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#Yasumi Matsuno
moonlightfaust · 2 months
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ベイグラントストーリー Vagrant Story (PS1, 2000)
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fostersffff · 2 months
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The director of Ogre Battle and Final Fantasy Tactics telling everyone to shut the fuck up about Ogre Battle and Final Fantasy Tactics and play Unicorn Overlord is incredibly funny, and at least the second time I can think of a Japanese developer going “stop fucking talking about my games and go play a Vanillaware game, you philistines”.
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ipsens-castle · 1 year
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I'm forever so impressed by how Matsuno reused so many aspects and story beats from Tactics Ogre when writing FFT and just.. enhanced everything he was trying to say about war, loss, family relationships, etc. In a way, Tactics Ogre lacks conviction not simply because you can change the story based on your actions, but because there is a loss of conviction on part of its protagonist, who meets and befriends people who he wouldn't have otherwise met had he not partaken in war.
While there is so much retraumatization within TO for me personally, and it's just vile on vile on vile as is the nature of war, the power of a black and white archetype is lost in reiterating that every side of any war has loss and pain. It's true but... it erases the gravity of ethnic cleansing, the introduction to Tactics Ogre.
The game is based around the Bosnian genocide. It's not a gray topic, no matter how biased I am, it just isn't. Balmamusa, or Srebrenica, is most definitely black and white. Meanwhile, FFT leans in to how hierarchies inform actions. It's certainly fun to discuss even the most reprehensible characters as being molded by their upbringing, and those discussions are important, but the story still delivers you to "what did you get?" and it's perfect. It's the correct way to discuss war in fiction.
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wind-caller2 · 2 months
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Hallo,followers!
A kind person transcribed a conversation between four game legends, including Mr. Matsuno, which was broadcast on the radio program.
enjoy😆😆😆
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defstan480 · 1 year
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Tactics Ogre: Let Us Cling Together (PSP / Quest, Square Enix / 2010)
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This expanded reimagining of Tactics Ogre is an excellent way to experience one of the greatest strategy RPGs of all time. It’s absolutely gorgeous, the soundtrack is incredible, and a multitude of small tweaks to the original add up to justify its existence.
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So I'm playing through Final Fantasy XII it's been wayyyy longer than a decade since I last played it. I don't plan on spoiling big things, but may talk about future parts of the game before they happen, but not really spoiling story developments, anything remotely spoilery happens after the read more:
The last time I played this the color was blown out because I didn't have the right converter and and for added fun, blownout speakers.
Yasumi Matsuno deserved better.
Rather than being known for the fashion choices of its cast (tho we'll get there trust me) this final fantasy places more emphasis on the lore and history of the world, which I remember to be pretty neat.
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It's the Year 704 in the world of Ivalice a lot has happened in the past, there have been wars between the nations, invasions, stuff you'd expect from kingdom politics. Sending your invading army over to the nearest kingdom is just how you ask your neighbor if they have a cup of sugar they can spare.
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Currently Ivalice is is experiencing a golden age brought on by the invention of airships and industrialization advances (brought about by the invention of airships). Today happens to be the royal wedding, see Lady Ashelia of Dalmasca, and Prince Rasler of Nabradia tying the knot.
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This wedding is significant in this world because it unites the territory of Nabradia that lies above Rabanastre with that of Dalmasca of which Rabanastre is its capital.
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But as is the case with games in this franchise even the most prosperous times can turn turbulent in s a flash, as we'll see in for the desert capital of Rabanastre.
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The city of Nabudis in Nabradia which as served as a prime bulwark between this city and the invading Arcadian empire (they ARE called The Empire, the star wars comparisons are completely justified) has fallen, the opposing army will make it to the city by sunrise tomorrow.
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Prince Rasler whom hails from Nabradia leads the charge to Nalbina fortress, the last line of defense before Rabanastre.
does every game have to have names and locations that sound so similar, like ya its to show that connections that can be seen in the language alone but I wish there would be more variation present to prevent confusion, I have this bad when trying to remember anything that happened in Elden Ring.
This transition of the airship from its departure from the capital to Nalbina
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Playing Final Fantasy 14 means you become immediately attentive when there's a crystal tower supplying a magic barrier in any given piece of media
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hey can I play as Rasler now?
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shit.
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Defending Nalbina completely failed, King Raminas B'nargin Dalmasca of Rabanastre, (also Ashelia's father) is being flown to Nalbina to sign terms of surrender for Dalmasca. Captain Basch of Dalmasca (above) brought Rasler's corpse back home, there was a funeral, everyones sorta feeling it rn
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On the night of the signing Basch smells hijnx and is gathering up any able bodies that are still alive from the previous battle, in this case fresh faced Reks who we'll be playing as.
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This section has so much detailed geometry for just this tutorial section where all u do is learn how to run and talk to ppl.
There's even some small breadcrumbing done for the player, this red dome stands out in this sea of blue and it's an identifiable architectural feature in the next screen once we pass the level transition.
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Me looking for ppl irl with :) above their heads so I can talk to them.
Also having the infantry wearing gym shorts is very funny, also this outfit gets copied and used in Final Fantasy 14, it won't be the last thing that gets repurposed
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Seriously there's no reason why this entrance is so elaborate it's not like we're not coming back here.
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This shot of the tonberry in front of the moon still striking in 2023 even though it won't even take a minute to scrap.
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boom
Somehow it's not destroyed after that, Some of the empire's airships, especially from a distance seem like they should have more capabilities in devastation but this tonberry model uses radio communication with a WW2 era audio compression that for me helps ground the technology in this world.
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Dawn is breaking.
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Now we're in this gorgeous hallway, but its cut off from the symbolic victory of bringing dawn back from the night. We're completely encased in.
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All of the environments have been largely transitory so guessing this room exists to demonstrate the level of clutter players could expect in these spaces. Spoiler- it's a lot for something that originally released on ps2
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King Raminas is beyond this door
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oh.
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oh that might be a problemmm
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oh Reks being betrayed and murdered is so you
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Ok so this guy above is Vayne. Compared to other final fantasy villain designs he's pretty muted. I like to think that if his design was more memorable and maybe had a unique pattern of speech the game wouldn't need this pickup shot of his face which dispels a bit of the intrigue.
kinda keeps u guessing with these twinks the first has iconic armor that looks important sure, players first thinking that he's the protagonist and then gets one-shotd
then theres muffin Reks we just played as, unbaptized in the fires of war, unprepared for the challenges that lay in front of him, that's pretty close to how these protagonists start out o wait plot got them too, honk now boarding the party Vaan
After it's revealed by Arcadian empire that Dalmasca's king has been assassinated by the captain of its guard. Basch is executed for treason, Princess Ashelia takes her own life, and the empire proceeds to occupy Rabanastre the game doesn't want you to be too down because now its time to bag some rats in a sewer
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This is Vaan they've been living in occupied Rabanastre, they had strange textures on their abs that got removed in the remaster
Going from Reks fighting in Nalbina with a short sword to Vaan's here with dagger maybe creates an unconscious connection before the game outright tells you that the gutterpunk is Rek's younger brother.
this was kind of a lot, now's a good place to stop. next update will be checking out Rabanastre proper
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verumleonhart · 2 years
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Final Fantasy Tactics: The War of the Lions
Developer: Square Enix Product Development Division 4
Director: Yasumi Matsuno
Producer: Takamasa Shiba
Composer: Hitoshi Sakimoto/Masaharu Iwata
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genkinahito · 1 year
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Vagrant Story ベイグラントストーリー (2000) Director: Yasumi Matsuno
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reportwire · 1 year
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Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG
Tactics Ogre: Reborn Is The Best Version Of An All-Time Classic Strategy RPG
Image: Square Enix The original Tactics Ogre proved that RPG chess was not only fun, it could also be morally ambiguous, beautifully written, and deeply compelling. Nearly 30 years later, Tactics Ogre: Reborn has managed to safely transport a masterpiece into the modern era while sprucing it up enough so that it’s still a joy to play. I was worried the remaster, with its smoothed-over pixel art…
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eggdrawings · 1 year
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Finalist piece from 2019(? I don't remember anymore) FFXIV fanfest art contest! Themed after the 'Return To Ivalice' alliance raid series
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moonlightfaust · 2 months
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ベイグラントストーリー Vagrant Story (PS1, 2000)
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warraigoe-aa · 1 year
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       ❝  i think i need to learn to love myself -- i must learn to be STRONG.  ❞ / @o--yasumi​
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xtremeservers · 2 months
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Yasumi Matsuno knows a thing or two abou... https://www.xtremeservers.com/blog/final-fantasy-tactics-creator-reacts-to-unicorn-overlord-localization-debate-and-shares-his-own-stories/?feed_id=125481&_unique_id=65dd528f66787&Final%20Fantasy%20Tactics%20Creator%20Reacts%20to%20Unicorn%20Overlord%20Localization%20Debate%20and%20Shares%20His%20Own%20Stories
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thetremblingroofbeam · 4 months
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sprintingowl · 3 months
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Writing A Wargame When The World's A Bastard
I think most people looking at an rpg blog are probably familiar with the "Wow! Cool Robot!" meme.
And I think to an extent all play consists of "Situations I Don't Actually Want To Be In But It's Fun To Imagine The Scenario." Even tag and hide and seek simulate escaping from a predator.
However, when I say Over War is both a wargame and a tabletop roleplaying game, I want to be a little more precise about which inspirations I'm drawing on.
Yasumi Matsuno is a name that Final Fantasy XIV players might recognize, but he has a much broader body of work with incredibly consistent themes.
Matsuno also directed and wrote Final Fantasy Tactics, designed directed and wrote Tactics Ogre, designed directed produced and wrote Vagrant Story, and created Ogre Battle, which lit a fire in my head as a child and eventually led to the creation of this game.
In a Yasumi Matsuno story, you can generally expect gothic vibes, a baroque aesthetic, and messy, multi-sided political choices that orbit around resentment, societal disenfranchisement, and a struggle for a better world.
Those themes and elements are what I'm trying to channel in Over War.
There's more than a few splashes of the usual Sprinting Owl ridiculousness (you can build a unit out of just chupacabras and goats in the uneasiest alliance any fantasy world has ever seen,) but the game centers around questions like "Should anyone ever deserve to rule a land?" and "What compromises on integrity and vengeance are you personally willing to make to achieve your goals?"
There's a sidebar at the beginning of the book making it clear that I am not trying to draw real-world parallels---I'm not smart enough to do that without messing it up---but I do want the players to think when the game hands them a thorny issue, and to reach a decision that they are ultimately comfortable with.
This is tricky to do in a game which ultimately also needs to be fun, it won't sell if it's not fun, but those are the compromises I'm making in the hopes that this game will bring enjoyment and disquiet to folks.
kickstarter
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