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midnight197 · 9 months
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Random Question for the Mario Kart-Players. What's your Standart-Set-Up? Like which Character and Kart-Combo are you playing the most? (In Mario Kart 8 that's it) Put it down into the Tags!
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shf1art · 8 months
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During Bowsette's 2nd anniversary a thought popped into my mind: if such a character were in Smash, what would her moveset be like? So then I came up with a "fusion" concept, combining both Peach and Bowser's Special moves. This is the result.
Of course, in my vision of this concept, this would be a fusion character, and thus, more powerful than a regular single fighter, which is why some of these might seem a bit too... overpowered lol
Fun fact: The NSpecial is mostly based on Bowser's SSF2 counterpart where it's a fireball instead, but here it contains either a Goomba or a Koopa Troopa, and when hit, they'd both break out of the fire and explode, specifically Goomba releasing spores (since it's also a mushroom)
Fun fact N°2: The glider she uses for her USpecial is the same glider Bowser uses during a very iconic Mario Kart moment
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thatoneguy031 · 1 year
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Yo, who wants to hear an MK8D headcannon?
Dry Bones doesn't enter the Mario Cup to win, but to be a showboat!
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He enjoys pulling death-defying tricks on tracks with big jumps, such as pulling his head clean off his body like he was Eda from TOH while doing clean 360s and backflips. And, let's be honest, who doesn't love the classic ol' wheelie?
Tracks like Wario Stadium and Excitebike Arena are ones where he really gets to flip off the very concept of safety!
Dry Bones has tons of fans, and he loves them very dearly, being the humble skele-bro he is. He claims he does all of this for the sake of their entertainment, which many viewers of his content are pleased to hear.
His favorite kart setup is the Comet bike, Slim wheels, and Plane Glider. He knows that the speed and acceleration stats are absolutely abhorrent compared to other setups, but doesn't really care all that much about that. Besides, the handling and Mini-Turbos are nearly top-tier, which is something he almost always wants as a pro BMX rider. He also occasionally dabbles in using the Sport Bike and Off-Road wheels for the sake of looking good. Ironically, he does even better in races the worse bike he uses.
He once made a petition to add grind rails to tracks, but was declined by the Mario Cup organizers due to them not benefiting kart riders in any way. Ever since the disaster that was the Motion Movement of 2008, the organization has been trying their hardest to make sure that bikes and karts stayed on an even playing field. Heck, they even went as far as to remove bikes entirely during the start of the Subaquatic Revolution, resulting in our beloved skeleton's departure for a bit(He was very upset about the change). He returned during the Gravity Liberation, however, after some convincing from his younger cousin, Koopa.
Dry Bones spends his off-time practicing his bunnyhops and talking to Koopa, who is also very interested in BMX riding and has been wanting to join his relative on the track for a long time now.
Dry Bones's favorite item is the Super Horn(The sound is comforting to him, and he can always use it to amplify the hollow rattling of his head, signalling that his soul is revved up and ready to go), and his favorite track is Wario Stadium(for obvious reasons), and Toad's Harbor/Toad's Turnpike, although Bowser's Castle(Specifically from the Gravity Liberation) is a very close third place, due to his... sort of servitude to his Kind-Of Highness, Bowser.
Yeah, Dry Bones is a complete loose cannon. He serves who he wants, when he wants, how he wants. He won't ever act out of violence, but there are definitely times where Lord Bowser caught him just chatting it up with Yoshi, another superfan of his.
I'll add more headcannons about Mario Kart characters if this one gains some sort of traction(Hah), next one up being Dry Bones's popular-through-association cousin, Koopa!
*Image courtesy of @SkeletonsinVGs on Twitter.
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hollysoda · 6 months
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I rant about Mario Kart Wii because I can
So the final wave of the Mario Kart 8 booster course pass is coming out next week and obviously I am super excited for it!! The new courses look awesome, and I can’t wait to try out the new characters, but since it’s the last wave I am a bit sad as well. There were so many courses that deserved to be remade into Mario Kart 8, but what was the roster mostly made up of instead?
Wii tracks
I do love Mario Kart Wii with all of my heart, it was my first Mario Kart experience and one of the first video games I ever played as a child, but holy shit. It got WAYYY too much representation
Here’s a list of all Mario Kart Wii nitro tracks in Mario Kart 8
Base game + WiiU DLC:
Moo Moo Meadows
Grumble Volcano
Wario’s Goldmine
DLC:
Coconut Mall
Mushroom Gorge
Maple Treeway
DK’s Snowboard Cross
Moonview Highway
Koopa Cape
Daisy Circuit
Rainbow Road
Mario Kart Wii tracks not in the game:
Luigi Circuit
Toads Factory
Mario Circuit
Dry Dry Ruins
Bowser’s Castle
So out of the 16 nitro Wii courses only 5 didn’t make it into the game, which is kind of crazy. Not to mention all the retro tracks that were in Wii that also made it to MK8, like Peach Gardens (DS) and Waluigi Stadium (GCN)
How does that compare to the other games then?
Tour - 14 tracks (17 if counting Merry Mountain, Ninja Hideaway and Sky-High Sundae but tbh the amount of Tour tracks is just as much of a problem as Wii tracks)
Wii - 11 tracks
3DS - 8 tracks
GBA - 8 tracks
DS - 7 tracks
GCN - 7 tracks
N64 - 6 tracks
SNES - 4 tracks
That’s a pretty big difference.
Personally, to level out the numbers and bring back some tracks that deserved to be remade, I would drop Mushroom Gorge and Koopa Cape from the mix. Both were retro courses in MK7, and Mushroom Gorge has barely changed between MK7 and MK8, apart from one mushroom being removed and a higher quality version of the theme. Koopa Cape has had some minor changes: the underwater pipe is now antigravity and the MK8 version has mixed the gliders from MK7 with the half pipes from the original, but I just don’t think it needed it?
Another track that I’m not sure on is Moonview Highway. I love Moonview Highway, but wha are some other non-Tour city tracks with moving vehicles that have only been remade once/have never been remade? Mushroom Bridge and Mushroom City from Double Dash, though I’m leaning more towards Mushroom City since it has a similar vibe to Moonview Highway and has never been remade, whereas Mushroom Bridge was in MKDS.
I think Wario’s Galleon from MK7 would be a good stand in for Koopa Cape. Although it’s far from a tropical and upbeat track, it’s mostly water based, and even though it’s not one of my favourite 3DS tracks I think it would vastly benefit from antigravity since it’s layout already has some nearly vertical climbs. I was actually hoping for this track over Rosalina’s Ice World in the latest wave
As for Mushroom Gorge, I would put Airship Fortress in its place. There aren’t many similarities between the two, but goddamn it I just want a remake of this track is that too much to ask? It was my favourite DS track when I was younger, and I know it was in MK7 like Mushroom Gorge but I can actually see some improvements to be made!! Turn the spiralling tower into antigravity!! Have some singing Shy Guys added to the music because I know for a damn fact they’d be sitting inside the ship!! Add some really strong electric guitars to the music as well while you’re at it!! Nintendo are missing out big time give us Airship Fortress cowards!!
If they were still insistent on giving us 11 Wii courses at least bring back ones which have never been remade before. Toad’s Factory is an obvious choice. It’s a fan favourite and just a super cool track overall. It’s honestly a crime that it’s been stuck in MKWii all these years. Honestly Dry Dry Ruins and Bowser’s Castle could also be good for a remake but they’re nowhere near as popular
Other tracks that deserved to be included, in my very biased opinion, are: Wuhu Island Loop/Wuhu Mountain Loop, Shy Guy Bazaar, Luigi’s Mansion, Delfino Square, Dino Dino Jungle, Rainbow Road GCN, Shy Guy Beach (yeah I could just go on-)
To sum it up, Mario Kart Wii gets too much spotlight and other courses deserved a remake more than some of theirs. Also, I’m a nerd with a Mario Kart fixation, if you couldn’t tell already
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This is the Second world I did for my AU Project Super Mario Bros and Sis . After taking back the Acron Plains star and Finished teaching the Waddlewings a lesson what's right and what's wrongs, They Luigi founds out that Daisy's Kingdom in Desert Land, Other Known as SarasaLand was under attack by Wendy O Koopa and some of the Koopa Army. So its time to save Princess Daisy and hopefully Mara will have Wendy, Woman to Woman.
Perviously at: Acorn Plains | Now at: Sarasaland | Next: Ocean Land
*Level 1- Pyramid Haunts* They First started out by heading into the Pyramid. The inside was pretty dark but watch out for Boos, Dry Goomba's and Deadly Death Traps
*Level 2- Heat Gets its Shreds* The Mario Sibs made it out as they go through the forces in a very hot heat, Koopa Forces and Deadly Spike Attacks.
*Level 3- Shy guy's Sphinx* The Shy Guys have build it as their own Sphinx as a prison for the Sarasaland citizens. Once you beat the level, You go to the Toad house to get items.
*Level 4- Koopa Security Forces* The Koopa Army has stormed into Daisy's Castle as they get inside while dodging the Bullet Bills. Once they get inside, They will have to survive through the hidden traps and go over to meet and battle a familar face to rescue Princess Daisy from "Eyerok"
*Level 5- Wind Problem* After rescuing Daisy in the Balcony of her castle, Gill Koopa shows up and informs that Bowser's Minions he made new power-ups and one of them called the "Glider Suit" Luigi had a problem and the wind glids him away, leaving Mario and Mara to chase after him. Watch out for the Fuzzys.
*Level 6- Bridge Wisely* They almost fell over to the pits of the Desert as they now have to be careful on the bridge as Boomarnge Bros and Fire Bros tries to stop them.  After you beat the Level, You go to the ParaKoopa's McCool's Lair.
*Level 7- Pookie Fields* The Area was surounded by Pookie's while Lakatus and Para Koopa's take above in the Sky,You must find a Power-Up to defeat them.
*Level 8- Wendy O Koopa's Mecha Castle/Battleship* When inside, Not only has Wendy had put herself on every flag but also made things a bit hotter when it comes to lava, Fire Bars and Fire Piranha Plants. Once they get through the forces, they now get to a Super Star Powered Wendy O Koopa. The battle ended as the she pressed the self-destruct button and escapes. The Mario Sibs manage to escape in time before the Castle/Battleship explodes. This is were you go to World 3 where to cool off after that land saving.
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50 CC Mushroom Cup. MK8DX
50 CC Mushroom Cup, Koopa Troopa. Standard kart, standard wheels, and super glider.
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jodjuya · 4 months
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Doing Mario Kart 8 Deluxe time-trials to test out different cart combinations.
Unable to beat my ghost no matter how I change up the cart due to accidentally setting a personal-best early on in my testing. 🤦🏻‍♂️
Anyhoo, have confirmed I'm most comfortable with my existing Main:
Koopa Troopa + Pipe Frame + Sponge Wheels + Bowser Glider
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mcleodmacpherson · 2 years
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<h1>Mario Kart 8 Deluxe Tremendous Mario Wiki, The Mario Encyclopedia</h1>
By December 31, 2021, the sport had offered forty three.35 million items worldwide, making it the single best-selling sport within the Mario franchise, surpassing Super Mario Bros. for the Nintendo Entertainment System. By June 30, 2022, the sport had bought 46.82 million items worldwide. Mario Kart eight Deluxe has been acquired with universal acclaim, garnering greater Mario carts aggregate scores than the original Mario Kart 8. Fixed concern the place participant could receive two items from one item box in N64 Toad’s Turnpike. Note that to find a way to play online, gamers will need to have downloaded the latest software program replace.
This mushroom is identified as "Super Mushroom" to distinguish it from the opposite mushroom power-ups. The host participant must create the Room and race settings. Have all collaborating mario carts vape gamers spotlight Wireless Play on the game’s title menu, and select either the 1P or 2P option.
Match Race mode (later known as VS. Mode), pits the two players in a one-on-one race on any observe. Mario GP mode performs just like the single-player model, but with one less computer-controlled driver. In order to proceed to the subsequent observe, only one player must rank in the top four. The first player will obtain a Game Over in the event that they rank out thrice, and the other player continues alone. When a player makes use of an item proper after the Super Horn in online matches, that merchandise will now remain available for other players. Additional title screens can appear on start-up and are unlocked by obtaining a gold trophy in each base-game cup on Mirror Mode and 200cc.
Now I’ve at all times mentioned if you’re unsure the place to begin with a city the best thing to do is leap on a city tour of some type. It’s spawned remote-controlled cars, theme park rides, cell spin-offs, and a military of pretenders attempting to replicate the magic of the Mushroom Kingdom racer. Here, on the eve of the franchise's thirtieth birthday, a couple of of Engadget’s most avid Nintendo gamers reminisce about their favourite Mario Kart moments. Mario Circuit three and Mario Circuit 4 resemble the true racing track Circuito de Jerez, which was included in Formula 1 in the course of the release of the game.
Once unlocked, he replaces Metal Mario on the character select screen. Metal Mario is from then on treated as a shade variant of Gold Mario. The two differ only in their shade scheme and the voice clip used when deciding on them.
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Some have solely an empty tile on the unseen space, some have hidden element there like full gradients and unseen clouds. According to the debug menus utilized in varied protoypes, this object is called "KABE" which implies "WALL" in japanese. The Koopa Beach zipper could be seen within the April prototype the place one is placed in each Koopa Beach tracks. The Choco Island oil slick may be seen within Mario carts the April prototype where it is placed in Choco Islands 2 and 3. There is also some extra detail around the Oil Slick, which appears like dirt, meant to fit Donut Plains or Choco Island. This cannot be seen in the Mario Circuit theme, as a end result of the dirt makes use of the same color because the highway.
Computer characters now additionally choose from a greater variety of kart parts than the original version, such as the Flame Rider and the Sports Coupe. However, they're still restricted to a set quantity of physique elements per character. A pc Baby Daisy has the tendency to choose a Wild Wiggler with Wood wheels, for instance. In total, there are 41 car bodies, 22 tires, and 15 gliders, leading to up to 13,530 completely different mixtures. The total game issue has been reduced, as CPUs slow down closer to the participant when compared to the original version, and don't charge Mini Turbos or Super Mini Turbos as quickly.
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priconstella · 5 years
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Some details about the Mario kart mobile game
(I got into the beta so. Also typing this while playing, sorry if things are wrong or leave out parts, it's just what I notice)
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*Instead of creating an account, you make a drivers registration.
*The first character I got was toadette, but idk if the first character you get is random or pre determined
*"Play with a single finger! Lift your finger off the screen to move in a straight line forward while following the course!"
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*It has gilders, but im not sure if it has anti-gravity or underwater yet.
*Each character has skill
*If you hit a lucky block while still having an item in your block space, the previous item gets used automatically. This can be turned off in settings.
*To use items you just tap or swipe down if you want to throw an item behind you.
*The loading symbol is a speedometer.
*You can practice the game while downloading updates, and it shows you the update process at the top of the screen.
*Tours, the games namesake, are race cups that change every 2 weeks.
* The characters have either 1, 2, or 2 item slots. If you choose a character with 3 item slots and you get 3 of the same item at once you go itno frenzy mode, similar to invincible mode.
*Characters have favored courses, and the amount of item slots they have is dependent on if you're playing their favorite course or not.
Characters: Toadette, Mario, Lemmy, Ludwig, Baby Rosalina, Iggy, Larry, Dry Bowser, King Boo, Dry Bones, Larry, Roy, Morton, Bowser, Wario, Yoshi, Luigi, Peach, Baby Luigi, Baby Peach, Shy Guy, Waluigi, Koopa Troopa, Baby Mario, Roselina, Daisy, Donkey Kong, Toad, Wendy, Baby Daisy and Metal Mario
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*You can hold on a character, unlocked or not, and get more information about them.
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* Choose your cart from, "speed unchanged", "speed boost", and "big speed boost".
*Choose hang glider from, "Item luck unchanged", "Item-luck boost", and "Big item-luck boost".
*Playing against real people.
*As far as I can tell, all races are only 2 laps.
*You still get the boost if you hold down on the 2 during countdown.
*Besides placement, there was a score in the top right that went up at the stsrt based on kart & character, and went up when I got a jump bonus, hit others, and got in first place.
*Your score then gets divided between character, kart, and glider as xp to level up each part. Levels goes up to 10 and affect their skills.
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*You also get stars by having a high enough score on a level. Get enough stars and you unlock the next course. Max 5 stars per track
*You earn a tour gift every 10 stars. Rewards from these are characters and their karts, coins and diamonds.
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*It's stamina based. You start with 5 hearts and one is used every race.
*Besides unlocking characters from the grand stars, you can fire a pipe using emeralds. It's a box function, so instead of being completely random with chances of duplicates, once you draw something it cannot be redrawn. Every time you fire the chances for other characters go up.
*log in bonus! Coins and tickets, not sure what tickets are used for.
*You can check your collection through the menu.
*Challenges can be completed for stickers.
*You can play a different mode called coin rush where you collect coins.
*You can also use gyro settings to steer, but its not on by default, you can turn it on in settings.
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Class 1-A Mario Kart
Class 1-A Mario Kart
Yaoyazoru has decided to buy a Nintendo switch for everyone to use, and bought a couple of games, which the one that everyone immediately played was Mario Kart 8 Deluxe.
• Bakugou immediately grinded through all the places and got the entire gold set. ( To unlock Gold Mario: Earn First Place in all of the 200cc Cups. Gold Mario replaces Metal Mario when done. To unlock the Gold Standard Body: Earn a Star Rank in every Cup in the Mirror Grand Prix.)
• Izuku beat him three times in the 10 games they’ve played together, Uruaka beat him the same amount of times as Izuku. They are the Bowser team and they are unstoppable when on teams.
• Todoroki is horrible. Super bad, Izuku and Tsyu have explained the controls and rules to him over five time but he still can’t get it right. One time he one out of sheer luck. No one knows how.
• “Kacchan, please forgive me.” *throws blue shell* “Deku your bloodline ends fucking riGHT NOW.”
• Most students say that Izuku and Bakugou shouldn’t play together because Bakugou will get angry, but games without both of them are less eventful.
• Once Kouda shouted “Aw dang it!” Really loud and everyone physically stopped because it was so cute. He won that round.
• Sometimes Dark Shadow would just snatch the controller from Tokoyami because “he’s about as good as a brain dead Sunfish.”
• They usually play on 150, since 200cc is way too fast, but one time Bakugou changed it to 200cc and it was the most hectic game ever.
• One time Kaminari, Ashido, Sero, Kirishima, and Mina all played as Wario and they kept spamming the horn so all they heard was the fart noise and Kirishima was laughing so hard he started choking on a whole boiled egg.
• Once a blue shell hit Izuku, then a red shell, then another red shell, and another one, then a green shell hit him and he no joke stood up and shouted in the angriest tone ever heard, “THIS IS FUCKING GOD DAMN BULLSHIT— FUCK!!” Followed by shouts of surprise and stunned silence, promptly interrupted by, “WATCH YOUR FUCKING LANGUAGE DEKU!”
Sometimes randomly the entire bakusquad plays as waluigi and dekusquad plays as Wario and it’s pretty hectic.
• Sero is really good too, suspiciously good. When they let people pick places he always chooses Baby Park and it annoys the shit out of people.
• Literally no one wins against Kirishima at Bomb-Omb battle, it’s impossible. No one knows how but you physically can not win against him.
• One time, they decided to do a Dekusquad v Bakusquad ballon battle. It was a tie for three rounds until Aizawa forced them back into their rooms.
• Jirou: “Denki you suck, are you seriously behind todoroki?” Kaminari: “Okay in my defense—“
• Midoryia and Uruaka are renegade roundup gods. They are undefeatable when they are on the same team, —but when they aren’t on the same team, Uruaka will probably win. Once, they played as the Piranha Plants, and they won in fucking 15 SECONDS.
• Ojirou and Hagakure are the Link Squad and they always choose the splatoon place on ballon battle and just defend a corner while throwing green shells.
• One time everyone played as Yoshi at Yoshi Park and Satou walked in while Tsyu was perfectly recreating Yoshi noises. Uruaka was laughing to the point of almost vomiting.
• “HEY IIDA CAN YOU HELP ME DOWN I GOT TAPED TO THE CEILING ’CAUSE I BEAT SERO AT BABY PARK“ “Kirishima you absolute fool why would you—“
• Kouda and Tokoyami are the masters of Coin Runners and Yaoyazoru made a little trophy for Kouda and Tokoyami because they were so proud and it was so wholesome.
• Shouji is probably the most civilized there, and he’s really good at everything, usually coming in third or second at everything, ranging from races to coin battle. When asked he replies with, “I just like to play Mario Kart, and people never wanted to play games with me when I was younger...” everyone started playing even more after hearing that since Shouji was the most respectable person who could hurt him he’s so nice what the heck he’s so manly dude
• For some unknown reason, Todoroki is good at Shine Theif… like no one knows how he gets it, they just are like,
Kirishima: “Todoroki where the hell are you dude?!”
Midoriya: ”Wait are you in the sky?!”
Todoroki, with tears streaming down his face: “I don’t know what’s happening help.”
• When Todoroki doesn’t get it first, Aoyama is the shine thief, and everyone chimes in to buy him a small mug that had the shine star on it.
• Once Todoroki beat Bakugou, he’s literally the embodiment of this image:
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1. Ojirou Mashirao plays as Link (Original Version.) Mainly since Hagakure insisted, and he went with it.
2. Aoyama Yuuga plays as Roy or Pink Gold Peach, it’s always either or.
3. Hagakure Tooru plays as Link, Champion’s Tunic addition. She thought it would be cute if her and Ojirou were matching. (She is pretty good with link with the horse bike thingy, I forgot it’s name.)
4. Satou Rikkidou plays as Ludwig, and you literally can not convince him to play as someone else. One time vertone played as Ludwig to annoy him but that only made him more powerful and he won that round.
5. Kaminari Denki plays as Villager (The brown haired male one.)
6. Midoriya Izuku plays as Dry Bowser, and by far has the fastest vehicle, with Dry Bowser + B Dasher + Slick Wheels + Super Glider.
7. Sero Hanta plays as Koopa Troopa, he is surprisingly good at playing the character, he’d probably win in a no item race.
8. Ashido Mina plays as Cat Peach with the cat car and the peach glider. For a small dark age she would play as Wario and Spam the horn, so throughout the entire race it was just the Fart Horn.
9. Jirou Kyouka plays as Villager (The Pink Haired one..)
10. Iida Tenya plays as Lakitu. He was going to play as another character, ( probably just Mario…) But then he saw Lakitu appear and pick up another kart after it fell, and he was convinced that playing as him would give him luck.
11. Yaoyazoru Momo plays as Toadette or Isabelle. Jirou finds this adorable.
12. Kirishima Eijirou plays as Donkey Kong, well, he used too until someone anonymously created a Mii that was just a normal male just with really small features named Greggo. Kirishima found it funny so he just played as him for fun.
13. Tokoyami Fumikage plays as Dry Bones ( Sometimes Tokoyami gives Dark Shadow the remote and he plays as King Boo…)
14. Uraraka Ochako plays as Bowser. Her and Midoryia are an unstoppable force when they are teamed on Renegade Roundup.
15. Todoroki Shouto plays as toad. When asked why all he said in response was, “toadoroki.” And Izuku laughed for a solid three minutes.
16. Kouda Kouji plays as Shy Guy, and always changes up the colors every time, sometimes he plays as Isabelle or Bowser Jr. But mainly Shy Guy.
17. Tsuyu Asui plays as Yoshi, she wanted a frog character and he was the closest to a frog. No one can take her Yoshi.
18. Shouji Mezou plays as Inkling, he plays as both of them, changing it up since he’s not really in it for the competition.
19. Bakugou Katsuki will always play as Gold Mario, mainly to show off that he won every single race and rarely loses.
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Mario Kart 8 was released for the WiiU in 2014 and the Deluxe version of the game came out for Nintendo Switch in 2017. The Mario Kart series of games remain highly popular and although the longevity of these titles through online racing means that these games demand high prices years (almost decades in the case of Mario Kart 7) after release, the communities that build up in these games are rarely subject to academic enquiry or basic coverage in the average games media.  Fascinatingly, because Nintendo EAD, the developer of the game and Nintendo the publisher take online harassment and bullying seriously players of online Nintendo games and games on Nintendo platforms often have a highly limited mode of expression to communicate with other players when playing online together. This is of interest because enterprising players use the limited tools they have to contrive and develop new languages and forms of expression through cosmetics in games (costumes, 'emotes', equipment, vehicles) and from specific actions within the games engine (teabagging is perhaps the best known in game action to signal humiliation, ridicule and prowess in besting an opponent).  With a nearly five year lifecycle, unusual for contemporary video games, a very sophisticated language has evolved within the game Mario Kart for players to express feelings, sexual preferences and to advertise business opportunities. After several months of 'digital field' ethnography (Foucault 1962) in the game world of Mario Kart 8 Deluxe some of this language has been studied and a partial lexicon is presented here to aid further study in this exciting new field of ethnographic study and linguistics.  Character Choice Of the limited ways in which Mario Kart 8 Deluxe players can express themselves within the game world, one of the primary methods of differentiation is through character or avatar selection. 42 preset characters are available initially, however, there are a number of costume variants and the Mii character option allows for near infinite variation and on top of that costume options with use of amiibo (statues of game characters with an NFC chip to interact with games) unlockable accessories. Character choice is not always a direct signifier, the below list charts some general observed trends have been observed: Gold Mario- Indicates into pee stuff, genital play and object sex. Waluigi- Indicates submissiveness or ADHD Baby Peach- Foot fetish, soiling. Alternatively short stature. Baby Daisy- Diarrhoea play, spitting, gagging, tucking your willy between your legs and saying 'Look at me I'm a Ladeeee' etc. Ludwig- Cannibalism, Self-cannibalism alternatively into R&B music. Dry Bones- Preference for more mature sexual partners(sometimes m). Dry Bowser- Preference for more mature sexual partners(sometimes f). Bowser- Preference for larger built sexual partner or eyeball/eyelid licking. Inkling Boy/Inkling Girl- Interacial couplings or alternatively street theatre. Rosalina- Stretch play/insertion/piercings or likes horoscopes Shy Guy- Voyeur/peeping or alternatively racist/homophobic depending on the costume colour. Tanooki Mario- Testicles. Hairy testicles. Cat Peach- Vomit play or butt stuff. Luigi- Depravity/dangerous/chokeplay or asexual. Figure 1. For example a player choosing Rosalina in a Comet is 'saying' to other players "I like stretch play and have long arms and short hair" Kart Choice Despite there being a more obvious link between character choice and physical human form, curiously Kart choice is shorthand for physical characteristics of the players behind the avatar. Tyres  and gliders customisation don't appear to be widely used, perhaps because these can be harder to discern in-game.  Inkstriker- Hung Splat Buggy- Incontinent Bone Rattler- Physically fit/muscular Teddy Buggy- Prosthetics/missing organs Wild Wiggler- Virgin/inexperienced Standard Quad- Eyesight problems/glasses/partially sighted Yoshi Bike- Island nation Jet Bike- East Asian Varmint- Teeth missing/false teeth Comet- Short hair/long arms Koopa Clown- Atheist Streetle- Working class Tanooki Kart- Big balls/hanging balls Prancer- Large breasts Cat cruiser- Ichthyosis Figure 2. Tanooki Mario in the Tanooki Kart signals big balls. Really big balls. Giant danglers.  This concludes the initial foray into this developing exciting virtual language and although not the focus of this study, there is evidence to suggest that this signalling and language has diverged across time and between the WiiU and Nintendo Switch communities. Furthermore, there is a whole language around in game interactions (driving off road, reversing clockwise, holding onto a Golden mushroom, tooting the horn) yet to be decoded.  With more time and resources, this burgeoning field of study could be applied to other online games, their subcultures and novel languages. References Foucault, M. 1962. 'Un si cruel savoir'in: Critique, July 1962, no. 182, pp. 597-611. (cit. SL)
http://www.thatguys.co.uk/2019/03/the-secret-language-of-mario-kart-8.html
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I decide to do another fan idea 3D video game where a single player can be played with computer control characters and play it with two of your friends
(Bowser has once again return to kidnapped the Princess and sends his Army to spread and takeover the lands to find the power stars. So it’s up to Mario and Luigi alongside their younger sister “Mara Mario” to go out to save the world and leaving Mara to hope to prove her worthy to the Mushroom Kingdom.)
Plot: It all started in the Mushroom Kingdom as Mario and Luigi including their sister Mara were going into Princess Peach’s castle while helping her out winning over to her crush. Mara explains that she has only been to the Mushroom Kingdom about a month doesn’t know what to say, scene she meet few new friends, getting kidnapped twice there, so finding a romantic relationship is not easy. That is until the bros told her they have hope for her and The Princess would gladly help her out. As they go inside the castle and everyone is happy, Mara goes to the Mushroom Kingdom guard gal who she’s been having a crush on, “Amatory“. They have a few laughs and training and through it all, Mara is finally ready to say that she has feelings for her. But before Amatory could answer her request, the castle has been attacked by non only but Bowser and his airships, along with the Koopalings who had their own mech castle/battleship. Amatory tries to fight back but this ended up as Bowser brutally injures her and takes the Princess as Mara watched as the same beast from before who kidnaped her. After a quick visit to the Hospital, Mara’s fear on Bowser has now been erased and decided that she wanted to join the bros into stopping Bowser as she was trained enough to do it. The Bros agrees and then they set off.
The first land they go is Acorn Plains where they started out on this adventure, teaching Mara how to survive aganst enemies, traps and pit falls as Mara experience her first power-ups like the "Super Acorn" and "Fire Flower". Once they got to the first Security Force, they were greeted by Lemmy Koopa, who came to Acorn Plains a day early before the Princess kidnaping. Mara was overwhelmed by his cuteness as Luigi ends up the same. Mario snaps them out of it and dismantles the area and then defeats Boom Boom. After another adventure thought, they reached to Lemmy's Castle/Battleship. The Battle Started as Lemmy Koopa activates the power in the Power Star as he summons minions and bouncing the Powerful Ball Booms left to right while bouncing on ball left to right. The Battle ended as Lemmy lost that power and runs off like a chicken. The Mario Siblings then goes off to the next land.
They were now in Sarasa Land where they rescue Princess Daisy from Eyerok, who helped Bowser takes over the castle. She thanks the bros for rescuing her, Then Gill Koopa shows up and informs that he made new power-ups and one of them called the "Glider Suit". After a bit of a struggle for Luigi, They go through the trouble and gets to Wendy O Koopa's Castle/Battleship. Wendy who wants to make this quick as she the heat as she turns on her power star powers. In the fight, she shoots out many sized rings for a few secons and started kicking and hitting. The battle ended as the she pressed the self-destruct button and escapes. The Mario Sibs manage to escape in time before the Castle/Battleship explodes
Mario Sibs now at the Ocean Land, where Luigi and Mara imedatlly jumps in the water to cool down after the desert , They go down into the deeps of the ocean adventure untill they go through the Koopa Security foces the way they took out "Chomp Chomp" *A Cheep Cheep that was fused with a great white shark* After they escaped with their lives, they meet a Female Captain Sailor. While they sail, both her and Mara sang: * www.youtube.com/watch?v=KIGY62… * They soon were attacked by a geyser attack in the middle of the ride and adventure by Larry Koopa. Once got their, Larry gave the name of the Mario Bros and Sis. They fought in the Hot Water surrounding the floor. Larry makes the geyser attack and shooting the magic attack. He was then defeated by giving the gyzer his own medicine, medially the mecha castle/battleship collapse into the deeps in the ocean.
In Ice land, The Mario Sibs are gonna have to survive the slippery time in their adventure in the cold and the Bros thought Mara how to skate. They go to the next Koopa Security Forces but haunted where they meet and fought a carnages ghost "Fright Roaster". After that, they keep on the adventure all the way to Iggy's Mecha Castle/Battleship. The fought in the ice arena as Iggys shoots his now Super Star Power explosive magic blast, spin attacks and jump attacks. The fight ended as he loss his wand and the star as he falls off the edge. The Bros decied use his wand to blow up the castle/battleship.
In Forest Land, They go through the swing and the sang while taking care of the troops around here. Mara actually enjoyed as this reminded her about the Disney Film "Tarzan", as Mario had been swining vines here before so many times. Things get serious when the forest was attacked by powerful magic came from Ludwig Von Koopa. Once got to his Mecha Castle, They Fought s as Ludwig orders a Bullet Bill Bros and the Bob-mom bros. Ludwig attacks were gravity control, Target Magic Blast flutter jumping and stomp attack. The Battle endede as The Mario Sibs outsmarted the Koopa as They made the Bullet Bill Bro and the Bob-mom bro sends Ludwig flying from the explosion and landed into the water.
In Mountain Land, Now they have to be very careful when it comes a crossed with the Danrouges stables of them moutians. Once get to Mortons Castle/Battleship. As Mara and Morton talks about The New Name of Super Mario Bros and Sis, They get attacked anyway. Morton in his super star power, He make his powerful stomp stun attacks, Giant fire breath and shell spin dig underground. The Mario Sibs defeat him and that cause the Castle/Battleship to exploed.
In Sky land, Despite some have a fear of heights, they got through it all in a few traps, obasticals, as they got to the jetpack suits as Mara sings this: www.youtube.com/watch?v=wC_kCn… . While Kamek tries and fails to takes them out of the picture. They go through Roy's Castle/Battleship attacks as the airships attack. As they fight, on the balcony as Roy's power with his strength and bullet bills and later a Banzai Bill. They nanage to defeat him and his Castle/Battleship was still standing as the sibs leave.
Finally they made it to DarkLands! They go through all the trouble of in deadly deathtraps, Lava Baths and Defeating Junior. Bowser is defeated but is revived by Kamek, who casts a magical spell along with the super star that transforms him into a power giant. Bowser chases after Mario and the others, destroying everything in his path until the final showdown with a giant piped bridged with Bowser staning on a giant stone circle with the chained hook. Bowser smakes his hand on the pipes as he breaths fire and shoots fire at the three of them while getting to the cannons. After getting hit 10 times, Bowser got even more angry and began to make the finishing move. Mara sudgest to shoot up the celling of the hook which they did. Witch makes him shake, causing the stone circle to support his weight to fail and fall through the ground, Releasing Peach from her Capture. She thanks them all for rescuing her making Mara proud of herself proven worthy to the Mushroom Kingdom.
The Next day, Mara vistis Amatory in the hostpital just to check to see if she's okay, She told her everything that happens scene her hospitlaized. Amatory was deeply happy what she had did. The Bros saw the Two hug as it makes Mario and Luigi proud.
THE END
*Playable Characters*
Mario: Mario's trademark abilities have been his jumping and stomping, with which he defeats most of his enemies, and his ability to gain even more powers with a plethora of items.
Luigi: Luigi was back to his adventurous ways but also his silly and habit of scared of Boos and Ghost, but still has the heart to help with his extra high jumps.
Mara: Mara was the athletic and super skilled gal scene her time growing up with the bros and the Mushroom Kingdom training. Like Blue Toad, she can run fast an have a powerful kick scene her days in soccer.
*Movements*
*Worlds and Levels 1-8* (All Levels in each World have 3 stars, Coins and No Time Limit)
World 1: Acorn plains World 2: Sarasa Land World 3: Ocean Land Workd 4: Ice Land World 5: Forest Land World 6: Mountain Land World 7: Sky Land World 8: Dark Lands
Level 4-Koopa Security Forces, It leads to each boss in the end of the level. Level 8-Castle/Battleship, it leads to you fighting a Koopaling at the end of the level.
*Items and Shops*
Toad Houses: One of the houses has the old fashion pick a box gag. And the other ones were a playing cards. If you match 2 cards get one power up and if you get two Bowser's and Bowser Juniors you loose. Item Shops: You must have coins to unlock these power-ups.
Allies: The Toads, Princess Daisy, Gill Koopa, Good Lakatu, ParaKoopa McCool, A Female Sailor, Pilot Stroomsburg, Yoshi's *Playable to ride on. Press Y=Tonge attack and A Flutter Jump* and Toadette
Returing Power-Ups: Mushrooms, Fire Flower, Tannoki Leaf, Power Star, Ice Flower, 1-Ups, Super Acorn, Boomerang Flower, Frog Suit, Cat Suit, Propeller Mushroom, Penguin Suit and Cloud Flower
New Power-Ups: FlameFreeze Flower, Glider Suit, Water Pack Suit, The Shock Flower, Jet Pack Suit, Para Koopa Shell, Speed Star *Limited for 1 minute* and Water Flower 
Returning Enemies: Goomba, Para Goomba, Tannoki Goombas, Koopa Troopa, Para Koopa Troopa, Boos, Bomb Boo, Waddlewing, Bats, Bob-mom, Buzzy Bettle, Piranha Plants, Fire Piranha Plants, Poison Piranha Plants, Ptooie, Cheep Cheep, Deep Cheep, Cheep Chomps, Blooper, Hammer Bros, Boomerang Bros, Fire Bros, Ice Bros, Bullet Bills, Banzai Bills, Pookeie, Lakatu, Spinys, Poodoboo, Fryguy, Chain Chomps, Ninji, Hoopster, Shy Guys, Snifit, Beezo, Sparks, Spikes, Fuzzies, Cat Goombas, Dry Bones, Para Dry Bones, Dry Goombas, Thwomps, Whomps, Mecha Koopas and Sumo Koopas
New Enemies: Ninja Koopas, Spike Helmet Goombas, Jetpack Koopas, Jetpack Goombas, Fire Goombas, Ice Goombas, Tannoki Guys, Buff Guys, Ice Piranha Plants, Lava Piranha Plants, Blue Shell Koopa Soulders, Dry Bros, Bob-omo Bros, Bullet Bill Bros, Pirhana Cheeps, Jetpack Guys, Jetpack Troopas, Jetpack Goombas War Koopa, War Goombas, Soccer Bros, Sea Koopas, Cat Koopas, Cat Bros, Cat Guys, Jester Guys, Smash-omp and Mecha Koopa 2000
*Level 4-Koopa Security Forces* (Each of them has a boss who was in charge as the Koopalings assigned them to do. They each have diffrent attacks and diffrent moves to defeat them, when hitted 5 times.) World 1: Boom Boom, World 2: Eyerok, World 3: Chomp Chomp, World 4: Fright Roster, World 5: Pom Pom, World 6: King Bob-om, World 7: Kamke and World 8: Bowser Jr *Castle/Battleship* (The Koopalings and Bowser will be the final bosess of each world where they gained a special power from the Power Stars. You have to hit them 10 times from dodging their powerful attacks. 4 more hits will happen as The Color of their wands *Bowser has a different color* resemble of their wand colors and their attacks will get stronger and faster to dodge from.) World 1: Lemmy Koopa, World 2: Wendy O Koopa, World 3: Larry Koopa, World 4: Iggy Koopa, World 5: Ludwig Von Koopa, World 6: Morton Koopa Jr, World 7: Roy Koopa and World 8: Bowser
Thanks For Reading
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200 CC Special Cup. MK8DX
200 CC Special Cup, Peach. Biddy-buggy, azure rollers, cloud glider. 3 attempts. Other combos: Orange Shy Guy. Biddy-buggy, azure rollers, cloud glider. Koopa Troopa. Biddy-buggy, azure rollers, cloud glider.
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crijoh · 7 years
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Edit: added some extra tips on when (not) to trick off of jumps in 200cc as well as how to dodge blue shells.I) IntroHey all. I played a tonne of MK8 on Wii U before making the transition to MK8 Deluxe on switch. While these are by and large the same game, I swear they've made some changes to the mechanics, even besides the removal of fire hopping. I've been seeing a lot of questions online about how drift braking works. As I now feel fairly competent with this skill I figured I'd make a post sharing what I know for those who are finding it difficult to adjust coming from the Wii U version (I know I did) as well as those who skipped out on the original release. I'll also give some tips on the builds I like.II) Drift Braking1) Initiate a drift by steering into a turn while holding the R button as usual. Keep in mind that starting drifts well in advance of turns is imperative to doing well in 200cc.2) If you find yourself coming in too sharp, tap or hold the joystick in the opposite direction of the turn (while continuing to hold y and r) to correct.3) If you're taking a turn too wide, tap or hold the brake while continuing to drift (tap or hold b while continuing to hold y, r, and the joystick in the direction of the turn). I accomplish this by sliding my thumb to the b button while continuing to hold down y. This should both reduce your speed and increase the sharpness of the turn allowing you to maintain a good line.III) Jump TricksIt's not always a good idea to trick off of a jump in 200cc. Whenever a jump is proceeded by a sharp turn it's probs best not to trick so you don't take the corner too wide and either hit a wall or lose the optimal line.IV) Examples of Difficult Turns in 200ccThese are areas where I really feel I've noticed a difference in handling between MK8 Deluxe and the Wii U original. I find that I even have to brake drift in 150cc for some of these (brake drifting didn't work in the Wii U's 150cc but it does on switch). I'll break my strats down for each individually:1) Toad's HarbourComing out of the market area, there's an overpass on the right that takes you up to a boost jump into a shortcut. It's incredibly hard to Land from this jump and not go flying into a wall. Initiate a rightward drift before going off the jump and hold brake as you go into the boost. Do not trick off of this jump. When you land you should already be facing the appropriate direction to exit the shortcut. Release the brake and the drift and you should make it out with your drift boost.2) Wario's StadiumEarly on in the track you come to a large ramp with a boost at the end. You land in a hard left turn before a series of small boost jumps in the mud. Initiate a left drift partway up the large ramp. Hold the brake as you go into the boost. Once again, do not trick. When you land you should be facing the appropriate direction to exit the turn. Release the brake and your drift for a drift boost. Do not trick off of the series of small boost jumps that come next as you'll go flying into a wall when you hit the hard left turn afterward. Hold the inputs for a hard left drift while also holding brake as you land. Release when you have the right angle to exit the turn.3) Rainbow Road (Wii U)The right and left turns in quick succession just before the first jump may be the hardest segment in 200cc. Take the right turn nice and wide while tapping the brake liberally to moderate your speed. Release your drift when you have the ultra boost. This is where it gets pretty difficult. Immediately initiate a left drift and hold the brake for the entire duration of the turn. I find that tapping the joystick right just after starting the drift helps get into position for the best line. Release the boost when you're at the correct angle to take the jump.There are a number of other s-shaped curves on tracks like Neo Bowser City and the Dragon Raceway (I forget the actual name) which can be navigated using this same strat.V) Dodging Blue ShellsThere are a number of strats one can use to dodge or reduce speed loss from blue shells. These are the same as the Wii U version:1) super hornThis one is obvious.2) use a mushroomAs the blue shell reaches you it will circle a few times before diving down and exploding. Use your mushroom just as the shell begins to dive and you'll escape the blast radius without being affected. I find the timing on this to be a bit more difficult online with lag.3) Fall off the trackIf a blue shell reaches you on a portion of the track in which you can fall off, do so. You have to time it so that lakitu picks you up while the shell explodes. This will lose you less time than if you just take the blue shell. Be very careful online. Lag can throw off the timing and cause you to take the blue shell on top of lakitu dropping you off.VI) Best Builds for 200ccI generally find that balanced builds work best here. I tend to keep most stats between 3 and 4. I started practicing with Mario using the standard kart, tires, and super glider and adjusted from there. As I got better I increased my top speed at the expense of other stats, tho handling, acceleration, and - to a lesser degree - traction are all nearly as important.I've broken all the staff 200cc ghosts with builds like:1) inkling boy/splat buggy/hylian tires/hylian kite2) Link/standard cart/standard tires/hylian kite3) Morton/koopa clown/rollers/bowser kiteI've been doing some research lately and I think I've found one of the best all around builds that will help you to do really well on any track:4) Gold/metal mario or pink gold peach/w 25/standard tires/super gliderDon't remember the exact stats off the top of my head but it has a speed of 4.00 with everything else around 3 or 4 and a total of 19. Haven't been able to come up with anything else having such a high total. Most end up around 17 or 18.That's all I've got. Please comment if you have anything to add or questions about other difficult turns in the game. via /r/NintendoSwitch
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150 CC Special Cup Mirrored. MK8DX
150 CC Star Cup Mirrored, Daisy. Winning combo: Biddy-buggy, azure rollers, cloud glider. 2 attempts. Others used: Koopa Troopa. Sports bike, off-road, super glider. Note: Going forward I'm going to try and swap up my characters a lot more, I think it makes the experience a lot more fun. Still love koopa troopa tho
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