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#hwde
dragonsleather · 1 year
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Come to Hyrule. We have the sewers.
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kitom-kortil · 5 months
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NOTHING beats the hyrule warriors soundtrack
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Yuga fighting (mostly getting beat up) moodboards
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Of COURSE I did Ghira too-
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And some Gan cause why not--
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almiarangers · 1 year
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A mod for Hyrule Warriors DE that makes allied captains just marginally more durable than wet tissue paper would be great, actually
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batrogers · 8 days
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Summary:
Among all the people dragged into this war from the eras surrounding them, the one Link can't stand, and can't get off his mind, is the wielder of the Lokomo Sword.
Rated M for mature themes and detailed scene of smoking cigars. Mid-point of enemies-to-lovers, gay awakening & first kiss.
Snippet:
Link tried to be understanding of the others casualness about the new recruits, the strangers found in Cia’s Temple of Souls, but every time he looked at the man he couldn’t get their first meeting out of his head: another Hylian, kneeling over one of his half-dead soldiers, backed by a shy mage who almost seemed to fear his companion as much as the soldiers invading the house. On the one hand, he knew they’d been lied to and manipulated by Cia. They didn’t know what they were doing, or where they were, or why... On the other hand— The stranger, who gave his name as Link ni’Niko, Royal Engineer and Guard both, smirked at him across the training yard, and Link wiped that smug look off his face. It was harder than any other fight. Ni’Niko was fast, as fast as he was, and his strikes were more powerful than Link himself could do. There was muscle behind his blows, a kind Link had never developed himself – but it wasn’t impossible. Link baited him into a strike that hit the ground and lunged for his throat. The other man fell, and Link followed him down, wrenching his blade from his hands and dropping his own in favour of the dagger at his side. Pinned, ni’Niko glared from his face to his knife and back again, and let his mouth twist into a small smirk yet again. Link tried to ignore it; tried to focus on... What? Anything, he supposed. What was in front of him was just ni’Niko and his messy hair, long enough he normally tied it back but not today. Today, it splayed out around his head, his red cap knocked free and resting somewhere with the Lokomo Sword, Link supposed, or the Master sword of his own. His sea-green eyes met Link’s own and after another long breath – as Link had no idea what to do next, ni’Niko raised both hands by his face before reaching up and flicking Link’s nose. “Comfortable?” he mocked.
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crystalis · 9 months
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wait this is better .. i feel like i got this right finally with how i want it (?) this feels like putting a puzzle together
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gigantic wall of text warning rambling about every character
im not really sure who the best character is.. so the S tier isn't strictly ordered. Volga, Cia, and Link (Spinner) are extremely well-rounded and amazing at handling any scenario imo.. they all have great options 1v1 vs Named Officers (fast attacks, un-blockables, guard-breaks, combos / projectiles). they're good at fighting multiple officers simultaneously, have big AoEs for getting lots of KOs, and are amazing vs Giant Bosses
Ganondorf (Greatswords) and Young Link aren't as well-rounded and they have more notable weaknesses, but they have absurd strengths that go beyond anything that Volga/Cia/Link have.. i think Ganondorf's C1 is the best move in the game bc it's basically a Special-Attack that you can charge manually (dodge-cancel C4 twice). it's invincible, unblockable, has a big AoE and is twice as powerful as an average Special-Attack. his C1 easily makes him the best character at fighting multiple officers simultaneously bc he really doesn't care about anything. he doesn't have the best combos/juggling, but it doesn't matter since he has such a strong & unblockable attack. he can one-cycle Giant Bosses with C5 with Hasty Attacks
i think Young Link is slightly overrated by most ppl (?).. he's easily the strongest character during Focus Spirit, but i think his base form is somewhere in B-C Tier. there's a lot of situations where you won't be in Focus Spirit depending on the level / scenario and will be playing Young Link in his regular form.. his regular form is good at 1v1 combat, but has poor range / movement on his regular-attacks which can cause him to get overwhelmed when fighting multiple officers, and he's just okay at getting KOs. he's absurdly overpowered during Focus Spirit, but he relies on it to defeat Giant Bosses, fight multiple officers simultaneously, and get lots of KOs. it takes time to play his Ocarina periodically (all of the time adds up over the course of a level) which i think ppl tend to overlook. it feels sorta inefficient sometimes going through his animations / upkeeping his magic meter depending on the scenario, esp compared to other S Tier characters that can just kinda handle anything at any moment without depending on / managing a meter.
- A Tier
Twili Midna has insane strengths and would easily be S tier if she didn't depend on her C1 to fight Giant Bosses / deal damage quickly.. she has massive AoEs, her C1 / C4 / C5 / C6 are all unblockable, & she's great at fighting multiple officers simultaneousy. her damage-output is pretty low though, unless there's tons of weak enemies everywhere and you can frequently charge her C1, bc she has a lot of long animations that are inefficient for dealing damage quickly. her strengths are sorta polarizing, but she can be very mediocre vs strong officers or Giant Bosses sometimes. she's situationally overpowered but not to the same extreme as Young Link
the Master Sword is really well-rounded and great at everything. C1 is amazing for getting KOs, C3 is an extremely powerful / large AoE projectile while at full health, and he can one-cycle every Giant Boss with C4 -> Y. i think his weakest area is fighting multiple officers simultaneously, since he can't really use C2/C4 -> aerial combos without leaving himself vulnerable, and relies on using C3.. i think the Master Sword is S tier while at full health, but i find it easy to take damage esp since characters lose health offscreen while you aren't controlling them and you can't heal conveniently (compared to Age of Calamity). another reason i put the Master Sword in A Tier is because every other weapon/character was buffed in HWDE with an added secondary element and the new Heart Power skill.. so it was sorta inherently nerfed from HW1 just by every other weapon/character becoming stronger
Sheik is the best character at avoiding damage bc of Serenade of Water, and she is the easiest character to A-Rank damage requirements with. Bolero of Fire is unblockable and deals a huge burst of damage, so she's very strong 1v1 and vs Giant Bosses. her weakest areas are getting KOs and fighting multiple officers simultaneously, which she's just average at. she doesn't necessarily struggle to fight multiple officers at all since she's so safe, but it can be difficult to setup & land Bolero vs multiple targets, and so she can't deal damage efficiently. her damage output is poor without Bolero
Yuga is fairly well-rounded and extremely strong at 1v1 combat and fighting multiple officers simultaneously. his Sigils cause slow-down effects on any enemy within their range and the lighting strikes are unblockable and can start/extend juggles. his C5 has a slow-mo effect during startup, making it deceptively fast/safe, and it has a decently large AoE which is amazing when fighting multiple officers simultaneously. his R7 is good for getting KOs and he can one-cycle every Giant Boss with C4 with Hasty Attacks. Yuga's damage output is relatively low though, & he isn't /amazing/ at getting KOs, which keeps him from being S tier i think.. he's excellent at forcing progress with unblockable combo extenders and safely locking enemies down, but it can take awhile to kill very strong officers that have a lot of health
Wizzro greatly excels at 1v1 and destroys Giant Bosses. he can safely use attacks outside of the enemy's range and his C2 breaks guard, so he's very good at dealing with shields and forcing progress. his C1 is an infinite vs Named Officers (and it can grab multiple enemies at once, or you can slam the hand down onto another enemy to cause knock-down). he isn't amazing at getting KOs though
Skull Kid is very well-rounded, & i think he's slightly overrated by most ppl.. his C3 is outstanding for getting KOs and hitting enemies outside of their range, but his C2 is a somewhat mediocre launcher, and his C4/C5/C6 can leave him vulnerable during the animations. he can one-cycle Giant Bosses with C4 with Hasty Attacks, and his C4 can also deal heavy damage to an officer if they armor through it.
Ghirahim is extremely strong in 1v1 and does well in every other area. he has poor movement while attacking, which can leave him vulnerable when fighting multiple enemies simultaneously, but his regular-attacks and C5 all have large AoEs. Ghirahim's damage-output is very high 1v1 and he can use C2/C4 from a distance to deal with shields. with red string attached, his C3x2 is unblockable. his R2/R3/C3/C4/C5 are all decent for getting KOs, and he can one-cycle every Giant Boss with dodge-cancelled C4x2 with Hasty Attacks
Link (Horse) is very well-rounded and insanely underrated i think.. he's excellent at getting KOs with C4 and R5, and he has above-average movement speed by spamming dash-C1. he has great movement while attacking and doesn't leave himself vulnerable. his C1 breaks guard, and his dash-C1 is the fastest launcher in game, though it can be awkward to combo officers since his C5 doesn't always connect properly.. his DPS is situationally very high if you spam C1 while an enemy has armor or is against a wall. he can easily one-cycle every Giant Boss with C5 -> C1 spam
- B Tier
Toon Zelda is great at getting KOs and fighting multiple officers simultaneously. her R6 has a massive fan-shaped AoE, and she can use C1 to get KOs while moving. her C1 and C3 both break guard on the final hit. her C5 is invincible, has a slow-mo effect during startup, and has a decently large AoE infront of her, which is amazing when fighting multiple officers simultaneously. she can struggle vs Giant Bosses however, and her damage output is very average
Linkle (Crossbows) is great at getting KOs, destroys Giant Bosses, and has very high DPS vs single targets. her regular-attacks and C6 have large AoEs, and she can deal heavy damage to single targets with C2 -> strong aerial. her strong aerial is extremely powerful and destroys Giant Boss WPGs. her main issue is that her strong aerial leaves her very vulnerable, so it's difficult to use while fighting multiple officers, or while an officer has armor. her R1 is also very slow, so she sometimes gets hit before it comes out. i think that she would be easily A-Tier if her damage-output were less reliant on her strong-aerial, which leaves her vulnerable
Ravio is very well-rounded. his C3, C4, and R6 are all good for getting KOs, and he can use C1 as a combo-starter from a safe distance. he can one-cycle every Giant Boss with C4 with Hasty Attacks. his C2 has deceptive range and a very active hitbox, and his C4/C5 have decently large AoEs, which are great vs multiple officers. i put him in B-Tier because he isn't outstanding in any area, just good all-around
Toon Link (Light Sword) is comparable to Ravio in that he's very good all-around but not outstanding at anything.. his strong aerial and C6 are good for getting KOs, he can one-cycle every Giant Boss with C3 with Hasty Attacks, and he has decent combos vs Named Officers. C2 -> C3 is a fast/reliable sequence to use vs Named Officers that deals fairly good damage
Lana (Spellbook) has the fastest movement in the game with dodge/C1, destroys Giant Bosses, and has situationally high DPS. she's average at getting KOs, and she can sometimes struggle to start juggles since she lacks a reliable launcher (her C2 is a bit slow and has an awkward hitbox). her best method of dealing with shields is to use C3x3 from a distance. she can deal heavy damage to officers and Giant Bosses by spawning barriers ontop of existing barriers, and she has the strongest Special-Attack in the game which deals over 2x damage than average if lined up properly
King Daphnes is very well-rounded. his R3, C4, and C6 are great for getting KOs. he lunges himself forward during C3 and launches enemies into the air, which is a fantastic approach for starting juggles. vs Named Officers, he can combo C3 into C5, and he can one-cycle every Giant Boss with C6 with Hasty Attacks. his damage-output is just average however, and he can leave himself vulnerable while fighting multiple enemies simultaneously.. he's very vulnerable during C5, and his hurtbox becomes much larger during C4/C6 when he transforms into a boat (these attacks cannot be dodge-cancelled either).
Linkle (Boots) excels in 1v1 and vs Giant Bosses. vs Generic Officers, her C2 is an excellent launcher which you can combo into C4 to extend the juggle, and then use her aerial kicks or C6 as a finisher (her aerial kicks deal heavy damage). her C1 also breaks guard. her strong aerial has a decent AoE, so using C2 -> strong aerial is a good way of getting KOs and clearing keeps. she can easily one-cycle Giant Bosses with C4 -> aerials. her regular-attacks have poor range and movement however, which can leave her vulnerable when fighting multiple officers simultaneously.. her C6 has a huge AoE, but it can be difficult to use while surrounded by enemies
Zelda (Rapier) has has very high damage-output 1v1 and destroys Giant Bosses. her regular C5 is fast and powerful and she can quickly kill generic officers after launching them into the air with C2. she can one-cycle every Giant Boss with regular C5 or enhanced C4. her enhanced C4 is one of the strongest attacks in the game, which you can use repeatedly after breaking Giant Boss WPGs to deal massive damage before initiating the WPS. she's mediocre at getting KOs however, and very slow at clearing keeps
- C Tier
Ruto is fantastic at getting KOs and vs Giant Bosses, and she situationally has very high DPS. her C1 is a very strong projectile with a huge AoE, which can she can use from a safe distance to deal heavy damage to officers. her R6 is extremely powerful and decimates Giant Boss WPGs, and she can use it repeatedly during Focus Spirit to quickly kill Named Officers. however, her regular-attacks have very poor range/movement, and she is completely stationary while using C1. nearly all of her attacks leave her vulnerable and she frequently needs to reposition to avoid taking damage.
Lana (Summoning Gate) is difficult to rank .. she has some of the strongest attacks in the game, but many of her attacks leave her vulnerable. her regular-attacks have very poor range/movement, and all of her strong-attacks have slow startup. her C1 is excellent for quickly putting active hitboxes on the screen, albeit with random results. her enhanced C3 is very slow to setup, but extremely powerful and has a large AoE. a good strategy is to use her Special-Attack right after the summons the 2nd Manhandla head to ensure that the attack connects. her enhanced C4 has a massive AoE and is similarly very powerful. her enhanced C5 is the strongest attack in the game by far, and she is completely invincible while riding Argorok. similar to Ruto, she's very vulnerable during most of her attacks and frequently needs to reposition to avoid taking damage
Zant has a high damage-output vs single targets, and is mostly average in other areas. C1 and C4 are good for getting KOs, and he is invincible during C3, which helps him to fight multiple enemies simultaneously. his C1 is very powerful and traps enemies in the attack until it's finished, but he's vulnerable while using it. he can sometimes struggle vs Giant Bosses, & sometimes struggle to deal with shields (he mainly relies on the speed/range of C1 to hit officers before they begin blocking)
Medli is fairly well-rounded and very underrated imo.. her R1 and C2 have a lot of range/speed, which is useful for dealing with shields, and her damage output vs single targets is deceptively high. she's very safe while using her aerial attacks, and her dodge-attack hits very low beneath her, which can scoop enemies up from the ground. her R3 is decent for getting KOs, and she can one-cycle every Giant Boss with C2 -> BYBYB with Hasty Attacks. i don't think that Medli is outstanding at anything, but she isn't poor at anything either, & very average all around
Link's Gauntlets are fairly well-rounded. his C2 is a decent launcher, and his C3x2 is great for extending juggles or quickly getting KOs. his C5 has a good AoE infront of him & deals a burst of damage in a single hit, which is useful vs multiple officers. his R4 also has a unique property of hitting officers from behind, which usually turns them around and prevents them from blocking his C5. however, he has poor movement while attacking which leaves him vulnerable, and he can sometimes struggle vs Giant Bosses
Midna is well-rounded but has very limited options. her C3x2 is great for getting KOs and has a large AoE infront of her. when the projectiles are returning, they can hit officers from behind and cannot be guarded against, though this combo leaves her vulnerable. her C3x2 is also her best combo vs Giant Bosses. her C5 is useful when fighting multiple officers simultaneously, since it has a lot of movement and doesn't leave her vulnerable. Midna's damage output is a bit mediocre, as she's very poor at juggling and mainly just deals damage with her C3 and C5.
- D Tier
Fi is great at getting KOs and fighting multiple officers simultaneously, and she has above-average movement speed while dodging. she has excellent movement while attacking and doesn't really leave herself vulnerable. her C5 has a good AoE and launches enemies into the air, and her C6 is invincible after she transforms into a sword. she's does very poorly vs Giant Bosses however, and her damage output 1v1 is very mediocre, so it can take her a long time to kill strong officers. she also lacks good combos to use vs Named Officers, other than fishing for C5 repeatedly and hoping it works, or plowing into them with C4 from a distance
Agitha is fairly well-rounded. she's good at juggling and dealing with shields since her C3 is a delayed attack. her C4 and C5 are decent for getting KOs, and she can one-cycle every Giant Boss with Hasty Attacks. her regular-attacks have very poor range/movement however, which leave her vulnerable, and she lacks a fast attack with a good AoE. her damage output is also fairly low vs Named Officers, since it's difficult to hit them with her powerful C1. i think that Agitha could easily be a C Tier character if her C1 was more consistent and had more generously sized hitboxes.. comboing into it is somewhat precise, and sometimes it just doesn't work and wastes time
Darunia is excellent at getting KOs and does fairly well 1v1 and vs multiple officers. his C4 has a massive long-range AoE, and his C1 traps enemies in the attack until it finishes. he's very poor vs Giant Bosses however, and his damage-output is kinda mediocre. his C1 is good for dealing with shields, but has a somewhat long animation.. many of his strong attacks have large AoEs which are useful vs multiple officers, but most of them leave him vulnerable during startup
Marin is somewhat well-rounded and mostly average in many areas. she's surprisingly good at dealing with shields, since her disjointed regular-attacks often hit enemies from behind. she does well vs generic officers 1v1, since she can combo C2 into C5 repeatedly. her C1 is fast and has a decent AoE, but relies on weak-enemies to charge it. her damage-output is average though, and her combos vs Named Officers are very poor. her C3 and C4 are unreliable followups after C2, and her C5 is too slow to connect. it can sometimes take a long time to kill Named Officers, and she does poorly vs Giant Bosses.
Zelda (Dominion Rod) excels at 1v1 and is decent at getting KOs and fighting multiple officers simultaneously. her regular-attacks are abnormally powerful, and similar to Marin, they're difficult to guard against since they often hit enemies from behind. all of her attacks have rather big AoEs, which are good for getting KOs and hitting multiple officers simultaneously. she's bad at juggling and has poor movement while attacking however, so she frequently needs to reposition to avoid taking damage. she is also the worst character in the game vs Giant Bosses.
Ganondorf's Trident is outstanding at getting KOs, but surprisingly average/mediocre at everything else. he has huge AoE's, excellent movement while attacking, and is great at approaching enemies from a distance with C3 / C5 to deal with shields. why is the Trident so low? the main problem is that he's terrible at juggling, and many of his strong-attacks leave him vulnerable and have poor followups.. he can only use his aerials after C2 / C5, which launch enemies back to the ground, and Named Officers always tech-dodge the landing. his damage output is very poor vs Named Officers, since his combo-extensions are negative on hit and leave him vulnerable, so he can only use his safest combos, which are C3 and C6 from a distance. his aerials also leave him vulnerable while fighting multiple officers simultaneously, and it can be difficult to avoid taking damage
Link's Hylian Sword is good at getting KOs and 1v1. his C1 is a spammable crowd-clearer with a good AoE, and he can bully officers from a distance with C3.. his C2 and C4 are good for juggling. the main things that separate the Hylian Sword from the Master Sword is that the Hylian Sword is much weaker overall and is horrible vs Giant Bosses
- E Tier
Lana's Deku Spear is fairly well-rounded but with limited options, similar to Midna.. her C5 is a strong projectile with a good AoE that's decent for getting KOs, starting juggles and dealing damage from a safe distance. her R7 is very powerful vs Giant Bosses and can deal significant damage to officers, similar to Ruto's R6 (if you can land it). however, she's very poor at close-range combat and overly reliant on her C5, which is late into her attack string. she's easily overwhelmed by multiple officers and struggles to capitalize on exposed weak-point gauges
Link's Magic Rod is decent at getting KOs and fighting multiple officers simultaneously. his C3x3 is fairly quick and spammable and has a good AoE around him. he can sometimes struggle vs Giant Bosses however, and his damage-output vs single targets is mediocre. his C2 is a poor launcher and he can struggle to deal with shields
Impa's Naginata is excellent vs Giant Bosses and decent 1v1. her C1 decimates Giant Bosses and can deal heavy damage to officers that armor through it. her C2 is a great launcher that can combo into itself repeatedly vs generic officers. she's very poor at getting KOs however, can struggle to fight multiple officers simultaneously, and has a mediocre damage output vs Named Officers. she lacks good followups after C2, since her C3, C4, and C5 are all either extendable multi-hit combos or are very slow
Zelda's Wind Baton is good at getting KOs, and decent 1v1 and vs multiple officers. her C3 has very long range which is great for getting KOs and starting juggles from a safe distance, as it launches enemies towards her for followups. vs generic officers, she can combo C3 into C6. her C5 and C6 have deceptively big AoEs and her C1 is a situationally powerful projectile. she's completely stationary during all of her attacks however, and she frequently needs to reposition to avoid taking damage. she's poor vs Giant Bosses
Toon Link's Sand Wand is great at getting KO's and vs Giant Bosses. his C3, C4, and C5 all have very big AoEs, and his C5 decimates Giant Boss weak-point gauges. he cannot dodge-cancel any of his attacks however, which makes all of his combos very committal and unsafe. he can struggle to fight multiple officers simultaneously, not because he lacks big AoEs, but because he can easily take a lot of damage when enemies armor through his attacks. he is poor at dealing with shields, and his damage-output vs Named Officers is mediocre since he is forced to be patient and wait for openings
- F Tier
Tingle is good at getting KOs and fighting multiple officers simultaneously. his C5 has a very big AoE and he's surprisingly safe while using it. it also has a small chance of dealing double damage when he throws large rupees instead of bombs. he struggles vs Giant Bosses however, and his damage output 1v1 is very poor. it can take him a long time to kill strong officers, and he doesn't have great combos vs Named Officers
the Great Fairy is excellent at getting KOs and good at fighting multiple officers simultaneously. all of her attacks have big AoEs and she's completely invincible during all of her strong-attacks. she's surprisingly good at avoiding damage, since you can suddenly make yourself invincible at any point by inputting a strong-attack during her weak-string. however, all of her strong-attacks have very long cinematic animations which cannot be dodge-cancelled. it's difficult to be precise with these attacks, and sometimes enemies will move out of the way or begin guarding, which can waste a lot of time.. her C6 can one-cycle Giant Bosses by itself, but it's unreliable. her damage output 1v1 is mediocre due to having a lot of long animations that are inefficient for quickly dealing damage
Tetra is great vs Giant Bosses. her C6 is powerful and has a good AoE, and she can easily one-cycle every Giant Boss with Hasty Attacks. however, she's poor at getting KOs, and surprisingly mediocre 1v1. her main problem is that her C2 inflicts the water status, which notoriously ruins juggles, and she's forced to deal with it since her C2 is her only launcher. she also lacks a good followup after C2, since her C3 and C4 are multihit attacks. she's poor at dealing with shields, and can struggle to efficiently deal damage to Named Officers
Impa's Giant Blade is fairly mediocre at almost everything. it's poor at getting KOs, defeating Giant Bosses, fighting multiple officers simultaneously, and efficiently dealing damage to Named Officers. she does fine vs generic officers 1v1, since they don't tech-dodge out of combos and so she can repeatedly use C3 after launching them into the air with C2 and putting them into tumble. her damage output vs Named Officers is very low. her only way of dealing with shields is to use charged C1 from a distance to quickly lunge herself at the enemy, which can combo into C2. however, her C2 has hardly any followups, so this interaction is low reward
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ooc:
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I just found out how to move my own switch screenshots to the laptop
so many new icons to make
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fru77y · 2 years
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Halo Wars: Definitive Edition \ Xbox Series X Auto HDR HWDE XBSX Gameplay Halo Wars is a real-time strategy (RTS) video game developed by Ensemble Studios and published by Microsoft Game Studios for the Xbox 360 video game console. It was released in Australia on February 26, 2009; in Europe on February 27; and in North America on March 3. The game is set in the science fiction universe of the Halo series in the year 2531, 21 years before the events of Halo: Combat Evolved. The player leads human soldiers aboard the warship Spirit of Fire in an effort to stop an ancient fleet of ships from falling into the hands of the genocidal alien Covenant. Halo Wars was unveiled at the X06 Xbox show in 2006. Ensemble designed the game specifically for the Xbox 360 controller, in an attempt to circumvent issues present in previous console RTS titles. Ensemble was closed by Microsoft before the game's release, but soon after Robot Entertainment was founded by many of Ensemble's former employees; this new company continued to support Halo Wars with updates and downloadable content. Halo Wars received generally positive reviews. Reviewers lauded the game's pre-rendered cinematics, attention to detail in replicating the Halo universe, and intuitive control scheme. Complaints against the game included the lack of an option to play as the Covenant faction in campaign mode as well as the lack of strategic options during play. Critics from GameSpot and USA Today wrote that experienced RTS players would find the strategic elements of the title shallow. The game sold one million units worldwide through March 2009, making it the best-selling console real-time strategy game to date. An enhanced version of the game—Halo Wars: Definitive ion—was released for Windows and Xbox One in December 2016. Halo Wars 2, a sequel developed by 343 Industries and Creative Assembly was released in February 2017. Gameplay Halo Wars is a real-time strategy (RTS) video game developed exclusively for the Xbox 360 console, in which players command armies from a bird's-eye view of the battlefield. The game focuses on military combat, but contains streamlined resource management and base construction elements. It was designed with the Xbox 360 controller in mind; for example, the A button is used for selecting units. A single tap of the button selects one unit, while a double tap selects all units of the same type. The d-pad navigates to current battles and cycles through bases, while the right analog stick adjusts the camera angle. A radial menu is used for base construction.Halo Wars features a story-based, military campaign game mode that can be played alone or cooperatively over the Xbox Live service. A plotless multiplayer option, called "skirmish mode", lets players compete against human or computer-controlled opponents. The game features two factions the players can control: the human United Nations Space Command (UNSC) as Captain Cutter, Sergeant Forge, or Professor Anders, and the alien Covenant as the Prophet Of Regret, the Arbiter, or Brute Chieftain. Each faction has different units, strengths, and special abilities. There are three selectable "Leaders" for each side; the chosen leader allows the use of specific units and upgrades during play. While Covenant Leaders appear on the battlefield as units, human leaders do not.Combat in Halo Wars is balanced by a "rock-paper-scissors" system. In general, ground vehicles are effective in combat against infantry, infantry are effective against aircraft, and aircraft are effective against vehicles. Most units have a unique special ability; for example, human Marines throw grenades, while the "Warthog" vehicle can run over enemies. Humans have access to their ship, the Spirit of Fire, and its special abilities, such as a powerful coilgun called a M.A.C. (Magnetic Accelerator Cannon). Covenant units are generally weaker than their UNSC counterparts, but can use inexpensive and powerful defensive shield generators to add protection to their bases. Players establish their armies by building and expanding bases; these are used to train units and to allocate resources to the research of upgrades and technologies. There are a limited number of potential locations for bases on each scenario or map, making base fortification and defense a priority. A player is defeated if all his or her bases are destroyed, unless a new base is quickly established. NO COMMENTARY GAME-PLAY #fru77y Video Games Guide Solo and Coop PLAYTHROUGH Complete Campaign Story 100% WALK-THROUGH Puzzle Solution LET'S PLAY https://www.youtube.com/playlist?list=UUpomBjSkMr-AfhAR-dH8vhA&playnext=1
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rosquinn · 6 months
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i find it hilarious that there are transphobic typology fans
imagine someone who calls themselves INTj IT(N) TiNi 5w4 so/sp 513 R/L/OEI MelDom LII LVEF A|O|HwdeS coming to you and telling you that people who use complicated and abstract labels to define their identity are stupid and faking like bruh you see this right
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dragonsleather · 11 months
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Im doing this meme my own way
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onaliiiiim · 2 years
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The chain birthday HC i headcanon that the boys birthday is their first games release date, i noticed a lot of them are around November 20th, the ones around those if they have a sequel or a remake i hc the sequel or remake is their bday as having half of them in mid-November sounds very unlikely
My hc Time: April 27 (MM date) Twilight: November 19 (TP date) Warriors: August 14 (HWDE date) Sky: July 16 (SWSHD date) Wild: March 3rd (BOTW date) Legend: September 20 (LA (switch) date) Hyrule: February 21 (TLOZ date) Four: November 4th (MC date) Wind: December 13 (WW date)
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II JJJUST LOVE HIM-
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And finally we'll be all caught up after doing Switch games I've played in the second half of this year and am at least telling myself I'm still working on them:
Fire Emblem Warriors: Three Hopes: The character build options are plentiful, and it's nice to be able to play a game with the Three Houses characters that doesn't make me motion sick, but overall it's kinda disappointing and I haven't finished it yet. The balance between busywork in the camp and actual gameplay is weirdly skewed compared to other Nintendo Warriors games, the combat feels less satisfying and less impactful than all of them, and I really don't like the game structure where you have to do multiple playthroughs and can't just have everything unlocked all at once. Yes, I realize most of those things are because they're trying to stay close to how Three Houses handles those things. No, that doesn't make me dislike them any less in this game [since writing this I've played a tiny bit more, and the combat really does not feel good to me compared to the first FEW, or HWDE, or especially not AoC, and I am very disappointed]
Xenoblade Chronicles 3: I won't go into too much detail because this one deserves more than a couple sentences and will get its own post later, but the short version is that it's easily my favorite game I've played all year, and it helped me when I wasn't doing great
Little Noah: Kinda forgot I was still working on this one because my Switch is just an XC3 box at the moment [I have continued to forget even though I'm taking an XC3 break], but it's surprisingly fun. It was a semi-impulsive buy (after checking to make sure it's not horribly broken) because it very clearly has the same character designer as Bravely Default and everything is very cute, but the game itself is fun and has a satisfying loop. Framerate is moderately terrible on the Switch though, and I kind of wish I'd gotten it on Steam instead
Hades: Almost definitely the best non-Xenoblade game I've played this year, although I'm not quite done with it yet. I loved everything about Bastion but was kinda disappointed by Transistor and skipped Pyre entirely, so this has been great to finally have a Supergiant game where I like everything about it again. I made it to the final boss and was like two hits from winning on my first try the first time I made it there but got side tracked by other stuff and haven't gone back to actually beat that or unlock more of people's stories after that yet
Axiom Verge: Also not sure whether I'm technically still playing this. I did get along with it better than Hollow Knight in terms of metroidvaniaing I've done this year, and I meant to play more of it, but I've been kind of a mess and there are so many other games [this is probably the closest to being removed from the "still playing" list, like it's fine but it doesn't stand out for me as much as other stuff I'm playing]
Voice of Cards: The Isle Dragon Roars: Oops almost forgot this one. I stand by everything I said about the demo before, which is also true of the full game so far like half a dozen hours in. It's not quite as interesting as some other JRPGs I've played recently, but it's short and has a good vibe that it does a good job of conveying
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almiarangers · 1 year
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Found a weird minor bug in hyrule warriors definitive the other day. While fighting phantom ganon in a great sea map stage, he summoned an energy ball to throw at me, but when he threw it it flew backwards?? Behind him and up, as if still following the trajectory line down to me, just away, and it just flew off into the sky. Bye, magic orb
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nm-mattuz · 10 months
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Bonding over weird stuff
HWDE Link: Cia is so fucking annoying, why can't she leave me be.
Robin: I can relate.
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bellamaxlabs · 3 years
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,Guys I absolutely cannot express how much I want to look like Link bro I even gave myself bangs dude I'd be close except my hair is long as fuck and I dont think I have the guts to chop it all off hhhhhhhhh
There's also the fact that my mom would probably be like what the fuck if I walked out of my room with a jacked up haircut but like other than that I really have no reason not to
Like,, yes I have a job but bro Ive been thinking abt this since I got botw literally my hair is blonde I could do it I could try
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