The thing about electrochemistry is that it would be pestering Harry to buy and consume a full bag of sugar snap peas if they were available. It would be urging him to spend another five minutes sitting on a bench by the sea on a sunny day. It’d tell him to get the slightly pricier soap because it smells really really nice and it’ll make showering more of a pleasure than a chore. It manifests in game as The Addiction Voice a lot because you’re playing a mentally ill addict going through withdrawals who recently tried to kill himself, and making it out to be a bad influence kind of feels like missing the point of why people become addicts in the first place. Life’s hard. It sucks. Given the choice between having a nice day and drinking until you black out, I think most people go for the nice day, but that isn’t the kind of choice that leads to becoming an alcoholic. If the choice is between drinking until you black out and being lonely, anxious, bored, depressed, scared, in pain, painfully aware of your bad and unchangeable circumstances, drinking becomes a lot more viable. If the choice is between drinking until you black out and killing yourself, drinking is undeniably the better option. You need pleasure to live and sometimes your options are limited. Anyway, Electrochemistry would want Harry to make this for insomnia:
2K notes
·
View notes
Masterpost of all my de embroidery!
I did these over the last few years for gifts and commissions!
(Empathy and Pain Threshold are for sale! DM for details!)
Bonus:
334 notes
·
View notes
quick phone doodle of electrochemistry + pissed off rhetoric
532 notes
·
View notes
Disco Elysium has legitimately helped me understand my own internal monologue and the way that intrusive thoughts function in real life so much. You always have a voice in your head that's telling you to have sex and do drugs, and you always have a voice in your head that's telling you the correct thing to say in social situations when you want to appear neurotypical, and the key to life is being able to filter out the garbage that your brain is telling you from the useful stuff.
Some context for people who haven't played the game; you play as a character who is HEAVILY affected by intrusive thoughts 24/7, and this isn't portrayed as a fault but rather as an obstacle that he has to overcome every day. Each voice in the protagonist's head is a 'skill' which you can level up, I.E. Electrochemistry, Drama, Authority, but each skill also has its own personality, and will tell you to do different things. If your character is really good at breaking things and fighting people, then your Half-Light skill will try to get you to fight people all the time, even when it's objectively the worst course of action, and a big part of the game is knowing when NOT to listen to the voices, even the ones that help you most of the time. Both in the context of the game, and for people who suffer from intrusive thoughts in real life, all of this is a maladaptive survival instinct, and while it may theoretically be helpful to you sometimes, it usually isn't. Being able to view your own mind as a compartmentalized myriad of components, some of which have your best interests in mind and some of which don't, is so helpful from a mental health perspective. Because my shitty ass brain tries to sabotage me all the time, it can be hard to trust myself, so I take a lot of comfort in knowing that while the Anxiety part of my brain hates me, the rest of it is on my side.
Also when you want to do creative writing, always listen to the wrong voices, and then your short story will come out just the right amount of fucked up in all the best ways. Also play Disco Elysium it's great.
203 notes
·
View notes