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#launcher area
blaiddraws · 2 years
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not-recent silly doodle of gunsmoke nobori and zisu first meeting. i mentioned it in an earlier ask but. zisu's basically an ex-sheriff turned bounty hunter/hired gun.
she's not dumb enough to actively search out the sixty billion double dollar bounty herself, but she's also not dumb enough to Not take the opportunity when it's right in front of her. lol.
eventually through. idk. shenanigans or something. they end up having to actually work Together. and once that's all done she decides nah. she likes this guy she's gonna stick around
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distorted-fate · 4 months
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how do you. Come up with weapons :00
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Sorry if this isn’t helpful, the weapons I draw are specific for Rhythms, so my thought process is based around “how do I reference (song) in their design?” Even so, it is difficult for me to come up with weapons myself…
While swords are a good default, sometimes, I want to do somethin a bit different. So the unique weapons are very spur of the moment.
A lot of Rhythms have yet to have weapons bc of this… Like, Distorted Fate is one of my faves, but I had NO idea what to do for a weapon.
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listenupcupcakes · 24 days
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THE WIZARDS TOOK IT
THEY TOOK MY ROCKET LAUNCHER?
THOSE COMMUNIST BASTARDS!
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stardestroyer81 · 2 years
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The eight robot masters of Mega Man Ultimate are my pride and joy. As evident by their intro posts, plenty of thought went into the conceptualization of each bot, and it was very fun to revisit their initial 2018 designs and sprite them while making a few design tweaks for their big tumblr debut!
However, while I was taking a good look at the sprites I had made of the octet of renegades, I noticed something... I was fairly satisfied with every sprite I had drawn, though I felt as though I could do a lot better with one in particular, both in terms of his sprite and his design as a whole...
Strafe Man, the overconfident high-flyer.
Unlike the other seven members of the Synth Legion, Strafe Man's design had hardly been altered since I first settled on a design for him back in 2018— the most he had ever really gotten was a color change here or there, and I've also found that he's the single most underrated robot master of the eight in spite of proclaiming to be the coolest.
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Let's fix that, shall we?
With a flashier winged helmet, bigger wings and a much more arduous arsenal, Strafe Man has officially been done justice! My goal was to give him a more detailed and streamlined design compared to his 2018 counterpart (Which there wasn't inherently anything wrong with, he just looked plain alongside the other SLN units), and I'm certain I succeeded in achieving just that!
If you'd like a bit more insight on Strafe Man's redesign... you know just where to look to find them (Here's a hint; it's just below)! ✨
#Star's Art#Mega Man Ultimate#Rockman U: The Renegades Rise#Mega Man#Rockman#Strafe Man#SLN-007#Synth Legion Numbers#Coolness#I didn't want this to be a particularly long post so I've decided to save most of the details for the tags...#... but I just H A D to show Strafe Man's new digs the moment I could!#The first thing I wanted to change was Strafe Man's color scheme.#I decided to swap out the dark blue color with a light blue color to look a bit more in-line with a usual sky themed RM#Doing so allowed me to shade the white areas of his sprite with a color other than his skin tone which looks a WHOLE lot better!#After that it was high time to fix the wings on his helmet#They were based off of an unused design for Tornado Man that was so cool that it'd be a crime to leave it unused#So I took quite some time to redraw them to look exactly how I wanted them to as well as putting my own spin on them!#I then spent some time making his torso in particular slightly more Mega Man-esque#I used the Stardroids from MMV for inspiration as I have with other SLN units and liked what I came up with!#Lastly... I decided to up the ante on Strafe Man's wing size and missile launchers#I wanted his wings to be a bit more wide and his missile launchers to shoot more than one rocket at once...#... as the latter would make sense when you take into consideration that his weapon name is 'Strafe Barrage'...#... so with some experimentation his wings were redesigned and at last I had a finalized Strafe Man design!#Now he looks LEAGUES better alongside with his cohorts!!#Oh! And one more detail... now he has a visor that covers his eyes for when he's flying at high speeds#That's been a design element since his 2018 incarnation but I finally found a way to take that concept and sprite it!
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zevrans · 1 year
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#so i wanted to record the bridge and clockwork tower nemesis fight cutscene at the end yesterday i turned off subs for the bridge scene and#got it recorded then i turned them on automatically and forgot immediately cut to me finishing the battle and cutscene cue with subtitles 🤡#ok;;; then i had to replay the mission and fight nemesis again with subs off for sure now only to turn them off immediately after the fight#*ON immediately#thinking there won't be any cutscene and i just started gathering whatever ammo is left scattered around 🤡#my 6th sense told me the second i approached the gates you know what there might be a cutscene but it was too late cutscene started and the#subs are on!🤡🤡🤡#now i have to replay this fight again to record the tower gate cutscene 💀💀💀#not even mentioning i had to replay this fight like 2-3 times before to get the strategybdkfgkdks💀#the only good thing about this fight is it's actually really watered down so far compared to mr x and G fights in re2r#like this fight is an annoying chore not an annoying pain in the @ss that were re2r boss fights at least :'D#i accumulated a lot of grenade launcher ammo prior to this and with the extra stuff scattered around the area it was enough to defeat nemesi#also bless the dodging in this remake i feel like it's much better than in re2r? like fr if i concentrate on it nemesis barely scratched#jill at all during the entire fight compared to me getting leon's ass consistently swoopeed by G and mr. x 💀#*whooped#so far overall re3r feels much easier than re2r for me at least#tbd
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gothamcityneedsme · 2 years
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I havent replayed fallout 3 since i was muuuuch younger and its really nice to revisit. As a kid i focused on the quests/story/towns/characters, and i DID explore but theres a lot of the game i never bothered to really see. Now im actually barely doing quests and im just looking around. unlike new vegas, fo3 has a lot of places that are locked out and closed off and challenging to get to--and a whole lot of places that arent on the map. It makes sense for the world, DC hit super hard, and its interesting to explore and make my way through the veritable web of underground metros. Ive been writing down paths i need to go down later once im done with the route im on and its incredible just how many different places split off of the same points. I see how its tedious because you can't get to these places WITHOUT getting lost in the metro but tbh i am liking it a lot. its really engaging on the exploration aspect, and i actually think the openness of fnv is a bit of a downgrade, even tho it helps streamline something thats difficult.
fo3 also has a better difficulty curve, and makes the world feel more threatening. Super mutant areas are terrifying in a way only cazador areas are in fnv. and super mutants are more plot/lore connected so it feels so intense when trying to delve further into the city. It really clarifies just how shit the setting is, the danger feels so hyped up and real.
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teler-of-gallifrey · 2 years
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Fucking
CACODEMONS!
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palipunk · 4 months
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Israeli Caterpillar bulldozers are so symbolic of settler violence and brutality towards Palestinians; they are literal death machines. D9 bulldozers are sold by Caterpillar Inc., based in the US, and are equipped with armor and can be fitted with machine guns and grenade launchers. The nickname for these machines in Israel is "Doobi" - meaning teddy bear.
In 2004, Human Rights Watch called on Caterpillar to suspend bulldozer sales to Israel because of their use in the demolition of Palestinian property and infrastructure. Caterpillar makes military specifications for the D9 and sells them to Israel as weapons under the U.S Foreign Military Sales program, upon arrival, they are armored by Israel Industries Ltd. Before Israel pulled out of the Gaza Strip in 2005, D9s were used to demolish over 2,500 Palestinian homes in Gaza, most being in Rafah where the Israeli Government tried to expand a "buffer zone" along the border with Egypt. This was almost 20 years ago.
During these demolitions within Gaza, Rachel Corrie, an American activist who had been protesting against these home demolitions across the occupied territories, was buried with dirt by an Israeli bulldozer and repeatedly run over. Israeli military sources blamed her and the other activists who were protesting the demolitions, the IDF investigations found themselves not to blame, and no charges were brought for her murder (In the aftermath of her death, Israeli soldiers made fun of her through Facebook communities called "Rachel Corrie Pancakes and Fun", so no justice, the IOF murdered her and then laughed about it).
A federal lawsuit was filed against (which was later dismissed) Caterpillar on behalf of Rachel Corrie's parents and four Palestinian families that had members who were either killed or injured by these bulldozers trying to demolish their homes (including children). The CCR's lawsuit was "on behalf of these families charges Caterpillar, Inc. with aiding and abetting war crimes and other serious human rights violations on the grounds that the company provided bulldozers to the Israeli military knowing they would be used unlawfully to demolish homes and endanger civilians in Palestine. "
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And again in 2018, more human rights groups condemned international construction firms (Caterpillar, JCB, and Liugong) for their roles in the destruction of Palestinian villages - Khan al-Ahmar was a small bedouin village in the West Bank that was planned to be razed and bulldozed for a new road for Israeli settlements, but due to international outcry, postponed the eviction. However, in Sur Baher, several Palestinian homes were demolished by bulldozers after a long legal battle that ruled in favor of the IOF. Israel often uses the guise of 'security' as a justification for these demolitions, but ultimately they are used to make way for settlements.
Massafer Yatta is another Palestinian village that has been under threat of Israeli demolitions for years now and was greenlit for destruction. Bulldozers crushed the village's school and destroyed the homes of 121 families in the area. The Palestinians who had their homes crushed by the bulldozers were forced to live in caves (which they were forbidden to even renovate), it is a decision between leaving their land and community or trying to build a new home that will be demolished by Israelis.
Palestinians throughout the West Bank know that the arrival of a bulldozer means the same thing time and time again: "You have 24 hours to flee, or we will shoot you." There are countless towns/villages/communities that have faced demolitions by the IOF throughout the decades of Israel's existence, I couldn't even begin to name all of them here.
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In cases of public infrastructure, bulldozers were used to crush the main water pipelines of Al-Auja. The iof forced their way into the village and welded-shut the sole pipeline which supplies water to more than 1,200 people and used a bulldozer to crush it beneath the land. This is part of a larger history of Israeli oppression, specifically in regard to stolen water, which is supplied to Israeli settlements (it also forces Palestinians to buy water directly from Israel).
Outside of home and public infrastructure demolitions, the military bulldozers are also used in Israeli raids. In August this year (2023), the IOF raided Nablus in the Balata refugee camp, accompanied by a military bulldozer that destroyed several homes. I can't even pick a date for raids in Jenin refugee camp, which has been raided continuously this year and years before, but Israeli bulldozers have been filmed tearing up streets in Jenin and leaving them in rubble, making the roads unusable.
The Armenian quarter is not safe from settler encroachment either, as demolitions in the West Bank continue, real estate companies have sent in settlers and bulldozers to steal land belonging to Armenian Church property and Several Armenian families. Settler attacks have continued on the Armenian community and Palestinian Armenians have been getting arrested for defending themselves from these mobs.
And now, we have not only gotten the confirmation that these D9s will be used in Gaza but images, testimonies, and videos of them being used on Gazan homes and infrastructure. They are also being used to crush Palestinians to death just as Rachel Corrie had been in 2004, just as those Palestinian families had been in 2002-2004, and (extreme trigger warning for mutilation of a corpse) videos are circulating of Israelis flattening already deceased Palestinians with bulldozers out of pure contempt for us. Almost 20 years since Israel demolished thousands of homes in Gaza (not even including the genocidal bombings campaigns and the blockade Israel has placed on Gaza for years), now they're back destroying anything in their path.
I will repeat: these bulldozers are death machines and are designed to be so. Caterpillar is complicit, the US is complicit, and both are actively benefiting from the mass murder and displacement of Palestinians. Keep your eyes on Gaza but also remember the Armenian Quarter and the West Bank, all of Palestine is under threat of demolitions.
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wiredupclown · 10 months
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Since I do base them off a VHS series: Ennard can and absolutely will rip an entire industrial sliding door off its track. After that? Depends on their mood. Either tossed aside or get running and hope they miss their throw!
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thatonebirdwrites · 4 months
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When the news came, Lena was in a meeting with Sam and the L-Corp's board. She'd long ago set all alerts for Supergirl to come through to her phone, but ones where Supergirl was injured had been set to ignore all other settings.
The ring caused Sam to jump, but Lena kept her cool. She glanced down at her phone, and felt her veins turn to ice. A brief message that Supergirl had fallen from the sky.
Shit.
Lena grabbed her phone and bag. "I regret that I must take this call. An emergency has come up."
Sam looked at her, her brow furrowed in worry. "I can handle this, Lena. Go."
With a tight smile to her friend and CFO, Lena hurried from the room. She swapped out her shoes, and took off in a sprint. The alert had given her an intersection, but she needed to know if Alex knew about this yet.
Lena: Alex, I'm incoming.
Alex: wait, what?
Lena: Kara, she's fallen.
Alex: The hell? She's supposed to be eating lunch! Was in a meeting. Where?
Lena forwarded the alert's text, baffled that Alex had no idea.
Alex: How close are you? It's gonna take me fifteen minutes. J'onn unavailable.
Lena: Be there in five.
The doors of the elevator opened. Why drive when she could take the helicopter? When her pilot reached the intersection, Lena stared in horror. Someone had what looked like a missile launcher over their shoulder, and Kara laid in a cracked hole in the street in front of Noonan's. So Alex had been correct, Kara had been getting lunch, as drinks and food was spilled across the curb. People clustered in the doorways of the cafe and storefronts, and Kara's supersuit had a burn mark across its front.
Fuck.
"Hold us steady," Lena ordered the pilot. She grabbed a bag from behind her seat. In case of an attack -- considering she had quarterly assassination attempts all the time -- she had some specific weapons in here. One of them was a shotgun with some unusual shells. She flicked through her supplies and decided on a particularly useful set. She popped in the shells, cocked the gun, and threw open the door. The person started to look up, but Lena wasn't giving them a chance to react. She fired. The shots slammed into the person's back and immediately ice formed. She fired again. This time the person fell to the ground as a block of ice. Cryo shells had their use. She reloaded and gestured to her pilot.
He brought the helicopter closer to the ground. "Watch my back," she said, mostly out of habit, though she doubted the pilot could do anything. "And stay in the air. We'll need a quick exit." "Right, Ms. Luthor." He kept his gaze on the controls, his voice coming through her headset.
She jumped to the ground, her shotgun cocked. As she scanned the area, she realized, to her dismay, that another person stood in the shadows of the storefront across from Noonan's, armed with some sort of long rifle. Why the person hadn't fired yet confused her.
Lena aimed but didn't fire yet. She didn't have confidence that her shot would hit before the other took her out. "Step away from Supergirl."
The person wasn't that much taller than herself. Curly blonde hair leaked out of the black beanie, and blue eyes regarded her from under a black mask, their clothes definitely assassin-like. "Stay out of this, Luthor." A high-pitched voice. Possibly a woman?
"This is my business." Lena stalked closer. "Don't think I won't take you out like your friend there." She nodded at the other person dressed in black with a black mask over their face, their eyes closed. Ice was still encased around their lower body.
Lena wished she'd seen the person earlier. Otherwise she'd have fired on them too. Now they were in a stand-off exactly when Kara needed her the most.
"I don't want to do this," the woman in black said. "You're not on our list."
"Then step away now. Don't think I won't fire."
The woman stared at her for a long moment as if sizing her up. Her voice timbre changed to a hint of coy and frustrated. "Why do you care, Lena Luthor? Doesn't your family hate Kryptonians?"
Lena rolled her eyes. "I'm not them." She needed to distract her somehow. At least until Alex got here or Lena could fire the shot without getting hit in turn. "Now, how about you put down your weapon, I'll put down mine, and we'll talk like civilized people?"
The woman hesitated, her rifle moved just an inch down.
That was when the shot came from above. The bullet hit the woman's shoulder, she staggered backward, and Lena took the shot. Two blasts later, the woman was encased in ice like her friend.
Lena slung the shotgun over her shoulder and raced to Kara's side. "Supergirl!" She dropped next to her and felt for Kara's pulse. It was faint, far too faint. "Dammit." She didn't have time to check for injuries. Kara needed extracted immediately. "Riordan, drop the stretcher," she said into her headset.
The helicopter hovered closer, and a side door slid open. The stretcher shot out, swung, and slowed to a stop above her head. She reached up, snagged its side, and pulled on its rope until she had it next to Kara. It took two tries to lift the Kryptonian -- damn, Kara was heavy -- until she had Kara on and belted in securely. Flicking the switch on the bottom of the stretcher, a set of footrests dropped into place.
After she clamped her shoes onto the footrests, she noticed several people had started to come out of the stores with their phones in their hands, likely recording her rescue.
Whatever. All Lena cared about was Kara. "Go," she ordered her pilot, and held on tightly as the helicopter lifted toward the sky.
TO BE CONTiNUED...
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frostfangalphabitch · 8 months
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In AC6, at the end of Chapter 1, "Attack the Watchpoint", you're caught in a coral explosion, and afterwards Ayre tells you that it "completely vaporized northwestern Belius's bay area". Then they show you this map.
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The Watchpoint itself is entirely over water, so I assumed it'd just been built in the middle of the crater. Doesn't help that they don't show you a map of the area in any briefing before this one.
Except... They do, technically. The mission is only accessible in NG++, but it shows a map of Western Belius before the explosion. If we look at these side by side, well...
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(Colored squares included to highlight landmarks, credit to my cousin for making this for my artistically impaired ass)
Without the map of the area pre-explosion, it's hard to really grasp just how
FUCKING GARGANTUAN
the explosion really was.
You know Grid 086? The gigantic jungle of rusted steel we traverse through in order to get to the Cargo Launcher?
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Yeah, that's contained within that little square, which barely registers on the bigger map up there (and isn't included in the other map for some reason). The explosion destroyed an area of land AT LEAST 50x bigger than that. I don't have numbers, but that is significantly bigger than the biggest bomb we have access to right now in real life. Ayre wasn't kidding. It vaporized that entire area. And as she says, that's only a spark compared to the Fires of Ibis.
The fact that both you and the Watchpoint itself survived is seriously a miracle.
Holy fucking shit.
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paper-mario-wiki · 2 months
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scout how do i get into tf2. i want to play but i'm intimidated
u can choose one of the 9 guys, and theyre all fun to play.
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first guy is the fastest and jumps twice, but has low health. he has a strong shotgun as his primary that can kill people from full health in 2 shots if youre close enough and aim well enough
second guy is kinda slow and has a rocket launcher, which does a lot of damage (but not enough to kill anyone in a single hit like other FPS games, unless you get a crit), and hes got a lot of health
third guy is my favorite one and is one of the more mechanically complex. u can do a lot, but for now think of it as area denial. not very much range, but high output and leaves them on fire
fourth guy is like junkrat: he launches grenades that explode on impact with a target, but if they hit a wall or the ground they wait out their natural timer before exploding. he can also leave bombs that he can detonate at any time. hes also pretty slow but has more health.
fifth guy has the most health and the strongest gun, but is also the slowest and one of the easier guys to pick off from a distance. hes got a big gatling machine gun
sixth guy specializes in utilities. he can deny an area by putting down a sentry that fires automatically and be upgraded twice (faster firing + rockets with levels 2 and 3). he's not great in 1v1s but he can hold is own if you play smart.
7th guy is the main healer. you point at a guy and click on him to heal, but after youve connected to him you dont need to keep looking at him the whole time; as long as youre within a certain distance and you keep holding down the mouse button you'll keep healing. he also passively regenerates health slowly, but as the worst offensive options in the game
8th guy is broken. you can instantly kill anyone from any distance as long as you click on their head. not super great in close combat but has optional weapons that can enhance his survival rate when he's rushed down
9th guy goes invisible, can disguise as enemy teammates to fool them, and can instantly kill anyone with a backstab, but he's also easy to kill and has poor defensive options if he's caught out by himself.
the game is free to download, and once you do i suggest queuing for casual selecting any maps that look good
i suggest Harvest, Badlands, Sawmill, and Viaduct for King of the Hill
i suggest Badwater, Upward, Frontier, Snowycoast, and Borneo for payload
i suggest Turbine, 2Fort, Double Cross, and Landfall for Capture the Flag
go have fun. dont worry about being bad. just play and find joy in any way you can.
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matan4il · 3 months
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Daily update post:
A terrorist in the PIJ (Palestinian Islamic Jihad) has admitted in his interrogation that they practiced for the Oct 7 massacre on Iranian soil. This is important to remember, that it wasn't just Hamas that committed the vicious attack on Israelis during that day, that the Islamist regime in Iran's involvement was crucial to what happened, and that Gaza was NEVER "an open air prison" as the anti-Israel crowd claimed. The above link has the vid quoted here.
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Yesterday, Golani infantry's division 36 has left a section in northern Gaza, as a part of lowering the intensity of the fighting there. A short while later, no less than 50 rockets were fired from exactly that area into southern Israel. Yoram Bitan's shop in the southern town of Netivot took a direct hit from a rocket while he and his son were still inside (pic is from this vid, where the start also shows the barrages of rockets over Netivot). They're both thankfully okay, the building absorbed most of the impact.
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Just this morning, at least 25 more rockets were fired from that area of Gaza into Israel, before IDF soldiers managed to find and destroy some of the rocket launchers that were used in these attacks (see pic with just one barrage of intercepted rockets over Israel on the horizon, Hebrew source). If Israel can't lower the intensity of the fighting, that's absolutely also because of Hamas' continued choices. Israeli civilians from the south are currently protesting against the possibility that Israel will stop the war before the complete removal of the threat of rockets being fired from Gaza.
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The IDF has confirmed yesterday that it has eliminated more than 150 Hezbollah squads since the start of the war.
I got to watch an interview with Shirley (not necessarily her real name), who was a prison guard where Palestinian terrorists were held. She was sexually harassed by a terrorist called Muhammad Atallah for 2 years. Towards the end of her service at this prison, he told her that her life is being threatened by Amjad Awad, a Palestinian terrorist, who murdered the Fogel family when he was 18 years old, together with his relative, 17 years old Hakim Awad. These are 35 years old Ruti, 36 years old Udi, 11 years old Yoav, 4 years old Elad and 3 months (!) old Hadas in Mar 2011. Amjad and Hakim were actually on their way out of the house, when they heard baby Hadas crying in her crib, returned and murdered her (Hebrew source).
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You can hopefully understand why Shirley was terrified when she heard Awad wanted to kill her, and Atallah claimed he could keep her safe, using this to try and rape her in a spot between two gates in the prison where there are no cameras. She fought back and saved herself. Atallah, who is imprisoned for attempted murder and murder as part of his terrorist activity, was put on trial back in 2022 for sexual harassment of Shirley and attempted rape, as well as for raping another female prison guard.
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But in the interview I listened to yesterday, Shirley talked about how horrified she is over the possibility that Awad and Atallah might be freed in a hostage deal, where Hamas will demand terrorists with "blood on their hands" be released.
Last night, the IDF presented the findings of an investigation into the cause of death of 3 hostages, whose bodies were retrieved from Gaza. The autopsy determined that they were NOT killed by direct IDF or terrorists fire, but the bodies are in such a state, that it's impossible to determine what did kill them.
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These are Michal and her husband Alex Lubnov.
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Alex worked as a bartender at the Nova music festival on Oct 7. He was kidnapped to Gaza. Michal is seven months pregnant. This week, she visited the site from which Alex was kidnapped for the first time. She's waiting for her husband to be freed, and be with her at the delivery room.
(for all of my updates and ask replies regarding Israel, click here)
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thesplatterman · 2 months
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tip tuesday: the flyfish (and how to krill them!)
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an overview on the flyfish:
the flyfish is one of, if not, the most hated boss salmonids in the salmon run salmonpedia. this flying smallfry shoots out a total of eight tentamissiles across the map. their armor is impervious to ink and so, must be taken out by the use of bombs chucked into their missile launchers.
method one: the casual (bombs)
the usual method is to obviously chuck bombs at the launchers. be careful as to not get too close or too far away, and get to a high inkable area as to avoid the hordes of salmon by the shoreline. throw your first bomb into the right launcher first, as that launcher directs the person in front of it (or the person closest to it.) refuel and launch the other bomb at the remaining launcher. it can be soloed in one go, but it's better to do it with teammates.
method two: weaponry
certain weapons can help with taking out flyfish faster:
explosher: acts the same as bombs. fire the explosher at the launchers to instantly take them out. repeat the same steps of preparation as the first method for the best results.
grizzco splatana: charge up your weapon to cut through any type of surface. you have to aim upwards and move forward towards the flyfish in order to reach the salmonid inside. you need to fend off salmon and also avoid the sludge water, as the splatana isn't easy to stop.
grizzco slosher: the slosher can penetrate any surface with its slosh. fire at the pilot once to krill the flyfish, but save the other three for salmon population control.
method three: specials
the specials are efficient in krilling most bosses, however they are limited to two a round (excluding the one refill in the xtra rounds) and some don't penetrate the forces.
the specials that can krill flyfish: inkjet, crabtank (both need to be used as explosher), triple inkstrike, kraken (to an extent), triple splashdown(?), killer wail 5.1, booyah bomb
the specials that dont: wave breaker, reefslider
method four: cohock sweep*
cohock rounds are by far the easiest way to take out any type of salmonid, but be careful. you can't dodge missiles while within the cannon. if you aim in the middle of the launchers, you can take out both of them at the same time with one shot. if not, then just aim for one at a time. if you get targeted, run away from the launcher and maybe get some eggs in before going back and manning the launcher.
method five: salmonid treason
flyfish can be killed with other salmonids, although its very rare to do so. one method is to make a slamming lid crash on top of the flyfish by either baiting the slamming lid or splatting the slamming lid. another method is to use good ol' joe and make him eat the flyfish by baiting him near the flyfish. however, you also need to lure the slamming lid close to the flyfish and not get splat by the jets of the flyfish or any other salmonid.
extra tips:
to find a flyfish in the fog, follow where the arrows come from when you're targeted. if you're not targeted, follow the opposite of where the missiles launch are coming from.
to avoid flyfish missiles, hide under grates and other objects. if you can't find a place to hide, swim and dodge the missiles.
each missile reload takes five to seven seconds, depending on if they need to relocate the machine or not to get away from you. mostly they just hover in one place.
with multiple flyfish on the loose, it is recommended to use a killer wail 5.1 special to get rid of all the missiles. you need to get to at least the third round in order to not lose any points.
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Would the Doomguy survive castle dracula? (I should specify, I mean the Doomguy not the Doomslayer. They are the same person technically, but at different points in time, and the early Doom continuity is very different from the modern one. Doomslayer has the whole demigod thing going on and is in the 2016 game and eternal, Doomguy is from Dooms 1, 2, Final, and 64. So basically, he's an ordinary man, albeit a very strong man, who is proficient with a variety of firearms, has been to Hell 3-5 times, and keeps getting kicked out for killing to many demons. Also, his great-grandpa beat the angel of death in a fight once, if that counts for anything)
So you'd think so, right? But consider, Castle Dracula play's on Doomguy's greatest weakness:
KEYS.
Castle Dracula is composed of doors, doors, doors, all of them locked. Doomguy needs a blue key. He has a red key. He makes it through the 'not technically locked' door into the secret area and finds... a yellow key. (Does Doomguy sleep? I don't think he sleeps so he leaves the ladies wing again when he discovers it contains no grenade launchers). IF he makes it down to the ruined chapel to loot Dracula's "corpse" the best he can find is a green key. None of the doors have green locks. He's in his own personal hell and he's been to actual Hell.
Now it's tempting to say that Doomguy's whole job is to blast fiends back to the pit with extreme prejudice. But coming in to Castle Dracula guns a-blazing isn't usually a winning strategy, especially when all you start with is your sidearm. Dracula is not considerate enough to leave boxes of chainsaws or BFGs or the things that turns enemies into chickens just sitting around his Castle. This isn't some fully equipped Martian military base that just happened to open a portal to Hell, this is Dracula's home, and he's prepared for his visitor extensively. Who do you think left all those frustratingly mismatched keys lying around?
Now the real question is: can Castle Dracula run Doom? And I suppose that depends on how heavily Dracula has invested in the new Nintendo trading card company, or perhaps the computing power of three Girlies worth of organized dust motes...
In conclusion, Doomguy can not survive Castle Dracula
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Text
"Two Worlds Aflame, the Crimson Night Fades" Version 4.6 Update Details
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Dear Travelers,
Below are the details of the Version 4.6 update "Two Worlds Aflame, the Crimson Night Fades" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2024/04/24 06:00 (UTC+8).
Compensation must be claimed before the end of Version 4.6.
Issue Fix Compensation: Travelers who reach Adventure Rank 5 or above by 2024/04/24 06:00 (UTC+8).
Please log in and claim your compensation before 2024/04/27 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2024/04/24 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Areas
New Areas Now Available
◇ In Version 4.6, the following areas in Fontaine will become available: Nostoi Region and Sea of Bygone Eras.
※ As long as you have completed Archon Quest Prologue: Act III "Song of the Dragon and Freedom," a Teleport Waypoint will be automatically unlocked near Fontaine's Petrichor (If you have already completed this Archon Quest, the Teleport Waypoint will be unlocked after the update). You'll also receive the Primogem reward for this Teleport Waypoint when it unlocks automatically.
There will be new Fishing Points and "Radiant Spincrystals" in Fontaine.
In addition, the new area "Bayda Harbor" will be added to Lokapala Jungle in Sumeru.
II. New Character
5-Star Character "Dire Balemoon" Arlecchino (Pyro)
◇ Vision: Pyro
◇ Weapon: Polearm
◇ "The Knave," Fourth of the Fatui Harbingers. A poised, ruthless diplomat. To the children in the House of the Hearth, she is their feared yet dependable "Father."
◆ Arlecchino can utilize her Bond of Life to enhance her Normal, Charged, and Plunging Attacks, dealing Pyro DMG.
◆ Elemental Skill "All Is Ash"
◆ Deals Pyro DMG to multiple nearby opponents and applies Blood-Debt Directives to them. Blood-Debt Directives deal Pyro DMG to opponents at regular intervals. When Arlecchino uses a Charged Attack or her Elemental Burst "Balemoon Rising," she will absorb Blood-Debt Directives, which grants her a certain amount of Bond of Life.
◆ Elemental Burst "Balemoon Rising"
◆ Arlecchino's great wing of Balemoon Bloodfire beats as she absorbs and clears Blood-Debt Directives applied to opponents around her. She deals AoE Pyro DMG before clearing the CD of All Is Ash and healing herself. The healing is based on her Bond of Life value and ATK.
III. New Equipment
1. New Weapon (Examples based on Refinement Rank 1)
Crimson Moon's Semblance (5-Star Polearm)
Grants a Bond of Life equal to 25% of Max HP when a Charged Attack hits an opponent. This effect can be triggered up to once every 14s. In addition, when the equipping character has a Bond of Life, they gain a 12% DMG Bonus; if the value of the Bond of Life is greater than or equal to 30% of Max HP, then gain an additional 24% DMG Bonus.
◆ During the event wish "Epitome Invocation," the event-exclusive 5-star weapon Crimson Moon's Semblance (Polearm) will receive a huge drop-rate boost!
2. New Artifact Sets
Unfinished Reverie (4-Star and 5-Star)
◇ 2-Piece Set: ATK +18%.
◇ 4-Piece Set: After leaving combat for 3s, DMG dealt increased by 50%. In combat, if no Burning opponents are nearby for more than 6s, this DMG Bonus will decrease by 10% per second until it reaches 0%. When a Burning opponent exists, it will increase by 10% instead until it reaches 50%. This effect still triggers if the equipping character is off-field.
Fragment of Harmonic Whimsy (4-Star and 5-Star)
◇ 2-Piece Set: ATK +18%.
◇ 4-Piece Set: When the value of a Bond of Life increases or decreases, this character deals 18% increased DMG for 6s. Max 3 stacks.
IV. New Domain
Domain of Blessing: Faded Theater
◇ Under the direction of an immortal musician, a certain ancient troupe once performed the elegies of an ancient civilization. With the passage of time, the ancient plays became legend. Legend became myth. ...Until one day, by chance, it was deliberately picked up once more, and became the prelude to a new dream.
◇ Unlock Criteria (satisfy any one of the criteria below to unlock):
• Reach Adventure Rank 22 or above
• Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
◆ Challenge the Domain to obtain artifacts in the "Fragment of Harmonic Whimsy" and "Unfinished Reverie" sets.
V. New Main Story
1. New Story Quests
Arlecchino's Story Quest - Ignis Purgatorius Chapter: Act I "When the Hearth-Flame Goes Out"
Permanently available after the Version 4.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
Cyno's Story Quest - Lupus Aureus Chapter: Act II "Oathkeeper"
Permanently available after 2024/05/14 18:00
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter III: Act V "Akasha Pulses, the Kalpa Flame Rises"
• Complete Cyno's Story Quest - Lupus Aureus Chapter: Act I "Sands of Solitude"
2. New World Quests
New World Quests
"Canticles of Harmony" Quest Chain, "For Yesterday and Tomorrow," "Latecoming Homecoming," "Where His Life Lies," "Daydreams Beyond Space and Time," etc.
VI. New Enemies
"The Knave"
◇ Fourth of the Fatui Harbingers.
The Knave will apply Bonds of Life to characters. After clearing a Bond of Life, characters in your party will unleash a Scarlet Nighttide the next time one of their Charged Attacks hit The Knave. This attack can interrupt some of The Knave's attacks, including Bloodtide Banquet. Some of The Knave's attacks will consume her own HP, and when these attacks hit a character, they will restore her own HP and apply a Bond of Life to the character; if the character hit already has a Bond of Life, the DMG dealt by the attack will be increased yet more.
Located in the Liffey Region
Legatus Golem
◇ This ancient Legatus Golem uses its sturdy marble body to defend against attack while using music and searing flames to obliterate its foes.
Use methods suited to dealing with Geo to break through its defenses. Apart from this, it will also set up resonators in combat that will assist its attacks. Destroy these resonators to deplete its shielding effectively.
Located in the Nostoi Region
Praetorian Golem
◇ An ancient golem infused with will that uses its resilient marble body in battle.
Use methods suited to dealing with Geo to effectively defeat its defenses.
New Recipe:
○ Café Lutece, Fontaine: Bulle Souffle
New Character Specialty Dish:
○ Arlecchino's specialty: "Hearthfire's Trail"
Adds new "Rhapsodia in the Ancient Sea" and "Challenger: Series IX" Achievement categories, and adds new Achievements to the "Wonders of the World" category.
Adds Set 31 of "Paimon's Paintings" chat emojis.
Adds some prompts for loading screens.
New Namecards:
"Arlecchino: Edict": Reward for reaching Friendship Lv. 10 with Arlecchino
"Fontaine: Attunement": Reward for completing all achievements under "Rhapsodia in the Ancient Sea"
"Achievement: Whalewrangler": Reward for completing all achievements under "Challenger: Series IX"
"Fontaine: Lucine": Reward for reaching Fountain of Lucine Favor Level 48
"Travel Notes: The Realms Rocked": Reward obtained via the BP system
Adds 17 World Quest-related avatars that will be unlocked after completing World Quests in accordance with the corresponding unlock criteria (Refer to "Paimon Menu > Change Avatar" in-game for the specific unlock criteria. For Travelers who have already completed the corresponding World Quests before the version update, the corresponding avatars will be automatically unlocked after the version update.)
Fountain of Lucine: Increase in the Level Cap of Fountain of Lucine to Level 50. After the Fountain of Lucine reaches its maximum level, Hydro Sigils can be exchanged with Mequignon at Bertin's House of Curiosities.
Adds the "Focused Experience Mode" function:
(1) This function can be enabled for certain quests in the "Quest" menu. Once enabled, Travelers can prevent locations and characters involved in said quest from being occupied by other quests, which improves the experience of the current quest.
(2) Function Access Unlock Criteria: Complete Archon Quest Prologue: Act III "Song of the Dragon and Freedom"
(3) In Version 4.6, the "Focused Experience Mode" function will be available for Arlecchino's Story Quest - Ignis Purgatorius Chapter: Act I "When the Hearth-Flame Goes Out." The "Focused Experience Mode" function will gradually be made available for more quests in subsequent versions.
"Genius Invokation TCG" Gameplay Update:
New Character Cards: Kuki Shinobu, Faruzan, and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
New Character Cards: Emperor of Fire and Iron, Abyss Herald: Wicked Torrents, and the corresponding Talent Cards. The Tavern Challenge has also been added.
New Action Cards: "Rightful Reward," "Amethyst Crown," "Taroumaru," "The White Glove and the Fisherman," "Seirai Island," "Rainbow Macarons," and "Underwater Treasure Hunt" can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Game of Wits":
(1) During The Forge Realm's Temper: Game of Wits, some stages will have special victory and defeat conditions. Adeptly adapt your tactics to complete the challenge and avoid the conditions for defeat!
(2) Within The Forge Realm's Temper: Game of Wits event stages, there will also be special rules that can easily exert influence on the tempo of the match. Fully utilizing these special rules will contribute greatly to your success.
Spiral Abyss
Floor 11 Ley Line Disorder changed to:
• All party members receive a 75% Pyro DMG Bonus.
Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
Starting from the first time that the Lunar Phase refreshes after updating to Version 4.6, the three Lunar Phases will be as follows:
Phase I:
Flame-Fanning Moon
When a character triggers Vaporize, Overloaded, Melt, Burning, Burgeon, Pyro Swirl, or Pyro Crystallize reactions on an opponent, the opponent's All Elemental RES and Physical RES is reduced by 30% for 4s.
Phase II:
Valorous Moon
When a character receives healing, the character's ATK increases by 50% for 3s.
Phase III:
Tactical Moon
When a character's HP value increases or decreases, that character gains a 16% increased All Elemental and Physical DMG Bonus for 8s. This effect can stack up to 3 times, and the duration of each stack is counted independently.
〓Adjustments & Optimizations〓
● Exploration
On the Tutorials screen, adventure tutorials related to the current area will be displayed nearer to the top.
Optimizes the performance of the Treasure Compass feature: Nearby treasure chests will now be marked on the map after using the Treasure Compass, and opening treasure chests marked out on the map during the Treasure Compass's cooldown time will reset its cooldown.
● Map
Combines the "Domains only" and "Search for Players" options under the "Map Settings" button on the map interface.
Adds the "Custom Markers," "Controller > Cursor Sensitivity," and "Controller > Marker Sensitivity Range" settings under the "Map Settings" button on the map interface.
Optimizes the design of the buttons for switching between different regions on the map interface.
● Quests
Adds another button for important quest items related to certain quests in the Quest Menu.
When you are navigating to a quest objective, an icon for important quest items related to the current quest will now be displayed within the Inventory.
Updates the icon for Requests in the Quest Menu.
● Adventurer Handbook
Adjusts the criteria for unlocking different chapters in "Adventurer Handbook > Experience": Simply reach a certain Adventure Rank to unlock the next chapter. You no longer need to complete the previous chapter.
Adds missions for enhancing Prototype Rancour and Favonius Warbow to Lv. 60 in "Adventurer Handbook > Embattle."
Adds missions related to enhancing Artifacts in "Adventurer Handbook > Embattle."
● Serenitea Pot
Adds the "Quick Obtain" function on the Replica > Preview screen as well as the Furnishing Set screen in Editing Mode: You can use this function to quickly purchase the Furnishings/Furnishing Blueprints that you need from the Realm Depot, or add the Furnishings that need to be created to the "Queued List."
Adds the "Queued List" function on the Create Furnishing > Creation Queue screen. This will record your Furnishing creation requests from using "Quick Obtain" and tell you which materials they require. It can also be used to quickly add Furnishings that are waiting to be made to the Creation Queue.
Adds the "Obtain All" function on the Create Furnishing > Creation Queue screen. You can use this function to obtain all the Furnishings created in one go. After you click it, you can also choose to use Vials of Adeptal Speed to speed up production of all Furnishings that haven't been completed yet with a single click.
Adjusts the upper limit of the Creation Queue in Create Furnishing from 5 to 10.
Adds Filter and Search functions to the Furnishings and Furnishing Blueprints tabs of the Realm Depot.
Displays category-related information in the text descriptions for Furnishings and Furnishing Blueprints.
Optimizes the layout of the Realm Music screen, adding serial numbers and no longer showing a second confirmation pop-up when unlocking tracks.
After Trust Rank reaches Level 10, the purchase limit of all products in Realm Depot > Furnishings (except Vial of Adeptal Speed) will be raised from 6 to 20.
Furnishings and Furnishing Blueprints introduced from Version 1.5 to 2.8 will be permanently sold at a discount in the Realm Depot.
● Genius Invokation TCG
Updates the icon of the Event Card "Falls and Fortune."
Optimizes the text description for the Normal Attack of the Character Card "Neuvillette" (the actual effect remains the same).
● Other
Optimizes the "compiling shaders" loading time when logging in on an Android device for the first time after version update.
Adds support for displaying friend nicknames on the Serenitea Pot > Create Furnishing > Guest Assistance screen, as well as on various screens related to Co-Op Mode.
Adjusts the position of the stone pillars on Floors 11 and 12 of the Spiral Abyss: Now, the stone pillars will be placed outside the barrier.
After the version update, on some PC devices that use integrated graphics cards, the default "Graphics > Graphics Quality" setting will be adjusted to "Lowest" (only the correspondence between the options and the default values is changed, the actual settings remain unchanged).
Due to the addition of new regions and Teleport Waypoints, the number of Teleport Waypoints required to unlock the achievement "Forest Roamer" has been adjusted. The original total number of Teleport Waypoints that needed to be unlocked was 46, and this has now been adjusted to 47 (if the achievement has been completed, the completion status of the achievement remains unchanged).
Increases the Inventory's capacity for the Weapon Enhancement Materials "Mystic Enhancement Ore," "Fine Enhancement Ore," and "Enhancement Ore" from 9,999 to 99,999.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the status "Fiery Rebirth" of the Character Card "Abyss Lector: Fathomless Flames": "When the character to which this is attached would be defeated: Remove this effect, ensure the character will not be defeated, and heal them to 4 HP. After this effect is triggered, this character deals +1 Pyro DMG."
Adjusts the effect of "Aegis of Abyssal Flame" applied by the Talent Card "Embers Rekindled" of the Character Card "Abyss Lector: Fathomless Flames": "Provide 2 Shield points to the character to which this card is attached. After said Shield points are depleted: Deal 1 Piercing DMG to all opposing characters."
Adjusts the casting logic of the Elemental Skills of the Character Cards "Candace" and "Beidou": After the adjustment, the character that cast the Elemental Skill gains a shield and then prepares the skill (i.e. generating the shield and preparing the skill are split into two separate actions, so that if the shield is removed by certain effects, this will not result in the skill's preparation being canceled too).
Adjusts the effect of the Support Card "Yayoi Nanatsuki": "For each of your characters already equipped with an Artifact on the field, you spend 1 less Elemental Die (once per Round)." has been adjusted to "If two of your characters on the field already have an equipped Artifact, you additionally spend 1 less Elemental Die (once per Round)."
Adjusts the trigger condition for the effect of the Support Card "Seed Dispensary": The trigger condition "When you play an Equipment or Support Card with an original cost of 1 Elemental Die: ..." has been adjusted to "When you play a Support Card with an original cost of at least 2 Elemental Dice: ..."
Adjusts the number of Elemental Dice required and effect of the Support Card "Jeht": The Elemental Dice cost required has been adjusted from 2 Dice of any element to 1. The effect "If this card has recorded at least 5 Sophistication points, discard this card and generate Omni Element equal to the number of Sophistication points minus 2." has been adjusted to "If this card has recorded at least 6 Sophistication points, discard this card and attach Sand and Dreams to your active character." (The effect of "Sand and Dreams" is: "When you play a Talent card or a Character uses a Skill: Spend 3 less Elemental Dice.")
Note: The effect of the Event Card "Nature and Wisdom" will not result in the deck being shuffled. All "draw a random card of any certain type from your deck" effects will also not result in the deck being shuffled, but instead will result in 1 random card of the corresponding type being drawn and added to your hand.
〓Bug Fixes〓
● Character
Fixes an issue whereby, when certain Polearm-wielding characters performed Plunging Attacks, the position of the attack's special effect would be abnormal in certain situations (the actual DMG AoE works as intended).
Fixes an issue whereby after Xianyun's second Constellation was unlocked, the special effect on the tails of her outfit would abnormally disappear under certain circumstances.
● System
Fixes an issue whereby there were errors with certain key names on the Settings > Key Bindings screen when playing on a PC in German or French.
Fixes an issue whereby, after switching a character's outfit from the "Party Setup" menu, the corresponding character could not be switched to and deployed in certain situations.
Fixes an issue whereby, when challenging the Millennial Pearl Seahorse, the game camera couldn't be restored to the original angle after zooming out in certain situations.
● Genius Invokation TCG
Fixes an issue whereby when "Fontemer Pearl" was attached to the Character Card "Millennial Pearl Seahorse," casting its Elemental Skill would abnormally reset the Fontemer Pearl's once-per-round effect ("Usage(s) will not be used when negating DMG from Summons").
● Audio
Fixes an issue whereby there was a chance that the effect of Freminet's skill voice line would be abnormal in certain situations.
Fixes an issue whereby, when Chiori used her Elemental Skill to enter combat, there was a chance that the Elemental Skill sound effect would be abnormal.
● Other
Fixes an issue whereby there was a small probability that the model of the currently controlled character would disappear abnormally under certain circumstances when playing through Lynette's Hangout Event on mobile devices.
Fixes an issue whereby if a character unequipped and then re-equipped the weapon "Amenoma Kageuchi," after triggering the weapon's effect to obtain Succession Seeds, Succession Seeds' duration would be abnormal under certain circumstances.
Fixes an issue whereby some buildings in Mondstadt were overlapping abnormally, which was preventing characters from climbing upwards.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
Text-related fixes and optimizations in English include:
◆ Optimizes certain English translations.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
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