wait this is better .. i feel like i got this right finally with how i want it (?) this feels like putting a puzzle together
gigantic wall of text warning rambling about every character
im not really sure who the best character is.. so the S tier isn't strictly ordered. Volga, Cia, and Link (Spinner) are extremely well-rounded and amazing at handling any scenario imo.. they all have great options 1v1 vs Named Officers (fast attacks, un-blockables, guard-breaks, combos / projectiles). they're good at fighting multiple officers simultaneously, have big AoEs for getting lots of KOs, and are amazing vs Giant Bosses
Ganondorf (Greatswords) and Young Link aren't as well-rounded and they have more notable weaknesses, but they have absurd strengths that go beyond anything that Volga/Cia/Link have.. i think Ganondorf's C1 is the best move in the game bc it's basically a Special-Attack that you can charge manually (dodge-cancel C4 twice). it's invincible, unblockable, has a big AoE and is twice as powerful as an average Special-Attack. his C1 easily makes him the best character at fighting multiple officers simultaneously bc he really doesn't care about anything. he doesn't have the best combos/juggling, but it doesn't matter since he has such a strong & unblockable attack. he can one-cycle Giant Bosses with C5 with Hasty Attacks
i think Young Link is slightly overrated by most ppl (?).. he's easily the strongest character during Focus Spirit, but i think his base form is somewhere in B-C Tier. there's a lot of situations where you won't be in Focus Spirit depending on the level / scenario and will be playing Young Link in his regular form.. his regular form is good at 1v1 combat, but has poor range / movement on his regular-attacks which can cause him to get overwhelmed when fighting multiple officers, and he's just okay at getting KOs. he's absurdly overpowered during Focus Spirit, but he relies on it to defeat Giant Bosses, fight multiple officers simultaneously, and get lots of KOs. it takes time to play his Ocarina periodically (all of the time adds up over the course of a level) which i think ppl tend to overlook. it feels sorta inefficient sometimes going through his animations / upkeeping his magic meter depending on the scenario, esp compared to other S Tier characters that can just kinda handle anything at any moment without depending on / managing a meter.
- A Tier
Twili Midna has insane strengths and would easily be S tier if she didn't depend on her C1 to fight Giant Bosses / deal damage quickly.. she has massive AoEs, her C1 / C4 / C5 / C6 are all unblockable, & she's great at fighting multiple officers simultaneousy. her damage-output is pretty low though, unless there's tons of weak enemies everywhere and you can frequently charge her C1, bc she has a lot of long animations that are inefficient for dealing damage quickly. her strengths are sorta polarizing, but she can be very mediocre vs strong officers or Giant Bosses sometimes. she's situationally overpowered but not to the same extreme as Young Link
the Master Sword is really well-rounded and great at everything. C1 is amazing for getting KOs, C3 is an extremely powerful / large AoE projectile while at full health, and he can one-cycle every Giant Boss with C4 -> Y. i think his weakest area is fighting multiple officers simultaneously, since he can't really use C2/C4 -> aerial combos without leaving himself vulnerable, and relies on using C3.. i think the Master Sword is S tier while at full health, but i find it easy to take damage esp since characters lose health offscreen while you aren't controlling them and you can't heal conveniently (compared to Age of Calamity). another reason i put the Master Sword in A Tier is because every other weapon/character was buffed in HWDE with an added secondary element and the new Heart Power skill.. so it was sorta inherently nerfed from HW1 just by every other weapon/character becoming stronger
Sheik is the best character at avoiding damage bc of Serenade of Water, and she is the easiest character to A-Rank damage requirements with. Bolero of Fire is unblockable and deals a huge burst of damage, so she's very strong 1v1 and vs Giant Bosses. her weakest areas are getting KOs and fighting multiple officers simultaneously, which she's just average at. she doesn't necessarily struggle to fight multiple officers at all since she's so safe, but it can be difficult to setup & land Bolero vs multiple targets, and so she can't deal damage efficiently. her damage output is poor without Bolero
Yuga is fairly well-rounded and extremely strong at 1v1 combat and fighting multiple officers simultaneously. his Sigils cause slow-down effects on any enemy within their range and the lighting strikes are unblockable and can start/extend juggles. his C5 has a slow-mo effect during startup, making it deceptively fast/safe, and it has a decently large AoE which is amazing when fighting multiple officers simultaneously. his R7 is good for getting KOs and he can one-cycle every Giant Boss with C4 with Hasty Attacks. Yuga's damage output is relatively low though, & he isn't /amazing/ at getting KOs, which keeps him from being S tier i think.. he's excellent at forcing progress with unblockable combo extenders and safely locking enemies down, but it can take awhile to kill very strong officers that have a lot of health
Wizzro greatly excels at 1v1 and destroys Giant Bosses. he can safely use attacks outside of the enemy's range and his C2 breaks guard, so he's very good at dealing with shields and forcing progress. his C1 is an infinite vs Named Officers (and it can grab multiple enemies at once, or you can slam the hand down onto another enemy to cause knock-down). he isn't amazing at getting KOs though
Skull Kid is very well-rounded, & i think he's slightly overrated by most ppl.. his C3 is outstanding for getting KOs and hitting enemies outside of their range, but his C2 is a somewhat mediocre launcher, and his C4/C5/C6 can leave him vulnerable during the animations. he can one-cycle Giant Bosses with C4 with Hasty Attacks, and his C4 can also deal heavy damage to an officer if they armor through it.
Ghirahim is extremely strong in 1v1 and does well in every other area. he has poor movement while attacking, which can leave him vulnerable when fighting multiple enemies simultaneously, but his regular-attacks and C5 all have large AoEs. Ghirahim's damage-output is very high 1v1 and he can use C2/C4 from a distance to deal with shields. with red string attached, his C3x2 is unblockable. his R2/R3/C3/C4/C5 are all decent for getting KOs, and he can one-cycle every Giant Boss with dodge-cancelled C4x2 with Hasty Attacks
Link (Horse) is very well-rounded and insanely underrated i think.. he's excellent at getting KOs with C4 and R5, and he has above-average movement speed by spamming dash-C1. he has great movement while attacking and doesn't leave himself vulnerable. his C1 breaks guard, and his dash-C1 is the fastest launcher in game, though it can be awkward to combo officers since his C5 doesn't always connect properly.. his DPS is situationally very high if you spam C1 while an enemy has armor or is against a wall. he can easily one-cycle every Giant Boss with C5 -> C1 spam
- B Tier
Toon Zelda is great at getting KOs and fighting multiple officers simultaneously. her R6 has a massive fan-shaped AoE, and she can use C1 to get KOs while moving. her C1 and C3 both break guard on the final hit. her C5 is invincible, has a slow-mo effect during startup, and has a decently large AoE infront of her, which is amazing when fighting multiple officers simultaneously. she can struggle vs Giant Bosses however, and her damage output is very average
Linkle (Crossbows) is great at getting KOs, destroys Giant Bosses, and has very high DPS vs single targets. her regular-attacks and C6 have large AoEs, and she can deal heavy damage to single targets with C2 -> strong aerial. her strong aerial is extremely powerful and destroys Giant Boss WPGs. her main issue is that her strong aerial leaves her very vulnerable, so it's difficult to use while fighting multiple officers, or while an officer has armor. her R1 is also very slow, so she sometimes gets hit before it comes out. i think that she would be easily A-Tier if her damage-output were less reliant on her strong-aerial, which leaves her vulnerable
Ravio is very well-rounded. his C3, C4, and R6 are all good for getting KOs, and he can use C1 as a combo-starter from a safe distance. he can one-cycle every Giant Boss with C4 with Hasty Attacks. his C2 has deceptive range and a very active hitbox, and his C4/C5 have decently large AoEs, which are great vs multiple officers. i put him in B-Tier because he isn't outstanding in any area, just good all-around
Toon Link (Light Sword) is comparable to Ravio in that he's very good all-around but not outstanding at anything.. his strong aerial and C6 are good for getting KOs, he can one-cycle every Giant Boss with C3 with Hasty Attacks, and he has decent combos vs Named Officers. C2 -> C3 is a fast/reliable sequence to use vs Named Officers that deals fairly good damage
Lana (Spellbook) has the fastest movement in the game with dodge/C1, destroys Giant Bosses, and has situationally high DPS. she's average at getting KOs, and she can sometimes struggle to start juggles since she lacks a reliable launcher (her C2 is a bit slow and has an awkward hitbox). her best method of dealing with shields is to use C3x3 from a distance. she can deal heavy damage to officers and Giant Bosses by spawning barriers ontop of existing barriers, and she has the strongest Special-Attack in the game which deals over 2x damage than average if lined up properly
King Daphnes is very well-rounded. his R3, C4, and C6 are great for getting KOs. he lunges himself forward during C3 and launches enemies into the air, which is a fantastic approach for starting juggles. vs Named Officers, he can combo C3 into C5, and he can one-cycle every Giant Boss with C6 with Hasty Attacks. his damage-output is just average however, and he can leave himself vulnerable while fighting multiple enemies simultaneously.. he's very vulnerable during C5, and his hurtbox becomes much larger during C4/C6 when he transforms into a boat (these attacks cannot be dodge-cancelled either).
Linkle (Boots) excels in 1v1 and vs Giant Bosses. vs Generic Officers, her C2 is an excellent launcher which you can combo into C4 to extend the juggle, and then use her aerial kicks or C6 as a finisher (her aerial kicks deal heavy damage). her C1 also breaks guard. her strong aerial has a decent AoE, so using C2 -> strong aerial is a good way of getting KOs and clearing keeps. she can easily one-cycle Giant Bosses with C4 -> aerials. her regular-attacks have poor range and movement however, which can leave her vulnerable when fighting multiple officers simultaneously.. her C6 has a huge AoE, but it can be difficult to use while surrounded by enemies
Zelda (Rapier) has has very high damage-output 1v1 and destroys Giant Bosses. her regular C5 is fast and powerful and she can quickly kill generic officers after launching them into the air with C2. she can one-cycle every Giant Boss with regular C5 or enhanced C4. her enhanced C4 is one of the strongest attacks in the game, which you can use repeatedly after breaking Giant Boss WPGs to deal massive damage before initiating the WPS. she's mediocre at getting KOs however, and very slow at clearing keeps
- C Tier
Ruto is fantastic at getting KOs and vs Giant Bosses, and she situationally has very high DPS. her C1 is a very strong projectile with a huge AoE, which can she can use from a safe distance to deal heavy damage to officers. her R6 is extremely powerful and decimates Giant Boss WPGs, and she can use it repeatedly during Focus Spirit to quickly kill Named Officers. however, her regular-attacks have very poor range/movement, and she is completely stationary while using C1. nearly all of her attacks leave her vulnerable and she frequently needs to reposition to avoid taking damage.
Lana (Summoning Gate) is difficult to rank .. she has some of the strongest attacks in the game, but many of her attacks leave her vulnerable. her regular-attacks have very poor range/movement, and all of her strong-attacks have slow startup. her C1 is excellent for quickly putting active hitboxes on the screen, albeit with random results. her enhanced C3 is very slow to setup, but extremely powerful and has a large AoE. a good strategy is to use her Special-Attack right after the summons the 2nd Manhandla head to ensure that the attack connects. her enhanced C4 has a massive AoE and is similarly very powerful. her enhanced C5 is the strongest attack in the game by far, and she is completely invincible while riding Argorok. similar to Ruto, she's very vulnerable during most of her attacks and frequently needs to reposition to avoid taking damage
Zant has a high damage-output vs single targets, and is mostly average in other areas. C1 and C4 are good for getting KOs, and he is invincible during C3, which helps him to fight multiple enemies simultaneously. his C1 is very powerful and traps enemies in the attack until it's finished, but he's vulnerable while using it. he can sometimes struggle vs Giant Bosses, & sometimes struggle to deal with shields (he mainly relies on the speed/range of C1 to hit officers before they begin blocking)
Medli is fairly well-rounded and very underrated imo.. her R1 and C2 have a lot of range/speed, which is useful for dealing with shields, and her damage output vs single targets is deceptively high. she's very safe while using her aerial attacks, and her dodge-attack hits very low beneath her, which can scoop enemies up from the ground. her R3 is decent for getting KOs, and she can one-cycle every Giant Boss with C2 -> BYBYB with Hasty Attacks. i don't think that Medli is outstanding at anything, but she isn't poor at anything either, & very average all around
Link's Gauntlets are fairly well-rounded. his C2 is a decent launcher, and his C3x2 is great for extending juggles or quickly getting KOs. his C5 has a good AoE infront of him & deals a burst of damage in a single hit, which is useful vs multiple officers. his R4 also has a unique property of hitting officers from behind, which usually turns them around and prevents them from blocking his C5. however, he has poor movement while attacking which leaves him vulnerable, and he can sometimes struggle vs Giant Bosses
Midna is well-rounded but has very limited options. her C3x2 is great for getting KOs and has a large AoE infront of her. when the projectiles are returning, they can hit officers from behind and cannot be guarded against, though this combo leaves her vulnerable. her C3x2 is also her best combo vs Giant Bosses. her C5 is useful when fighting multiple officers simultaneously, since it has a lot of movement and doesn't leave her vulnerable. Midna's damage output is a bit mediocre, as she's very poor at juggling and mainly just deals damage with her C3 and C5.
- D Tier
Fi is great at getting KOs and fighting multiple officers simultaneously, and she has above-average movement speed while dodging. she has excellent movement while attacking and doesn't really leave herself vulnerable. her C5 has a good AoE and launches enemies into the air, and her C6 is invincible after she transforms into a sword. she's does very poorly vs Giant Bosses however, and her damage output 1v1 is very mediocre, so it can take her a long time to kill strong officers. she also lacks good combos to use vs Named Officers, other than fishing for C5 repeatedly and hoping it works, or plowing into them with C4 from a distance
Agitha is fairly well-rounded. she's good at juggling and dealing with shields since her C3 is a delayed attack. her C4 and C5 are decent for getting KOs, and she can one-cycle every Giant Boss with Hasty Attacks. her regular-attacks have very poor range/movement however, which leave her vulnerable, and she lacks a fast attack with a good AoE. her damage output is also fairly low vs Named Officers, since it's difficult to hit them with her powerful C1. i think that Agitha could easily be a C Tier character if her C1 was more consistent and had more generously sized hitboxes.. comboing into it is somewhat precise, and sometimes it just doesn't work and wastes time
Darunia is excellent at getting KOs and does fairly well 1v1 and vs multiple officers. his C4 has a massive long-range AoE, and his C1 traps enemies in the attack until it finishes. he's very poor vs Giant Bosses however, and his damage-output is kinda mediocre. his C1 is good for dealing with shields, but has a somewhat long animation.. many of his strong attacks have large AoEs which are useful vs multiple officers, but most of them leave him vulnerable during startup
Marin is somewhat well-rounded and mostly average in many areas. she's surprisingly good at dealing with shields, since her disjointed regular-attacks often hit enemies from behind. she does well vs generic officers 1v1, since she can combo C2 into C5 repeatedly. her C1 is fast and has a decent AoE, but relies on weak-enemies to charge it. her damage-output is average though, and her combos vs Named Officers are very poor. her C3 and C4 are unreliable followups after C2, and her C5 is too slow to connect. it can sometimes take a long time to kill Named Officers, and she does poorly vs Giant Bosses.
Zelda (Dominion Rod) excels at 1v1 and is decent at getting KOs and fighting multiple officers simultaneously. her regular-attacks are abnormally powerful, and similar to Marin, they're difficult to guard against since they often hit enemies from behind. all of her attacks have rather big AoEs, which are good for getting KOs and hitting multiple officers simultaneously. she's bad at juggling and has poor movement while attacking however, so she frequently needs to reposition to avoid taking damage. she is also the worst character in the game vs Giant Bosses.
Ganondorf's Trident is outstanding at getting KOs, but surprisingly average/mediocre at everything else. he has huge AoE's, excellent movement while attacking, and is great at approaching enemies from a distance with C3 / C5 to deal with shields. why is the Trident so low? the main problem is that he's terrible at juggling, and many of his strong-attacks leave him vulnerable and have poor followups.. he can only use his aerials after C2 / C5, which launch enemies back to the ground, and Named Officers always tech-dodge the landing. his damage output is very poor vs Named Officers, since his combo-extensions are negative on hit and leave him vulnerable, so he can only use his safest combos, which are C3 and C6 from a distance. his aerials also leave him vulnerable while fighting multiple officers simultaneously, and it can be difficult to avoid taking damage
Link's Hylian Sword is good at getting KOs and 1v1. his C1 is a spammable crowd-clearer with a good AoE, and he can bully officers from a distance with C3.. his C2 and C4 are good for juggling. the main things that separate the Hylian Sword from the Master Sword is that the Hylian Sword is much weaker overall and is horrible vs Giant Bosses
- E Tier
Lana's Deku Spear is fairly well-rounded but with limited options, similar to Midna.. her C5 is a strong projectile with a good AoE that's decent for getting KOs, starting juggles and dealing damage from a safe distance. her R7 is very powerful vs Giant Bosses and can deal significant damage to officers, similar to Ruto's R6 (if you can land it). however, she's very poor at close-range combat and overly reliant on her C5, which is late into her attack string. she's easily overwhelmed by multiple officers and struggles to capitalize on exposed weak-point gauges
Link's Magic Rod is decent at getting KOs and fighting multiple officers simultaneously. his C3x3 is fairly quick and spammable and has a good AoE around him. he can sometimes struggle vs Giant Bosses however, and his damage-output vs single targets is mediocre. his C2 is a poor launcher and he can struggle to deal with shields
Impa's Naginata is excellent vs Giant Bosses and decent 1v1. her C1 decimates Giant Bosses and can deal heavy damage to officers that armor through it. her C2 is a great launcher that can combo into itself repeatedly vs generic officers. she's very poor at getting KOs however, can struggle to fight multiple officers simultaneously, and has a mediocre damage output vs Named Officers. she lacks good followups after C2, since her C3, C4, and C5 are all either extendable multi-hit combos or are very slow
Zelda's Wind Baton is good at getting KOs, and decent 1v1 and vs multiple officers. her C3 has very long range which is great for getting KOs and starting juggles from a safe distance, as it launches enemies towards her for followups. vs generic officers, she can combo C3 into C6. her C5 and C6 have deceptively big AoEs and her C1 is a situationally powerful projectile. she's completely stationary during all of her attacks however, and she frequently needs to reposition to avoid taking damage. she's poor vs Giant Bosses
Toon Link's Sand Wand is great at getting KO's and vs Giant Bosses. his C3, C4, and C5 all have very big AoEs, and his C5 decimates Giant Boss weak-point gauges. he cannot dodge-cancel any of his attacks however, which makes all of his combos very committal and unsafe. he can struggle to fight multiple officers simultaneously, not because he lacks big AoEs, but because he can easily take a lot of damage when enemies armor through his attacks. he is poor at dealing with shields, and his damage-output vs Named Officers is mediocre since he is forced to be patient and wait for openings
- F Tier
Tingle is good at getting KOs and fighting multiple officers simultaneously. his C5 has a very big AoE and he's surprisingly safe while using it. it also has a small chance of dealing double damage when he throws large rupees instead of bombs. he struggles vs Giant Bosses however, and his damage output 1v1 is very poor. it can take him a long time to kill strong officers, and he doesn't have great combos vs Named Officers
the Great Fairy is excellent at getting KOs and good at fighting multiple officers simultaneously. all of her attacks have big AoEs and she's completely invincible during all of her strong-attacks. she's surprisingly good at avoiding damage, since you can suddenly make yourself invincible at any point by inputting a strong-attack during her weak-string. however, all of her strong-attacks have very long cinematic animations which cannot be dodge-cancelled. it's difficult to be precise with these attacks, and sometimes enemies will move out of the way or begin guarding, which can waste a lot of time.. her C6 can one-cycle Giant Bosses by itself, but it's unreliable. her damage output 1v1 is mediocre due to having a lot of long animations that are inefficient for quickly dealing damage
Tetra is great vs Giant Bosses. her C6 is powerful and has a good AoE, and she can easily one-cycle every Giant Boss with Hasty Attacks. however, she's poor at getting KOs, and surprisingly mediocre 1v1. her main problem is that her C2 inflicts the water status, which notoriously ruins juggles, and she's forced to deal with it since her C2 is her only launcher. she also lacks a good followup after C2, since her C3 and C4 are multihit attacks. she's poor at dealing with shields, and can struggle to efficiently deal damage to Named Officers
Impa's Giant Blade is fairly mediocre at almost everything. it's poor at getting KOs, defeating Giant Bosses, fighting multiple officers simultaneously, and efficiently dealing damage to Named Officers. she does fine vs generic officers 1v1, since they don't tech-dodge out of combos and so she can repeatedly use C3 after launching them into the air with C2 and putting them into tumble. her damage output vs Named Officers is very low. her only way of dealing with shields is to use charged C1 from a distance to quickly lunge herself at the enemy, which can combo into C2. however, her C2 has hardly any followups, so this interaction is low reward
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