More Vivos (+ Some Extra Funsies)
Got yet another batch of drawings for y'all, including some new vivosaur ideas that I'm stoked to share with y'all.
First up we have Jinfryx, a Fire attribute vivosaur based on Jinfengopteyx, the Golden Phoenix. A small relative of Troodon that had the ability to fly. This would be a vivosaur with amazing support potential, both giving off high support effects and also having powerful utility moves to give any allies a much needed boost in battle.
And from some of the best support effects to what may end up having the absolute worst we have Saurax, a Neutral attribute based on the maybe allosaurus or maybe its own fellow, Saurophaganax. I wasn't originally going to add this dinosaur to my list because of how many large carnosaurs the game has already, but I recently found out the bones of this guy are actually heavily radioactive, and I couldn't pass up the idea of a radioactive vivosaur now could I!
This guy of course would be able to dish out poison and even infection with its skills, and while the vivosaur itself isn't going to give you radiation sickness just by standing next to it (don't want to be letting a real health hazard into a fair fighting tournament now do we), its support effects sure do make allied vivosaurs feel like that's what it's doing.
BONUS
I'm gonna be starting a secondary series where I take selected Super Evolver vivosaurs and give them personal touchups, while still keeping the core concept of the vivosaur alive.
Starting with Bulgon and Marple, two chibi vivosaurs who while cute, I personally think could've been made even better with minor adjustments, in Bulgon's case it was just a case of it trimming away anything that made it distinctly feel Tsintao related (i.e. the crest). So I decided to give it a sharp horn in the touchup in order to evoke the same vibes that the crest did, while also still being different enough from Tsintao for Bulgon to feel like an actual upgrade.
Marple on the other had does a fine enough job of looking like a Plesio Super Evolver, but it's hard to see any of the floral patterns due to its solid yellow colouring, and therefor the design looks a lot more bland that it actually is.
That being said I could not resist the urge to turn Marple into a marketable plushie so the little guy did end up getting a bit more of a notable change, with pink flowers and added stiches and orange bits to make it pop a bit more.
Will probably at least draw every single Super Evolver even if some of them don't receive touch-ups, there are a couple like T-Rex Lord, Lugmos and Ryden that I honestly think were basically perfect for the animal they represent, but still look pretty fun, if a but dauting to doodle. As for recolour SEs I'm honestly not sure what to do with them but I'll figure something out eventually.
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FOSSIL FIGHTERS EARLY MORNING HEADCANONS PART 6 MY TORMENT IS EVERLASTING :D
Radox is one of the worst pet Vivosaurs. It's not their fault, they're rather social! It's just that between their blades and their tendency to spawn copies of themselves when stressed, they can be... destructive.
Bulgon and Hibigon are cute, yes, but they are also incredibly destructive. They like fighting. They are also good at fighting. They wouldn't be good pet vivosaurs even if getting your hands on them was easy.
FossilDig is the second most popular company for Fossil Fighters-related products, second to, of course, the Richmond Foundation.
The Richmond Foundation was originally a more general company known best for Mr. Richmond being an actually decent person.
Mr. Richmond could be a billionaire but instead he decided to be a good person. He is still a multi-millionaire, but he uses that money for good.
Vivosaur Island, and more specifically Vivosaur Town was... kind of an accident.
Richmond did not expect how big Fossil Fighting would be.
And, by extension, as the sole provider of Fossil Fighting gear (at the time), how much money he'd get.
He was even a billionaire for a few days, to his utter horror.
Vivosaur town was largely an effort to put all that money into something productive.
And also to keep people from Doing A Colonialism by encroaching on Digadig land
When Fossil Fighting first became big, he expected to have to go apologize to the Digadigs and promise to steer people away as much as he could.
Instead they just pointed him to an area to the southeast that had no real cultural significance to them on which he could build a city.
Part of Nevada and Nick Nack's jobs is to work with the Digadig tribe to make sure no artifacts are unknowingly stolen. Any artifacts they find are sent through the Digadig tribe for permission before they can go to museums or Nick Nack's collection.
Rivet Ravine is also an area that has very little cultural importance to the Digadig tribe. Handy, since there are so many fossils there.
Most other areas hold at least some significance to the Digadigs, even if that significance was 'DO NOT GO HERE' in the case of Parchment Desert.
The only place that they really mind being encroached on is the deep parts of Knotwood Forest. And by that I mean significantly deeper than the Digadigamid.
Richmond was more than happy to oblige.
The Digadigs are actually remnants of the people Zongazonga ruled over.
Their ancestors knew it was unlikely that enough people would be able to survive the battle against Zongazonga for civilization to rebuild.
So while the hero was battling Zongazonga, the rest of the ancient Caliosteans fled, to either find and warn inhabited lands or settle in uninhabited ones.
Only a few of the fleets survived the storm.
One fleet, by a stroke of luck found an island that was hidden from the world by ancient technology.
This only happened thrice in total before the cloaking field was disabled - the other times being Woolbeard and the boat a younger Dr. Diggins and Mr. Richmond were on.
That first fleet, though, became the Digadigs. They hoped to record the horrors of Caliosteo as a warning. With them they carried two fossils - the skull of a T-Rex and the skull of an Apatosaurus - that they could resurrect if the worst should happen.
When nothing did, they thought they had found peace.
Then came the war between the mountains and sea.
While they were searching for a way to escape this, they came across the wrecked Dinaurian ship.
They found a holotape in it, though they didn't understand much of what was depicted, not knowing the language and all.
This is why one of the carvings that has to be made to reach the Lava Shut-Off Valve is of humanoid figures with dinosaur heads and tails riding on what are, in retrospect, obviously UFOs.
That disaster removed this group's only chance of fighting back against Zongazonga - the dinosaur skulls - and stranded them there for good.
They tried to keep the story of Caliosteo alive as a desperate warning.
Eventually, though, the memories of Caliosteo faded into myth, and were forgotten. All that remained was the fear of the giant dragons that tormented them.
Even so, the warning did, in a way, succeed. Nevada Montecarlo's notes on ancient Digidig language were what allowed Professor Scatterly to translate the Caliosteo Tablets, without which there would have been no chance against Zongazonga's return.
They were not the only fleet that survived though.
A second, much smaller fleet managed to make it to China, where they were met by an immortal sage...
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