HOW THE BOYS PLAY LUDO WITH EACH OTHER AND YOU
rules of the game: the goal is to have your four tokens inside the your columns. your opponents can impede your progress by stepping onto the same square as you and sending you back to the homebase ("blocking"). in some variations, two dices may be used, and rules can differ even between related families—for example, getting another turn after blocking a token or after getting your own to homebase. it can accomodate only four solo players.
— pairing: [mostly platonic] modern-day love interests & little painter/you
— word count: 977
— tags: none
— author's note: it brings me great joy that ludo is an actual activity in the itinerary. for me, ludo has always been what monopoly is to other people—breaker of bonds, with at least one person liable to flip over the board. i have no idea if someone else has done this before, but enjoy!
return to lbc masterlist | series: none
would not harm anyone unless backed into a corner; alkaid
Alkaid is perhaps the most civilized player at the table. Even as the rest of his companions holler for him to block someone's advance, he will always choose the less bloody option, unless it is the only move he can make or if someone's win [not you] is all but guaranteed and everyone else is indisposed of at the moment.
He will always apologize as he offers the loser their token back, and gracefully accepts his own losses with a smile. His preference for teaming up is with you, and his second most common team up is Clarence. He believes yellow is his lucky color, as he often ends up on the board before his peers—though he usually sabotages the wins that are handed to him on a platter.
Most often, he lets Clarence explain his options for a turn and decides his choice based on what is most beneficial for you. This often results in Lars having to physically restrain himself from bashing his head into the table, since Alkaid's playstyle is in direct opposition of his.
knows which tokens are on the chopping block, only makes use of that knowledge if it can earn him another roll; ayn
Ayn is a very competitive player. He has his next moves decided before the dice are handed over to him, and can quickly recalculate his next actions if the roll is suboptimal. Mercy is not a word present in his vocabulary—if he notices an opening, he will make use of it, especially if it's against you, often resulting in almost everyone banding against him. However, he's already against everyone, so it doesn't bother him.
He doesn't like teaming up with people, but he does demand a game of having you on his team on occasion for "fairness". He also often complains about how long you and Alkaid take in terms of deciding how to move due to his own speed—and he's absolutely a sore loser, particularly if first place went to Lars.
His preferred color is red, and he often has some of the best luck—and often the worst, as he remains the only person to successfully get three rolls of double sixes more than once, which constitutes the end of his turn without any movement on his part.
self-sufficient and absolutely ruthless, often goes easy on you; cael
Cael can be accurately described as a mix of Alkaid and Ayn. He enjoys blocking tokens whenever he can, but unlike Ayn, he enjoys taunting his opponents and he refuses to touch your team whenever possible. Often times, like Alkaid, he has to be consoled if he ends up going against you—though his intentions are decidedly less pure.
His preference is to be paired with you whenever possible, but he often ends up paired with Lars—which you find morbidly funny. Like Godheim, they often clash due to their opposing stances. If the token in their way belongs to you, Ayn often adds them to his hitlist because they take up quite a bit of time in bickering over their next move.
His preferred color is blue. He is usually never the first person to come onto the board, but he is also never the last part—which is a distinction that usually falls on you. However, he often has bouts of bad luck where he ends up with suboptimal rolls at the start and end of the game.
often takes the time to help other players [mostly you and Alkaid], just happy to hang out with friends; clarence
Clarence is an absolute sweetheart and actually a decent player. He could absolutely take the troublesome trio [Ayn, Cael, Lars] on, and does so whenever you and Alkaid hang back. But he often encourages you and Alkaid to block his tokens and often hands out the best moves without requiring anything in return—and Lars often teases him for it.
He's most often left with the color green, as all the other choices are always taken. Often, he pairs up with you or Alkaid, which Ayn encourages as it greatly speeds up the game. Among the group, he also has the distinction of being the only one who gets sad if he doesn't end up in a team, so Lars will sometimes give up his favorite spot to hang out with him.
The first time everyone played together, there were a few minor arguments about the ruleset since everyone grew up playing it differently. As he was the one who led them all to create a rulebook that still gets periodically updated, he's often the referee during any minor disputes—often caused by Ayn or Cael, who are quick to roll their dice on their turn, even if someone else has just barely finished their move. He values Lars' counsel during these moments.
self-sufficient, but enjoys pointing out the many ways in which someone can block a token; lars
Lars is chaos incarnate. If the table is yelling and screaming, he's having the time of his life. He's aware of the tokens on the board at all times and often uses that information to inform others of an optimal move—which often puts him on Ayn's hitlist since he ends up ruining Ayn's plans. Like Ayn, he always has his next moves prepared ahead of time and he often bargains when he is either asked to show mercy or offers it himself [usually to you, but sometimes, he takes pity on Alkaid and Clarence too].
He has the most variable luck among everyone. Sometimes, his run will be smooth sailing, and other times, he will have to carefully claw his way to victory with ones and twos. Despite that, he's often competing with Ayn and Cael for first, while everyone else prepares themselves for a poor showing. Very often, he's the one to suggest continuing the game until everyone has their own placements as he just enjoys the chaos.
His preferred color is also blue, hence why he often ends up paired with Cael. He rarely pairs up with you, mostly because he's the only person on the table capable of inciting a true competitive response from you—as opposed to a desire to merely keep up, like with Ayn or Cael.
26 notes
·
View notes
new oc batch ready! 8 more of these guys lol. the whole deal with this set is they’re from the artisan guild- lunar flair! intentionally spelled like “flair” as in “style” or “a flare for ____” rather than “flare”
basically all the members of the guild are different kinds of artists with different niches (and varying degrees of diva-ness). it’s pretty easy to tell who does what based on the everything about them, but if you want more info their bios are still under the cut!
Name: Jupiter
Name Origin: The planet of course
Pronouns: He/him
Age: 52
Guild rank: Guildmaster
Weapon: Lightning rods
Ethos (Power): Gigantomachy. He can make himself (even more) giant
Flaw power is based on: His overly protective nature, especially where the guild is concerned.
Notes: Literally the nicest guy ever until you provoke him though
Name: Erinome (Erin)
Name Origin: A moon of jupiter, the exact meaning of it’s name is murky but it can refer to grace or purity
Pronouns: She/her
Age: 13
Guild rank: 2 star
Weapon: A Book.
Ethos (Power): Poetic Imagery. Illusions cast forth by his her poems that change the appearance of the physical environment
Flaw power is based on: Her escapist indulgence in fantasy
Notes: You know, like, the pen is mightier than the sword and all that.
Name: Pictor
Name Origin: The constellation meaning “painter”
Pronouns: He/him
Age: 23
Guild rank: 3 star
Weapon: Giant paintbrush
Ethos (Power): Ardor. He can create three-dimensional things with his paintbrush. However they are not animate or alive.
Flaw power is based on: His conceited nature in regards to his own work.
Notes: Goes to museums to talk about how he could probably do it better anyway
Name: Oberon
Name Origin: A moon of the planet Uranus, it gets it’s name from the king of the fairies in Renaissance literature. Notably in Shakespeare’s A Midsummer Night's Dream
Pronouns: He/him
Age: 29
Guild rank: 5 star
Weapon: Rapier
Ethos (Power): Fantasia. An illusion of changing his own appearance.
Flaw power is based on: His theatrical nature, of course
Notes: Why is he ourple?
Name: Syrma
Name Origin: A star in virgo, it’s name refers to the train of a garment (Typically worn by actors in tragedies)
Pronouns: She/her
Age: 25
Guild rank: 4 star
Weapon: Giant needle
Ethos (Power): Binding threads. She can create stitches on any solid objects and bind them to each other. Including people- The stitches are manifested energy and do not hurt.
Flaw power is based on: The dependency she often has on bonds- i.e. threads that bind people.
Notes: She makes and models all her own clothes.
Name: Parumleo
Name Origin: A star in Pisces, it’s name means “small lion”
Pronouns: They/he
Age: 19
Guild rank: 3 star
Weapon: Microphone bardiche
Ethos (Power): Persuasion. If they can make you laugh you’ll temporarily have to follow his orders. Though it’s too weak to call full-blown mind control, and fairly easy to snap out of.
Flaw power is based on: His desire to be liked by others.
Notes: They’re like a lolcat. They can haz cheezburger.
Name: Leda
Name Origin: A moon of jupiter, the name means swan.
Pronouns: She/her
Age: 28
Guild rank: 4 star
Weapon: Duel ribbons
Ethos (Power): Poise. Complete and utter weightlessness.
Flaw power is based on: Her carefree and utterly absent-minded nature.
Notes: You guys know swan lake right? Well, there ya go.
Name: Styx
Name Origin: A moon of pluto that gets it’s name from the river of the underworld. Yeah it’s also a rock band.
Pronouns: She/they
Age: 20
Guild rank: 3 star
Weapon: Axe-guitar.
Ethos (Power): Vibrato. Powerful soundwaves cast by her axe-guitar
Flaw power is based on: Her brash and blasé attitude
Notes: Calls everyone “baby” or “babe” because they’re a cool rockstar.
99 notes
·
View notes