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#like get back to that town NOW img
minimoefoe · 4 months
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is myrnin bi btw or have I literally made that up
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eternal winter au you say
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img from here btw
YESSS i fucking LOVE that au
okay so
lemme just set the scene. fantasy au basically.
it has been winter for as long as anyone remembers. the sun hasn't been seen in centuries, only covered by clouds. sometimes the edges of it will peek out, but never for long. the nights are bitterly cold, and if you do not have a shelter, your blood will turn to ice and your flesh to frost. cities are few and far between, the only way to get to them being dangerous treks on paths only barely there, even with use. the snow does not falter. those who live in seaside villages know that not even the ocean was spared; the waves have long since stopped moving, ships now still, ice as far down as anyone's dared to look. perhaps there is a depth at which its crusade halts, but no one would know.
and in one of these cities, this one being a theocratic city, is nathaniel hawthorne, a priest who has warm lodgings and steady meals. his life is good, it is easy, and then it is not.
walking home one afternoon, he gets bit by a vampire. (they, too, cannot survive in the cold and so must do their hunting in the day. the sun is not there to scorch them, after all.) he's horrified; as anyone else would be, and attempting to go to the church for some kind of help only gets him kicked out.
night is soon arriving, he can feel the chill in his bones, but then the vampire comes crawling back. he learns his name (nikolai gogol), and that he is taking him to his shared home.
he does not have an argument as to where else nikolai could take him. as what little light there is disappears beyond the horizon, they arrive safely.
nikolai lives with a butcher named fyodor, his apprentice sigma; and now nathaniel. fyodor is a fairly devout man and is pissed, to say the least, about nikolai turning a priest. nathaniel and sigma awkwardly get to know each other while fyodor and nikolai argue in the back.
sigma is a rather special person; they have no city that they came from. instead, they came out of the unyielding winter, shivering, having no idea who or what may have made them.
there's others like them; those whose origin comes from nothing but snow and ice are rumored to have powers; magic in their blood, though sigma does not know what type is running through their veins. it has not surfaced yet despite how long fyodor has been waiting.
(it is worth noting that there is another person around like this, a redhead who used to be called arahabaki, but we'll get to them in a bit.)
nathaniel just prays the magic sigma holds could turn him back, to save him from this fate; but perhaps he should have prayed for luck getting used to it.
sigma is interested in helping nathaniel, and fyodor won't argue if it means that sigma gets to hopefully finally unlock his abilities.
as this goes on, elsewhere in the city, two lives once again intertwine. the famous bard, osamu dazai, walks into town, strumming his instrument as always. on the other side of town, chuuya nakahara enters, blade worn from use against elemental constructs that lurk outside of civilization. they meet again as they met at first, in a warm bar with too many people in it.
they used to be a traveling duo, chuuya accomplishing feats while dazai sung about them, but they split up for reasons unknown. dazai still holds onto the songs he wrote of them, but their tunes have all soured.
but he still remembers their softer moments together; chuuya coming to him one late night, telling him arahabaki was not a name they liked being theirs any longer. he told them he'd love them regardless. he said arahabaki was a stupid name anyway.
back to the priest's troubles; eventually, fyodor's friends come to visit. they call themselves the hunting dogs, and they hunt the same things as chuuya does. fukuchi is a good guest, his pack of soldiers the same, albeit a bit chaotic.
nathaniel notes how tachihara seems to get along so well with sigma before he goes and asks fukuchi and the others if they have any cure to the vampirism.
he does not get any results there, and his search to save himself continues.
and that is the plot of my eternal winter au. i hope you like it :)
also i have a pinterest board of it
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LEGO Classic Castle: Nightly transport in the wizard-kings part of the capital town observed by ninjago Easterlings Loyal to Prince Albert the Mage-Kings ally and adversary (AFOL Hobby MOC of medieval character wit minifigures scene of city) Pic Img Photo
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LEGO Classic Castle: Nightly transport in the wizard-kings part of the capital town observed by ninjago Easterlings Loyal to Prince Albert the Mage-Kings ally and adversary (AFOL Hobby MOC of medieval character wit minifigures scene of city) Pic Img Photo by Danny Hennesy Via Flickr: it is night in the divided and soon to be besieged capital city... First a lonely owl hoots its night-hoots: Ho-hooo! Hoot-hoot, hoo-hoo, hooter hoot, hot hooters hoo-hoo- hoot... Then if you have really acute hearing you can hear two easterlings in suits sneak a silents as only trained ninjas can across the roofs, these clandestine soldiers communicate with sign-language so they can´t be overheard while on mission... but actually the wouldn´t need to be this silent since soon a very loud hunt and by two dogs chasing a cat across the square in front of the old parliament building where the Wizard-King have his base in the divided capital... it is also here the two assassins and spies stop and hide behind two flags above the parliament gate... Now in the middle of the night a human voice with a foreign accent is heard: - Flesh lotten fish! Flesh lotten fish, come and buy some extla cheap lotten fish, half the plize I take... Only half a fish for half a lotten Gloat or pelaps a whole fol a gold coin, vely cheap!!! it is the Fishmongrel trying to sell some of his surplus fish on the black-market dead at nigh... nothing rare or odd with that! That is just an ordinary day in this city, neither is the woman who´s still up expecting a shady night costumer, but her costumer was scared away by the next thing happening on this square, a miners wagon pulled by a drought horse and a small rickshaw-like pull-wagon arrives, both loaded with the rare power crystals the Wizard-King Need so desperate... then out of thin air black falcon troops rush out of the old building like armor clad ants the take their positions, then follow a troika of Slavic elite Guards and finally the crowned Wizard-King Himself!!! the following conversation follows: - (Wiz-king) Good Lads, very well done, how many kilos are there? - (Lorry driver) Exalted king out of king and mage out of mages, I think we have collected about the weight of 25 standard men, a fortune, one of our miners died when the cave caved in, when we dug him up he was already dead as squashed tomato! - (Wiz-King) oh, how sad to here that you lost a coworker, he will be added to our holy list of heroes when the siege and civil war is over... - (Lorry Driver) No, worries, his widow will get 50% of his share of the gold we will be payed for these crystals... - (Wiz-King) Gold, eah, well, I will pay you after the siege and after our glorious side have won the civil war.... - (Lorry Driver): Hey No way, you promised us gold straight away, isn´t that right Turnip and Molelander... The two other miners nod! - (Lorry Driver): if you don´t want to pay perhaps Prince Albert will!!! the Wizard-Kings eyes turn even darker than they were before then he screams: - (Wiz-king): Traitors I knew it, Guards seize the nasty traitors and confiscate their transports and and all of their belongings, put them in the prison dungeon together with the worst criminals.. the guards and soldiers carry out their masters bidding! the shadowy figures above use sign language to say: We have enough information, let´s head back to the palace to inform the Prince!!!
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ashes-and-static · 7 months
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Teatober Day 5 Prompt: Brisk
[a/n: decided to put a bit of flash fiction regarding some original characters for today's prompt, as the img i was working on wasn't coming together like i wanted it to.]
She shivered as a brisk wind blustered by, feeling the tiny hairs on her ink-black skin raising in a futile attempt to trap heat. They'd come back to Tessera because Zar had been focused on getting her up-away-out, but the Nightling hadn't had much more of a plan than that. When Wren had reminded them that Hesani would come looking for her, they'd gone and sat down and thought, long and hard, then come back with an offer that had shaken her down to her bones.
Now, she stood in the cave's mouth, her tail bare of the feathers that had decorated it; her once massive wings -which she could've wrapped around herself against the chill) were now tiny things, all out of proportion to her size (even though she knew her bones were still hollow and her wings would resume their true size if she asked them to; the sky that she had fought so dearly to attain would never be taken from her, not if Zar had anything to say about it.) Her heels were planted firmly on the mossy stones, her five stubby toes gripping at the ground uselessly in an echo of muscle memory she didn't think she'd ever lose.
She heard Zar approach from her left, his starlight hair gleaming in the dim light. "Standing in the autumn wind with only one of my tunics? You're gonna catch one hell of a sickness like that, Wren. At least let me spin down some kind of wrap for you, yeah? We can find you some proper clothes once we get to town. Gonna take the time and figure out stuff you like, this time around."
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pigbeetle · 1 year
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If you try and give Guiseppe the briefcase before giving it to the cop (I thought maybe you could take sides here) he shiftily rejects it as if you're being too conspicuous, but takes it once it's been bugged.
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Well I did the bayou arc, there really is a lot more secrets to this game than what is just surface level. Like I know this porthole is going to make a comeback somehow.
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I'm also super pleased at the inclusion of a banjo graphic, and entirely disappointed that you can't play it, or have on for your own home. And that the associated mini-game is a fiddle rather than.
I got back and re-legalised running - I knew maintaining a high popularity from the get-go would prove useful, since you need 40% to progress and I had over 70 lol. I've really blasted through some parts of this game. I've unlocked, what I think? Is now the most expensive house in the game, but to be honest, I haven't reached my item limit yet in my current house, and I actually really like my set-up, so even though I could afford it, I'm not going to live in the ritziest side of town. I'll stick to my mid house and see where the game takes me in the future.
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Img text: Kitchen - complete with aesthetic stone stove, art room, and game room. (How does two fireplaces stacked on top of eachother even work?)
I do wish I had taken screenshots of my first flat to log here, but as I had said before, there wasn't much to it because they didn't allow me to furnish it nearly as much.
Currently closing in on chapter 4 as I type this, working on the Carnivale! bit for Moxie. I wish there was a house available to live in at the carnival, that would have been a cool inclusion/feature.
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restaurantgreys · 2 years
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Beacon pines release date
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#BEACON PINES RELEASE DATE FULL#
Exploring one set of events can unlock new charms to use on another branch, leading you to jump back and forth between entirely different versions of the story in order to unravel the mysteries at the heart of Beacon Pines. Sneak out late, make new friends, uncover hidden truths, and collect words that will change the course of fate! As the book's reader, you'll navigate the story's turning points using The Chronicle: an interactive story tree that branches and grows along with your choices. Something strange is happening at the old warehouse, and Luka and his friends seem to be the only ones taking notice. compares the cheapest prices of Beacon Pines on the digital downloads market to find the best sales and discount codes on trusted stores. You play as both the reader of the book and its main character, Luka. Sneak out late, make new Beacon Pines is a cute and creepy adventure set within a mysterious book. Something strange is happening at the old warehouse, and Luka and his friends seem to be the only ones taking notice. Sneak out late, make new friends, uncover hidden truths, and collect words that will. Release Dates Worldwide Official Website English Social Media YouTube Buy Microsoft Store Nintendo eShop Steam Beacon Pines is an adventure video game developed by Hiding Spot Games and. OneShot: World Machine Edition, Beacon Pines, Jack Move, Dungeons 4, Alien War. Beacon Pines is a cute and creepy adventure set within a mysterious book. Summary: Beacon Pines is a cute and creepy adventure set within a mysterious book. Here are all the upcoming major Switch games and their release dates.Whether you’re a backer of our Kickstarter, following us on Twitter or TikTok, chatting in Discord, discovering us for the first time, or even just reading this news post right now, your love of the world and characters of Beacon Pines has helped bring it to life. Arizona ( Marker Beacon ) Pine Bluffs, Wyoming ( Marker Beacon ) Sidney. “We’d like to thank everyone who has supported us throughout the development of Beacon Pines. 32( 3 ) Deletions from List Anthony, Kansas ( Marker Beacon ) Atwater. The Beacon Beacon was able to secure an interview with the developers at Hiding Spot despite their busy schedule. And be sure to get in touch with us at Perennial Harvest! We’d love to hear your thoughts.” Beacon Pines takes us on a journey to the mountain town, which is inhabited by anthropomorphic animals. I encourage all viewers to enjoy this perfectly normal trailer in which nothing suspicious happens. 22, 2022 19.97 List continues after this ad. We should be focused on the wonderful scenery of Beacon Pines, and the exciting Festival which Perennial Harvest is preparing. Entdecke mehr Spiele und blättere in unserem Release-Kalender für September 2022 durch die Releaseliste mit weiteren Games, die neben Beacon Pines im gleichen Monat erscheinen werden. Compare and find the cheapest price to buy Beacon Pines for the Nintendo Switch, in United States Dollar. size S M L position L C R U D change Credit Delete. Paragraph Header 4 Header 3 Header 2 Quote Link Img Table. Today indie publisher Fellow Traveller and developer Hiding Spot Games revealed that Beacon Pines will be releasing on September 22, with Nintendo Switch.
#BEACON PINES RELEASE DATE FULL#
William Kerr, CEO of Perennial Harvest, was quick to inform the Beacon Beacon, “The alleged giant laser beam seen at the start of this trailer is incredibly unimportant! Just some bad weather really. Beacon Pines last edited by Mopopolis on 08/21/22 06:34PM View full history No description Font-size.
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The future is symmetrical
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When Mitch Kapor articulated the principle that “architecture is politics” at the founding of EFF, he was charging technologists with the moral duty to contemplate the kinds of social interactions their technological decisions would facilitate — and prohibit.
At question was nothing less than the character of the networked society. Would the vast, pluripotent, general purpose, interconnected network serve as a glorified video-on-demand service, the world’s greatest pornography distribution system, a giant high-tech mall?
Or could it be a public square, and if so, who would have the loudest voices in that square, who would be excluded from it, who will set its rules, and how will they be enforced?
As with its technical architecture, the political architecture of the net is a stack, encompassing everything from antitrust enforcement to spectrum allocation, protocol design to search-and-seizure laws, standards to top-level domain governance.
Among those many considerations is the absolutely vital question of service delivery itself. What kinds of wires or radio waves will carry your packets, who will own them, and how will they be configured?
For decades, a quiet war has been fought on this front, with two sides: the side that sees internet users as “mouse potatoes,” destined to passively absorb information feeds compiled by their betters; and the “netizen” side that envisions a truly participatory network design.
This deep division has been with us since the internet’s prehistory, at least since the fight over Usenet’s alt.* hierarchy, flaring up again during the P2P wars, with ISPs insisting that users were violating their “agreements” by running “servers.”
https://www.eff.org/deeplinks/2019/11/altinteroperabilityadversarial
Above all, this fight was waged in the deployment of home internet service. The decision turn the already-monopolistic cable and phone operators into ISPs cast a long shadow. Both of these industries think of their customers as passive information consumers, not participants.
As an entertainment exec in William Gibson’s 1992 novel Idoru describes her audience: “Best visualized as a vicious, lazy, profoundly ignorant, perpetually hungry organism craving the warm god-flesh of the anointed. Personally I like to imagine something the size of a baby hippo, the color of a week-old boiled potato, that lives by itself, in the dark, in a double-wide on the outskirts of Topeka. It’s covered with eyes and it sweats constantly. The sweat runs into those eyes and makes them sting. It has no mouth…no genitals, and can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote. Or by voting in presidential elections.”
Contrast this with the other cyberpunk archetype, the console cowboy who doesn’t merely surf the digital, but steers it — the active participant in the technological/media environment who is more than a recipient of others’ crafted messages.
For a long time, Big Tech and Big Telco tried to have it both ways. AT&T promoted teleconferencing and remote family life conducted by videophones in its 1993 “You Will” marketing campaign. Youtube exhorted you to “broadcast yourself.”
But AT&T also set data-caps, kicked users off for running servers, and engaged in every legal, semi-legal and outright illegal tactic imaginable to block high-speed fiber networks.
Youtube, meanwhile, blocked interoperability, leveraged vertical integration with Google search to exclude and starve competitors, and conspired with Big Content to create a “content moderation” system that’s two parts Kafka, one part Keystone Kops.
https://pluralistic.net/2020/12/12/fairy-use-tale/#content-id
While the questions raised by broad participation in networked society are thorny and complex, one question actually has a very simple and factual answer: “How should we connect our homes to the internet?” The answer: “Fiber.”
There is no wireless that can substitute for fiber. Wireless — 5G, Starlink, whatever — shares the same spectrum. We can make spectrum use more efficient (by tightly transmitting the wireless signals so they don’t interfere), but physics sets hard limits on wireless speeds.
Each strand of wire in a wired network, by contrast, is its own pocket universe, insulated from the next wire, with its own smaller, but exclusive, electromagnetic spectrum to use without interfering with any other wire on the other side of its insulation.
<img src=”https://craphound.com/images/broadband_comparison.jpeg" alt=”EFF’s broadband comparison chart, showing the maximum speeds of 4G (100mb), DSL (170mb), 5G (10gb), cable (50gb) and fiber (100tb).”>
But copper wire also has hard limits that are set by physics. The fastest theoretical copper data throughput is an infinitesimal fraction of the fastest fiber speeds. Fiber is millions-to-hundreds-of-millions times faster than copper.
https://www.eff.org/wp/case-fiber-home-today-why-fiber-superior-medium-21st-century-broadband
We should never run copper under another city street or along another pole. Any savings from maintaining 20th century network infrastructure will be eradicated by the cost of having to do twice the work to replace it with 21st century fiber in the foreseeable future.
Trying to wring performance gains out of copper in the age of fiber is like trying to improve the design of whale-oil lamps to stave off the expense of electrification. Sure, you don’t want anyone sitting in the dark but even the very best whale-oil lamp is already obsolete.
But besides future-proofing, there’s another reason to demand fiber over copper or wireless: symmetry. Our copper and (especially) wireless infrastructure is optimized for sending data to end-points, not getting data back. It’s mouse-potato broadband.
(this is especially true of any satellite broadband, which typically relies upon copper lines for its “return path,” and even when it doesn’t, has much slower uplinks that downlinks)
By contrast, fiber tends to be symmetrical — providing the same download and upload speeds. It is participatory broadband, suited for a world of distance ed, remote work, telemedicine, and cultural and political participation for all.
Fiber is so obviously better than copper or wireless that America paltry fiber rollouts needed to be engineered — they never would have happened on their own. The most critical piece of anti-fiber engineering is US regulators’ definition of broadband itself.
Since the dawn FCC interest in universal broadband, it adopted a technical definition of broadband that is asymmetrical, with far lower upload than download speeds. Despite lockdown and broadband-only connections to the outside world, Congress is set to continue this.
The latest iteration of the Democrats’ broadband bill defines “broadband” as any connection that is 100mb down and 20mb up (“100/20”). Both of these speeds paltry to the point of uselessness, but the upload speed is genuinely terrible.
https://www.eff.org/deeplinks/2021/07/future-symmetrical-high-speed-internet-speeds
US broadband usage has grown 21%/year since the 1980s. 100/20 broadband is inadequate for today’s applications — let alone tomorrow’s (by contrast, fiber is fast enough to last through the entire 21st century’s projected broadband demand and beyond, well into the 2100s).
Any wireless applications will also depend on fiber — your 5G devices have to be connected to something, and if that something is copper, your wireless speeds will never exceed copper’s maximum speeds. Innovation in spectrum management requires fiber — it doesn’t obviate it.
Today, the highest growth in broadband demand is in uploads, not downloads. People need fast uploads speeds to videoconference, to stream their games, to do remote work. The only way a 100/20 copper network’s upload speeds can be improved is by connecting it with fiber.
Every dollar spent on copper rollout is a dollar we’ll forfeit in a few years. It’s true that cable monopolists will wring a few billions out of us if we keep making do with their old copper, but upgrading copper just makes the inevitable fiber transition costlier.
China is nearing its goal of connecting 1 billion people to fiber. In America, millions are stuck with copper infrastructure literally consisting of century-old wires wrapped in newspaper, dipped in tar, and draped over tree-banches.
https://mn.gov/commerce-stat/pdfs/frontier-service-quality-report-final.pdf
Indeed, when it comes to America, monopoly carriers are slowing upload speeds — take Altice, the US’s fourth-largest ISP, which slashed its upload speeds by 89% “in line with competitors’ offerings.”
https://pluralistic.net/2021/06/27/immortan-altice/#broadband-is-a-human-right
America desperately needs a high-fiber diet:
https://pluralistic.net/2021/03/30/fight-for-44/#slowpokes
But it has a major blockage: the American right, who have conducted history’s greatest self-own by carrying water for telecoms monopolists, blocking municipal fiber:
https://pluralistic.net/2021/01/17/turner-diaries-fanfic/#1a-fiber
It’s darkly funny to see the people who demanded that “government stay out of my internet” now rail against monopoly social media’s censorship, given that a government ISP would be bound by the First Amendment, unlike Facebook or Twitter.
Luckily, Congress isn’t the only place where this debate is taking place. In California, Governor Newsom has unveiled an ambitious plan to connect every city and town to blazing-fast fiber, then help cities and counties get it to every home.
https://pluralistic.net/2021/05/15/how-to-rob-a-bank/#fiber-now
In tech circles, we use the term “read-only” to refer to blowhards who won’t let you get a word-in edgewise (this being one of the more prominent and unfortunate technical archetypes).
The “consumer” envisioned by asymmetrical broadband futures is write*-only — someone designed to have other peoples’ ideas crammed into their eyeballs, for their passive absorption. A consumer, not a citizen.
As Gibson put it, it’s a person who “can only express its mute extremes of murderous rage and infantile desire by changing the channels on a universal remote.”
Cyberpunk is a warning, not a suggestion.
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vladdocs · 3 years
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Dracula's life from birth to 7 years by Lyzhina Svetlana Sergeevna (Лыжина Светлана Сергеевна) originally in Russian. http://samlib.ru/l/lyzhina_s_s/dracula_7.shtml In this article I have tried to collect ALL the information somehow related to the early childhood of Dracula, and the story of childhood always begins with the story of the birth, so that's where we'll start. When Dracula was born. The year of Dracula's birth is reported differently by different books. Some say 1429 and some say 1431, but all of these statements are based on the same facts. _ _ _ _ _ Fact 1 - Dracula had an older brother, about whom we know that in 1442 he was 13-14 years old. This is reported in Jean de Wavrin's "Anciennes Chroniques d'Angleterre". Fact 2 - Dracula first ascended the throne in November 1448 and began to rule without the help of a regent, which means that Dracula was already 17 years old at the time. _ _ _ _ _ These two facts are the basis of all the assumptions we find in various books, so it is not difficult to guess where the numbers 1429 and 1431 come from. If the elder brother of Dracula in 1442 was 13-14 years old, it turns out that this brother was born around 1428, which means that Dracula himself couldn't have been born before 1429. At the same time, if you count Dracula's age from the time of his first reign, that is, subtract 17 from 1448, you get 1431. By the way, that is why the birth of Dracula is often associated with another fact - the entry of Dracula's father into the Order of St. George (Order of the Dragon). It is presumed that the accession took place no later than January 1431, since in a letter dated February 8, 1431, drawn up in Nuremberg, Dracula's father, among other things, states that he enjoyed the support of Emperor Sigismund of Luxembourg, who was the head of the Order. House in Sighisoara It is common knowledge that Dracula's early childhood was spent in the Transylvanian town of Sighisoara, where our hero lived with his father, mother and older brother until the fall of 1436, which means that at the time of his departure from the "land of childhood" Dracula was no more than 7.5 years old. How many memories could Dracula have of Sighisoara? About as many as each of us remembers of kindergarten and the first school bell. Is it a lot or not - you decide. The house where Dracula lived is located on the corner of Zhestianshchikov Street and Museum Square. Zhestvenshchikov Street is a historical name, and Museum Square was a street in the Middle Ages and, of course, was called differently. The most likely name is Blacksmith's, so you can imagine the sounds that little Dracula heard from morning to night. The mint in the house. It is also known that Dracula's father set up a sort of mint in the family nest. Special people came to the house and were engaged in minting gold money - the very coins with dragons, thanks to which Dracula's father got his nickname. The minting process and the coins themselves looked like this: https://img-fotki.yandex.ru/.../440.../0_acb55_83f50b94_orig Of course, the presence of unauthorized people in the house and the constant hammering of the stamp caused some inconvenience to the family, but it was impossible to move the "production" to another place, because only Dracula's father had the right to mint money, and in order to comply with legal formalities, he had to do it in his own territory. Frescoes in the house Unfortunately, we don't know exactly what Dracula's house looked like in the 15th century. What we see now is the 17th century, but many researchers believe that the house still has something that existed in the 15th century - a mural on the wall of the second floor. I read on the official website of House of Dracula that there were originally 4 people in the mural, although only 3 images have survived. It is believed that the "man in a turban" and the woman next to them are Dracula's parents, and to the right and left of them the artist depicted guests invited to the feast. That the fresco depicts four people, not three, is more than
likely, but the assumption that next to the owners of the house are depicted guests, I personally think wrong, because Dracula's parents, ordering a painting, would have preferred to see there not guests, but really close people, i.e. relatives. I think the mural was a family portrait, not just a sketch from life. The gray-bearded man on the right side of the fresco looks a lot like Dracula's maternal grandfather, the Moldovan sovereign Alexandru the Good. If I am right, the portrait on the opposite side, which is not preserved, belonged to the Romanian sovereign Mircea the Old, Dracula's paternal grandfather. https://img-fotki.yandex.ru/.../4400.../0_acb56_233d42a_orig By the way, there are other frescoes on the second floor, or rather remnants of frescoes. In some places we can see floral ornaments, and on the upper slopes of the windows we can see figures of some people, depicted waist-length and placed in round frames. Most likely, the frescoes on the slopes date from the 16th century, as the numbers 1576 are visible on one of them. The only thing we can say for sure is that these frescoes depict noble people. Near one of the images there is a figure of a two-headed eagle. Next to the other image is the inscription "archi..." (Latin: archiepiscopus - archbishop). In a third image, a woman's hairstyle and a richly patterned dress are clearly visible. https://img-fotki.yandex.ru/.../440.../0_acb57_354e446a_orig Services in the house Dracula's family was Orthodox, and the population of Sighisoara in the 15th century consisted almost entirely of Catholics, since at that time Transylvania did not belong to Romania, but to Hungary, a traditionally Catholic country. There were no Orthodox churches in Sighisoara at all, and this posed a serious problem for Dracula's father and mother. Dracula's parents were supposed to live a church life, which is possible only with the participation of a priest, who can take confession, baptize the newborn, etc. Dracula's parents lived in Hungary for many years - first at the court of Sigismund of Luxembourg, and then in Transylvania - and all this time were away from Orthodox parishes. For example, it is known that in the Middle Ages there were no Orthodox churches in the Hungarian capital. Such a temple appeared only at the end of the 15th century in the neighboring city - in Pest - and was a wooden church built by the Orthodox Serbian settlers. How did Dracula's parents deal with the issue of confession and baptism of their children? After all, someone had to baptize the newborn Dracula as well! Most likely, the parents, being well-to-do people, hired a certain Orthodox priest, who conducted home services, took confessions, etc. By the way, little Dracula, living in Sighisoara, is unlikely to have confessed, because in Orthodoxy all children under 7 years are considered absolutely sinless, and Dracula at the time of his move from Sighisoara to Romania was (recall) no more than 7.5 years. Dracula's first steps in comprehension of sciences If you believe the textbooks on the history of pedagogy, the basic principles of education since the Middle Ages have not changed so much. In the Middle Ages, as now, science was taught from the age of 7, but Dracula probably began learning a little earlier. The Dracula researcher M. Kazaku suggests that Dracula and his elder brother had teachers in common, as the difference in the age of the brothers was insignificant - two years maximum. If further to follow this logic, then it turns out that the older brother Dracula began to learn reading at age 7 as it should be, and Dracula was put in school at 6 or even 5 - just for the company, so that the younger brother did not hang around while the older one was sitting in class. All the textbooks on the history of pedagogy say that in the Middle Ages the teachers of the "book sciences" were from the church milieu. Even if it was to teach a child who was not prepared for a spiritual career, he was still taught by churchmen, because they were the most literate and educated class. By the way,
this is another argument in favor of the assumption that while Dracula's family was wandering around Catholic lands, an Orthodox priest lived there all the time. Dracula's parents needed this priest also because someone had to teach their children to read and write. In any case, we can say with absolute certainty that the literacy learned by the young Dracula was Slavic. He simply could not have been taught Romanian literacy, because it did not exist in the 15th century. If we look at the history of the Romanian language (old Romanian to be exact) we see that it was an oral language until the 16th century. The earliest known letter written in Romanian goes back to 1521 and is in Cyrillic script, because most of the official documents in Romania at the time were written in Slavonic and the liturgies were held in the same language. Exactly in Slavonic, not in Latin, as many people think for some reason! This gives us reason to believe that the little Dracula, as a child of an Orthodox family, studied first of all the Slavic letters, and not the Latin. It turns out that already at an early age Dracula knew three languages: - Romanian, because it was spoken in the family; - Hungarian, because the family lived in Hungarian lands; - Slavonic, because it was the starting point for literacy. It seems incredible that a child at such an early age could be taught a Slavic language - essentially a foreign language - but there is nothing surprising in all this. At a later time in the so-called "classical gymnasiums" young children had to learn two foreign languages at once - Greek and Latin - but no child died or went mad from this teaching. So could not the little Dracula learn the Slavic alphabet? That is, perhaps, all there is to it, and of Dracula's further maturing one can
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Mcr history
[B]MCR HISTORY IN DETAIL:
This is MCR history it is long and in details. This is different since I'm adding many details that not many people know. Hopefully you will enjoy this. I worked hard on this. These I found in websites,videos,fandoms,MCR magazines,etc. From baby to today but by dates.
[B]Babies/young kids:
[I]Gerard way/Mikey way :
Gerard Way was born on April 9th 1977 in New Jersey. He is half Italian. He later on had a back problem that affected him for the rest of his life (scoliosis) Gerard is allergic to cats. Mikey way was born September 10th 1980. Gerard and Mikey were very close to each other. They became best friends. Gerard and Mikey couldn't go outside and play with other kids since new jersey was very dangerous with murders and kidnapping happening often so Gerard and Mikey would just play with each other. Ms Way said that when Gerard ran mikey try to learn to walk but instead he try to run but he fell on his face. Gerard and Mikey grandma help them get into art she would give them papers and markers for them to use.
Here is baby Gerard and mikey:
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[I]Frank iero:
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Frank was born on October 31 1981 in New Jersey. Who has Italian in his blood. Frank was a only child. His parents divorced when he was very young.Frank's dad and grandfather played drums in their own band. Frank went to the hospital a lot and had lots of health problems he had ear infections, broncadus and he has a weak immune system he also had asma. Frank became a vegetarian when he found out about animals getting killed so he decided to not eat meat anymore.
Frank visited his dad only in the weekends he would take him to bars so Frank would watch him play. Frank's mom was poor she couldn't even buy milk which was said by Frank.
[I]Ray toro:
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Ray toro was born on July 15 1977 in New Jersey. He is Puerto Rican. He has 2 older brothers. Ray couldn't go outside to play with kids since new jersey was too dangerous.
[B]Kids:
[I]Gerard way/Mikey way:
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Gerard and Mikey went to the same schools. Gerard would often draw since he loved to draw. Gerard and Mikey often share music to each other. Gerard was bullied badly at school that he had to change school. Gerard joined to be part of a play at his new school he was Peter Pan. He sang his part on stage. Later on middle school started and Gerard and Mikey stayed in the same school but they both deal with bullying.
[I]Frank Iero:
[IMG=HHZ]
Frank was bullied often at school. He went to hospitals often still. He is very close to his mother. Frank's father made Frank try to plays some drums but he didn't want to play drums he wanted to play guitar so they gave him a guitar he played a few notes. frank self taught himself.
[I]Ray toro:
His older brother knew how to play guitar he would often give CDs for Ray to hear. His brother taught him how to play guitar and Ray learned guitar.
[B]Teenagers:
[IMG=ZJE]
[I]Gerard Way:
Gerard Way learned to play a little bit of guitar. he gotten really good at drawing. He joined a band in high school but he got kicked out for not playing a song they wanted. He also wasn't good at guitar. So Gerard and a friend of him made a comic book together. But some how they couldn't sell it in a comic book store. Gerard spread all summer copying another art style of another comic book but soon he made his own style. Gerard was still bullied at school.
[I]Mikey way:
he dreamed to be in a band and it was always his dream.
[I]Frank Iero:
Frank played guitar well he would often get beaten up at school. Frank created a band called pencey prep with his school friends.
[I]Ray Toro:
Ray toro became a pro guitarist he learned to play metallica songs.
[B]Young Adults:
[I]Gerard:
He went to art school after he finished high school. They taught him some things. Gerard met a friend who introduce him to Ray Toro. Gerard art did well that he worked for cartoon network to make a tv show. Gerard was drawing for a show He was working on a show called the breakfast monkey show. Gerard and Ray made a song together for the show. The intro of the song. On September 11th 2001 Gerard went to New York for a final meeting for the tv show. On his way to the meeting he saw a plane hit a tower. Then another plane hit the other tower. Gerard watched people around him cry and with fear but Gerard said he didn't sad. He was afraid of what was going to happen to the world he though are you happy where your life is right now. Is this really important. So the meeting was canceled. Gerard went home and wrote the first MCR song "Skylines and turnstiles". Gerard met Oliver who worked at a bar he was his friend and he often chatted with him. Gerard asked him if he could be part of his band he was making.
[I]Ray toro:
Gerard called him. Ray haven't seen Gerard for a while since Gerard was always in his house avoiding human contact. He asked Ray if he could be part of his band. He told him to come over to check out what they were making he didn't have to join but he wanted him to come over. So Ray went over to Oliver's house. Gerard showed him the song he was making Ray joined the band.
[I]Mikey Way:
Mikey heard of gerards band. He heard their music and he loved it that he took bass classes and joined the band.
[I]Gerard way:
The band created a few songs then they went to eyeball records they were outside their door and they asked them if they could be signed they gave them their music for the label to hear. The label loved it so they signed them. A radio host who was there heard of the band and he said he will put them on the radio which he did and it gain them fans.
The band didn't have a name.
Gerard and Mikey worked in Barnes and novel. Gerard worked in the music area while mikey worked in the book area. Mikey one day looked behind a book and the reviews said tales of chemical romance so mikey thought what if you put my in front of it. Mikey told Gerard his idea and Gerard loved it he thought it fit the band with their music and the band in general.
[I]Frank iero:
Frank worked on a album for pencey prep once he was done they sign with eyeball record and started to do tours. Frank once went to a party and he saw a woman fighting with another woman she punch the girls face. Frank fell in love with the girl that girls name was jamia.
Frank heard of MCR since the label would gave random CDs to the bands part of the label. Frank said we often hear Mcr demos in the car when we go around town to do shows.
[B]Bullet era:
Gerard went to a bar with mikey and Alex from eye ball. They went for a drink. Gerard saw pencey prep playing their show. Gerard Said he was amazed by Frank who was destroying the stage with the energy he had he looked like he was playing for thousands of people and that was what the band needed. Gerard knew they needed a new guitarist since he couldn't play guitar. He met the kid and they became friends.
Pencey prep would often travel to many states in a podcast Frank said that pencey prep would work on their music in each other's parents basement. They rented a building in a warehouse which was shared with other bands they knew mcr during this time. They would play music in a small room in that place even one of the band members live in that place with some other band member of a different band. One day one of the members of pencey prep broken down the wall of the room they played in to make it bigger since it was 2 separated room they made it to one big room and that is where mcr did their album and other bands pencey prep invited. Gerard and Frank painted in that room together at night and the chemicals of the paint had made both Gerard and Frank high. They later on blame that another band that run a party and made a big mess broken down the wall and lying saying that they didn't actually break it. They did get away with it.
*casual interactions on YouTube podcast*
Later on Pencey prep tour with Thursday and MCR. MCR was poor but Frank was nice enough to let them use the back stage room.
MCR played a few shows and gain fans. The radio host said fans were obsessed with vampires will never hurt you.
They often ask him to play it.
MCR were recording bullets but Gerard had a teeth problem and also anxiety. His tooth hurt him so much he would hit his head on the wall,bang his head on a car hood and he would cry and scream so badly that he often went to the hospital. He also had fear. He was going to give up he said "I can't do this anymore" the producer yelled and slapped his face to get his shit together and do the recording. Gerard later on got surgery on his tooth.
Pencey prep broken up
[B]I am a graveyard
Frank's band that didn't go as great as pencey prep. Only three members of pencey were in this band and one of the members of pencey left. They played a few shows but then they broken up.
Gerard asked Frank if he could join the band since they needed a guitarist and Ray couldn't play every guitar part. Frank said yes you guys are my fave band. MCR created have already created a few songs without Frank but 3 songs on bullets had Frank in it. Like early sunset over Manhattan for example. Ray and Frank said their ways are different Ray was more the metal kid while Frank was the punk rock kid but it worked. Frank could play parts Ray couldn't play and Ray played parts Frank couldn't play.
I brought you my bullets you brought me your love was released in 2002. The radio host played the album on the radio. MCR opened for Thursday,taking back Sunday. Fans loved MCR and they gain fans. Soon MCR traveled outside the state's Gerard and mikeys grandma brought them a van for tour.
The band went on tour as they played for fans in small venues. Even the place was too small for the fans since many people wanted to see them. Brian their tour manager made Gerard meet the used. He met bert and thought he was crazy but they later on became good friends
(Very good friends they became boyfriends)
Gerard started drinking and doing drugs with bert. Frank and jamia became girlfriends and boyfriends. MCR were poor they didn't have much food or clothes. They said they were used to a hungry stomach. But other bands were kind enough to give food and clothes to them. Their album didn't make it to record stores. So fans didn't have a way to buy the CD it was limited. MCR didn't even have merch to sell. Gerard made his own merch called thank you for the venom.
MCR became more popular.
Gerard was sexually confused
In 2003 there was a party mcr attempted. This was planned. It was filmed.
Frank was with Gerard and jamia next to him.
A guy was fighting Gerard. Frank fighted the guy to protect Gerard he ran after the guy but Ray stopped him.
Gerard and bert tour together and they made a song.
[B]Revenge era:
Gerard and mikeys grandma died. Which affected the band they made a song for her.
Warner brothers wanted to sign MCR but they rejected many labels they soon said yes to them. The band gotten a tour bus.
They had a producer named Howard who helped them create a album the band would create something and they think he will like it but he hated it he told them what is this going to be, what are you saying. They soon made songs he would like.
Once the album was done they kicked out Oliver when they finished the bullet tour. They kicked him out for not playing well he didn't want to use drum beats. He mess up often when playing so they kicked him out. They gotten Bob who he played in other bands as a dj and they didn't know he could play drums. Bob is from Chicago. He was all about tech and that is what the band needed. He joined the band.
Gerard was on his worst of the drugs and achohol that it made him sick he was very depressed and suicidal they were going to finish the album when Gerard was going for a walk and he wasn't seen for 2 days Frank was asking for help for people to find him.
Gerard was found.
Gerard said he did men favors for cocaine.
(Gerard and Frank started to be more than just friends they became boyfriends. Frank was a swinger so he had both Gerard and jamia. She seem ok with it because if she wasn't Frank wouldn't date Gerard. This is part for the frerard shipper)
Three cheers for sweet revenge was release they started touring. They went to Europe and Japan. While in Japan Gerard was getting worst he was throwing up so much. He once throw up for 45 mins then he said he was done.
Gerard became clean.
Their first music video was made it was I'm not okay and they gotten popular the shows gotten bigger they played in bigger venues and outdoor concert places.
MCR were always dirty they couldn't shower for many days and they smelled bad their clothes were always dirty. They toured with fall out boy for a while even Jimmy eat world and other bands. They were nominated in the vma.
The album gotten awards later on.
They did a world tour.
Gerard gotten a girlfriend named Ellie (aka the crazy fan)
[B]The black parade era:
The band were done touring they created some songs in the tour bus (I don't love you,teenagers) they wanted to stay in a cheap house. So they stayed in a haunted mansion. Mikey said he was feeling lost and depressed when they were on their way to L.A and the haunted house was making his problems bigger. The mansion name is called the paramour house. There were rumors of ghost and the place being haunted. Celebs would stay there often to make music or work.
[IMG=I4P]
They stayed there for 6 months.
Mikey didnt want to stay in the room upstairs so he stay on gerards floor. He often sneak from the bathroom to sleep on the floor next to Gerard. Some friends of theirs ask who had one of the rooms which was where Mikey was suppose to stay in and Gerard looked at Mikey in a joke kinda way but Mikey didn't want to say it. Frank stayed in a room away from the other rooms, Rumor said that the actor of friends ran out the room screaming. Plus a singer made a song with a ghost. Frank said the room was fine but he heard stuff that he thought was a raccoon and he said if it's actually a ghost she has a bad voice. Water would often suddenly start in bobs room. While they often hear door slamming and saw a few ghost around. Gerard was going crazy he was writing words on the wall. Ray was playing a random song that Gerard was mad at him for not playing a song for MCR. Ray played the song really fast since he was very stressed. Mikey left the house to see a therapist he was seeking help for his mental health. But he would come to the mansion to record songs. All the band had a problem with depression,anxiety,self doubt,and stress trama. The band often hear door slams and Mikey said he saw a few ghosts. Bob said in a interviews for the alternative press book that the band often had family breakfast. They played music in the ball room. Bob said we have a support room we would put up notes if we have a problem and we would talk about it. One day Bob went to rays room and he saw Ray brushing his teeth he was shaking. He asked him what happened and Ray said he saw a old lady ghost walking down the stairs.
Gerard gotten ideas he showed his idea to the band and they use it they recorded songs. One day they were trying to finish the last song. The band went to get coffee. Gerard was left alone thinking of ideas when they band returned Gerard created the song. They were inspired by his words. The band quickly left the mansion they were tired of it. They gotten a apartment that they stayed in for a while. The black parade album was made. Soon they started to tour. They first open up for muse in their concert in the U.K they were the first American band to play in that arena then they brought muse to tour with them in america.
They made a music video for famous last words but frank knocked Gerard which tore the muscle of his foot that he had to use a cane. There is fire in the video that Bob burned his leg he got a 2nd degree burn and the burn infected his face area that it enter his blood and he went to the hospital it almost went to his brain thankfully they saved him.
One day the band were in virgina with muse. Frank didn't go out for dinner since he is vegetarian and Gerard slept over that day (hmm it seems like something else huh)
Ray,bob,and mikey had dinner with muse matt,chris,and dom. They gotten food poison by the restaurant that both bands were sick for many days.
When they went to the U.K they gotten hate by the British people since the news said that MCR is a cult leader because one MCR girl ended her life. They treated MCR badly but they didn't care they won over them.
Frank often was sick on tour.
Then project revelation (Gerard broken up with his girlfriend) they toured with mindless self indigent,linkin park,blink 182,and the killers. (The most gay era for Frank and Gerard)
Gerard falling love with lynz. He broken up with Frank. A month later he married her. The frerard fight happened.
(Rumor said that Ray saw Frank sobbing in the bathroom)
Frank broken his toes that he had a cane.
Break:
Frank married jamia.
Ray married his girlfriend.
Frank created leather mouth.
While Gerard was making his comic books since revenge. The Umbrella academy comic book gotten awards. And Gerard was working on doom patrol while making more umbrella academy books. Ray had a kidney failure.
Frank had to remove his wisdom teeth since it infected his mouth that it made his mouth and nose bleed. He also had stomach pains that he would take pills for it.
[B]Danger days era:
The band had children (gerard,frank,and ray)
The band thought they were running out of ideas. They made a song for a movie then they try to make conventional weapons but they gave up on it they scrap it and they then made the danger days album. Basic off Gerard ways comic book series danger days the true lives of the fabulous killjoys. The band became superheroes. Once they finished danger days they kicked Bob out over drama something to do with mikey cheating on his wife with another girl that Bob bullied him. Gerard kicked him out of the band. They gotten Michael who they made him the new drummer.
The band went on tour around the world.
Soon they finished touring they kicked out Michael for stealing in the band he was stealing band stuff.
Gerard decided to break up the band suddenly he didn't tell Frank
Frank didn't know about the break up so he was confused. Mikey divoide his wife.
[B]MCR broken up.
[B]During the break:
Frank created death spells in 2012 before the break up happened. Below I posted during the break wiki and Frank's band history wiki.
Frank created another band called Frank iero and the celebration.
Mikey was very depressed he taken drugs and he overdose in them that he was in a coma for many weeks. This also made Gerard depressed.
Gerard made solo music he created a album and was touring around places. He became a vegetarian.
Ray toro made solo music he created his own album.
Mikey joined a band called electric century.
Bob became a real estate agent also a plane flyer.
In 2017 Frank created another band called Frank iero and the patience.
Gerard worked more on his comic books.
Mikey married his girlfriend.
Ray was unknown in this era.
Frank was touring around the world. he went to Australia his band were in the car of the parking lot in the airport when a bus ran the car over it pulled Frank a few miles away from the car the band went to the hospital. Frank broken his arm while everyone else broken their legs and arm. Frank can't play the same again so he can't jump around stage and play guitar for a long time if not his arm will hurt he did not have surgery. Gerard,Ray, and Mikey went to Frank's show. Once a year mcr would bring their wife and kids and have a barbeque together to talk about plans.
In 2018
Gerard was working on the umbrella academy tv show and his other umbrella academy book. Plus more doom patrol stuff.
Mikey was making his own comic books also his wife had 2 kids by this time.
2019:
Frank created a new band Frank iero and the future violents his album barriers came out may 2019. Gerard release the umbrella academy tv show plus his other umbrella academy books.
Mikey release more comic books for collapser.
Ray collab with Gerard with 2 songs for the umbrella academy. They are cover songs.
On Oct 31 2019,
Frank's birthday was happening and fans said happy birthday to him. Frank then said it's raining outside today I can't do nothing today so we have to do something else. Then Frank tease a image he was the first one to say mcr returned then the other band members did it too. So MCR reunion happened MCR is back on Halloween
On Dec 20 2019,
It was the first MCR show since the break up in California 2019.
Now in 2020 MCR are touring now but due to the virus the band has to move some dates.
More dates will be added.
Gerard Way is working on season 2 of the umbrella academy tv show.
That's all of mcr history hopefully you readed all of this. Hopefully you enjoyed this. I will update this page if anything new happens. Check out the other wiki. If I forgotten anything I will add it here.
Here is info you can find for some of these.
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[IMG=YCT]
[IMG=HRP]
[IMG=LAW]
[IMG=U2O]
[IMG=FJO]
There is another video I can't find but I saw it ages ago.
The other details I got them from the book in the first photo which you can get in the alt press website it's cheap but they got stuff in there about the band.
Please check out the wiki below they are part of mcr history too.
Thanks for having the patience to read this wiki.
Please share it.
I will add pictures later to this wiki. This took me hours to make this.
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Comic Review: Cartoon Network Presents #6
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I said I was gonna do this, so let’s get this rolling!
Okay, so Cartoon Network Presents was among the first lineup of DC’s CN comics, alongside their Scooby-Doo book and The Flintstones and the Jetsons. Those are pretty self-explanatory, but CN Presents was meant to be a grab bag of the rest of their lineup, featuring favorites from the vast Hanna-Barbera library as well as some of their recent hits. At this point, I believe they were just doing Dexter’s Lab and Cow & Chicken, as Johnny Bravo’s first season was more or less written off as a failure at the time. But don’t worry, Johnny will have his day.
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Okay, so confession time- this story is not new to me. Way back when, DC released a freebie comic which had stories from each of their three CN titles, and this was featured in there, alongside a short Scooby story where a stalker keeps on doning a costume to get closer to Daphne, and a Jetsons story where George is replaced by a robot version of himself. Needless to say, some serious memories came crawling back to me when I saw the cover.
Anyway, both of the stories featured in this issue are done by regulars in the comic industry, and I’ll bring up how apparent that is in a bit,
That said, I can see this story actually fit in an episode of Cow & Chicken, as it’s a cautionary tale that doesn’t go in the usual direction you’d expect, like many of David Feiss’ cartoons tend to do things. This starts off with Chicken littering, which goes against what his and Cow’s teacher taught them in school. Chicken, as per usual, is apathetic to his loud teacher’s learnings, but he changes his tune when Cow mentions that bringing in metal can bring you some change,
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Needless to say, Chicken has some ideas, and he starts scourging around town. There’s a slight detour when he learns that you only receive payments from going to the trash collector directly, but it gives him incentive to have Flem and Earl help him out.
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Alongside a dubious reading of Malcolm X’s philosophy.
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The three of them find enough metal to hopefully make them a little richer, and they’re greeted at the trash heep by a weird looking Cerberus creature, and guess who they belong to!
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Yeah, it’s the Red Guy. It’s not a Cow & Chicken segment without him, is it? 
I had a better screenshot of his appearance, but it came out weird and I don’t feel like taking another, so let’s skip to this part where Chicken is caught cheating the scale, and is about to be rightfully punished along with Flem and Earl. Not by death, but by filling up the Red Guy’s furnace, which is actually pretty fair.
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But have no fear, Supercow is on the way to come save the day! This comic even translates her dialogue for us, which the show never did. 
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It ends with her beating the shit out of Cerberus and the Red Guy, even though Chicken deserves his punishment. Flem and Earl, not so much.
It’s a fun enough story, and it does seem like a perfect fit for the show. The dialogue fits right in with the show.
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Even Flem’s awkward, vaguely racist broken English. I’m not touching that one...
The art style is a little off, though, looking more like a regular DC comic than an episode of Cow & Chicken.
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I mean, it looks like Chicken, but doesn’t the penciling look closer to an issue of Robin at the time instead of something? But it’s a minor complaint, as it’s still a fun read.
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The b story is new to me, with a Quick Draw McGraw story. It starts off pretty ordinary, as El Kabong OLE’s himself to save the day. Er, not that ordinary, as El Kabong is a bit of a klutz and usually needs Baba Looey’s help, but it’s okay, something’s about to change.
It turns out that El Kabong’s identity may be liable for copyright infringement, as there’s a Canadian crime fighter known as Le Kabong.
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We meet him here, and I believe he’s meant to be Loopy de Loop, but he looks more like Hokey Wolf... or maybe Mr. Jinx. Hanna-Barbeta made some nice-looking characters, but they get pretty samey.
Anyway, his agency was the one who ordered a cease and desist to El Kabong, while his French Canadian doppelganger refuses to follow suit, considering it unheroic. Until it’s discovered that someone kidnapped the local hockey team, and he takes action... so I guess he blames the devil we know? That isn’t really explained, as the next panel shows Quick Straw accepting a battle of the Kabongs.
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So we’re about to get a WWE (or I guess WWF. Or maybe WCW?) match, until a new challenger approaches, with a German vigilante jumping in.
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And then many more. This switches from wrestling to Super Smash Bros to a full on battle royale of the localized knock-offs. Which I won’t lie, it’s a pretty funny idea.
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Luckily, what’s a Kabong without a trusty sidekick to save the day? A few of them attempt to team up to find a way to put a stop to this, including one who looks like Boo Boo with Yogi’s hat and Johnny Bravo’s glasses.
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So it ends with the Kabong from Mars (no Spiders) threatening all of the puny humans to stop their shenanigans, and go back to their duties. Which hey, it works! And the story ends with Quick Draw attempting to turn the ten million pesos El Kabong received at the beginning from saving the day into cash. Except pesos are basically useless, which is funny haha right?
This reads like a Hanna-Barbera writer from the 90′s attempting to write a classic character in the present day, and mostly works alright. This does show off one problem with Quick Draw though, that its take on Hispanic culture during the period of the Wild West is problematic. Baba Looey for instance has an exaggerated voice, and he probably needs an overhaul to work today (how did that work in Jellystone btw? I still need to see it). And unfortunately, this point in the late 90′s isn’t all that much more sympathetic to Hispanic culture, as their take mostly stays the same.
But away from that, it’s pretty funny. I do really like Quick Draw when it focuses on how pathetic he is as a supposed hero, either with or without the El Kabong persona.
But I wouldn’t have known if this was in if I didn’t pick up the book. I do understand why Cow & Chicken was the main attraction- *insert Malcolm in the Middle “future is now, old man” img here*- but part of the appeal of Cartoon Network at the time was the mix of old and new school. It wasn’t uncommon to see a classic like Quick Draw next to a modern fav like Cow & Chicken.
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But oh well, let’s finish this up. The letters column features a 12 year old offering some of his cartoon ideas- I hope John made it; another boy named John who offers a cute drawing of Space Ghost, and asks about Jan, Jase, and Blip, while insulting the latter, which the editor is not here for; and another boy asking if there are plans for stories featuring 2 Stupid Dogs or Secret Squirrel, as well as hopes for a Cow & Chicken comic. The editor shoots down 2 Stupid Dogs happening, and to be fair, I don’t believe that ever happens. Classic cartoons from 40 years earlier? Sure. Something that ended about five years earlier? Old news. But I do believe Secret Squirrel does show up at some point.
The editor then bemoans how no girls brought in letters this month, and offers a preview of the next issue, which involves Wacky Races. And guess what, I have that one too!
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The issue proper ends with an editorial about the importance of recycling, which is fine and all, but my reaction to reading this was “blahblahblah put on more cartoons”
Not bad! Oh, and one more thing of note.
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I know, I know, they’re the enemy, and I was all over CN at this point, but I have memories of this promotion. Even though I believe it was long over at this point, and Alex Mack should have aired its last episodes before this issue hit stands. 
Here’s an ad! And now it’s in your head. Sorry/you’re welcome!
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fly-pow-bye · 3 years
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DuckTales 2017 - The Absolute Best!
After doing the least best this series has done, it's time for a much, much harder list to put together: the absolute best episodes of DuckTales 2017. I am not going to lie: this was hard to put together. Anyone could guess that based on how I once planned to have this list alongside the worst list and that did not happen. I can also see myself forgetting about other really good episodes of this show. However, after days of pondering, I believe I have a good list here.
Same rules as the last list.
It has to be an episode of DuckTales 2017. No shorts, even if the shorts combined can make up a full episode.
With this list, I have to say something bad about each of these episodes. Not necessarily the worst part of the episode, but a bad part nonetheless. These are going to be more nitpicky, but it is only fair to prove the constant that there is no such thing as a perfect piece of media and it is a decent challenge for me.
This is my opinion and my opinion alone. There are episodes I didn't like as much that a lot of people did. The last list should be a huge hint at that.
Alright, let's begin.
10. Jaw$!
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I mentioned this episode in my Least Best as the better example of the show establishing the relationship between Lena and Magica De Spell. It establishes Magica De Spell better than either of the episodes that featured her before this one. One was a tease put in the very last minute of the episode to show how Lena is going to be far more important than the "cool new goth girl", and the other was the Terra-Firmians episode that used her as a way to improve what would otherwise be a not-so-good filler episode. This one is a far better example, and it's not just because a money-shark is a lot more interesting and threatening than a bunch of cutesy rock creatures.
It also has a B-plot about Scrooge's Board of Directors scheduling an interview to improve his PR, and hilarity ensues when Scrooge has to defend his zillionaire antics when a shark made of his own fortune is causing havoc throughout the town. Glomgold also makes an appearance during this, which only makes it better. Along with some neat Jaws references along the way, this is not an episode to miss.
Bad thing: They really did not want to mention the obvious plot hole of the kids being able to go into the money bin. This was long before F.O.W.L. began their plans against Scrooge or even the 87 cent problem, but still, one would think this would be one of the most highly secure places at Killmotor Hill considering all of his enemies. Considering I didn't particularly love the Impossibin episode, as much as I love the idea of it, it might be for the best.
9. The First Adventure!
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Going from an arc from season 1 to an arc from season 3, though some may argue the F.O.W.L. arc has been happening since season 1. Anyway, this is an episode that brings back the younger Donald and younger Della that was first seen in "Last Christmas!" in their first adventure with their Uncle Scrooge. It's very interesting to see the similarities between their first adventure with Scrooge and the first adventure with Huey, Dewey, and Louie.
Even though this does give good development to the arc, arguably even bigger characters in this episode are Bradford Buzzard and Black Heron, as this episode details the origins of the Fiendish Organization of World Larceny. Their antics throughout this episode are very entertaining, with the plot toying with the dynamic of the more chaotic evil Heron and the more lawful evil Buzzard. With all it all ties together, I had to put the First Adventure on this list.
Bad thing: The sense of time in this episode is odd. We get a title card showing that it's the 60's in the opening scene, and yet there is very little suggestion of any passing of time between the opening scene and the scenes that I assumed took place in the 80's.
8. Quack Pack!
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It would be too easy to just put in episodes that are important to any of the various story arcs that went throughout this series, so here's an episode that could be taken out of the series without harming anything. However, it is still a very memorable episode of the show, where the cast of characters have to be in this weird sitcom. There's also a mystery element, as there is a culprit to why these characters are in this sitcom world.
I really like the whole meta element, with the characters picking apart all not only the clichés in sitcoms, but sitcom production as well. I also really appreciated the "special guest", another sitcom staple, being a character from a different Disney Afternoon show with some great references to it. Quack Pack turns out to be the antithesis of the show it was named after; it's not dated, it's really funny, and it realistically portrays how freaked out these characters would be if they saw those weird hairless apes.
Bad thing: I wish they did more with the concept of this world being made up by someone who was locked away from the world since 1990. Maybe not references to the era of Disney that gave us "Gotta Be Gettin' Goofy", but more jokes about how the 90's were different from now. They kind of ignore this, as if they only mentioned 1990 because of the DuckTales movie they were referencing.
7. Last Christmas!
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Wait, a Christmas episode in a Top 10? I have my reasons for including this one. It's not just because the idea is pretty great, as it uses the very tale that inspired Scrooge's entire character in the first place. Obviously, we already had one of the best cartoon renditions of A Christmas Carol, and this episode does not try to recreate that. Instead, we get a different tale, mostly featuring Scrooge and Jiminy Cricket, er, the ghost of Christmas Past, going back to the past to experience a good Christmas party. If only we can do the same, like Dewey accidentally does in the episode.
This was also the first time we also got to see a young version of Donald, who, in this episode, is voiced by none other than the late, great Russi Taylor. It was almost like having one of the siblings from the old show interact with one of the new ones. This is also the first time we got to see and hear her outside of a painting, and it's heartbreaking and yet understandable when we get to the scene where Dewey has to say goodbye. It's a good scene, and they weren't afraid to even throw in a joke that does not ruin the moment.
Bad thing: No, episode, this is the Scrooge they were looking for. Were they trying to make it seem like Scrooge was always a hero and not a miser who would deserve getting three ghosts to visit him with that line? I don’t buy it.
6. The Ballad of Duke Baloney!
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Got to pay some respect to Scrooge's arch-rival with an episode that really shows off his character, which is a bit ironic as this is an episode about him getting amnesia and getting a brand new, at least to us, persona named Duke Baloney. Amnesia episodes tend to be a dime-a-dozen, and anyone could predict this new persona is not going to last, but the way this episode develops is actually much more interesting. This is the episode for Glomgold character development, with dream sequences, flashbacks, and a great scene in the ending that takes place in a storm that he may or may not have made up in his head. I may not have given a lot of his episodes high-rated reviews, but this is easily not only one of his best appearances, but one of the best episodes of DuckTales 2017.
Bad thing: The dream sequence really subtly implies that Duke Baloney is about to become Glomgold again. How? By having him outright say "this gold, it's GLOOMING onto me!" ...okay, I'll admit, that was a stretch for a bad thing, but with a dream sequence with subtleties, that took me out of it.
5. The Last Crash of the Sunchaser!
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I called this episode "the best episode of the series so far" when I reviewed it, a pretty late episode in a season with lots of good episodes, I would say that's a good sign that this one was going to be a shoo-in for at least the Top 10. What I love most about this episode is that it gives a little more humanity to the legendary Scrooge McDuck. Sure, this was shown a bit in "Woo-oo!" and "Mount Never-Rest!", but I felt this episodes was one of the best examples of that. Throughout this episode, he sees himself as this legendary figure, as everyone sees him, and he ends up failing to live up to those impossible standards by crashing in a plane in a way where they may not survive.
Much like Quack Pack, there's no traditional villain like Glomgold or Magica. Eventually, this leads to Scrooge finally bringing up his biggest failure: his loss of the Spear of Selene and a certain relative that was piloting it, and it is one of the biggest emotional moments of the series, both in and out of universe. It's one of the most important episodes in the series, and it is also one of the best.
Bad thing: The Last Crash of the Sunchaser is a neat title, but it doesn't really fit the episode. The Sunchaser will certainly crash again. At most, maybe it could be referring to Scrooge crashing down to the lowest point he gets to in the series, but that's not the Sunchaser's fault.
4. Moonvasion!
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My big hot take: the season 2 finale, the best of the season finales in my opinion, is not the best episode of the series. However, it is very close. It's actually kind of funny; I had plenty of criticism against the build-up to his finale, especially the Louie Inc. plot that led to an episode that was just kind of lackluster to me, and of all the, some alien commander from the Moon who thinks the Earth revolved around his "planet" wasn't exactly as threatening as an all powerful witch or the scheming businessman who knew Scrooge's every move. Okay, when I put it like that, the alien does sound more threatening, but trust me, even Bradford had his moments.
The biggest thing about this episode is the sheer scale of it. It really did feel like every major player in the series had a part in this, from Scrooge and the nephews, to Dijon and Amunet, to the new Darkwing Duck, to Donald and Della, to even the Greek pantheon! Oh, and Glomgold, too, in what may be his finest moment in the series! It really does feel like a finale for the series, and I say this even if I felt The Last Adventure was a great one as well.
Bad thing: In hindsight, this would have been a good time for the Terries and Fermies to come back. They're in the earth! That episode wasn't bad because of them.
3. Let's Get Dangerous!
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I'll tell you a secret: I did not watch Darkwing Duck as a kid. It was just DuckTales '87, and even then, I did not remember a lot of episodes of that. This show was made for people who did not grow up with DuckTales '87, because they were not even alive. Though there are parts of this episode that can be appreciated by those who were familiar with the heroes of the Disney Afternoon, I will still say this episode works very well as its own superhero movie. That is what it is, really!
This special is the true continuation of another episode, though we saw this defictionalized-within-the-fiction Darkwing Duck in the Moonvasion, and it may as well be a pilot for a Darkwing Duck reboot that spins off from this show, with its villains, its origin stories, its sidekicks, and its memorable catchphrases. It all works very well. Who knows where the new Darkwing Duck reboot will go, though I would at least imagine that they would eventually get to certain Darkwing-related plot threads that never got resolved.
Bad thing: Outside of using a few cliche moments to extend the episode that end rather predictably, in the attempt to make Darkwing Duck as cool as he wants to be, the regular cast essentially become jobbers in their own show.
2. What Ever Happened To Della Duck?!
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It's the question everyone wanted to know ever since Dewey said the last line in the first episode: what ever happened to Della Duck? This is one of the more artsy episodes of the show, focusing on one duck on what she assumes is a barren moon until she finds a monster that seems to do nothing but impede on her quest to get someone to save her. It does heavily expand from there, to the point where we get to see some more new characters, one who I thought was going to be way more important than the other. I decided to call that guy "General Not Penumbra", and that name could still be fitting as an insult.
This episode would be made or broken by how good Della is, and this is a very good episode for her first voiced debut as an adult. We did get to see her in the IDW comics, but this episode is where her character is developed. Throughout the episode, she has elements of her kids and especially her brother Donald. While there are future episodes that develop her further as a mother who wants to make up for all of those years she missed, one of the biggest defining moments is right in this episode, where she sings a version of the Capcom game's famous moon theme. An amazing episode all around.
Bad thing: Do I have to? Uh, flares do not work on the Moon? No, seriously, I can't think of anything worse than that.
Honorable mentions from each season:
The Shadow War! - An excellent way to end Season 1 that would only be topped by the Moonvasion.
Nightmare on Killmotor Hill! - A dream episode that really works with the concept, especially how Lena is the one involved with it.
Double-O-Duck in You Only Crash Twice! - This is an action packed episode where Launchpad really shines.
And now, #1:
1. The Duck Knight Returns!
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Yes, I decided to put the prequel episode to Let's Get Dangerous as higher than the big Darkwing Duck episode, and part of this may be a little bias on my part. While it was not the very original intention of it, Fly Pow Bye started as a project to review a reboot, so of course an episode about Darkwing Duck, a fictional show within the fiction, getting a dark and gritty reboot would be right up my alley. We have Launchpad, a Darkwing Duck superfan, reacting to how they're going to ruin Darkwing Duck. We got the conflict between what the big studio execs wanted Darkwing Duck to be and Dewey's version of it. Finally, we have the conflict between Jim Starling, an obvious reference to original Darkwing Duck voice actor Jim Cummings who is even voiced by him, and his replacement, who appears to be some guy named Drake Mallard.
A lot of these plots converge in very interesting ways, with plenty of twists. Drake Mallard, the guy Launchpad was trying to replace with the original, turns out to be very worthy of the role by also being a superfan! Dewey's version has dancers, just like that Batdance music video! Okay, maybe that last one isn't that great, but it does not overstay its welcome. And, of course, Jim Starling ends up causing a huge cliffhanger that, despite the show being over, we will still be hanging from. We can only wonder what was going to come next, but I do not have to wonder what the best episode of DuckTales 2017 is.
Bad thing: I can't really think of a bad thing for this episode, but I can say that it is odd that there's no real transition from "TV character" to "real hero". It does help that it's not the TV actor that ends up becoming Darkwing, but "fanboy of TV character turning into a real hero" is just as much of a leap, even with an incompetent hero like Darkwing. I would also consider the show never following up on this episode's cliffhanger a bad thing, but that's not this episode's fault.
How does the whole show stack up?
It is an excellent modern take on the Disney Ducks. Opinions may vary on how this will compare with the original, since it is very much a modern take, with a different style of humor than the one from the original or the one in the original comics. Anyone who loves shows like Gravity Falls will be right at home here. Any fan of the original comics or the original cartoon may balk at some of the creative decisions made with the characters, but I would say it pays some good respect to them.
Oh, and before anyone asks, no, I am not going to give a rating for the whole series. I've already imposed a 10 image limit on myself, and since I grade on a relative scale, the average is always, in theory, going to be in the middle. It's a good show, that's what you're going to get from me.
And that's it for DuckTales 2017. Hurrah for Disney and Clan McDuck. Bye.
← The Least Best! 🦆 n/a →
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furymint · 4 years
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All Prompts
#02: Sway
#03: Muster
#06: Bonus
#08: Clamor
#09: Lush
#12:  Tooth & Nail
#15: Ache
#16: Lucubration
#20: Bonus
#22: Argy-Bargy
#24: Beam
Header  | Reflection of some of my favorite peers’ prompts under the cut!
@aethernoise​ -- #11: Ultracrepidarian
tired curses!!!! i also really love this contrast in their work..... its rly cute. alyx just saved the world and aymeric is hating the dictionary. i like how rough his narration is and then alyx calls and everything speeds up, and i especially love him staring into the empty room. it put another contrast between their circumstances, but its also rly damn accurate abt how it feels to share a moment over the phone w someone. it made me smile a lot
@ahlis-xiv​ -- #23: Shuffle
this one made me laugh ksjdf ahlis’ distaste for the saucer despite being drawn to it is hysterical, but it also mirrors a lot of her character flaws: avoiding vulnerability, placing stoicism before genuineness, planting her frustration on external things instead of herself. even confronting her own feelings draws some curses out of her, and i love that display of her personality.
@autochthonousone -- #09: Nonagenarian
i love me some reflection and mentorship. also im obsessed with “let ‘lone this ‘n”.........dialect is such a hit or miss thing when writing or reading, but god youve got it and i love that line so much. barry’s relationship w stalwart is even better tho, and i cant repeat enough how much i love their dynamic of fair/stern/wise and distant/brutish/actually-paying-complete attention.
@brave-horizon -- #12: Tooth & Nail
talk abt using the setting..............i rly struggle w incorporating setting so this was a little mind-blowing to me. we got a really cool action scene plus established an entire town and conflict all at once?? battle scenes are hard. but ur vocab is so precise and stuff like “seized midstride” and “spilling its pilot” are rly inspiring me rn!! wind magic is smth ive brainstormed in the past but u have such good ideas w it and im so pumped just rereading it. its so good
@erstwhile25 -- #05: Matter of Fact
oh my god. some kind of dialogue god comes down and hands kail all his words, or else he’s just the dialogue god himself. im leaning towards the latter. i wish to god i could say “very small dogs with the barest streaks of sanity” in daily life, and honestly i might start to. the crew of the rook are always a joy to see + the development of their conversation takes such a meaningful turn that it really sticks after the laughs
@endangered-liaison​ -- #05: Matter of Fact 
sorry not sorry jaejh is cool!!!! he’s super nasty and terrible and interesting and i loved his voice, but i esp love how well he pushed the conflict and just Ruined Everything. i rly live how his influence bleeds into the others through their fear. The kids go from hoping or expecting to smth better, to not even debating that he’s lying bc it will just turn out worse. the berry stains as a gun on the wall never struck me either, and i was SHOOK
@high-and-away -- #10: Avail
honestly this was the hardest one to pic a fav for. i rly loved so many of these bc they check a lot of boxes for my Brand. this one sits the longest with active conflict + does a fantastic job staying clear despite all the trails it picks up w max’s foil n comradeship, the chocobo’s higher level of pity over people, the chaotic pack of Resistance members, and the highlander that vicky reasons over n kills. i love that word “limning” now; ur vocab always finds ways to surprise me w the way u use them (esp in describing settings)
@holyja -- #03: Muster
usually when i think of lizzy writing, i think of how perfect ur verbs are, but this time i really liked the visuals and tone. hyana pushing food around her plate and sitting on the rooftops had such a lonely feel to them, but at the same time were rly enjoyable and clear imgs despite not having to be described forever. serella’s dialogue was perfectly on-the-nose, too. usually i rly linger on what is given too much detail, but this rly showed me how nice it is to air things out n leave the thought monologue unsaid.
@karoiseka --  #24: Beam
hell yeah memory lane time. i loved seeing CT from karo’s pov and seeing where her priorities lay or moved. i also liked the life u gave to the little parts left untouched by the narrative, like walking through CT and the heartbeat in the soul vessel. idk what could be more satisfying that a reunion either, so following karo into the ocular was some Good Shit
@mythrilreflections -- #15: Ache
does this get bonus points just for being in o’ghomoro? yes. i love how the tunnels are characterized by the senseless kobolds in them. the added pressure from their reasonings for being in this hellhole is even better, and i love the sigils concept. jace’s narration is so cold, too, which makes both the kobold’s ferocity and the team’s desperation more poignant: he doesn’t sound the type to exaggerate.
@norhimorovine -- #14: Part
this one just screams fairy tale to me. the others do too, but the repetition of events rly knocks this one up the flagpole of ‘belongs in some mid 19th century kids story collection.’ i LOVE the sisters’ banter, and how the younger daughter gets incorporated a bit further for her attention. having the soldier take little pieces of each environment to prove they were real made them a lot more real to me, too.
@snowbird-down -- #03 Muster
if u think im NOT gonna lose my mind shrieking over stream of consciousness as one of the #1 ways of writing trauma, u have not been around me for very long. the varying sentence length is rly successful here, and i esp love the part where people are rushing into the ship and she has to stab a dude to keep him from coming aboard. it’s such a back and forth determining who is humanity and who is the faceless antagonist for a minute, n ofc i love that.
@stars-bleed-hearts-shine​ -- #28 -- Irenic
i was p surprised that my fav of urs came so late, but i feel like this piece has a lot of what your really good at, and which i admire a lot: you aren’t afraid of emotional dialogue or arguments based in more than factual debate, and you capitalize on casual thoughts that reveal a lot more than they do at face value. i esp like that you rly make the most of two characters that overlap in values and personality so often--they acknowledge that overlap and work together with what they share.
@yunkinko​ -- #05 Matter of Fact
im gonna forget abt that little rat line bc the last line is a kick in the teeth. i always admire ur ability to expand tiny details into lasting events. x’arhll’s musings also cut so different from the rest of the scene, separating her from the others and mhifa even further from her, so i love that contrast. the “arc of water” stayed with me for a while too.
38 notes · View notes
mybrotherandmedraw · 4 years
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Stardew Valley AU where Joe and Sara are both the protag just in two very diff ways.  More details under cut xoxo  
Joe and Sara were high school friends who parted ways after college, still keeping in contact during the collage years, then slowly drifting apart after Sara starts her career as an attorney. While they still talked from time to time, Sara was busy with her cases, while Joe was now taking care of a large piece of land, tending to a farm. It was when Sara started noticing someone stalking her, that she decided she needed a break from the city life, and a change of scenery. She hits up joe and asks if she could stay at his place for a few weeks to take a break, not telling him the full truth of her sudden call.
and yeah Asunaro replaces Joja Corp, just pretend all the floor masters as like managers or workers there
Sara
city girl through and through
she’s an attorney! she’s still in touch with Ryoko who lives in the same city and owns her own fashion line!!
still texts joe frm time to time, but rarely initiates the convos
i like to think she cuts her hair after living on joe’s farm for awhile, thats why you see the 2nd img she has her ponytial–>1st img she has her weird cut hair
wears glasses, usually has contacts on when she goes out though
at first she doesn’t really do much to help around the farm, she just coops herself up in the house and continues her work from there
sometimes she’ll go out to buy groceries or seeds for joe, avoids the townsfolk like the plague and will Not continue small talk they try to start
she ends up getting along with the towns children first and its a slow, slow, slow process of her befriending others but gin, kanna and hinako are the first to prod sara outta her shell
yes she and sou still have this mutual dislike towards each other
Joe
a country boy who moved to the city, and then back to the country
finished college (idk what major he’d do tbh), but eventually went back to his hometown to takeover his grandparent’s old farmland
he has the funny floppy ear dog , its named Charm
mostly a cattle farm, has a lot of cows and sheep, Charm does great sheparding :)
the town loves him, hes just a funky lad
hes good friends with sou! on the weekends they hang out at the bar
grows out his hair because he doesn’t find the time to bother cutting it, plus it’s just easier to tie it and it’s not as sweaty having a mullet sticking to his neck
also many many many new ccol hair clips, i like drawing him in food themed ones, especially strawberry hehe + headbands!!!! joe in headbands…sighs
Townsfolk
Mishima: Carpenter / Teacher
Nao: Apprentice Carpenter
Keiji: Sherriff
Alice: Ex-Convict (hides out in the town)
Reko: Rockstar (not always in town)
Sou: Freelancer
Kanna: Student
Gin:  Student
Hinako:  Student
Qtaro: Store owner
Kurumada: Pub owner
Anzu: Pub employee
Mei: Baker
Ranmaru: Asunaro employee
Hayasaka no i will not look up how to spell his name: Asunaro employee
Characters who live together
Joe, Sara
^^ Roommate situation except one of them is a LEECH and doesn’t help around the farm for months 
Nao, Reko (when shes in town)
^^ “And they were roommates” 
Keiji, Alice (sometimes) ^^ Alice usually lives on the edge of town in a tent, but Keiji lets him crash at his house since he’s rarely there himself and Alice helps house sit. win-win.
Sou, Kanna, Kugie, Kugie’s parents 
^^ Family + family friend situation
Qtaro, Hinako , Gin (sometimes)
^^ Gin’s parents are around but sometimes Gin stays over when his parents are overwhelming, Hinako is an orphan and Qtaro takes care of her
Others live alone (sometimes Anzu and Ranmaru stay at Kurumadas place just bcs they can raid his fridge)
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nullset2 · 3 years
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Mother 3 - An In-depth Critique and Review
Ah, Mother 3, how I love you so!
The game which with which I forwent all possible aspirations to healthily integate into normal High School society: imagine walking into a party, people are drinking and being cool, and you ask them if they have ever played a very underground, very deep RPG only released in Japan called "Mother".
Yeah! I know! It's like you're asking to be bullied, and I realized it too late.
But anyway!
Mother 3 is one of the most important games you could ever play --alas, if only it wasn't near impossible to obtain it.
Yet, perhaps this adds to its allure and to the power of its narrative --a narrative which, by the way, I'm convinced is the very actual reason why it will never release formally in the United States.
As time has passed, I've actually become more and more impressed about how relevant the game is to the socioeconomic reality that we are in nowadays. I'm impressed that Shigesato Itoi had all of this in his mind's eye as early as 1996, and that the story was already written down in 1999!
Right now it's been 14 years since it's release on the GBA, but I think that the game is a timeless classic and warrants a playthrough now more than ever. Wanna know why?
Wanna find out?
Part 1. "A Japanese Copywriter's Americana"
The year is 1989 and a Japanese Copywriter --somebody who writes "Catch Copies", which are a sort of a long-form slogan that is very common in Japanese pop culture to advertise)-- by the name of Shigesato Itoi became a fan of the Dragon Quest series of RPGs, which are massively popular in Japan, even to this day. He also loved video games: he's asthmatic, so he recalls only being able to sleep sitting up as a child, and having to occupy his lonely time through asthma attacks playing video games, since he had to sit up and had nothing else to do at night.
His love of RPGs would linger in his mind until 1989 when he had an opportunity to meet with Hiroshi Yamauchi and Shigeru Miyamoto and was offered the opportunity to develop a video game with Nintendo. Harkening back to the endless hours he poured into Dragon Quest, his concept eventually took form by deriving from it. He called the story "MOTHER", as a reference to John Lennon's "Mother", since he is a very hardcore fan of The Beatles. The games have tons of obvious influence by old American films and comics, like ET and Peanuts, which he also loved very much.
For MOTHER, he wanted to explicitly go against the grain, by designing an RPG without "Swords and Magic", which stereotypically most RPGs follow, even from things as minor as to design a protagonist who was weak and vulnerable, asthmatic and without a Father Figure, yet, still heroic through much toil --which reflects Ninten from the original MOTHER for the famicom.
Miyamoto, in his usual taskmaster persona, arranged a team to work with Itoi for the creation of the RPG, by bringing in people from HAL laboratory and APE Inc, and thus MOTHER was born to great Japanese Acclaim. A game which took many risks in its genre, such as eschewing the idea of a separate overworld from navigation in the towns, the subject matter, the movement system and many other things which made it quite Unique. It was so popular that soon after the first project was released, MOTHER 2 started development, involving people from what's currently known as Game Freak and HAL Labs.
MOTHER 2 is a very unique game because it was the very first time that the series attempted to make an incursion in the Americas. Releasing in a big flamboyant flashy box, with a strategy guide and a bunch of goodies included, MOTHER 2 released as Earthbound in the states, a bigger and better version of the vision of the first game. Better graphics, Beatles references, sampled audio, pop culture cornucopia, it's all here and then some!
Famous for its role in technically driving the game, Satoru Iwata, ex-CEO and software developer for Nintendo,7 of Wii acclaim, helped the game meet its 1996 release date. It is known that the original version of the game ran into deep technical issues which the original dev team was not able to overcome. Once Satoru Iwata got involved, the game was reworked to a viable version and released to much critical acclaim. In his own words, he proposed to rewrite the tech that powered the main game. It was a matter of either continuing with the current code and be done in two years, or redoing everything and being done in six months under his vision, he said.
No matter its strong promotion from Nintendo, the marketing got botched, and the game paled compared to the flashy and bombastic magical RPGs of its era, like Final Fantasy VI, Super Mario RPG and Chrono Trigger of all things. So, Earthbound faced a very bad destiny in the states, by releasing to low acclaim, bad review scores and terrible sales numbers --even though it eventually reached Cult Classic status, due to its pure hearted nature, its hallucinogenic themes and characters, and its fantastic spirit over all.
And this game is worthy of discussion by itself a whole bunch because of the ripple effects it had in video game culture in the Western world. Enter starmen dot net. To this date, the epicenter of discussion for everything related to the MOTHER series. There you had me as early as 2002, browsing a half-rendered version of starmen dot net in a dingy computer in some dingy internet cafe in some shitty neighborhood in Mexico, trying to be a part of the discussion and the hype.
To this date, I consider starmen dot net as the non-plus-ultra case for how passionate Internet fan cultures can become.
Flat out, no other fandom has ever came close to the level of dedication, attention to detail and passion to tribute the original creation around which its fans congregate. A massive amount of fan paraphernalia has come out of starmen dot net --yes, even Undertale, 2015 indie darling RPG thing, originally got started on the Starmen dot net forums. People married and even started large, commercially viable enterprises, such as Fangamer.net, the firm which publishes Undertale, from starmen dot net.
...and then... silence...
After Earthbound's 1995 release, we enter a ten year hiatus for the series.
Even though both MOTHER games were incredibly popular in Japan, HAL Laboratory and APE Inc. weren't able to successfully make a jump onto the third dimension for the series come the Nintendo 64 era. They had a demo come the infamous Spaceworld 96, where a bunch of pre-release games for the then called "Ultra 64", which was the codename for the Nintendo 64, were showcased. And lo and behold, we have a sequel to Mother coming out, called Mother 3, the ROM for which has never been found by the way.
I'd love to get a look at the materials in that ROM.
The scarce footage we have available from it exhibits some of the elements we ended up seeing in the final released version of the game, like some of the original music like the Mozart ghost theme, and the DCMC section, albeit in a more primitive low poly way. It is known that both studios weren't very proficient at 3d Game development yet, which was still nascent. This together with other factors, such as the fact that at some point development was moved onto the unreleased-in-America, unpopular 64DD addon, undisclosed factors dropped the game into development hell, which ultimately led to its cancellation in the year 2000.
Plenty of mystery surrounded the now defunct project, to the dismay of a bunch of passionate fans in Starmen.net and elsewhere online. However, it turned out that the valiant effort of the fans, who made a huge amount of effort to campaign for the revival of the series, even mailing fanmail, fanart and other materials to the Itoi Shinbun offices in Japan (a titanical task in the world of the early 2000s).
Fast forward to 2003, and the Game Boy Advance, the little portable console that could, was in its Apex. Due to Satoru Iwata's campaining, it was announced that development on MOTHER 3 would be restarted, this time in 2D, for the gameboy advance. Much anticipation in Starmen.net followed this announcement, since it finally validated its efforts...
Come 2006, once the console was well into its end-of-life, with small nudges to play the game on a Gameboy player if possible, perhaps to try to follow suit with its predecessors, the sequel finally released to much acclaim. But what did Shigesato Itoi have in store for everyone all along? What kind of beast had just been unleashed onto the World?
Part 2. "Of Monkeys and Men"
Mother 3 follows the story of a young boy, Lucas, in a multi-chapter structure, which is novel for the series but not unheard of in the RPG genre. Besides this, the RPG plays very similar to your usual JRPG fare, and basically uses the Ultimately polished version of the MOTHER series' mechanics, groovy backgrounds and all.
The first three chapters of the game follow the perspective of different characters residing in Tazmilly Village as the plot of the game unfolds. The plot is centered around the residents of a peaceful town in an Island in an unspecified location, Nowhere Islands, which in my opinion is an allegory both of Japan and America, moreover with the fact that the game of the logo very clearly has a rising sun covered in metal, in a logo that's an amalgam of two different things which don't match, a subtle reference to the game's undertones to come.
From these residents we come to know the daily lives of a particular family: Flint, a farmer; Hinawa, his wife (a name in reference to Sunflowers, Himawari, her favorite flower), and their twin children, Lucas and Claus.
The game begins in the midst of their idyllic life in the mountains visiting Lucas' grandfather Alec, and playing around with meek dinosaurs which inhabit Nowhere Islands. See, in the world of Mother 3, no violence truly exists, and people have come to live peacefully with each other and nature. There's no such thing as the concept of money, Instead relying on an economy that's mostly based around bartering and hospitality.
However, everyone's lives veer into turmoil once strange alien beings invade, the Pigmask army, an army of big, fat and slovenly creatures dressed in pig-like attire, who seem to have a vast amount of technology and resources at their disposal yet aim for Nowhere Islands for colonization.
The Pigmasks have an as-of-yet unnamed leader, who is demanding them to make everything in the World "bigger, cooler, stronger and faster", and thus they seize Nowhere Islands by force of bombings and a forest fire to use its flora and fauna. And thus, while escaping from the forest fires returning from Alec's home, Hinawa tragically gets killed by a Drago which has been modified to be aggressive against its nature through robotics implanted in it by the Pigmask army.
There's an unused cutscene in the game's ROM data where Hinawa, instead, dies by bomb explosion...
...yeah, I'm just... gonna let you process that one by yourself ;)
The Drago left a fang in the middle of her heart, which is recovered by one of the Tazmillians and provided back to Flint along with a fragment of her crimson dress. Besmirched and angry, Claus, the festier one of the twin children, sets out to try to hunt the drago and achieve revenge, but he goes missing... Flint embarks in search of Claus and to kill the drago, and thus the first chapter of the game concludes, with the implication that Claus has gone missing...
With Lucas' family torn to shreds and The Pigmasks invading Tazmilly, it seems that we're in a situation ripe for disaster.
Chapter 2 follows Duster's adventure, which runs in parallel (as every other chapter will) to other chapters' stories. Duster is the last heir in a bloodline of Cat Burglars whose abilities are not in use anymore given that Tazmilly has no more commerce or crime. However it turns out that the Pigmask invasion puts his skills back in demand to infiltrate Oshoe Castle and retrieve an artifact which the Pigmasks are after and which Duster's family is the guardian of. The nature of the artifact in Oshoe Castle is as of yet unknown, however it is implied that it is important to the fabric of Tazmilly village.
At Castle Oshoe, Duster meets a mysterious princess, Kuma-tora (which translates literally to "beartiger", in allusion to the dichotomy of her existence, since she is very... masculine in attitude and refers to herself with, yes, male pronouns, perhaps anticipating identity politics by 14 years at least), who is also after the artifact in the Castle, the Hummingbird egg. The chapter ends with the Hummingbird Egg going missing, and a mysterious peddler of goods arriving into town, while Kumatora and Duster's father realize he has gone missing...
Chapter 3 follows the adventure of a little Monkey, Salsa, which gets flown into Nowhere Islands to perform a job. This is a novelty in a town where the concept of a job doesn't exist as of yet, however, the peddler of goods is going to need a lot of hands if he wants to fullfill his vision. The peddler, Fassad (which is a tongue in cheek way to say "facade", right?) promises to all residents in Nowhere Island eternal happiness if they buy his newest product, the "Happy Box", a television-like contraption which glows with a warm light and which people are attracted to and engrossed by. For this, he introduces the concept of money and swindles people his way, convincing them that this is the way to go and promising them excitement and benefit if they listen to him.
Salsa delivers Happy boxes throughout the whole chapter, and gets shocked, even in the middle of the night, if something goes wrong with his job or tries to escape due to a shock collar implanted by Fassad. However, he runs into Kumatora and Wess, Duster's father, and they ploy together to free up Salsa and mess up Fassad's forceful takeover of Oshoe Castle, when Lucas shows up with several dragos in tow and fights against the Tank invasion of Oshoe Castle.
(A foreign animal being introduced into a new society with the express intent of exploiting it to propel forward a commercial enterprise by toil... geez, I dunno, where have I heard that one?)
From Chapter 4 Onwards the game adopts a more conventional JRPG scheme, through a timeskip which happens literally two years in the future. In this future version of Tazmilly, money (Dragon Points) and ATMs are now existent, similar to other Mother games. The game follows Lucas' adventure through a now-modernized and industrialized technologically advanced Tazmilly, trying to retrieve the "seven needles" from the island, which are soon enough shown to be a source of great power that the pigmask army is also after and to which Lucas must try to get to first due to a calling by mysterious beings which inhabit Nowhere Islands, the Magypsies. With a lot of emotional moments, such as Lucas having visions of his Mother in the middle of a field of Sunflowers, we follow the adventures of the party as they infiltrate the pigmask ranks and gather information about its nature and intentions.
It is then discovered that the pigmasks are commanded by a Masked leader, who dominates the power of thunder through a tower which was built in the middle of the town and which strikes anybody down with thunder if they overstep the Law and Order that the pigmasks have implemented. The party fights this masked leader in bouts while exploring the world and reuniting with a now missing Kumatora and Duster, who are found to have settled as employees in a Nightclub called "Club Titiboo".
Eventually, through his travels, Lucas gains an artifact from Mr. Saturn, the inhabitants of a special region in Nowhere called Saturn Valley and which has been passed down through all three Mother games, called the "Franklin Badge". When equipped, this item allows the bearer to become immune to lighting attacks and reflecting them back.
The party soon discovers that the world is inhabited by an special elder race, existant from before the creation of Tazmilly village and who know more about everything going on with the invasion, called the "Magypsies", a race of transexual, magical creatures who help Lucas discover the fact that he has Psychic abilities, also known as "PSI" within the MOTHER canon. He uses these to proceed further in his adventure to pull the seven Golden Needles, the first of which Fassad was attempting to get to, in the Courtyard of Oshoe Castle.
Lucas moves into a city called "New Pork City" in the conclusion of the game, which is a town built by the pigmasks completely in the honor of Porky, full of all sorts of Pigmask paraphernalia and amusement. It is found that the seventh and final needle is inside humongous tower in the middle of the city, the Porky tower.
Moreover, it is also revealed that the Pigmask army is led by Porky, known as "Pokey" in the American localization of Mother 2, Earthbound. Pokey is shown to have developed into a tyrant as an adult, with unlimited lust for blood and power, who used Doctor Andonuts' Phase Distorter after the events of Earthbound to mess around with the unlimited realities and dimensions it gave him access too, as a petulant child does with a video game. Once he got kicked out of every other possible reality due to the chaos he created, he found the Nowhere islands and decided to mess with it.
The climax of the game comes around Chapter 7, when the now fully-developed party runs into Leder, one of the original Tazmillian villagers, a lanky and really tall person who never spoke, not a single word, in the game until now. Leder is revealed to be the only person who knows what is the true nature of it all: tazmilly village is the remanider of civilization once the world of Mother 2 collapsed by cataclysm. A flood wiped away everything and the very last remainder of people who survived fled to nowhere islands in a big white ship and settled there, willingly forfeiting all technological advances and knowledge of the world into the Hummingbird egg, the artifact that Duster's family protected in Oshoe, a device which wiped everyone's memories, with the intent of undoing civilization and living back in a peaceful village-like state again.
It is revealed that when all seven needles are pulled, a supernatural power on which the island is built will be awakened. This supernatural power is revealed to be a Dragon by Leder, who had to be subdued by the ancestors of the Magypsies so people could live in Nowhere islands as their last resort. Whoever pulls out the needles which keep it in slumber will pass the intentions and nature of their heart onto the dragon. Thus, Lucas must be the one who pulls out the last needle instead of Porky or the masked man, in hopes that a second cataclysm like the first doesn't happen again.
After making their way through all the pigmask defenses, Lucas and Co. face off with Porky, who is now a bedridden, pathetic man. Doctor Andonuts from Mother 2, appears here, and is revealed to have developed a solution to contain Porky, the Absolutely Safe Capsule, which is a capsule which once it's sealed, it can never be opened again, trapping whoever is inside forever in a parallel universe where only them exist. The party is successful in locking Porky in the absolutely safe capsule, so, porky is not hurt by the end of mother 3, instead, he just has been locked away forever in a place far away from everyone else --perhaps, providing the ultimate form of comfort that a personality like his would seek after.
At the end of the game, Lucas and Co. face against the masked man, who is revealed to have been Claus all along, who, brainwashed with Pigmask ideologies, is hellbent on drawing out the final needle to awaken the dragon. Lucas and Claus face off in an emotive fight, where they suddenly remember each other and how friendly they used to be with each other... and moreover, their Mother. Claus strikes Lucas with thunder in a final murderous attempt before snapping out of the Pigmask brainwashing. But since he had the Franklin badge on, the attack is reflected and mortally strikes Claus, who, in his final moments, finally remembers Lucas...
The ending of the game is open ended, without showing much of what happened once the seventh dragon needle was released, so the ending of the game is subject to interpretation. However, it is heavily implied that, since Lucas was the one who released the needle, the dragon, once awakened, did not destroy Nowhere islands and instead led to a regeneration of existence.
Part 3. "A Musical-Adventure"
One of the pre-release materials for the game called it a "Musical" adventure, and I think this is completely warranted: the musical beautifulness of Hip Tanaka, famed Nintendo composer and long-time MOTHER music autheur, is joined by the expertise of Shogo Sakai, who gave the soundtrack a more mature, sample-based vibe, compared to the early two more "chiptuney" soundtracks in the series. The songs are all-time favorites of mine, and I still the soundtrack every so often given all of its mystique, its eclectiness and curiosness.
But the musical aspect to the game doesn't stop here: as an addition to the mother series, the battle system has now been changed to become rhythm-game based instead of simply turn based. If the player attacks an enemy during a battle, it is possible to strike additional damage as long as the player continues to press the attack button in rhythm to the background music in upwards of 16 hits. A full combo is incredibly effective and plays a nice fanfare if executed correctly.
As an enthusiast of rhythm games, this premise captivated me from the get-go and it works wonders, functioning as a breath of fresh air to the way overplayed mechanic of turn-based combat, which has existed since the 80s. It also provides a certain nice feeling to combat, given how every character has their personal musical instrument, with lucas being a guitar, Kumatora being an electric guitar, Duster being a bass, and Boney, Lucas' pet, being... barks.
Besides this the mechanics from Mother 2 are translated almost completely: every character has a rolling HP and PP counter, which rolls down over time as an airport display instead of immediately as in other RPGs. This may seem minor, but it adds an amazing element of strategy to the game, since it is possible to recover an ally from mortal damage if a healing PSI is executed against the clock before the counter hits 0.
Besides this you got almost completely conventional standard JRPG fare, with the character being able to move in eight directions in the overworld, with the addition of a run button, preemptive attacks and overpowered kills. Once you start facing enemies in the overworld, the first one to attack can be decided depending on the angle that the enemy was approached with: sneak up on an enemy from behind and a green swirl will display, which means that you get to attack first; if an enemy sneaks behind you, you'll see a red swirl and they will attack first instead. Otherwise, a gray swirl will display, which follows conventional order according to your stats.
Part 4. "WE WANT MOTHER 3, REGGIE!"
...Mother 3 will never be released in America.
This may be too dramatic of an opinion to have but I see no other alternative. For the most of fourteen years, Nintendo of America's head honcho Reggie Fils-Aime was requested to release and distribute the game in the americas, and for twenty years the request fell on deaf ears, citing commercial inviability, potential copyright infringment and many other reasons.
But I think the main reason that the game will never be localized is because Mother 3 was a passion project, pushed for by people with personal involvement in the series and very special sensitivities about it. Shigesato Itoi and Iwata were personal friends. The game appeals to japanese tastes and touches on issues and subjects that the American population is very politically sensitive to.
For example, in chapter 6 Lucas and the party experience a bad trip because they eat hallucinogenic mushrooms in a swamp. This leads to Lucas having visions of his family in a very bad light, with implications of violence and abuse, to try to get at the players' deepest sensitivities. Even the name of the real player is used here.
I think that it's impossible that nintendo will release a game which openly involves Hallucinogenics no matter its innocent exterior. This is the kind of subject in media that Japanese audiences usually handle better than American audiences.
Besides this, the game has very clear allusions to accelerated capitalism, anti-capitalism, colonization, slavery, transexuality and the changes and chaos they have brought onto the world, which is a tough subject to tackle in the Americas, which is still part of an ongoing, vicious culture war.
Particularly, I adore how the game even tries to convey its points through the Sound Test, of all places. Mother 3 has a collection of music pieces, which are available on demand within the game itself. Of those, there's a music piece which is a remix of Pollyanna, the Mother 1 theme, which is present throughout the series, in an nod to the previous games in the series. The hallway where this plays is full with mother references and it expects the player to sit down and watch passively all the references in order.
But this is meta, amazingly enough. The hallway is located in the final section of the game, before facing Porky, who is presented as the effigy of vicious capitalism in the game. As if he left them in his palace just as collectibles, things to be purchased or acquired.
The name of the song which plays during this sequence? "His Majesty's Memories". Subtle.
Nintendo is a company which tries to keep its image clean and sterile, so it can be used broadly for a variety of projects, usually with family friendly intent behind --and even more so in the US.
However, Nintendo has a history of risky bets with Mature content, which has become even more glaring lately: you got Eternal Darkness, Astral Chain, Bayonetta, No More Heroes, the disappointing Metroid Other M... this together with the fact that most of their target audience is of age now, could, at least remotely, mean that, perhaps, Mother 3 releasing in some manner in the future, localized in English, could happen: however, this is not happening at least the way I see it.
Once the game was released, there were several different campaigns online to try to gather Nintendo's attention: a 10k signature strong petition was completed among several other things, and if this hasn't lead to results... I don't know what will.
Part 5. "No Crying Until the End"
Mother 3 is a beautiful, engrossing and captivating game which is hidden away under a cutesy exterior. Its complex themes and characters are evoking of deep human truths which call out to us and ask us to reflect on things and the way we're living. Of strong pedigree in its series and with a superb musical production behind it and a mastermind of writing, MOTHER 3 excels at what it sets out to do.
When the game released, the game had a "Catch Copy" written for it by itoi himself, which called the game "Strange, Funny and Heartrending", and I think this is a beautiful way to bring everything full circle. Itoi wrote on the Advertisement that if you wanted to cry because of Mother 3, you should save it until the end. And those three words are a fantastic way to close off this review: if you want a game that will provide you with bizarre and laugh out loud moments one second and tear-jerkers the next, Mother 3 is the game for you.
And the game is just so poignant... to this date not only do I think it's one of the most expressive and well done pixel-art based game, I still find myself impresse at how much I can connect with the characters through small, cutesy sprites and pastel color pallettes, lack of Unreal engine and RTX graphics card be damned. Themes of grief, missing a loved one who's gone, the feeling of loss of identity due to accelerating social and economical change, how tyrannical political figures establish themselves and change communities, sexual and identity politics and how the modern world was to have shaky and voraginous sexual identities become commonplace... it's all there, and masterfully, tastefully expressed, without that icky feeling of "agenda"ism that you can get sometimes from Hollywood productions when they try to hamfist tropes and "messages" down people's throats. You know that feeling? I hate it when it happens in movies or shows I'm watching just to have a good time, and then I get some succint propaganda.
But MOTHER 3 is a kind beast, trying to reach to your heart and directly speak to the mind of the player. It tries to show us what it thinks of modernity and to make us seriously ponder what the frick is up with all of this shit, and thinking it has kept me for the last 14 years, and I anticipate another 20 ahead of me. And you can join me in reflecting about this...
Or maybe you can just go back to your happy box. Whichever way you choose.
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RABBIT HOLE RECOLOURS AND RESCRIPTING TUTORIAL
Are you having difficulties getting the outrageously coloured rabbit holes to fit into your moody emo town? Or would you like to make your high street look like a Skittles factory had just exploded? Despair no more! Release your inner MacGyver and DIY!
Programs you need: S3oc S3pe Photoshop or Gimp (DDS plugins for Photoshop -> this and this, Gimp has this feature built in already)
// Disclaimer: This tutorial is picture and text heavy. I hate having to have bazillion different tutorials open because everyone always assumes you know what you are doing and I keep on closing tabs by accident, so this tutorial will run you through each and every step with (far too much) detail because I’m a simpleton and I need both pictures and text when learning new stuff! I have divided this into digestable parts, so you can skip ahead down the tutorial if you are familiar with some of the steps such as cloning. Pictures above are numbered and each step is explained below.
1. CLONING A RABBIT HOLE
1. Open S3oc, click Cloning and Normal objects.
2. Click Tools and Search, type in keywords such as bookspa or hospital. If you still can’t find what you are looking for, then the other option is to just scroll down the list of items and try locating the rabbit hole you need.
3. Once you have found your rabbit hole, click Clone or Fix.
4. Tick all the boxes I have ticked.
5. Edit the Catalog Name and Description, these are the things you see in game when you browse through the items and stuff. If you are not fussed, leave them as is.
6. Change the file name here (Some guides mention changing it, some skip it, but I have changed mine and nothing exploded so far!) and click Start. A window pops up asking where you want to save your package, I usually create separate folders for my projects on my desktop as I don’t want to accidentally mix my .DDS files with other rabbit hole files and stuff, but if chaos is your thing just save wherever.
2. RECOLOURING A RABBIT HOLE
7. Locate your newly created rabbit hole clone .package (You can create a backup copy of it somewhere if you think you will mess up somehow) and open it with S3pe. Look through the IMG tags and find a LOD image like this. Right click and Export to file. If you are organized like I am, you can save it in your project folder with your package file... Or place it wherever because of whatever method of madness you use when editing your files. I’m not your mother. Do whatevs.
8. Now depending on which program you use, open the .DDS file in Gimp or Photoshop, if you get a pop up window  just go with default size and no mipmaps. This is the step where you let your creative juices flow and take over. Want to change everything? Or only one colour? Depending on the rabbit hole you have chosen to edit it could be a really simple one click thing fix, or if you picked a more complicated one like I did, you are going to spend some time on this step. I added my before and after picture edits I did in Photoshop as an example.
// Photoshop Tip! I’m not familiar with Gimp, so I’m not sure how well this works in there, but I abuse the hell out of Hue/Saturation and the colour picker in Photoshop to get rid of and edit the colours. Press the little hand icon in the Hue/Saturation pop up box and click the colour you want to change in the image and it picks it for you, then just use the three sliders to change your colours, easy! Be careful though! Sometimes it changes too many areas in one go, so you might have to use marquee tool to isolate the bits you want to edit so rest of the image doesn’t change (While using marquee tool you can press either Shift or Alt at the same time which allows you to add into or remove from your current selection!). Or use masks. Up to you. Then once you have selected the areas, create a new layer and hit the Hue/Saturation button and it will only impact the areas you have selected. Play with layer settings if you end up adding separate colours on top, for example my red paint layer looked best with linear light and 80% opacity.
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9. Once you are satisfied with your colours and you have merged your layers, this next step is different with Photoshop and Gimp. With Photoshop you can use Save As option while with Gimp you have to use Export As. Either way, save or export over/replace the image you originally opened using the .DDS settings shown (Please correct me if I’m wrong with Gimp settings as I don’t really use it!). If you have been saving as psd or changing the file’s name, make sure the name is now EXACTLY the same as when you exported it earlier. However, I’d urge you to do backup copies before overwriting the file, in case you have coloured something wrong or if you think you might want to change something after doing a test. Just you know, to save you some hassle if shit hits the fan.
10. Back to S3pe, you will now replace the image you previously exported with the edited one. Click Resources (or right click the IMG file on list you are replacing, both ways work), Import from file and pick the newly edited file, click ok on the prompt. Your old IMG file should be crossed out on the list and new IMG added (Once you save the crossed out one simply disappears). Depending on what kind of edits you did to the LOD IMG, you have to repeat exporting, editing and importing each and every IMG file corresponding to the changes you did with the first one. Be extra careful with matching the colours between the IMG files, otherwise you get some funky rabbit holes when zooming in and out! For example for my rather edit heavy LOD image I had to edit another 5 IMG files all in all in the end (Different wall bits, bit of carpet, window trims, roof!).
3. MAKING IT BASE GAME COMPATIBLE
11. Done with your IMG files? Still in S3pe, locate OBJD file on the list, either hit enter or right click for Details.
12. Change the group number from whatever to 0. Save your package.
You are done and your rabbit hole is ready to go in game! Drop it with your other .packages in your Mod folder and test it, in edit and live mode in game.  Are some parts of the building still showing old colours or are they changing drastically when you zoom in or out? It’s not the end of the world! You must have forgotten to edit one of the IMG files or the colours are not matching, double check that all the bits you edited in the first image match with rest of the IMG files. Even if you got the colours right there will be a slight chance due to how Sims 3 renders items, so don’t panic unless IT’S REALLY BAD! Just look at how other nonedited Sims 3 stuff renders and compare how yours behaves. // But wait! Maybe you want to make it a default replacement rather than a new individual rabbit hole like my tutorial does? For default replacements, follow this guide.
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4. CHANGING THE RABBIT HOLE SCRIPT (OPTIONAL)
Like the look of your rabbit hole building, but don’t think it looks like a spa or a bookshop? Is it giving you a hospital and science lab vibe instead? Again, no need for anxiety! You can fix it! Sort of. It should work but be wary! If you use lets say the Annex script, you got to have University EP installed to make it work. Without the right expansion, you can’t have special careers. Just keep in mind that some scripts may not work with some buildings due to the specific animations and stuff, so test it before you release your masterpiece in the wild.
13. Open your .package in S3pe, locate OBJK file and right click Edit OBJK.
14. Replace the String bit with one of these scripts from the following list. Commit to changes and save your package. You are done!
Bookstore Sims3.Gameplay.Objects.RabbitHoles.Bookstore
Business and journalism Sims3.Gameplay.Objects.RabbitHoles.BusinessAndJournalismRabbitHole
City hall Sims3.Gameplay.Objects.RabbitHoles.CityHall
Criminal building Sims3.Gameplay.Objects.RabbitHoles.Hideout
Diner Sims3.Gameplay.Objects.RabbitHoles.Diner
Grocers Sims3.Gameplay.Objects.RabbitHoles.Grocery
Hospital Sims3.Gameplay.Objects.RabbitHoles.Hospital
Mausoleum Sims3.Gameplay.Objects.RabbitHoles.Mausoleum
Military Sims3.Gameplay.Objects.RabbitHoles.MilitaryBase
Movie studio Sims3.Gameplay.Objects.RabbitHoles.MovieSet
Police station Sims3.Gameplay.Objects.RabbitHoles.PoliceStation
School Sims3.Gameplay.Objects.RabbitHoles.SchoolRabbitHole
Science Sims3.Gameplay.Objects.RabbitHoles.ScienceLab
Spa Sims3.Gameplay.Objects.RabbitHoles.DaySpa
Sports stadium Sims3.Gameplay.Objects.RabbitHoles.Stadium
Theatre Sims3.Gameplay.Objects.RabbitHoles.Theatre
Vault Of Antiquity Sims3.Gameplay.Objects.RabbitHoles.VaultOfAntiquity
Subway Sims3.Gameplay.Objects.RabbitHoles.Subway
Fortune teller caravan Sims3.Gameplay.Objects.RabbitHoles.GypsyCaravan
Equestrian center Sims3.Gameplay.Objects.RabbitHoles.EquestrianCenter
Annex Sims3.Gameplay.Objects.RabbitHoles.Annex
Hospital & science combo Sims3.Gameplay.Objects.RabbitHoles.ComboHospitalScienceLab
School & stadium combo Sims3.Gameplay.Objects.RabbitHoles.ComboSchoolStadium
Book & spa combo Sims3.Gameplay.Objects.RabbitHoles.ComboBookstoreDaySpa
City hall, police & military combo Sims3.Gameplay.Objects.RabbitHoles.ComboCityhallPoliceMilitary
Business & bistro combo Sims3.Gameplay.Objects.RabbitHoles.ComboBusinessRestaurant
And I think that’s it. Let me know if you know a better way or I have made an error in this tutorial! Or if you want to fight me, I will meet you behind the mall by the bins for some asskicking.
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sirjustice1301 · 3 years
Text
Intruders identified dude
1 single inferred thermometer can tell identity of people even during exams or 1 from 1 company and even those who look like as brothers or twins or those who transfigure as always said so whats the hoot dude we still place the above into a debate dude. Even with political leaders, students and any confusion of personalities a snap of figure away to solve, so impersonators take head dude as in the links below more so laser one dude
https://www.jumia.co.ke/mlp-k-laser-thermometer/
https://www.amazon.com/MLX90614/s?k=MLX90614
Collection of ya feces even up-to 1 month place in test tubes with preservative chemicals to make your accurate all result feces detector, mix all sample collected then take out a sample and step on within Cd hole on book paper with much body and hair applying oil esp avocado oil or olive as the paper rests on floor tile, the chop hay in board soaked in raw/ripe mango juices and boom ya machine or wash ya legs with kids in blue spirit your hand on block like wall but 1 dude as 1 aid in washing or reach out to a rope of sisal emanating from a timber from the ceiling in the dark nights and boom ya feces identifier dude and with App made when such feces step on within Cd hole on ripe paw paw pieces on cemented smooth floor as u place the many cut pieces, heap guava and hay on gone down places within ya yard as u wash ya feet in surgical spirit with kids 4 the software and with women 4 the machine and with men 4 two in 1 as of urine as well and with citizens of age who are male 4 the long range one dude in the dark and 4 the above case heap guava and hay resting on gone down places within a wood trunk or curved boards as of ceiling dude. So in-case feces identified, not on ya but they simple take ya machine real quick to affirm the same as every tom harry and dick to heap lame blames has his to identify to find the culprit as it detects chemical composition of ya digestive juices dude
Bit coins when i said of alternator, solar illuminated light generator or stater comp, many thought i want to open factory to be a head but all overtaken by the write name withing any electrical gadget to give ya self charging machines needing plugs not or external battery or electricity dude. So Pi coins which company am i going to open dude, when we got heap/cold panel thermostat generator inbuilt in any machine as u write machine name as with padlocks, microphones, GPS trackers, phones and u cross as discard and given the same at no extra cost to make u stop the above shit lest mud or maybe something as eating corpse and even u can add Bluetooth enables and fingerprint, pulse rate and temperature open sensor enabled and gives you both esp 4 locks and any moving machine as bikes, cars, laptops or to be the start button dude or make each independently b4 u step on on the machine u want them to be in dude
To hide ya WiFi repeaters in car without the protruding antenna as gives out spirit of not wanting growth making folks to like, kinda, hate or wants to ambush ya as u help in falling the next phone company or u enjoy something more/much people have not yet known. Got out the upper lid pointed plastic thing as in the link below and in-case u ya car fix it in the places also as in the link below mostly of shinny metallic in nature and still gets the signal as u continue with ya normal daily operations not awkwardly placed pointed out guys seeing to resort to the explained above, like where the car logo is solder it from inside dude and in more car shinny places
https://www.jumia.co.ke/generic-antenna-for-intel-ac-dual-band-network-card-external-antenna-for-wireless-wifi-adapterrouterapwithout-intel-logo-18488992.html
https://www.jumia.co.ke/catalog/?q=wifi+antennae+extension+cabble
https://www.jumia.co.ke/catalog/?q=wifi+external+wire+antennae
https://www.google.com/search?sxsrf=ALeKk01VoRAVckkaSj9F379OiYsiu0jYgQ:1610087220588&source=univ&tbm=isch&q=mercedez+car+sign+images&client=ms-google-coop&sa=X&ved=2ahUKEwi0pdym2ovuAhWJ3eAKHaaSCYwQjJkEegQIBBAB&biw=1280&bih=882
https://www.autocar.co.uk/car-news/best-cars/top-10-best-pickup-trucks
B4 i told them not of 2goinvoice thing, they were humble as now not humble though their plans of dominance occupied with others, they just talk to ya any how as rude cause they have learnt also to makes machines they did not know, foods and necessities to reduce their imports of such. With the invoice they built much as tuskys supermarkets and more, schools, bought jets and even started Radio company and they cant get to another land as Canada injuring them immensely to talk that way as above, to cement the truth of a bad people who will not change lest all killed close to street urchins but in-pretense of being 1st or knowing all, so they got pity on them to get to those lands to fund terrorist advances or remit money back home 4 their spheres to have large economies dude. Open pride to be 2 fold to get by if they fail and to create, it was us culture when they triumph but good people and nations have now known them dude period bro they even built mega business structures along the roads to puzzle others they are rich yet not dude
To tie the chain on ya feet as in sirjustice1298 tumblr a/c, u do it single sided mostly with right side but if it fails quickly shift to the left side and u can have water guard water to drink to remove all tetanus and with male people, it transfigure into tiny metal unto ya penile tissue and when it gets their immerse ya penis in kerosene/paraffin and turns into a big metal into ya colon and u have killed it or if not grinned wild sunflower leaves mix with much water mostly cold and partake, having rubber bands tightly worn next to ya legs/hands joints and as it starts moving reaching such places gets out and boom ya problem atrophies or healed dude
And with one walking with admission parcel of a university under my name aint me dude as u have not heard a 1000 times people transfigure into any animal images to enable the above tricks b4 they know they know to heap indignities on ya and folks we got laser thermometer, buy 1 4 such people, cant be erroneous lest from much companies to get that dude privately and plan his discipline bro. Got me dude or u deaf jam bro. Tell such people as well to get off amoeba off people system dude, stop that shit as they shift ya body parts to place the same or place into ya system amoeba using cold beverage drinks, so take heed of the same dude cause can kill ya if u r the driver or on road crossing, lose control and another car hits ya as they do the same on a following u car dude. Such cars following 1 which has had an accident, ahead or behind should be known and the people inside to be identified if they cause accidents as they are many so must be signaled dude, maybe using radars and detectors as cameras and GPS trackers when they stop 4 inspection of the same
Polite people are always crooks and joiners of bad things provided they get by reasons why some nations rejects such, more so on the faces, they are good when things against them but when hard crooks dude, reason i wanna be alone follow the law so not gotten in a bind to be polite and reason why i encourage escort urgency prostitution cause we got no time of pestering women bro as in the link below and mostly Lesotho blooded people and cushites dude and most school cleaver are swag loving people dude, truth be told homies, they make the world go ahead in terms of inventions
https://www.google.com/search?q=vietnam+footballers+images&tbm=isch&ved=2ahUKEwiD1pXn5IvuAhUG_xoKHYa7B98Q2-cCegQIABAA&oq=vietnam+footballers+images&gs_lcp=CgNpbWcQA1DsUlihXWCHYGgAcAB4AIABzQGIAcYKkgEFMC42LjGYAQCgAQGqAQtnd3Mtd2l6LWltZ8ABAQ&sclient=img&ei=OAb4X4PaBYb-a4b3nvgN&bih=882&biw=1280&client=ms-google-coop
No help until i tell them much antidotes as above but much in songs dude
https://www.youtube.com/watch?v=eY4t1Scl6LQ
https://www.youtube.com/watch?v=R8iqEfje7Aw
Look at NY dude, when such can be made in boom process and even with the Manhattan islands with other states to reduce its tourism and artificial rye products with antidotes as bread, then nothing in NY dude, truth be told, it collapse even sunshine states as Texas, Florida or Carli4nia richer than her, so take heed not to take Ny state where u opt ought u black population as u have known how to make weapons of war creating fear lest separation as above dude
http://www.worldstopexports.com/new-york-states-top-10-exports/
Figure how Manhattan is big as 7 km by 8 km CBD distance makes the near 60 KM squire land area and walk within ya Africa City CBD and see its how much Km to compare with Ny and even the whole of ya city and estate. Dont talk blindly, when u reach town, kinda, u must ride a bike as in the link below to get to the furthest building u want to get to, not ya city a walking distance, u can not defeat those gay dude, get it and relent bro
https://www.touropia.com/island-cities-around-the-world/
https://www.agefotostock.com/age/en/Stock-Images/Low-Budget-Royalty-Free/ESY-041345472
https://www.nytimes.com/2012/05/08/nyregion/new-york-cycle-sharing-gets-a-name-citi-bike.html
Betting funds hooliganism and false mood into the nation of doing well on other outcome frontier as corners, off sides, kicks, penalty as organized between dignitaries and sports men and officials lets all removed and people bet on like 3 only outcomes as win, Draw or lost as in the link below or controlled betting via the software as 2 per week to thwart the above hugely explained dude
https://observer.ug/news/headlines/59695-museveni-bans-gambling-betting-in-uganda
What u gon do homies, still saying u r rich as NY u cant attack they got like 10,000 mile radius detecting airplane/missile/drone radar and of underground dimension, so what u gonna do dude, now me off that dude, think big what u gona do dude, knell down and beg 4 forgiveness promise them to place bracelet on ya dude the only way u can enter the Kingdom as in the link below
https://www.lockheedmartin.com/en-us/products/ground-based-air-surveillance-radars.html
https://americansecurity.com/?utm_source=google&utm_medium=cpc&utm_campaign=march_2020_google_safety_%26_security&utm_source=google&utm_medium=ppc&utm_campaign=march_security&ads_cmpid=9703887839&ads_adid=106249924064&ads_matchtype=b&ads_network=g&ads_creative=448710347731&utm_term=surveillance%20system&ads_targetid=kwd-12321771&gclid=CjwKCAiA_9r_BRBZEiwAHZ_v1xnhmNkuJOdiI0ZY4lrVAdvQ5R_Rcw5CJKhFapm95z1u8Dbti7GOGxoCxjUQAvD_BwE
https://www.google.com/search?client=ms-google-coop&q=tps+117+surveilaqnce+radar+range+distance
https://www.google.com/search?client=ms-google-coop&sxsrf=ALeKk00nXki9uMEkL90qdDe8oLDrMqvBwA%3A1610092419437&ei=gw_4X8v7GeGkgwew5pawCQ&q=fps+117+surveilaqnce+radar+range+distance&oq=fps+117+surveilaqnce+radar+range+distance&gs_lcp=CgZwc3ktYWIQDDoECAAQR1DyswZY5bgGYJXZBmgAcAJ4AIAB8gGIAc0DkgEDMi0ymAEAoAEBqgEHZ3dzLXdpesgBCMABAQ&sclient=psy-ab&ved=0ahUKEwiLydzV7YvuAhVh0uAKHTCzBZYQ4dUDCAw
https://www.google.com/search?client=ms-google-coop&sxsrf=ALeKk00nXki9uMEkL90qdDe8oLDrMqvBwA%3A1610092419437&ei=gw_4X8v7GeGkgwew5pawCQ&q=usa+land+area&oq=usa+land&gs_lcp=CgZwc3ktYWIQARgAMgoIABDJAxBGEPsBMgIIADIHCAAQFBCHAjICCAAyAgguMgQIABAKMgIIADICCAAyAggAMgIIADoECAAQRzoECCMQJzoICAAQyQMQkQI6BQgAEJECOggIABCxAxCDAToFCC4QsQM6DQguEMcBEKMCEMkDEEM6CwguEMcBEK8BEJECOgQIABBDOg0IABCxAxCDARAUEIcCOg0ILhCxAxCDARAUEIcCOgUILhCRAjoKCC4QxwEQowIQQzoICC4QyQMQkQI6BwgAELEDEEM6CggAEMkDEBQQhwI6CggAELEDEIMBEAo6BwgAELEDEAo6BQgAEMkDUPboCViC_Qlg_aAKaABwAngAgAHJAogB1A6SAQUyLTcuMZgBAKABAaoBB2d3cy13aXrIAQjAAQE&sclient=psy-ab
When placed within each each of the radar reach like electric poles all over the nation as u can calculate how many based on USA land area as its all round 360 degrees so multiple the 250 miles by 250 miles to see the area of coverage divided by the total land mass as of the nation or state how many can be installed and much got a wide scope dude of measuring radius as above
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