pov ur bestie saw that ur hand was within Grabbing Range and LUNGED at that opportunity (breaking u out of ur Bad Thoughts Spiral and grounding u with how silly he is)
YELLOW MEANS PAUSE. GREEN MEANS FUCKING G O. RED MEANS STOP.
MUSTVE BEEN A HOT FUCKIN DAY. Y’ever been in a tent on a hot day? What about a tent made of meat? The air is so heavy with moisture that you could drink it, and youve been running the fuck around all day. Youre exhausted. And they ALL KNOW. The weight of just your own life is almost too heavy to carry, and theres still more to do. Just survive for me, okay?
i keep forgetting i can post wips here. thisll either be a small part of a bigger doodly page, OR ill make the bodies look scarier and give this THING a life of its own. in the meantime im PROUD so it can try to break containment. if it wants to.
im sorry but literally nothing is sexier than whatever the hell ianthe has going on during her necromantic duels with cytherea and silas. she makes an aegis of blood. she teleports from the floor to the ceiling and dissolves into a sheet of fat. she makes the air sizzle. she bites off a chunk off her own palm that she then spits out as a fucking missile. she grabs the blade of a sword with her bare hands. she says insane one liners like "i've tried the sister thing already, and i wasn't very good at it". please ms muir give us more necro duels i am begging
got tagged by @greypetrel, @shivunin, and @daggerbeanart over the last couple weeks (thank you guys sm, even if i didn't post anything hjkfsdjdf) <33
Haven't gotten around to drawing much lately, but here's some WIP shots of the current prototyping progress, to hopefully motivate myself to work on it more x'D
I didn't make any of the models; my "main" job is doing textures but i've also been doing most of the engine work that isn't related to gameplay or game logic or Actual Programming, i.e. building the level and all that stuff. Honestly a lot of the work is just learning and trying things, cus this is my first time working with Unreal properly :')
Textures are supposed to be stylised but i don't have the time to do proper hand painting, so i've been messing with filters in Substance to try n get something decent lol. Helps that most of the level will have dim lighting which makes everything look less blurry and more coherent xdd
tagging anyone who hasn't been tagged yet and has something to show off! :]