Before delving into the intricacies of crafting faceless YouTube videos, it's crucial to comprehend the concept itself. Why opt for faceless content? What are the advantages, and how does AI play a pivotal role in achieving this? This chapter explores the motivations behind adopting this approach and sets the stage for an exploration of the limitless possibilities it offers.
Selecting the appropriate AI tool is the cornerstone of creating faceless YouTube videos. This chapter provides an in-depth analysis of various AI applications and platforms specifically designed for face manipulation, such as deepfake technology and avatar creation tools. A step-by-step guide will help creators navigate through the selection process, ensuring they pick the tool that aligns seamlessly with their vision.
Once armed with the right AI tool, it's time to create a digital alter ego. This chapter explores the art of designing an avatar or virtual persona that resonates with the content creator's brand. From facial features to expressions, this section provides insights into customizing every aspect to ensure a unique and compelling digital identity.
While visuals are a crucial element, audio plays an equally significant role in crafting engaging content. In this chapter, we delve into the world of voice synthesis technology, exploring how creators can leverage AI to generate natural and authentic-sounding voices for their faceless personas. Tips and tricks for scriptwriting and voice modulation are also included to enhance the overall viewer experience.
As with any technological advancement, ethical considerations cannot be ignored. This chapter addresses the ethical implications surrounding faceless YouTube videos and provides guidance on responsible usage of AI technology. It explores the importance of transparency and consent, empowering content creators to maintain integrity while pushing the boundaries of innovation.
Building an audience requires more than just faceless visuals. This chapter explores strategies for enhancing engagement and accessibility, including thumbnail design, video structure, and leveraging alternative storytelling techniques. Creators will discover how to captivate their audience without relying on facial expressions
Embracing the power of AI to create faceless YouTube videos opens up a world of creative possibilities. In just five minutes, you can transform your content, adding an element of mystique and intrigue while preserving your privacy. Stay at the forefront of innovation and captivate your audience with the magic of AI-generated faceless videos.
How To Make Faceless YouTube Videos in 5 Minutes Using AI | LimitLess Tech
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Before delving into the intricacies of crafting faceless YouTube videos, it's crucial to comprehend the concept itself. Why opt for faceless content? What are the advantages, and how does AI play a pivotal role in achieving this? This chapter explores the motivations behind adopting this approach and sets the stage for an exploration of the limitless possibilities it offers.
Selecting the appropriate AI tool is the cornerstone of creating faceless YouTube videos. This chapter provides an in-depth analysis of various AI applications and platforms specifically designed for face manipulation, such as deepfake technology and avatar creation tools. A step-by-step guide will help creators navigate through the selection process, ensuring they pick the tool that aligns seamlessly with their vision.
Once armed with the right AI tool, it's time to create a digital alter ego. This chapter explores the art of designing an avatar or virtual persona that resonates with the content creator's brand. From facial features to expressions, this section provides insights into customizing every aspect to ensure a unique and compelling digital identity.
While visuals are a crucial element, audio plays an equally significant role in crafting engaging content. In this chapter, we delve into the world of voice synthesis technology, exploring how creators can leverage AI to generate natural and authentic-sounding voices for their faceless personas. Tips and tricks for scriptwriting and voice modulation are also included to enhance the overall viewer experience.
As with any technological advancement, ethical considerations cannot be ignored. This chapter addresses the ethical implications surrounding faceless YouTube videos and provides guidance on responsible usage of AI technology. It explores the importance of transparency and consent, empowering content creators to maintain integrity while pushing the boundaries of innovation.
Embracing the power of AI to create faceless YouTube videos opens up a world of creative possibilities. In just five minutes, you can transform your content, adding an element of mystique and intrigue while preserving your privacy. Stay at the forefront of innovation and captivate your audience with the magic of AI-generated faceless videos.
How To Make Faceless YouTube Videos in 5 Minutes Using AI | LimitLess Tech
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Can't afford art school?
After seeing post like this 👇
And this gem 👇
As well as countless of others from the AI generator community. Just talking about how "inaccessible art" is, I decided why not show how wrong these guys are while also helping anyone who actually wants to learn.
Here is the first one ART TEACHERS! There are plenty online and in places like youtube.
📺Here is my list:
Proko (Free, mostly teaches anatomy and how to draw people. But does have art talks and teaches the basics.)
Marc Brunet (Free but he does have other classes for a cheap price. Use to work for Blizzard and teaches you everything)
Aaron Rutten (free, tips about art, talks about art programs and the best products for digital art)
BoroCG (free, teaches a verity of art mediums from 3D modeling to digital painting. As well as some tips that can be used across styles)
Jesse J. Jones (free, talks about animating)
Jesus Conde (free, teaches digital painting and has classes in Spanish)
Mohammed Agbadi (free, he gives some advice in some videos and talks about art)
Ross Draws (free, he does have other classes for a good price. Mostly teaching character designs and simple backgrounds.)
SamDoesArts (free, gives good advice and critiques)
Drawfee Show (free, they do give some good advice and great inspiration)
The Art of Aaron Blaise ( useful tips for digital art and animation. Was an animator for Disney. Mostly nature art)
Bobby Chiu ( useful tips and interviews with artist who are in the industry or making a living as artist)
Sinix Design (has some tips on drawing people)
Winged canvas (art school for free on a verity of mediums)
Bob Ross (just a good time, learn how to paint, as well as how too relax when doing art. "there are no mistakes only happy accidents", this channel also provides tips from another artist)
Scott Christian Sava (Inspiration and provides tips and advice)
Pikat (art advice and critiques)
Drawbox (a suggested cheap online art school, made of a community of artist)
Skillshare (A cheap learning site that has art classes ranging from traditional to digital. As well as Animation and tutorials on art programs. All under one price, in the USA it's around $34 a month)
Human anatomy for artist (not a video or teacher but the site is full of awesome refs to practice and get better at anatomy)
Second part BOOKS, I have collected some books that have helped me and might help others.
📚Here is my list:
The "how to draw manga" series produced by Graphic-sha. These are for manga artist but they give great advice and information.
"Creating characters with personality" by Tom Bancroft. A great book that can help not just people who draw cartoons but also realistic ones. As it helps you with facial ques and how to make a character interesting.
"Albinus on anatomy" by Robert Beverly Hale and Terence Coyle. Great book to help someone learn basic anatomy.
"Artistic Anatomy" by Dr. Paul Richer and Robert Beverly Hale. A good book if you want to go further in-depth with anatomy.
"Directing the story" by Francis Glebas. A good book if you want to Story board or make comics.
"Animal Anatomy for Artists" by Eliot Goldfinger. A good book for if you want to draw animals or creatures.
"Constructive Anatomy: with almost 500 illustrations" by George B. Bridgman. A great book to help you block out shadows in your figures and see them in a more 3 diamantine way.
"Dynamic Anatomy: Revised and expand" by Burne Hogarth. A book that shows how to block out shapes and easily understand what you are looking out. When it comes to human subjects.
"An Atlas of animal anatomy for artist" by W. Ellenberger and H. Dittrich and H. Baum. This is another good one for people who want to draw animals or creatures.
Etherington Brothers, they make books and have a free blog with art tips.
📝As for Supplies, I recommend starting out cheap, buying Pencils and art paper at dollar tree or 5 below. If you want to go fancy Michaels is always a good place for traditional supplies. They also get in some good sales and discounts. For digital art, I recommend not starting with a screen art drawing tablet as they are usually more expensive.
For the Best art Tablet I recommend either Xp-pen, Bamboo or Huion. Some can range from about 40$ to the thousands.
💻As for art programs here is a list of Free to pay.
Clip Studio paint ( you can choose to pay once or sub and get updates. Galaxy, Windows, macOS, iPad, iPhone, Android, or Chromebook device. )
Procreate ( pay once for $9.99 usd, IPAD & IPHONE ONLY)
Blender (for 3D modules/sculpting, animation and more. Free)
PaintTool SAI (pay but has a 31 day free trail)
Krita (Free)
mypaint (free)
FireAlpaca (free)
Aseprite ($19.99 usd but has a free trail, for pixel art Windows & macOS)
Drawpile (free and for if you want to draw with others)
IbisPaint (free, phone app ONLY)
Medibang (free, IPAD, Android and PC)
NOTE: Some of these can work on almost any computer like Clip and Sai but others will require a bit stronger computer like Blender. Please check their sites for if your computer is compatible.
So do with this information as you will but as you can tell there are ways to learn how to become an artist, without breaking the bank. The only thing that might be stopping YOU from using any of these things, is YOU.
I have made time to learn to draw and many artist have too. Either in-between working two jobs or taking care of your family and a job or regular school and chores. YOU just have to take the time or use some time management, it really doesn't take long to practice for like an hour or less. YOU also don't have to do it every day, just once or three times a week is fine.
Hope this was helpful and have a great day.
"also apologies for any spelling or grammar errors, I have Dyslexia and it makes my brain go XP when it comes to speech or writing"
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A note to all creatives:
Right now, you have to be a team player. You cannot complain about AI being used to fuck over your industry and then turn around and use it on somebody else’s industry.
No AI book covers. No making funny little videos using deepfakes to make an actor say stuff they never did. No AI translation of your book. No AI audiobooks. No AI generated moodboards or fancasts or any of that shit. No feeding someone else’s unfinished work into Chat GPT “because you just want to know how it ends*” (what the fuck is wrong with you?). No playing around with AI generated 3D assets you can’t ascertain the origin of. None of it. And stop using AI filters on your selfies or ESPECIALLY using AI on somebody else’s photo or artwork.
We are at a crossroad and at a time of historically shitty conditions for working artists across ALL creative fields, and we gotta stick together. And you know what? Not only is standing up for other artists against exploitation and theft the morally correct thing to do, it’s also the professionally smartest thing to do, too. Because the corporations will fuck you over too, and then they do it’s your peers that will hold you up. And we have a long memory.
Don’t make the mistake of thinking “your peers” are only the people in your own industry. Writers can’t succeed without artists, editors, translators, etc making their books a reality. Illustrators depend on writers and editors for work. Video creators co-exist with voice actors and animators and people who do 3D rendering etc. If you piss off everyone else but the ones who do the exact same job you do, congratulations! You’ve just sunk your career.
Always remember: the artists who succeed in this career path, the ones who get hired or are sought after for commissions or collaboration, they aren’t the super talented “fuck you I got mine” types. They’re the one who show up to do the work and are easy to get along with.
And they especially are not scabs.
*that’s not even how it ends that’s a statistically likely and creatively boring way for it to end. Why would you even want to read that.
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WE LIVE IN A HELL WORLD
Snippets from the article by Karissa Bell:
SAG-AFTRA, the union representing thousands of performers, has struck a deal with an AI voice acting platform aimed at making it easier for actors to license their voice for use in video games. ...
the agreements cover the creation of so-called “digital voice replicas” and how they can be used by game studios and other companies. The deal has provisions for minimum rates, safe storage and transparency requirements, as well as “limitations on the amount of time that a performance replica can be employed without further payment and consent.”
Notably, the agreement does not cover whether actors’ replicas can be used to train large language models (LLMs), though Replica Studios CEO Shreyas Nivas said the company was interested in pursuing such an arrangement. “We have been talking to so many of the large AAA studios about this use case,” Nivas said. He added that LLMs are “out-of-scope of this agreement” but “they will hopefully [be] things that we will continue to work on and partner on.”
...Even so, some well-known voice actors were immediately skeptical of the news, as the BBC reports. In a press release, SAG-AFTRA said the agreement had been approved by "affected members of the union’s voiceover performer community." But on X, voice actors said they had not been given advance notice. "How has this agreement passed without notice or vote," wrote Veronica Taylor, who voiced Ash in Pokémon. "Encouraging/allowing AI replacement is a slippery slope downward." Roger Clark, who voiced Arthur Morgan in Red Dead Redemption 2, also suggested he was not notified about the deal. "If I can pay for permission to have an AI rendering of an ‘A-list’ voice actor’s performance for a fraction of their rate I have next to no incentive to employ 90% of the lesser known ‘working’ actors that make up the majority of the industry," Clark wrote.
SAG-AFTRA’s deal with Replica only covers a sliver of the game industry. Separately, the union is also negotiating with several of the major game studios after authorizing a strike last fall. “I certainly hope that the video game companies will take this as an inspiration to help us move forward in that negotiation,” Crabtree said.
And here are some various reactions I've found about things people in/adjacent to this can do
And in OTHER AI games news, Valve is updating it's TOS to allow AI generated content on steam so long as devs promise they have the rights to use it, which you can read more about on Aftermath in this article by Luke Plunkett
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