Finally, I can share the trailer of my independent short film (離風藍蘭), which has been invited to several festivals for its premiere! Two and a half years of self-animating, painting and producing, it is to honour my sister’s passing. Ultimately, this project became my refuge from pain and an act of love
Nevertheless, thanks to my family as always.
For the screening info:
April 15, 2024, @columbusfilmfest
April 18 2024 at 7PM @filmfestdresden Shortfilm Lotto
April19 2024 at 4:15PM @themaincinema @mspfilmsociety
Animação tradicional 2D que fechei na etapa de tie down.
Baseada no model sheet do personagem Hiro Hamada do filme 'Big Hero 6'.
Totalmente feita em lápis e papel.
Comecei essa animação para ser um exercício de coisas que eu aprendi sobre overlaping. Era o princípio de animação que eu mais tinha dificuldade de absorver e certos conteúdos, especialmente as lives do Paulo Ignez do canal da ICS, me ajudaram a abrir a mente sobre a importância dos atrasos não só de tempo como de poses na animação. Tentei usar atrasos não só na relação entre os movimentos (o movimento de um braço em reação ao do outro, a cabeça chegar antes ou depois do corpo, etc..) como atraso em partes de uma mesma parte do corpo. Um ombro chegar antes do resto do braço, uma mão atrasar num movimento, etc.. Foi muito gratificante aplicar vários aprendizados numa coisa só; Fora o desafio de fazer isso em animação tradicional e, tentando com a prática melhorar meu desenho, lidar com um model que não é lá muito simples e etc..
Pela primeira vez também trabalhei com processos mais efetivos. Nos primeiros pencil tests o mais importante para mim era testar as poses e não colocar o personagem no model e foi uma dica que absorvi de bons animadores e ajudou muito a eu focar no que era importante em cada etapa e só gradativamente ao incluir mais frames ir adequando o personagem ao model.
Segue abaixo o model original do personagem e duas etapas anteriores da animação:
Sandra, Emie, Rhubie, and Shappie's Pixelated forms
Here's Sandra, and the trios's pixelated forms
fun fact
Sandra's Japanese name "Koriazuma", mixes from the words "Kōri" which means ice, and "Inazuma" which means lighting, she's going to have both element types.
Emerian's Japanese name "Denkiono" , mixes from the words "denki-no" which means electric, and "Kemono" which means beast. Emie is also part of an electric species, just like Sandra.
Rhubian's Japanese name "Kuchiakuma" fuses with the world "Kuchi", which means mouth, funny enough because his mouth is hardly shown. It also fused the word, "akuma", which means demon, because... his design is based on a demon... I guess. He's also part of a demonic species.
Shappiereon's japanese name "Kounakuneko" comes from the word "Kōun no bake neko" which means ghost cat of luck( or maybe lucky ghost cat). Like Violet and Rose, he's also part of a ghost species.
I've been practicing 2D animation these days, and found these cool run cycle references by Hayao Myazaki. I thought it would be a good base to practice some run cycles. Here is one of my attempts.
Midnight Dance is a 1996 classic 2D-animated music video of Manuel DeFalla’s familiar Danse Macabre created by John McCloskey, produced by Raw Nerve Films under the auspices of the Irish Film Board.
its not over yet! <Monsoon Blue> just received The Gold Award of Animation Category in @ifva_hk !Here is a sequence that challenged us the most: the amount of fishes , the style of editing and the eeriest sound design…Swipe to see the animation tie-down and layout!big shout out to the team again!
This miller bumper was a revamp and style update from another spot they did years ago. I art directed and knocked out allot of the animation with the team at Laundrymat.tv.
Roll: AD, Animation lead
CD: Brian Covalt,
ECD: Tonie Liu
Producer: Valerie Kenniston
Edotor, Effects Animator: Gabe Crown
animators: Shuyun Xiao,
Design: Whitney Lam
https://vimeo.com/768538737
https://vimeo.com/768538990
https://vimeo.com/768539181
I had the pleasure of art directing these three Fallout spots with Laundrymat.tv and for Bethesda. The talent on this job was exceptional and we got a loooot of work done very quickly.
Client: Bethesda
ECD: PJ Richardson
Creative Director: Brian Covalt
Art Director: Mike Ricca
EP: Matthew Primm
Managing Director: James Sweigert
Head of Production: Pip Malone
Producer: Grace Jensen
Coordinator: Nick Scandura
Senior Editor - Justin Freedman
Editors - Chris Tow, Elliot Barbernell,
2D Animators - Christine Le, Adam Lawrence, Michael Foran
compositing - Christine Le, Adam Lawrence, Michael Foran, Sigrun Hreins, Trae Sjogren
Illustration - HyunJung Yi, Nick DeStefano, Yuja Lee, Pola Lucas, AJ Frena