung and juha feel comfortable around him to be themselves, in other words he brings out the best in other people. He wears his heart on his sleeve, which can either be a good or bad thing depending on how you see it. Ignorance in a situation where he is needed does not sit well with him, so he always acts before thinking, especially with his feelings, from the flash backs there was evidence that he had been betrayed from his ex-boyfriend/love interest in his past, but he was able to pull himself together again and give his all to juha, which honestly made me swoon. The budding relationship between the two is the best thing about this story. his outgoing and bright personality is what made him really attractive, and it shows in the artist's artwork overtime dooshik just became more and more handsome, to the point where I was like...why does he looks so good now? it's only been 3 chapters? I could list off more but i'll stop here you all get the gist of it! happy birthday Mr. wonderful glad were born in the same month...and um. pearls are our birthstones...coincidence? maybe not. I based this drawing off of some CLAMP art inspiration, I used to draw a lot of them back then, I used pictures of Seshirou from Tokyo Babylon and Tsubasa reservoir chronicles for inspiration, this was also inspired by official art that the artist drew of him with black wings. when I saw that on her twitter page it looked so good, all that was missing is a sword lol. i'll link her twitter below for anyone who is interested. her art work was giving me vibes from the song " LISA- Gurenge" twitter.com/inkiingogo anyways, follow me on my social media for updates! it will be listed below,  give this a   and comment below if you are born in June as well!
*NB; please do not re-post/ please ask for permission first if you want to use my art and give credit to me as the artist. thanks, sheena.
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