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#hack slash son of samhain
gregellner · 6 years
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Cover by Stefano Caselli and Emilio Laiso.
Today I’ll be reviewing “Hack/Slash: Son of Samhain,” a miniseries (though labeled incorrectly as Volume 1 despite being cancelled) that acts as a sequel to the original “Hack/Slash” timeline that ended in 2013. Here’s the creative team: Michael Moreci and Steve Seeley on the script with direction by series creator Tim Seeley; art by Emilio Laiso; colors by K. Michael Russell; and lettering by Chris Crank (Crank!). The entire series is published by Image Comics.
A warning: given this series is a sequel to the main comics, expect spoilers on the Tim Seeley run, especially the events of the second ongoing series that ran on Image Comics from 2011 to 2013. The fact that this volume is labeled as “Volume 1” does make it seem like a jumping on point, but technically it is not. If you do want the actual beginning, the better position to start from is either the first Omnibus edition or, in smaller trades, the “First Cut” volume. Essentially, “Son of Samhain” can be considered a sixteenth volume of the main comics (after 13 main volumes [collected in five omnibuses], “My First Maniac,” and “Army of Darkness vs. Hack/Slash”) and a technical prelude to the later “Resurrection” series that began in 2017.
First, it seems best to look in on the basic concept of this arc. After the tragic events of “Final,” the conclusion of the main “Hack/Slash” comics, Cassie seemed to have settled down with Margaret Crump as live-in girlfriends and parents to the orphaned Cassandra “Sandra” Krank. Despite seemingly having moved past the deaths in her life, Cassie has trouble with the quiet life, and instead has, after certain issues (to be discussed below), left her lover and become a bounty hunter in Texas, having cut off all ties to her former life aside from Catherine “Cat” Curio of Cat and Dog Inc. (formerly, and later again known as Cat and Dog Investigations). Even the relative stability of her bounty hunter job is ruined when an aged monster hunter named Delroy recruits her to face down an army of genuine subterranean monsters (unlike the usual slashers to which she is more accustomed) that look and act not unlike classic fantasy Orcs in the vein of J.R.R. Tolkein, albeit at times somewhat smarter.
In general, the feel of the story therefore shifts from a horror comic to a classic two-fisted tales pulp story on some level. Due to Delroy’s influence, Cassie is shown more as an action heroine than a huntress of horrors, facing down armies with only some difficulty. The closest that the series got to this type of thing before was in the ‘Monster Baiting’ arc of the second ongoing, with a bit of it present in ‘Sons of Man’ from the first ongoing.
On another hand, the Black Lamp Society does show up, but are much more openly villainous, with the group shown outright saying to Cassie, when pressed, that they are working to bring up Samhain’s evil in conjunction with the efforts of the aforementioned monsters to resurrect a monstrous god, rather than to continue his work of “purging the children of Bacchus.” Of course, this is only a small group, and could easily be either a random splinter faction that found the scientific work that acts as a major part of this arc, or even a way of demonstrating how the cult has degenerated since the fall of their “murder messiah.”
With its very different feel and certain changes in characterization, it’s easy to tell why some fans look down on this arc of the comics. However, while it does take some breaking into, “Son of Samhain” is not necessarily a bad story at all, and is actually quite fun, even if it does take a large part of the arc to get to the most fun, interesting part of the team dynamics.
Our next focus is on our protagonist, Cassandra “Cassie” Hack.
Cassandra “Cassie” Hack has changed somewhat since her last outing as the Serial Killer Killer in “Army of Darkness vs. Hack/Slash.” Despite how it seemed she could have a family with Margaret Crump and Cassandra “Sandra” Krank, that she could be happy and move past her problems, that’s simply not the case. Much as with many other parts of the “Hack/Slash” horror epic, reality ensues with a vengeance. She never has gone into therapy (no, Doctor Edmund Gross does not count) for her countless issues, and her hereditary slasher bloodline doesn’t help either (if that part of her is still latent). Having walked out on her happiness due to her lingering post-traumatic stress disorder, she has taken to a freelance job as a bounty hunter, seemingly based in Texas, has taken up improvised weapons like a lug wrench instead of her signature bat (temporarily), and has picked up some new skills like lockpicking along the way, along with, for whatever reason, having decided against using firearms in her hunts anymore. Even her fashion style differs, with her putting her hair behind her ears instead of letting it hang in bangs in front of one eye, and having traded in her primarily goth, highly revealing ensemble for tight black or white shirts, jeans, and hooded sweatshirts that do not reach her midriff.
It is perhaps best to let Ms. Hack herself give the explanation of why she did this, as she does to Delroy when pressed. “I was in a relationship with someone I cared for, deeply. What we had, it was good. It was healthy. But what’s a relationship? It’s a shared illusion. You and this other person, you build a world within the world. Or maybe outside the world. I couldn’t do it. And it wasn’t that I was bored, or that I was, like, damaged. None of the Psych-101 bullshit. I’ve seen too much. When I close my eyes, I’m back to my days hunting down slashers. And that’s never going to go away. I know that now.”
Her speech can be unpacked into separate pieces, each of which contributes to her personality when we first see her again.
On the one hand, there’s her talk about relationships, and how she fundamentally does not believe in them. Over the course of the start in particular, before she went back into hunting nonhumans, she continuously uses terms like how a relationship is “playing make-believe” or related words. As a nomadic young woman by nature, she of course has trouble settling down. She can try, but even in her darker thoughts during “Army of Darkness vs. Hack/Slash,” she seemed very willing to keep away her girlfriend to go right back into hunting, even if it was just to solve a problem for the time being. Her problems with intimacy go even deeper by this point in her life, as one panel of the title card shows, with her not even going for the random one-night stands she attempted in “Final” or used as seduction in “Army of Darkness vs. Hack/Slash.” Much like her early days, people who hit on her are likely to be hit in return, either having broken bones or being knocked out. This kind of regression is sad, but hardly surprising given her plethora of issues.
Next comes her post-traumatic stress disorder. She’s had it ever since her mom’s death (or at least since the second time), and it, along with a hefty guilt complex, has been driving her ever since on one level or another. Couple that with the sheer horror of the things she ran into during her career, and you’ve got a pretty messed up mindset, with enough symptoms to officially diagnose her with the chronic variant of the disorder. Every one of her memories would be tainted at this point, anyway, from her loving time with Margaret Crump and Sanny connecting to the slasher menace, to her attraction to the Samhain personality in Akakios, to many, many other things. It’s no surprise that the only people she lets herself still keep in contact with are those who will directly help her hunts, even for normal people.
Notably, her antisocial personality disorder has been severely downplayed with the exception of her willingness to kill people and not feel any remorse about doing so. Even she admits that part of her life is not normal for people, but blames it on the Black Ambrosia.
In fact, shifting blame is another part of her earlier life that carries over, though it may be a little difficult for people to see due to being relatively downplayed compared to other the instances in her teen years and the first year or two of her twenties. The main focus of this blame shift is in her choice of names, specifically for some people in her past. She has gone back to calling Margaret Crump “Georgia,” her alias as a stripper, a name she only really used as a means of showing some distance before they became a couple. Before, she only really did that to either protect Margaret’s privacy or because they were not close enough for her to feel it had merit, but her decision to go back to using that name shows that she is trying to externalize all of her feelings and act as though they were never real at all, despite some pretty blatant evidence to the contrary. Another example is in calling Akakios “Samhain,” the identity of his amnesic self-preservation-based personality after which she had lusted. Much like how she blamed Akakios for “seducing her” despite her being the one to come on to Samhain on almost every occasion, calling him “Samhain” seems to be her means of establishing distance. In the case of the name being used elsewhere, it is entirely possible that the others of the Black Lamp Society consider him to be a “reborn” Akakios, but it’s admittedly slightly harder to swallow for returning readers.
However, Cassie’s attempts to shift blame do not mean she is without remorse, though not for lack of trying. In a one-page hallucination of Margaret, she seems to be completely aware, on some level, that what she is doing is bad for her and she should go home to her lover, but just argues with herself over it instead of accepting her own guilty conscience. The result is that Cassie is, as ever, a conflicted character, one who does awful things people would hate her for, and makes decisions people find aggravating, but is filled with a sense of tragedy that makes her difficult to avoid pitying.
Now, let’s discuss her supporting cast this time around: Delroy and October “Ocky” Bourne.
First, we have Delroy, the first sidekick type. A big, older man, heavily muscled, especially in comparison to Cassie’s still relatively slight frame, it’s easy to see what kind of role he is shaped up to play from the very beginning, something so obvious that when Catherine “Cat” Curio arrives with the Nef lowbeast (read: hellhound) Pooch for a brief time, she notes he fits the bill of Cassie’s sidekicks. However, his comparisons to previous partners end there. Rather than favor blades to contrast against Cassie using firearms, the positions are actually reversed, with his primary arsenal being in the form of a shotgun and various explosives, in no small part a likely reason why he has survived so long in his chosen profession of a more general monster hunter (as opposed to Cassie being primarily a slasher slayer).
Third to the team is the eponymous son of Samhain, Ocky, or as the concept art calls him, October Bourne. Essentially an eight-year-old clone of Akakios formed on the very same island that was the main location of the ‘Sons of Man’ arc of the original comic, Ocky was created from some of Akakios’ DNA when he was Samhain, in a secret project underwent by Samhain’s first known lover and eventual victim, Ava Park, while she was working under the watchful eye of the monstrous, but completely human Andrew Rodin on projects like his “Venus” models of the Sons of Man program. The entirety of the reason for his existence is unclear, but some things are not. For instance, he is borderline feral, biting people who come close to him or even starting to eat one of the monsters that tried to hope him captive, and is prone to kill anyone near him with his knife (and later katana) until he comes across people who aren’t trying to use him. In essence, he is what Samhain could have been like if he were a little boy and an actual true individual, rather than an alternate personality of a truly evil person. In fact, Cassie seems to even recognize this, and her experiences with Ocky are some of the most heartwarming in the book, showing her develop into a kind of mother figure to a new Samhain who has potential to be an actual hero, as a way to absolve herself for her actions in the ‘Monster Baiting’ arc of the second ongoing of the original run and how she had caused his father’s “demise,” so-to-speak. On another hand, she also might see him as a younger version of herself, struggling with the Black Ambrosia taint on his blood as he tries to fight to be good.
The two act as a kind of “devil and angel on the shoulder” type of dynamic, with Cassie acting as a relative middle ground between the two of them. Delroy’s behavior with regards to Cassie’s problems is a polar opposite to the likes of Vlad. While Vlad would often try to get Cassie to engage with other people to help her be happy, be it her friends in Eminence, Indiana or the aforementioned Margaret Crump, Delroy not only accepts her post-traumatic stress as a matter of course, but encourages her to do so as well, actively driving her into his monster-hunting lifestyle. When Ocky joins the team, he also acts the same way around him, even giving the eight-year-old boy a katana despite Cassie’s annoyance. In all, while Vlad or even Samhain served as restraining actors or at least neutral, Delroy’s actions seem to be, though perhaps not intentionally, poisonous to Cassie’s psychological wellbeing and a surefire way to make sure she cannot engage with normal people even if she did try. On the other hand, as Ocky learns about how to be good, he acts as a similar kind of chain on her morals in a similar way to Vlad, driving her to be good in order to feel good, even if that mentality is inherently immature on some level. Then again, considering Cassie’s state of being nearly perpetually stuck in her late teens, having someone also immature to talk with may be the best possible option.
When it comes to psychology, the main element under examination is the debate of nature versus nurture, in particular with regards to Ocky himself. Despite his bloodline and that of Cassie, the latter tells him up front that just because his father turned out badly (with Cassie deliberately ignoring the fact that he was always that bad and that “Samhain” technically didn’t exist), doesn’t mean that he has to. She even uses a “not so different” style speech to explain.
“Look, there's only so much you can control about who you are. You're born a certain way or shit happens to you and before you know it, you're the person you see when you look in the mirror. For better or worse, you can't escape from you.”
At its core, her argument is that it doesn’t matter where he came from as long as he can try to be good on his own, divorced from his circumstances, since at the end of the day, how he is will be a consequence of everything both in and around him, with who he decides to be as a person derived from what he does with that knowledge. For instance, while she has her many personality issues, Cassie decided to use the increased emotional volatility that comes with being a hereditary potential slasher to try to do good in the world, and never regretted that fact in and of itself (even as it cost her again and again).
Ocky’s existence is even more profound, as not only is he a clone specifically created for evil (not just extremism, but actual evil), but he was supposed to aid the monster army in its rise, breaking away not unlike many a rebellious antichrist in fiction. On account of Cassie’s parenting, he learned how to be a good person and have people to genuinely care for, something that Akakios never really bothered with at all, and never even truly understood on even the most fundamental level. To quote the dragon Paarthurnax from The Elder Scrolls V: Skyrim, “No day goes by where I am not tempted to return to my inborn nature. […] What is better? To be born good, or to overcome your evil nature through great effort?”
Emilio Laiso returns for the artwork, having previously worked with Michael Moreci and Steve Seeley on the one-shot story ‘Hack/Slash/Repeat’ that acted as issue 19 of the second ongoing series, just before the ‘Final’ arc that closed out the original run. While that art was more haunting in keeping with its theme of an inescapable, unending horror, this style is more fun, with definite parallels between the two. The action is hard-hitting, highly animated, and fast, the faces very expressive, especially when it comes to Cassie and Ocky. Both youth and age are emphasized, with Delroy’s age lines and scars at the forefront of his appearance, and the youthful, softer faces of Cassie, Ocky, and Cat showing the idea of a different generation of hunters (and investigators). Even Pooch benefits from this kind of softer style, emphasizing the “cute” nature of the horrible looking dog-thing over the unnaturalness other artists would work toward.
Of particular note is the use of a title card in the place of a narration of exactly what happened to Cassie after the initial introduction of the monsters in the opening pages. Each letter of the title shows a different stage in Cassie’s devolution as she moves from her prior life to her new one, without using a word of actual dialogue. Everything is neat and concise, ranging from standing at a grave to talking with a loved one to walking out the door to other stages, while using only the absolute minimum of words to illustrate the protagonist’s single-mindedness and inability to stay in one place to be happy. Rather than use some narration that would take up several pages or lingering too long, the title card alone manages to get through nine different scenes in a single page to get readers where they need to go in the story, before a more complete context is given to Delroy some time later.
Some of the best shots focus in on unique perspectives, from seeing an attack coming from the reflection in a victim’s eye to seeing how dead someone is inside emotionally from how there is no such reflection when sitting still. These shots rely heavily on K. Michael Russell’s colors, ones that continue to grace the series into its successor “Resurrection” two years later. Russell’s coloring is soft at times, hard at others, working into a realistic style that relies on light heavily to give an added depth to the characters and their emotions. While Laiso’s art is amazing, Russell’s colors truly bring it to life, much as Rosario Costanzo’s colors did in the aforementioned ‘Hack/Slash/Repeat.’
Chris Crank, a.k.a. Crank! (not to be confused with Chris Krank, the father of Sandra Krank), acts as the letterer on this series, much like he does on most if not all of the other “Hack/Slash” main series works. He is, as ever, very good in his use of letters, but where he really excels is in atypical lettering choices, such as using the background to showcase onomatopoeias. A rumbling in the distance wouldn’t be nearly as shocking if it were in a speech bubble, but in one case, it is portrayed as being actually outside of the window of a moving car, coming up on both the characters and readers alike by surprise before something intense happens.
In all, “Hack/Slash: Son of Samhain,” while not perhaps the greatest of “Hack/Slash” materials, is still a worthy addition to the epic, even as a brief interlude between more slasher basher takes on the series. Hopefully Ocky will come up more in the future, but you never know until Tim Seeley decides what he wants to do with the series.
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badmusesarch · 4 years
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Hack/slash for fandom meme
the first character i ever fell in love with:
CASSANDRA HACK
a character that i used to love/like, but now do not:
Samhain T.T 
a ship that i used to love/like, but now do not:
Cassie & Sam 
my ultimate favorite character™:
Cat Curio. Also Pooch
prettiest character:
CASSIE IS SO PRETTY
my most hated character:
Akakios 
my OTP:
Cassie x Margaret T.T 
my NOTP:
Cassie Vlad °_° 
favorite episode:
Cassie adopting Ocky
saddest death:
VLAD
favorite season:
I loved the Son of Samhain book <.< 
least favorite season:
hack slash vs army of darkness >.<
character that everyone else in the fandom loves, but i hate:
There isn’t much of a fandom, and i don’t hate any character except akakios so??? 
my ‘you’re piece of trash, but you’re still a fave’ fave:
Cassie herself. 
my ‘beautiful cinnamon roll who deserves better than this’ fave:
Venus Twelve/Ava. HONESTLY SHE DESERVED SO MUCH BETTER. Also Vlad. 
my ‘this ship is wrong, nasty, and makes me want to cleanse my soul, but i still love it’ ship:
Cassie and Sam? Still a guilty pleasure ship even after what happened. Though after the whole Akakios thing, I don’t want them to reunite and I’m glad he met his fate. 
my ‘they’re kind of cute, and i lowkey ship them, but i’m not too invested’ ship:
I think Cat and Venus Twelve/Ava could’ve been cute? But I’m not, like, banging on doors demanding that ship to happen lmao :p 
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comicbookquest · 4 years
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For Sale: Hack Slash Son of Samhain #1 Only $4 + shipping. *If you want it claim it below and I will follow up with a DM. *Payment is due within 48hr unless arrangements are made (DM me to make arrangements) I will mark the post as sold once payment is received. #comicbookquest #cbq #hackslash https://www.instagram.com/p/B_sYZ5shj_g/?igshid=1cyyjhu7nnuwh
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Awwww <3
Well, if this is the last issue of Hack Slash Resurrection. Which it seems like it might be considering there’s no issue listed for November or December, then at least it ended on a happy, gay note with Cassie managing to get the girl despite said girl saying she never wanted to see Cassie again six issues ago.
In case your confused, Laurie forgave Cassie what with how her mom was insane and Cassie actually makes it clear that despite that she feels bad.
So anyway, Happy gay (possible)ending for Hack Slash Resurrection <3 :D <3
A much better ending then that stupid Son of Samhain book got. But then that thing was crap all around so. :3
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kmichruss · 7 years
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ANNOUNCEMENT: New course launch!
I'm happy to announce the launch of a new coloring course at http://www.coloringcomics.com which now includes TWO courses - 100+ tutorials & 20 hours of total content! The new course's perks include a live monthly class & a private Facebook group.
Here's the full curriculum: 
Course 1 - Core Concepts
(The original course)  
Getting Started Introduction Course outline Tools of the Trade What is a colorist? Installing Photoshop presets Manual tool settings Downloadable resources Photoshop add-ons Line Art Preparation Sample pages How to set up line art Cleaning up line art Set up your layers Photoshop tools Introduction to tools Keyboard shortcuts My custom shortcuts Using the Lasso Tool Using the Bucket Tool Using the Magic Wand Using the Brush & Pencil Using the Gradient Tool Color Theory Introduction to color theory Hue, saturation, & value Warm & cool colors Using complementary schemes Analogous & monochromatic schemes When red is not red! Avoiding muddy colors Flatting How to flat properly Storytelling Introduction Storytelling examples Working with planes Using separations and panel layers Checking your values Level of detail Rendering styles The “Layer via copy” trick Lighting angles Cut & grad Cel-shaded Painterly Flat Coloring walkthrough Coloring techniques How to change the color of the line art Using brush modes Creating special effects How surfaces impact lighting Multiple light sources Shifting scene colors Using layer masks Using adjustment layers Using textures Final prep Preparing pages for print (CMYK conversion) Batch processing Preparing pages for use online Project organization tips The business of coloring Building your portfolio Finding work Tips of collaboration How I “broke in” Exit survey Bonus tutorials Real-time walkthrough Gradient maps Real-time walkthrough
Course 2 - Masterclass
Getting started What you need to know before starting About the instructor Course tour Resources (useful links, PS presets, pre-flatted pages) Manual tool presets Photoshop extensions & brushes Double-check your settings Monthly Q&A / Facebook group info Layering & rendering methods Subtractive/negative rendering Rendering techniques How to think in 3D The trick to rendering hair How to make sense of faces, part 1 How to make sense of faces, part 2 How to make skin look alive! How to think about anatomy & study references How to create clouds (and when not to!) How to create great glass Forging metals Conjuring lightning & energy bolts Creating glinting reflections & glares Color concepts Choosing the correct light and shadow colors Methods of color blending How to create minimal palettes that work Why red is weird! Color psychology Storytelling Using value & contrast as a weapon When realism is bad! What color should this background be? Using multiply mode Using overlay mode How to match coloring styles to line art Leveling up with adjustment layers Using solid color layers Cleaning up lineart (new & improved technique!) When you should use vibrance instead of saturation Technique demo A powerful new rendering method Final color correction Coloring in RGB vs CMYK Hardware & software Which tablet is best? Photoshop & alternatives The nerdy hardware part Industry FAQ Bonus full-issue walkthroughs GLITTERBOMB #1 HACK/SLASH: RESURRECTION #1 HACK/SLASH: SON OF SAMHAIN #1 Bonus coloring demos GLITTERBOMB #3, page 12 POSTAL #25 cover
Check it all out at the link above or click on any of the images. :)
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multiversitycomics · 7 years
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SDCC '17: "Hack/Slash: Resurrection" Coming Soon from Image
SDCC '17: "Hack/Slash" is resurrected this October.
Image Comics have revealed “Hack/Slash” is returning this October in a new series, titled “Hack/Slash: Resurrection.” Tini Howard (“The Magdalena”) will write, with Celor (“Zombie Tramp”) and colorist K. Michael Russell (“Hack/Slash: Son of Samhain”) on art duties. “Hack/Slash,” created by Tim Seeley, is a send-up of the serial killer genre, revolving around Cassie Hack, a final girl who spends…
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gregellner · 5 years
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Artwork by Tim Seeley, Daniel Leister, Mark Englert, and Chris Crank through Image Comics from “Hack/Slash: My First Maniac” #1. 
(Mild censorship applied to Mortimer Strick’s buttons.)
For October 30 and Halloween of 2018, I did a thorough analysis of “Hack/Slash,” the horror comic epic (in the classical sense of the term) primarily by Tim Seeley. The analysis (viewable here as Part One and Part Two) was deliberately incomplete, as not only did it only intensely cover the first half of the original 2004-2013 run, but doing so involved providing intentionally inaccurate information as to the way in which the world of “Hack/Slash” functions so as to entice incoming readers without giving too many spoilers.
Here, I will be examining one way in which the world of “Hack/Slash” actually seems to function, by way of looking at the creatures that inhabit it so far as can be thoroughly explained.
There are many different kinds of beings in the world of “Hack/Slash,” all of which initially were collapsed under the overall collective name of “slashers.” While the Psychofiles in the earlier volumes (Volumes 1-5, collected in Omnibuses 1 and 2) did label them all as “slashers,” there were enough outliers, especially those who are given their own, unrelated categorization like “Faustian,” that the term itself seemed too generalized. In fact, many of the most famous villains of the slasher genre do not technically qualify under the actual, more precise definition proposed roughly halfway into the epic’s initial run.
As a note, “Hack/Slash” is a mature comic series. As such, there is the possibility of the occasional swear, as well as graphic imagery.
Furthermore, there will be no censorship for spoilers on this article either, so it assumes the reader is comfortable with the epic as a whole.
Some of the information gleaned here is from inference based on the information presented across the epic, while other pieces are from direct questions asked to Tim Seeley himself either online or through in-person conversation at New York Comic-Con 2018.
Slashers
For convenience, it seems best to list at least part of the first half of the analysis I did on Halloween for this.
What are slashers? Well, imagine your basic slasher movie villain. Revenge driven, extremely durable and at times supernatural. Commonly able to survive and escape if you don’t keep them in your sights. In many cases having additional supernatural abilities, most commonly superhuman strength and at least some level of physical regeneration to come back from death again and again. These villains focus on hurting those who are often guilty of some vice, mostly in terms of sexual activity.
Some of these villains, including many in “Hack/Slash” itself, focus on a specific day or a specific set of circumstances, in particular a holiday or otherwise a single day a year, before returning to their graves. These types of slashers are definitely the most predictable, and so are only very rarely dealt with, but do come up, in particular ones for Groundhog Day, Memorial Day, and Christmas each having some time devoted to fighting them in the story, and some others being mentioned as having been fought off-panel.
[…]
As defined, the slashers in “Hack/Slash” are also known as revenants, an older variation on the zombie archetype from European folklore as early as the Middle Ages, if not earlier. These undead are reanimated corpses that are believed to have revived to haunt the living. In the case of the slashers, as far as Cassie Hack knows from the beginning, they are reanimated by their sheer unstoppable hatred and insanity, their need for revenge, and are drawn to the things that they miss from life, mostly the aforementioned sexual vices. Furthermore, they often (but not always) retain intelligence on some level, enough to remember their past lives in spite of their new (or perhaps not-so-new) murderous obsessions, with their homicidal tendencies geared toward those memories, or even just basic impressions on the moments prior to or directly involved with their deaths in particular.
Additionally, several slashers tend to develop a skill set associated with the method of their death, making for a range of different types of villains. These powers range from someone who can kill others in their dreams, to secreting acids when sexually aroused, to the ability to detach one’s own limbs and move them independently, to transmission through the Internet like an electronic ghost. Each of these powers connects primarily to the manner of death, but also sometimes connect to the users’ personalities, in particular with respect to the acid user and the Internet transmission. The powers eventually tend to evolve over time and with subsequent appearances, developing new means of utilizing skill sets like the acidic secretions or a merger of dream-based powers with general psychic illusions, but on the whole, the power sets stay within set parameters in terms of what kinds of things they can accomplish.
While they do have a variety of powers, there are also some weaknesses that often do not come up in slasher movies. For instance, the most common slashers can be taken down with gunfire if in sufficient amounts, and can also suffer greatly from other forms of damage including blunt trauma or being cut up. In essence, while some slashers may have incredibly high healing abilities, they still can only take so much damage. One especially powerful weakness is fire. Whether or not it is truly the case, fire and explosions seem to do more damage than most other things. Those killed by fire have a tendency to have far more difficulties coming back from the dead again. The weakness is potent enough that Cassie tells others that “fire is your friend” when it comes to slashers. How exactly it works is unclear, but there are a high quantity of stories (which Cassie researched in the process of learning more about slashers) that include fire being used to keep things dead, especially zombies or vampires, so perhaps the same rules of “purifying the unholy” follows, as far as she can initially understand.
Now, all of that is all well and good. But why does fire work so well? Why do only some vengeful beings come back as slashers, while others do not? Not every serial killer Cassie Hack and Vlad face returns as undead, after all, and some of the slashers, like Blackfin the shark, are not even human in the first place.
The answer lies in where they come from, and by whom they were initially created. In fact, the elements stated before are an oversimplification at best.
The two elements at play are best said together at first, then explained separately. Rather than try to tell in general terms, it seems best to go to a certain quote from “Hack/Slash: The Series” #24.
“During his travels, Akakios discovered a small African tribe whom regularly used a plant with many unusual properties. When burned, it created a black flame. When its nectar was injected into a corpse, the body would regain a semblance of life. The plant was used respectfully, and in moderation. Inevitably, the plant’s effects on the brain wore off, leaving only a starving, unliving beast that fed upon living flesh. Akakios destroyed the tribe, taking the secret of the plant, which he called black ambrosia, with him back to Greece. […] Akakios synthesized a chemical from the flower, which he and his followers ingested. Akakios’ alchemy would allow the most devote among the believers to return to life after death, as true paladins of their beliefs. They would live again, stronger than ever before, some with bizarre powers and abilities like the Roman gods of myth, to destroy the Children of Dionysus and save the world. […] [Modern] paladins are those who have the nectar of the black ambrosia running through their veins even after many generations. Those you call slashers.”
First, let’s talk about black ambrosia, and its applications. The flower itself is rarely ever seen, but its nectar is rather prominent. The use of fire seems to burn away the black ambrosia nectar in the slashers’ blood, thereby making reanimation far more difficult (if most of it is removed) or outright impossible without other magical means (if all of it is removed). In the case of fire from lighting up black ambrosia flowers’ oil, the effect is even more potent, first negating the supernatural powers of a slasher, then killing them without the ability for the alchemy to bring them back. Furthermore, every subsequent death seems to result in both heightened powers (if they have specialized abilities) and lessened morals (to the point of attacking those formerly out of their own personal morality either without much care or with deliberate malice, such as in the cases of Bobby Brunswick and Acid Angel). In all, it seems as though a part of the slasher is left behind with each return, replaced with the power that flows through them.
The fluid is not limited to humans, as it has been shown to reanimate and make hostile at least one shark (Blackin) and one car (which will go unnamed intentionally, but appears in “Hack/Slash: Trailers 2”), indicating that ingesting the fluid can also cause one to turn given enough time.
Black ambrosia sees use in two distinct forms: through the bloodline of those who previously been given it, or through direct experimentation to create similar effects artificially.
The ones born into a bloodline with the black ambrosia can be considered “pureblood” slashers. They are the most common of slasher types, seeing as they can crop up at random and are bound to the anti-“sin” mentality originally thought up by Akakios himself, be it intentionally going after such people or unintentionally targeting them. The substance has to be activated, most commonly by the subject’s death, but it can, in theory, be neutralized by certain modern science to at least be rid of the homicidal insanity (or at least the exacerbation of it by the black ambrosia itself), but leave them biologically at the apparent age of their initial death until they are killed by external means. In this case, some of the more famous examples include Jason Voorhees of the Friday the 13th franchise (with his resurrection as a zombie) and, possibly, Michael Myers/The Shape of the Halloween franchise (with his ambiguously supernatural abilities even in continuities that lack the Curse of Thorn). The members of this group that are “Hack/Slash” villains are extremely high, including, but by no means limited to, Doctor Edmund Gross, Angela Cicero/Acid Angel, Ashley Guthrie, both Fathers Wrath, Ian Mattheson/D1aboliq, Matthew Ravenswood/Grinface, Delilah Hack/Lunch Lady, and many, many more.
On the other hand, certain organizations have taken to creating slashers artificially, either intentionally or not, by utilizing black ambrosia-related substances.
On the unintentional side, we have “hate juice” distilled from captive slashers by the pharmaceutical company Ceutotech, Inc., which engaged in “experimental cosmetics” as one of its bases. The goal was to replicate slashers’ ability to heal in order to make better anti-aging creams and presumably other applications to that effect. Of course, the fact that the name was “hate juice,” along with Emily Cristy’s to use it herself, indicates that Ceutotech was aware of its dangerous nature. After ingesting the fluid orally (by drinking it), she began to take on some elements of a slasher, primarily in the form of some limited healing. Cristy, unfortunately, also took on some of the negative side effects as a result, including the “back of your head ‘panic attack’” voice (to quote Cassie from ‘My First Maniac’) and highly violent actions, but managed to keep herself more or less under control aside from some slips until her first death in the explosion of her building. Despite probably not being a hereditary slasher herself, she reanimated, and was far more lucid than many others, even to the point of paying back Cassie and Vlad’s kindness by saving their life once. Her ability to reanimate appeared to be far less potent than most, as being impaled killed her once again, and subsequent reanimations were quickly dealt with.
On the more intentional side, we have the work of Doctor Ezekiel Chase at the Englund Prison in Indigo River (examined in ‘Resurrection’ during its first arc). He seemed to be completely aware of the nature of slashers, to the point of having sought out Vlad to help her, and various “resurrection fluid” formulas (which are directly identified as connected to black ambrosia by Cassie and Vlad both) are able to reanimate subjects in varying levels of cognition, ranging from Vlad having all of his faculties back to Dominique Peacetree being little more than a zombie, as was the case with the “controlled fun-dead” of the prison and the fatally poisoned counselors. While this type does engage in some ritualized behavior in the case of the less aware, as Cassie herself says, “their brains are mostly soup at this point.”
Outside of black ambrosia itself, we have its originator, the mystical alchemist Akakios. Without indulging too heavily in who he actually is, his power over existing slashers, especially those of the pureblood variety, cannot be denied. To explain, it seems best to indulge not only in the events of his life (and apparent unlife) but also what came after his final death. During ‘Final,’ he seemed to have an unparalleled control over slashers as a whole, able to control even the most volatile of his “paladins” such as the first Father Wrath and Grinface with little more than a look and a speech, could control entire hordes of slashers in the averted apocalyptic timeline, and could even “feel their deaths, new and final” when Nef magic annihilated his army at the end of ‘Final.’
As Cassie says in “Hack/Slash vs. Chaos!” #1, “Vlad and I put an end to the slasher bloodline. They don’t come back anymore.” In arcs ranging from ‘Crossroads’ to ‘Final’ (especially those two), the black flame seemed able to resurrect many slashers without any direct input, something that ceased entirely after Akakios was finally executed with extreme prejudice, indicating that the slasher repeated reanimations relied upon his continued life as a mystical tether. This idea is further proven by the fact that Dick Weiner of the final issue of “Hack/Slash: Resurrection” was reanimated in the 1980s, but unlived long into the 2010s until his death by woodchipper being his last demise, as well as the reanimation fluid of Dr. Chase only allowing for one extra life.
Putting together these clues, Akakios seems to, as the “father” of the slashers as a whole, link the slashers’ reanimations to himself through his mystical alchemy to enhance his control over them and render himself indispensible (not to mention heighten his apparent messiah complex as the “murder messiah”). The problem with this is that Akakios renders the entire group vulnerable once he is killed off, but what can you do?
Witches
Some characters can use magic, but only a rare few are so integrated with magic that they can easily learn it. Only directly identified as “witches” in ‘Murder Messiah,’ this kind of magic user is distinct from other ones due to the fact that she (the examples given are both female) is intrinsically tied to magic through her bloodline, rather than being just any random person who can use a spell book.
In the world of “Hack/Slash,” the two primary examples are Laura Lochs and her black sheep sister, Liberty “Libby” Lochs. Magic comes exceptionally easily to these, and likely other, witches, regardless of its form. However, the type of magic used differs depending on the witch’s preferences (in terms of the style of how they use it) and what they come across (in terms of the magical systems themselves) more than anything else. Both of the Lochs sisters were able to learn myriad types of magic about as easily as basic study of a book, rather than needing any real training in many cases.
For Laura, it came in the form of the spell book with which she originally learned magic in her first story, ‘Girls Gone Dead,’ which seemed to consist of verbal magic and blood rituals, but very little, if anything, in the way of direct offensive use of her power. On finding Papa Sugar, she learned the use of certain voodoo magics (in the style of Child’s Play, on account of it being during the ‘Vs. Chucky’ story) such as the creation of certain potions and use of specific incantations, with little apparent effort needed to learn any of the intricate elements. She also appears to have known necromancy, which she taught to her sister Libby. Her own style focused on controlling others and the environment through murder, including creation of voodoo zombies, controlling a slasher’s actions through verbal commands said backwards, and leading her sister to control Julian Gallo the Mosaic Man by linking him intrinsically to the powers of death.
Libby, on the other hand, stuck to a different style. Aside from controlling the Mosaic Man in the name of revenge against Cassie’s hand in Laura’s death, she used necromancy’s control of souls to attempt to help people by manipulation of luck. After abandoning necromancy itself, she took to a more “modern” sorcery, to the point of openly calling herself a witch, focusing in on the use of verbal commands to control those who can hear them, to the general effect of far more offensive use of magic in the name of helping others instead of her sister’s malevolent, more low-key use of spells in general. She also seems to have a very good grasp on Neffish black magick (to be discussed lower down), such that she is capable of using the Neffish guitar for time travel relatively easily (physical illness notwithstanding).
According to Libby, every witch gets a “broom” (hers being a motorcycle) and a “familiar” (hers being flesh-eating bacteria), leaving the possibility that the reason why Laura did not develop either of these things is that she never took the time to do so or did not live long enough to accomplish it, unlike Libby’s several months on her own learning new magic.
Just because witches can have easy access to magic does not mean that they are completely aware of all of the intricacies of the magic that they use, as can be seen from attempts to use necromancy for benevolent purposes without understanding its basic manipulation of souls.
“She ruins everything she touches. She wanted to do ‘good’ with a necromancy book. She tried to make lucky items for the dregs, the luckless losers like her. But necromancy isn't meant to bless items. To do so drags a spirit out of the afterlife and binds it to the object. A slave spirit that doesn't want to be there.”
On account of their mystical nature, some of these beings (in particular Laura) can subvert their own death by latching on to another witch’s consciousness to teach how to use some magic, becoming a kind of ghost in the process, albeit one with very limited connection to the physical world.
Mystic Empowerment
Certain entities were empowered by magical sources, whether through spells they cast or those cast upon them or others connected to them. As these entities are not intrinsically magical in the same way as witches, they seem appropriate to discuss separately.
Insofar as famous examples in fiction go, we have Charles Lee Ray and his transformation into Chucky through voodoo magic of the Heart of Damballa in the Child’s Play franchise (though he might, possibly, be a witch), and the cursed, corporeal ghost of Victor Crowley in the Hatchet films, both of which coincidentally appear in the “Hack/Slash” series themselves.
While slashers can be additionally mystically empowered, such as the case with the Mosaic Man in ‘Sons of Man’ and ‘Foes and Fortunes,’ that power is distinct from that of external spells, and so cannot truly be considered the same type of foe. However, empowering certain beings with additional magic may leave them as servants of said forces instead of their own will, as is the case with the aforementioned slasher.
“When we raised Julian, we bonded him to the powers of death and black magic so that he would be at our beck and call. Julian serves death. He'll free any spirits imprisoned on this plane.”
In general, mystic empowerment is a subset to the doings of witches more than it is a distinct power on its own.
Nef
The creatures of Nef (adjective form “Neffish”) are, by and large, some kind of amalgamation between aliens and demons. They are called demons, and treated as such, but in fact are not in any form of Hell that can be accessed by humans after death. Instead, Nef seems to be some kind of alternate dimension.
The only real method of reproduction for the beings of Nef is impregnating virgin females from the main dimension, regardless of species. The resultant Nef being emerges from the host’s body through their torso akin to an Alien franchise chestburster, killing the mother very violently. Understandably, finding a willing mother is pretty much impossible, hence the use of avatars (see Avatars below).
What type of Nef being emerges depends upon the individual being impregnated. In the case of a dog, the emergent Nef demon will be a “lowbeast,” a kind of hellhound type creature that is what appears to be the lowest form of Nef life, and of which the character Pooch is a member. Others exist, such as the apparent greatest warrior Kuma, a tusked humanoid misidentified as “Bigfoot,” but barring one appearance of hers and some others like minor villain Kumok, there isn’t a lot of emphasis on them as a whole.
One thing that is known is that, again much like the Xenomorphs of the Alien franchise, Nef creatures appear to have some form of DNA reflex, an ability to take on certain aspects of the host creature while still being definitely of Nef. This difference accounts for not only the bizarre look of lowbeasts being vaguely similar to a dog or a horse, but also certain abilities of more advanced Nef beings. Mid-level Nef creatures like Kumok have the ability to utilize weapons such as Nef wands to control “black magick,” but instead of being sorcerers on their own, these wands seem accessible to and easily usable by anyone, including Cassie Hack or Vlad, meaning that there isn’t an intrinsic ability more than there is general sapience.
The most prominent example of this reflex giving powers has to be the Stillborn, a creature that was born from the body of the psychic Martha "Muffy" Jaworski possessed by the dream-based killer Ashley Guthrie, the latter of whom had a psychic connection to Cassie Hack that had only been exacerbated by increased powers through the former. As a result, he had an exceptionally strong psychic connection to Cassie, able to have her see through his eyes during his serial killings even aside from his fame-based cannibalistic empowerment, paralysis-inducing “starstruck” abilities, and eventual electrical manipulation, both of which fit in with the “worship through a rock star” attitude of Nef itself.
Avatar
In some cases, individuals play host to an otherworldly, superhuman power. The means of acquiring these powers differ, but the overall effect is that of a need to keep the connection to that power to retain magical (or presumably other) abilities.
On the one hand, we have the classic Faustian bargain, offering something up in exchange for power from demonic entities, ones that entirely relinquish their hold on said abilities until they decide to take them back through one manner or another. Our most prominent example of this kind of power would have to be Jeffrey Brevvard, a.k.a. Six Sixx of the short-lived band Acid Washed. Given access to the Neflords (see Nef above) by their latest recruiter and former avatar (heavily implied but never outright stated to be a certain music King who is presumed to have died in August of 1977), he sacrifices young women to the Neflords in exchange for various powers that his Psychofiles profile identifies as “black magick,” a skill set that includes raising his soulless bandmates from their crates, transforming into a demonic entity with wings, the ability to be seen as very famous and popular in spite of his lackluster music through probability alteration, and access to his black magick Neffish guitar. The latter is not as much a part of his type of creature as it is a consequence of said power, which can be used by others if they can get their hands on it to do things including opening a portal to different dimensions such as Nef and the Dream World or between different areas on Earth, time travel, projection of blasts of energy, hypnosis of virgins, and potentially much more. In all, the power relies upon a steady flow of virgin sacrifices, to which point Six Sixx develops a body count of at least fourteen before the end of his run.
Another example of this kind of power is famous from slasher films, and even comes up under a different name in the ‘Mind Killer’ arc after a brief appearance at the ends of ‘Shout at the Devil’: the Dream Demons that empowered Freddy Krueger of the A Nightmare on Elm Street franchise. Although the Dream Demons are only identified as “Dread Drinkers” by Six Sixx on account of him not knowing their names, their appearance and fear-inducing abilities make their true identities readily apparent to those with the right knowledge, placing Krueger (who had been previously identified by Chucky and also was mentioned without directly stating his name in ‘My First Maniac’) in the role of an avatar to their power, rather than a slasher in and of himself. The fact that he could be depowered through skillful use of time travel in Freddy vs. Jason vs. Ash: The Nightmare Warriors adds further credence to him not being a slasher.
The other major type of power is that of a divine influence, as is the case with Fantomah, Mystery Woman of the Jungle, a character in public domain who was involved in events during the ‘Super Sidekick Sleepover Slaughter’ arc and her own one-shot arc ‘Mystery Woman.’ In her case, the powers granted are fantastical to the point of her being seen as a goddess, able to perform ridiculously powerful, often quite over-the-top punishments on those she deems to be worthy of said behavior, including villains associated with her capture and those who would attack her jungle. However, while the powers themselves are quite memorable, their source is less reliable. Fantomah’s power relies upon the continued existence of her jungle, and with her capture for decades in the “Godbox,” she was unable to prevent the quite realistic destruction of said jungle by modern society’s deforestation. As such, while her powers are quite strong shortly after emerging from her captivity, they quickly weaken to nothing more than illusions, and eventually are removed from her altogether in favor of a more suitable host, leaving her to mortality once more.
Monsters
Perhaps the best term to use for the creatures outright called “monsters” in ‘Son of Samhain’ would be “orcs,” in the classic J.R.R. Tolkein scheme. Judging from how the overall tone of ‘Son of Samhain’ is more of a pulpy action story than a horror story, determining their characteristics is a bit more difficult, in no small part due to them only being brought up for a single arc.
What can be determined is that they are an ancient species that dwells deep beneath the Earth in tunnels, and that they have their own hierarchy. They have a variety of subspecies, including the following: insectoid tinier creatures that can possess and enhance bodies of others by crawling into their orifices, forcing their minds into a dream state; humanoid figures in varying degrees of muscle mass that look like prototypical orcs, with green skin and primitive weapons like clubs; and flying beasts described as “gods” of their kind that are, nonetheless, not powerful enough to withstand sufficient human-based explosives. Their numbers are in the thousands at least, but they are weak enough to be taken down with a single swing of Cassie’s bat, to the point that she seems willing to take on an entire wave of their army more or less by herself.
Vampire
Of course, vampires are known throughout fiction as bloodsucking undead, as one of the archetypical creatures of the genre up there with spirits and werebeasts. Given that, an analysis of their nature seems in order, considering some rules may differ depending on the series. In particular, the ones seen are from the ‘Return to Haverhill’ arc of “Hack/Slash: Resurrection.”
Of the typical vampiric traits, several are shown, especially for Chetly, Earl of Chanders. In particular, they have some form of hypnosis through eye contact, cannot cross into a location without being invited, and have superhuman strength and speed. In at least the case of Chet, vampires can be kept from touching particular people by specifying who exactly is allowed to fall under the “invitation,” with others being treated as essentially a restraining order. All vampires under the head of a group will turn back to normal once said vampire is killed. Vulnerabilities include holy water, silver, and staking (with a stake being any long, sharp piece of wood). Furthermore, multiple types of vampire, from the one first shown in ‘Return to Haverhill’ to the recurring crossovers with Vampirella, are afraid of cats.
As said by a head vampire, “The blood contains many magics.” On the one hand, this could mean sharing of abilities across vampiric strains, such as enhancing one vampire’s control over an area of expertise only held by the other. On the other hand, this also allows for transference of command of a group from an ancient vampire to a younger one through a dark ritual that involves “the purest of sacrifices,” which may include, or in fact be, the heart of the older vampire. The fact that the explanation changes slightly between issues of the series makes determining what exactly occurred unclear.
Hybrids
Across the entire series, there are some hybrids between humanity and other creatures, through a variety of means. Some are born as hybridized creatures, others are granted said hybridization through mystical means, and others still artificially hybridize themselves.
“Each generation brings us closer. We move away from humans and toward monsters with every hatching. It won’t be long before Attan-Soolu’s DNA consumes the human’s, giving it the strength to life on its own.”
First, there is the process of using an artificial selection process of breeding (coupled with directly applying nonhuman DNA) to create hybrid creatures. On a lower key level, this technique was seen with the eponymous creatures from the ‘Sons of Man’ arc. The Society of the Black Lamp used inhumane breeding programs to create specialized human breeds, essentially subspecies, including the following: the “Hades,” with innate night vision; the “Poseidon,” able to hold their breath and swim unnaturally well; the “Artemis,” near-animalistic supersoldiers; and the “Venus,” little more than companions and sexual slavery (with the exception of one).
More overt was the process used in the alliance between the degenerated remnants of the Black Lamps and the monsters under Morinto, which merged the DNA of Akakios (still called “Samhain” for whatever reason) and that of the monstrous god Attan-Soolu to create monster-humans. There are some more disturbing examples present, such as an apparently full-grown man with Akakios’ orange hair and a shell on his torso, but the most successful was one of those that they deemed to be the greatest failure known to live, the eight-year-old October “Ocky” Bourne, who had little if any connection to the monsters themselves.
“Her boon was power. The power to take. The power to kill. She made him better. She made him more than a man. Of course, tha’ power came with certain dietary requirements. Tha’ ne’er bothered Sawney. Eventually he decided it’d be selfish to keep all tha’ power to himself, so Sawney took a wife. When he saw his golden daughters, he knew tha’ he had to keep the blood strong. And so the Beanes passed into myth and legend. But the blood did remain strong…”
In the case of the Beane Clan, descended from the infamous Alexander “Sawney” Beane and his 48-member cannibal clan originated in 16th Century Scotland, the influence is more mystical in nature. After Sawney showed no fear in the face of a demoness that had attempted to kill him, she granted him the boon of superhuman strength and durability, powered by his own cannibalism. For his descendants, he decided to “keep it in the family,” resulting in an incestuous clan spanning all the way to the 21stcentury in Chicago. The women who were born of his line were very physically attractive at first, but were liable to transform into a far more hideous, green skinned form once sufficiently agitated. For whatever reason, private military contractors from Moreci Securities seem fit to call those ones vampires, perhaps due to their habit of injecting some kind of poison into victims to make their faces puff up with blood. On the other hand, males of the line were constantly in the monstrous form, with the green skin also working along with a complete inability to grow hair and an overall deformed appearance. The actual dilution of the bloodline as a way of weakening the power is unclear, seeing as Vlad, a member of the clan who had a father outside of it, was able to defeat one of their stronger members.
The downside seems to come with those who refrain from cannibalism. As the power is inherently tied to that food source, those who do not eat human meat, such as Vlad, seem to have a variety of physical ailments, ranging from respiratory problems (such as those that are half of why Vlad wears his signature gas mask) to a progressive bone disease that leaves Vlad bedridden for a several arcs of the latter half of the comic’s original run. While Dr. Vincent Morrow (of Witch Doctor) seemed to create a serum to cure his bone condition from the blood of Vlad’s grandfather, Bronson Beane, it is unclear if this treatment is permanent. However, considering there has been absolutely no mention of his various ailments since, and considering Dr. Morrow’s treatments are pretty comprehensive, it seems fair to say that the negative effects were counteracted until otherwise proven.
“You know as well as I do that this job, hunting like we do, has a way of aging us in some ways, and keeping us young in others.”
What exactly Caraway Cordero, ancestor of Cassie Hack on the side of her mother, actually happens to be is a bit of a mystery to some, but after some discussion with Seeley at New York Comic Con 2018, that question has been answered in regards to Tini Howard’s plans for her. She is still a human being, but mutated through a variety of deliberate, artificial means in a manner not unlike the Witchers of the novel and video game franchise of the same name. How exactly she imbued herself with supernatural properties is not entirely clear, but seems to involve things like drinking the blood of certain beings, injecting other things, and the like to the point of becoming similar to them, but on a lower level in some respects. Caraway is capable of sniffing out Cassie’s relationship to her down to who her mother was on first meeting, limiting or even entirely disrupting her aging process since the 1800s to the point of still appearing to be roughly in her forties in the 2010s, developing enhanced reflexes to the point of being able to take out a vampire coming at her from behind, an ability to scare away other vampires by hissing in a manner not unlike them, and, most impressively, using superhuman speed to a degree that even Vampirella, a vampire herself (albeit an alien one in this continuity), was unable to even see her until she had already struck a fatal blow to the head vampire of Haverhill.
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