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#e3 2018
the-iron-fjord · 5 months
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RIP E3, I'll never forget the times I would post about you on this stinky website.
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rassicas · 6 months
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I'm not counting a player character that you made and never thought about further. i mean like. It can be your player character but at least one that has a name (or you intend to name) and some semblance of a story that you've thought about. bonus points if you've been continuously using this character for several years
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caelichythcat · 11 months
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is this what they mean by a sense of impending doom
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mishkakagehishka · 1 year
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I still remember E3 2018 so fondly. It feels as if only yesterday I saw that Devil May Cry title card and shat bricks. <3
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ramyeonguksu · 1 year
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I love how my first drawing here that "blows up" is my Hubert fan art
As it should be
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epicwin64 · 5 months
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Man, I really miss E3. We’ll never see gamers get excited for what surprises the industry has in store, but it’s for the best. It’s hard to accept, but it’s true. Even the cringy moments are strangely endearing now in retrospect. Be happy we had E3 while it lasted, even if it admittedly hurts to hear that it’s no longer taking place.
“It’s something unpredictable, but in the end, it’s right, I hope you had the time of your life”
Green Day - Good Riddance (Time of Your Life)
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The God of War Trilogy - God of War III Remastered (Spoiler Review)
CinematicBandicoot #Reviews - The God of War Trilogy - God of War 3 Remastered: The reign of Olympus ends now! #GodofWar #VideoGames #PlayStation #GodofWarRagnarök #Gaming #VideoGameReviews #Kratos #VideoGame #GodofWar3 #PlayStation4 #Ragnarök #Greek
The redefinition of a Greek tragedy By TheCinematicBandicoot thecinematicbandicoot.com August 10th, 2022 Following the success of the God of War II, Santa Monica Studios immediately jumped into production on the third game with Cory Barlog at the forefront. Even Marvel Comics legend Stan Lee made a cameo appearance: Unfortunately, Barlog left the project after eight months of development,…
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don-lichterman · 2 years
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Dunkey's Anti E3 2022
Dunkey's Anti E3 2022
No donkey kong, pointless. donkey store https://dunkeyscastle.com/ donkey twitch https://www.twitch.tv/dunkstream source
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demilypyro · 9 months
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At what point in time did you see a giant hammer and go “yeah, that’s my main.”
Monster Hunter: World is a 2018 action role-playing game developed and published by Capcom. The fifth mainline installment in the Monster Hunter series, it was released worldwide for PlayStation 4 and Xbox One in January 2018, with a Windows version following in August 2018. In the game, the player takes the role of a Hunter, tasked to hunt down and either kill or trap monsters that roam in one of several environmental spaces. If successful, the player is rewarded through loot consisting of parts from the monster and other elements that are used to craft weapons and armor, amongst other equipment. The game's core loop has the player crafting appropriate gear to be able to hunt down more difficult monsters, which in turn provide parts that lead to more powerful gear. Players may hunt alone or in a group of up to four players via the game's online multiplayer.
Announced at E3 2017, Monster Hunter: World adopts the series' standard formulas from its older home console roots and recent handheld games to take advantage of the higher processing power provided by modern consoles and computers. Changes made in Monster Hunter: World include creating environmental spaces that are fully connected and removing the "zones" that were necessary for the PlayStation 2 and handheld games, more advanced monster artificial intelligence and physics, a more persistent cooperative multiplayer experience, and a refinement of the game's tutorials and user interface to help with bringing new players into the series. These changes led Capcom to plan for the game's simultaneous release worldwide, since Monster Hunter as a series has generally languished outside of Japan partially due to disparate release schedules. Capcom also opted to support online play between these different geographic regions for similar reasons. The delay for the Windows release was attributed to Capcom seeking to make sure its first foray into the Windows market was optimized for players on computers. By April 2020, updates to the game were synchronized among all platforms.
Monster Hunter: World received critical acclaim upon release, with critics praising how Capcom was able to make the game more accessible to new players and to Western markets, without detracting from the series' core gameplay elements and enjoyable difficulty, and fully taking advantage of the computational capacity of modern consoles to create living ecosystems, with some even calling it the best in the franchise. Monster Hunter: World is the single highest-selling game in Capcom's history, with over 21 million copies shipped by July 2022. A DLC expansion pack, subtitled Iceborne, was released for home consoles in September 2019 and for Windows in January 2020, and reached 10 million sales by December 2022. The next mainline installment, Monster Hunter Rise, was co-developed alongside World and announced for a worldwide release on Nintendo Switch in March 2021, with a Windows version released the following year.
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deepdwellingsteamboat · 3 months
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DANIEL BRÜHL as Laszlo Kreizler THE ALIENIST (2018 – 2020)
S1: E3 | Silver Smile
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joshseoh · 8 months
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V Hair (Hair Commission)
I was commissioned to make E3 2018 V's hair from Cyberpunk 2077!
For feminine frame
Basegame compatible
24 EA swatches + 1 custom swatch
For teen to elder
Custom thumbnail
Hat compatible
Shadow map
Specular map
Normal map
Disallowed for random
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Read my Terms of Use before downloading!
Download: Patreon | Curseforge
Public release: 15 Sep 2023
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k-wame · 2 years
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aleхι & jay  | 🎭 υnreal (тv ѕerιeѕ 2015–2018) ѕ3.e3 · draмa · coмedy · ѕнowвιz
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caelichythcat · 12 days
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glutton for punishment
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shuttershocky · 5 months
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Since E3 is now officially dead, what's your opinion on gaming conventions and their function/place in the industry, etc?
I'm curious about your opinion as someone who works in the game industry and also just a consumer.
Well I'm just a low level employee so I've never gone to big trade shows or conventions / conferences like E3, PAX, or GDC like my bosses or my friends have, my sole experience is with local conventions.
I've never gone to a convention as a visitor either. I've always been an exhibitor in those and man do they get exhausting—it's 3 full days straight of total sensory overload from booming music to gigantic crowds that you can't step away from since you've got to man your booth. That said, these public events are the only ones that will continue on into the future, aside from events like GDC that are more about the trade of game development rather than as marketing for games.
As time passes, I see less and less reasons for closed event trade shows, to be honest. E3's been dead way before this official announcement. As soon as Nintendo pivoted to making their Direct presentations, that was the beginning of the end for E3, since it meant big publishers can stream everything online now while having complete control over the whole show. With E3 being a closed event which essentially relied on game journalists to be their marketing for the public, it was bound to fall behind once social media made following news ever easier.
On the other hand I think conventions still have their place, especially when you show up with a demo. While lining up a bunch of people to go try out your game won't get you nearly as many views as marketing it online, there's just something special to the live interaction (both as part of the audience and as a developer) that builds hype like nothing else does.
Also, the short time between you're allowed in to set up your booth but the visitors aren't allowed in yet is when all the cool perks of being an exhibitor happens. (And the afterparties of course, but those aren't meant to be shared)
One really fond memory I have is back in 2018, Capcom was bringing Devil May Cry 5's demo around the circuit convention, including one I was in. Since I was an exhibitor we were there hours before the audience would be allowed in, which meant that as soon as Capcom finished setting up, DMC5 would be right there without a line.
I put up our posters and laptops as fast as I could and ran on over, only to find two other guys there with one of them already playing the demo. As the first guy finished, clearly an old fan from how quickly they got the hang of Nero, he turned around with this light on his face and said "It's... It's really good!"
And when a series has been gone for ten years with a controversial Western reboot in the middle, it feels so reassuring to see someone who has just as much riding on this as you do tell you it's good while handing you the controller. There's a real spark of magic in that kind of interaction that no Direct can replicate.
I also got to take a selfie with Igarashi of Castlevania fame, hat and all. Fuck yeah.
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thefalloutwiki · 6 months
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Fallout 76: 5th Anniversary
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5 years ago today, on November 14, 2018, Fallout 76 was released to the world, and reintroduced multiplayer into the series since its inclusion in Fallout Tactics!
Almost 17 updates in, Fallout 76 and its player base continues to grow strong, bringing together so many people! 💜
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Fallout 76 was first unveiled at E3 2018, hosted on June 12-14! Like Fallout 4 before it, Todd Howard was on stage to answer details about the game.
He revealed that Fallout 76 was a prequel to all previous Fallout games, and that it was four times the size of Fallout 4!
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Since its release, Fallout 76 has had a huge emphasis on community. Several amazing community collaborations, events, and initiatives have taken shape as a result of the game!
Examples include The MODUS Files, @chadfallout76podcast, The Wasteland Theatre Group, PMCBrian's The Chip Monk Show, and so many more!
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With the game's 5 Year Anniversary today, an amazing parade to celebrate the date is being held later today, at 3PM EST! Organized by Fallout for Hope!
Members of the community have banded together to celebrate a game they love, creating awesome parade floats!
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We are also proud to say that we will be taking part in the parade! Thank you to all the developers who have worked, and continue to work on Fallout 76.
And thank you to the community for creating such a welcoming and warm environment! 💜
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moltz23 · 5 months
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Did a Potential Overhaul in the Post-Timeskip Cutscenes mess up with 3H's Development? - Development Mystery/Theory
Back in 2021, Nintendo released a video called Fire Emblem : Vol 1 to celebrate the franchise's 30th anniversary. And around 30:35, the video shows the 3H Movie "Rematch", used for Chapter 17 of the Azure Moon and Verdant Wind routes.
With a catch.
It's not the same one that ended up on the final game:
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A glimpse into an alternate reality?
People went wild back when they noticed Edelgard and Claude in this version are using the outfits of their Emperor & Barbsrossa classes rather than the Armored Lord and Wyvern Master ones seen in the game we got, leading to much speculation surrounding what this meant for Three Houses. And it goes without saying that, while unseen, fans suspect that Dimitri uses his Great Lord outfit rather than the High Lord's in this version. So... The heck is up with this movie???
Well, as uncovered by VincentASM from sereneforest.net, it's highly likely this take of the movie shown in the promotional Nintendo/FE video is from an early build of the game. A build so early, that Edelgard skin and eyes were more saturated, and characters still didn't use unique palettes when using generic classes (which was incidentally used in February's JP Nintendo Direct of 2019).
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Your call as for which version looks better.
It doesn't just end there though; if Three Houses' datamine is anything to go by - namely, the internal order the classes have in the code - we can find evidence that can answer why the endgame lord classes were used in this variation rather than the "middle ones" early on: simply put, Armored Lord, High Lord, and Wyvern Master did not exist during most of 3H' development. In turn, this explains why the Flame Emperor Class - Edelgard's enemy-only class for Part 1 - is internally, a model swap of her Emperor class rather than Armored Lord's: the latter didn't exist during development of Part 1, so Emperor was used as a base instead.
With this evidence uncovered and the answer giving resolution to the promotional footage shown, hopes waned down for the future of 3H, and everyone moved on.
This raises two questions I haven’t seen anyone point out before, though.
How much (if any) did this change mess up the post-timeskip movies? Is it the reason why the Silver Snow Theorem happened?
To explain these inquiries further, I'll go into greater detail about each one:
1. Two Types of Animated Movies.
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Corporate needs you to find the differences between these two pictures.
Three Houses uses 2 types of animated movies for important scenes. The first one (see the one on the left), was done in-house by KT through pre-rendering shenanigans with the 3H engine. Meanwhile, the second one (on the right) was outsourced to SANZIGEN.
The distinction between both is relevant because the movie showcased in the FE Castle Conversations video - as well its final version - belong to the former category. Meaning that, should the character designs get tweaked during development, in the best case scenario, as far IS & KT were concerned, swapping models should be enough to keep things up to date, which might as well be what happened with the "Rematch" movie once the House Leader's main post-timeskip designs were swapped.
But what about tweaking the other type of movies, though? The ones commissioned to the animation studio? I can't imagine the whole process being cheap in their case, more so given that 8 out of the 11 movies commissioned to SANZIGEN feature the 3H lords post-timeskip:
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What's important here is that ☆ = Doesn't feature any 3H lord in any capacity.
Granted, the smartest course of action in this instance would've been to simply commission the post-timeskip movies near the end of development to avoid consistency/revision issues, for which there is a plausible chance that’s the case. After all, in the E3 2018 trailer for the game - which was the first instance we ever saw footage of it - the only animated movie outsourced seen was the one from the intro.
But... What if that’s not the case?
Call me paranoid if you want, but I raise this worry for a reason-
2. "The Theorem of What?????"
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Love this banner so much.
A few months ago I did a breakdown on how 3H distributes it's movies across routes, and if there's anything that stood up a ton besides the predictable stuff, is that the game followed a clear pattern which determined which routes would get the most movies, versus which ones would get screwed instead. In my breakdown, I coined this pattern "The Silver Snow Theorem" which proposes the following:
"The amount of movies and fullscreen CGs present in a route’s main story by Part 2, is directly and inversely proportional respectively, to how much the narrative follows Silver Snow’s story beats."
And as a refresher, Silver Snow matters to the development of Three Houses because: A. That's the first route the developers worked on; and B. was used as the basis for the other 3:
Which route specifically did you create in the beginning to establish the world-building? Kusakihara: It was one of the two paths in the Empire route—the one fans refer to as the “church route”: “Silver Snow” [...] afterwards, we had Koei Tecmo’s scripting team start work on the nitty-gritty of the other house leaders and the story of their respective routes.
While Silver Snow having this much influence over the Part 2 movies is noticeable in hindsight, truth be told, I did initially brush it off as just a side effect of being used as a template for development. Looking back now though, a part of me now wonders if the Part 2 movies were first commissioned once Silver Snow was late into development and AM and VW had been already decided to borrow a ton from the route’s first half. Because if that’s the case, then there might have been cutscenes outsourced to SANZIGEN that did feature Edelgard, Dimitri and Claude with their second post-timeskip lord classes rather than one ones fans are most familiar with.
But then, it was decided during development that the house leaders would rather use different outfits instead. And this might have caused problems with budget since changing those outsourced cutscenes ain’t an easy task compared to the ones KT made in-house.
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Like, seriously.
Goes without saying that all this is merely conjecture. But I feel it’s worth making the question because, to reiterate, the Silver Snow Theorem highlights that the more a route follows Silver Snow’s story beats to a tee, the more animated cutscenes (and less CGs) it gets. And given evidence points out the lord’s main post-timeskip classes fans are familiar with were a late addition… I guess y’all know where I’m going by now.
I usually don’t make threads focusing on fan theories and stuff, but this has been in my mind for a long while so I wanted to see what you guys think about it. Do you think more movies with the lord’s 2nd classes got made before the outfit swap was made? Or perhaps the issue the devs ran with that caused the Silver Snow Threorem might be due to something else entirely…? Also, what's y'all's opinion on SANZIGEN's movies compared to the ones done by KT?
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