Ngl, not enough people talk about the backgrounds in anime
Now of course, every now and then there will be discussions (in particular if it’s like a popular anime), however, for the most part they go unfocused on. And I mean, I get it of course [they are backgrounds so outside of setting shots the major focus won’t typically fall on them even in the actual series (usually*, there are exceptions tho)]. But SO many anime have such beautiful and GORGEOUS backgrounds
Like, take Toilet Bound Hanako Kun for example !!
These backgrounds??? 😶❤️❤️
There’s also the anime Sugar Apple Fairy tale !
[Half the time I was either staring at the pretty characters or the pretty backgrounds lol. I love how the backgrounds all look like watercolors!!]
this anime has been in my to-watch list for so long 😩
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disclaimer - I don’t own most of my lockscreens; they come from Pinterest! if one of them happens to be yours, just message me and i will give you credit :)
Been a while since I've done proper backgrounds so I wanted to ease back into it with a super quick n' rough forest cliff study.
I think my main problem with BGs is that lots of detail quickly overwhelms me and I just shut down and can't parse any of it. Does that mean I just need to pick simpler subject matter? Who knows.
Been Learning to Paint Old Cel Animation Backgrounds
Lately, I've had the drive to learn and practice creating digital paintings that closely resemble the traditional background paintings found in older anime. As a first step, I decided to grab a Kingsfield 4 screenshot from @moonlightfaust and use it as a reference.
I honestly ended up kinda surprised at how good I think it turned out. I haven't really tried painting a background before, and I think this is a very good first step for where I wanna be.
How I do it
Firstly, I loaded up my reference on my second monitor and started painting away in clip studio paint. I sketched things out at first and then used the default gouache brush for the broad strokes. I made sure to use a nice variation of colors and values on the surfaces to give them texture. After that I blended stuff together using a custom blend brush I grabbed called "wet betty", and then I used the thin gouache brush to work on smaller details. I drew out the caustics and then painted some blue lighting on the walls on a layer set to additive (glow). Here are some wip photos showing all that off.
After creating the base drawing, I brought it into Affinity Photo and adjusted the brightness/contrast and added a softproof adjustment layer to make it look as though it was printed. I also used a white mask of the caustics in order to make those parts of the image transparent.
After that, I brought the image into blender in order to simulate the cel animation look.
I'm using a variation of @jam2go's under-lighting method here in order to get that nice, naturalish glow. I'm using a special compositing setup in order to simulate the little variations in light and lens artifacts you might get from capturing cels that gets processed onto the final render.
I've also given the image cel plane very subtle bumpiness in order to simulate real celluloid not being completely flat. (It's a little hard to see, but I just subdivided it and used a displacement modifier)
The light artifacts and the cell bumpiness are both animated, and I also added very subtle noise to the position of the cell to simulate how each frame in cel animation isn't placed in exactly the same spot. After rendering, it all comes together to simulate a cel animation look fairly nicely I think.