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#hideo minaba
artbecome · 9 months
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Artists I’m inspired by:
1. Masayo Asano - “The Alliance Alive”
2. Hideo Minaba - “Bravely Default”
3. Koji Tsuda - “The Legend of Mana”
4. Claude Monet - “Water Lilies”
5. Ayami Kojima - “Castlevania”
6. Raphael Lacoste - “Assassin’s Creed”
7. Makura Kurama - “Mad hatter’s Tea Party”
8. Yoshitaka Amano - “Final Fantasy”
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sorenblr · 8 months
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thoughts on Akihiko Yoshida? hes done several greatest game of all time contenders but I still don't know how 2 feel about him tbh
I would rank him highly, although I do think his best work belongs to a bygone era. I've always had a lot of affection for Yoshida as the Square-affiliated artist most likely to describe form with profuse hatching. The original Tactics Ogre cover is one of my favorite pieces of game art:
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I think he produced his most compelling work around this period, in collaboration with Hiroshi Minagawa, and more generally prior to the onset of HD development. I don't know how deeply involved he was with the process (Minagawa is credited as supervisor in both cases), but between Vagrant Story and Final Fantasy XII, his designs have been treated to the most compelling applications of texture mapping in the medium.
I also love the lush storybook style he adopted for Four Heroes of Light, and I wish that quality had carried more cleanly into Bravely Default.
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His contributions to FFXIV are obviously accomplished but they don't really stand out in my mind due to their proximity to so many other artists on that project working in a style that roughly approximates his own. I think that's something that has muddled my impression of his work over the past decade, the glut of designers seemingly trained in his style, or the new prominence of those who simply came up in the industry working in a comparable idiom, usually in the Ivalice games. The deliberately abstracted faces contrasted with baroque or luxuriously rendered dress, the almost exclusive use of earth tones etc. It's evident everywhere from certain of Kazuya Takahashi's key art in FFXVI to Naoki Ikushima's entire corpus of Yoshida-lite emulations, even Hideo Minaba's work on Granblue Fantasy.
At one point this was a perfect triangular complement to the sectors defined by Amano and Nomura, but as we recede further and further from any remaining stylistic imprint of the former and all the appealing extravagance is bled from the latter, a sort of repetitious sameness sets in. It's no fault of Yoshida's, and I think his own work still consistently outshines his "imitators", but it probably accounts for my cooler feelings of late.
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As an aside, the guy has definitely indulged his predilections to a greater degree as time goes on. He's settled on an anatomical template for his female characters that I find vaguely disquieting, as evinced in this Tomb Raider illustration. That one has especially chitinous proportions, but most of it is basically just, like... hippy zettai ryoiki shit. A fetish so mild that it's one step removed from being really 'into' big titties. Guys with active accounts across multiple booru image boards will be cranking their shit to 2B for long and silent aeons, when even the memory of man is only a shadow over the wine-dark sea.
I would still like another game where he's allowed a fuller reign over design responsibilities. Like Nomura, he's reached a position of seniority that precludes him from designing anything beyond a few core characters and some key art, leaving the heft of the work to younger artists or middle-talents like Roberto Ferrari. Hopefully he'll be on tap for something other than Nier Automota phone games or FFXIV package illustrations or whatever the fuck Little Noah: Scion of Paradise is supposed to be. Damn, videogames are rough! This shit is not cooking!
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dummy-dot-exe · 1 year
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Nami & Robin Granblue Fantasy style by Boco@bocodamondo
based on official art by Hideo Minaba
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kinopioa · 11 months
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Wanted to color the Mallow concept art by Hideo Minaba/Kazayuki Kurishima
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amiryllisthorn · 10 months
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so if yall were wondering why there hasnt been a lot of art lately, well I am working on a pretty simple project now. Pretty much everything else is on the backburner for now, as I am really trying to focus on actually getting something done and focusing more on art than mechanics or coding, and using this as a way to do some experiments with pixel art.
I currently want to see if I can work in some line heavy work inspired by Hideo Minaba's style regarding things like FF tactics, or Granblue. These character sprites are fairly larger than what I usually work with to allow for that extra kind of detail so we will see how well it goes.
Hoping to have a good section of the script done by Friday, bnut we shall see. This sprite ended up taking all of my work time today due to having to essentially redraw it and make MANY adjustments
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roseartsandfics · 1 year
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Final Fantasy IX Sketchdumps
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Here are the Final Fantasy IX sketchdumps I did after not knowing what to draw on the sketch book, so I did another video game sketches ^^
1. Zidane getting bored of reading as he was about to doze off
2. Garnet (as Dagger) feeling the breeze
3. Vivi reading out of his boredom x3 seeming to enjoy it ^^
4. Steiner dozing off and falling asleep on the job as Garnet strolls around the castle. She thought to herself that even though Steiner follows any orders as the Knight of Pluto, he even dozed off from boredom (even though he tries not admitting it to Queen Brahne and what he has gotten himself into, he gives up easily).
5. "Hey, Freya! Freya! Hey! Hey! Freya!"
"*Sigh*"
"Freya! Hey! Freya! Why aren't you answering me?"
"What the hell do you WANT from ME?"
"I was just checking up on ya! And-"
"Then why are you annoying me by poking me?"
"Because you weren't answering me the first time. Heh heh."
"Ho, boy…"
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Zidane pestering Freya at a local restaurant in Lindblum, checking up on her until she got annoyed, not even wanting to see Zidane at all ^^;
I drew this days ago and finished it last night. Freya was hard to draw along with Steiner ^^;. Tryin' to improve those fanart skills lol.
What y'all think? :)
Zidane, Garnet (Dagger), Vivi, Steiner, Freya, Queen Brahne (mentioned) and Final Fantasy IX ©Hiroyuki Ito, Hironobu Sakaguchi, Yoshitaka Amano, Hideo Minaba, SQUARE ENIX and Squaresoft
Artwork ©SuperShadowSilver
No copyright infringement is intended
Used: mechanical pencil, Crayola colored pencils and 48 pack colored pencils
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thydungeongal · 2 years
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Reading a Final Fantasy IX art book on the Internet Archive and in spite of him not doing the character designs for this game (the characters were designed by Hideo Minaba and Toshiyuki Itahana) they got Yoshitaka Amano to do illustrations of all the characters in his signature style and I'm losing my shit over the fact that Amano straight up gave Amarant camos and combat boots
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roseprincessarts · 2 years
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What... Do You Want From Me?
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Here is another Final Fantasy fanart, with princess Garnet, confused and depressed, not knowing what people could want from her after not remembering anything from the past after the storm.
Man, was Garnet hard to draw? 😅
The dress took me a bit and the crown was, too. Her other outfit won't be as bad to draw if I can think of another fanart ^^
Drawing princesses is kinda hard, well won't be of any Disney Princesses, Princess Peach, and Zelda (depending on it's design from other Zelda games ^^;)
What y'all think?
Final Fantasy IX ©Hiroyuki Ito, Hironobu Sakaguchi, Yoshitaka Amano, Hideo Minaba, SQUARE ENIX and Squaresoft
Artwork ©SuperShadowSilver
No copyright infringement is intended
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harpoonn · 2 years
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The Art of Final Fantasy IX (PS1)
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nervespike · 3 years
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ASH: Archaic Sealed Heat - Mistwalker & Racjin (2007)
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demifiendrsa · 4 years
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ARCREVO Online 2020 key visual illustrated by Hideo Minaba and Konomi Higuchi, respectfully.
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dummy-dot-exe · 2 years
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Meg by Hideo Minaba
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lioncid · 4 years
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Crimson Shroud character and enemy models
Flint Ronsenbach
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Test Lippi
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Unused Character (who was she!?!?)
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Unused Character 2
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Goblin
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Skeleton
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Minotaur
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Lich
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Dragon
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Arch Demon
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Crimson Shroud
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slightlybiased · 5 years
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The Art of Final Fantasy IX 2000 - BradyGames - ISBN 0744000505
160p softcover. Includes concept art and cinematics, but no gameplay screenshots.
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