Also, like, even for the raiders that are portrayed as 100% evil and that it's right to kill, in fallout 4, they still like have things you can sympathize with, there's characters who hate having to raid in order to survive, ones who love each other as family and are willing to sacrifice anything to keep each other alive,
The games, seems pretty clear, raiders are people whose lives matter as much as anyone else's, they're just hostile and hurt people to survive, so you have to fight them when you encounter each other.
I wish there were more raiders portrayed the way the khans are, the nuka world raiders are surprisingly unsympathetic compared to other raiders in the series despite you being encouraged to side with them.
Actually I know this is getting long but that's, like a note I hadn't thought about before, the only "raider" groups the players can side with outside New Vegas, are significantly more evil in their actions than the ones you're forced to kill, the slavers in the original fallout, the pit raiders, and the nuka world group all do horribly cruel things yet you're able to support them, unlike those who have fallen on desperate times and are fighting for survival.
I cant find where I was talking about it but yeah it does feel like base game Fallout 4 does make a bigger effort than the other bethesda games to make raiders sympathetic. After all, they have a lot of voicelines were they just talk to each other and sound very humanised, the one raider grieving a fallen friend for example. However, they are still immediately hostile, which says to me that Bethesda didn't Actually want to humanise the raiders. Actually, I suspect that these were supposed to be jokes on Bethesda's behalf, that you were supposed to laugh at the silly raiders being normal people and/or grieving at the graves of their friends.
I don't really have any evidence for that but that's just the humour the rest of the game carries. The funny way bodies are positioned etc
And you're absolutely right about the nuka-world raiders, as much as I did have fun with the DLC and enjoy Gage, it was pretty obvious that he was bethesda's first Reall attempt of explaining how a "normal person" could end up a raider, not including the mess that was The Pitt. But nuka-worlds set up in itself is just total nonsense. No one would be travelling there to trade because they made no effort to make it make sense like with how traders like the Legion because its less taxes and safer roads, ect
I'd even be willing to say that the og Khans from fo1 make more sense then the nukaworld raiders, they're not exactly sympathetic but you can at least understand why they act that way. The world ended less than a hundred years ago and things haven't recovered at all, the world is desolate and dangerous and nothing grows and there's no hope for the future, Garl tells you that and that's the reason why he and the Khans take things and do whatever the hell they want. Like. You can put yourself in that perspective I feel like a lot better than like........... the Disciples are soooo sick and twisted and love BLOOD and they only have ONE rule DONT GET CAUGHT!! idk I can just imagine which toxic mindset is realistically easier to fall into and its not the one that sounds like its from a video game
20 notes
·
View notes
RoM - Cinematic Sequence Ramble
I tend to approach my works as if they're films, which often makes it harder for me. But this time I had a stroke of genius !
To keep the backstory short, and as free of spoilers as I can; During the Aperature (an event where the Mirror Realm and Earth overlap) a lot of things went wrong. One of which being Emil becoming infected with the poison of the Mirror Realm that risks spreading to Earth, which would effectively destroy it. The last scene (ish) of Realm of Mirrors is thus of Emil's death.
Before getting into the sequence I have in mind, here's a snippet of it. Enjoy :>
Emil saw their hesitation. Felt their unbearable fear and sorrow. Turning back to the sky he breathed deep, and sang;
“Den blomstertid nu kommer, med lust och fägring stor. Du nalkas, ljuva sommar, då gräs och gröda gror.” his voice was trembling, but his song was as beautiful as can be. Perfectly flawed in a way that made it haunting. Carrying through the forest and over the oceans, a solemn tribute to the rising sun. Providing comfort and courage where none existed.
“Med blid och livlig värma, till allt som varit dött, sig solens strålar närma,” Emil stumbled on his words as his breath shuddered. Tears once more trailed his face, but he carried on; bracing himself for what was to come, “Och allt blir återfött.”
Comfort and courage flickered like a dying fire. So before it went out, Tess, Ida, Jake, and Astrid held each other’s hands tighter— and squeezed their eyes shut as magic flashed through them like a gunshot. Only it didn’t hit them, and there was no bang. Only dreadful silence.
Jake was the first to open his eyes, to glance at the body lying between them. Emil’s muscles had relaxed, and his head had lolled to the side. Still and peaceful. One after another, they looked at him. And when the sun rose over the treetops, its warmth melted their frozen state of shocked numbness. Let it seep into the cracks, and reality was understood.
Tess’ breath hitched, and then she screamed.
The song Emil sings is the first verse to 'Den Blomstertid Nu Kommer' (ENG: The Time of Blossom Now Approaches) and the version I'll be using for this is the one from Bramble: The Mountain King. Because the vibes are spectacular and just what I'm after. (Listen to it because it makes what I'm about to describe a lot better)
Now for the sequence !
Emil sings the first verse solo. No instrumentals, no back-ups, just him (0:00 - 0:47). It's then quiet, with only the wind through the forest, then once we're shown Emil's body, the ambiance (0:48 - 0:53) fades in. It continues to swell as the scene progresses, reaching its peak once Tess screams.
And as they all begin crying, the song continues, carrying through a "montage" where the remaining characters return to Grimmvik, passing the castle and other important places as they do. This is all slowed down, not much but enough to portray a sense of emptiness, and the only sound is the song. Meaning we can't hear the crying, only see as they cry.
We end the scene through a fade, most likely through the sky, as the song comes to an end, transitioning us to the epilogue.
//
Haven't used this in a while, so let's dust it off
: Taglist - @waysofink @metanoiamorii @fiercely-raging-writer @zonnemaagd @writing-is-a-martial-art @writing-with-l @chazzawrites @vacantgodling :
Let me know if you want to be added/removed !
12 notes
·
View notes
Hey, @nugsters here. ( ̄ー ̄)b
Been pulling myself away from the community after realizing that I've been putting some unspoken pressure on myself to pander to an audience. That is not what I want to do at all. My Hypmic blogs were made for the sole intention of self satisfying my creative needs and since I've strayed from that, I have betrayed my own goals. Not to blame anyone, it's my own fault I got distracted.
I'll continue doing the division reviews and when I reopen my ask box I'll answer questions and asks like normal, but I'm going to quit and even possibly delete any RPs I've done. This includes my @suginami-division blog. Not like it matters since my 3 RPs have died off anyways. I'll also be scrapping any fan division crossover art projects I had, including a video I was planning to do. I didn't really get far anyways so it's not like it matters. (For the people who were concerned, here's the song I was gonna use, finally revealed: LINK )
If this upsets any specific persons, let me say again that it isn't anyone's fault. This is my own choice and I hope that all the lovely people in the community will respect my decision. Hope everyone has a good day and look forward to my self indulgent content. (≡^∇^≡)
13 notes
·
View notes