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#hyrule warriors concept art
larrytheflute9 · 3 months
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HW Zelda has the coolest concept art!
(plain lineart under cut)
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wherearetherobots · 2 months
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This was meant to be a shaded sketch with no textures or backgrounds but then I told myself, "No. You can do better than that". And so, I did. Pose by The Pose Archives
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comfortfoodcontent · 1 year
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Princess Zelda concept art for Hyrule Warriors
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I still haven't thrown away that one "Yuga and Ghirahim team up to revive Demise" idea yet
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300iqprower · 1 year
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can we talk about how Koei Tecmo, a publisher infamous for objectifying and hypersexualizing female characters, did the zelda cast better in the gals' designs than Nintendo ever did up to that point?
Ruto:
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Great Fairy:
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Impa:
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And meanwhile Zelda and Midna are handled in amazing ways that warrant their own entire discussions (aforementioned BOTW comparison for Zelda, Midna's twili form actually getting to show her power, and her imp form not just being a macguffin.)
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jellyfishvibes · 18 days
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Debating to use the redesign project to rework wind waker like alot
Been watching a shitton of videos about how much content was potentially cut from the final game and thinking about exactly how i would tackle adding some of it back in
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ariaguardian · 1 year
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What if Hyrule Warrior Link and Age of Calamity Link meet?
Simple, they become the not canon duo.
(Their concept designs is base off of some head canons I got)
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jetpackgeneratedcat · 2 months
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Wars and Wild working together.
Wars clothes are based on those Hyrule Warriors concept art for Link.
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bynineb · 4 months
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What pieces of media are your biggest creature design inspirations?
ooh how fun! let's see...
Pokemon Crystal (Ken Sugimori)
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(src: Bulbapedia)
I had a Pokemon Crystal strategy guide with all 251 Pokemon in it that I studied religiously when it came to making monsters of my own. I love Ken Sugimori's illustrations so much - the dappled paint makes it so soft, gives everything the feeling of being struck by light dancing down from foliage above. The subtle implied detailing with line strokes and shadow allows the imagination to run wild. They, truly, feel like creatures to have adventures with. And of course, Pokemon is a juggernaut of an RPG, facilitating those childhood fantasies, and then there's a TV show showing them playing and shouting their name and fighting... No wonder so many people got hooked on it!
Dragon Warrior Monsters 2 (Akira Toriyama)
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(src: Dragon's Den)
Since they're designed as enemies foremost, Dragon Quest's monsters can get a lot kookier & scarier than Pokemon can. And Toriyama gives his monster designs so much charm and personality! You feel like he always has fun coming up with them, and it makes every Dragon Quest game more delightful for having them be your foes (and sometimes friends). Also, all the English names are puns and portmanteaus and other fun word things!
After Armageddon Gaiden (artist unknown - dev is PandoraBox)
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(src: Bogleech, who also wrote a wonderful article on these critters: https://bogleech.com/halloween/hall18-aagolem)
Uniquely grotesque beasts from a deeply obscure Japanese RPG named After Armageddon Gaiden, the second in a duology about player-controlled demons fighting alien invaders. Some of the designs get quite gory or disturbing, fair warning. But in a cool way!! The sheer strangeness of these designs are something to behold!... And they have the best names ever, like "Barabumblebo"...
YU-GI-OH early card art (Kazuki Takahashi)
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(src: Yugioh fandom page)
Yu-Gi-Oh's early monster designs are something I think about a lot. I don't know what that says about me, but I do know they're unbelievably cool, a blend of genuinely scary Egyptian-flavored horror and wacky, tropey, cartoony fantasy. The fact that these ridiculous designs are frequently art for a card that's completely worthless in terms of winning duels, combined with their randomly specific descriptions about how unbelievably powerful they are, gives them a certain mystique. It's as if the creature you see depicted truly exists as a part of some greater fantasy world...
Legend of Zelda: Ocarina of Time
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(src: me, many moons ago)
Seeing properly scary monsters inside a strange virtual world in Ocarina of Time was quite the experience for my young self. For example, I had nightmares about the Stalchildren who used to burst, endlessly, from the ground of the strangely empty Hyrule Field. But that also made it feel like such an adventure! The thrill added to the experience. And even many of the game's races are quite monsterlike; Gorons, Zora, Deku, and so forth. This had me imagine turning a "bad" creature into a friend, a concept I cherish to this day... hence Love-Love here.
Well that's that! Thanks for asking, this was fun to write : )
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lemonlurkrr · 3 days
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lemon i hope you know (if you didn't already from your notification boom solely from me) that your prev hero au designs did something to me. fundamentally altered my brain somehow. im literally stuffing them in my mouth how did you do that
HHEELLLOOOO THIS WAS A LOVELY NOTIFICATION BOMB TO WAKE UP TO, HOLDING ALL THESE TAGS NEAR AND DEAR TO MY HEART
as for how (i'm seizing this as an opportunity to share a bunch of process work):
there was a butt load of trial and error
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From what I can remember (this all started 3 years ago holy shit,,,) I worked on Kevin's design first. The only 2 ref images I've found are included in the screenshot, but I'm pretty sure I was looking at those in addition to all of the other Impa+Sheik designs from the games, OG Hyrule Warriors concept art for Impa+Sheik, and the Sheikah pages from BOTW's Creating A Champion.
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here's Link's stuff and YIPPEE I HAVE HIS REFERENCE IMAGES 🙌🙌
(BIG BIGG shoutout to @/historyofhyrule btw for archiving so much concept art and everything from all of the zelda games. None of this brainrot would've been possible without them.)
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butt load of trial and error cont. especially for the colour of his scarf omg (I was looking at some of the hero's garb colour variants from OG Hyrule Warriors, and was conscious of the two other scarf wearing Links in Zelda Not Canon)
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I can't find Zelda's inspo/ref images either but I remember referencing Griffith and Casca from Berserk, Kushana from Nausicaa of the Valley of the Wind, Ashei from TP, some of the OG Hyrule Warriors concept art for Princess Zelda, and of course some of the other canon Zelda designs (ALttP, TP, HW, OoT, BOTW).
I'd say Kushana was and still is the biggest inspo for Prev!Zelda, even personality wise I find myself looking back to her and how she was in the Nausicaa manga and movie.
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final design thoughts: I really REALLY wanted the three of them to look cohesive with each other SO,
I always carried over screenshots of the other members of the trio onto their individual canvases to make sure that any changes I made to one design didn't stand out too much from the others,
I'm also pretty sure I worked on Link and Zelda's design simultaneously, or at least flipped back and forth between them a LOT when doing their armour (I wanted it to be evident that they were produced by the same smiths of the royal family yknowww),
and finally I made sure there were a couple of shared colours between their colour palettes
Thankee Thankee for reading this far and I hope y'all enjoyed my process stuff :))!!!
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onefey · 11 months
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so now that tears of the kingdom has been out for a month, it's time to take this one again! this time i'm SURE i didn't forget anyone or make any minor wording errors. have fun!
anyway,
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larrytheflute9 · 9 months
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Hyrule Warriors concept art my beloved
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jullbnt · 4 months
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I love your ganon design in your loz ballet!! What all games is he based on? Are there any specific small details you took from official designs?
Aw thank you :D
My Ganon is very loosely inspired by his TotK design that I tweaked and simplified. He’s far from being my favorite Ganondorf but I like his design and thought it would be more practical for dancing than his older looks ^^
I also gave him a shoulder pauldron and vambraces as a nod to the voe armor from BotW/TotK, and his headpiece and blue palette are references to Hyrule Warriors Ganondorf. If you squint really hard the white pattern on his clothes is supposed to evoque his OoT armor (I wanted to use the same pattern at first but didn’t like the way it looked).
In case you’re also curious about Link and Zelda:
Zel is obviously based on her Twilight Princess incarnation (I also used the TP Sheik concept art). I removed her pauldrons and made her dress shorter for practicality, and had her jewelry sewn to the bust of her dress. She’s also wearing Triforce earrings as a reference to OoT Zelda!
Link is a bit of a mix between different games. His green and gold tunic is from Hyrule Warriors, I thought he wouldn’t stand out enough against my dark backgrounds in green only. His outfit also has touches of blue as in HW or Skyward Sword, and I’d say his face and hair are a mix between OoT and TP.
Here you go! I’ll answer your second ask later cause I think it deserves a few sketches!! :))
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majorasnightmare · 8 months
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Inevitable Gerudo Headcanon Posting
i spend too much time thinking about the gerudo like genuinely theyre one of my favorite recurring tribes in the zelda series, which as we all know is a form of suffering because god forbid nintendo stop relying on racist tropes and caricatures.
keeping in line with this nintendos portrayal of the gerudo tends to either be 1) why theyre bad, and/or 2) how a culture of all women has kids. like thats an oversimplification of ALLL the problems present in the gerudos portrayal but thats a different post for another time. in general i bring this up because it means, for me as well as any others interested and invested un the gerudo, that there is a kind of generalized lack of pre botw characterization or cultural concepts to work with, esp when compared to the other tribes of hyrule. (looks pointedly at how theres no gerudo in the gerudo desert but there is a prison slash execution site where their king was held. LOOKS AT WHO SURVIVED THE PROLOGUE CUTSCENE IN WINDWAKER)
ANYWAYS. botw was really fun because, while it had plenty of its own issues with the gerudo, they were at least non hostile! so with that in mind, the headcanons and worldbuilding i write primarily apply to the wilds era gerudo, which spans the timeframe between ganondorfs reign as king to totk (suspending disbelief because that timeframe is. by all accounts. longer than recorded human history. friendly reminder ganondorf does All That before we even get sheikah wifi towers. christ.)
anyways. second verse same as the first, core assumptions and then a readmore
Some core assumptions:
The BotW branch of the timeline is chronologically set AFTER the previous timeline, ie the events of ToTKs ancient past is set AFTER the last event of the Hyrule Historia timeline. essentially they all come back together to form one line that makes up ToTKs ancient era
The biggest effect on Hyrules topography was the flooding in Wind Waker. after an unknown point, the flooding ocean receded leaving behind the ruins of ancient Hyrule. at some point after that, the zonai settled parts of it and made the buildings wed see as ruins by the time of BotW. slowly the various tribes of hyrule immigrated back
all peoples within the setting of hyrule are loosely grouped into categories called tribes. in this sense, tribe refers a collection of peoples with shared traits, without anything concretely set in stone (for example, hyrule includes the tribe of hylians, the tribe of gorons, the tribe of koroks, etc etc). the main six who show up repeatedly can be considered the sage tribes (gerudo, hylian, sheikah, rito, goron, zora), and the various types of enemies can be considered the monster tribes (the blin tribe of bokoblin, moblin, bulblin, etc)
so. starting at the beginning. near entirely headcanons
in ocarina of time, we see the spirit temple, where Nabooru awakens as a sage. this temple features a MASSIVE statue of a woman adorned with a snake and its primary mechanic centers around mirrors and reflected light. while the mirrors return, we dont really get that same kind of implied spiritual/religious focus again. so instead im going to make a mountain out of a molehill and position her as the primary spiritual figure here. im running low on name ideas tho so suggestions are much appreciated. for right now ill refer to her as the serpent goddess
the gerudo are culturally a people of function over form, practicality over whimsy, but when circumstances allow for it, are drawn like any other to arts and music and decoration. they have a long history of bloody, brutal battle, and while the war has long since ended, its kings buried and its warriors naught but ghosts, the desert remembers. its sands haunted by the bloodstains of conflict past, and echoes of ancient tragedies. the gerudo here in the era of wilds may have lost their records of their ancient history of conflict, but some aspects, preserved by the sands, have managed to survive the onslaught of time
surviving all this time is the ancient creation myth of the gerudo people. as legend tells it, long ago in the time before myth, there existed a goddess whos power was transformation. she was possessed of two forms, one a proud humanoid figure, the other a striking serpentine form twisting through the heavens with ease, her scales glittering with mirror sheen. to shift from serpent to human, she would shed her skin, and grow it back again to embrace her serpentine form anew
seven times she shed her skin, and from these shed skins rose the first gerudo, each embodying a key aspect of their sacred mother. the serpent goddess's scales are each a nascent soul of a gerudo, and when those scales are shed and fall to the land below, a new gerudo is born. likewise, when a gerudo dies, their soul returns to the scales of the serpent goddess, to await until they would descend again and reincarnate once more. the seven daughters of the serpent goddess led these gerudo as their guardians, leaders, and protectors. but, away from the seven heroines and their new people, the goddess shed her skin an eighth time. this daughter was born alone, and while her sisters embodies the strengths of spirit, flight, endurance, knowledge, motion, skill, and gentleness, the eighth was born with insatiable wanderlust. learning of this, the seven sisters cursed her name for leaving them and their people behind, and despite their shared ancestry, the eighth was forbidden to be spoken of. this suited her just fine, and the eighth was free to walk the land and learn all of its hidden paths
in time, war came to the gerudo, as it often does. though they were united, and strong, they were a small collection of people, and thus despite their proficiency were threatened nonetheless. it became clear at last that they could not stand and fight, and that to survive, they could not remain in place for long. but the enemy had pushed them deep into their home, and knew all the paths back. as hope seemed lost, as if summoned by call, the eighth sister at last wandered home. calling her seven sisters to her, she proclaimed that every hidden step was known to her, and while she lacked the power to guide them on her own, together they would escape unseen into the night, their enemy none the wiser. thus, skillfully guiding the skills of her sisters, the eighth heroine led the gerudo into safety, and the seven were humbled from their pettiness. seeking to apologize to the sister they had banished and forgotten, the seven sought to make amends, but the eighth was content merely to have a place of remembrance among them. to wander is not a sin, as long as one remembers where their home lies.
the eight heroines have long since passed and returned to their mothers scales, but the virtues they embody are cherished by the gerudo family they left behind, seeking to hold their memory close even as the years wear on
to the gerudo was bestowed the blessing of the element of Spirit, embodied by their iron wills and manifesting as crackling lightning. this spirit lightning is the gerudo's will made tangible, arcing out towards their target as an extension of their focus and sheer determination. to a gerudo, nothing is impossible until one has devoted themselves entirely to it, giving it their all, and only then may it be conceded
a long history of persecution has resulted in the gerudo being increasingly insular and isolationist. their admiration of the art of combat and how it can bring forth an individuals talents, achieving a perfect harmony between body and will as the weapon became an extension of ones limbs, was often perceived as aggression by outsiders, who would react as if to defend their own interests. the gerudo have suffered much at the hands of hyrule at large, and have pulled further and further away.
as the gerudo pulled away from hyrule, and hyrule from them, they devoted most of their attention to themselves. cooperation amongst themselves is seen as paramount to their survival, and familial affection often extends well past ones blood relations.
the gerudo value family, and loyalty, alongside independence and cooperation. everyone should have the opportunity to pursue their goals, but if someone is struggling, it is the responsibility of everyone to help. children are raised by as many people as are available, and even in the times of monarchy, the palace was less a formal dwelling place belonging to the gerudo ruler and more a public forum that the ruler simply happened to live in
most of the palaces amenities are fully public, a tradition that has carried on to riju's time. meals are communal and the kitchens open to all, and the palace has no strictly dedicated servants, merely a collection of amenities the gerudo people are free to use at will and often do so together. what this means is that there is no servant, for example, dedicated to preparing riju's meals but instead a collection of people willing to cook and willing to eat making meals riju partakes in, and this applies to most other menial tasks as well. the throne room is where the leader of the gerudo engages in their job as public servant, attending to the needs of the gerudo at large and responding to crises as they arise.
as nintendo is keen to point out, the gerudo are a people that are predominantly "all women", and thus spends plenty of time going over dialogue wherein people wonder how they have children and including a plethora of sidequests in the wilds era about acquiring partners. im ignoring all of that and instead going by lizard rules, in part because here theyre descended from a serpent dragon goddess, wherein a population of all female lizards were able to successfully maintain a stable population and have children without major issue. gerudo like ganondorf are the equivalent of a rare genetic mutation that flips some other genes on and has a different result, that really doesnt affect anything besides this one kid and doesnt have any major effects or differences in their life. two gerudo are perfectly capable of having kids together, having relationships as usual, and on the topic of "how do the gerudo have kids", thats all i really feel like exploring that topic
with an insular, isolationist culture that appeared for all intents and purposes to be all women, the gerudo were often a source of major culture shock when interacting with the other tribes of hyrule, most notably hylians
bonus hylian lore: hylians experience an even greater lack of sexual dimorphism than irl humans do, so gender presentation is near exclusively presentation based, with a heavy emphasis on clothing. showing skin is considered an act of emotional intimacy, and most hylians opt to cover as much as they can. the intensity of presentation scales upwards with their role in society, with the royal family having the most extreme form of gender presentation. gender is presented through clothing style and hair length, with ornamentation, jewelry, and piercings serving as a kind of intensifier, and hylian culture at large tends to operate on a sliding scale of masculine to feminine, with the middle androgynous zone being a weird gender spot for them
the gerudo, by contrast, never really developed a concept of masculinity versus femininity. gender pronouns in gerudo are based on personal proximity, occupation in society, and familiarity. these barely translate at all into hyrulean.
as the gerudo, by circumstance or by choice, interacted with hylians and the tribes of hyrule more and more often, some kind of understanding had to be reached with regards to translation. as relations were already terse, making an attempt to fully translate the gerudos understanding of gender to your average hylian was considered a fools errand, and thus translation was done in broad strokes, giving hylians the simplest root form of gender pronouns (and none of the increasingly specific declensions). loosely, the term vai is closer in concept to "us" and voe is closer to "not us" "foreigner" "outsider", and has taken on a connotation of " forbidden" or "taboo" (leading to wilds era gerudo secret clubs often imploying translatable Adult Puns regarding their catering to voe and the overall titillating atmosphere they tend to put on for customers). with regards to hylians, the feminine princesses and queens had more in common with the gerudo and were thus "vai", but the masculine kings and soldiers, who were often the main figures pushing aggressive efforts into conquering or otherwise absorbing the gerudo into hyrule, were "voe". this was then distributed in various guides to understanding the gerudo language as " vai" meaning "woman" and "voe" meaning man
gerudo town, as the capital of their people and general hub, has a law banning the entrance of voe. at the time if its writing, this was a fairly obvious law, because most "people who are forbidden" are forbidden from entering. as time has passed, hostilities cooled, and relations warmed, this law has been the subject of a long struggle of interpretation. it doesnt translate well into nearly any other language, and thus who counts as "voe" and "vai" is subject to endless debate. the differences in gender perception are most clearly on display with the admittance of the gorons. one might assume that the gorons, being a monogendered people who typically use masculine terms of identity and endearment in hyrulean, to thus qualify as voe, but the gorons cooperative nature, near uniform monogendered culture, and emphasis on hard work and independence has enough in common with your average gerudo that considering them as vai is a no brainer
ganondorf thus is also, clearly, considered vai. the specific pronouns he uses in his native gerudo include declensions regarding his position as royalty (one that has since gone out of use and is fairly archaic now, only really being used as a kind of neo-pronoun by current era gerudo as a rebellious self identification thing), his relation as the only child of koume and kotake, and are conjugated based on relation between the speaker and him. in the ancient era, calling ganondorf voe would be so confusing as to not even read as an insult. if one really wanted to refer to ganondorf with a tone of insult, theyd substitute the declension of familiarity with one used for strangers
ganondorf achieved his position as king the old fashioned way: a gift from his moms. ancient era gerudo practiced typical monarchy with a line of succession, and koume and kotake named him as the next royal of the gerudo as their heir. the hyruleans, seeing a masculine gerudo of royal birth, referred to him as "king", and correcting a culture of people he had little respect for was just a waste of ganondorfs time. after ganondorfs sealing, the gerudo changed to the current system of chiefs, wherein the current chief names a successor, or by default passes it onto their living heir. a system is in place to democratically install a new chief if the current one passes without naming a child their heir, or naming a successor in their place, a system drafted and then used in ganondorfs absence. riju thus inherited the mantle from her mother, but could opt instead to force a vote, or have such a vote forced on her due to her age, leading to much of her insecurity seen in BotW. this system has proven to be relatively stable, especially coupled with the continued tradition of keeping the palace an open public forum
the first chief of the gerudo was nabooru, advised by the sage of lightning we see in totk, following ganondorfs sealing
the gerudo are very familiar with the souls of the dead. poes, souls lost and aimless, wander the desert after millennia of bloodshed. thus their funerary customs have persisted, even as the folklore behind them fades in and out of memory.
a person perceives reality through their body. they know the sky is above them both by craning their neck up, and by the sensation of ground beneath them. in death, one is bodiless, and sensation becomes a confusing, directionless onslaught. it is so easy for a spirit to become lost, unable to orient themselves. the gerudos funerary rites seeks to aid these souls in their journey towards returning to the serpent goddess, as without guidance they are liable to become poes. the body after death is merely an empty receptacle, and on a practical level is a potential draw for dangerous desert scavengers seeking an easy meal. the shifting sands and hard soil makes burial difficult to impossible, so instead the gerudo burn their dead. smoke is ephemeral and thus able to be seen by spirits, and even as the wind rushes, smoke will still travel upwards towards the heavens. a spirit will linger by its body for a time, and thus cremation helps provide guidance to the dead. unable to feel the earth beneath them, the dead can follow the trails of smoke to orient themselves upwards, and dispel lingering confusion
as the body is burned both to guide the departed's soul and to ward away scavengers, the gerudo inter their belongings into gravesites instead, usually one or a small collection of items that the deceased valued or were considered emblematic of them. having a proud history of warriors, many gerudo consider their weapons extensions of themselves, and thus many gravesites will consist of a single weapon.
the sage of lightnings temple served as the primary gravesite for many gerudo, and in its heyday was decorated with love and care as befitting its role. torches burned bright in its sconces and the walls painted with care in massive sweeping murals. here in the temple, a foreigners idea of the gerudo as austere and practical would fall away, as the halls shone with warmth and color, taken from their desert home
lost souls that become poes often end up becoming consumed by their regrets and despair at their inability to find their way back to reincarnation through the serpent goddess's scales, and from there turn to rage and aggression. the sunlight glinting off of the goddess's mirror scales will blind and disorient the dead who have lost their way, as they try in vain to rely on their half forgotten senses, and thus poes eschew the day in favor of the cover of night. though incorporeal, poes move as fast as the desert winds, and try all they can to cause mischief and havoc. usually the end result of their shenanigans is light injuries and scratches, but it isn't uncommon for a waylaid traveller or adrenaline seeking youngster to suffer fatal consequences. despite this, poe hunting tends to be the go-to act of rebellion for antsy teenagers with a taste for danger. in general, one of the only things fast enough to strike a poe is a fired arrow
as the sands grew and the desert expanded, it grew more and more difficult for the steeds of the gerudo to gallop across the dunes, and they were driven further and further back until the gerudo phased out their horseback traditions entirely
and as an AU specific trivia tidbit
after ganondorf's sealing, nabooru grieved the loss of her childhood friend by constructing a dedicated tomb to house ganondorf's gravesite. even though he wouldn't die, nabooru would never live to see him again, and in traditional gerudo fashion, his gravesite is marked by his signature trident, further imbued by nabooru's blessing of lighting (in a similar fashion to urbosa's fury, despite urbosa not being a sage).
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creativesplat · 5 months
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Mipha!
Mipha… where do I start!? 
First impression: 
I thought she was a very pretty fish-lady, and was instantly blown away by how romantic her memory with Link was (some poeople already know, but before I played the game I looked at fan art and stuff and really liked the concept of ZeLink people were drawing - it must be a canon ship if people are so intense about it right? and I almost always fall for the canon ship in a piece of media. So I got into the game wanting to rescue the princess Link was in love with. Turns out that princess wasn’t Zelda, and from my first impression I was like ‘oh ok, so we’re not avenging zelda then… we’re avenging fish’
Impression now: 
She was so wonderful why did she have to die!! Link loved you, your design is so cool, why did you die!! A strong powerful (dagnam play AoC and you’ll see what I mean) warrior princess who loved her people and her family and Link. what a woman she was (and is in aoc).
Favorite moment: 
Okay, so I know its a bit basic and there are some awesome moments in AoC (like the date her and link so on) but the first memory, the first time you’re introduced to her, it still gives me chills. Mipha's touch is and always will be my fave. I love it. 
Idea for a story: 
The tensions between Hyrule and Zora’s domain bubble over, leading to a siege or something, and link betrays Hyrule to join Mipha and bring the war to an end. 
Ooh another one: Link tries to run away from the duty assigned to him and is forcibly kept at the castle by Rhoam but the champions help zelda and link and they leave central hyrule to try and figure out the various powers without the added trapped in the castle stuff. Mipha rescues link from a tower like rapunzal effectively. 
Unpopular opinion: 
Link should have rescued her instead being with Zelda during the calamity. She was strong and could battle effectively, but if Link had gone with her, they would have dominated water blight as a badass couple. If link and mipha had defeated water blight, they could have joined the rest of the champions (due to the sheikhah slate being available for teleportation), weaken Gannon through attacking the blights and then go and kick is butt in the castle. What a good happy ending that is! (I think I just described AoC a little bit…) anyway. 
Favorite relationship: 
LINK AND MIPHA THEYRE SO CUTE TOGETHER AND SO BADASS AND I LOVE THEM. 
They are the perfect couple, and the proposal armour is just so sweet and I adore them both :) 
Favourite headcanon: 
Oooh. There’s a lot to pick from… 
The symbols on the Zora armour represent Link and Mipha’s marriage, and tying the families together:
the Rhombus with the luminous stone is what I head canon Link’s family sigil/ crest to be:
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And obviously the three cresents are Mipha’s family crest 
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And here we see them combined, with a white stone in the middle 
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White gems are often related to hope (link), healing (mipha), unity, and wholeness. So a unity between the rhombus and the crescents and the ideas of healing and hope? Am I reaching. Yes. Do I also love this head canon? Yes. 
2) Link understands Zoran (the Zora language) but can’t speak it very well on account of the fin movement and whistling required. Mipha regularly says ‘I love you’ or other comforting things via subtle tail or fin movements when in company. He has little hand gestures he uses, sign shorthand I guess, to tell her the same.
3) the champions all knew about Mipha and Link's relationship. because their little found family deserves to have a fun time trying to set them up on dates or make them do things together, so that even though things are tense between hyrule and the domain, the two can spend time together.
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true-intha-blu · 10 months
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BIG PROJECT TIME!!!
Introducing!!!!
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It is something I have been doing for quite some time now. Way before Tears of the Kingdom came out and playing the game pushed me to now finally work on it. It will be a fanfiction on Ao3 FEATURING!!!
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Gerudo Link!!! I have always been fascinated as Link not born as a Hylian and acting as a foil to Ganondorf being a male Gerudo. But Link is not a king in this one. Far from it. Just a small time Scout for the tribe, he feels as though he is an outsider to his own people despite of his best efforts to protect and help others. Then suddenly through events is banished to the forbidden lands by breaching an ancient taboo in an act of selfless heroism. Becoming embroiled in a rebellion again the Hyrule Sovereignty.
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The Gerudo people are not the people of the dessert, they had been banished from their homeland for centuries due to the actions of the last King of the Gerudo who brought nothing but pain and suffering. They instead are part of a Land with No Name, hearty nomads who treat their banishment with respect and adherence. While stable, it is no secret that Link's birth is viewed as an ill omen. At least his sister Aryll always has her big brother's back.
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I want to go back to some classic roots for Zelda so this includes companions! Meet P.I.N! Personal Interface Navigator. A strange bracelet that transform into a psuedo fairy made of something called Sheikah tech? Apparently it is fairly new and still in development. But Pin is the most advanced thing they have so far and they are following Link because... well....
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Link will meet many allies, including Sheik, the hot headed Sheikah warrior. He will be invaluable in aiding Link as he navigates through strange new lands and speaking through P.I.N. for advice or if Link is just lonely. He is a ruthless assassin who is eager to fight back against the oppressive Hyrule Sovereignty.
Along the way Link will meet many foes and friends across the forbidden lands known as Hyrule.
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Hyrule is split into several actions and Link will come across the Hyrule Sovereignty that has employed advanced technology to server as their dominating military force that does not tolerate disruptions to their rule.
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The royal family itself is a mysterious group, aided by 7 sages of technology. The prince being the face while the mysterious princess Zelda serving as the people's holiest figure.
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Not all is at it seems. Beware of false confirmation and previous assumptions. Leave them at the door least you be stabbed in the back. In a world of Steam, Haze, metal and civil war, this is not the Hyrule you know. As I say this, I want to reflect and show my appreciation to the previous entries in Zelda, calling back from previous titles and themes, including musical instruments and stuff. I will be writing this fic as though I am making a game, with mechanics, dungeons, side quests and all the fixins with concept art and scenes drawn. It will take far before the first calamity mentioned in Breath of the Wild but takes place after all the other zelda games. After the somehow timeline merged. This is not going to be a dark fic. This fic will have as much charm and whimsy and weirdness as any other Zelda game if I can help it. There will be violence and rated M. So Stay tune for the first chapter of "The Legend of Zelda, Sanctum of Kings"
if somehow this becomes more popular.... I might consider, making it a comic or somethin.... I dunno. I am doing this mainly for myself really.
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