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#cc: combo class
mcytblrconfessions · 2 months
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i think combo class on youtube should become a minecrafter. hes so unhinged, itd be amazing. minecraft but with absurd math! and fire! lots of fire. and clocks.
(this is your sign to watch combo class, even if theres no minecraft involved)
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It would be nice to not have to bring a tank all the time when playing da2 though.
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mystery-pixels · 11 months
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Rec Center and City Park + Splash Pad (CC)
I’ve recently been making a lot of community lots because I love having places for my sims to go when they leave the house and I like making them family friendly so everyone can have a good time. 
So I present to you two community lots. The first one is a rec center (based on a real life boys and girls club) that offers art classes, music classes, a daycare center for toddlers, a gym, basketball court and a small cafeteria. 
The second lot is a playground splash pad combo. Once again, based on a real life playground and splash pad! 
The CC is included for both lots! The Read Me’s detail what was used from the packs so if you don’t mind missing some things you can still download!
Rec Center (30x30)  Packs Needed: University, Island Paradise, Showtime, Ambitions, Generations, Late Night and Supernatural, Rim Rockin Baskbetball Hoop store item
(Rec Center) Download: Simsfileshare or Mediafire
Playground/Splash Pad (50x40)  Packs Needed:  University, Seasons, Ambitions, Generations, Late Night and Supernatural
(Playground/Splash Pad) Download: Simsfileshare or Mediafire
I put this post and the downloads together at like 3 a.m. so if there’s anything missing in any of the lots, it’ll be inconsequential things. Cosmetic differences, all the functional objects will still be there and they will function! 
More Pictures of the lots under the cut! 
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koyoriin · 1 year
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So I finally got around to getting both FFXIV PvP Series Pass sets! And well…I have some thoughts on PvP. tl;dr: If PvP is going to remain unbalanced, then the Series Pass and limited time on rewards should be replaced. If you feel like reading the rest, feel free to keep reading below:
I’d just like to preface this by clarifying that I’ve actually been doing FFXIV PvP for many years now, well before the changes that came with Crystalline Conflict (CC). PvP was not great back then, and doing it to farm Wolf Marks was almost a chore, and I never touched Feast because of the exclusivity behind its rewards (top 100 for the armour set). If you really like PvP in FFXIV; that’s great! More power to you, and I’m not here to shame anyone for it. This is purely to address the issues I’ve seen from hundreds and hundreds of PvP matches over the years, and the grievances I have with the Series Pass.
The changes for PvP that came with CC (the overhaul of the class kits for example) actually felt great after the old system! Most importantly a unique all-class armour set was no longer limited to Top 100 winners! Having simplified kits made it easier to focus on what was going on in the moment, which skills to use in certain situations, etc. But it was a double edged sword, and in turn it made Frontlines (FL) very, very annoying.
> Crystalline Conflict (CC)
CC itself is…not for me. I did it a lot to grind out the Archfiend set, and I personally was not fond of the format; in it’s early days, it was “whoever can stunlock and wipe the enemy team first wins” the vast majority of the time; and it still is now. It was really a coin flip whether or not you were going to win or lose a match, and frankly I also wasn’t comfortable having character names out during CC; it did result in people messaging me after matches as well, which was highly uncomfortable.
I will give CC the credit of being better than Feast, and more accessible; I do acknowledge that and I appreciate that the rewards from the Series Pass are actually obtainable by more than the top 100 for a change. But the grind was not fun, and even casual matches felt personal due to the names (again; I say this knowing that the format is not for me). A year later, and the state of CC is still the same.
> Frontlines (FL)
So what about FL? It was the format I was the most used to having done it for years; so this time, when the False Monarchy set came around, I figured I would do an experiment and see if I could get the set without ever touching CC (the answer is yes, you can, and there’s roughly a month of breathing room or so). I frankly didn’t even like the set; I did it because of a fear of missing out on the rewards. But with the advent of the CC kit changes, it also resulted in a lot of annoying strategies;
- MNKs and DRKs running up and camping bridges in Secure so they could knock people off for easy KOs and then run away without any consequence (I’ve also encountered groups of up to 5 doing this repeatedly per match)
- DRK and DRG/SMN combos using Salted Earth to pull people in before wiping out massive groups with stacked DRG or SMN LBs; and if you guarded through the first one, another DRK would just wait to pull you in (I’ve even seen two factions group up against the remaining one to pull off this trick repeatedly).
- SAMs using their LB and then countering any other counter with Guard before pressing the second input for an OHKO, or having a PLD cover them; I’ve used the SAM LB to take out entire teams before in CC and felt like it was unfair, and in FL it’s even worse when half the time you aren’t even able to see who you hit in a large group.
The really irritating thing is; all these things, from MNKs being able to stunlock repeatedly, bridge knockback KOs, DRK chain pulling, etc. were all here from week one of the CC PvP overhaul. A year later, and we’re still contending with this on a daily basis in FFXIV’s PvP, in both CC and FL.
> So what about the Series Pass?
As someone who doesn’t particularly enjoy competitive activities, it feels awful. Getting through the Series Pass simply to get around the fear of missing out feels like a chore. I think the worst part about it is that it goes against the previous attitude put forward by the dev team, where you could “unsubscribe whenever you like and do other things so you don’t burn out on the game.” I do other content in the game (Expert roulette, Tribal quests, Savage/Ultimate prog, etc.) every week, but farming out the Series Pass was by far the worst part of the dailies I was doing. It is, in my opinion, some of the worst content FFXIV has to offer, and myself and many others felt that we had to complete it in order not to miss out.
I do fully acknowledge that the current PvP is better than it was previously; the classes are more user friendly, FL matches are generally faster, and there is no longer the looming exclusivity of Feast rewards. However, it’s not great. It feels like a chore to participate, and this is largely due to the limited-time nature of the Series Pass.
I understand that having something time limited like that draws in numbers, but most people I have encountered who do PvP, do so because they;
- Feel like they have to, and the flaws of PvP “are what they are”.
- The others prefer not to touch PvP at all despite being interested in the rewards.
- And the remaining third are the minority I’ve seen who are vocal about winning, and tend to state that people who don’t care about winning shouldn’t be doing it.
> What can be done about that?
Well…all I have are opinions that I can share, which are based in experience from doing FFXIV PvP semi-casually for years. Prior to CC, being able to farm out Wolf Marks to purchase the rewards they would add every so often was fine; I do really like being able to access Feast-type rewards, but the time limit on them makes the whole process really not great. Being able to do it on your own time made it tolerable, and I had fewer complaints about it back then.
Going back to a system like that (being able to purchase sets/weapons with Wolf Marks) would be preferable; what they did with Wolf Collars and the Trophy Crystals is actually quite nice; being able to trade 1,000 for a Collar, and 10 Collars for a Hellhound Weapon. If they integrated something like that for more “prestigious” armour sets (ex. trading a higher amount of Marks for a resource = then 10 of that resource for a new set/weapon) would be fine to me. I know that would mean people would camp on Wolf Marks, but with a 20,000 cap anyway it’s not like you can really make significant progress when they drop new items.
If they really want to leave PvP unbalanced like it is, then I think they should remove time-limited content like the Series Pass. It works on FOMO (fear of missing out) to get people to play, and it’s a coin flip as to whether or not every day’s match is going to be “okay” or “absolutely awful”, and I’ve long since lost enthusiasm to keep grinding this kind of content daily when faced with the kinds of tactics people like to pull.The people I’ve met through PvP and seen on threads about the subject are largely unenthusiastic about the content, but do so because of an obligation to get the limited rewards before they go.
tl;dr: I feel like FFXIV’s PvP remains its weakest point by far. Rather than try to bolster it with time limited content, if they have no desire to balance the gameplay then the Series Pass and gating rewards with a time limit like that, should be removed. A system like the current Wolf Collar exchange would be a nice solution to bypass that, if each new set has its own “Collars” equivalent that can be purchased with Wolf Marks and is not gated by time.
Anyway, that’s just my two cents!
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immortal-elements · 1 month
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A "simplified" power catalyst rotation.
I have been beating my head into a wall over this build for about a week now. I've got the exact snowcrows setup, (correct golem and boon config, correct gear, everything either ascended or legendary, attribute infusions everything)
I am currently averaging about 36k dps, but I have had peaks of up to 40k. This is after hours at the training dummy practicing this rotation.
This build has a lot of moving parts. You have to keep up 10 stacks of EE. You get 3 at base, and you get 2 everytime you disable an enemy, and you get 1 everytime you get an aura (read also, the first time you combo in a new attunement, or leaping through a fire field). You have to keep up 5 stacks of Empowering Auras, which you get everytime you gain an aura, (and thankfully getting a new stack refreshes the duration of all your stacks, so this is relatively easy to upkeep). And you have to upkeep persisting flames, which means you have to hit an enemy with your fire fields 10 times every 15 seconds. This is relatively easy to upkeep, given that you have a fire field that lasts for 10 seconds and ticks 10 times, you have your jade sphere and you have the low cooldown fire sword 2. You also have to keep an eye on your energy, which is still frustrating to keep track of, making sure that every time you attune to fire you have enough for a jade sphere, and your fire augment is off cooldown. It's also a core part of your DPS to be dropping your jade spheres in other attunements, that way you can still combo. But the annoying part is, you ALSO have to keep track of whether or not you have a jade sphere deployed, because you can't build up energy with one deployed. That's why a lot of the time you might see me drop a sphere in earth attunement, attune to water, drop my sphere there, cast 1 skill, and attune to air. If you have two spheres deployed at once, it creates a longer window in which you can produce energy.
You have no utility outside of the boons your jade sphere can provide, you have no CC that you don't have to use in order to upkeep your EE stacks, you have to use everything off cooldown as soon as you can use it and then lock yourself out of the rest of that attunement's skills until your rotation comes back around to it.
This build is about spamming as many of your damage dealing abilities as you can off cooldown, it is very high APM, it is very high skill, (given that I still can't pull it off reliably above 80% of the benchmarks), and it is incredibly punishing in that if you mistime your skills or your attunement swaps you could see a drop of up to 10k DPS, (don't get locked into water attunement, trust me).
And the reward for doing that is... a DPS number that other classes can reach for much less effort and minmaxing.
Core guardian has a build that can easily reach 30k DPS by auto-attacking with hammer and occasionally using a virtue. 30k DPS for like 10 APM. Meanwhile, I'm clocking in well over 150 APM and barely getting more than 33k. This core guardian build, additionally has plenty of utility! It's got an immobilize, a lot of CC, a conditional shadowstep that you can use when you need it, and you can weapon swap to axe/shield for even more CC and comparable damage. You have a several second invuln too, in case you get in over your head, but if you don't need it you can swap that out for passive healing for your entire group as well as plenty of boons that will help boost your damage further.
I'm not against low intensity playstyles, but there has to be some sort of reward for doing a higher skill playstyle. I wish Anet wouldn't just look at target golem statistics and balance based solely off of benchmarks. It's created an undesirable state of the game in which everything is balanced to do as equal damage as possible in the hands of the top players whacking a stationary target. In an actual raid environment, classes with easier rotations, with more utility that they don't have to spend for DPS, and classes with ranged damage are going to be able to perform better than complex melee classes, whose DPS is going to TANK the moment they have to step away from the boss or dodge an attack.
And there realistically is no reward for being this good at the class. Yeah, I'm going to get to the point that I can bench 40k reliably on this class, and when I do I can proudly wear my crown of "one of the best elementalist players in the world", but I'm not going to bring this shit to actual raids. God, that's a nightmare. Samarog nabs one of my allies and I gotta say "whoops, I don't have any CC to save you, I had to spend it so that I didn't drop all my EE stacks! Don't want to be doing less damage than the healers, after all!" The reward is that I get to know a flashy playstyle that makes everything else seem like a snooze in comparison.
No, anyone who wants to do high DPS in raids is going to bring condi virtuoso, soulbeast, or willbender. Elementalist, and builds like it, will be punished in PvE as long as Anet continues balancing solely off of golem benchmarks.
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gubbles-owo · 7 months
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Contingency Contract is upon us! It's designed to be fully modular, so just pick which risks you feel comfortable with and have a go. Don't get discouraged by how overwhelming it can be at first. It can be quite fun to make the perfect match between the risks you pick and the operators you go with.
aaaaAAAAAAAAAAAAA
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babey's first CC clear... It took me a few tries to clear without any risks, albeit with the "no guards or supporters" thing already in mind. Once I finally cleared it, realized I could add on three risks ($$$ guards and supporters, max squad size 10, 1 base health) without changing up my strategy at all.
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Later I did a similar run with the class toggle flipped (aka the Gubbles Learn Not to Over-Rely on Manticore Challenge™). This was woefully scuffed. The first attempt was ended prematurely when the battery in my mouse died partway through, and the second had a number of egregious tactical errors. I know how to better pull it off, but I somehow managed to clear it on try 2 so fuck it I'll take it
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I was also able to pull off one of the early challenge missions (smth like "ur attack suck" and "edgy slicey boi have more hp" combo). From that I finally learned how powerful the combined slow from Manticore + Suzu really is, it's like. TURBO SLOW. er, um. extra slow. jumbo slow. molasses. paint dry. whatever u get the picture For all of em I had to borrow a friend's Kyato, and ngl I still kinda feel like I cheated? But when presented with the choice of dual-bladed delete cannon or literally not being able to clear the base stage at all... I suppose I'll take the victory supported by friends >w>`
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This is the highest amount of contingency bucks I will ever possess, and of course with such a limited sum of funds and an exclusive pool of things with which to purchase with such funds, it's paramount I take the time to really consider all of my options, carefully make an informed and calculated decision on what would best be wor--
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or I could immediately just manticore outfit. It's okay she's worth it So @lilyblackdrawside, I know you sent this ask much earlier on in the event, and I intended to attempt it earlier, but for a while I just... didn't feel much up for it? Hard content is hard, babey player is babey, and life always finds a way to intervene. Lack of interest, hyperfocus on N64 development, hyperfocus on beating Perfect Dark for the first time, chronic illness, mental illness, going outside for walks on the precious two (2) days it didn't feel like instant heatdeath outside. Y'know, the usual. But given that this is the last CC-- and also the first CC I was even able to participate in-- I gotta say, I wish I got to it sooner. Generally speaking, challenging content usually ain't my thing unless I'm really interested in taking it on. And in the context of arknights, I've been burned out enough by the difficulty curve of the events and complexity of managing a ton of ops to really seek any of it out. But while even the risk 3 CC was difficult... I had fun! Eliminating certain classes got me to better think of how to get the most of what ops I had available. A stronger boss and squishier ops got me to think more critically about how to keep my ops alive through the onslaught, and to discover a pretty powerful combination of slows to crank the most out of what DPS I could manage. I bet I could've managed to squeeze in a risk 4, even, if I hadn't taken it all on in the last two days of the very last CC. Not recognizing an appreciation or enjoyment of something until it's just about gone... kind of an ongoing theme with my life lately, eh? It was my first real CC, but I'm gonna miss it. Oh also the music. The music straight up kicks ass.
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Also someone borrowed my Vulcan a bunch fsr?? I know who took out Manticore that one time, but as for Vulcan's eight excursions up to risk fucking ten, I've no clue who brought her along for that ride. First time Anyone has used my support units, really, so I'm glad they could be useful!! anyway everyone look at my (virtual) (anime) (adopted) daughter, she's so cool and confident and she's grown so much and im lov her
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mcytconfession · 5 months
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i've never understood the foolish hype (in terms of appearance not personality, i totally get why people love him sm in general) like from the second he entered the larger sphere of consciousness back in the dsmp era everyone's constantly been losing their shit over how hot he is. to the point where even his sister heard people in her class talking about it right. and even OTHER CCS cant get over how hot and handsome he is you would think he's adonis himself but. he's just a guy??????? dont get me wrong he's cute but people act like he's soooooo ungodly hot and i just Do Not See It he's super average looking to me sorry. I dont even think he's in my top 5 out of just the qsmp men
I think it's the combo of sweet, dumb, and fucking muscular that makes him so popular visually he definitely fits into the himbo archetype, especially since most celebrities that are handsome/pretty and muscular will starve and dehydrated themselves to achieve a similar body types while his job is very inactive but he cares for himself even though its unnecessary to his job.
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bluebudgie · 1 year
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How do you play druid? I've tried many times because I like the idea of the class, but, as a solo player, found it too slow and focused on support - which doesn't help when i play alone. The main draw was the staff and I barely used it.
Anon my answer will not convince you - I play druid with patience of steel.
Staff is my main weapon, I love all its skils (especially staff 3 for nyooms and heal combo fields). I'm in nomads ( +toughness, vitality, healing power), got a damage benchmark of 2.7k lol. My main damage source is my pet's F2 skill. Commit to the lifestyle of taking 5 minutes to kill an ambient creature. Basically, know which battles to pick.
I used to do all open world content solo that way, but I do have to admit over the past 2ish years I did lose some of my patience and mainly play my main for story content that I play together with someone else. Heal support is the part I like best about it. Very satisfying to see that celestial avatar 3 aoe rain down on someone with that bassy sound effect and having big green numbers pop up lol. Also druid is an absolute CC machine. Breakbar in the way? No problem.
That said, I always found the thought of a condi build fairly appealing, plaguedoctors could work well. Obviously you still won't get top dps with that though.
I think if you don't like the heavy focus on support druid might just not be for you. It's the first dedicated support spec we ever got in the game which definitely was a huge novelty back then, but obviously it does limit usability in some ways.
To end this on a more lighthearted note: Here is an old gw2 forum thread that perfectly describes the vibe of how I play druid.
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meeblo · 10 months
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At first I was glad that CC11 was said to be the easiest cc since I figured it would be a good entry point for me as I'd never done a proper cc event before, but now that it's done I'm left underwhelmed. I was sort of hoping to get stomped by CC11 and then come back with a vengeance with my much better built account for CC12 when it releases, but I just sort of... was able to do everything for CC11. I didn't seek out risks higher than 18 on the permanent site and didn't do risks higher than 8 on the rotating maps, but going higher didn't really interest me. Part of the fun of CC for me was figuring out the combo of tags that hindered my strategy the least while still getting me to the risk I needed, so going for max risk takes away that fun for me since the only choice you have in picking contracts is which type of class cost up you take, etc. Either way, I'm looking forward to CC12. The red avenger boss looks interesting.
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brittapcrrys · 1 year
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in dnd/etc character creations, i think u should just automatically be granted a feat (like, [choose a feat here] so HAVING a feat is granted but whatever that feat is, is up to the player or whoever’s making the character) like either as a default for all ancestry&culture templates (u get size, walking speed, approx lifespan, and then the now flexible/customisable ability score increases....and there could be a slot for a feat) OR just like. level 1 of any/every class, a spot to choose and apply a feat.
im looking at all my ocs and i just............. it would go a LONG way towards adding Flavour and Individuality (esp just on the character sheet / generally ‘on paper’) to these dudes if i could pick a unique feat befitting my vision of their background, skills, values, combat style etc like i dont even necessarily care abt getting many bonuses or advantages ????? like yeah feats do that but im here for the Vibe of it all, being able to point at it like “hey this includes ~character info~ in a fun roleplaying flavour way, but also how that applies mechanically!! neato!!
it also makes this character, who once again fits the [class] & [background / alignment / ancestry] combo that i seem to keep repeating, feel DIFFERENT !! bc we all now from the get-go that he was a rigger on a ship so is good at climbing, whereas that one is not quite an undead being (altho being able to apply dhampir, hexblood and reborn details from lvl 1 without having to homebrew the entire “race”, class or background for the character WOULD be something i would utilise if it was part of their story that hey yeah they were already That Thing when they turned to a life of adventuring) bUT i did drag them  into DnD-land from Dragon Age:Origins and the Darkspawn Taint n warden-y blight-y stuff is very crucial to their state of being n call to adventure, and SHE lost an eye in her adolescence but later received an enchanted glass eye that doesn’t grant her like actual vision but dOES grant her “visions”/true-sight under specific circumstances/actions and i needed a way to make that Known, Obvious, and Mechanically Relevant ..... feats at creation / 1st level would do all of this !!!!!!!!!!!!!!!!!!!!!!!
could those things go in bio / other notes? and could i not just painstakingly customize the related ability scores and adv/disadv on character sheets by hand (and put the explanation/reasoning....where?) ?? yeah yeah sure of course. but with the way a lot of the online tools for character sheets, bios and general creation WORK it would just................ dropdown menus exist and get utilised for so many other parts of it, and now the actual cc “rules” and expectations are more customisable so like. whyyyyyy tf does one have to choose the “variant human” ~race~ just t get a feat from step 1?! it is Silly
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zahra-hydris · 2 years
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so I tried out patch 8 on bg3 for a little bit (as in, I messed about the CC, thought about remaking valthyra AGAIN, and eventually made a tiefling bard to try out the class) and. some thoughts:
I love the new hair. it looks gorgeous, I love the highlights/greying, and I love how many options each race/gender combo has.
I think the colouring looks much better than when I last played, with the exception of astarion’s hair being blindingly white lmao
i’m still... torn on new!gale. if they really wanna keep that face, I think I’ll probably come around eventually, but tbh I think he looks generic now. he had such a distinctive look and the replacement is just very much your average white dude protag. also i’m sorry, but I don’t love the earring?
also, idk if it were just the scenes that I saw (or my game) but I felt his facial animations (esp mouth expressions/speaking) were noticeably poorer than the other companions and his previous animations. he actually seemed lifeless (!) at times, which does not suit his wonderful VA nor how expressive he used to be.
bard is fun (vicious mockery my beloved)! I love that you get to choose your instrument and that there are little animations for your spells with it. I made a random character to play it but I just might actually make a proper oc for it...
however, the addition of skills that restore equivalent to a rest seems like an exacerbation of a problem the game already has: resting feels dangerous (story-wise) and isn’t necessary (gameplay-wise, for the most part), but it’s the only way you progress companion stories. larian still doesn’t seem to have this sorted out and they really need to get on top of it.
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mercyorangebeam · 29 days
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so inchresting seeing the difference in new heros and how they make them exciting and novel in valo vs ow....
valo
change a fundamental rule about how a class of abilities work (and therefore change the playstyle of that class of agent) [being able to smoke after death]
change the TIMING of a class of abilities [molly explodes quickly, but only decay damage]
change a powerful heal into instantaneous, easily accessed health (could be seen as changing the TIMING of heals)
change an existing ultimate concept (res) into one that is VERY selfish but has a high cost for keeping the advantage
ow
create a movement ability that is also an invuln that appears visually on a part of the map than is usual (have to look down more) [burrow]
create a dual purpose damage/mobility/CC ability that has unique interactions with the other ability (it can be compared to a genji dash in that its an omnidirectional mobility cd that also deals damage, but genji dash is unique for its dash reset and damage breakpoints. while drill dash has knockback and can be used with the other ability for additional mobility on a shorter cd) [drill dash]
create an ultimate that travels like another one (earthshatter) but lacks hard stun and has more charges/damage
it was a lot harder to explain venture tbh. i feel like increasingly im convinced valo has such clearer rules about their game and more consistency. before i attributed this to abilities and while thats true, its i think heavily influenced by how breakpoints dont really change in valo. bc everyone has the same guns. all the damaging abilities are just extra. but in ow bc everyone has different guns and damaging abilities are much more effective for outright killing, breakpoints need to be calculated per hero. and abilities interact with each other so potently you do have tk keep an eye out for how abilities stack together. like ventures gun is probably not gonna be how you get kills. you need to learn the ability combos and figure out the cadence of your movement to flank or disrupt or whatever
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tekutiger · 7 months
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I'm still living in Frontlines... what day are we on now? I've lost count 🫠. The event began on the 27th of August... *attempts to count* 😴💤
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Last blog update I mentioned wanting to learn some more classes. I did manage to add SCH and DNC to my list of "I can play this rather well". I've keyed a few others but can I play them? Ehhh.... 🙃 yet to try.
I told my friend this 👆🏻, that I "keyed them" and he was like "wait what?". Had to tell him that It means 'I put the skills onto my bar', what else would it mean? lol. Maybe things that I think are 'obvious' are actually not that obvious.
So, I already play BRD, RDM, SMN, WHM, and MNK on the norm.
Wanted to learn a tank like GNB. Tried playing DRK a while back but I feel like I was plunge-happy and that just did not go well at all, lol. Think I've developed a bit of PTSD from it. Not just that, but there's high expectations with it because it's the new 'meta', oh boy 🙄. DRK + DRG combo, or DRK + SMN. Basically anything DRK + some class that has AoE LB = win *sigh*. Why so broken SE 😶
I get it, I get it. To balance FL, it borks CC. Then to tone down one class here, you have to tone down others, and then they all bork, and it just becomes an endless loop. Not as easy as one would think... whelp, rip.
Also don't mark meeeee. I hate thattttt. I don't need a giant bullseye calling attention to me 🎯. If I wanted one I'd give it to myself, adkjaksdj.
But yeah, me trying to 'learn' it, while it being meta, not knowing what the heck I'm doing (i.e. being suicidal)... I just feel like that's not gonna go any better than the first time, LOL. Think I'll have better luck learning GNB atm.
I'm just the pushy- finds an opportunity- and rushes in type 🤷🏻‍♀️. Seems like my team doesn't always follow suit and it gets me in trouble a lot 😅. I need to learn to gauge that better. I'm also the overprotective of my teammates type, and it's gotten me killed numerous times 💀 (going back to try and help/rescue a teammate or something - happens on all classes, not just on tank)
Imagine this, when learning a class: Marking a player trying to learn DRK, they're plunge-happy like myself because I dunno what the heck I'm doing but I'm trying to learn what to do and what NOT to do (as I said before, suicidal). But because I have this stupid marker over my head, people are following me around and watching me die repeatedly as I get my bearings. I'm looking like an idiot, I already have social anxiety. I'm just not going to want to play this ever again due to this horrid experience. Or, I'm going to need time to recover (which is where I'm at now).
You learn more from your failures, you still learn from your successes, but it's a learning curve. I'm only going to learn by doing. Using my skills in an actual match, with people and against other people. I can't just go swing at a training dummy and figure things out. GNB is actually a great example of this as one of their skills is reactive to DPS/Healer/Tank. A training dummy cannot replicate that. With that being said, don't effing mark me! 💢. It should be an opt in, not opt out!
"Oh well, Teku, why don't you just speak up and ask them to unmark you?" Because as much as the FFXIV community prides itself as being open & friendly, when it comes to PvP it can get rather sour & salty 😐 and it's not that simple. People get snarky & sassy and say all sorts of ridiculous things back at you that basically end with the result of you still being marked. Or they straight up ignore you. "You don't pay my sub!" - sound familiar? I usually don't let whatever negative things that happen in a frontline get to me, because that's silly. It's just a game within a game, technically, lol. No need to be bitter. But let a person learn, chill out, it's not the end of the world, geebus.
/endrant
My friend belongs to several Linkshells and Discords for Frontlines and he consistently shows me conversations and games he's in, also premades, and it's just... mindblowing... the things that are said. Some people take this stuff so seriously. It's as if they forget that once upon a time they too were once a sprout. They too, once upon a time, started somewhere and were new, and didn't know which buttons to hit in what order. To learn to prioritize objectives over kills. Not to tunnel vision the battle over the point board because the end of the game can easily sneak up on you. Like... why are people like this? So inconsiderate and just total jerkfaces, I don't get it.
But now they have this elitist attitude and they refuse to play in Daily Roulette or Duty Finder. They'll only queue in groups with premades of meta such as DRK + DRG, etc. Like wow, that's actually sad, I'm sorry. I get it if you want to play with friends, but it seems more like they want a free pass winstreak and to be carried. To each their own I guess 🤷🏻‍♀️ (not saying everyone in these CWLS/LS/Discords are like this or have this mentality, just the people in these convo's I've seen)
And if you think I'm QQ'ing (term for whining & crying) because I'm the one who is bad at playing in Frontlines, I beg to differ. I have screenshots of the end of every Frontline match I've played- out of force of habit from previous FPS games (the end board thing with names and stats). I'm usually (not always) within the top five for 'Damage Dealt' when I'm on DPS or SCH, or top five in 'HP Restored' as Healer. I admit I have some bad games but they're not the majority.
Thing is, I don't nerd rage at my team if we're scattered or split (you'd be surprised at how often I see this happen tbh). Would you like some food with your salt? Nor do I flip tables if we lose a game and my win:lose, 1st:2nd:3rd, ratio takes a hit. It's a Frontlines match, things are gonna happen 🤷🏻‍♀️. I'm just one person, I don't have control over 72 people. Occasionally I'll do callouts, throw a flag into chat, and use markers on enemy targets, but even then, the 24 people on my team are not all going to listen to me the entire duration of the game. Most of them aren't even reading chat or have their maps open.
And then there's cases where people other than the person making callouts, have better calls, and they confuse the entire team.
SE gimme a SERIOUS and TRUE PvP mentor crown/title and I might take it more seriously, I've already got the macros made 😉. I know it's in game currently under PvE but it comes with nothing. Like actually nothing. Probably because SE considers the rewards from Wolf Marks, Wolf Collars, Trophy Crystals, Current Achievements, Series Rewards, and whatever else I missed, to be enough? I don't know. But everyone knows PvP Mentor is basically hollow, fake and for show. It's not a real thing. I guess it's more real than Crafting Mentor but ehh... different topic.
Yes, I'm aware adding a 'real' PvP mentor wont fix the aforementioned problem of people not listening, or not reading chat/looking at the map, lol. I still want to talk about it though.
Make it separate with real achievement rewards and the like. I think a lot more people would take it more seriously tbh. As in... actually try PvP in general, not afk in FL, not alt+F4 out anymore, there's another one I wont say.
Right now 'leading' i.e. 'giving suggestion' in Frontlines because we technically cannot direct gameplay in any way, shape, or form- that's against ToS *cough*... I'm just... 'when the mood strikes' with it. It's not my job so why treat it like it is? I know that's a terrible mentality but, Frontlines has me burnt out guys. First is was PLD hax with grabbing Oovoos, now this? I forget what was before that tbh, lol. I pretty much just turn on Music and focus the game when I queue up 🎧🎶
Also, Damage and Healing aren't everything. Being where you need to be, getting kills and not dying, capturing objectives, being a team player... those are all variables that need to be considered too.
Sorry sorry, I said I was done ranting. akdjsakd. It curved back into that direction 🙃
I used to play a lot of NIN before the major PvP rework and haven't bothered re-trying it since. I should try giving that a go again. A genuine try, not just one game 😅. I recall dreaming I was in FL as NIN using LB repeatedly. (Yes this is how bad it is, this is what its come to! The game has seeped into my dreams!)
I tried SAM once and it felt weird because I main BRD like 90% of the time and SAM has casts. I don't know how else to explain it to people but when you're used to playing a class that can walk while using their skills- free range mobility- and then shift to a class that has to stay absolutely still for nearly all of their skills, it's awkward as heck. The day I tried, I kept inadvertently moving and interrupting my casts and I was like AKSDJKAL!! 😠💢
Needless to say, I didn't try SAM again. Also I don't know why I don't have this issue when I play RDM or WHM or other cast classes, it was only with SAM. Might just be a mentality/awareness issue. As if, melee = shouldn't have casts, or something? I should give it another shot. Also, I'm not suggesting SE should take away SAMs casts or anything, they're too OP as it is~, I have a love-hate relationship with SAMs when it comes to FLs 😅
I've learned the RPR rotation but apparently it sucks terribly in Frontlines, yet it's great in Crystalline Conflict. Issue here is I don't play CC, I play FL so..... 🤷🏻‍♀️
I know I'm leaving several classes out, like SGE, DRG and MCH, etc. There's just so many.
I only have a bit more FL farming left to do and then I'll be done, thank gods. I have way too many alts- but it's not just that. It's because it's the 10th anniversary and there's so many goodies on the Moogles this time around. There's so much I want to get 😄 That's not a bad thing honestly, this time frame is just way too short.
We're being given one month and one week or something? Maybe just the one month. I'm not sure, don't quote me, lol. All I know is it says Until Patch 6.5 and that is "Early October" 🤷🏻‍♀️
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This is probably the craziest waymarking group I have ever had, lol 🤔
Oh yeah, I wanted to add some 'pointers'. Uhhh... just some things I've learned over time and recently.
On SCH; try not to/don't, Bio + Deployment Tactics combo on a DRG cause they'll likely use their LB and poof, there goes your charge. I guess Adlo + Deployment Tactics also but it happens moreso with the enemy in my case.
On WHM; avoid using/use at your own discretion- Seraph Strike on a SAM. It's like jumping into the arms of Death ☠️.
This could probably be said for other classes with a charge-in ability but I've only experienced "fly to my death" with this on WHM 🥲. What's that phrase... "Fool me once, shame on You; Fool me twice, shame on Me".
Definitely not falling for that again... 😐
On BRD; Save your silence for the squishy casters, like Healers, SMNs and BLMs. I would think this one is a given but I don't see many other BRDs do this for some reason... 🤷🏻‍♀️? Your team will pick up the hint and that silenced player is gonna drop like a fly 90% of the time.
👆🏻 Don't do the same thing with the RDM skill Resolution. If you have White Shift on, you can try to aim it at a Healer, SMN, or BLM, but I wouldn't waste holding onto it as it's valuable DPS you're essentially losing by not using it.
I personally do a mix of both as RDM- use both White Shift & Black Shift. Basic rundown is, Black Shift is good for dealing more damage, and White Shift is good for protecting the group.
When in White Shift I aim it at squishy targets and also in crowded areas. Imo it's intuitive, as is all RDM gameplay. I'm a RDM main, what can I say 💖. Example might be I see a lot of DRK + DRG so I use White Shift a lot for the barrier. Another might be I see a lot of SCH + Casters, so I run Black Shift for the extra damage. Etc, etc. Just have to figure out the in-betweens from there.
I'm not trying to write out a guide, if I was this could go on forever lol. These are just the not so obvious things I guess? I can't think of anymore atm but I'll try to add to this if they come to mind. Feel free to add to the comments if you can think of any. I don't bite 😇
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kerlonsusa · 2 years
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Mushroom wars 2 passive skills
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When the taunt is used, it will attract nearby monsters towards you. The skill is automatically leveled up once you reach level 15. It is a low damage skill but gives an Attack Speed +10% for 10 sec when used.īlooming Affinity is passive skill which increases your Max HP by +150. This skill allows you to strafe to the side whilst auto attacking. It is a low damage skill used for regenerating your WP or gathering up monsters. This skill is automatically skilled into when you level up and is your basic attack skill. Blue skill names are awakening skills (level 56+).refers to left-clicking with your mouse, refers to right-clicking with your mouse.For example, + > means you tap Q and LMB at the same time, then tap F Keys separated by a “>” symbol show the order you should follow out the steps.For example, + means you tap Q and LMB at the same time. Keys separated by a “+” symbol should be used at the same time.(PERMAHOLD Q) means you hold Q throughout the combo. For example, (HOLD Q) means you hold Q until the next step. Keys in round brackets () mean that you hold the key.Keys in square brackets mean that you tap the key.Succession End-Game skill build – Level 60 (2114 skill points): Succession High-Tier skill build – Level 60 (1806 skill points): Succession skill build – Level 56 (843 skill points): Absolute Skills) – Level 60 (1629 skill points): Īlways prioritize Awakening skills before leveling your Absolute Skills. High-Tier skill build (without Absolute Skills) – Level 60 (1239 skill points): Įnd-Game skill build ( inc. Post-Awakening skill build – Level 56 (591 skill points): Make sure you reset your skills at level 56 though because you will need skill points for your awakening skills and will only really need the support skills from pre-awakening. If you’ve just reached level 50 or you’re still leveling, use this build to put you in the right direction of what skills you should be using. Pre-Awakening skill build – Level 55 (455 skill points): Succession also loses the ranged grab and HP sustain from awakening, but has larger AOE and many protected skills. Succession is considered better for PVE in most endgame spots but is weaker in 1v1 PVP sistuations. Most players choose between the two based on their own experience and preferance. This is because only 30% of your Awakening AP is applied to the damage of Succession skills, as well as the additional item stats, such as Human/Species Damage and Accuracy.Īwakening and Succession are both viable and both have different pros and cons. You can get away with using a Green/Blue grade TRI Ultimate weapon without losing too much damage. Your awakening weapon still effects your succession damage but is not as much of a priority. This will give you a totally seperate skill tree that enhances your main hand skills and only has a few awakening skills. Lahn Succession can be unlocked after level 56 after speaking to the Black Spirit and completing the Succession quest under the suggestions tab. She is a high damaging duelist with lots of protection skills, mobility and CC, as well as a long range grab. The Lahn class uses melee to mid range to slash at their enemies and quickly burst them down. At level 56, the Lahn unlocks their awakening weapon which is the Crimson Glaives, duel wield blades attatched with a chain. They use a Crescent Pendulum as their primary weapon and a Noble Sword as their secondary weapon. The Lahn class is a martial artist who comes from Eastern Valencia. The class discords are a great place to start, most have their own guides and resources as well as plenty of skilled players willing to help with questions. You should really adapt the guide and follow your own instincts to match your play-style! I also highly recommend looking at as many different sources as possible and gathering as much information as you can about your class before deciding what is best for you and how you play. Remember that class guides are a rough explanation of the class, designed to give you an idea of the class and what you should be aiming for. (Some parts of this guide, such as succession skill descriptions are skill under development and will be coming at a later date, you can easily find this information in-game) Change Log Last updated: 30th January 2021
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immortal-elements · 2 months
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Ele-gun first impressions
Hokay, thoughts on ele pistol
I'm gonna put this under a read-more, as usual, because I can get rather longwinded with these things, but additionally I'm going to seperate it by elite spec
So, first of all, the bullet mechanic is honestly really cool! It's difficult to keep track of though, because 1. the bullets get caught up in the visual clutter of the game so you can't always see them on your character, and 2. the buffs that they put on your buff bar are drowned out by the million of other buffs that you have. (did you eat something? Did someone put down a banner of "woe, a thousand buffs be upon ye", did you sit in a chair recently? Did you park in arborstone or the wizard's tower overnight? Did you look at an anvil in the last eternity?)
Next up is Catalyst. Due to the fact that a lot of catalyst's damage is relative to aura generation, and a lot of it's aura generation is relative to it's ability to combo at least once per attunement, this is going to be a great weapon for catalyst. It's got no shortage of finishers, (blast, projectile, leap, only one you are missing is whirl). It's also got plenty of aura generation contingent on spending bullets wisely. This weapon adds a lot of depth to catalyst that I look forward to exploring, but for right now it makes my head hurt.
However, overall the pistol skills are very smooth! Each elite spec is incentivized differently to use their bullets for different skills! The bullets also do not have a duration, so they can be held over from combat to combat.
Let's start with Tempest. I can see this being a very good pick for condi tempest, or condi alac tempest. It's got enough aura generation to synergize well, and it's got enough ways of further boosting your condi damage that it is a worthwhile weapon to consider. The main things to look out for is spending fire bullets on fire 2, and spending earth bullets on earth 2, as well as water bullets on water 3. I can see this being paired with focus or warhorn for great results, probably not dagger though.
Speaking of making my head hurt, Weaver. I love weaver, easily my favorite class, played it more than anything else in the game by far.
Pistol weaver is cracked, and confusing. I'm building it for condi, and I'm currently benching a solid 31k on it. I'm nowhere near optimal at this, and I don't think I will ever be, but here's what I've found out.
The weave self rotation is nutty. You usually want to start in fire attunement for that +20% condi damage buff, but you also have to carefully consider where you are going to spend your bullets. As I've mentioned, certain 2 skills are very much worth using bullets on, (fire 2 and earth 2 especially), but a lot of the dual attacks are worth spending bullets on too. The other problem is that the dual attacks don't generate bullets, and once you swap to a new attunement, you won't be able to generate bullets for the old attunement. I hate to say this but I could see this turning into a loop of "attune to a new element, press 2, then 3, then 2 again, then move on", or if you only swap between 2 attunements for PvE, you'd only be able to get the 2nd skills bonus effects when double attuned.
While weaver cares a lot less about combos, I think it's still important to touch on them. Most of your combo finishers are hidden under your dual skills, however a few of your dual skills are combo finishers. The dual skills aren't all just "shoot a bullet", either, they offer a fair amount of dynamic decision making. Water/air, dual, for instance, is an incredible disengage. Pair it with the CC that every air offhand has, and you have some great ways of escaping and mitigating damage. The 3rd air skill is a fantastic movement skill that lets you dash, shoot, then dash again, and I could see getting skill gapped by this in PvP.
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ratchet-ratch · 3 years
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25 DAY LOOKBOOK CHALLENGE | DAY FOUR
Dance Class (25 Day Challenge by @abundanceofpixels)
Jazzercise and Hip Hop dance classes were an interesting combo on my part, but I wanted to balance out the bubblegum aesthetic with something I’d more likely wear. Is it weird that I hate wearing pastels but love styling them?
Details below
Michelle look 1: hair | leotard | leggings | shoes | earrings | gum | eyeshadow | nails
Alissa look 1: hair | bangs | leotard | leggings | shoes | choker | gum | eyeshadow | nails
Alissa look 2: hair | top | pants | thong | shoes | eyeshadow 
Michelle look 2: hair | top | pants | shoes (Simsdom) | eyeliner | lip gloss
CC By: @zurkdesign @kryptonitas @thepeachyfaerie @pralinesims @liliili-sims @busra-tr @suzuesims @madlensims @syaovu @thetundraco @belaloallure3 @chiefwhiskers @cowconuts @willeekmer @simblob @karilova-blog @cooper322 @simstrouble @ilkup @crypticsim  @simandy @simulationcowboy @aniraklova @dansimsfantasy
@emilyccfinds @s4lookbookgallery @sssvitlanz 
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