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#it was a curse to jimmy
roryintheir90s · 3 months
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*sigh*
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otselotus · 4 months
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seablings brainrot anyone
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eye-spy-an-eye · 5 months
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So about last episode huh?
Most of these are somewhat fusions of animals and bugs to some extent
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kyasunn · 5 months
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❗❗ NOT LAST, BABY...! ❗❗
Assorted session 6's drawn to the tune of chaos unfurling.
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sopuu · 1 year
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1 left.
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mossfeathers · 5 months
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we're so back (part 2 electric boogaloo) [1 2 3 4 5 6 7 8 9 10 11 12 13]
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korasonata · 5 months
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SECRET LIFE SPOILERS:
But the fact that Mumbo’s last words were almost exactly the same as they were in Last Life. Both times he is killed directly after Jimmy.
Last Life: OH! OH! JIMMY’S GONE! What! You just killed Jimmy!! You just killed Jimmy!
Secret Life: OOOOOH! JIMMY’S GONE! Jimmy’s gone!
Both times he immediately cries out with a sort of shocked and anguished cry of despair and disbelief at the loss of his friend only to join him soon after. It’s like the Canary’s Miner that refused to leave its bird. Once the Canary dies, that is usually the Miners signal to get out or death will follow, but when the time came, he couldn’t do it. The Miner is so overcome with grief at the loss of its bird that he can’t bring himself to leave it behind, and so he is inevitably lost too.
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selodka-pod-shuboy · 1 year
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The last Bad Boy
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zeethepumpkin · 5 months
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The curse is broken! RIP Lizzie
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jam-isverysleepy · 5 months
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BRo i have not slept, all the videos for secret life release between 10 pm and 4 am and as soon as i found out what happened with the canary curse i had to draw it so i pulled an allnighter, i hope you like it.
i am going to bed now , the sun is up.
this bird is so so dumb and so so stupid but i love him so much
also how dare he slightly break the curse right as it half way through working on a canary curse animatic.
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skygoldart · 1 month
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I made a series of card designs based on the canon and fanon curses from the life series!
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The Canary Curse:
Based on the tale of miners bringing a canary in a coal mine to test the air. If the bird dies, the air is unsafe. This player will die first.
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The Widow Curse:
This player is fated to final kill a close ally, friend, or partner. They make close connections that ultimately are betrayed, purposely or accidentally.
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The Red Insanity Curse
This player will go insane once reaching their final life and gain a bloodlust that reaches beyond anything in their previous lives. They become reckless and completely unhinged.
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The Enchanter Curse
This player gains an unhealthy obsession with enchanting tables to the point of life loss, endangering allies, and losing everything.
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The Coal Miner Curse
Also a reference to the canary in a coal mine. This player will die directly after the canary
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The Isolation Curse
This player will die alone away from anyone else, or to an act by their own hand.
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The Allies Blessing
Rather than a curse, this card is a blessing. Allies or players who have landed themselves in good graces with this player will come to win a season in the near future.
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The Winners Curse:
The final player of a season, the winner, will die after winning. To their own hand, or by other means.
Some curses are now broken! I still wanted to draw them despite that lol
Are there any you think I missed?
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flushyhere · 5 months
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loved this task
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astericias · 2 months
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thinking about secret life jimmy
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boxbug · 7 months
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A Canary’s Final Flight
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My piece for @trafficzine 4th edition! Get it for free here! 200 pages of excellent art and fics, incredible work from all participants and from the mods especially!! huge shoutout to the mods for real
Process notes under the cut! (I struggled a lot so it's a bit of a novel)
So the entire process was a Ride. I knew when I picked this prompt that I was going to have a hard time, because Jimmy’s final death had been illustrated a billion times over by extremely talented artists. But I had a Vision of the snapshot of the second before the impact, when everything is still but you know what’s about happen. It was very much inspired by the clip of Fog by Jabberwocky, bu the thing is, they have the advantage of all the build up of the fall, and that’s when the trouble started.
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This was my first version, and obviously it wasn't working. And I was trying so hard, with so many iterations! Small wings, big wings, no wings, different poses, less backgrounds elements. I'd done compositions were everything seemed peaceful but something is Wrong, but it wasn't working this time.
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So instead I focused on what rendering I'd like to do - I tried a painterly approach, for that visceral feeling, but it wasn't working either (but hey, I did keep the red sky, so, progress)
At this point I'd been doing back and forths for weeks and I was just as lost as at the start. Now that's my tip for people who make art of any kind, in situations like that, stop thinking about how you can make the best piece possible, and think about you can have fun with it (because when you aren't it's visible). And for that was, 1 - going back to using ink and pen nibs and doing way too detailed inking, and 2- looking at Dave McKean's covers for Sandman (which, funnily enough, was also a reference for my previous trafficzine piece)
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And from there I was actually going somewhere! Between the jagged rocks, the red sky, and the increased verticality with the borders, I had hit the vibes I wanted.
I did some experimentation with the border, and even though I really liked the bad boys I drew they were taking too much away from the lonely desolation, so I actually used Red (Unecessary Redstone)'s idea of all of Jimmy's worldy's possessions scattered on the ground post impact, with the idea to make it looks like the central image is his grave being dug.
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(and yes for a short amount of time the were supposed to be clock markings on the sun, but there was already enough going with the wings so I scrapped that) (also fun fact the reason why the wings aren't fully material but more ghostly is because my toddler cousin was watching me draw the very first draft and asked why he didn't just use his wings and i went :( so the wings are a metaphor now)
So from there I found a bunch of picture and took some myself, cut and assembled everything together, added shadows in all the appropriate places, and repainted some elements so that everything would look better intergrated (some of the wheats are basically 100% handpainted, the cardboard as well). This took a suprisingly long amount of time, but I was done!
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Well I wasn't expecting to have that much to say, but I hope if you're still reading, it was at least interesting!
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bad-traffic-smp-ideas · 7 months
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Third Life, but everyone has their own personalised rule to torture them specifically that the other players do not know.
The boogeyman system exists, but BigB is the boogeyman every session unless he is red. If there is more than 1 boogey, Scott has a 3x likelihood to be picked, but only after session 3. Joel is never a boogey, and cannot purposefully kill even when red.
Grian cannot purposefully kill any red names, not even in self defense, unless there are only 2 players left.
Jimmy is an exception because he thinks he has no rule, but he actually starts with only 2 lives. He is green on 2 and yellow on 1. The other players know this, and are not allowed to tell him.
Pearl cannot be more than 20 blocks away from another player, both vertically and horizontally, or she starts to take damage
Tango takes double damage to non-PvP sources.
Etho takes all the damage he recieved in each session in bulk at the end of the session.
After session 1 Scar takes constant damage if he is not wearing a full set of armour. He is the only player allowed to wear a helmet.
All damage Martyn does or takes is random, because he's bad at maths.
Cleo and Ren are soulmates and if they ever say something that could be interpreted as an innuendo while in the prescense of the other they instantly lose a life.
Skizz fully dies 1 minute after the person who fully died second dies, unless someone else fully dies in that period.
Impulse takes double damage to everything when there are less than 8 players left and 4x damage to everything when there are less than 4
Bdubs must act serious and gritty at all times. There is no punishment for failing this, but he is told there is.
Every session, Mumbo has a 50% chance to be the Boogie Man. He is not allowed to kill for the entire session not even in self-defense or if he is a red name. He must also inform at least 5 people, including Grian, that he is the Boogie Man by 1 hour 30 minutes into the session or an end crystal explosion will trigger on him.
Every 30 minutes, Lizzie has a 33% chance to be instantly teleported to Joel's location.
Anon I want you to know... that I love you.
Okay but this is LITERALLY one of my new favorite asks. It's so thorough and perfect?? For everyone?? Like hello??!?
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athensathenaeum · 30 days
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Definitely not the final product, but here's the concept for the Life Series!Jimmy Solidarity cardigan idea that's been rattling around in my brain for a while. I've already got a manufacturer lined up and I'm currently refining the design/working on a tech pack! The image above is the original idea, but it's changed a bit since then. Keep an eye out because I plan to post the final design soon as well as an interest form for any intrigued parties!
(I also have ideas for a bunch more people! I've got rough drafts for Tango, Cub, Grian, Skizz, Martyn, Scott, Xisuma, and Zed!)
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