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#laryn
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The contrast between Broodmother, and the fertility to produce an army of soldiers forced against her will, vs the anvil, and the inability to create any manmade life, so it must be stolen. Both are being used for such a twisted purpose, war, slavery, and the exploitation of women and men. The act of creation itself corrupted and done through force, while he true act of creation being based in love and motherhood.
"No mere smith, however skilled, has the power to create life"
Not to mention, Broodmother is entirely organic, as it is, opposite the anvil. The anvil can claim creation, but it is really transmutation. Broodmother can claim creation, but even Hespith calls it the darkspawn *remaking Laryn in their image*
Its just such a good trope that I've never seen in horror, and they make such good foils of each other one immediately after the other, how both darkspawn and greed corrupt even the most holy and well-intentioned acts. It makes sense when you consider the darkspawn are the Golden City's reflection of man's sins.
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pixelito317 · 2 years
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Be proud! [010622]
Here's a drawing to start well Pride Month! Using all of my OC's who are NB on some way or another! What a fun piece to draw, not to color tho. Still really proud of the drawing. Remember you can be whatever or like whoever you like! Have a fine June! [Re-up due to flag colors being unaccurate.]
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skullydrawsstuff · 3 months
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F
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chrisnaustin · 1 year
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If only I were she!
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I decided to write an alternate ending to Spandam confronting Doflamingo. The thrilling conclusion to the Spandam fucks around and finds out trilogy.
Warnings for violence, body horror, torture, death, and Doflamingo using his devil fruit in egregious ways.
Warlord meetings could be mildly amusing and entertaining to a point. An opportunity to annoy other warlords and Sengoku or terrorize some lowly marines was a grand old time in Doflamingo's book.
Today was not one of those days where he could enjoy such trivial pleasures. He had too much on his mind. He didn't want to be here at all and only showed up on the off chance that they might let slip some information he wants. Much to his chagrin, nothing of note came from the meeting. His dear niece wasn't mentioned once.
With his mood already sour, he didn't care enough to turn around when he heard someone behind him yelling. No one here would dare to speak to him that way, so he knows it's not for him, and thus not important.
At least that's what he thought until someone grabbed the bottom of his coat and yanked on it.
A vein bulged in his forehead and an eye twitched. Whoever was stupid enough to do this wasn't going to be around long enough to do it again.
Doflamingo whipped around with an unnaturally wide smile on his face, ready to see who had just volunteered themselves to be some prime stress relief for him.
Far beneath him was a pathetic whelp of a man that he had recently become familiar with through his investigating. Spandam was glowering up at him with stiff posture enforced by the brace around his torso. It would appear that he's graduated from using a wheelchair. Such a shame that he won't be able to enjoy that for long.
Stooping down, Doflamingo leered at the man, "What do you want?"
"You know exactly what I want!" Spandam snapped at the warlord with a shocking level of confidence given that he didn't have so much as a single Cipher Pol guard dog with him. "I know that you know where Nubia is."
Much to Doflamingo's absolute chagrin, Spandam was wrong. Despite his best efforts, even he had been struggling to track her down. Those Straw Hat Pirates moved awfully quick, he'll give them that. As soon as he thought he had them, they were popping up somewhere else entirely. But Spandam didn't need to know this. Doflamingo chuckled, "And if I do?"
Spandam was visibly incensed by the response. His lip curled up into a snarl, "You need to disclose anything and everything you have on her to me! She is a wanted fugitive, and I'll see to it that you lose your warlord privileges if you're hiding her!"
The threat was completely empty. A Cipher Pol Chief didn't have authority over who was and wasn't a warlord. Even if he did, Doflamingo wouldn't care. He was powerful enough to not need the protection granted by the status.
Doflamingo laughed loudly, relishing in the palpable anger on Spandam's face. "I have nothing to tell you."
"Do you have any idea what that little demon did to me?!"
"Oh, yes. I'm very aware. I've never been so proud." Doflamingo chuckled as he recalled first reading the leaked medical records that he got a hold of. Truly, he didn't think Nubia had that in her, but it was a very pleasant surprise. It only made him want to have her under his care more.
Spandam was seething and noisily grinding his teeth. The ones he had left, at least. "Proud? Proud?! We'll see how proud you are when I've gotten my hands on her and reduced her to a screaming, sniveling brat begging for the mercy of death! And I w-!"
The tangent was cut short as Doflamingo forced his strings through Spandam's lips and pulled them tight. Muffled screams came out of his victim as he clawed at his mouth, desperate the pull out the strings. Even with his mouth sewn shut, his screams were surprisingly loud. It would be a shame if he anyone heard this and tried to cut the fun short...
Carefully manipulating his strings, Doflamingo forces them down Spandam's throat and into the laryn. He scream and writhes in pain, before being silenced when the strings wrap around the vocal cords and squeeze them tight.
Finally, Doflamingo was seeing the terror that he had been craving. He could tell that Spandam was putting together that Doflamingo had no intention of killing him quickly.
Doflamingo grabbed him by the brace and wrenched him up off the ground, noting how the man's eyes roll back from the pain of having his already severely damaged spine jostled violently. How cute. It was about to get so much worse.
Strings tapped into his spine, but instead of stopping there, he pushed them in deeper. Spandam flailed and tried to reach behind himself to pull them out, but that was put to rest quickly with the help of the parasitic strings taking control of his arms and forcing them to grab onto the two bars at the back of the brace instead. And pull.
The vocal cords were vibrating intensely from within his clutches, but were unable to make a sound. His strings slithered down the spinal column, wrapping around each and every vertebrate and searching for the broken ones. This was easy enough given that the metal rods stuck out like a sore thumb.
Doflamingo's grin split across his face and he brought Spandam up just enough to be at eye level with him, "What was it that you were going to do again? Reduce Nubia to 'a screaming, sniveling brat begging for the mercy of death'? That's what you said, yes?" Doflamingo paused as if Spandam could actually answer, mostly just to humor himself.
A malicious laugh crackled out of him as he saw the pleading desperation in Spandam's eyes grow more and more frantic. Doflamingo sneered at the pathetic display and ground out one last sentence, "If you're going to make threats, you need to be strong enough to face the consequences of them."
With that said, the strings tighten around the metal rods in his spine and rip. Them. Out. The bones they were once embedded in crack and shatter in response, and he can feel broken blood vessels soaking the strings. Spandam's body flails wildly for a few seconds, then jerks violently.
Without even touching the heart, Doflamingo can feel the cardiac arrhythmia clearly. The heart's rhythm couldn't regulate itself, not with the the strain it was under. Abruptly, it stopped, unable to cope with what it was being forced to endure.
Spandam's body spasmed a few times, then went limp. Doflamingo scoffed and dropped the dead body to the ground. Of course this weak coward would go into cardiac arrest and die just when things were getting interesting.
Still... Doflamingo couldn't deny that he felt much better now after blowing off some steam. How grand that the CP9 Chief had one moment of usefulness in his life.
The warlord turned on his heels and to resume the walk back to his ship, leaving the body to be discovered by whomever happens upon it first.
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marmett · 2 months
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god so for my orc OCs i have laryn, glasha and ma'lon who are full orcs, reez whos a full orc in tes setting, but a half orc in dnd.
then for half orcs i have morpha, kier, and mads. mads is originally my da2 protag, but i decided to port them to dnd, and half orc suits them for this setting even though they were originally a human.
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Germ/Sickness ID Pack
Requested by gerbo anon
Names
Addison, Aden, Aero, Anthony, Avian, Babe, Bright, Cal, Desdemona, Dropsy, Edema, Gram, Grimm, Hansen, John, Laryn, Leuk, Lue, Lues, Moraxella, Morgan, Nile, Palsy, Pott, Potter, Quinn, Reye, Rose, Salmon, Scarlet, Scrivener, Serra, Shiga, Viper, Vitas, Vitus, Wiel, Zika, Zoster
Pronouns
ache/aches, bacteria/bacterias, bile/biles, bu/bubonic/bubonics, bump/bumps, chick/chicken/chickens, chronic/chronics, cold/colds, cough/coughs, crab/crabs, doc/docs, fever/fevers, flu/flus, germ/germs, gross/gross, heart/hearts, ill/ills,i nfect/infection/infections, lung/lungs, mask/masks, pla/plague/plagues, sick/sicks, skin/skins, sneeze/sneezes, sore/sores, symptom/symptoms, syn/syndrome/syndromes, virus/viruses, ☣️/☣️s, 🌀/🌀s, 🌡️/🌡️s, 🏨/🏨s, 💊/💊s, 😷/😷s, 🤒/🤒s, 🤢/🤢s, 🤧/🤧s, 🥀/🥀s, 🥼/🥼s, 🦠/🦠s, virus/viruses, 🧊/🧊s, 🧑‍⚕️/🧑‍⚕️s, 🧫/🧫s, 🧬/🧬s, 🪰/🪰s
Titles
A Sickly (Human/Animal/Thing/Any Noun), The Fast Setting Illness, The Germ Spreader, The Germ That Spreads Fast, The Infection, The Infectious Virus, The One Who Infects, The One Who Is Ill, The One Who Is Sick, The One Who Spreads Fast, The Quick Spreading Illness, The Sick One, The Sick Patient, The Sickly Germ, The Sickly One, [prn] Who Is Full of Germs, [prn] Who Is Infected, [prn] Who Is Quarantined
Genders
Curic, Erogjender, Erognasc/Erogthem, Gendergrene, Gendergross, Genderseptic, Grossarian, Grosscute, Sicillic, Sickeveaten, Sickgirlic/Sickboyic, Unagrossic
Other mogai
Doctor Omninoun, Sickaldernic
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thornfield13713 · 1 year
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Okay, thinking about Deep Roads logistics. An infantryman can, according to A Collection of Unmitigated Pedantry here, carry about ten days’ worth of food on their person. A waggon of food per company of 30 men doubles this distance, but this has diminishing return, as waggons have to be pulled by something, and whatever animal is being used for the purpose will also need to eat something, as will the waggon’s driver. Failing this, you can bring a pack animal - the Romans often had a mule for every six-to-eight men, and in Orzammar in particular it probably wouldn’t be hard to hire a bronto - but it, too, will consume food as you travel, and will also need to be led or otherwise controlled in a party where the prospect of attack is ever-present and every member of the group will need to be able to fight at a moment’s notice. Although, assuming it remains untainted, and you are willing to lose whatever it was carrying that you cannot take with you, the pack animal can then be slaughtered as an additional source of food once the utility of bringing it along is outweighed by how much of your resources it is consuming. 
Within the Deep Roads, the main potential sources of food appear to be: deep mushrooms, deepstalkers, giant spiders and feral brontos. However, any food one finds in the Deep Roads carries the inherent risk of the darkspawn taint. For a company of already-Tainted Wardens, this may not pose much of a problem. For anyone else, you run the risk of ending up like poor Ruck. 
So, let’s break down the likeliest logistical situations for the first two games’ expeditions into the Deep Roads (I have not played The Descent, as I find it very, very hard to play Inquisition for more than five minutes without wandering off to do something more enjoyable. Like cleaning the sink. Or doing laundry. Or even working on my thesis.)
A Paragon of Her Kind
The Wardens are explicitly the only group in Thedas that ventures into the Deep Roads without a company at their back, which may mean they habitually make shorter lunges, as we’re never given the option of bringing along a waggon with food. On the other hand, Paragon of Her Kind appears to take place over an extended period - I’d put it at at least a month below the surface. Branka and her people seem to have been there for quite a while, but also to have taken long enough getting there that Laryn’s transformation into a broodmother appears relatively recent and Hespith is not yet transformed, maybe because they were a much larger group and thus by necessity travelled far more slowly, and also maybe because they did not, at first, have any clear idea where they could find the Anvil. Then again, those are exceptional circumstances, so...could go either way. And Ortan Thaig and Caridin’s Cross both feature enough deepstalkers, deep mushrooms and uncorrupted giant spiders (eating the corrupted ones seems like a sure way to end up with Ruck problems) to maybe replenish the rations it took to get that far, even if the Warden members of the party can eat the darkspawn dead at need.
So, let’s start by examining the party. I , personally, tend to organise my party for the Deep Roads as follows: Shale and Oghren for plot-relevance reasons, and then one other. This one other is not usually Alistair, as most of my Wardens want to leave someone behind to deal with the new king of Orzammar if it comes to a vote before they return or if they are killed in the attempt to find Branka. In this case, limiting the size of the party makes sense - the larger the group, the more people there are to feed, the harder it will become to feed them, especially as opportunities for forage in the Deep Roads will be extremely limited, and success and survival are far from certain, adding an impetus to leave a force behind to complete the group’s objectives even if the party sent into the Deep Roads is lost. Bringing Shale along, in and of itself, changes the calculus marvellously, as Shale is immensely strong, made of rock, and thus can both carry far more food and water than anyone else could ever hope to and doesn’t need to eat or drink anything herself. Getting her to agree to carry supplies she personally does not need is another question entirely, but most of my Wardens get along with her well enough that they might be able to talk her into it. She probably cannot carry as much as a full waggon of food, but assuming she can carry as much as two ordinary people (and this may be lowballing my estimate) and does not need to eat any of it, that’s still another twenty days of food for one person - another six days divided up among three companions. So, already, we’ve got half that month covered, assuming nobody loses their supply. The Warden has an advantage neither of the remaining two companions have, in that they can eat things no matter how Tainted they are. They probably aren’t going to like it very much, but this means that their reliance on the rations the group is able to carry with them is much-reduced, and ideally they would be primarily subsisting on what forage can be found within the tunnels, thus freeing up most of their ten days’ worth of food for their remaining companions. So, in an ideal situation with plenty of deep mushrooms, deepstalkers, giant spiders, feral brontos and the occasional cheeky nibble on a darkspawn corpse, that means that Oghren and the remaining companion now have twenty-five days’ worth of food apiece in rations alone, just from their ten days’ worth of food they carry themselves, the twenty days’ worth carried by Shale, and splitting the Warden’s ten days of food carried between them. 
Do we want to headcanon in a beast of burden, most probably a bronto? Now we’re in business - brontos appear to be loosely modelled after rhinos, and a rhino can carry 900lbs or more on its back without difficulty. Given that most of the guides I’ve found suggest you can get 4500 calories - just below the highest estimate for how much food was needed per day for soldiers in WWI - from two and a half pounds of food, this is just overkill, giving you a solid 360 days worth of food for one infantryman - 120 days spread across three. Better and better, brontos ‘require remarkably little sustenance, consuming organic material from water, fungus and even rocks’ according to Brother Genitivi. I am going to go out on a limb and say that they’re probably the principal beasts of burden used by the Legion of the Dead, who according to some of Sigrun’s lines live their whole lives in the Deep Roads after they join, only occasionally and briefly returning to Orzammar. Honestly, the biggest issue with bringing along a bronto would be the difficulty of keeping it from running or wandering off - or even outright charging - when attacked by darkspawn. This is a serious problem, as the group is small, and every member of it will need to fight whenever attacked by darkspawn, which happens a lot. Deputising someone to look after the bronto and prevent it from wandering off in Battle is a serious loss to the party, and one that may outweigh the utility of the bronto, given that, as per the first part of this discussion, the group is...actually pretty well set-up for extended Deep Roads travel without one. That said, as the Warden would not know how long the journey would take when leaving Orzammar, I could see a cautious Warden, or one with a good grounding in tactics and logistics - the sort of education either a Cousland or an Aeducan would probably have received - taking the extra precaution of securing one.
A Golem’s Memories
Once again, the logistics of the Deep Roads provide a good solid reason to have a small party, and having Shale along - as is actually obligatory in this case rather than just a good idea for plot-progression reasons - does relieve some of the burden of logistics. And this is a rather shorter journey, to boot - Cadash Thaig appears to be not very much past Ortan Thaig, which is...you know what, assuming a month underground for Paragon of Her Kind, I’m going to say that’s maybe a three-week round trip for the Warden and friends, who are, unlike Branka, travelling in a small unit, without more than maybe-one-if-you-want-to-headcanon-that beasts of burden, not being slowed down by all the many, many things that can lead to armies or large groups in the field moving slowly. Again, assuming ten days’ food apiece plus six days extra from Shale...that’s two-thirds of the trip covered even if the Warden eats all their own rations. If they are, once again, going for the ‘Wardens can eat anything they like no matter how tainted’ strategy, we rise once again to twenty-five days apiece - more than enough for everyone to be able to stay fed for the duration with minimal risk of contracting the Taint from bad food.
Last of the Legion
So, logistically, this one is starting off from a very different place. In Paragon of Her Kind, the Wardens are planning on an extended delve into the Deep Roads with no clear idea of how long it’ll take or even, really, where they are meant to be going beyond Ortan Thaig. And they were doing it with the backing of a powerful lord, one of the two candidates to become King of Orzammar, which meant that they could probably get a bit of extra support in getting provisioned for the Deep Roads. For this one, the Wardens only really know that there’s a weird chasm full of darkspawn that might be their breeding ground, and it’s an open question how long they were expecting it to take. A cautious commander might decide to have everyone carry full packs anyway, so everyone has the standard ten days’ worth of rations that an infantryman can carry (and if Justice is brought along, we also have one party member who does not need to eat, but can carry the standard ten days’ rations, to be split three ways among his companions), but a more impulsive, less cautious Warden might well decide to prioritise speed or assume that they’ll be able to forage for extra food in the field. Furthermore, it’s a much, much shorter trip. The lack of a camp mechanic in Awakening leads me to suspect that nowhere in Amaranthine is more than a day’s journey from the Vigil, and none of the main quests take more than...maybe a couple of days at a stretch. I’d say Last of the Legion has the most justification to be an extended period, as they are exploring an entire lost dwarven thaig, but even then, ‘extended period’ in this case means ‘maybe a week at a stretch’ and more probably not more than three or four days. Added to which, everyone on this mission except, at this point, Sigrun is a Grey Warden, and can thus eat darkspawn dead or corrupted spiders if they need to. 
...honestly, unless someone loses their pack somehow, I’m going to say this one isn’t even a challenge logistically. The biggest issue is if Sigrun has lost her supplies and, if so, how far this is going to cut into the Wardens’ own supplies, and that is very much going to come down to the Warden-Commander’s own preparations - if everyone has their ten days’ supply, feeding Sigrun should fit in without much difficulty. My Wardens all tend towards the more prepared side, either because they just went through a whole entire Blight and are thus very used to things taking a lot longer than they should, or in the case of Warden-Commander Andras because she’s spent most of her career in the Deep Roads and is very used to preparing for every contingency. However, other people’s Wardens might prepare differently.
Golems of Amgarrak
...this one drives me up the wall. We don’t know how deep Amgarrak lies! How far from Orzammar is it - far enough they had to spend an entire expedition looking for it, but given how dangerous the Deep Roads are, that could be anything from a week to a year! I tend to give it a month or so, similar to Paragon of Her Kind, since it’s a similar lost research lab, and because that gives enough time, between travelling to Orzammar, doing a few diplomatic errands for the Wardens there (this is, for instance, probably when that feast is held in memory of the defenders of Kal’Hirol), travelling to Amgarrak, completing the DLC and then getting back, for whoever you left in charge back at the Vigil to carry out the campaign of fuck-ups that end with Anders and Justice fleeing to Kirkwall. The actual DLC itself...I would put as taking place over...not more than a day or so. Amgarrak isn’t actually that big - it’s a research laboratory, not a full thaig. I am a little bewildered about where the researchers were sleeping back when this place was active, but then, it seems to be in a larger thaig patterned after the Ortan thaig we saw in Origins, so...apparently the researchers did not live on-site. Probably a good call. Furthermore, the place is incredibly dangerous, and I’m pretty sure if the party had stopped to sleep even once, they’d have been in for it, because the Harvester can clearly be seen wandering about outside the forge at various points throughout the DLC. Sure, it’s not attacking yet, but...it probably would’ve done the moment any invaders were vulnerable to it.
There’s no sign that Jerrik and the Warden are travelling with a larger party at the start of the DLC, so only the two of them need to be provisioned - really, only Jerrik, since the Warden can still eat tainted food. And this time, we don’t need to headcanon in a bronto, because there’s one there already in Snug, Jerrik’s bronto companion. So, see my previous calculations for the fact that...actually, these two are doing fine logistically. Snug can probably carry enough food to feed the pair of them with no need for darkspawn semi-cannibalism, and enough left over to get them and Brogan home at the end of the DLC. And given how marvellously efficient the bronto species is about food - seriously, how the fuck the Shaperate managed to selectively breed a rhino-sized species to need that little food is a question and a half all on its own - Snug’s own food requirements are going to be pretty minimal. All told, logistically this holds up all ‘round.
I am a little bewildered about the previous Amgarrak expedition, which...one would expect to be a bit larger, and have brontos of their own who are now either dead or have turned feral...but eh, not like we see much of it except the bloody, ruined corpses of those involved, so...let’s just assume a reasonable-sized company with a few brontos to carry supplies.
The Deep Roads Expedition
...oh, boy.
Origins was relatively straightforward, logistics-wise. This one...is less so.
Let’s start with the size of the group. Now, Origins tells us that the Wardens are the only people who’ll enter the Deep Roads without a company behind them. Bartrand’s expedition has...well, in-game, we’re shown a total of ten people - Bartrand, Varric, Hawke, two more of Hawke’s companions, Bodahn and Sandal, a pair of background NPC hired muscle and a single advance scout who gets beaten up by Bartrand. No pack animals, no waggons, no supplies of any kind. The Primeval Thaig is, according to Bartrand’s dialogue, ‘a week below the surface’. So, assume maybe a two-week round trip, plus or minus a few days on the site itself collecting whatever treasures might remain. Three weeks, if you want to round up. Added to which, everyone on this expedition is vulnerable to the Taint except Anders, and that’s only if you bring him along, so no darkspawn-cannibalism for anyone except perhaps him.
Thankfully, DA2 gives us an out in the form of Varric’s narration: we are not witnessing the events as they happened, but hearing a retelling of the events by a man with no real interest in the rest of the expedition beyond his brother’s betrayal, and for whom this was some years ago, filtered through the perceptions of a Chantry Seeker who...also isn’t overwhelmingly interested in anyone on this expedition outside Hawke and their companions. So, what would be a more plausible makeup for Bartrand’s expedition? 
Assuming that that thing about only the Wardens going into the Deep Roads without a company behind them still holds true...you need a company. In military terms, a company is defined as between eighty and two hundred and fifty soldiers according to Wikipedia. The National Army Museum defines this rather more narrowly as between a hundred and a hundred and fifty men, but this is specific to the modern British army, and is not a universal rule. In this case, I’d skew towards the lower number - maybe 80-100 men including Bartrand, Varric, Hawke, and Hawke’s remaining two companions. Maybe also assume three bronto-drawn waggons for additional food - that is, roughly one for each thirty men - that were presumably left behind under guard from some of the remaining men when the Deep Roads were blocked, as getting waggons through the side-passages would be difficult work, and this diversion doesn’t appear to take much more than a day.  The waggons, once what food was in them was consumed, could also be used to transport treasure up to the surface, although there is no mention made in-game of Bartrand retrieving anything but the red lyrium idol. Precisely what happened to the remaining members of the Expedition is...probably best not thought of. Bodahn and Sandal appear to have survived and made it back to Kirkwall, at the very least. My assumption, since Bartrand talks about not splitting the rewards of the expedition three ways, is that everyone except Hawke and Varric is here for a set wage per day, with the profits of the expedition being split between the partners who funded the expedition. As such, he might not have thought it was worth his time to kill off wage workers who couldn’t claim a share in the proceeds from the sale of the idol.
Now, onto the tricky part - survival in the deeps for Hawke and company after Varric has abandoned them to die. Assuming everyone at the start of all this had their ten days’ worth of food being transported on their person, it has taken them a week to reach the Primeval Thaig, so that leaves them with three days of food apiece - assuming that they were carrying that food when they were trapped within the vault, which may or may not have been the case - a soldier’s pack is heavy, and once a base camp was established they may well have chosen to leave their packs there until the retreat. According to Varric, it takes five days after being sealed in the vault to get back to where they started, by which I think he means where they found the passage that got them to the Primeval Thaig, given his next words are that it should take maybe a week to reach the surface. And, if Hawke’s sibling is present, Varric makes a joking reference to ‘those deep mushrooms we found’, indicating they’ve been able to find or been forced to find some sort of forage along the way. If the latter, this doesn’t really help with ‘did they have food supplies with them at the start’, given that it’s been a five-day journey and they wouldn’t have had more than three days’ worth of provisions on them at the start. So, yeah, food is going to have been very nearly a constant concern during this part of the journey, particularly if Hawke’s sibling and Anders are both present, and thus we need to add a day or two for them to find the Wardens and save their sibling’s life. Food could be stretched out longer through careful rationing, but that will also likely lead to tempers fraying and arguments, which are an excellent source of drama, and even once they’ve got back to where they started, there’s still a week left before they return to the surface with constant worries about starvation and Tainted food or water. An excellent survival horror narrative, if anyone wants to write it.
Legacy
Logistically, this one is much more like Last of the Legion - nobody is actually planning on a trip into the Deep Roads, nobody is expecting it, and this isn’t a group of trained and prepared Wardens, it’s Hawke and friends, so there’s no guarantee they’re carrying any great quantity of food. In fact, they probably aren’t - they were here to rough up some Carta dwarves until they quit with the murder attempts, not deal with all this bullshit. So, yeah, this is another one where food is going to be a worry. However, also like Last of the Legion, it’s a lot shorter than the previous Deep Roads trip - maybe three days? Don’t think you could do it in one, but two or three sounds reasonable. Added to which, there are plenty of deepstalkers, deep mushrooms and uncorrupted spiders. Nobody is going to be having a very nice time...but foraging is at least a reasonable option, and you can have up to two Grey Wardens in your immediate party, which also broadens foraging options.
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avarisafterdark · 8 months
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Soooo of course my blog gets sniped right after I make my first post -_-
Borrowing Avaris's blog every now and then until it gets resolved! Hi guys! 👋
~ Laryn
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pixelito317 · 2 years
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Seven Brushes 02 - Loop
https://www.toptal.com/developers/hastebin/riloracewi.sql
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skullydrawsstuff · 1 year
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Sphere Princess.
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1908jmd · 6 months
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Glee ask game
1x18, 3x04, 5x01, 5x11,6x06
Oh thanks! I’ll see if I remember the episodes !
1x18 Larynitis
My favorite song - Rose’s Turn (of course)
My favorite quote: all that Burt says to Kurt after Roses Turn
My favorite moment: Kurt making out with Brittany, Kurt singing Pink Houses
My least favorite moment; Rachel complaining about glee club members
Best character - Kurt and Burt
3x4 Pot o Gold
My favorite song: Last Friday Night
My favorite quote: “everytime he opens his dreamboat a Capella voice, you’re just itching to kick him right inthe Warblers”
My favorite moment: Kurt rolling his eyes when Rory sings the high bit in his song
My least favorite: Rory and his acting. Finn being a dick to Blaine
Best character - oh a hard choice id always choose Blaine or Kurt.
5:01 Love , love, love
My favorite song: All you need is love
My favorite quote: Blaine’s proposal to Kurt (duh)
My favorite moment: the whole proposal scene
My least favorite: all the Artie and Kitty
Best character: they can’t be separated - Klaine
5 x 11 City of Angels
My favorite song: I still haven’t found what I’m looking for
My favorite quote: the one where Blaine talks about the Warblers breaking into places the night before - and other things he can’t talk about!!
My favorite moment- with Burt and Carole in the choir room
my least favorite - them losing. Or Will telling Sam he must step up and be the leader of the ND (like what’s Blaine been doing for a season and a half?)
Best character - Sam, Blaine, Jean Baptiste for being an idiot
6 x6
Best song - Arthur’s theme or Hopin and Wishing
Best quote: Sam’s about family are like fudge, with a few nuts in there
My favorite moment: Brittany dreaming of Sam and Blaine as angels singing to her. Yes Brittany, I get you. (or Kurt’s reaction when he opens the door for Blaine at end)!
My least favorite: Rachel and her storyline about whether to go back to Nyada
Best character - lovely Mercedes
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axelotl12 · 1 year
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I’ve recently completed Cult of the Lamb, as in the main story and gathered all of the collectibles. I’ve made two OCs— two cultists. I’m still playing around with the style, but I’m getting it down.
The first is Dosha. He is a fox-wolf hybrid and is the proxy to the god of night. His main focus is his followers, preferring to tend to them than anything else. He doesn’t like interacting with the other gods, but will do so if needed. The two other pictures of him is his preferred weapon of choice and just showing the fact that he really likes to collect and keep the cards.
The second of Laryn. He’s my version of the lamb. I’ve altered the cloak just slightly and made him a little more unique so he would stand out against the others. Laryn also cares deeply over his cult, but he won’t hesitate to throw hands. The second picture of him was showing off his first husband, Nonona. Laryn never planned to marry, but Nonona somehow charmed him into it. His death was the hardest of them all.
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elvriasath · 8 months
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Heyy 😉 I sure hope that's your face on your profile because I just nutted all over it lmao wanna recreate it irl??
only if you're laryn but ur not POSER
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marmett · 20 days
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the first dnd character i made to play in a campaign was an orc war domain cleric (who i recently renamed to laryn, but it was originally rowan). i was only able to play her a couple of times bc most of the ppl in the campaign were very um.... (the dm said my backstory didnt work w/ their setting and then didnt help me fix it, so she ended up w/ no backstory by the time the game started).
her clan came into conflict w/ a nearby human settlement after a territory dispute btwn some hunters from her clan and the local humans ended w/ two of the humans being killed. no one knows who started the fight, but the humans retaliated by calling for reinforcements and raising the orc settlement to the ground. laryn was the only one of the defenders to survive. she later learns that there are a few other survivors, including her younger sister, who were taken captive.
so she kind of has two goals, firstly, to save her sister and anyone else from her clan she can, and to kill as many of those responsible as she can. she is a follower of gruumsh, a god of conflict, war and vengeance, so its an obligation for her to take revenge. but mostly i just think shes tired. she half wishes she had died alongside everyone else, but believes gruumsh intervened to save her so she could complete this final duty.
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anchanted-one · 11 months
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Legend of Lightning 120. Nightmare’s Fall
https://archiveofourown.org/works/43208574/chapters/121182235
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The Nightmare Lands
The Nightmare Lands were aptly named; being in this place brought out the worst in Vajra’s head. The land and trees seemed twisted and malformed, like the playgrounds of a foul dream. Even though they looked ordinary, the trees gave off the impression of a ghoulish hand breaking out of the earth to snatch prey from the land. It was frightening, repulsive, and wretched all at once. The grounds and water felt blighted and sick, like someone had discovered veins in the ground and figured out a virus that affected it.
Vajra had known from his glimpse in Voss-Ka that this was an evil place, but up close, he had no doubt that this would be the epicenter of the Emperor’s plans to kill his sacrifices. But how did Fulminiss and the madness ritual fit into things?
Vajra approached the shack on the outer edge of the outpost. “Hello?”
“Welcome, Jedi. I am Talan-De. Laryn-Ki told me of your imminent arrival.”
“Thank you. You are said to hold the secret to—”
“I do. The Mystic Ki-Da created a Ritual of Cleansing. It is our only protection, and it is simple. Go to the cave at the end of the leftmost fork. Pick any of the crystals growing within. Use them to cleanse the corrupted. All you need do, is hold them on top of the heart of the corrupted, and it will absorb their madness. Take the crystals to the ruin nearby. There is an ancient tablet there, the only one in the Nightmare Lands which is made of obsidian. Place the crystal in your hands and meditate. You will gain Ki-Da’s wisdom. The Darkness will no longer harm you.”
“Thank you. I hope it works on an outsider.”
“If not, it matters that you tried. Few Outsiders heed my warnings. Farewell.”
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