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#i mean. by the most generous possible standards.
starcurtain · 1 day
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One thing I wish I'd see more of among Ratio fans is some thought about how he views himself as a teacher.
Like yes, of course he refuses to compromise on the quality and rigor of the education he imparts, and he would find it unforgivably unethical to lower his standards in order to pass more students who had not genuinely learned the material. This is core to his character.
However, as someone who is a teacher IRL, I know the absolutely miserable feeling setting that kind of standard can cause. There's the obvious disheartening sense of disappointment ("Are students these days really not capable of doing the work correctly? Is our future in danger, if this is the highest level of understanding our current generation of students can achieve?"), but even worse than that is the self-doubt.
"Is this somehow my fault? Am I not teaching this material in the right ways for the students to learn? Is there something I could have done differently to get through to these students? Would a better teacher have a higher passing rate?"
We know that Ratio does (or at least did) struggle with feeling inferior to the Genius Society, so I think it is also likely, as much as he absolutely will not budge on his academic standards, that he has doubts about his teaching ability as well.
This is the man who wants to educate the entire world to cure the disease of ignorance, and yet only 3% of his actual students are able to get there. How can someone who gets so few of his direct students to a state of enlightenment hope to enlighten the whole universe? If so few students are successfully learning the material of a given class, doesn't that mean the teacher is doing something wrong?Would a better teacher--would a genius, maybe--not be able to impart their knowledge more efficiently and educate even the most challenging of students?
As someone constantly struggling with that balance between keeping academic standards high while also meeting the needs of today's students, I think the passing rates of his courses must affect Dr. Ratio much more deeply than I've seen fans discuss. I think he would question himself harshly over his class success rates, and I think he must be constantly trying to push himself to become the best teacher he possibly can be.
tl;dr: I hope one day the HSR fandom will stop sleeping on the fact that Ratio is an actual practicing professor who probably has astronomical levels of teacher angst. 😂
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noxtivagus · 1 year
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how fleeting huh
#🌙.rambles#i rlly need to be more consistent in sleeping earlier bcs these thoughts r just#ah no. they're always there. most of the time. i just take my mind off them throughout the day n.#idk i'm not in the mood to expound on that rn but it's just so bittersweet#i'm. the kind of person to keep on looking n moving forward. onwards. ever towards the morrow.#can't be helped after all when. i genuinely am curious n interested in life. i want to reach far n high n yeah#but i'm sentimental too n sensitive n emotional n i want to hold on i want to remember#but even that's just not enough n at times it really gets so hard to live w the burden of it all. it's so heavy isn't it?#i'm passionate with literature n games n music n.. i want to take in as much as i can. learn. but also create. bcs there's a lot in me too.#n it#it's just. yk when it's simultaneously so confusing n comforting. with how life is just so full of possibilities n so full of depth n#meaning n then there's stuff too like not only my personal life n the personal lives too of the ppl i personally love but#the world as a whole w. just. all the pain in general. it weighs me down too which is why when i was younger it'd be rlly#draining to be more politically-aware but. i don't fare well with ignorance either n life is just so full of contradictions#n sometimes i think too much i feel too much#too fast too slow too little too much.#but that thinking is.. i think bcs there's a standard or smth that we have in our minds#if we just. embrace who we are at our core. as humans. n let go of all those extra stuff n all#then i think i'd be more at peace. with more freedom. i feel so restrained in this#uh. it's nearly 2 am n i'm multitasking smth before i sleep so i'm not sure if this is the right word but postmodern society? not sure#but yk this society where.. toxic social media culture n then. the distance between us. the lack of understanding n sincerity#just. hurts me so much. i hate it. it's so lonely. this world is so lonely yk? as a whole#but ahh i'm thinking too much again n that combined w my own personal struggles w pushing myself to do the best i can#& then. fuck social anxiety i just can't help overthinking too often but yeah. Yeah.#i'll go sleep in a bit tho. i think i'll just do more tomorrow.
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maikaartwork · 10 months
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Artists, let’s talk about Instagram commission scammers
There’s been a huge rise in commission scammers recently, mostly on Instagram. A lot of new artists don’t know what to look out for, so I figured this might help people.
How they begin
Usually the scammer will write to you asking about a commission. Something deceptively cute - mostly I encounter asks about pet portraits, with one or two photos sent. They’ll probably try to sell you a sweet little story, like “It’s for my son’s birthday”. They will insist that they love your artwork and style, even though they don’t follow you or never liked a single piece of your art.
What to look out for:
Their profiles will either be private, empty, or filled with very generic stuff, dating at most a few years back.
Their language will be very simple, rushed or downright bad. They might use weird emojis that nobody ever uses. They will probably send impatient “??” when you don’t answer immediately. They’re in a crunch - lots of people to scam, you know. 
They’ll give you absolutely no guidelines. No hints on style, contents aside from (usually) the pet and often a name written on the artwork, no theme. Anything you draw will be perfect. Full artistic freedom. In reality they don’t really care for this part.
They’ll offer you a ridiculous amount of money. Usually 100 or 300 USD (EDIT: I know it might not be a lot for some work. What I mean here - way higher than your asking price, 100 and 300 are standard rates they give). They’ll often put in a phrase like “I am willing to compensate you financially” and “I want the best you can draw”, peppered with vague praise. It will most likely sound way too good to be true. That’s because it is.
Where the scam actually happens
If you agree, they will ask you for a payment method. They’ll try to get to this part as soon as possible. 
Usually, they’ll insist on PayPal. And not just any PayPal. They’ll always insist on sending you a transfer immediately. None of that PayPal Invoice stuff (although some do have methods for that, too). They’ll really, REALLY want to get your PayPal email address and name for the transfer - that’s what they’re after. If you insist on any other method, they’ll just circle back to the transfer “for easiest method”. If you do provide them with the info, most likely you’ll soon get a scam email. It most likely be a message with a link that will ultimately lead to bleeding you dry. Never, and I mean NEVER click on any emails or links you get from them. It’s like with any other scam emails you can ever get.
A few things can happen here:
They overpay you and ask for the difference to be wired back. Usually it will go to a different account and you’ll never see that money again. 
They’ll overpay you “for shipping costs” and ask you to forward the difference to their shipping company. Just like before, you’ll never see that money again.
The actual owner of the account (yes, they most likely use stolen accounts to wire from) will realize there’s been something sketchy going on and request a refund via official channels. Your account will be charged with fees and/or you get in trouble for fraudulent transactions. 
You will transfer the money from your PayPal credit to your bank account and they will make a shitstorm when they want their money back, making your life a living hell. They will call you a scammer, a thief, make wild claims, wearing you down and forcing you into wiring money “back” - aka to their final destination account. 
Never, EVER wire money to anyone. This is not how it’s supposed to go. Use PayPal Invoice for secure exchanges where the client needs to provide you with their email, not the other way around.
You can find more info on that method HERE.
What to do when you encounter a scammer:
Ask the right questions: inquire about the style, which artwork of yours they like, as much details as you can. They won’t supply you with any good answers.
Don’t let the rush of the exchange, their praise and the promise of insanely good money to get to you. That’s how they operate, that’s how they make you lose vigilance. 
Don’t engage them. As soon as you realize it might be a scam, block them. The sense of urgency they create with their rushed exchange, and pressure they put on you will sooner or later get to you and you might do something that you’ll regret later.
Never wire money to anyone. Never give out your personal data. Never provide your email, name, address or credit card info. 
Don’t be deceived by receiving a payment, if you somehow agree to go along with it. Just because it’s there now doesn’t mean it can’t be withdrawn. 
Here is a very standard example of such an exchange. I realized it’s a scam pretty fast and went along with it, because I wanted good screenshots for you guys, so I tried going very “by the book” with it. 
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Please share this post, make it reach as many artists as possible. Let young or inexperienced artists know that this is going on. So many people have no idea that this is a thing. Let’s help each other out. If you think I missed any relevant info, do add it as an rb!
Also, if you know other scam methods that you think should be shared, consider rb-ing this post with them below. Having a master post of scam protection would AWESOME to have in the art community.
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gowns · 1 year
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Why Kids Aren't Falling in Love With Reading - It's Not Just Screens
A shrinking number of kids are reading widely and voraciously for fun.
The ubiquity and allure of screens surely play a large part in this—most American children have smartphones by the age of 11—as does learning loss during the pandemic. But this isn’t the whole story. A survey just before the pandemic by the National Assessment of Educational Progress showed that the percentages of 9- and 13-year-olds who said they read daily for fun had dropped by double digits since 1984. I recently spoke with educators and librarians about this trend, and they gave many explanations, but one of the most compelling—and depressing—is rooted in how our education system teaches kids to relate to books.
What I remember most about reading in childhood was falling in love with characters and stories; I adored Judy Blume’s Margaret and Beverly Cleary’s Ralph S. Mouse. In New York, where I was in public elementary school in the early ’80s, we did have state assessments that tested reading level and comprehension, but the focus was on reading as many books as possible and engaging emotionally with them as a way to develop the requisite skills. Now the focus on reading analytically seems to be squashing that organic enjoyment. Critical reading is an important skill, especially for a generation bombarded with information, much of it unreliable or deceptive. But this hyperfocus on analysis comes at a steep price: The love of books and storytelling is being lost.
This disregard for story starts as early as elementary school. Take this requirement from the third-grade English-language-arts Common Core standard, used widely across the U.S.: “Determine the meaning of words and phrases as they are used in a text, distinguishing literal from nonliteral language.” There is a fun, easy way to introduce this concept: reading Peggy Parish’s classic, Amelia Bedelia, in which the eponymous maid follows commands such as “Draw the drapes when the sun comes in” by drawing a picture of the curtains. But here’s how one educator experienced in writing Common Core–aligned curricula proposes this be taught: First, teachers introduce the concepts of nonliteral and figurative language. Then, kids read a single paragraph from Amelia Bedelia and answer written questions.
For anyone who knows children, this is the opposite of engaging: The best way to present an abstract idea to kids is by hooking them on a story. “Nonliteral language” becomes a whole lot more interesting and comprehensible, especially to an 8-year-old, when they’ve gotten to laugh at Amelia’s antics first. The process of meeting a character and following them through a series of conflicts is the fun part of reading. Jumping into a paragraph in the middle of a book is about as appealing for most kids as cleaning their room.
But as several educators explained to me, the advent of accountability laws and policies, starting with No Child Left Behind in 2001, and accompanying high-stakes assessments based on standards, be they Common Core or similar state alternatives, has put enormous pressure on instructors to teach to these tests at the expense of best practices. Jennifer LaGarde, who has more than 20 years of experience as a public-school teacher and librarian, described how one such practice—the class read-aloud—invariably resulted in kids asking her for comparable titles. But read-alouds are now imperiled by the need to make sure that kids have mastered all the standards that await them in evaluation, an even more daunting task since the start of the pandemic. “There’s a whole generation of kids who associate reading with assessment now,” LaGarde said.
By middle school, not only is there even less time for activities such as class read-alouds, but instruction also continues to center heavily on passage analysis, said LaGarde, who taught that age group. A friend recently told me that her child’s middle-school teacher had introduced To Kill a Mockingbird to the class, explaining that they would read it over a number of months—and might not have time to finish it. “How can they not get to the end of To Kill a Mockingbird?” she wondered. I’m right there with her. You can’t teach kids to love reading if you don’t even prioritize making it to a book’s end. The reward comes from the emotional payoff of the story’s climax; kids miss out on this essential feeling if they don’t reach Atticus Finch’s powerful defense of Tom Robinson in the courtroom or never get to solve the mystery of Boo Radley.
... Young people should experience the intrinsic pleasure of taking a narrative journey, making an emotional connection with a character (including ones different from themselves), and wondering what will happen next—then finding out. This is the spell that reading casts. And, like with any magician’s trick, picking a story apart and learning how it’s done before you have experienced its wonder risks destroying the magic.
-- article by katherine marsh, the atlantic (12 foot link, no paywall)
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metanarrates · 4 months
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I haven't seen a lot of coverage in the news about this, but my state has just advanced legislation on a bill that would criminalize trans bathroom use in publicly owned buildings. this could mean up to 6 months in jail and up to $1000 in fees for those convicted.
most alarming aspects of this bill:
-"publicly owned buildings" include airports, schools, libraries, government offices, some hospitals, and most terrifyingly AND explicitly within the bill, domestic violence shelters and rape crisis facilities. transgender people, who are estimated to be almost 4 times more likely to be victims of violent crimes than cisgender people, could become criminalized in the very spaces they seek out to shelter from abuse.
-on that note, the bill potentially threatens federal funding of already-underfunded domestic violence and sexual assault facilities. to recieve federal grants, facilities are required to follow nondiscrimination laws. this law could place the facilities in danger of losing the grants they rely on. this is severely going to impact victims' abilities to access critically needed services.
-the bill legally defines "sex" in a way that has a lot of potential impact across state legislature. according to the bill’s text, HB 257 would legally define a female as “an individual whose biological reproductive system is of the general type that functions in a way that could produce ova,” and a male as “an individual whose biological reproductive system is of the general type that functions to fertilize the ova of a female.” this could effectively end the state's legal recognition of trans people.
-the bill demands that trans people who DO use bathrooms in publicly owned buildings must have undergone both gender reassignment surgery and have had their birth certificate changed. this has several issues, obviously, but the biggest one I want to highlight is that this opens the door to potential genital inspection by law enforcement if someone is accused of being transgender in a bathroom. in addition to any other indignities suffered by being harassed by cops when trying to use the restroom, it is completely possible for law enforcement to now demand to see whether someone's genitals are in compliance with these laws. it's an unconscionable and humiliating invasion of privacy.
-the bill requires trans students to develop a "privacy plan" with their school in order to arrange access to unisex spaces. if unisex bathrooms are unavailable, the student can be granted access to a sex-designated space “through staggered scheduling or another policy provision that provides for temporary private access.”
-the bill allows the state’s attorney general to impose a fine of up to $10,000 per day on local governments that don’t enforce the bill. in essence, any government that isn't sufficiently committed to enforcing these draconian laws may face massive fines until they have reached the attorney general's standard of enforcement.
this is one of the most unbelievably severe anti-trans laws that have ever been proposed in the united states. it would effectively ban trans people from participating in public life, harm nearly every single victim of domestic violence and sexual assault who seeks services in the state, enforce criminality on random trans people in bathrooms, and open every single person who could be potentially accused of being trans up to a wave of harassment and discrimination from both private citizens and law enforcement. I'm not being hyperbolic when I say that this law would literally force me and my transfemme fiancee to flee this state.
the law's been fast tracked to an insane degree through the legislature. similarly to the anti-dei bill currently making its way through, it's only been a week since it was introduced, and it's already passed the house, and is now up for vote in the senate. if it passes both sets of votes, the only thing left in its way is the governor's decision to veto.
please share this post. make as much noise as you can. if you live in utah, please call and email your district senator as soon as possible. it doesn't matter how late you see this. the bill is up for vote this week (1/23/24 at the time of writing) and we need to do whatever we physically can to protest its passing. we've already moved past the opportunity for public comment on the bill, but a few organizations have called for a rally at the capitol steps on thursday (1/25/24) at noon. if you are in the salt lake area or are able to make it there, please consider attending. wear a mask and bring a sign. we are stronger together.
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rollercoasterwords · 2 years
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the tiktokification of ao3
or: some of you fundamentally misunderstand ao3 and it really, really shows
i was talking about this with a friend a few days ago and since then i've seen multiple posts of various sorts that have just made me think about it more, so. here is me breaking down a disconnect i see particularly with younger members of the marauders fandom (i say marauders specifically just bc that's the only one i'm plugged into):
okay, so i've seen many (usually younger) marauders fans either talking online about how they wish ao3 was more like social media (specifically regarding algorithms) OR talking about ao3/fanfiction/fanfic writers as if they are operating under the same etiquette/guidelines/assumptions they would bring into social media platforms. this ranges from being mildly irritating to genuinely harmful, and i want to talk abt why.
first - you have to understand that social media, in this day and age, exists in a profit economy. and when i say social media here, i'm referring to platforms like tiktok, twitter, instagram, etc. all of these platforms exist in a profit economy where content is a product that can be monetized. this leads to a few important distinctions:
people posting on these social media platforms are generally posting with the intent to get their content seen by as many people as possible, as quickly as possible
they post with this intent because once their content is consumed by enough people, it becomes a product that they can monetize
therefore, if that content gets popular enough, these people can become influencers, where content creation is an actual job and their audience are, in a sort of vague and obscured way, similar to consumers purchasing a product
because of the profit economy surrounding social media, there are certain assumptions + forms of interaction that bleed across almost all social media platforms. the ones relevant to this little essay include:
operating under the assumption that anyone posting anything on the internet wants to go viral, ie. be seen by as many people as possible as quickly as possible in order to grow an "audience"
these influencers are creating content for us, their audience, so they should want to please us. they should also be trying to appeal to the broadest possible audience. therefore, if we dislike their content, we have a right to make that very, very clear.
in that same vein, we have a general right to critique content creators, as they are making a profit and we are the consumers purchasing their product--much like you might feel entitled to a certain standard of service in a restaurant where you are paying for the food.
when you carry these assumptions over to a platform like ao3, it creates problems. why? in a nutshell: because ao3 exists outside the profit economy
ao3 is a non-profit. it does not have an algorithm because it is not trying to sell you anything. this means that the writers posting their work on ao3 are not making a profit. we are not influencers. we are not creating monetized content to sell to a consumer-audience. where consuming content on other social media platforms might be comparable to eating at a restaurant, reading fanfiction on ao3 is more like coming over to someone's house and eating cookies that they made for free. you are in their house. the cookies are free, given as a gift. so what happens when those assumptions outlined above start to bleed over from other social media?
assuming that anyone posting fanfiction online wants their work to go viral -- i've seen this with popular fic writers getting questions like, "are you worried x isn't going to be as popular as y?" those questions are usually not ill-intended, but they demonstrate a fundamental lack of understanding about why writers post work on ao3. it's not to go viral. it's not to build any sort of online following. most of us who post on ao3 have jobs or schoolwork or other commitments, and writing fanfiction is something done for fun, out of a love for writing. those sharing their work online might be seeking community, but that is fundamentally different from seeking an audience, and in no way involves internet virality. if someone is posting fanfic on ao3 with the hope that it'll "go viral," then they likely either won't continue writing fanfic for long or will reach a point where they have to re-evalute their motivations, because seeking joy and validation by turning your art into a product for consumption just isn't very sustainable.
influencers are creating content for us, so we have a right to let them know if we don't like it -- nope!! fic writers are not influencers. yes, even the popular ones. no matter how much other people might blow their work up on social media, fic writers are still outside the profit economy. they are not creating content for an audience. they are not creating content for you. they are writing because they love it, and they are generously sharing it. if you don't like it, don't interact with it. you are never entitled to loudly and publicly proclaim how much you dislike a fic. i talk about this more here
we have a general right to critique fic writers, the same way we do with content creators/influencers -- again, no. you should not be treating fic writers the way you would treat an influencer on another social media platform, no matter how popular they may be. this is not to say fic writers are beyond all reproach; rather, it is a call-in to check your entitlement. fic writers are not little jesters entertaining in your court. they are not subject to your whims. they do not have to do things for you. they do not have to write things you like. in that post i linked on point 2, i talk about what etiquette might look like if you're really concerned that a fic writer is doing something harmful, but that is not what i'm talking about here. i am talking about the proliferation of negativity i have seen, especially on twitter and tiktok, where people essentially just talk shit about fics or fic writers as though they are entitled to have those fic writers working to please them. this is gross, and it needs to stop. you wouldn't go over to someone's house, eat the cookies they baked to share, and then spit those cookies back in their face and start shouting about what a shitty baker they are. or maybe you would--in which case, congratulations! you are Not A Good Person.
anyway, at the end of the day, a lot of this can be boiled down to: Because ao3 exists outside the profit economy, fic writers are not influencers, and you should never be treating them as though they are. i think i see this disconnect largely with younger people just because they've maybe only ever really understood social media within this sort of influencer-consumer-culture economy, and genuinely don't understand how to interact differently with the internet. so, consider this post a call-in to reevaluate the way you interact with fic writers and the etiquette you use when it comes to engaging with fanfic on ao3! i promise that ao3 being different from social media is a very, very good thing, and also a very, very rare thing, so let's treasure it and focus on fostering community rather than trying to morph it to fit the mould of influencer-audience dynamics that we see almost everywhere else <3
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nostalgebraist · 1 year
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Honestly I'm pretty tired of supporting nostalgebraist-autoresponder. Going to wind down the project some time before the end of this year.
Posting this mainly to get the idea out there, I guess.
This project has taken an immense amount of effort from me over the years, and still does, even when it's just in maintenance mode.
Today some mysterious system update (or something) made the model no longer fit on the GPU I normally use for it, despite all the same code and settings on my end.
This exact kind of thing happened once before this year, and I eventually figured it out, but I haven't figured this one out yet. This problem consumed several hours of what was meant to be a relaxing Sunday. Based on past experience, getting to the bottom of the issue would take many more hours.
My options in the short term are to
A. spend (even) more money per unit time, by renting a more powerful GPU to do the same damn thing I know the less powerful one can do (it was doing it this morning!), or
B. silently reduce the context window length by a large amount (and thus the "smartness" of the output, to some degree) to allow the model to fit on the old GPU.
Things like this happen all the time, behind the scenes.
I don't want to be doing this for another year, much less several years. I don't want to be doing it at all.
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In 2019 and 2020, it was fun to make a GPT-2 autoresponder bot.
[EDIT: I've seen several people misread the previous line and infer that nostalgebraist-autoresponder is still using GPT-2. She isn't, and hasn't been for a long time. Her latest model is a finetuned LLaMA-13B.]
Hardly anyone else was doing anything like it. I wasn't the most qualified person in the world to do it, and I didn't do the best possible job, but who cares? I learned a lot, and the really competent tech bros of 2019 were off doing something else.
And it was fun to watch the bot "pretend to be me" while interacting (mostly) with my actual group of tumblr mutuals.
In 2023, everyone and their grandmother is making some kind of "gen AI" app. They are helped along by a dizzying array of tools, cranked out by hyper-competent tech bros with apparently infinite reserves of free time.
There are so many of these tools and demos. Every week it seems like there are a hundred more; it feels like every day I wake up and am expected to be familiar with a hundred more vaguely nostalgebraist-autoresponder-shaped things.
And every one of them is vastly better-engineered than my own hacky efforts. They build on each other, and reap the accelerating returns.
I've tended to do everything first, ahead of the curve, in my own way. This is what I like doing. Going out into unexplored wilderness, not really knowing what I'm doing, without any maps.
Later, hundreds of others with go to the same place. They'll make maps, and share them. They'll go there again and again, learning to make the expeditions systematically. They'll make an optimized industrial process of it. Meanwhile, I'll be locked in to my own cottage-industry mode of production.
Being the first to do something means you end up eventually being the worst.
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I had a GPT chatbot in 2019, before GPT-3 existed. I don't think Huggingface Transformers existed, either. I used the primitive tools that were available at the time, and built on them in my own way. These days, it is almost trivial to do the things I did, much better, with standardized tools.
I had a denoising diffusion image generator in 2021, before DALLE-2 or Stable Diffusion or Huggingface Diffusers. I used the primitive tools that were available at the time, and built on them in my own way. These days, it is almost trivial to do the things I did, much better, with standardized tools.
Earlier this year, I was (probably) one the first people to finetune LLaMA. I manually strapped LoRA and 8-bit quantization onto the original codebase, figuring out everything the hard way. It was fun.
Just a few months later, and your grandmother is probably running LLaMA on her toaster as we speak. My homegrown methods look hopelessly antiquated. I think everyone's doing 4-bit quantization now?
(Are they? I can't keep track anymore -- the hyper-competent tech bros are too damn fast. A few months from now the thing will be probably be quantized to -1 bits, somehow. It'll be running in your phone's browser. And it'll be using RLHF, except no, it'll be using some successor to RLHF that everyone's hyping up at the time...)
"You have a GPT chatbot?" someone will ask me. "I assume you're using AutoLangGPTLayerPrompt?"
No, no, I'm not. I'm trying to debug obscure CUDA issues on a Sunday so my bot can carry on talking to a thousand strangers, every one of whom is asking it something like "PENIS PENIS PENIS."
Only I am capable of unplugging the blockage and giving the "PENIS PENIS PENIS" askers the responses they crave. ("Which is ... what, exactly?", one might justly wonder.) No one else would fully understand the nature of the bug. It is special to my own bizarre, antiquated, homegrown system.
I must have one of the longest-running GPT chatbots in existence, by now. Possibly the longest-running one?
I like doing new things. I like hacking through uncharted wilderness. The world of GPT chatbots has long since ceased to provide this kind of value to me.
I want to cede this ground to the LLaMA techbros and the prompt engineers. It is not my wilderness anymore.
I miss wilderness. Maybe I will find a new patch of it, in some new place, that no one cares about yet.
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Even in 2023, there isn't really anything else out there quite like Frank. But there could be.
If you want to develop some sort of Frank-like thing, there has never been a better time than now. Everyone and their grandmother is doing it.
"But -- but how, exactly?"
Don't ask me. I don't know. This isn't my area anymore.
There has never been a better time to make a GPT chatbot -- for everyone except me, that is.
Ask the techbros, the prompt engineers, the grandmas running OpenChatGPT on their ironing boards. They are doing what I did, faster and easier and better, in their sleep. Ask them.
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vexwerewolf · 1 year
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The thing is, D&D is not a game.
I know that sounds insane, but hear me out: D&D is not a game, it is a games console. You don't actually "play D&D." You play "Dragon Heist" or "Tomb of Annihilation" or "Ghosts of Saltmarsh" or "your GM's homebrew campaign" or "the plot of Critical Role Season 1 reconstructed from memory" on D&D.
For quite a long while now - possibly literal decades - D&D hasn't even been the best games console, but it's been "the one everyone knows about" and "the one my friends have" and in fact it's "the one whose name is almost synonymous with the entire medium of TTRPGs," like how "Nintendo" or "Playstation" could just mean "games console" to people who didn't understand games consoles. They might not have heard of a "tabletop roleplaying game," but most people have heard of "Dungeons & Dragons."
For this extended metaphor, D&D is Nintendo back in the 90s, or Playstation in the 2000s. Sometimes you say "oh let's go to my house and play Nintendo" or "c'mon dude I wanna play Playstation" but you're not actually playing Nintendo or Playstation, you're playing Resident Evil or Super Mario Bros or Jurassic Park or Metal Gear Solid or whatever on a Nintendo or a Playstation.
Now, this metaphor is going to get even more tortured, but remember how when the PS2 and the original X-Box came out, they used a standardised DVD format, but the Nintendo console in that generation, the Gamecube, used discs but they were this proprietary tiny little disc format that they had control over? That essentially meant that it was really difficult to make third party titles for the Gamecube that did literally anything that Nintendo didn't want them to do, and also essentially gave Nintendo an even greater ability to skim money off the top of any sales?
So that must've seemed like a smart business decision in their heads. But the PS2 and the X-Box used DVDs. This was a standardized format which gave Microsoft and Sony way less control over who made games for their consoles, but that actually turned out to be a good thing for gaming, because it meant that the breadth of games that you could play on their consoles was massively increased even if some of them were games Microsoft and Sony didn't really approve of. (Also it's worth nothing that the PS2 and the X-Box could just play DVDs, which meant if your household was on a budget, you didn't need a separate DVD player - your games console could do it for you! This was actually a huge selling point!)
What Wizards are currently trying to do now is kinda-sorta the equivalent of Sony suddenly announcing that the PS5 will only accept a proprietary cartridge format they hold the patent on, will control the content of and charge money for the construction of. This possibly seems like it could be a moneymaker in your head because you hold market dominance (apparently the PS5 has 30 million units shipped compared to X-Box Series X 20 million units) and so many people make games for your console, but what it actually means is game devs and publishers will abandon your product. If it takes so much more work, the scope of what they're allowed to do is so much more limited and they're going to make less money off of it, they just won't bother. They'll go make games for the X-Box or PC instead.
To use another computer metaphor, D&D is Windows - it might not be the best system but it's the system most people are familiar with and so it gets the most stuff made for it, but there's is an upper limit on the bullshit people will take before they decide fuck it and get an Apple or learn how Linux works.
TTRPG systems are a weird product because you're not selling people a game, you're selling people a method to play a game. All the actual games are created by the community - even prewritten campaigns needs to be executed via a game master. Trying to skim money off the community will mean they'll eventually give up on you.
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lackadaisycats · 3 months
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Hey Tracy! Have you heard about the new Ai called Sora? Apparently it can now create 2D and 3D animations as well as hyper realistic videos. I’ve been getting into animation and trying to improve my art for years since I was 7, but now seeing that anyone can create animation/works in just a mare seconds by typing in a couple words, it’s such a huge slap in the face to people who actually put the time and effort into their works and it’s so discouraging! And it has me worried about what’s going to happen next for artists and many others, as-well. There’s already generated voices, generated works stolen from actual artists, generated music, and now this! It’s just so scary that it’s coming this far. 
Yeah, I've seen it. And yeah, it feels like the universe has taken on a 'fuck you in particular' attitude toward artists the past few years. A lot of damage has already been done, and there are plenty of reasons for concern, but bear in mind that we don't know how this will play out yet. Be astute, be justifiably angry, but don't let despair take over. --------
One would expect that the promo clips that have been dropping lately represent some of the best of the best-looking stuff they've been able to produce. And it's only good-looking on an extremely superficial level. It's still riddled with problems if you spend even a moment observing. And I rather suspect, prior to a whole lot of frustrated iteration, most prompts are still going to get you camera-sickness inducing, wibbly-wobbly nonsense with a side of body horror.
Will the tech ultimately get 'smarter' than that and address the array of typical AI giveaways? Maybe. Probably, even. Does that mean it'll be viable in quite the way it's being marketed, more or less as a human-replacer? Well…
A lot of this is hype, and hype is meant to drive up the perceived value of the tech. Executives will rush to be early adopters without a lot of due diligence or forethought because grabbing it first like a dazzled chimp and holding up like a prize ape-rock makes them look like bleeding-edge tech geniuses in their particular ecosystem. They do this because, in turn, that perceived value may make their company profile and valuations go up too, which makes shareholders short-term happy (the only kind of happy they know). The problem is how much actual functional value will it have? And how long does it last? Much of it is the same routine we were seeing with blockchain a few years ago: number go up. Number go up always! Unrealistic, unsustainable forever-growth must be guaranteed in this economic clime. If you can lay off all of your people and replace them with AI, number goes up big and never stops, right?
I have some doubts. ----------------------
The chips also haven't landed yet with regards to the legality of all of this. Will these adopters ultimately be able to copyright any of this output trained on datasets comprised of stolen work? Can computer-made art even be copyrighted at all? How much of a human touch will be required to make something copyright-able? I don't know yet. Neither do the hype team or the early adopters.
Does that mean the tech will be used but will have to be retrained on the adopter's proprietary data? Yeah, maybe. That'd be a somewhat better outcome, at least. It still means human artists make specific things for the machine to learn from. (Watch out for businesses that use 'ethical' as a buzzword to gloss over how many people they've let go from their jobs, though.)
Will it become industry standard practice to do things this way? Maybe. Will it still require an artist's sensbilities and oversignt to plan and curate and fix the results so that it doesn't come across like pure AI trash? Yeah, I think that's pretty likely.
If it becomes standard practice, will it become samey, and self-referential and ultimately an emblem of doing things the cookie-cutter way instead of enlisting real, human artists? Quite possibly.
If it becomes standard industry practice, will there still be an audience or a demand or a desire for art made by human artists? Yes, almost certainly. With every leap of technology, that has remained the case. ------------------ TL;DR Version:
I'm not saying with any certainty that this AI blitz is a passing fad. I think we're likely to experience a torrential amount of generative art, video, voice, music, programming, and text in the coming years, in fact, and it will probably irrevocably change the layout of the career terrain. But I wouldn't be surprised if it was being overhyped as a business strategy right now. And I don't think the immensity of its volume will ever overcome its inherent emptiness.
What I am certain of is that it will not eliminate the innate human impulse to create. Nor the desire to experience art made by a fellow soul. Keep doing your thing, Anon. It's precious. It's authentic. It will be all the more special because it will have come from you, a human.
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omgthatdress · 10 months
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To get into the first looks that were made for Barbie, we need to understand the beauty and fashion of 1959.
1950s fashion existed under that shadow of World War II. Women of the war era were hardy, hard-working, and practical. Fashion was also extremely practical, using as little rationed material as possible. The silhouette was boxy, masculine and almost military, with big broad shoulders and knee-length skirts. Rationing and austerity continued in the years immediately following the war, but then in 1947, something miraculous happened:
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(The Metropolitan Museum of Art)
Christian Dior created “The New Look.” Now okay, fashion in general had been leaning into this new silhouette and Dior was far from the only designer to be working with it, but his was the most copied and most iconic.
“The New Look” was a call back to the sumptuous femininity of the mid-Victorian era, bringing back tiny waists held in place by impossibly tight corsets and big, full skirts with crinolines and hoops. 
The silhouette was a return to classic femininity, but the materials garments themselves were pure modernity: a practical ensemble for a wealthy woman-on-the-go who was lunching with her friends in Paris.
Looking back at Barbie’s 1959 looks, Christian Dior’s fingerprints are all over them, but I see plenty of other designers in the mix, as well. It’s actually very easy to find near-matches of almost all of Barbie’s 1959 looks with a cover of Vogue from the 1950s. Barbie from the get-go was an idealized woman who existed in a world that was separate from the middle-class American suburbs that the little girls who played with her lived in.
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Looking at classic first-run Barbie, there’s honestly not a whole lot to say about the bathing suit look. I mean, yeah, that’s what fashionable women wore to the beach in the 1950s. Her buxom curvy body fit the idealized standards epitomized by Marilyn Monroe.
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Her face has the heavy makeup that was worn by French fashion models of the time.
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Arched, heavily-styled brows, eyeshadow, slightly winged eyeliner, mascara, and of course perfect red lips with matching mani and pedi. One of my pet peeves about vintage style is when people wear winged eyeliner as “50s housewife glam.” NO. Your average middle class American Mrs. Homemaker was not wearing that kind of makeup. Winged eyeliner in the 50s only had a small wing that accentuated the eyelashes, and was generally only worn by the high-fashion crowd. Maybe on a special extra glamorous date with Mr. Husband, but not to a church potluck. Anyway, end of rant, but you see that’s what Barbie is trying to emulate.
Her hair, however is different: the poodle hairstyle was one favored by teenage girls. Seen here on the squeaky-clean America’s sweetheart, Debbie Reynolds:
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The playful, youthful hair pulls her back and keeps her from being *too* grown-up. It’s the first step in the balancing act that Barbie has always pulled off with aplomb: to represent adulthood without being too far out of reach of children’s imaginations.
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catsvrsdogscatswin · 5 months
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I've had this thought swirling in the back of my head for a while, but it's finally congealed enough that I think I can make a coherent pitch, which is: I think RWBY's problems with the more vitriolic part of its fanbase partially stems from the fact that RWBY is a deconstruction that doesn't advertise it's a deconstruction.
RWBY's status as a deconstruction is pretty textbook. It takes apart standard fantasy, shounen, and anime tropes in order to analyze them and their deeper meaning and then reassembles them in new and interesting ways for the plot/characters/series. Thing is, it never says that outright in promotional material, which can lead to later outrage in fans.
See, unless their way of discovering new shows is to close their eyes and stab their finger at random, most people tend to choose series to watch/read based on expectations. Maybe a friend said they'll like it because it has [insert thing], maybe they read the summary and were intrigued, maybe they thought the poster/cover art was cool, whatever. These small pieces of information are generally enough for people to make a snap-judgment of the style and genre of the series, which they can then gauge against their personal tastes and decide whether or not they want to try.
Most of the time, this works just fine. Well-written deconstructions also generally give the viewers some warning/buildup before they take a hard swerve. See Madoka Magica: the magical girl paradigm is shaded by the possibility of death as soon as we're introduced to it, then there's an onscreen death with blood, and then a few episodes later we eventually realize the Faustian bargain of it all. Even innocent viewers who stumbled into watching it, unaware of the show's reputation, would go "Oh, wait, this is not going in the direction magical girl shows usually go" by a third of the way through.
The thing is, with RWBY, this does not happen unless you're paying a lot of attention and/or looking for it. And neither the cover art nor the summary nor, I believe, the fanbase gives a lot of warning about the swerves ahead.
In fact, RWBY initially bills itself as a pretty standard shounen anime. The main protagonist is hinted to have Special Powers and gets into the Magic Monster-Hunting School in the first episode, and the first two-and-a-half seasons are taken up by her and her friends' superhero-esque slice-of-life shenanigans as they thwart robberies and terrorist attacks and gear up for a tournament arc against the looming background of a larger conspiracy.
Then in the last half of the third season the villains' entire Rube Goldberg machine of a scheme snaps into completion and the plot twists so hard the entire genre takes a hard right. If you're used to character analysis and common anime tropes, this is not completely a surprise -up until this point, RWBY's character arcs and plot have been subtly traveling in non-traditional directions that hint of greater flexibility in genre treatment ahead- but if you're not... well.
Thing is, people watching RWBY up until this point have signed up for pretty standard shounen and they've been getting it, but the third season's ending smashes that all to bits. From then on out in RWBY, it's like they ordered fries and suddenly got a hamburger. It might be delicious; but it's not what they asked for, what they wanted, or what they paid for, and they are, justifiably, displeased.
So when the reasonable people either adjusted their expectations or sighed, shook their heads, and clicked back out (perhaps with a grumble and a scowl), the unreasonable people dug their heels in and began insisting that everybody was Getting The Show/Character Wrong and that CRWBY is ruining it, because the fact that RWBY's method of deconstruction is to put standard tropes in a blender and then arrange what's left in deceptive patterns means that said unreasonable viewers can scan the bare surface and argue that all the stereotypical stuff is clearly still under there, somewhere.
So they're continually trying to drag RWBY back to the tracks of a typical shounen anime series (it's closest relative), which creates a dissonance between the show they're watching and the show they think they're watching. They're trying to turn the hamburger back into fries, basically, except that doesn't work and just frustrates everyone involved, because you're trying to make RWBY into something that it's not. Hence, this attitude probably starting/fueling some of the more contentious statements in the fandom, i.e.:
"Ironwood was right the whole time" (in most action movies and shounen anime, allied military leaders are trustworthy beyond reproach)
"Adam's character was wasted" (we all know how much shounen loves their powerful warrior antiheroes)
"Ruby and the others are in the wrong about [insert thing]/or for doing [insert thing], and this is bad writing!" (shounen protagonists don't usually make more than One Very Big Mistake over the course of their entire careers, which is usually fixed/overcome/redeemed via an appropriately rigorous training arc)
And to be clear, there's nothing wrong with shounen tropes or shounen anime. They're wonderful storytelling devices in their own way and their own time: but if you want standard by-the-book shounen without any new and interesting concoctions, then RWBY is definitely not the show for you. And most people don't find that out until it's too late.
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hotvintagepoll · 3 months
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hotvintagepoll Hot Men Tournament rundown thoughts
I promised a final recap post and here it is! I'll try to cover the questions I saw the most as we closed out the bracket, reveal my ✨secret faves✨, and talk about the biggest surprises and turnarounds I saw in the brackets.
Yes, this will get silly.
ROUND 1
As I've mentioned before, I worked off submissions for who to include in the bracket, so if your fave was missing—that's why. I used submitted pics when I could, but many submissions didn't have one, so I tried to find decent ones in the couple of days I had to prep the first round (I didn't always succeed). By decent, I mean pics where 1) I could see the hot man's face, so not too much moody lighting, and 2) hopefully conveyed something about his vibe, even if it was a funny thing (yes, I showed Howard Keel in full Shakespeare get-up—I'm not beyond putting up a pic because I think it's funny). I didn't know all of these hotties going in, so some I had to guess with, but when I could I tried to pick shots that had a touch of the humor, class, or genre of the hot man.
For Round 1 and Round 2, I grouped the hotties by each decade, so only '60s actors ran against '60s actors, '50s against '50s, etc. Male beauty standards shifted pretty dramatically over the sixty years this tournament covers, and I didn't think it was fair to pit dramatically different styles of beauty against each other immediately.
I pitted hot men against each other based on opposing energies—hot vs cold, elegant vs rough, comedy vs drama, etc.. I wanted the polls to be interesting and I've never liked brackets where everyone is clearly in different "lanes" until the finals! I also wanted to make polls where I couldn't tell which way they would swing, so by setting matchups that felt opposite but equal, I got to be surprised by the bracket results too.
The only reason we had any three-way matchups is because the amount of men submitted didn't round to a nice bracket number. I don't like them generally and find them really hard to balance.
Secret faves from Round 1—I am a James Coburn girlie and knew he would die immediately, so that was not a shock but a bummer. I similarly knew Robert Preston is only magical to people who have seen him do His Little Dance Routines in That One Iowa Musical, but it would have been nice for him to last longer.
Surprises—Jeremy Brett was a last-minute add and I didn't think he really had a shot, so I put him in as a third wheel on the Sean Connery/Dean Martin matchup. Little did I count on the Granada girlies. (Always count on the Granada girlies.) The Elvis/Peter Falk poll was the first one to gain any momentum—Elvis was winning for the first 24 hours but then, my god, did Peter fight back. I didn't expect the Tab/Toshiro poll to make that bad a mincemeat out of Tab—people have different tastes, and I thought the people who like blonde sunny All American white boys might turn out for The Blonde Sunny All American White Boy. Sorry, Tab. I hope you've peeled yourself off the sidewalk by now. And, of course, I was SHOCKED and APPALLED that James Cagney would be obliterated by, of all people, Mr. Bing Crosby.
SHADOW BRACKET
The fervor of the Harold Lloyd and Fredric March people inspired the shadow bracket, and I couldn't be happier at the way it's gone. You were right, the original photos I had for them did suck. Cunty Harold Lloyd in his little life guard uniform was a revelation.
ROUND 2
For Round 2 I'd gotten a better sense of who was doing well and who was not, so a little of that came into play, but I mostly paired on vibes again. (I genuinely think this is a good way to make a fun, challenging bracket.)
Secret faves—Noooo not hot dilf Dick Van Dyke don't take my hot inventor dilf away uwu!!! (He was up against Marlon Brando. I would have been shocked if he'd won but for a minute there, a glorious second, it was possible.) I am also a big old softie for David Niven's particular brand of repression to the point of volcanic rupture, but he is one of many hotties who does not look good without moving and speaking so I figured he would be going.
So much beef—hey! hey you. I ran a poll asking if we are horny for dancers. Yes, was the resounding poll response. Where, then, did all the fucking dancers go? This round we lost Donald O'Connor, Fred Astaire, Harold Nicholas; Sammy Davis Jr., Danny Kaye, Frank Sinatra, and Bing Crosby all sneak into this category as well, by token of having been in the kind of big MGM bang-a-pan-and-put-on-a-show beloved bedlams we all watch at Christmastime. Round 2 voters HATED musical matchups. Except for one.
The one—SOUND OF MUSIC, the voters said, WE LOVE SOUND OF MUSIC. we will KILL the man responsible for salad dressing because of the SOUND OF MUSIC. every other dance man can die but THIS man dances a FOLK DANCE with JULIE ANDREWS in a GARDEN. I did not go into this poll with strong opinions about Christopher Plummer or Paul Newman but my god did I leave having heard all of them.
Surprises—James Edwards/Anthony Perkins matchup was a nail biter! Conrad vs Oscar kept me up at nights. Surprised to see Basil Rathbone survive against Sabu Dastagir—both very fetching, but Sabu had some top-tier propaganda. Cesar Romero put up a surprisingly stiff fight against Cary Grant (an omen for things to come).
Oh horrors—horror heroes surprisingly fell all over the place. I was sure either Bela Lugosi or Turhan Bey would sweep their three-way matchup, but Michael Redgrave of all people carried through; Boris Karloff went down against Johnny Weismuller (while holding hands with fellow fallen hottie Fred Astaire), but at least we got his guacamole recipe before he went. Delighted to see that the Venn diagram of the coalitions who support horror hero Vincent Price and funny lil guy Donald O'Connor is a circle.
Secret faves pt 2—oh yeah, I fucking love Danny Kaye and Donald O'Connor. RIP funny lil kings.
ROUND 3
For some reason this was the hardest one to make matchups for. Oh no, all the men are hot.
Secret faves—Michael Redgrave i love you SO much you're SUCH an idiot, how did you make it as far as round 3. I want you to sweep the whole thing but you should NOT be surviving this. I love you, here's a kiss, go home.
Surprises—Marlon Brando is gone! Errol Flynn is gone! Christopher Plummer exhausted himself beating the organic oreos man to death and goes out with a whimper. Beginning to actually see the roots of #mifunesweep as Tyrone Power, a hot man very different from Burt Lancaster, who was in turn very different from Tab Hunter, also gets swept under the wheels of the unbeatable toshirobus. Conrad Veidt finds that no amount of purring svelte eccentricity compares to the people who will fuck a young Lt. Columbo.
SHADOW BRACKET 2
Cannot believe it but Veidt loses this one too. Perkins sweeps and becomes Prince of the Shadow Realm!
ROUND 4
At this point I've set a formal bracket that I'm following.
Secret faves—this isn't secret anymore, but losing Jimmy Stewart hurt.
Surprises—The Gene Kelly/Jeremy Brett matchup was the diciest one all round, moving back and forth between the two by sometimes .01%. Far more surprising, however, was Cary Grant getting eliminated before the quarterfinals. Grant has never been my type, but he is famous for being THE type, so while the writing had been on the wall the whole tournament—how on earth did Michael Redgrave even get 36% in his matchup?!—seeing Grant go down was a SHOCKER. Other fallen hotties included Gregory Peck, James Dean, Harry Belafonte, and Sessue Hayakawa. Peter Falk finally met his match in Omar Sharif.
QUARTERFINALS
Secret faves—I don't know if it counts as a secret fave, tbh, as my horses in the race really went out with Stewart, but I do have a soft spot here worth mentioning. Here's my childhood dog, Keaton.
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The resemblance is truly striking, and yes, he was short, fast, and not prone to smiling.
Surprises—I couldn't predict how any of these matchups would go down, but I was most interested in Keaton vs Sharif, as they are both SO hot in SUCH different ways.
SEMIFINALS:
This was such a good batch of semifinalist contestants. By this point I think we could all tell Mifune was unstoppable (though I thought Sharif might give him a run for his money), but I really didn't know which way Robeson vs Poitier would flip.
FINALS:
I wanted Sidney Poitier to pull a last-minute sweep out of nowhere, but alas, Toshiro is just THAT GOOD (maybe. I will admit that I find Toshiro's domination a little hard to believe, given the variety and hotness of all his competitors; the man is hot but all these men are hot). I'm still happy with how the tournament went.
FINAL MEDITATIONS:
Biggest shock of a dropout: the loss of Paul Newman
Biggest "you people have no taste": the loss of James Cagney
Biggest victory: Paul Robeson making it to the semifinals over often-assumed champion Gregory Peck
Biggest coalition who deserve justice: dancing men
Biggest ask character: vents anon (currently eating Laurence Olivier)
Biggest, uhh, anything: how many of you are here! I genuinely thought it would be me and 10 other people voting for the whole tournament. I'm thrilled it took off like this!
I think that's everything, but I'm happy to answer addl asks. And THANK YOU to everyone for your tags, rants, impassioned propaganda, beautiful pics, and love for the hot men! See you for the ladies!
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gaargoyle · 1 month
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My current much-loved possession, an original 1993 copy of Space Marine. I wanted it for its lovely cover, mostly, (also physical media is supreme) even though it's seen better days. The pretty foil lettering has worn away in spots.
Inside is the timeline that was canon in 1993. You can still get this book today digitally, but I do not know if they include a timeline with it still, and if they do, if they kept it as it was for posterity or made updates.
Transcribed below!
A TIMELINE FOR THE WARHAMMER 40,000 UNIVERSE
15th Millennium - Humanity begins to colonise nearby solar systems using conventional sub-light spacecraft. At first, progress is painfully slow. Separated from Terra by up to ten generations in travel time, the new colonies have to survive mainly on local resources.
The Dark Age of Technology
20th Millennium - Discovery of warp drives accelerates the colonisation process and the early independent or corporate colonies become federated to Terra. The first alien races (including the ubiquitous Orks) are encountered. The development of the Navigator gene allows human pilots to make longer and faster 'jumps' through warp space than was previously thought possible. The great Navigator families, initially controlled by industrial and trading cartels, become a power base in their own right.
Humanity continues to explore and colonise the galaxy. Contacts are established with the Eldar and other alien races. A golden age of scientific achievement begins. Perfection of the Standard Template Construct (STC) system now permits an almost explosive expansion to the stars.
The Age of Strife
25th Millennium - Humanity reaches the far edges of the galaxy, completing the push to the stars begun over ten thousand years before. Human civilisation is now widely dispersed and divergent - with countless small colonies as well as many large, overpopulated planets. Localised wars and disputes with various alien races (especially the Orks!) continue, but pose no threat to the overall stability of human-colonised space. Then, two things happen almost simultaneously. First, humans with psychic powers begin to appear on almost every colonised world. Second, civilisation starts to disintegrate under the stress of widespread insanity, demonic possession, and internecine strife between these new 'psykers' and the rest of humanity. Countless fanatical cults and organisations spring up to persecute the psykers as witches, and/or degenerate mutants. At this time, the existence of the creatures of the warp (later known and feared as demons), and the dangers they pose to the human mind with newly awakened psychic powers, is far from understood.
Terrible wars tear human civilisation apart. Localised empires and factions fight amongst themselves as well as against fleets of Orks, Tyrannids [sic], and other aliens whose forces are quick to seize the opportunity to sack human space. Many worlds fall prey to the dominance of Warp Creatures whilst others revert to barbarism. Humans survive only on those worlds where psykers are suppressed or controlled. During this time, Terra is cut off from the rest of humanity by terrible warp storms, which isolate the home world for several thousand years, further accelerating the ruin of humanity.
The Horus Heresy
30th Millennium - Humanity itself teeters on the brink of the abyss of extinction. Civil war erupts throughout the galaxy as the Emperor of human space is betrayed by his most trusted lieutenant, the Warmaster Horus. Possessed by a demon from the warp, Horus seduces whole chapters of humanity's greatest warriors - the Space Marines - into joining his cause. When the final battle seems lost, the Emperor defeats Horus in single combat, but only at the cost of his own humanity.
His physical life maintained by artificial means, and his psyche by human sacrifice, the Emperor begins the long task of reconquering human space. With the creation by the Emperor of the psychic navigational beacon known as the Astronomican, the foundations are laid for the building of the Imperium, as it to be known in the 41st millennium. Fuelled by the dying spirits of those psykers who would otherwise fall prey to the demons of the warp, and directed by the Emperor's indomitable will, the Astronomican soon becomes an invaluable aid to Navigators throughout the galaxy. Interstellar travel becomes even easier and quicker, while the repression and control of psykers and creatures from the warp releases much of humanity from its hellish bondage.
The Age of the Imperium
41st Millennium - Throughout the portion of the galaxy known as the Imperium, humanity is bound within the organisations and strictures of the Administratum. The Emperor grows ever more detached from the day to day concerns of his mortal subjects, while the Inquisition works ceaselessly to protect humanity from the ever-present dangers posed by renegade psykers and the terrible creatures inhabiting warp space. The armies of the Imperium - the Guard and the almost superhuman Space Marines - maintain a constant vigil against the threat of invading Orks, Tyrannids [sic] and other aliens. But still the number of psykers increases steadily, and other more sinister groups associated with Warp Creature domination continue to gain ground...
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pudding-parade · 3 months
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It's the tutorial that no one asked for! And I blew my entire day on it, so you better appreciate it! :) No, seriously, this is as much for me as for anyone else. I don't do this process often, and when I do, I have to re-remember the steps, and sometimes I forget some of them and have to figure it out again. This will save future me from having to do that.
Even if you aren't me, if you're interested in being able to place diving lots in most any world you like and that has ocean, this will be relevant to your interests. Unfortunately, it is a sometimes fiddly process to get a working lot at the end, and I went into a lot of detail, so the tutorial is long, but please do follow it closely because if you skip a step or mess anything up, your lot will be wonky or it might not work at all, and I don't want to hear your whining. :)
Note that this is a tutorial for placing a new, empty diving lot, which is the first step in placing a downloaded diving lot or one that you yoinked from another world, but this tutorial doesn't cover how to get such lots working. This just shows you how to place an empty lot, which I'm assuming for this tutorial's purpose that you will then build/decorate yourself. Frankly, I've discovered that building your own is much easier than trying to ram square pegs into round holes, which is what placing downloaded dive lots often feels like, even if you know what you're doing. It can be as time-consuming, if not more time-consuming, to get a pre-made lot placed and working than it does to just build your own.
So, here we go.
Step 1: Pick Your Poison. Choose the world/save you'd like to plop a dive lot into, open it, and go into Edit Town. You can use any world you want, EA or custom, so long as it has accessible ocean in it. (More on that in Step 3.) I'm going to use Sunlit Tides, just because many people want to put dive lots in it yet can't always get them working.
Step 2: Cheats! You need some cheats, so open the cheat box by pressing Control+Shift+C and then enter these three:
testingcheatsenabled true buydebug on enablelotlocking on
Note that you need to enable testing cheats first because the other two aren't available otherwise.
Step 3: Placing the Lot. Go into World Editor and in the Lots submenu of it choose the lot size you want:
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As far as I know, a dive lot can be any size you want from the minumum 10x10 to the maximum 64x64, any of the EA standard sizes or any custom size you might add using this mod. If you are bound and determined to try and place a downloaded/yoinked lot, then in my experience, it's best to make the new lot a little bigger than the lot you want to place, if possible, so that you have some wiggle room to get it to fit better. But, I'm assuming you're going to build your own here.
If you plan to do lots of terrain sculpting on your dive lot, bigger is better. That said, unless you're going to do something really elaborate, it doesn't have to be 64x64, the largest possible size, either. Smaller will mean that your prospective lot will fit in more places on the map. So, it's up to you. For this, I'm just going to place a 30x30 lot, because I'm not going to build/decorate it or anything.
Now, it needs to be said that not every world will be able to have diving lots. The world must have ocean, obviously, and that ocean must be routable or else sims won't be able to get to it. The ocean also has to be deep enough. Generally speaking, "deep enough" is if the water is dark blue. (Or green, or whatever color the lighting mod you use might make it.)
For instance, in Sunlit Tides here, it's pretty obvious where the deeper water is:
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But you know what? I'm going to place a dive lot in some of the shallower water, anyway, because I/you actually can, within reason. And if you're interested in doing this in Sunlit Tides, I'll warn you that the deep spot in the pic above has a very uneven bottom. It's really not a good place to put a dive lot. And I'm not sure what the deep water on the outskirts of the map is like, but the good news is that much of the deeper and flat-bottomed shallows, as I've noted, work well.
So: With your chosen lot size selected, move your cursor around in the ocean where it seems to you that the water is "deep enough" until you come to a spot you like and where the lot grid is green. If the grid is never green, then the ocean likely isn't routable at all and you won't be able to place diving lots in that world. I have never run into that, myself, but I also haven't done this all that often, so it's certainly possible. Anyway, I'm picking here:
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My advice would be to not make your lot too far off-shore even if you can do so, or else it will take sims a long time to get to it. Especially merfolk, because they always swim out to dive lots rather than take a water taxi, and they swim much more slowly than a water taxi moves. Once you find your spot, go ahead and place the lot. Doing so will create a square island, not a sunken lot. That's fine. We'll fix it in a moment.
Step 4: Change the Lot Type. Click the lot's icon and change the lot type to community and then choose "Diving Area" as the subtype:
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Note that this option will only show if you've enabled lot locking. So if you didn't enter that cheat up in Step 2 or if you entered it incorrectly, rectify that situation now so that you can set the lot type.
Step 5: Sinking the Lot Enter the lot and flatten it with this tool in build mode:
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This will submerge the lot so that it's level with the sea floor rather than being an island. You can now move the camera down under the water and have a look at your potential diving area, like so:
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In particular, check the edges of the lot to see if there are any huge drop-offs or other great differences between the level of your lot and the surrounding terrain. Whether or not this will happen is world-dependent. Some worlds have very uneven/jagged underwater areas, which is what will make you end up with drop-offs, while others, like Sunlit Tides here, are (mostly) pretty flat.
You can see in the above pic that this lot is a little sunken along two of its sides. That's fine; that small amount of difference can easily be smoothed out with the terrain sculpting tools. If there are steep drop-offs or upward slopes, you can sculpt the lot to try to blend it with its surroundings, but be advised that 1) Interactable objects like dive caves can't be placed on uneven terrain and still be usable and 2) If you end up really deep down, the camera goes wonky and it's frustrating-to-impossible to build or play the lot. So, if you've got a huge drop-off and/or a steep upward slope on one or more of the edges of your lot, I'd recommend just trying a different spot. But, it's up to you. If you feel you can work with the uneven edges in some way, have at it. You are braver than me.
Step 6: Save that MFer. Once you have a lot you're satisfied with, this is a good time to save. So, go back to Edit Town and do that.
I recommend saving often during this entire process because, I don't know about your game, but sometimes mine will "hang" or even crash when moving between Edit Town and Build/Buy, especially if I do it a lot. And with this process, you will be doing it a lot, not to mention exiting out to the main menu and then going back into the save a few times. Since getting a dive lot placed can be a fiddly business, it sucks to lose a lot of progress to a hang/crash. So, in my opinion, you can't save too often, but in this tute I'll only prompt you to do it when you must.
Step 7: Exit Stage Right Remember long ago in the last step how I said you'll be exiting to the main menu a few times? Yeah, the first time is now. You do this because, for whatever reason, the game doesn't register changes made to the "structure" of dive lots without exiting and re-entering the save. So do that. Once it's reloaded go back into Edit Town and then back into the new diving lot. Because now it's time to place a dive buoy.
Step 8: Deploy Buoy The dive buoy is located in the debug items, so if you haven't turned on access to that yet, do so now. Then, go into the buy menu, sort it "by function," not the default "by room," and you should see this question mark here:
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Click that, and then I recommend that you go to the filters on the right-hand side of the menu and choose just Island Paradise objects. Because you'll be going into the "Misc. Objects" tab and, especially if you have all EPs/SPs, there's a crap-ton of objects in there to sort through. So, filter, then choose the "Misc. Objects" tab, and you'll see this much-more-manageable selection:
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Choose the dive buoy, as indicated, and place it anywhere on your dive lot. It doesn't matter where because (spoiler alert) this one's going to be deleted, anyway.
Step 9: Ogle That Shapely Buoy Once your buoy is placed, move your camera down to the ocean surface and have a closer look at it. Like so:
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See how the ball part of it is just sitting on the surface of the ocean? That's bad. If you were to leave it like that, you'd have sims (and sharks, if you place a surface shark spawner) swimming/snorkeling in the air, if the lot would work at all. But don't panic! We can fix it. We just need to shift the entire lot down a l'il bit, so let's do it!
Step 10: Copy the Lot to the Library Go back out to Edit Town. Check to make sure that your lot designation is still "Diving Area." (Because during this process, it will sometimes change.) Then, save the lot to your library. The game will give you a warning about cancelling all sim interactions or something. That's fine. Just put a copy of the lot in the library. The thumbnail in the community lot catalog will look like a blue square.
Why are you doing this, you ask? Because now you're going to bulldoze the original. Why? Because we need to move the entire lot down a little bit, and you can only do that by placing a fresh copy of the lot. And you may need to do this several times until you get it at the right depth, so having a copy of the lot in your library is necessary. You can delete it out of the library once you've got your dive lot in the right place, if you want.
Step 11: I'm a Steamroller, Baby Once you've got a copy of the lot safely in your library, bulldoze the original lot you placed. Once bulldozed, the game will change the lot designation back to "No Visitors Allowed," so you'll need to change it back to "Diving Area."
Step 12: Go Down on That Lot To move the lot down when it's placed, you need this cheat activated:
setimportedterrainoffset -0.1
The value at the end can be whatever you want, as many decimal places as you want. A positive number will move the lot up, and a negative number will move it down. (You can use a larger negative number to make deeper a lot that's too shallow, and it can also be helpful if you're intending to try to place a downloaded diving lot on this lot so that it might better match the depth of the water in whatever world it came out of, but this won't always have the effect you want. For one, your lot will be down in a hole.) For the purposes of this tute, all I need to do is move the lot down a teeny bit so that the dive buoy on the lot is sitting IN and not ON the surface of the water. Hence, the -0.1 value.
(Now, I should mention that other tutes I've seen will have you just lower the terrain right under the buoy to sink it a little bit rather than doing this bulldoze-and-replace-with-a-whole-lowered-lot thing I do. This method can work, but I don't like it for various reasons that I won't go into for brevity's sake. I'm just telling you what I do, which has worked every time I've placed a dive lot, including shallow-water ones like this one.)
Step 13: Re-Placing the Lot Go into your library and place your saved lot back where it was. DO NOT ROTATE IT or else things will get screwed up. (Namely, your lot will become an island again and resinking it won't really work.) Just click "Accept." And then check its lot designation and change it to "Diving Area" again, if necessary, which it probably will be because stupid game.
Step 14: Ogle that Shapely Buoy 2, Electric Boogaloo Now, enter build mode and move the camera down to the ocean surface again to check the dive buoy. Ideally, it will now be sitting IN, not ON, the water, like so:
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If it's still sitting on the surface, the lot needs to be deeper and therefore moved down farther, so go back to Edit Town, bulldoze the lot again, change the value of the imported terrain offset cheat to a larger negative number (Perhaps -0.5) and try again. Be aware that, as I said, once you get to larger numbers (as in greater than -5 or so) you start ending up with your diving lot down in a hole, which may or may not be workable.
Now, there is a marker on the buoy, the little black rectangle I outlined in the pic above. If the ball part of the buoy is at least partly in the water but that marker is still above the water, as in the above pic, the lot will still work, but there will be a "hop" (and sometimes a pause) when a water taxi or a swimming merperson crosses the boundary of the lot. The higher the marker is above the water line, the larger that "hop" will be. (Because, if you haven't figured it out yet, the dive buoy is what tells the game where sims can swim, vertically, on a dive lot.)
If such a hop doesn't bother you, you can leave the buoy as-is. If you're a perfectionist like me, you go back to Edit Town, bulldoze the lot, and change the value of the terrain offset cheat to try again. Do this as often and with as many decimal places as your level of perfectionism demands. :) I'm not that fussy, so I usually just move the lot down in increments of 0.1 until the marker is at or below the water line but the ball of the buoy is not completely underwater because you don't want the ball completely underwater, either. At least some of it needs to be above water. So, fiddle as much or as little as you feel you need to.
(For reference/scale, the gap between the marker and the water line in the above pic would probably be fixed by an offset of about -0.15 instead of -0.1. But it would also be fine as-is unless a little hop at the lot boundary will bother you.)
Step 15: Bye-Bye Buoy! Once you have the lot so that the buoy is where you want it, DELETE THE BUOY. I repeat: DELETE THE BUOY. Yes, DELETE THE BUOY. For whatever reason, dive lots drawn from your library that contain buoys won't work. I don't know why. They just don't. You need to place a fresh buoy. (I'm pretty sure this is why lots of people can't get downloaded dive lots or lots that they pulled from other worlds to work. Sometimes the answer is simply to delete the buoy, if the lot came with one, and place a fresh one.)
Step 16: Exit Stage Left Once you have DELETED THE BUOY and only once you have DELETED THE BUOY, go back to Edit Town, check to make sure the lot is still designated as a diving area (and change it back if necessary) and save. Why? Because now you need to exit to the main menu and reload the save again. So do that.
Step 17: Fresh Meat Buoy! Once the save is reloaded, go back into Edit Town, and check to make sure the dive lot is still designated as one. Redesignate, if necessary. Then, go into build/buy and place a fresh buoy, just as you did before. This one will be staying permanently, so place it where you actually want it to be. (Which really doesn't matter; aside from defining the vertical space of the diving lot, it just designates where your sim "enters" the lot.) If you want the lot to generate sharks on the surface, you can also place surface shark spawners now, too, as few or as many as you want, and because you have properly adjusted the height of the lot, the spawned sharks will not be swimming in the air. The spawners are also in debug mode, under the fish spawners. (There is also a spawner for underwater sharks. Do not put that one on the surface. Make sure you only put surface shark spawners on the surface.)
Step 18: Set the Lot's Skill Level You set the required skill level for the diving lot by going to buy mode (if you left it), making sure the hand tool is active, and then holding down control and shift while clicking on the dive buoy. Choose the option "Set Required Diving Level…" from the menu that comes up:
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…and then from the resulting options under that choose a NON-ZERO number. For some bizarro reason, buoys default to level zero when placed, and a diving lot set to skill level zero is inaccessible even if a sim has level 10 scuba skill. (Good move, EA! Why is zero even an option if it doesn't work??) So, pick whatever skill level you'd like, so long as it ISN'T ZERO. (I suspect that this is another reason why people can't get downloaded dive lots that they place in a world to work.) Once you have the skill level set, go back to Edit Town and save.
Step 19: Test And now you're pretty much done. All that's left is to test the thing to make sure the lot works before you bother with building/decorating it. So, return to the game and send a victim to your new, empty lot and see if they successfully arrive (with or without a "hop" at the lot boundary) and successfully get themselves underwater. (My advice, for testing purposes, is to just give the sim you pick enough diving skill to use the lot. This can be done with NRAAS Master Controller.) Don't bother with doing anything further with the lot until you make sure it works.
Here is evidence that my lot, though shallow, works:
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If your lot doesn't work, then something went wrong somewhere. Most likely, you missed a step or did a step wrong. I know there are a lot of words here, but they're all necessary to (more or less) guarantee a working lot in the end. So, try again. It's possible that you will have to pick a different location and start over, but I've been able to get a lot working wherever I've placed one, so long as it was in deep-enough routable ocean.
Step 20: PROFIT! Assuming that your lot works, "all" that's left is to build it! :D I'm not going to go into detail about that. It's all up to you. You can sculpt the terrain, paint it with whatever terrain paints you want, place objects, whatever. If you're in shallower water, any objects you place that are tall enough to stick out of the water will just be chopped off at the water line; you won't be able to see the rest above water. The corals and stuff are in debug mode under "Underwater Objects," but if you don't want the tropical look, so long as you have moveobjects turned on, you can place (almost) any object you want down there, aside from things like walls and fences and other build items that can't be drawn underwater. Rocks, plants, trees, columns, and anything from the buy and debug catalogs are all good. If such an object has a function, sims won't be able to use them, though. They'll just become deco. (So, no underwater basketweaving sculpting. Sorry.) So, go to town. Have fun. For this tute, I'll just mention a couple objects and their settings and we'll finally be done.
Miscellaneous Objects:
First, treasure chests. Like the dive buoy, they're located in the "Misc. Objects" of debug mode. There are two versions, one for land and one for water. Obviously, on a diving lot, you want the water one if you want any at all. If you do want to use them on your lot, place down as many as you want, and then set the diving skill level necessary to open each one and designate the treasure each one will hold. You do both by holding down control and shift while in buy mode with the hand tool active and clicking on a chest, just like setting the skill level of the lot on the buoy. This brings up this menu:
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The "Assign Treasure" option gives you eight different treasures for the chest. You simply pick the one you want. The "Set Required Skill Level" option allows you to assign the diving skill necessary to open the selected chest. You can choose any number you like from 0 to 10. (Yes, zero is OK for this purpose, even though no one with zero skill can scuba dive, so…Yay EA.)
Then there's the dive caves. I think they are in the "Underwater Objects" section of the debug catalog; I'm not sure because a mod I use moves them to the regular rock section. Anyway, there are two styles, which you're probably familiar with, but they both function the same way. If you have more than one of them in the world, even if they're all on the same lot, your sims can travel between them, much like a subway. Unfortunately, I can't show you how to set this up because that mod I use to move the caves to the rock section also makes them recolorable, but it breaks setting up this functionality and I don't feel like hunting the mod down and taking it out. But it's pretty easy. You Control-Shift-Click on each one, give them a name, and then you can connect them by using the names you give them. Again, it works much like subways. It's pretty self-explanatory.
Finally, there's the fog emitter. If you're unfamiliar with this object, it's a base game object located in the "Misc. Objects" section of the debug catalog. The thumbnail in the catalog looks like this:
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And it looks like this when it's placed:
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They can be used on any lot, they disappear in live mode, and they can generate not just fog but many, many different effects. Literally thousands of different effects. You place the emitter where you want, and then control-shift-click on it and choose "Set Visual Effect" from the resulting menu:
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When you click on it, you get this:
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In that window, you type/paste the code for the effect you want. Of course, you will need to know the code for the effect you want. For your convenience, I've uploaded my list of effect codes, which is complete and includes the codes from all EPs, here. It's just a text file, and the codes are in alphabetical order. Since the list is all-EPs, some of them may not work if you don't have the EP the effect comes from, but if that's the case, then any such code you enter simply won't do anything.
The most relevant effects for a diving lot all start with "ep10," but there are others you could possibly use, too. Some of the names of the codes are more helpful than others in terms of knowing what it will do. Generally, you need to experiment. But, you can add schools of fish, single (but non-catchable) fish of all kinds (if you want catchable fish to spawn, you need to use the spawners, not the fog emitter), sharks (non-interactable), light rays, bubbles, glows, fog, all sorts of things, if you're patient enough to go through the list, look for interesting possibilities, and try them out to see if they will work for you. There are whole tutorials dedicated to the object, if you look for them. There's also a mod that makes them shiftable, which can be very useful, here.
One final suggestion: If you go through this process in a world that you know or even just suspect that you'll want to use again and you'll want the dive lot(s) you made in that future save, for the love of pie keep a copy of this save file somewhere. That way you won't have to go through all this crap again. Because even if you save a copy of your finished lot, unless you manage to place the empty initial lot in the new save in the exact spot you placed it when you built the lot, it's not likely to be quite right. So beware.
And with that, I think we're done here. If anyone has any questions, or if you decide to try to make your own diving lot and have questions along the way, feel free to hit me up and I'll do my best to help. Just keep in mind that I'm not an expert by any means.
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messiahzzz · 3 months
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i’m not here to claim that wyll doesn’t deserve more extra content or that larian’s perspective of him isn’t rooted in racism in any way whatsoever. however, i sincerely believe that it’s always important to list the facts first before misinformation continues to spread which only results in more needless outrage.
these are all of wyll’s scenes that exist in the game as of now:
meeting karlach, mizora, and his transformation, the tiefling party kiss, the dance scene, mizora visiting camp, another scene where mizora visits camp, and the proposal scene. additionally, mizora and uldred can join camp, if he is alive.
in strict comparison - this is the exact amount of scenes the other origin characters have:
Astarion has 9 scenes, 6 of which can possibly be romantic.
Lae’zel has 7 non-standard dialogue scenes, 3 of which can possibly be romantic.
Shadowheart has 6 non-standard dialogue scenes, 3 of which can possibly be romantic.
Gale has 6 non-standard dialogue scenes, 3 of which can possibly be romantic.
Karlach has 4 non-standard dialogue scenes, 3 of which can possibly be romantic.
Wyll has 5 non-standard dialogue scenes, 2 of which can possibly be romantic.
source: [x]
wyll is lacking one scene compared to characters like shadowheart and gale. lae’zel merely has another non-standard dialogue scene, while astarion has double the amount of possible romance scenes and 9 scenes in total.
here is a video of wyll’s entire story: [x] at a duration of 2:25:24 in total it’s very similar in length to the romances of the other companions the same channel uploaded. (minthara & halsin excluded)
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i have also seen many people refer to the datamined voicelines as proof of how much content wyll lacks. this, however, doesn’t tell us much since those compilations include battle grunts, noises, and other repeated lines. if you want to check them out for yourself, here is chubblot’s playlist on youtube: [x]
wyll’s romance/approval-specific greetings also exist, they are merely bugged. although i have heard that some people have been able to trigger them. bugged content is something that also affects other companions – in fact, most of gale’s romance scenes and some integral dialogue have been bugged for months now with no fixes anywhere in sight. if you don’t want to look for wyll’s greetings in the files, i took the liberty of doing it for you:
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alas, his general reactivity after act i remains the same as with the others. aka: he's barely responsive to his surroundings nor to any key decisions the player makes.
wyll also isn’t the only character who isn’t able to make his own choice on whether he agrees to sell his soul for his father’s life or not. in fact, the only characters who can decide their own fate are shadowheart and lae’zel. the latter option only now being added with patch 6.
so what exactly did wyll get after patch 6? the same amount of kisses like everyone else: 4 in total. as well as some new idle animations and polished facial expressions. the kiss where he invites tav for a quick twirl had already been added in an earlier update (patch 5, 30th november 2023). which means it’s understandable that certain characters who didn’t receive any new animations or other content before were now added with patch 6 as well.
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wyll’s quest regarding ansur also didn’t get removed from the game. this is plain false. larian merely changed the subcategory in the journal (which larian had done previously with astarion’s gur-related quest as well)
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if you have a gripe with this particular decision: that is valid. the quest, however, is still the exact same as it was before.
i see fandom heading in this really dangerous direction where people fully believe they have the right to attack others for pointing out the existence of false information. i understand that people are upset about wyll having less content than characters like astarion and i am in no way here to claim that you should refrain from calling out racism where it’s due. however, this hostile behavior directed at anyone who dares to disagree with you is creating a really toxic environment within online spaces, where people hesitate to engage with the wyll side of the fandom at all (out of fear of immediately receiving the racist card for merely correcting inconsistencies in logic). and in case it needs to be said again: it is never justified to harass real people or send death threats to others under any circumstances, much less if it concerns a fictional character.
i, much like everyone, really want wyll to receive more love from fandom and larian alike. but it is no one’s place to police other players on how they should engage with this specific character in their own game. if others simply couldn’t connect to wyll as much as you personally have – for whatever reason – that is on them. it's them who are missing out. this shouldn’t hinder your enjoyment of this character in any way or discourage you from creating more fan content.
TL;DR: it’s completely valid to request more wyll content, but please don’t resort to “demands” or public pressure directed at the devs. this is only doing more harm in the long run (to wyll’s, as well as his fanbase's reputation within the rest of the fandom instead of actually accomplishing much). don’t spread misinformation that he’s the only one of the companions who is continuously receiving the short end of the stick in terms of content, general reactivity, and bug fixes. if anything, the biggest difference is between him and astarion (again, much like every other companion).
🙏 please be respectful to each other 🙏
update, 19th february:
a user suggested providing an alternative to petitions on this post and linking directly to larian’s official feedback form, which you can find here: [x]
you’ll be able to add screenshots of the specific issue you’re reporting. keep in mind that you need to name your exact game version if you plan to send in a report. i’ve had larian ask me to send them the specific game files in the past, so it’s best to keep them on hand in advance.
larian also has a faq page on how to submit a general bug report [x]
here is an example of what to write:
(I’d like to address the disparity in content between Wyll and the other origin companions.) As of now, Wyll is lacking an entire scene compared to the rest of the characters, and his romance-specific greetings remain bugged as well. The lack of equal scenes makes Wyll’s story feel lackluster at times and undermines the pacing of his romance and overall character arc. It is very disheartening for POC players specifically to see racial biases reflected in his treatment and that Wyll didn’t receive the same amount of resources. Considering his narrative role as the Grand Duke's son he also deserves to be in the spotlight. When can we expect any fixes or additional content?
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