Ended up pirating all of Hazbin for the sake of my younger days (used to be a fan when I was around 14/15, before all the stuff with Viv came out) and I am so surprised by how I felt... nothing for the most part. Like a lot of the show's storylines feel like they was crammed in there with no real pacing. A lot of this should have been season 2 territory, which is a sentiment I've seen echoed around, but also... it feels as if the show is trying to be episodic while also having a long narrative thread, which just doesn't work with just 8 episodes. Especially not when paced like this. So I kinda ended up feeling nothing for the most part. All the events got a "Oh, great, so what?" reaction out of me because there was little to no buildup to most of them.
Sir Pentious was always a fave of mine so I was glad to see they kept him around and, though I think we should have had more episodes with him as a villain, I think how he ended up was fitting for what little of an arc he had. I am livid about what they did to Cherri and Mimzy.
I fucking loved Mimzy, I have no idea why they sent her away -- having someone like her at the Hotel would have been a blast considering how the others are already on the road to redemption. She would have balanced it out by being a regular sinner, someone who doesn't care about redemption and won't probably ever care unless it's in her best interests to. Plus her friendship with Alastor was quite cute, they bounce off of each other very well imo. Plus I could see her have a bit of a conflict with both Charlie and Vaggie because of her ways of acting. I'm so sorry they took that from you girlboss.
And Cherri... dear lord where WAS she? She should have been a lot more present. I used to like her relationship with Angel and I even think Cherrisnake is cute conceptually, but both these relationship had... little to no room to breathe imo.
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I wish Hazbin had more than 8 episodes this season bc 1) the pacing is all over the place (outside of episode 4) and 2) it would’ve been so nice to actually see when and why Alastor started to genuinely care about the hotel.
The pilot and the first episode of the show characterize him as sticking around for the entertainment because of how silly the idea of redeeming a sinner is to him but then episode 5 has him fully backing up Charlie’s wishes for the hotel and even tells Mimzy she’s welcomed to stay if she actually wants to try redemption and was upset she had put the hotel in danger with her presence.
I think that turnaround in Alastor’s perspective is so interesting but when did that happen? Why did that happen? How did that happen? What made him care?
He clearly still has ulterior motives, there’s 0 denying that given his scene with Husk in the same episode, but he does seem to actually care about Charlie and her hotel. Which can be connected to the leash Husk claimed Alastor is bound by but Alastor is also the most distant from the cast.
We never see him around everyone for more than a few minutes at a time. Everyone went out to the club in episode 6 but Alastor is nowhere to be found in the entire episode.
That bond with anyone in the hotel, even Charlie, that would explain Alastor’s sudden support in the hotel has not been shown on screen and I really wish the show had more time to do that.
That’s really what Hazbin lacks. Time. Time to slow down and just let the characters breathe. Everything is moving so fast because they probably didn’t know a second season was coming until later which I can understand but that also means the plot takes priority over the characters and a majority of the cast is suffering from it.
Angel’s the only character who’s gotten an episode solely about him and exploring, expanding, and developing his character and his bonds in the hotel are what we see the most. This makes sense given he’s the main guest in the hotel but no other character has been able to have their own character and arc be explored the way Angel has.
The show needed more episodes like Masquerade to explore the cast before diving headfirst into the Heaven vs. Hell redemption conflict. That was always going to be the direction the show went in but they needed so much more time to do it because there are so many characters to juggle and so much is happening. Big moments that are supposed to matter don’t hit as hard as they should bc the cast is overstuffed and everyone is fighting for screen time.
This isn’t the teams fault, they’re doing a decent job with the limit time they were given but 8 episodes is not enough time for a show this ambitious with everything it’s trying to do. Doubling the episode count to 16 would’ve done wonders for the pacing and the show could slow down and take its time.
A lot of what Hazbin presents are good ideas. It’s all interesting but none of it is given enough time because the big Heaven and Hell plot has to take a majority of the shows focus. I do hope season 2 fixes this but that’s also gonna depend where the show is going after season 1 is over. We’ll see next week.
My main wish for the show going forward is each character gets their chance to be explored just as Angel has.
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My Personal Shadow Magic Headcanons - "Shadow Sickness"
I'm so autistic and lazy so here's another weirdly-worded headcanons post from me at 4 AM (lmk if I need to tag this as anything specific btw
What I'm personally calling "Shadow Sickness" is the official, prolonged version of Backlash - adverse effects that target the practitioner even outside of the duel circle and in their everyday lives. While "Backlash" refers to the immediate and spontaneous barrage of attacks that takes place after a Shadow spell, "Shadow Sickness" is the gradual deterioration of the practitioner's mind, body, and soul. True to the name, this effect likens more to an illness, a virus; something that's alive and slowly takes over until there is nothing healthy left behind. The symptoms are emotional, physical, mental, and even spiritual.
While regular Magic has life force within it, Shadow Magic is the only type of magic that can be considered "sentient". Not a thinking being with goals and plans, but something living and breathing with the most basic instincts. It's what's considered "Chaotic" and dangerous about it - the Wizard bends and controls regular Magic, but Shadow Magic can bend and control the Wizard. It is the only type of magic that can "fight back" in its own way.
This sentience is what allows for Shadow Sickness and Backlash to happen - these are purely just the results of it "fighting back". The Shadow Magic is reacting to the practitioner. It's acting by its nature by rearing its head back and snapping the hand that controls it. If the practitioner is NOT sound and secure in their mental, physical, and spiritual health, then Backlash and Shadow Sickness can cause even more adverse effects within the Wizard and as a result can suffer more severely.
Symptoms of Shadow Sickness
Symptoms of Shadow Sickness can vary between physical, mental, emotional, and spiritual. The "virus" affects every single aspect of the being, down to their very life. The severity of these symptoms can also vary depending on certain variables. Unlike a true virus, Shadow Sickness has no "incubation period" and can flare up at any time during which the Wizard is practicing Shadow Magic. These symptoms include:
Physical scarring (physical, emotional, mental, spiritual) - one of the only symptoms that comprise of all four categories. Scars may appear on the Wizard's body that take various shapes and forms: most commonly taken after that individual's unsolved trauma. This includes old grudges, previous serious injuries that have not healed correctly, repressed memories, obsessions and delusions, etc. No two scars look the same (i.e. two different wizards who have a fear of spiders will have scars that look entirely different from the other). Depending on the severity these scars can cause physical discomfort (tingling, numbness, pain, leathery skin, decay/cellular deterioration) and can greatly impact how the Wizard looks to others to how the Wizard can move around.
Involuntary movements (physical, mental, spiritual) - the Wizard may begin suffering from accidental and spontaneous gestures and movement that is either randomized or triggered. This can include loss of coordination, disorientation, mini seizures, jerks and spasms, etc. Other than being physically affected, the Wizard is not suffering from any medical emergencies. The individual is fully conscious and aware when this happens and depending on the severity, can recover seconds after. This is one of the only symptoms where others could be harmed due to a wayward hand that comes flying out by accident. There is also a magical version of this, where involuntary spells or bursts of magic can be cast spontaneously (hence the 'spiritual' aspects of this symptom as mana comes from the soul). Usually these magical bursts are Shadow Magic and not the Wizard's primary or secondary Magic abilities. (Another involuntary trait recorded is the Wizard suddenly switching to an ancient "Shadow Language" in mid-speech.)
Hallucinations (physical, mental) - the Wizard may begin to experience things that cannot be detected by any other individual. Usually these hallucinations start out as smells or taste first, but there are reports of the Wizard hearing, sensing, and even seeing things to start out with. Contrary to popular belief not all hallucinations are violent or even turn out to be that way, some reports even describe them as pleasant. Hallucinations vary from each Wizard even with those who share the same traumas or fears. Depending on the severity of the symptoms, the Wizard can either be fully aware or completely immersed within them. Since these are only hallucinations they cannot harm the Wizard but can cause further deterioration to the mind.
Depleted energy/"Mana Loss" (physical, spiritual) - as the Shadow Sickness takes hold, eventually the Wizard will be slowly sapped of strength and magical energy. THIS IS DIFFERENT FROM IF THE WIZARD IS SKILLED IN SHADOW MAGIC. A Wizard can practice Shadow Magic and still NOT be affected by this. Since Shadow Magic "takes", Shadow Sickness does the same and gradually depletes the Wizard's energy. Like how Backlash takes health in a duel, Shadow Sickness takes your life. This is the only symptom that is constant in all cases of Shadow Sickness. Not only will the ability to cast spells be taken away, but overall physical health will suffer as well and the individual is more susceptible to regular diseases due to a compromised immune system. This symptom only appears in the very last stages of Shadow Sickness and is the last symptom of the individual experiences in their lifetime.
Tulpas (emotional, mental, spiritual) - contrasting hallucinations, Tulpas are the Wizard's visions made real. A Tulpa (from Shadow Sickness) is a physical and magical manifestation of the Wizard suffering from the Shadow "virus". Although it is born from the subconscious of another being, it is a separate entity all its own and has the ability to make decisions and have feelings and desires. However, these feelings and desires are not really of their own and reflect the Wizard's subconscious fears and threat responses. (i.e. our Azteca Tulpa in Khrysalis that formed due to unresolved survivor's guilt. Its "goal" was to destroy us and fully consume us within itself, similar to how guilt behaves in reality). Tulpas can either be created from visions, nightmares, intense and obsessive thoughts, or even previous hallucinations.
Can Shadow Sickness be reversed, or cured?
Shadow Sickness can be reversed, yes, or more commonly halted. Unless the Wizard is fully submersed in their mental and spiritual anguish ((Malistaire even though he wasn't using shadow magic; Morganthe even though that wasn't what killed her)) Shadow Sickness can be stopped. The road to recovery varies wildly from each person so there is no set "recovery time" in which you are expected to be fully healed. It is your own journey and it is ultimately your say whether or not you are better. Clinically, recovery can be sorted between these categories
HALTED: In which the Shadow Sickness is no longer infecting the individual but the symptoms may still persist. These symptoms do not get worse or better, but the Wizard's mind is clear and their soul is at peace. Wizards may either learn to live comfortably and adapt with their Halted condition or could continue to strive for partial or full recovery.
PARTIAL RECOVERY: In which the Shadow Sickness is reversed slightly or moderately. The effects are not all the way gone but are measured to be better than when the Wizard was still infected. In this state any severe symptoms the Wizard is experiencing are now moderate or slight, or less frequent. Just like in the Halted category, the Wizard is sound of mind, body, and soul.
FULL RECOVERY: In which Shadow Sickness is totally reversed and there are no more symptoms that persist. Full, 100% recovery is actually quite rare in the Spiral and a lot of scholars consider the Full Recovery to count as "70% or more reduced" - meaning the symptoms are very slight and few and far in between. Technically this is still a Partial Recovery but due to the above fact and how difficult it is to reverse Shadow Sickness, 'Full Recovery' is an umbrella term. Some individuals even claim Full Recovery even if their symptoms are moderate, because their mind and soul are no longer diseased.
ONE LAST FACT TO LEAVE OFF WITH: Not every Wizard who practices Shadow Magic suffers from Shadow Sickness, and alternatively even the most skilled Shadowmage can develop Shadow Sickness.
okay this took days. bye hope you liked this
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