The Fall of Gil-Galad: Bredlik version
his name was Gil
and he was king,
of him the har-
pers sadly sing;
his names mean 'prinse'
and 'shiyning star' —
but non know hu
his parents ar.
hes Fingons son,
haf many guessed,
its sung in songs
brot to the West,
but theres much douwt
he had a wiyfe,
for Maedhros was
his fren for liyfe.
the third age har-
pers sing this some —
from Orodreth
he could haf come,
but Gil was grayte,
this elf, less sharp —
of him the sing-
ers rarely harp.
could Finrod fair
haf been his dad?
of this the har-
pers think real sad,
for Finrod lovd
Amarië —
and bak in Val-
inor she stayd.
of Fëanor,
some grasp for hints,
or Sindarin:
a long-lost prinse?
a random elf
got hipnotiyzed?
or Findui-
las, in disguiyse?
they call him Gil —
Ereinion,
ruld Lindon once,
but now its gon;
of sord, and lance,
the harpers piyne,
on shield and helm
the stars did shiyne.
'but now hes ded!'
cry harpers sad,
not even El-
rond knows Gils dad;
unfinished til
the Dagorath —
the anchient tale
of Gil-Galad.
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From this:
The most laughable one was the YunmengJiang Sect, the people of which either had been killed or had scattered, leaving only Jiang Cheng, who was younger than even Lan XiChen and was still a child born yesterday, who had nobody in his hands but still dared call himself sect leader, holding up the banner of rebellion as he recruited new disciples.
To this:
No matter which clan you chose to offend, you shouldn't offend the Jiang clan. No matter which person you chose to offend, you shouldn't offend Jiang Cheng
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dear outism blog,
i come her e to ask an important question. a question for the ages. confounding even the finest philosophers. of utmost importance, even
can outis draw
thank you for your time.
- gremlyn, just a gremlin
For me I do think Outis would be really good at technical drafting, since being knowledgeable of workshop technologies would probably lend to that skill, right?
She could make a damn good straight line even though she's not straight herself...
But when it comes to actual drawing, I am gonna go with the funny option and say no, she is not good at it. Never had time to practice, never found it useful to do so.
Pictionary night with the sinners and when it's her turn she draws a horse and literally everyone has no fucking idea what's the four legged thing (?????) she scribbled on the whiteboard. Even Faust is mindboggled at not being able to guess it and Ryoshu calls Outis a slur for being so bad at drawing a horse
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I’ve been playing a lot of small indie games and god I wish the rest of the game industry understood that the whole point of farming and grinding is so that in some point of the journey the player can go HAHAHA I PLANNED FOR THIS and pull off crazy crap earlier than they should be able to. Like Teenage Exocolonist letting me just walk past all the checks when I’m outside the colony and go to the boss immediately because I farmed the fuck out of my perception skill should technically be game ruining but it’s not. I planned for this so I could get the ascension ending easily while simultaneously putting the rest of my effort into figuring out as much about engineering as possible at the same time so I can pull off a full shield run. Having advantages in certain contexts should allow me to interact with it in a way that opens an entirely new path for me to take. Poisoning the campfire survivors at the very beginning of my Inscryption run lets me take a route where I focus on building up the cards I already have instead of hunting down new ones. Advantages are good!! Grinding so you’re high enough level to beat one boss only for the rest of the game to balance itself by making everything else many levels higher than you once again is unrewarding. If your player cannot face your game from multiple angles then maybe it’s not that worth exploring. If your player over relies on an ability they spent a long time working up and they’ve made the game too easy make it so that steers them into a new situation where they have to innovate on their strategy to get things going again. Just hand me a game like Inscryption where I farm the whole game with fecundity decks and then get to Kaycee’s Mod and realize I have to relearn the whole game from a completely new perspective now that I can’t rely on that anymore. If it’s just a matter of “the numbers are too high we have to turn all the other numbers up too” then do the numbers really mean anything anymore or are you just keeping me stuck in a role where I’m saying to myself “once I have the advantage I’ll be able to explore so many new things” but then never letting me have any advantage until near the end when the world has lost its charm because everything is just a damn numbers game.
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"Buu?"*
"What? No, pal, that's not... Listen, your daddy just caught a little too much moonlight last night, he'll be back with you in no time, I promise. Also excuse you, your dad stole this sweater from me first."
*"Did you turn my dad into a cat and stole his sweater because I tried to eat the spiky flowers from your hat? Do I have to go on a revenge quest to grow big and strong and one day break the curse and avenge him?! >n<"
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I'm currently reading: Strengths Finder 2.0. I'm not far into yet, but the first pages were so.... good to read? And true? The fact that most of us spend so much time working on the things we don't excel in? At school or work, instead of spending more time on the things we are good at and becoming even better at that.
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Do you create? What? Why?
mmmmm uh haha um. Sort of, sometimes.. I like drawing and stuff but I've been taking this course that has eaten up a lot of my free time so i haven't done any art stuff in a while. Should be all done with it really soon though so hopefully it won't be long before i can get back to it/a good routine. I had this whole art renaissance at the end of 2023/beg. 2024 where I just had this like epiphany re art and was super motivated and enjoying it, so hopefully i can back to that. But yeah I like the process of drawing. I mostly draw from observation, and i love how it gets me to really look at what I'm seeing and appreciate all the details. And i enjoy the puzzle of it, of figuring out how to represent the subject on the page. The epiphany i had was literally just basic art advice you hear everywhere lol but i had spent months in this rut of focusing on the outcome/end product of a drawing and getting really frustrated and upset with what i was doing. Eventually i like clawed myself to the realization that that was the problem and I need to make art solely for the love of the process. It's hard bc it's so easy to want to chase the feeling you get when you make something you're happy with, but I found i would start a drawing and want every line I put down to be immediately gorgeous, and i just a) don't have the skill for that and b) was putting so much energy into wanting it look good that I wasn't focusing on any of the principles or techniques that actually help build a drawing that looks good. Bad all around lol. But also, I can flip through that sketchbook and see evidence that i was learning things, even despite all that. So yeah. Generated a lot of motivation and good feelings.
Thank you for the qs! I wasn't expecting to actually receive any let alone so quickly haha but i love the opportunity to ramble :)
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