Giant Monsters
'Time Gal'
SEGA Mega CD
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One thing I do when porting or composing music is to hide the PSG channels since I'd rather the FM take precedence, here's what this song sounds like when split between FM, PSG and the DAC & Noise tracks:
In my works, PSG is most useful for normalizing channel panning, since the YM2612 can only do full panning, no partials! It can also work as a good echo.
Sound Effects are also a big factoid so to avoid sudden stops in music channels, redundancy is necessary. In other words : despite the fact we have 5/6 FM and 2/3 PSG channels, in reality we only have about 3-4 channel polyphony.
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Sketches of Sonic’s death animations, part of @NaotoOhshima’s sketchbook, shown as part of the GDC Sonic post mortem.
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"Zombies Ate My Neighbors"
Konami/1993
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ベア・ナックルII 死闘への鎮魂歌
Bare Knuckle II / Streets of Rage 2
(MD/SG, 1992)
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The Video Game History Foundation recently put together an absolutely fascinating video on the lost stages of the Sega classic Sonic the Hedgehog 2. It includes partial recreations of some of those cut levels, which have never been seen before. Definitely worth a look!
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'Alisia Dragoon' was released on the SEGA Mega Drive 32 years ago today in Japan.
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"Castle Proserpina" (Death) - Castlevania: Bloodlines
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Concept artwork of a zone called Ocean Wind, from 'Sonic 2'.
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