Go play EGGCONSOLE
The Switch has basically turned into a game historian's dream come true, with classic titles getting ported, remade, remastered and localized for the first time all over the place. From Hamster's weekly Arcade Archives, to M2's fantastic as always work with Sega Ages, and Nintendo's own library available via their online service, there's no shortage of great titles for anyone who wants to revisit their own childhood, or just dive deep to better understand the past.
What I definitely didn't expect was for classic Japanese computer games to start ending up on the console, much less in North America. For a long time, these games have kinda had a forbidden fruit appeal for Westerners, a last frontier of games that was difficult to navigate due to the language barrier, the aging hardware, Windows cannibalizing all other operating systems during the 90's and of course, few of the games being exported over here, but it's gotten a lot better in recent years, mostly thanks to D4 enterprises.
They started with Project EGG, ostensibly Japan's equivalent of GOG, and after a few other ventures on various platforms, they've decided to port their most classic titles to Switch under the label of EGGCONSOLE, including, as I mentioned earlier, on the Western eShop. This seems odd at first, but considering the vintage of these games, they don't have that much Japanese text to parse, and often using joysticks and controllers back in the day, rather than keyboards, meaning they transfer to typical console controllers rather easily (you can still use an emulated keyboard in-game, if you wish).
As you can imagine, not all of the games have aged super gracefully; the action titles are straightforward enough, but the adventure games or RPG's with more complex systems and labyrinth-like levels are a bit too incomprehensible, though the releases have a lot of effort put into them to make sure you can see what they're all about, from level selects, to savestates to rewinds.
The three titles I've definitely put the most time into are Thexder, Silpheed, and Relics. Relics is definitely the most stymieing of the three, but it's so cool I keep trying to slog through it; it's got a body stealing mechanic which is always great, and a cool biomechanical aesthetic way ahead of its time.
But the two titles that are the easiest to get into are sort of a duology that compliment each other, as they're both by Game Arts and insanely impressive on a technical level; Thexder and Silpheed.
Silpheed is insane. I was aware of the Sega CD release before, but I didn't realize it was a sorta-sequel, sorta-remake of the computer original, and that it was basically Star Fox running on an 8-bit computer. I dunno how they got wireframes and polygons like this on the PC-88, but it's insane. The actual gameplay is pretty good, nothing compared to other shmups of the era and especially now, but the level design is pretty good and the weapon loadout select is pretty great, and adds a strategic wrinkle.
Thexder is a sidescrolling mecha-action title, and again, the technical prowess on display really steals the show. The animation on the robot as he lethargically strides forward, then turns into a plane blasting enemies down with an Itano Circus-type laser really makes the whole experience and feels really satisfying, even if the enemy layouts are a little too insane, at times. It's also nice to have a perfectly emulated version on a console since the Famicom version, developed by pre-Final Fantasy Square, was a bit of a disaster, and the PS3 remake (which included the original) is probably gonna be delisted soon.
It really does fill me with a glee that these titles are so much more easily playable now; you can really see how some of them shaped and molded more accessible contemporaries (such as the streamlined RPG's on the Famicom) while having their own identity that would never really be replicated. I'm super excited to see what other titles they rerelease down the line, though I'd really like to see titles from other platforms, like the PC-98, MSX or X68000. Looking at the upcoming titles, they seem to be sticking to PC-88 for now, but there's always hope for the future. For how much we (kinda rightfully) complain about game companies not doing enough to preserve the past, you gotta pay due respect to the few that are, to serve as a blueprint of what we need more of.
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til this entire time ive been confusing "hylics" with "hydlide" and there is not a thriving fandom for the newest hydlide game. i'm a little ashamed of this one tbh
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