Year 3XXX.
In some ruins, you’ve found an old computer, one of those antique pieces you’d see in museums. Strangely, the device still powers up when you press its buttons.
Wonder what you could find within its files?
DOL-OS is a sci-fi interactive fiction game, all happening inside a fictional computer. You can peruse its archive, delve deeper into its core, maybe solve some puzzles, or execute a probably unsafe program…
DOL-OS was the winner of the Concours de Fiction Interactive Francophone, as the "Best Game" of the competition. It was also nominated for Technical Skills, Narrative Design, and Use of Themes.
PLAY THE GAME | RATE ON ITCH | REVIEW ON IFBD | TAGS
Features:
French and English localization
Hints for puzzles, and solution, in-game
Accessibility settings:
Audio control for Music and SFX sound.
Toggle for animation
Automatic Save system
Numbered and Keybinded links
Press H for the Keybinding Menu
Summary: InGirum is an unfinished game. It's a game in ruins, just like its creator.
This was an incredible game. Using the framing of a game within a game, it taps into the creepypasta vibes and lost content, by adding voiced commentary (amazing voice!~) and an interface of an old glitchy computer. In the game, you play bits of games and demos, created in binksi, from an author who had previously found success, but struggles to put out his next game.
Throughout the game (the one you play), commentaries from the narrator can be heard (in French, subtitled in English) at specific moments (especially the starts and ends of the games-in-game), explaining the state of mind of the author, his motivations for creating certain demos, or links between his games (often in symbolisms and writing on the wall). Most games-in-game are unfinished, explained by the narrator as to why.
The interactivity might not be traditional IF, as you are playing binksi (requiring more movement than choice), and is sometimes obtuse (especially the hidden mazes and paths, though they are not hard), but it reflects the commentary of the narrator on the subject. There are clear reasons as to why a level is built the way it is, why you can't reach certain element until much later down the line, why some demos look polished and some are messed up version. The mirror between what you see in the games-in-game and you hear/read with the commentaries is fascinating, as well as very creepy.
Throughout the game, tension builds up, with all the strange and creepy bits adding onto the pile, culminating to a climax that twisted my stomach. Every bit is linked, right up until the end.
And impressive game, taking you on a choke hold.
If you can understand French, I highly recommend that version.
Paco, from the 1985 video game Le Crime Du Parking, is the first ever queer character to be in a game. I think this is who he is, but it's hard to tell. The entire game is very old and in French.
Some late night Ace Attorney brainrot with the underlying thought being "huuuuuh what if they were French huuuuuh".
I'm just very involved with localizations debates about AA and how many things don't make sense, as well with realizing most French people don't know their own justice system. SO, WELL. Why do I feel like I need to justify myself.
also, if the french general attorney uniform wasn't the inspiration for Edgeworth's design, cut me a hand
Shout out to all of my Ace Attorney girlies who will be able to play to AA5 and AA6 in French next week !
nb : I never studied law so all informations might not be 100% accurate, uniforms lawyers and magistrate wear depend on the type of court and type of trial, it’s a real mess !
Bagman Strikes Back (PC) - Horizontal reimagining of a French 1982 arcade maze game!
You can get the game for however much you're comfortable paying or not paying from:
Windows version (the one in this video): https://lowcarb.itch.io/bagman-strikes-back-pc-version
C64 version: https://lowcarb.itch.io/bagman-strikes-back-c64
"I dreamt we had sex" Steve says out of nowhere, making Eddie choke and cough up a cloud of smoke from the joint that had just been handed to him.
"Wh- Huh?" is all he manages to say.
"It's stupid," Steve laughs not looking at him. Eddie deflates a little, but Steve keeps going, "Just as I was about to cum, I woke up," he says and then looks up at Eddie.
Who is blushing, very confused, and very horny.
"Do you know what that means?" Steve asks with a crooked smile.
Eddie shakes his head and sits up straight, dying to know the answer.
Steve's smile grows, "It means you are attracted to me" he declares.
And Eddie feels his blush intensify, he feels like he's been caught. Like he's being made fun of. He looks at his knees, where his hands are twisting the fabric of his sweats, and then looks up at Steve.
"It doesn't" he whispers in vain because it's obvious and too late to lie about now.
"Yes, yes, it does mean that," Steve whispers back, scooting closer on the couch they are sharing. His smile looks less amused and more kind now, soft and careful.
"I'm attracted to you," he says and Eddie's eyes go wide. He feels the heat coming off his face as Steve moves a little closer, hand going up to touch Eddie's red and hot cheek but stops a breath away, "And you are attracted to me but since you don't want to tell me," he pauses to smile because Eddie moves his face closer to Steve's hands, finally making contact and nuzzling into it, "You come into my dreams to tell me anyways."
Still not officially back, but whip up something for the Partim500
I got to test out Chapbook with it...
It's a fine format for beginners (kinda like Harlowe, but even more basic imo), esp for when you want to do something quick and have a fancy looking page. I still prefer SugarCube by a mile :P
Sur cette planète lointaine, le calme règne sous le dôme jusqu'à ce que…
============= Other Info
Edenia is a Moiki game, in French, submitted to Concours Moiki #4. Moiki is a Choice-Based IF engine, requiring little to no code to create games. Its documentation is available in both French and English.
Status: Completed
Genre: Sci-Fi
CW: Medical alteration, implied mental control, implied death
============= Playthrough
Played: 6-Sept-2023
Playtime: around 30min
Rating: 3 /5
Thoughts: Do you truly want to learn why?
============= Review
Edenia is a dry sci-fi game, set on some strange planet, where you play some sort of humanoid character afflicted with strange reoccurring dreams. Aside from your tumultuous sleep, your life is pretty mundane and calm... unless your path takes you somewhere else...
Spoilers ahead. It is recommended to play the game first. The review is based on my understanding/reading of the story.
Built in a Gauntlet-style, Edenia offers multiple paths to reach the many different proposed endings. Set to undergo a routine scan, with an eerie timing around your dreams, you get multiple opportunities along the way to cure your ailments and go back to your life, or dig deeper into those strange occurrences - maybe even uncovering secrets.
Though it is easy to "call yourself to order", especially at the start of the story, the game makes it obvious the path to take, the "winning" state, is the one where you question your ailments and look into the mystery of those dreams. Something is wrong with you, but why? Some medical staff urges you into procedures without much explanations, but for what reason? Other brush off your concerns or try to move you out of the way, but why? It becomes quite transparent you are not supposed to have those dreams, and your changing condition will make it hard for the authority to control.
Still, it was not an easy game to get into, as you are thrown into this world with alien concepts and names without much explanation. The writing itself was quite dry. It was frankly at time disorienting - I wasn't sure if I misread something at the start or whether I was supposed to have played another game before this one. While it does add to the distress you are supposed to feel as this character with out-of-the-ordinary dreams and build on the suspense, it also felt at times tedious to go through.
It was nice the game allowed you to return to a previous choice block if you arrived at an end rather than having the play the whole thing back. It made checking the other options much easier.