COTL(ROTOF) Fanfic
Pt 7 : "A Lamb Between a Rock & Hard Places"
8-23-23
It was another Nice Day in The Midsummer's Cult, Everyone was Enjoying their Day as Usual with The Cult Growing very Successfully from The Farmers Busy Farming with it's resources in Crops becoming very Natural to Have mostly Beetroots, Camilla Flowers & Califlowers in the Seed Boxes. To Many New Members Joining with Just Recently 2 New Members Volvy & Webber from DST(Don't Starve Together Realm aka The Realm of Not Starving) while Volvy is an all powerful evil entity disguised as a Deformed Rat with a Large Hand but Lambert Easily Added them both as New Members as apart of the Growing Family of Cultists.
But Aside from That, There were a Few Big Noticeable Changes specifically with Lamb's 3 Beloved Wives whom were Lady Dimstru The Axolotl & M3gan The Pink Physic Wolf with him feeling it's time let them Ascend Peacefully into The Afterlife with Lambert only cherishing Samantha as his True Beloved Wife than Dimmi & M3gan with him thinking about Sammi's Confession from a few Months ago about her telling him to Kill the 2 girls and only care and spare her life for all eternity next to Narinder but she agreed to bring both her "sisters" back to life whenever he feels like it.
Lambert then was standing around seeing his Wife Samantha working her Bat Wings off at the Farm and Cooking aswell being the most Helpful & Naturally Obedient in the cult since she's been pretty kind and thoughtful with her Requests for her Beloved Leader/Husband from Adding New Members to Cleaning Up things like The Gross Outhouses to even asking to be The Loyalty Enforcer while they were out crusading.
Lambert and Samantha were inseperable always doing the most fun together even on crusades and just with the young lamb always pampering the purple bat demoness the most gifts even more than his "Other Spouses" even Narinder was somewhat Jealous next to his Siblings Leshy, Heket, Kallamar & Shamura(Sammi's Rival) were Surprised too.
As Many Days went by Lambert kept Thinking about his Wife's Deadly Request in that Confession Booth which once it was Nighttime he proceeded with his Plan to Complete the deed by Killing/Murdering Dimmi & M3gan.
*Nighttime, Day 90*
"It was Nighttime, Everyone was Sleeping in their Beds(Regular or Shared Beds) while Lambert was still up but feeling scared as hell to do the deed to slain his 2 Wives. he was pretty steady and quiet doing it and kept turning his head to see if he didn't wake up his victims nor his spared beloved bat demoness or his beloved three eyed death cat Narinder.
The Young Lamb then tip toed and tapped on Lady Dimmi's head she then yawned tiredly as she opened her eyes to see her Husband holding a Dagger in his other hand with the White Axolotl looking shocked and horrified at what she was seeing before she starting screaming for help, lambert immediately covered her mouth with a pillow from her bed.
Lambert : I'm So Sorry Dimmi, Just remember Samantha wanted this.. I will always love you & thank you for being my 2nd wife.. *sniffs* Goodbye my darling axolotl *sobs*
*Stabs Dimmi*
*Lady Dimistru Dies*
Lambert than Stabbed Lady Dimmi in her Chest through her Robe with Blood Immediately spilling out of her chest soon enough the young axolotl started to pass out and fall to her death until Lambert grabbed her and held her Tightly as she slowly died in his arms that whole night.
He then looked at his watch and saw the night was almost over with it being morning right in a few secs with him quickly wrapping her dead body in a body bag and burying Dimmi's dead body in a crypt in the morgue's location. soon enough morning already started just in time and thankfully nobody noticed that Lady Dimistru was dead with no witnesses. all the while Lambert was crying tears still but quickly saw everyone heading to the shrine for their daily worshipping along with Samantha & M3gan whom he knew was his next Murder Victim but as a Sacrifice Instead..
"All is Fair in Love & War"
To Be Continued...
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COTL x DST update dst quotes. if u want them (below the cut. bc there's quite a few)
Note: Quotes are copied and pasted directly from the dst code also
-- Cult of the Lamb
COTL_TRINKET = "Red Crown",
TURF_COTL_BRICK = "Brick Flooring",
TURF_COTL_GOLD = "Gold Flooring",
COTL_TABERNACLE_LEVEL1 = "Humble Lamb Idol",
COTL_TABERNACLE_LEVEL2 = "Improved Lamb Idol",
COTL_TABERNACLE_LEVEL3 = "Immaculate Lamb Idol",
Are the code names in strings if you want to spawn any of these/so you know what the quotes below correspond to.
Wilson:
COTL_TRINKET = "What a crowning achievement.",
TURF_COTL_GOLD = "Don't walk on that, it was expensive!",
TURF_COTL_BRICK = "Bricks are the building blocks of the floor.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "What a soothing light.",
GENERIC = "It needs some fuel.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "What an inspirational figure!",
GENERIC = "It needs some fuel.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "I could stare at it forever... and ever...",
GENERIC = "It needs some fuel.",
},
Willow:
COTL_TRINKET = "Finder's keepers.",
TURF_COTL_GOLD = "It reflects the firelight nicely.",
TURF_COTL_BRICK = "A bunch of bricks.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "That's better.",
GENERIC = "Aww, you want something to burn, don't you?",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "See? Things just look better when they're on fire.",
GENERIC = "Aww, you want something to burn, don't you?",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Burn, burn, burn!",
GENERIC = "Aww, you want something to burn, don't you?",
},
Wolfgang:
COTL_TRINKET = "Is spooky crown for tiny head.",
TURF_COTL_GOLD = "Wolfgang has never seen floor so fancy.",
TURF_COTL_BRICK = "Is bricks.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "Aw, is little statue!",
GENERIC = "Little statue needs fire!",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Wolfgang likes looking at cute little lamb statue.",
GENERIC = "Little statue needs fire!",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Tiny statue has grown mighty!",
GENERIC = "Little statue needs fire!",
},
Wendy:
COTL_TRINKET = "I wonder whose head it toppled from.",
TURF_COTL_GOLD = "If I follow the yellow bricks, will they take me home?",
TURF_COTL_BRICK = "Cold stone beneath my feet.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "A gentle glow from a gentle creature.",
GENERIC = "The fire has grown cold.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Somehow, its presence puts my mind at ease.",
GENERIC = "The fire has grown cold.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Look how it glitters in the firelight, Abigail!",
GENERIC = "The fire has grown cold.",
},
Wx-78:
COTL_TRINKET = "ERROR: UNABLE TO IDENTIFY POINT OF ORIGIN",
TURF_COTL_GOLD = "COVER THE EARTH IN METAL",
TURF_COTL_BRICK = "BRICKS FOR THE GROUND",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "IT IS BARELY PASSABLE AS DECORATION",
GENERIC = "FUEL REQUIRED",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "THE STATUE IS MUCH BETTER THAN WHATEVER FLESH CREATURE IT REPRESENTS",
GENERIC = "FUEL REQUIRED",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "IT IS METAL AND PERFECT",
GENERIC = "FUEL REQUIRED",
},
Wickerbottom:
COTL_TRINKET = "Oh dear, did it just blink at me?",
TURF_COTL_GOLD = "Children, wipe your feet before you even think about walking on that floor!",
TURF_COTL_BRICK = "Brickwork, to be applied to the ground.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "This statue seems to have fallen into disrepair.",
GENERIC = "A small fire is needed to achieve the full effect.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "What a charming statue.",
GENERIC = "A small fire is needed to achieve the full effect.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "The firelight reflecting against the gold surface is almost hypnotic.",
GENERIC = "Fire is needed to achieve the full effect.",
},
Woodie:
COTL_TRINKET = "They don't make headwear like that in Canada.",
TURF_COTL_GOLD = "That's one fancy floor, eh?",
TURF_COTL_BRICK = "I prefer wooden floorboards.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "It's kinda cute, eh?",
GENERIC = "It could use some wood to burn.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "That statue cleaned up nice.",
GENERIC = "It could use some wood to burn.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Gleamin' like a sunrise over a glacier.",
GENERIC = "It could use some wood to burn.",
},
Wes:
Maxwell:
COTL_TRINKET = "Not my size, sadly.",
TURF_COTL_GOLD = "A bit gaudy, but it certainly makes an impression.",
TURF_COTL_BRICK = "Some quality stonework.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "A homely statue. Perhaps it can be improved.",
GENERIC = "Let's add a little fire for dramatic effect.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "How delightfully ominous.",
GENERIC = "Let's add a little fire for dramatic effect.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "There's something captivating about it.",
GENERIC = "Let's add a little fire for dramatic effect.",
},
Wigfrid:
COTL_TRINKET = "A crown of ill omen.",
TURF_COTL_GOLD = "The land is covered in riches!",
TURF_COTL_BRICK = "Sturdy bricks.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "An altar to a wee fluffy beastie.",
GENERIC = "The flame must be lit!",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "The beastie's power grows.",
GENERIC = "The flame must be lit!",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Hail to the golden beast!",
GENERIC = "The flame must be lit!",
},
Webber:
COTL_TRINKET = "Is it looking at us?",
TURF_COTL_GOLD = "We can make the ground shiny!",
TURF_COTL_BRICK = "Don't step on the cracks!",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "Maybe we should try to fix it up.",
GENERIC = "We should make a little fire.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "We like to imagine the little lamb is smiling at us!",
GENERIC = "We should make a little fire.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "It shines so bright, it almost hurts our eyes.",
GENERIC = "We should make a little fire.",
},
Winona:
COTL_TRINKET = "Awfully high-and-mighty, huh?",
TURF_COTL_GOLD = "Couldn't that gold have been used for somethin' more practical?",
TURF_COTL_BRICK = "Some good, dependable bricks.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "A little elbow grease, and it'll look good as new.",
GENERIC = "Looks like the fire's outta fuel.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Now that's a well-built statue!",
GENERIC = "Looks like the fire's outta fuel.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Polished and gleaming!",
GENERIC = "Looks like the fire's outta fuel.",
},
Warly:
COTL_TRINKET = "What an odd little chapeau.",
TURF_COTL_GOLD = "This seems a bit much...",
TURF_COTL_BRICK = "A solid brick floor.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "Perhaps I could fix it up a bit.",
GENERIC = "This statue is hungry for fuel.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "What a sweet little statue.",
GENERIC = "This statue is hungry for fuel.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Such a comforting glow.",
GENERIC = "This statue is hungry for fuel.",
},
Wortox:
COTL_TRINKET = "Hyuyu, how tempting!",
TURF_COTL_GOLD = "All that gold, and this is what we have to show floor it.",
TURF_COTL_BRICK = "These bricks should do the trick.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "Let's linger by the light of this little lamb.",
GENERIC = "How it yearns for something to burn.",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "The lamb is lit, why not stay for a bit?",
GENERIC = "How it yearns for something to burn.",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "The lamb of gold, what a sight to behold.",
GENERIC = "How it yearns for something to burn.",
},
Wormwood:
COTL_TRINKET = "Watching",
TURF_COTL_GOLD = "Pretty floor",
TURF_COTL_BRICK = "Rocks?",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "Fire! Careful, rock friend!",
GENERIC = "Little rock friend broken",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Fire! Careful, rock friend!",
GENERIC = "Little rock friend feeling better",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Fire! Careful, rock friend!",
GENERIC = "Oh! Pretty!",
},
Wurt:
COTL_TRINKET = "Crown belong to Mermfolk now!",
TURF_COTL_GOLD = "Fancy ground.",
TURF_COTL_BRICK = "Buncha rocks for ground.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "It okay for statue of fuzzy scale-less.",
GENERIC = "Need fire, florp!",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Statue small but strong, flort!",
GENERIC = "Need fire, florp!",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "Such pretty statue...",
GENERIC = "Need fire, florp!",
},
Walter:
COTL_TRINKET = "I hope whoever lost it isn't missing it too much.",
TURF_COTL_GOLD = "That's a pretty fancy floor!",
TURF_COTL_BRICK = "A brick floor.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "That's one neat way to have a campfire!",
GENERIC = "Come on Woby, we need to find some kindling!",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "Wow, it looks so nice it's kind of hard to leave!",
GENERIC = "Come on Woby, we need to find some kindling!",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "I think I'll stay here and watch it... just a bit longer.",
GENERIC = "Come on Woby, we need to find some kindling!",
},
Wanda:
COTL_TRINKET = "A little lost, are you?",
TURF_COTL_GOLD = "Surely there's a better use for all that gold?!",
TURF_COTL_BRICK = "You've seen one brick, you've seen them all.",
COTL_TABERNACLE_LEVEL1 =
{
LIT = "It does make a nice little fire, I suppose.",
GENERIC = "That seems a bit out of place, doesn't it?",
},
COTL_TABERNACLE_LEVEL2 =
{
LIT = "It really is a lovely little statue.",
GENERIC = "That seems a bit out of place, doesn't it?",
},
COTL_TABERNACLE_LEVEL3 =
{
LIT = "I suppose I can stay and watch it, just for a minute or two.",
GENERIC = "That seems a bit out of place, doesn't it?",
},
Wonkey:
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