It’s a strange feeling, being red again.
Strange, Ren thinks, for a lot of reasons. It’s not as though he hasn’t been red before; he’s practically bathed in it. It felt different the last time, though. Felt stickier, bloodier. Felt louder. Felt like something was roaring in his chest, last time; felt the closest to wolf he thinks he really gets, except not in the way that a tranformation actually feels, but in the way that stories always talked about werewolves, like creatures on the edge of being something otherworldly entirely.
That, Ren thinks, is how being red is meant to feel.
He lies against the bed, the shouts of the warden and creeper gunpowder still prickling across his skin. Next to him, lying there but not touching him, is BigB. He stares at the ceiling. He’s red now. It’s strange.
They’re both quiet for a while.
“Heck,” BigB says.
“No one else’s here, dude. You can say something a little stronger,” Ren says.
“Yeah?” BigB says.
“Yeah. Like gosh-darn or something.”
BigB giggles. It’s almost nervous. They’re still lying there, looking at the ceiling. Ren thinks his teeth don’t even feel particularly sharp. They just feel like teeth. His fingers don’t feel particularly claw-like. They just feel like fingers. His blood doesn’t feel particularly red and boiling. It just feels like blood.
It just feels like nothing.
He can taste gunpowder in his throat now, he supposes. There’s that.
“What now?” BigB asks.
“We fight, I guess,” Ren says. “We have each other.”
It echoes in the room. It’s loud. It reminds Ren of falling rocks.
“Sure,” says BigB. “Okay. We have each other.”
“Haaah,” Ren says.
“Yeah,” BigB says.
They both lie there quietly for a while longer. By now, Ren thinks, he’s supposed to feel like getting up and killing things. He doesn’t. He feels sore, and he feels empty, and he can’t bring himself to reach his arm across the bed to grab BigB’s hand like he would have a few nights ago. He wonders how Martyn is doing. He wonders if he’s still obligated to side with Pearl, given that, by rule, he’s obligated to side with neither. He wonders why he doesn’t feel any particular burning hate for them. Even in his Red King days, there had been a little part of him that had wanted to tear Martyn apart, and he’d hated himself for every fantasy-nightmare-vision-thought of his throat in shreds in his claws. Now, though, he doesn’t have that. He doesn’t even kind of have that.
It’s strange. It feels strange. He feels tired. He feels empty.
Maybe something’s broken, with being red. Maybe he should take it as a mercy. Maybe that’s what this is.
He feels lonely.
“This sucks,” he says.
“Yeah?” BigB says.
“Yeah,” Ren says.
“...you aren’t wrong,” BigB says, and neither of them move, and neither of them grab each other’s hands, and they stare at the ceiling as their communicators buzz with messages from the people Ren can only suppose they’re meant to be the enemies of now.
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so this got wildly out of hand.
seamqueen is pretty good actually (or, how i learned to stop worrying and multiship the cat) (or, the seam yuri at least one post has been asking for) (or, everything i touch turns to character study.)
for starters, we know that queen knew seam (and the rest of card kingdom) in the past. as pictured above, seam mentions that they’re surprised to see her “again” at the end of chapter 2, and jevil and spades king both talk about her with some level of familiarity.
i generally agree with the premise that her object form – the laptop – was being used in the abandoned classroom before it got abandoned. all of the used classrooms we see have computers of some kind in them.
on the “light world” level of reality, the lightners took her laptop and continued to use it in the librarby after abandoning the classroom. on the “dark world” level of reality, the lightners abandoned the card kingdom citizens and took queen to the cyber world, continuing to use her.
this is a huge part of queen’s characterization to me, as well. she is quite heavily used and prized by the lightners – a fancy laptop that can do it all. in queen’s mind, the lightners need her, and that means they’ll never leave her behind. it’s hardly a glimmer in her eye to think that she couldn’t make them happy forever – that they’d actually abandon her like they did the card kingdom citizens. being queen, she attributes this to being very, very powerful and having the lightners under her control instead. they need her to be happy, right? but we, the audience, know she doesn’t have the whole story. (and like spades before her, she acts under the will of a very powerful lightner in her supposed quest – the knight. that’s a part of how she and spades can oppose our heroes at all – though their fates as video game bosses in a broader, more meta sense still guarantee their losses.) she doesn’t know the true extent of her powerlessness like spamton and jevil do – and she doesn’t know that, like everyone else, there’ll be a day when she’s not useful anymore. being happy in her role isn’t really much of a choice when that role, in and of itself, isn’t something she can choose.
on seam’s end, they’ve grown tired of the whole thing. they know there’s nothing for them in the light or the dark – sure, a lightner could come patch them up, but they’d have no choice in the matter and they’d still fall out of use at the end besides. the cycle of violence (the carousel of violence, if you will) – the cycle of use and disuse, of being owned and abandoned, is something they’ve grown quite aware of and quite nihilistic about. they’ve reached the point where instead of being angry, like spades, or desperate, like spamton, they’re just totally like
they also seem to know at least a little about alternate save files, judging by their dialogue regarding the shadow crystals. but again, they’ve got a totally nihilistic attitude towards that, too. they’re pretty content to taunt the party about the end of the world and the horrific futility of their lives in it with a smile on their face.
there are hints towards just how far their precognition goes; they know things about how spamton found his crystal in the neo body, that it’s powered by mettaton’s Lightner Hope™, they know that the world will end (and it did, bye-bye fountain), they talk about the events of chapter 3 in usual cryptic fashion. queen, meanwhile, knows very little of the Big Truth of the world – she knows she’s Computer (darkner type) just like the cards are Cards (darkner type) but not Literally A Computer On A Higher Layer Of Reality, she has no inkling of the knight’s true motivations, she hasn’t thought too hard about just how powerless being a darkner really makes her. and she certainly doesn’t have precognitive abilities. i do think she knows a little about neo just because i like to think she and swatch are close, but the extent of it (and what swatchton were getting up to about it) is also a mystery to her. she’s got other stuff on her mind!
and so you get this really interesting set of characters that you could put together in a lot of interesting ways. the card kingdom was abandoned long before spades came into power (as the knight was responsible for putting him in such a position, not the act of abandonment itself, and i think there were tensions running high while all four kings were ruling,) so queen could’ve left as early as before anything had fallen apart at all (which is what i think happened, given). what was queen and seam’s old friendship like? were they close? how close? i love a good pair of old friends. you could establish them reconnecting after the events of chapter 2. in the snowgrave route, does queen look to them alongside swatch for comfort? only them? how does their nihilism come into play there? and what of the normal route?
i really like the idea that seam knows of snowgrave even in a normal route. the idea of their disaffectedness and their penchant for “games” contributing to a sort of cheerful numbness to the whole thing is really interesting. and with queen in the picture, they know all of these things will happen to her and her people – but they don’t see a point in telling, either. why would it matter? this’ll all end the same either way. the difference won’t matter for her. just don’t worry about it.
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The proposed crackdown on silica follows a fraught history of the mine safety agency's decades of failure to protect miners from the toxic dust. The proposal also overlooks a history of overexposure at coal mines.
Again, this downplays the need and justification for action.
The rule notes that 93% of silica dust samples have been in compliance with existing silica dust limits since 2016. But the remaining 7% of samples amount to 5,300 instances of excessive exposure to the dust based on the newly proposed limit, according to MSHA data analyzed by Louisville Public Media and Public Health Watch.
In the 30 years leading up to 2016, agency data analyzed by NPR and Frontline found 21,000 excessive silica dust samples based on the existing limit. More than twice that many dust samples — 52,000 — exceeded the newly proposed limit.
This means that coal miners worked amid dangerous levels of silica dust — which is easily inhaled, easily lodges in lungs and can lead to severe disease and death — tens of thousands of times in 30 years.
During those three decades, the risk of silica dust exposure increased, as mining consumed the thickest coal seams, leaving thinner seams embedded in rock. Cutting those thinner seams generated more fine silica particles.
Also, during that period, the agency did not respond effectively to the threat.
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