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#c2e67
its-your-mind · 11 months
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my favorite cr cast bit (second only to liam speaking bane-voice literally any time someone casts bane) is when one of their minis falls off the battlemap and everyone just starts screaming in horror as though their good friend has just suddenly dropped dead in front of them
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captainsspnanon · 1 year
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C2E67 - Beyond the Eyes of Angels - rewatch
Fair warning, this one is loooong and rambly.
Well, while I still greatly enjoy CR, it’s clear that my hyperfixation stage of it has passed. It lasted a good two years before it calmed down, so that’s good! But it means that these rewatches end up going a lot slower, because I’m not binging 2 to 2.5 episodes a day. It also means that I jump between lots of media now, which is fun. :) I’ll be starting my re-read of The Hobbit and The Lord of the Rings soon. I last read the Hobbit probably around 25 years ago? And LoTR was 21 years ago. I loved the Hobbit, my mom read it to me as a child. LoTR was a big struggle for me at first, I kept trying and giving up within the first book of the first book. I only ended up finally reading it all once the Two Towers movie was released, and binged them very quickly. Turns out it’s ONLY the first book of the first book that was a struggle for me, the rest was easy. So I’m really looking forwards to seeing how my interpretations of the story will change after two decades. (not going to be posting it, don’t worry! That’s just for me)
Oh wow. So this is the ad bit where Sam says he’s too depressed to do a bit, so they have a pre-recorded generic version – which is him acting like he’s dead and it’s his will. And after, I don’t know if I noticed this before!, Liam actually got hit pretty hard emotionally! I actually went back a few seconds to check, and it doesn’t look like he’s playing it up? I wonder if he had other stuff going on behind the scenes, or if this is just Sam’s particular ability to always seem to grab Liam by the emotions. (If I remember, he gets choked up both during the five year song, and the pandemic welcome back.)
It’s been a while since we’ve seen Codependent!Caleb. Even though Nott ended up still being invisible so the scene doesn’t work, I do like Liam having Caleb looking panicked and stressed flicking between Nott and the team, Nott and the team, until he goes after Nott. As much as I joke, I do wonder why Caleb is so stressed about Nott being separate at the moment. We know that he has faith in her, and she’s gone on ahead before a number of times. Is it because of the atmosphere of the tomb? Is it because Nott is sober, so he thinks she’s more likely to make bad decisions? I wouldn’t call it a regression in behavior, but it is a bit jarring compared to how he’s been interacting with the entire team for a number of in game months. ...Well, maybe not. The last time, I THINK, was in episode 54, when they split up the rooms and Caleb didn’t realize that he was going to be separated from Nott. Looking at critrolestats, I think that’s only a difference of 20 in game days.
OH GOD THIS IS THE SPIDER ROOM ISN’T IT I COMPLETELY FORGOT ABOUT THIS AAAAAAAAA (i’ll find out in a few minutes if I’m right, but Matt describing things stuck around the wall, and one of the words he used was ‘sacks’, so I’m pretty sure I’m right) Interestingly, I WAS actually just the other day thinking about rogues in dnd – I’d seen some post talking about how rogues actually were bad at dealing damage unless the sneak attack critted, and I remembered Nott’s exciting sneak attack crit that basically took out the entire baddie. Of course, I couldn’t remember what the baddie WAS, but this brought all the memories rushing back.
One BS comment I have seen way too much of online is Laura being ‘entitled’ with her spells, being ‘whiny’ when things don’t go her way with spells, and trying to get as much out of Matt as possible. And here we are – with Laura specifically bringing up to Matt that the Bless that she cast would have faded by now and so not have been present with initiative. Something that had she not brought up, Matt might not have caught. No whining, no complaining, just playing fair. *sigh* I’ve gotten off of those places (aka reddit forums), but still some of the shit I saw just DIGS.
Poor Travis. I am very lucky that while I am thoroughly freaked out from bugs, I’m not bothered by situations like this. The figures don’t bother me, nor do the descriptions. I’m pretty good with seeing them in movies and such as well. It’s only 1) in real life, especially if they’re close to me or move fast, 2) if they are ON ME – my actual literal phobia is them somehow getting inside me (nose, ears, mouth), and 3) some of the really freaky videos you can see online where someone brushes a dark clump and it spreads out into a million spiders.
Beau attacks, misses, Matt barely starts to speak before Marisha rolls again, then she apologies and gives him the go ahead, he gives her the go ahead, and then she tells him he can do his description, which he then does, but keeps it short. A good sign of a good table, a player recognizing when a DM wants to speak and giving them the space to do so, AND a DM recognizing that a player may want to just get the attacks out and is willing to forgo the usual flavor speech. You love to see it! Mutual respect!
(coming back to this at the end of april) wait I’m only half an hour in? I thought I was way further than that!
OH WHAT. We have the red Ashton lopsided 6-sided dice here with Tal!!! I totally thought those were c3 only, I don’t recall seeing them before! Clearly he’s had them though.
ROGUE CRIT!!!!! I love how Sam is so astonished by it too. Are rogue’s the best class to get a crit on? I’d assume paladin would be up there as well with smite…. 20th level rogue can get 60 sneak at max, so 120 per CR rules, then plus weapon damage. Divine smite has a max of 6d8, so max of 96 plus weapon damage on a crit. Wait, does improved divine smite and another d8 on top of that? So 112? but do smite spells add to a smite, or replace? Like, if it was banishing smite, would it add 5d10 on TOP of that? Or INSTEAD of that? I’m thinking way too hard about this, especially considering I prefer spellcasting to melee for my own personal play. EITHER WAY – badass moment!
...I got distracted just watching it. There’s something so comforting about the humor in C2, the feel at the table is different than it was in both C1 and C3, and sometimes I prefer it. Don’t get me wrong, the balls to the walls punchiness at the table in C3 is great and leads to a ton of laughs, but there’s a nice balance in C2 that almost lends itself to the PCs as much as it does to the cast. I’m doing a horrible job of explaining it, but it’s pure comfort food for me.
Anyhow, yay for spell scroll for Caleb, but also I’m glad that it’s not some super amazing spell. It’s something where Liam wouldn’t feel like he was missing out or punished if he never found it, but it’s a nice bonus to have to where he feels rewarded for looking.
Once again my grumbles about the table attitude towards a rogue though. Caduceus wants to move forwards, but Tal/Cad has to tell Sam/Nott to search for traps. Jester wants to open the door, but Laura/Jester has to tell Sam/Nott to search for traps. There are times that I really would like to get into Sam’s head and see what his choices were for this. If he’d known how it would have gone, would he have picked a different class for Nott? Was he deliberately making a rogue who wasn’t particularly good at what she did, not because she couldn’t but because she forgot and didn’t care a lot of the time? It would fit with the housewife picture, but it’s a sense of almost spiting the class for the roleplay. I feel like with C1 and C3, Sam was able to explore his roleplay within the confines of the class, whereas C2 it feels like the roleplay just has the class slapped on top of it. *shrugs* It’s hard to say, because she does do a lot of sneaking around during combat, but it always feels a little forced. It’s much more Liam/Frumpkin doing early exploring than Nott, a lot of the time.
I really love how they discovered the stairs going down (this is the lightning one where Matt uses an hourglass, I think?), and I also love how they were able to so quickly and smoothly give the marching order. In the weirdest way, I do think the Nein ended up being the most smoothly combined group, which is very surprising considering they started out the most fractured. (also in fairness I really don’t have much recollection of this aspect of C1, so I could be totally wrong here)
LOL I love that Laura stands up and hits the mic, then Taliesin stands up and hits the mic, and then Sam stands up and hits the mic. They talk about how it had to be so loud for the audience, but either Chris the sound guy is REALLY good at his job, or no it’s not that loud at all.
(wait is this the episode where they have three encounters/maps and sam gets short [humorously] with the last dwarvenforge sponsor bit?)
(omg I’m only an hour and forty three minutes into this, we’re now in May. I don’t know why I’m watching this so slow, it’s SUCH a good episode!)
In the span of five minutes, Sam hits the mic AGAIN and Marisha, while bending down under the table, cracks the back of her head against in while coming up.
I have no recollection of the mist/wind spirit! I thought this was the electrical pulse! (I still think it is, and that’s what the timer is for, which honestly is a great method of using it. I know Matt used it a few times in C1, and I think this is the only time in C2, but I appreciate that while it’s punishing in an effect, it’s not massively punishing like they LOSE or FAIL if they can’t accomplish what they are doing in time. Especially because them asking Matt for clarifications eats away time, as well as Matt’s own turns. I’ve seen some detractors online wish that Matt pulled out the hourglass more, as a way to get the players to make decisions faster, but all I can think is that pulling out the timer means that it becomes even HARDER to think because now you have the external pressure as well as whatever circumstance you’re in. I can’t fully pooh-pooh the detractors as there have been a few circumstances where I have found that the players really dithered, either consistently during combat, or having ooc conversations during a quick event that took way longer than I thought Matt should have allowed, but I see people claiming this for so many things, including encounters where there may have been minor dithering but then moved smoothly, or one or two players turns took long but everything else was smooth.)
Beau jumping down = so fucking hot. Especially because she’s the first to break from the ‘run down and maybe action’ format which reveals the bottom tier allowing other players to start having more creative movement. (polymorph of eagles coming in five, four, three…) Hm, I trying to think now of how often Marisha is the red-button pusher. We know that Travis and Sam will go for it, Ashley’s pretty decent at button pushing, is Marisha the next one? ...I’m struggling to think of examples in all three campaigns, which could meant that no, she’s not, but it also could mean that I have a very shitty memory (well confirmed at this point).
Matt allowing Beau to both investigate and yank out the power source of the electric crystal is something that I think is a very table-specific decision. On the one hand, I love that he allowed her to do essentially two actions because she is a monk and able to do things very quickly (such as step of the wind, flurry of blows [I typed bleaus without even thinking what the fuck]), but on the other hand that can definitely feel bad at a different table with another player being allowed two actions where you may only be allowed the standard one. I genuinely am unsure of how I’d feel about it at my table, though that’s also because I have a really shitty attention-grabbing player at the table. If they were allowed the double action I’d probably be pretty annoyed, but if the really nice good player at the table were allowed it, I’d feel better about it. Breaking the action economy for a cool moment really only works when you have full trust at a table. Here, it’s a moment done well, with a group of players who fully respect the choice and decision (and are glad not to take additional damage XD), at a table like mine? ….I’d rather have taken the damage, tbh. (side rant, but last game I got to do some exploring as a water skimmer, DM describes to me what I see, players immediately start going off of the description and I’m like….alright, I guess I went back and transformed, lost my wild shape, and told them. Fuck me if I had other things I wanted to do, or even if I’d wanted to roleplay the moment.)
(also off topic, I read a chapter update today of a shadowgast fic that I’m enjoying, but Caleb is SO OOC it’s ridiculous, to the point where I’m like his canon backstory must not have happened in this fic, and coming back and watching canon Caleb is DELICIOUS. We’re not in an rp moment, but even the way Liam portrays using shield, the facial expressions and body language, it’s like YES this is the caleb I crave.)
There’s so many good tactics on display here. Fjord jumping with his held Misty Step, both polymorphs with Jester going back to grab the other party members, Beau investigating the door and finding the slot! There are small bits of metagaming that I just...eh. Would Jester have gone back for Nott and Caduceus if the hourglass had still been going? Maybe not, but that also can be explained by her seeing that the glow has stopped. Caduceus thinking that there’s no monster now? ...Honestly that just feels like Taliesin thinking ‘well we beat the encounter so we’re good now’. Usually I’m not too heavily bothered, even if I notice metagaming, but that bothered me just a little bit. I’m a tiny bit nastily pleased that the creature attacked again shortly after. ….I have a petty side, okay?
OH GOD IT’S THE START OF MAKING MY WAY. (I think someone found that it technically started in a one shot before this, but this is the first in game of a very very long running gag)
Interesting that Caleb flying down triggered an attack of opportunity from the creature, with Fjord, Jester, and Beau not triggering one. I wonder if Matt had specific ideas of where the creature was in the tower and this really was the first, or if he’s just been blanking because he was focusing on the electrical charge and this is the first time he remembered.
…..why does Sam want to know if goblins have tails? I want to know what he’s thinking! I can’t think of any mainstream depiction of goblins with tails, so it’s certainly a bit of an out-there thought.
For what it’s worth, while we all know and love Veth’s Big Naturals, I greatly appreciate and am entertained by Sam’s insistence that Nott also has Big Naturals, despite every piece of official artwork (presumably signed off by Sam) depicting Nott as smaller-busted.
I’m sure this was speculated about by the fandom at the time, but I wonder if Jester being so preoccupied with making sure that everybody gets out of the mist tower before she will leave ties back into her getting left with the young dragon back in the happy fun ball. I know Laura has talked about the impact that moment had on Jester, but unless I’m forgetting stuff (super entirely possible) I feel like this is the first time we’ve really seen Jester make an effort, putting herself at risk, to ensure that everyone else is safe.
Sam just did his usual bit when Matt went to get the map for the zombie room. I wonder what the section I’m thinking of is? To be fair, *I* don’t actually remember it, but I saw a post talk about it. AH – thank you CR Transcripts! It’s episode 79 “It's a fantastic company that makes a fine product and if you don't go to their fucking website, I'll kill you.”. Searching “kill you” under Sam worked. Based on context, rather than it being the ‘holy shit a third encounter’ that I thought it was going to be, instead it was just the pure stress and time crunch with Obann and the tree. Understandable.
I admit, I’m a bit exhausted with initiative. As much as I enjoy this episode (and I really really do!) three back to back combats, regardless of the tactical aspects of them, is just tough to watch. It’s the same thing for me for the really big episode long fights (Lucian, Vecna, etc). Four plus hours of combat is a LOT. I’m usually good if it’s two or less.
When Matt decides to just ‘roll with it’, it works out fantastically at the table. Jester casts Turn/Destroy Undead, which he has just impact the five undead that he had minis out for. After a bit of ooc clarification about the slopes and creatures on them, Laura asks if her destroy undead would have worked there too. In terms of the encounter, I’m pretty sure Matt saying yes or no wouldn’t have impacted the main combat at all, but he acknowledges the legitimacy of her point, rolls some rolls, and has a total of ten more get destroyed. Does it make the encounter any easier? It does trigger Caduceus seeing the glowing heart, but that would have happened fairly soon anyway, I’m sure. What it DOES do is it has the table let out a cheer at Jester being badass and destroying thirteen enemies with a single spell. It’s a feel good moment, rather than a numbers game moment, and even as a viewer it does exactly what it should do, it Feels Good. In comparison to the other GMs I’ve watched (Brennan on ExU and a number of D20 shows, Aabria only on ExU so far), he does roll with things a lot less, as he is a bit more of a stickler for the rules, so I notice the moments more. With Brennan a few times, and with Aabria in ExU a lot more of the time, I’d see Rule of Cool moments where, for my tastes, I would have preferred a harder RAW/RAI ruling. (again, no judgment to Aabria in Misfits and Magic or A Court of Fey and Flowers, I still have not seen those though I want to! Especially because I’ve heard her GMing style is very different in those other systems.)
Coming right off of Jester’s Feel Good, we’ve got Caleb’s Feel Bad. Very smart to do a fireball into the massive pit of undead, but then immediately after it fails to have any true impact at all. While I can understand the choice not to have it impact the number of undead spawning, I could see having that area be considered difficult terrain due to the flaming corpses, or simply just having no undead spawn at that specific area until the next turn – instead have them spawn on the other side. There was no actual benefit to Caleb casting the fireball, which is just a sucky feeling – especially with a third level spell. Especially because Caleb is the only one targeted by two undead, with anyone else only being targeted by one.
Double Feel Bad of Matt not letting Nott at least try to give the door a physical tug after expending her action using Mage Hand. It’s some inconsistent DM decisions this episode, considering Beau being allowed to inspect and grab and pull out the rod from literally just the previous encounter.
Granted, I don’t think any of the players are taking issue with this, or I’m sure they would always speak to Matt about it after game if it bothered them, but it’s things that I’m noticing that just feel just a bit sucky.
Off topic, but I’ve been seeing some complaints about C3 with the group talking over whoever is making the action in combat, and how rude it is and how it’s so bad in C3 and it was never this bad in previous campaigns. Meanwhile I’m watching the gang non-stop chitchat during the combats, I literally think the only difference is that C3 has better mic pickup than C2 or C1. I don’t think the group is being any more or less than they usually are, it’s just now sometimes we can hear them more clearly which covers up the audio of the main player at the moment.
LOL Marisha saying she’s never playing a wizard after seeing Caleb basically being the only one actually hit by the zombies. Double lol at Liam saying he’s only playing bloodhunters from now on.
It’s fun to see Sam clarify that Nott is running low on bolts, only six left! because we really only had one ranged combatant before with Vex who never needed to keep track of arrows – but only because she bought a thousand of them before the stream started. (I’m not counting Percy because he had to make his own ammunition versus being able to buy it in a shop.) I actually don’t think Nott ever runs out though, what with being able to collect them back after combat. Also interesting looking through the transcripts now that Nott/Veth always seemed to buy bolts in amounts ranging from 10 to 40. I’m not sure if Sam’s thought process was that Nott/Veth didn’t have a bag of holding for the bolts, or if it’s just the Mighty Nein vibe of buying what they need, as little as possible, versus the Vox Machina vibe of buying what they need and want in larger quantities than they may use. I love this little dnd-broke group so much. (also with all the transcript searching, bolt/bolts no longer look like actual words.)
...Did we ever figure out what caused the glowing hearts versus grey hearts? Critrolestats doesn’t know. I’m wondering if it was just DM fiat based on an estimated frequency.
One thing that I really love about M9 versus both other campaigns, this group somehow seems to perfectly convey that exhaustion and despondency. VM had a lot of grief, but it was always intense emotions, always a 9/10 or higher on the scale. M9 I feel is perfectly able to capture those days where you are deep in your feelings but it only shows as a 2/10. That’s such a horrible way of explaining it. It’s High Fantasy versus gritty realism, in a way. BH has it’s own frequency of emotions XD
IT’S BEEN SO LONG I literally forgot there’d be a Talks Machina after this!!!!!!! AAAH SO HAPPY.
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nerdandtie · 1 year
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Stormwood & Associates: C2E67. Situation Unclear (Clear Skies Part 7)
So the good news is that the team has gotten the truck back. The bad news is that this universe's D is probably controlling the weather, and it's probably a bad thing. I mean, a little flooding never hurt anyone... oh wait. "Stormwood & Associates" uses the RPG system Super Awesome Action Heroes Second Edition with the optional Fantasy expansion and Advanced Combat Rules. View Archives and Subscription Options
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septembermonologues · 2 years
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finally got to the “what do you mean ‘caleb killed his whole family’?” “oh it’s a figure of speech where im from” scene this is good
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Sam: *runs his funeral ad*
Matt: Oh no! Anyway the Rook and the Raven-
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beaauregard · 4 years
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natreidess · 4 years
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Matt: “What’s your stealth check?”
Ashley:
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criticalsorcery · 5 years
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making my way downtown
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potassiumcyanides · 3 years
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Yasha... yasha please dont eat the spiders.. yasha no..
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sunlightpike · 5 years
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in which brian is all of us
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disasterjones · 5 years
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[A gifset of Liam, Taliesin and Ashley on the set of Critical Role. In the first gif, Liam is by himself, saying in Caleb’s accent as he sweeps one arm in front of him back and forth, “Can I Will Graham the room?” In the second gif, Taliesin and Ashley speak in unison. Taliesin looks over with a grin, saying, “I love you so much.” Beside him, Ashley gestures with both hands out as she exclaims, “Yeesss! What a good reference.”]
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nebulaahh · 5 years
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Accidentally captured an utter Mood in this fine episode 67
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Caleb tying everyone together with his silver thread, and Yasha saying “I don’t know if I want to be attached to you guys.”
Is making me Feel Things.
In light of what I know is coming.
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calebs-coat-collar · 4 years
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I can see his hair levitating!
Someone please take the Ghibli movies away from Travis, I am too unnerved by them fighting spiders already!
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disasterhumans · 5 years
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I would tell you if I stole something. I would brag about it.
Reason #1784 I love Beau
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natreidess · 4 years
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A very sad Ashley because she forgot to rage and she hates spiders.
Bonus: She forgot to rage next turn too.
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