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#bioshock robotic little sister
opheliajupiter99 · 2 months
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(Random note, while constructing this idea I looked up toy companies in Rapture and quickly discovered Sinclair Toys was a thing, which suffice to say made me even more excited to make this XD)
After the failure of the robotic Little Sisters production line within the depths of Minerva's Den, Sinclair Toys swooped in and bought out the rights, as well as a good chunk of the stock, of the salvaged 'failures'.
Although they were useless as gatherer's, Sinclair saw potential in turning them into full-sized dolls, much like how robotic toy horses and other such items had made big market before them. So, they were repainted and remodeled, turned into 'Glitz & Glam Girls'.
Production began, and things were expected to go quickly, they were just revamping a fully made model after all, but things unexpectedly came to a screeching halt, losing contact with the toymakers he'd hired to construct them, and losing track of his stock of the dolls on top of that.
It wasn't clear what happened, but the Splicers that came to scrounge through the mess left behind could've sworn they heard something clunking in the vents...
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Media I write for as of 1/2024)
Linktree
(Please keep in mind that I don't feel comfortable with writing characters x reader, if the character in question is under 18 years old)
the bad guys (2022)
bioshock (2007, 2013)
Bob’s Burgers (2011 - present)
Borderlands (2009 - 2019)
Cinderella ( 1950)
Detroit: Become Human (2018)
Dying light
Encanto (2021)
FNAF (sister location and security breach) (2016 - 2021)
Heavy Rain
Helluva Boss (2020 - present)
Hercules (1997)
How to train your dragon (The series)
The hunchback of Notre Dame (1996)
The Incredibles (2004)
Infinity train (2019 - 2021)
Inside job (2022 - present)
the iron giant (1999)
The last of us, Part 1 & 2 (2014 - 2020)
Little Misfortune
Megamind (2010)
The Mitchells vs The Machines (2021)
Moral Orel (2005 - 2008)
Oxenfree (2016)
Princess and the Frog
The Quarry (2022)
Red Dead Redemption 2 (2018)
Resident Evil 7 & 8 (2017 - 2022)
Rise of the guardians (2012)
The road to El Dorado (2000)
Robots (2005)
Rock and Rule (1983)
Sally Face (2016 - 2019)
The sea beast (2022)
Sing! (2016)
(ps4) Spider-man (2018)
Spiderverse
Squid game (2021)
Stranger things (2016 - present)
Stray (2022)
Tangled (2010) 
Tinkerbell (2008)
Turning red (just 4town) (2022)
Until Dawn
The Walking dead (main series)
TWDG (2012 - 2022)
The Wolf Among us (2014)
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jackjolene · 10 months
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BioShock/Sinking City/Vampyr: The Plan
While Andrew Ryan looks out onto the remains of his city and contemplates what his dream has become, Jack, Liz, Porter, Eleanor, Tenenbaum, Artemis, Reid, and Ashbury have a meeting to discuss their next move.
There are four factions now in play in Rapture, including their group in Minerva's Den. The most concerning of these is Orrin Lutwidge, and his hired killers, the Diamond Partners. The rumor mill says that Lutwidge is working on some big project. They are currently holed up in Arcadia, despite the fact that it's crawling with Mutants.
The dissolution of the Rapture Family saw most of its members return to their previous existence as roaming splicers, each on their own and hungry for ADAM. Most of these either became Mutants, or victims of the Mutants.
However, a good number of former Rapture Family members have created a new cult: The Church of the Son of Ryan. Based off a series of audio diaries by the late Simon Wales (Before the Lamb I-V), the Children believe that a piece of God left Him to become the Demiurge and jumpstart life on Earth and the bloody, painful process of Evolution.
After God learned of the Demiurge's actions, He banished it to the ocean. After thousands of years, Andrew Ryan came along and built Rapture right by the Demiurge's resting place. The ADAM slugs came from the Demiurge, allowing the citizens of Rapture to splice themselves and gain power, hastening the fall of Rapture. Now, with Eleanor Lamb having abandoned the Rapture Family, the members of the Church of the Son of Ryan have put their faith in Jack, that he will return to Rapture to save them.
The last and most mysterious group in Rapture is the remaining Big Sisters. They keep completely to themselves in the Little Sister Orphanages, and anyone who ventures inside is never seen again.
The end goal of Jack and Co. is to cure the remaining splicers and the Mutants, if possible, then evacuate everyone to the surface, and finally activate Rapture's self-destruct, ending the nightmare once and for all.
With the first version of SERPENT killing Mutants, Tenenbaum needs to make a new version of it that will cure them as well as the Splicers. Thankfully, she has Dr. Reid, who has been studying the new ADAM responsible for the Mutants, and also the original Thinker to aid her.
Also, rather than going through Rapture building by building and curing each Splicer and Mutant with a dart, it would be much simpler to create an aerosol version of SERPENT and distribute it throughout all of Rapture using the ventilation systems in Arcadia. Just as producing a drinkable plasmid takes ten times as much ADAM as making an injectable plasmid, so making an aerosol ADAM product uses ten times as much ADAM again!
Thankfully, through the efforts of Subject Artemis and the robotic Little Sisters, they have an absolutely disgusting amount of ADAM to work with. In fact, they have enough to not only make enough SERPENT 2.0 to cure all of Rapture, but they've got enough for Jack, Eleanor, and Porter to splice with the stronger plasmids and become every bit as powerful as Artemis is.
Their main goal is to cure Rapture's surviving Splicers and Mutants. To accomplish that goal, they will need all the help they can get to overcome Lutwidge, the Diamond Partners, and the Mutants in Arcadia to put the new SERPENT into the air supply. The plan is four-fold.
Tenenbaum and Dr. Reid will stay in Minerva's Den to work on the new SERPENT and to be the "chair guys" of the rest of Jack and Co.
While there are eight of them, Jack and Co. will need more on their side if they want to take Arcadia from Lutwidge and his people. To that effect, Jack intends on recruiting the Church of the Son of Ryan to their side. After all, he is actually there to save them. Though if things go wrong, Artemis will be there to help him.
The Big Sisters would be a great asset to their side, and as Eleanor is one herself, she may be able to convince them to aid Jack and Co. If that falls through, however, Porter will be her back-up.
And finally, they need to learn just what Lutwidge is up to. In the months prior to Jack and Co.'s return to Rapture, Lutwidge has been moving around a lot and sending his Diamond Partners out on missions all over Rapture. And yet, the Mutants in each new base haven't wiped them out. Somehow, Lutwidge is keeping them from going after him and the Diamond Partners.
To find out why, Liz and Lady Ashbury, will be going out and using their talents in stealth and infiltration to uncover Lutwidge's secrets and learn what he is planning. Neither Jack or Dr. Reid are fans of the idea, but they need answers, and the "Elizabeths" are the best they've got for the job.
After resupplying and Jack, Eleanor, and Porter splicing up to reach Artemis' level, the four groups say their goodbyes and go out into Rapture, Tenenbaum and Dr. Reid watching along with the other denizens of Minerva's Den. Andrew Ryan himself watches silently as his son goes back out into the nightmare he has created.
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rusty-gloinks · 1 year
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For art request can you do uzi meeting a big daddy from bioshock? I am more curious about her reaction to the giant human/robotic monster and the little sister/mutated human.
what?
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tryst-art-archive · 1 year
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September 2010: "NotDoingMyPaper_FreeAssociation.doc"
            Laissez-faire capitalism.
            Tiny sprockets.
Tiny bubbles
Small hippos
Bioshock
Big daddy
Little sister
Small unicorn
Robot unicorn
Trippy space music
Asteroids
Stars
Comets
Space station
Armageddon
M[...]
Boys
Sex
Ex-boyfriend
Best friend
Bromance
B[...]
A[...]
Boobs
Tank tops
Patel colors
Gap
Stores
Shoe stores
Payless
High heels
Boots
Goth clothes
Hot topic
L[...] K[...]
Small pox
Chicken pox
Small children
Kindergarten
Vaccines
Adult chickenpox
Death
Grim reaper
Scythes
Cloaks
King richard’s fair
Fantasy nerds
W[...]
Cthulhu
h.p. lovecraft
lovecraftian horrors
writing class
pregnancy
babies
ultrasounds
Wallstreet: money matters
Real wallstreet
Economixs
Lots of decimals
Ticker tape
Algebra
Math class
Precalc
Mrs. B[...]
A[...]
Boobs
Drama
Theatre
Singing
Broadway
Wicked
N[...]
Laramie project
Gays
M[...]
Metals
M[...]
Photography
E[...]
Dining hall
Yuck
Diarrhea
Public restrooms
Dorms
Roommate
F[...]
Tall people
Skinny people
Super models
America’s next top model
Tyra
Angst
Teen angst
Ten pregnancy
Juno
Michael cera
Scott pilgrim
Comic books
Batman
“Im Batman”
Shortpacked
Webcomics
Questionable content
Girls with slingshots
Gunnerkrigg court
Alchemy
Harry potter
That one poster above m[...]’s bed
M[...]’s room
Green
M[...]’s room
My room
That one rug m[...] has
Shaggy things
Shaggy beasts
Shaggy beats with horns
Banfas
Star wars
Jedi
Yoda
Kermit the frog
Ms. Piggy
N[...]
Blondes
Aryans
Hitler
Holocaust
Jews
Christians
Roman Catholicism
Father R[...]
Stained glass windows
Pupcat Riley
Persona 3
Playstation 2
Shadow of the colossus
Yahtzee crowshaw
Zero punctuation
The escapist magazine
Internet journals
Citation machine
MLA format
Papers
This paper
R[...] M[...]’s class
African-American theatre and culture.
Examples thereof
The slave trade
18th century America
Laissez-faire democracy/capitalism.
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wordstitta · 2 years
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Bioshock 2 9 irony
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BIOSHOCK 2 9 IRONY FULL
Save the game before fighting a Big Daddy or other difficult enemies. Ignite the alcohol bottle, pick it up with the Telekinesis Plasmid, and throw it at the enemy of choice. To do this, use a source of flame, such as the chemical thrower, the Incinerate! Plasmid, or an environmental source. While normally the various alcoholic beverages (for example, Arcadia Merlot, Old Tom Whiskey, etc.) scattered throughout the game are used to recover health, they can be turned into Molotov cocktails similar to those used by the "Nitro Splicer" enemy. You will usually always win money when you use the burnt out machine. Use the Incinerate Plasmid on any slot machine to corrupt the machine. Then, keep reloading your saved game until you hit the jackpot. Save the game before you start playing the slot machine.
BIOSHOCK 2 9 IRONY FULL
This should make the robot have full health again. To stop this from happening, deactivate the robot (press A while pointing at the robot), then reactivate it a few seconds later. If the robot gets hit, it will begin to lose health, catch on fire, and eventually blow up. Restoring hacked robot's healthĪfter hacking a robot, it will begin firing at your enemies. If one Little Sister was harvested, but the rest were rescued, a third ending will play. If no Little Sisters were harvested, the "good" ending will play. If more than one Little Sister was harvested, the "bad" ending will play. There are three different endings in the game, depending on how the Little Sisters were treated.
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Bioshock: Humanoid Gatherer Concept Collection
I’ve decided to compile all of the official Humanoid Gatherer Concepts from the Bioshock series. Including the Little Brothers, the Robot Sisters, but not the weird goblins or the anthro rodent thing from early Bioshock 1 concepts. Mostly so I have a convenient place where I can go back and find them easily if I want to use them for inspiration for something.
Maybe I’ll make a complete Gatherer Compilation with all of them later. Including Dog in a Wheelchair and Funnel Butt Frog. Because somethings are meant to be shared. Anyways onto the Humanoid Gatherers.
Or the kidnapped girls from There’s Something in The Sea. Some of them gave pictures and stuff.
Bioshock 1:
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Bioshock 2:
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Bioshock Infinite:
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Bioshock Infinite: BAS
There isn’t any to be found. I fully believe the BAS Little Sisters where drawn from memory of the Little Sisters from Bioshock 1, and then the models were based off of that. They said, we’ve seen them a hundred times, we know what a Little Sister looks like. Then we got Little Sisters with eyes that don’t glow, wearing clown face paint, looking high out of their mind. Instead of the near feral gremlin children of the first game they were definitely trying to emulate.
I think that’s all of the official Gatherer Concepts that are human children (or designed to mimic human children in the Robots’ case). I don’t know if there is more concept art for the Bioshock 1 Sisters, that bridges the gape between seriously ill child with tubes sticking out of them and mostly normal human child with huge eyes. If there is I can’t find it anywhere online.
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dreamerwitches · 3 years
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The most ambitious cross-over of the uh.... week. Bioshock x Madoka Magica! I-It sounds silly when you type it out...
There’s magical girl Sally, Cindy, Eleanor and Anna! (would love to do more for the og and the regular burial at sea girls)
Sally uses a syringe and her Soul Gem would be on her neck. She can also use fire magic. Her witch is Mr. Bubbles.
Cindy uses magic with her Big Daddy doll. Her Soul Gem is on the back of her left hand. Her magic is weak but she can summon a real Big Daddy to attack when using the doll (probably a Rosie version). Her witch form is Big Sister, she will attack beside the Big Daddy even as a witch.
Eleanor uses a long needle to attack. Her Soul Gem is on her heart, under her top. She specialises in water magic. Her witch form is Protector Delta.
Anna uses dimensional magic. Her Soul Gem is on a choker beneath her collar. She can use her magic to summon things or send enemies away. Her witch form is the Songbird.
After finishing drawing them all I remembered I missed the robotic little sister so there’s a quick doodle of her at the end! She’d be called Minerva. Her weapon would be lasers from her eyes or fingers and her Soul Gem would be on her back. Her witch form is Subject Sigma.
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doktorneek · 2 years
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Moss creature here to say, let's focus on some positives. What are your fav things of bioshock 1 & 2? :)
just a few things off the top of my head cause if i sit down and think about it i will be writing a full on analysis lol
the worldbuilding in general is the main reason i like the first 2 games, i got obsessed with them super young before i was analysing games as games so just the setting and art direction and all these weird scary but believable concepts were something i loved a lot, i remember seeing the trailer for the first game on tv before we had the internet at my house so i had no way to look it up to watch it again so the memory of it was just mutating in my head as this scary underwater thing with a robot i was obsessed with wanting to see for ages, then when i saw the bio2 tv trailer i freaked the fuck out and spent like 3 days rewatching it on the internet channel on the wii bc i didnt have my own laptop lmao
how creative they got with making the science behind everything grounded, like the ghosts being hallucinations of memories stored in adam and the way plasmids arent just unexplainable superpowers
i love morbid scifi and transhumanism and body horror so the big daddies n little sisters were always one of my fav things just from anything, especially appreciate the big daddy process never being explicitly shown and we just get passive details like people being grafted into the suit/the voice modifier jack uses being this scary blender claw and all the stuff in point prometheus scattered about so ur imagination fills in the blanks
eleanor n delta as characters bc i love chars forced into rly tragic bittersweet situations… them especially in good playthroughs bc they both clearly love each other despite them initially being brought together through such horrible circumstances... charles and mark too
also tenenbaum my love my muse my everything i love that they let her be weird and gross and creepy and mean, eleanor too actually i was a weird annoying little girl eating crayons playing it and i was like wow she is literally me................
honestly… i kno people criticise the way they slotted lamb into things in bio2 but i think there was no better way to add anything as big as sofia. its the kindest and most respectful to the lore bio1 lays out as it could be and even tho it cut off a lot directions they could have gone with bio2 i love that they did as much with the concept of ryan trying to erase someone from raptures history as they could and played off that idea to give other characters interesting stories
the level design usually being a nice halfway point between a realistic layout for the locations that you can picture being lived/worked/walked around in as normal and a decent layout for gameplay in general
some of my fav ui design aesthetically, appreciate a game taking the effort to keep ui consistent with theme and art direction and i love the little instructional videos lol, same with some fallout stuff i love really obviously dangerous stuff being presented as a product with little mascots and logos and i love robb waters' artstyle for them and the achievements
theres a lot of instances of it through both games but stuff where mechanics and unavoidable gameplay necessities are woven into the plot, biggest example being the fact that bio1 essentially built its plot around the trope (? probably a better word for it but i cant think of it rn) of having a guide tell you to do things and you have to do them or you cant progress and that turning out to be a manchurian candidate deal where you were doing it because you were conditioned to follow orders, and that in itself being a huge plot point and it being written so tightly into the lore where it doesnt feel out of place because of the whole theme of genetic experimentation
theres obvs way more i could say but i dont wanna clog things with like 18 pages of stuff lol, ty for this ask though i do love writing about games i luv 💚
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Why Bioshock Rebirth Part 3 won’t be a thing for a while
Guessing that title will work. I think considering now and on this day. There isn’t much else to do. I’m finally gonna talk about this. This is gonna be a long one. I’ll think about adding a keep reading thing as I make this. 
If any of you are a Bioshock fan or follow me. Or whatever else. I have this reimagining AU named Bioshock Rebirth. It has people who like it. There are mainly three parts on my mind. 
Part 1 and 2 basically deal with Rapture. Which are basically a reimagining of the main stories of Bioshock 1 and 2. With the events of Minerva’s Den being the epilogue. Part 3 from my mindset would deal with something outside Rapture. But I’ll talk about that later.
Yet I feel like to me. The reason I am not wanting to make a part 3 as soon as possible. Because it’s really tricky for me. I think I’ll just make the points and what my plans possibly were. Including I am gonna publicly reveal what my version of Zachary Hale Comstock would of been. Which is may be the most craziest decision. Whether people like it or not.
Now I just finished this post. I’ll put the tag after I write this. I will reveal I have a Bendy reimagining AU on my mind. But I want Dark Revival to come out soon. Which is why I don’t wanna focus more time on part 3. Along with other things. I feel proud or so with my work on Rebirth. I’m glad people love this AU/reimagining of Bioshock I made. :) So I will add the keep reading option. Now here is my detailed development of part 3. Not everything about it is there. But it’s a lot.
1. Part 3 would of taken 5 years after Bioshock Rebirth parts 1 and 2. Parts 1 and 2 took place in 2002. While part 3 takes place in 2007. Meaning the character ages have changed.
Basically Archie Wynand is 28. Elizabeth Comstock is 24. Brigid Tenenbaum is 40. Eleanor Lamb is 22. Even though Archie/Jack and Eleanor had her their ages sped up by people. With Archie being 10 and Eleanor being 12. But again there ages were sped up. Also the Little Sisters and Big Sisters that have been rescued have grown up too.
It depends on what characters would return. Like Delta/Johnny being 42. Daisy being 34. Booker being 43. Considering it’s not in Rapture. I don’t know if many characters would of returned. Yet that’s because I didn’t start writing possibly the main story for part 3. In case if anyone is worried. Many of the Vox Populi are fine. They must of moved on with their lives with Rapture sadly being a mess.
2. From what I get. The main story again was outside of Rapture. I seemed to be going with my old ideas I had for this AU. A public Rapture or the idea of Rebirth’s version of Columbia.
Considering Rebirth was born from the mistakes and retcons of Burial At Sea breaking the multiverse. Basically me disowning, shaming, yet acknowledging that DLC. So the idea I seem to be going with is that Columbia is the aftermath and America trying to make their own kind of Rapture. A public Rapture in a way for tourists. Something kind of like Jurassic Park.
Yet I don’t think it would be fully in the sky. It would be an island on water. With possibly Rapture under it. They built it over Rapture. 
Again Columbia is like America’s pale imitation of Rapture. With Rapture being discovered by America. Basically making profit off of it. Despite how tragic the results of Rapture of.
3. More on the main story. I think what it would be or as of now is Archie, Elizabeth, Brigid, and Eleanor going to Columbia or America’s public Rapture to stop Comstock. Considering this city has become a mess. The original idea is that it some how became worse than the tragedy of Rapture. 
With Big Daddies and Little Sisters being legalized. And Splicers or so possibly becoming more I guess crazy. With an old or possible dark idea of a Splicer eating out of a Little Sisters neck. Yet that’s really dark and just me showcasing some how this place became worse than the original Rapture.
4. Vigor’s in Rebirth would of been America’s knockoffs and pale imitation of Rapture’s Plasmid’s being reworked by Jeremiah Fink to make them more accessible so that you don’t have to inject them into your wrists. You could just simply drink them. 
Basically again they are strangely knockoffs and pale imitations in a way.
Shock Jockey is Electro Bolt. Devil’s Kiss is Incinerate. Bucking Bronco is Telekinesis. While some are again knockoffs. But some are original being the other Vigor’s.
But considering an idea from my anonymous friend who has helped me with this AU. With them mentioning well I’ll copy what they said instead. I’ll put the “ around it.
“Ironic considering the stereotype about most of the world's products being inferior knockoffs made in China. I can imagine that Fink's imitation of Rapture's products might be even more unscrupulous and dangerous compared to the original versions in Rapture, as the greater capitalist system intersects with the small-scale capitalism of that city.”
5. To be honest and I want to get this out of the way. The reason I am not making part 3 right away. Because I want to see if the leaks about Cloud Chamber’s Bioshock 4 are really true. Spoilers.
Basically the leaks being about that Rapture seemed to have been discovered. Now London is at war with ADAM being used. You play as a character named Lucas with other characters like Eleanor Lamb joining you. I want to see if this is all true. So I can see how Cloud Chamber interpreted of how the world would react to a city like Rapture. 
While there are folks who have made criticisms about people discovering Rapture being the end of the world. Basically being critical about the Bioshock series going in a Resident Evil like direction. Which I can totally understand.
But I’m gonna be honest. I want to see what Cloud Chamber are doing. Yet this horrible thing I’m gonna say next. As someone who’s.....opinions of their planet and maybe species is I guess low....I kind of don’t care. Because I want to see the chaos of the consequences if a place like America discovered Rapture. 
It’s maybe my darker side and my action junkie side having the best of me. I am strangely interested to see Hell on Earth all because governments got fucking greedy with ADAM. Again my opinion on my planet and whatever else is tricky.
Fuck it like we as a species deserve it. But I’m sounding pessimistic. I want to see war torn London destroyed by ADAM junkies.
5. My direction for part 3 I feel is weaker and not as powerful as parts 1 and 2. Because the general idea of part 3 seems to be, “America is fucking stupid. Because it empowers young rich pricks like Zachary Hale Comstock and makes shit like Columbia. Our country needs to be fucking better if really are the land of the free” It feels less original and been done before.
Compared to the first two part’s stories of humanity, found family, love, forgiveness, empathy, and compassion. Along with other stuff.
While I recall my inspiration for this idea long ago was this video. https://www.youtube.com/watch?v=lXjJOmRkN6s If I recall it being like an example of....America’s thought process of it thinking it’s awesome or whatever the Hell. I wanna say stupid thinking. But that video is awesome. Amazing what that person did.
Also my version of Comstock I feel is less threating and less interesting than the likes of villains like Andrew Ryan, Atlas/Frank Fontaine, and Sofia Lamb. Unless I really tap and dig deep into his character.
There’s also the other thing part 3 I feel unless I decided. It doesn’t deal with dimension travelling and all that crap.
6. There’s another thing is that I used many of the major characters from Infinite and incorporated them in Rapture. Such as Elizabeth, Booker, Daisy, and the Lutece twins. I haven’t done much with Annabelle because she sadly died before the events of parts 1 and 2. Also Bluto is practically Rebirth’s version of Songbird when he was in Rapture. He was the Proto-Daddy.
Fink and Comstock are the only major Infinite characters I haven’t used.
7. Bluto’s robotic corpse would of been found by Fink and Comstock. He would of been rebuilt into Songbird as being the supposed mascot and guardian of Columbia.
It’s also a way of torturing Elizabeth mentally. Because two men practically took her protective older brother’s corpse and rebuilt him as something else. With the added angst that Songbird still have memories of Elizabeth.
8. Another reason why I don’t feel so highly of part 3. It’s because it just seems unrealistic. Which may sound stupid. My ideas of America’s own Rapture like place becoming somehow worse than the original Rapture seem crazy.
Along with things like legalized Big Daddies and Little Sisters seems crazy. Despite how stupid my country is. The idea of taking human beings and turning them into that under an American government seems like bullshit. Unless they didn’t know. 
Yet it seems to be dissing on America. Considering the direction of Comstock I’m going with is more like, “We’re America and we are great.” Yet everything goes to shit.
Along with the crazy idea of the place being built in 5 or maybe 4 to 3 years. Which is why I wanted to give it a timespan.
Also it’s a fun easter egg that it’s the time span of the original Bioshock’s development. Unless I make part 3 in 2013. But don’t think I should.
9. There’s been a recent idea of Lucas being an antagonist. Something similar to the Arkham Knight from Batman Arkham Knight. But I should wait and see if this Lucas character is seriously real. Yet what I have read about him, he reminds me a bit of Booker.
I’m guessing and even was thinking a bit more in detail. Lucas being a US Marine who was born in 1981. He’s 26 during part 3. Possibly being an anti-thesis to Archie’s character. Now I’m thinking he may of met Arch during possibly tours. Even though they weren’t really friends but knew each other.
With Archie being an earnest and kind man. Now this makes sense. Lucas being jealous of Archie’s position as, “The Demon Of Rapture” and, “The Killer Of Fontaine”. Lucas being a bit more angry and less honorable than Archie.
Man these ideas make more sense than Comstock being an anti-thesis to Arch. Yet we also have Frank Fontaine and Booker Dewitt being anti-thesis to his character too. But the idea of Lucas is strangely perfect.
The ideas I am having are he’s Columbia’s poster boy of a super soldier. But without the horrifying results of Archie’s origin possibly. Since Lucas I’m imagining is more equipped with stuff(Again thinking of Arkham Knight)....fuck this is strangely perfect. 
Man we haven’t gotten more info on this who I am calling Lucas Parkside....fuck I thought of more of him being a deeper character or so.
10. But again about Bioshock 4. Considering Rebirth is the result of Burial At Sea and also Infinite breaking the multiverse. It combined the worlds of the main universe(Bioshock 1, 2, and the Rapture novel if you want to include that) and Infinite. Which resulted in a timeline where Rapture was made later during the cold war. Along with characters like from Infinite being more connected to Rapture because of the events of Burial At Sea.
Yet Bioshock 4 or those Parkside leaks. I question if I should put them in here too. Because it’s unknown if well the events of 4 happened yet in the main universe. Unless we take into the good ending being canon. With 4 taking take in the 70′s what I read.
I’m rambling, I’m sorry about that. Basically the events of the novel and first two games happened. But the events of Infinite and Burial At Sea disturbed the main universe. And whatever I’m using some weird comic book logic. 
Again I hope sometime but soon I want more information considering Bioshock 4. 
11. I guess I’ll just reveal this now. Including I called him a young rich prick. I gave a hint early on. In fact this character was hinted at in memes. But him combing in Comstock was something I was surprised by long ago. Yet I felt I guess could be genius or whatever.
Only two friends of mine know. The anonymous friend. And also @feckinatlas
Zachary Hale Comstock in Bioshock Rebirth would of been the Mark Zuckerberg of Bioshock.
While there was the idea of making him the, “Radec” or something similar to make him more threating. But Booker is already that. Including the Mark Zuckerberg angle is something I’m interested in.
Yes Comstock is Rebirth is younger than his main universe counterpart. He’s also not Booker and possibly not related to him.
One of my original ideas was that he’s a year younger than Elizabeth. But I changed that and may make him possibly 30 or so. Or even Archie’s physical age or 29.
An old idea I even told Feckinatlas that him being Fontaine’s kid. But Frank never knew about him. Practically making even more of a terrible father. Yet I don’t know if I’ll go with that idea. Yet it seems better than Comstock being a kid of Booker. Which I don’t like. I was trying to keep the Booker and Comstock connection. I’m still wondering now.
Yes I think that’s all I’ll reveal now.
Edit I forgot this one other important thing. Oh crap two actually.
12. Considering Ava Tate survived and escaped Rapture. She would of been one of the villains in part 3. Basically she sided with Fink and Comstock. Ava is kind of like that character who might not care what side she’s on. Despite she has redeeming qualities in her.
13. Even though this wasn’t part of the main story. To be honest there are ideas that one of Elizabeth’s looks is like her Burial At Sea look. Yet she’s not a femme fatale. Basically it was the idea of her and Archie going undercover. With Elizabeth trying to pose as a femme fatale. Which in reality she isn’t. She’s still the same joyous girl that people love. It’s something a bit more strangely adorable.
Also Brigid tried to teach her some stuff of trying to act different. I remember talking about this with my anonymous friend. It’s mainly silly and adorable stuff before meeting her seeing Ava. Like Arch being pouty that he may have to put on a tux. When he’ll put on something like maybe Clark Kent would wear. He doesn’t wanna look like a rich prick and would rather have black ops gear on. While Brigid and Elizabeth find it adorable and funny he doesn’t wanna dress like Ryan and whoever else. Despite they would kick him out if he looks very normal.
But again Brigid teaching her some tricks. Along with Elizabeth trying to smoke to look cool. But she coughs and again it’s adorable. XD
This idea is like before the main story. But I should develop it more. It could still be before the main story. I wanted to share this because I forgot about it. 
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cosplayinamerica · 4 years
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Big Sister from BioShock : Mc_jo31
I have never been good at being a human type character so I’ve always wanted to cosplay creatures, animals, robots, basically anything that would allow me to “not be me”.
I like for people to see something that doesn’t have human features because it creates a whole different feeling for them to see something so strange. So with Bioshock I always had the fascination with the Big Daddy/Big Sister and the splicers because they all had unique characteristics.
I was going to start with a Big Daddy hit the size was to much for my body to handle so I decide to to the Big Sister because she was just clothing with a “helmet” on and not a lot of weight.
Since not a lot of people do Bioshock (as I’ve seen) I was like ‘this is perfect’ and to make it better most Big Sister suits made have been by females so I was like ppl will be surprised to see a man under the helmet for a female character plus be surprised I could pull off the body style of the character.
I barley had time to get onto the actually [Animazement] con floor itself due to all the pictures people wanted haha, it’s always great to bring joy to someone with something so simple as a costume. The best thing I would say happened was when two little kids seen me and had an amazing freakout moment and ran to hold my hands (which I got a photo of) and the little girl said in a cute voice “you’re the best big sister ever.” Both of their parents had Bioshock tattoos so it was an awesome moment.
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( Photo source )
My brother is the most influential person in my life. He has been through a lot in his life and could choose to be a angry hate-filled person but he will literally die for someone of that meant they would survive. Like myself he also was in the Army and had a horrible injury that actually (during surgery) caused him to flatline for over a minute. He was considered dead but was brought back. He would spend the next 3 months on a coma due to that trauma. He is now 100% disabled and medically retired from the Army. He is the person who keeps me fighting when life gets hard. I did the best I could in the Army to make him proud to let him know that the sacrifices he has had to make are not in vain and I will take on the torch for our family.
Right now I’m undergoing some debilitating back injury and recovery. My initial injury was back in 2013 when I fell 12ft off a tower and got a wedge compression fracture on my T12 vertebrae and well since then I was never the same but come 2015 is when it started to get noticeably worse. In 2018 I had a bad landing during an airborne operation and lost complete feeling in the left side of my body. My doctors also worry I may have MS due to nerve issues with my shoulder and nerve issues with my eyes.
I’m not even 30 years old yet and already using a cane and back brace. My cane is mainly because I’m a fall risk due to sudden sciatica nerve pain. And the brace is to help support and decompress my lower back. When I cosplay , I usually last 30mins before I need to take a good break.haha. Sadly though,I have stopped any cosplays during this time and my large current project I was on was a Watcher from Horizon Zero Dawn. This situation has caused me to go into a deep depression and some days it feels better to just give up.
I haven’t been able to enjoy or do anything I used to do and now I’m even losing my chance to a full military career. I am trying to get treatment for my back illness but may not get approved for it.
So I reluctantly set up a GoFundMe account to help me get a Neural Spinal Implant Stimulator surgery done. If you want to help me reach my goal to get the surgery please donate.
https://www.gofundme.com/f/veteran-back-surgerymental-health-aid
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tes-trash-blog · 4 years
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So, uh, a while back you mentioned making a post about how Prisoner McNord might affect the player experience/perceptions of the "default" and I would be super interested in reading that
So!
I have a few thoughts already on what is considered “default” in Skyrim to be expanded upon in a future shitstorm rant (it’s on the list, between Almalexia Is Interesting Actually and Even More Crying About Snow Elves Part 17: My Tears Have Become Sentient And Are Also Crying).
And as always, keep in mind that Skyrim is coming up on 9 years old, elements of it have not aged well, and this is in no way, shape, or form meant to be a “If you like Skyrim then you’re Bad” rant. In case you haven’t noticed, I kind of love that game. It has flaws; all games do, and frankly it’s a miracle this game is as solid as it is. The writers are that, writers. They had deadlines to make, hardware limitations to consider, and above all else, worked for a company that wanted to make money.
To keep this relatively short I’ll focus on how your perception of Skyrim is influenced by the first few minutes of the game via Ralof, the Nordiest Nord to Nord since Ysgranord, and how the writers really, really really wanted you to hold on to that perception.
Overanalysis and spoilers (Metal Gear Solid, Borderlands, and Bioshock respectively yes this will all make sense in context) under the cut.
Part 1: How To Make A Perspective In Three Easy Steps
As the saying goes, first impressions are lasting impressions. This is evident in.. well, every bit of media you can find. The first chapters of a book, the first episode of a show, the first 15 minutes of a video game, all as a general rule:
1.) Introduces the setting, a part of the main plot, and with these two, sets the tone of the medium (high fantasy movie, light hearted TV show, mystery series, horror game, etc.). Exceptions exist, especially in horrors, mysteries, and certain visual novels, but even these exceptions rely on setting a tone so they can subvert your expectations later on.
2.) Give you an idea of what is going on. This is normally accomplished with exposition of some sort; Star Wars had its famous screen crawl expositing the dark times in the Galaxy, Borderlands literally begins with “So, you want to hear a story..”, Metal Gear Solid briefs Solid Snake (you, the player character) on a vital mission to save two hostages and end a terrorist threat, so on and so forth. And again, there are exceptions: Bioshock purposefully disorients you with a plane crash in the middle of the ocean so you’re inclined to trust the first person who talks to you.
This all serves to suspend disbelief, immerse you, and earn your trust. This is a new world, you have no idea what’s going on, so you’re gonna take cues from someone who does. Combine points 1 and 2, and that..
3.) Gives you an idea of what is “good” and what is “bad”. Damn near every story has a central conflict, you gotta pick a side, and there’s gonna be a bias as to which one is superior or morally just. Using Bioshock again, this mysterious man named Atlas guides you through the first level, and tells you how to fight and survive in the hostile environment of Rapture; meanwhile, Andrew Ryan taunts and belittles you, and also has a giant golden bust of himself. The shorthand is: Atlas is humble, helpful, and good, while Andrew Ryan is a megalomaniac who wants you dead. Leaning on Borderlands again, the first voice you hear is literally a guardian angel telling you not to be afraid, and that you are destined to do great things. Once more with Metal Gear: Your organization and your commanders are good, you are good because you’re saving innocent people, and FOXHOUND is bad because they’re terrorists who have the means to launch a nuclear warhead.
Keeping all this in mind, let’s do a quick runthrough of the first, let’s call it 15 minutes of Skyrim. No commentary on my end, just a play by play of the beginning of the game.
Part 2: First Impressions In Action
You wake up on a cart. Your vision is hazy, and you are clearly disoriented. You see a man bound and gagged, another man in rags, and several men dressed like soldiers. Everyone on the cart is tied up, and the people driving the cart are wearing a neat, vastly different uniform.
Then comes the famous line: “You! You’re finally awake! You were caught trying to cross the border, got caught in that Imperial ambush same as us, and that thief over there!” The thief bitterly remarks how these damn Stormcloaks had to cook up trouble in a nice and lazy Empire. The Nord who first spoke with you nobly says that we’re all brothers and sisters in these binds.
The presumed Imperial tells you all to shut up. Undeterred, the thief and the Stormcloak provide more exposition: The gagged man is the leader of the resistance, is supposedly the true High King, and since he’s on the cart, it’s clear that everyone on board is bound for the executioner’s block. The thief is terrified; the Nord accepts his fate, but takes a moment to opine on better days when he flirted with girls and “when the Imperial walls made him feel safe.” There is also a remark about General Tulius and the Thalmor agents; the Nord, in a rare bit of anger, damns the Elves and insinuates they had a hand in this capture.
It’s execution time. General Tulius gives a speech about how Ulfric started a civil war and killed the former High King; Ulfric, being gagged, cannot say a word in defense. A Stormcloak is executed to mixed reactions (“You Imperial bastards!” “Justice!”, etc.). The thief runs away; he is shot by Imperial archers, demonstrating the futility of escape. It’s your turn. The Nord in Imperial armor states you’re not on the list; the Imperial captain doesn’t care and orders you to the block anyway.
You see the headsman’s axe rise up when, as if the gods intervene, a dragon appears and interrupts your execution. In the chaos, you run with the Stormcloaks. The game does not give you the option to run away alone, or with the Imperials; until you meet Hadvar again in the fire and death, you take orders from Ulfric.
Part 3: The Crux
A lot happens in the first few minutes of Skyrim. You’re disoriented from being unconscious, and that’s compounded by your two near death experiences (point 2), the first person you meet is a calm, almost reassuring mouthpiece of exposition while the other side, at best, doesn’t care if you die (points 2 and 3), one major aspect of the plot is revealed (point 1, and the tone is that this is a classic Rebellion story).
And people love rebellion stories. Americans especially; we spend billions on the day when a bunch of white guys said “fuck you” to a bunch of other white guys. With the additional layer of when Skyrim was developed, by who, and in what landscape it was written.. Yeah. There may be two ways to go for the Civil War questline, but for most players (myself included!) their first gut instinct is going to be “side with the guys who didn’t just try to kill me.”
It’s the same song and dance. In Bioshock, your instinct is to trust the Irish guy who wants to help you get out of Rapture alive, but he needs your help first. In Borderlands, your instinct is to trust the woman who is literally called a guardian angel, and she shows her compassion by asking you to help the people of Fyrestone and the poor robot who got hurt in a gunfight. In Metal Gear, your instinct is to shut down the threat because terrorists are evil and these ones are not just terrorists, they’re deserters. Hell, even in other Elder Scrolls games the plot is laid out by helping hands: you’re a prisoner being contacted by your murdered friend, and given the goal to stop Jagar Tharn (Arena), you’re a Blades agent tasked with putting a vengeful spirit to rest that leads you to a weapon that can secure the Empire’s power (Daggerfall), Azura literally tells you not to be afraid, and that you destined to stop an old threat (Morrowind), and a soon-to-be-assassinated Emperor voiced by Actual Grandpa Patrick Stewart recognizes you in a prophetic dream (Oblivion).
Where Skyrim departs from these games, and even the other Elder Scrolls titles, is how much it enforces the first thing you see as solidly good and evil, and how little it tries to subvert that perception. Remember point 2, when the game makes it clear that this person is trustworthy? Therein lies the bread and butter of psychological horror, mysteries, and heart wrenching plot twists: that trust gets tested, and often broken.
The rebel leader Atlas? He’s somehow more evil than Andrew Ryan, and has subtly controlled you the entire time with a command phrase (“Would you kindly..?”). You are unable to stop yourself when you bludgeon Andrew Ryan to death at Ryan’s command. “A man chooses,” he tells you. “A slave obeys.” His final words are him telling you that you are a puppet, only able to obey.
The end of Borderlands reveals that “Angel” was watching you the entire time.. from a Hyperion satellite. You were tricked into opening a Vault holding back a dangerous monster, and you don’t even know why. Borderlands 2 goes further into just what (or rather who) Angel is: a teenage girl and a powerful Siren, used by her own demented, evil, father, Handsome Jack, to manipulate the Vault Hunters and gain more power for himself. Her final mission given to you is simple: she wants you to set her free and end her father’s mad march to power by killing her.
Metal Gear Solid ultimately plays it straight in that you stop the terrorists and disable the nuclear threat, but you don’t emerge from the rubble as an action hero; you’re forced to kill your own brother, the terrorist cell is revealed to be composed almost entirely of people exploited by your organization, and you secretly carry  a virus designed to kill the people you were trying to save. War, as it turns out, is not as clear-cut as “we good, they bad”. The people you’ve killed without thinking are your genetic brothers. Sniper Wolf, the assassin who shot your commander’s niece, survived a genocide and has never known a life outside of war. Psycho Mantis’ telepathic gifts were exploited by both the KGB and FBI until he lost his mind. Ocelot is Ocelot.
Oh, but those are other games. What about The Elder Scrolls? Well..
In Daggerfall, your search for hidden correspondence leads you to finding the Mantella, a sort of soul gem that can power the superweapon everyone wants: The Numidium. There are six entities total who want the Mantella, some for their personal gain, one to make a home for his people, and one so he may finally die; the Underking’s soul is in that gem, you see, and he’s been trapped in this misery since the days of Tiber Septim.
In Morrowind, Dagoth Ur recognizes you not as a schlub with a dummy thick journal, but as his oldest and dearest friend. The Empire who guided you for so long? They’ve manipulated you into taking down the Tribunal, destroying the one weapon that could stand against their might, and depending on your interpretation of “then the Nerevarine sailed to Akavir”, have possibly killed you.
And what of everyone’s favorite game in the series to mock? Surprise! Oblivion isn’t even about you, hero! It’s about the actual chosen one, Martin Septim! Sure you can join the Thieves’ Guild and cavort about as Grey Fox, or uncover the traitor of the Dark Brotherhood, or run off and become the Mad God.. but none of those events actually acknowledge you. To be the Grey Fox is to literally be forgotten, by the time the Dark Brotherhood questline is complete there is effectively no more Dark Brotherhood, and to become Sheogorath is to lose yourself entirely. The Hero of Kvatch is one who is ultimately forgotten. Your actions were important, have no doubt, but such is the fate of the unsung hero: they’re not sung about.
Even Arena plays a little bit with your expectations in that the Staff of Chaos alone isn’t enough to stop Jagar Tharn; you need friendship (just kidding it’s a magic gem in the Imperial Palace). Skyrim.. kinda glosses over that. They land a few punches, but for them to stay with you, you have to keep an open mind.
Part 4: Why does that matter?
Because if your expectations are never subverted, your trust never tried in any meaningful way, then your perception of a very specific, spoon-fed worldview is never challenged. The trust you build with a group that is, in essence, a fascist paramilitary cult is never shaken in any way that’s meaningful. You get some lines intended to evoke sadness when you sack Whiterun, but by then it’s too late. Not that it matters; at the end of the Stormcloak questline, there’s not much question about who was in the right. You never lose friends or allies; the Jarls in the holds change, but is there much difference between Idgrod Ravencrone and Sorli the Builder? You might feel a little guilty when you see the Dunmer forced to live in the slums, but then the haughty High Elf says that she didn’t laze around and instead made a name for herself, or the Dark Elf farmer who complains about his snowflake kinsmen harping on about “injustices”. The Argonians seem decent until you meet the skooma addict/thief, and the Khajiit.. let’s just say that even if we disregard the two Khajiit assassins sent to kill you, there exist a lot of extremely harmful stereotypes that none of your friends dispel. They commit no horrific war crimes in your presence, the worst you hear is a Nord (normally a bandit) yell “Skyrim is for the Nords!”, or the clumsy Welcome to Winterhold script where a Dunmer woman is harassed by two Nords; one’s a veteran, by the way. Got run through the chest by an Imperial craven, or so the story goes.
Your only chance to rattle the Nord-driven story is to go against your gut feeling and side with the Imperials (the plotline is pretty weak, not gonna lie), or complete the optional quest No One Escapes Cindha Mine where you see what a Stormcloak sympathizer does to the Forsworn. Even if you complete that quest, the Forsworn still attack you. “They’re savages,” say the Nords, and the game isn’t too inclined to say otherwise.
When it comes to portraying the Nords in any light that’s not negative, Skyrim doesn’t deliver like it did in other games. You saw what life is like in Morrowind under Tribunal rule; it’s not great. The Houses are almost universally awful and they have slaves. You see the destruction in Cyrodiil and hear the rumors on how much the Empire is flailing with the Oblivion Crisis. Hell, even Arena tells you that life in Tamriel kind of sucks, but it’ll suck a little less when Tharn is dead.
That doesn’t happen in Skyrim. You are encouraged to join the sympathetic Stormcloaks, you find out your destiny as Dragonborn, and you set all these things right. Of course you do. You’re a hero, baby. Others have gone on about how storybook the Dragonborn questline is so I won’t go too much in, but that’s it exactly: Storybook. You’re Neutral Good. You’re going to kill the bad dragon that wants to do its job and eat the world. 
And that refusal to really examine the nuances and horrors of war, to consider what it means to be a hero that is never morally challenged or forced into a Total Perspective Vortex, to never challenge an extremely biased perspective or even explore its “logical” conclusion?
It leads to extremely dangerous ways of thinking if unchecked.
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enfpguy · 4 years
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BioShock Infinite MBTI and Enneagram — Booker DeWitt Booker DeWitt is the Main Protagonist of BioShock Infinite and the Secondary Protagonist of BioShock Infinite: Burial at Sea. He’s part of two multi-verses so we’ll be segmenting this analysis into 2 parts. BioShock Infinite: The Main Story. Burial at Sea Booker: This takes place after the events of Bioshock Infinite with an alternate version of Booker. Dominant Function: Introverted Thinking BioShock Infinite: Booker Booker DeWitt is a prime example of an individual that’s driven by situational logic. His views throughout the entire game change drastically. At first, he’s introduced as a very cautious character who doesn’t trust his environment, but he immediately adapts to it. His main goal is to pay off his debt and to achieve that goal he must find Elizabeth and bring her to New York. As he embarks on his adventure, he ends up being caught in unique situations. Such as unknowingly entering the Pilgrim’s Rocket and being transported to a new society that exists within the sky. This alone would cause most people to freak-out and have a panic attack, but not Booker. Instead, he casually moved on as if nothing happened. He immediately then ran into another problem he needed to get baptized by Preaching Witting. He was unwilling but did it anyway because that was the only way into the city. After practically being drowned Booker runs into his first challenge and this is where we first see his TI function in action. He needs to get passed a locked gate to proceed on his quest. He solves this by trying a possession vigor that a hawker is offering free samples of. Booker quickly figures out he can use it on machines and uses it on the automaton guarding the door, therefore unlocking it. He then ends up accidentally entering a raffle and being forced to use yet another piece of unknown technology, the Sky-hook to protect himself from the officers who are trying to harm him. This adaptive style of learning is present throughout everything Booker does in Columbia, from trying new vigors to instructing Elizabeth where to best open “tears” so they can live another day. But that’s not all Booker also has other Introverted Thinking indicators. Such as suppressing his emotions, not because he’s unemotional but because he would rather stay level headed at all times to solve situations, this causes strain on his relationships with other people since FE is his lowest function. This especially affects Elizabeth, who’s quite a sensitive individual, and because of this they often butt heads. We have a lovely example of one of these situations. After rescuing Elizabeth from her prison, Booker lies and promises to bring her to Paris by stealing the First Lady Airship. Before they can do that they must go through the ticket station that leads to Soldier’s Field, this is where things get ugly, the receptionist stabs his hand forcing him to become violent which ends in the death of his assaulters. Elizabeth, experiencing death for the first time, becomes horrified and tries to run away. Booker catches up to a defensive Elizabeth and uses logic to reason with her. He explains that she’s an investment and that those men won’t stop coming after her so she has no choice but to leave Columbia. As the game progresses Booker becomes more comfortable with his surroundings thus starts asking Elizabeth more questions. Such as how do you make these “tears” or why does the Songbird always appear when he hears a specific melody. Before we get to the Burial at sea segment, I want to contest Booker being an SI-TE function user. The first indicator of not having SI can be seen in Booker’s poor attention to detail and memory, this occurs often he forgets about the actions he takes. For instance, the time he forgot he helped interracial couple at the start of the game or the time he forgot about Chen Lin’s tools and machines or the fact that he cares nothing for tradition, duty, or his experiences. Instead, he rather live in the moment. If Booker was a TE user, he’d share similarities to Elizabeth such as her love for facts, systems and seeing things in black and white. However, Booker sees the world in shades of grey, prefers to remain flexible, and follows his own internal logical framework. Although I can recognize why people would perceive Booker as a TE user and that’s because of his cautious and aggressive nature which makes him seem more rigid than he is. Next up we’ll be looking into his TI functional traits and examples within the Burial at Sea DLC. Burial at Sea Booker: We get to meet a unique version of Booker who uses the mentioned TI functional traits much more effectively here. Unlike in Columbia, this Booker doesn’t have a debt to pay nor is he constantly stressed by life or death situations we can see a more accurate representation of his personality. Even in a different environment, his core traits remain the same, and if anything they’re enhanced. Let’s look at some examples. During their adventures in Rapture, Booker becomes acquainted with Elizabeth and notices logical inconsistencies within her actions and speech. This causes him to question her intentions and ask about how she isn’t aware of Rapture's structural system. Such as the time she asks about Little Sisters or what are Splicers. This is common knowledge in Rapture and Booker knows this and calls her out for being a fraud. Elizabeth knows how Booker’s personality functions and evades his questions and manipulates him by using Sally as her leverage against him. Elizabeth also has many questions on why people take certain actions, and Booker always answers with situational logic. An excellent example of that occurs when retrieving the Shock Jockey plasmid. Elizabeth asks why Andrew Ryan imprisoned Fontane's men if he was all about the free market? Booker responds with “All those ideas lose their luster when the quarterly earnings come in and you find the other guy’s eating your lunch” Auxiliary Function: Extroverted Sensing Extroverted Sensing function is often associated with the one-man army trope or within over the top action heroes, and Booker falls directly into both those categories. He’s a man driven by action and can always adapt to every situation that comes his way. From learning how to use unfamiliar weapons and tools with ease. To blowing up blimps and escaping from a gigantic angry robotic bird. Booker definitely sees a lot of action. But the Se function is more than just action. It’s directly related to receiving information from the 5 senses accurately while other functions process that information at slower a slower pace. That makes Extroverted Sensing dominant and auxiliary users quite versatile with physical tasks, such as sports or surviving in a city full of religious fanatics who want to kill you. There are downsides, however, and we can spot many of these within our protagonist. SE users have a hard time with possibilities, unique ideas, or scenarios. Booker thinks the Luteces are absolutely insane and criticizes them for not living within the present but rather within the idea of possibilities. We can see this as fear when Booker discovers that Elizabeth could create “tears” which shouldn’t be physically possible, but as time moves on Booker becomes comfortable and curious with the idea of “tears” since he can interact with them. This makes Booker appear closed-minded, but that’s only because reacting to possibilities he never thought were possible. Another weakness of SE is taking information at face value. Booker doesn’t search for hidden meanings or symbolism within objects, people, or information like Elizabeth. Instead, he would rather be direct and pragmatic. Speaking of his pragmatic and direct nature, Booker often solves problems by doing he’s a kinesthetic learner. This is how he’s able to learn how to use the Sky-hook so quickly. The last example of Booker’s SE function will be an unhealthy one. Booker has three problems, he’s addicted to physical forms of risk-taking, pleasure, and escapism. This is how he got himself stuck in this situation in the first place. He was a well-known drinker and gambler before the events of BioShock Infinite. The reasons differ but, In Columbia’s universe, he drank and gambled to deal with the passing of his wife. In the Rapture universe, he just drank and gambled himself into debt for the pleasure which caused him to lose his adapted daughter Sally. Regardless of the universe, Booker will always drink and gamble. Time for a fun fact before we move on to Booker’s Tertiary function. The detective agency Booker DeWitt worked for is real and still exists today! It’s called the Pinkerton National Detective Agency and was established in 1850 by Allan Pinkerton. They were best known for foiling a plot to assassinate President Abraham Lincoln, working as his personal security during the Civil War and hiring the first female detective in America. However, fame soon turned into infamy during the labor strikes in the late 19th and early 20th centuries. The efficiency of the Pinkertons prompted businessmen to hire them to infiltrate unions to keep strikers and unionists out of factories. To make matters worse, they hired goon squads to intimidate workers to prevent them from striking. Today the Pinkertons are known as the Pinkerton Consulting & Investigations, Inc and they’re of the oldest and most influential detective agencies in the world. Tertiary Function: Introverted Intuition Booker DeWitt’s use of Introverted Intuition is interesting, he often represses it to the point of it being an unconscious function because he doesn’t enjoy thinking too far into the future and prefers living in here and now. Yet somehow he’s constantly foreshadowing future events! Such as his dream of New York burning or Foreshadowing Elizabeth’s torture device that would brainwash her after she asked Booker why Comstock imprisoned her. Or the time Booker leaves Cornelius Slate alive and then claims that leaving him alive wasn’t mercy, Comstock’s men will capture and torture him. This ends up being true and Cornelius can be found mentally broken in an interrogation room in Fink’s jailhouse. Booker is either a brilliant detective who can deduce situations so fast that it looks like he’s predicting the future or his NI function usage is exceptional. Our last example takes place in Rapture after Booker collects the Old Man Winter plasmid. He stops Elizabeth after suspecting her of being a fraud and demands answers; She scoffs at him and lies. This causes him to predict that he’s being set up. Turns out he was right. Inferior Function: Extroverted Feeling Booker starts with an unhealthy usage of the FE function and slowly develops it throughout the title. At the start of his quest in Columbia, Booker remains disconnected from his emotions and closed off because he sees no reason to express them. We can especially see in Battleship Bay when Booker is trying to get Elizabeth's attention while she's dancing. He wants to leave Columbia so he can complete his mission, but first needs to stop her from dancing. At first he tries to be polite, then he tries using a more aggressive tone and finally he manipulates her by mentioning the First Lady Airship and how it can bring her to Paris. It’s an effective use of the FE function but used unhealthily. Booker lies to her for the first half of the game, telling her he’ll bring her to Paris, with the actual intention of bringing her to New York to pay off his debts. Or how he wasn’t able to empathize with Mrs. Lin at the loss of her husband instead he kept asking questions hoping she could give him an answer that would help track down her husband. As the game progresses, we can observe Booker loosening up and expressing his emotions in healthier ways by showing worry and care for Elizabeth during hardships. Such as the time where she killed Daisy Fitzroy. Booker recognized the look of horror in Elizabeth’s eyes, chased her down. He immediately attempted to comfort her by asking if she was okay and tried to relate to her feelings so she would feel better. Another example occurs after Elizabeth finds out her mother and the Luteces were killed by Comstock. She then says she’s just a specimen to be poked and prodded. Booker comforts her by letting her know she doesn’t deserve the stuffing she’s been through. Before we complete this segment, I’ll be mentioning 2 extra examples. The first one relates to FE grip that occurs when Booker realizes he’s Elizabeth’s father, he goes through a complete mental breakdown and irrationally wants to end it all. The second example is a moral example of FE. During the second half of the game Elizabeth and Booker run into a locked door that requires Lady Comstock’s finger print to enter. Elizabeth impulsively decides she will take it from her mothers corpse, Booker tries to stop her and suggests that it’s morally incorrect. But her decision is already made, Booker decides he will remove the finger for her. Our last FE indicator can be seen at the end of the game. Booker sacrifices himself to Elizabeth. He does this to stop Comstock from ever being born, Elizabeth takes him to Comstock's birthplace and Booker immediately realizes he’s both Booker DeWitt and Zachery Hale Comstock. He then allows the Elizabeths to drown him so she may break the circle. https://youtu.be/Dbjql-8coDw
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pants-jones · 4 years
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Bioshock
 The title of this is simple because Bioshock is a game I almost forgot that I played, but as soon as I remembered it a truckload of Bioshock stuff came flowing into my mind, and I decided to write about it here so I can finally seal all the stuff about these games in my brain vault forever. The Bioshock series consists of three games, Bioshock, Bioshock 2, and Bioshock Infinite. Around when Infinite came out, I heard a lotta talk about how amazing it was, but I was like 10 at the time so I never got to play it until it was free on PsPlus a couple months ago, along with the other two. The first two Bioshock games are fairly simple, in story and in gameplay. But Bioshock Infinite took the entirely new level that thinking about it now, almost a year after playing it, still blows me away. I feel like Bioshock doesn’t get the recognition it deserves, the way that games like Portal and Half Life do. But when I say that Bioshock blew my expectations out of the water (that is a pun) is a huge understatement. 
So first, let’s start with the first Bioshock.  This game came out in 2007, and it really shows with very dated mechanics. The game feels old, and for me that made it way more difficult than it needed to be. Bioshock 2 on the other hand, came out in 2010, and while the story isn’t nearly as good, it’s definitely way more streamlined. I could definitely see myself going back and playing it again. Let’s start with the first game.
Bioshock
Bioshock starts with you on a plane, examining a letter, when the plane suddenly crashes in the middle of the ocean. You’re the only survivor, and the closest thing you can see besides the burning plane parts, is this strange lighthouse. 
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This lighthouse is made of stone, and it’s tall and menacing but you enter since you have no other option.  The door closes behind you and the first thing you see is this.
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As you go down the stairs behind it, you enter a pod with the door open, and pull the lever inside. The pod takes you deep, deep underwater, while playing you a small video from a projector. This is 1960, so it’s very old styled. This is the first time you hear the voice of Andrew Ryan, while he tells you his philosophy and why he hates the world as it is. His initial speech is the rule he will live by for the entirety of the game. He hates government, and religion, because as he says in the speech, they all believe “a man isn’t entitled to the sweat of his brow”. I’m probably phrasing it poorly, but he means the mans hard work. You then get the first view of his creation- Rapture, the city on the bottom of the ocean.
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When the pod lands, you are met with the main enemy of this game- Splicers. I think this goes without saying but Rapture has some pretty advanced technology. They’ve learned to manipulate peoples DNA to extreme levels, giving them pyrokinesis and other things. These abilities are distributed in really cool looking bottles and are called Plasmids. There are many different types of Plasmids, but you’ll start with lighting in the beginning of the game
Splicers are the results of splicing your genes way too much; they’re like crackheads, but instead of cocaine they was gene splicing. Their faces are usually cutup and they’re usually absolutely insane. But after escaping the first one you meet, you get in contact with a man named Atlas. He tells you he wants to get the hell out of Rapture, and that Andrew Ryan is the reason it’s gone to shit. He tells you that he needs to get his wife and child out with him, but when you get so close to rescuing them, Ryan bombs the submarine they were going to escape on. 
Throughout your gameplay you will hear about the way Rapture used to be, before it was a warzone. You would hear about the power struggle between Ryan and someone named Fontaine, and you will learn about how Ryan killed his mistress who was pregnant with his child. This game is full of information explaining how things went down before your arrival. Unfortunately, I’m not the best with this kind of exposition. This is a personal thing but I always mess up the story when it comes to this form of story telling. 
Now I’m gonna try my best to explain something a bit weird. If you’ve ever seen anything bioshock, you probably know about their mascot, the Big Daddy. 
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This right here is a Big Daddy. They’re not robots, more like giant brainwashed people in bit suits. Their voices are altered so they sound deep and menacing, and they’re by far the strongest enemy in the game. They’re made to protect the Little Sisters- the little girl next to the Big Daddy. Little Sisters are practically little blood suckers, they can sense where a dead body with some Atom (the substance they use in plasmids) and call them Angels. They’re children turned into indestructible mosnters that are just there to get Atom. They always travel together. You can kill the Big Daddy and either free the sister, or take the Atom from her body which would kill her. There’s a limited amount of Big Daddies and the game marks how many are left in each section. Obviously killing or saving these girls changes the ending you get. You team up with some german(i think) doctor that pretty much sees these girls as her daughters to stop Ryan and Fontaine, who wants to use them for more Atom. 
The rest of the story is a bit fuzzy for me, so I’m just gonna briefly explain it here. Fontaine wasn’t a good guy, and he faked his own death and turned out to be Atlas. He and a doctor (whos name I don’t remember but she was important) pretty much took you and wiped your memory, brainwashing you so that you’d always listen to the trigger ‘would you kindly.” This twist was the biggest mind fuck, because you realize that Atlas (now Fontaine) would say those words all the time. They planted fake memories of a family in your mind and sent you to the surface, and even the letter you were examining in the start had the trigger in it. You kill Andrew Ryan before this (forgot to mention it), and you move on to get rid of this brainwashing and kill Fontaine. And to fight you Fontaine fills himself with Plasmids and Atom and obviously this doesn’t work because video games. You end the game, saving all the little sisters and bringing them to the surface, and live out your life sort of as a father figure for them. Or if you didn't save them, you just bring a bunch of splicers with you, but I don’t think this is a canon ending. This game is a solid 6/10 for me, only because of how dated it is. 
Bioshock 2
Bioshock 2′s story is pretty much the same but with a twist this time- You get to play as a Big Daddy. Unfortunately this games story felt a bit too much like the first one so I don’t remember anything big about it. You play as a Big Daddy looking for his Little Sister. The game starts with a cutscene, showing you protecting her from splicers until you get murdered by Raptures new dictator- Sofia Lamb.  She takes your Little Sister and turns her into a normal girl again, raising her up to be Eleanor Lamb. You revive yourself years later (i don’t remember how) and go off to find her. The biggest difference between Andrew Ryan and Sofia Lamb is that the splicers seem to worship her. But at the same time Sofia uses Eleanor as some sorta messiah figure, so they could be worshipping her I don’t know. In this game you get to go through newer parts of Rapture, and even get to see the new variant of Big Daddy- Big Sisters. These aren’t like Big Daddies and I’m not even sure what their purpose is, but they’re just as difficult to fight against. I’m pretty sure they’re supposed to steal Little Sisters from their male counterparts and bring them to Lamb. Towards the end of the game, I’m pretty sure Lamb ends up destroying Rapture, and you escape with Eleanor, a bunch of Little Sisters, and depending on your ending you also save Sofia from drowning. This game was a 7/10, because the gameplay was much better but the story was sorta lackluster. I’m not even sure if this game is canon in the story.
Bioshock Infinite
Bioshock Infinite is the most different out of the three. I get the feeling that the devs got sick of the underwater aesthetic, so they said fuck it lets make a city in the sky. 
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This is Columbia. A city in the sky. It’s the literal opposite of Rapture. It’s bright, it’s colorful, and it’s gorgeous. This was my favorite setting in the whole series. Plasmids are now Vigors, and it takes place in 1912 (I know, surprising). This games story is extremely complex, so if I get lost explaining it I’ll link a video explaining it clearly. In this game you play as Booker Dewitt.
Booker Dewitt is a former member of the Pinkerton National Detective Agency, scarred from the events of the Battle of Wounded Knee. When his debts from gambling start climbing too high, he is sent to Columbia to rescue a young woman named Elizabeth, who’s been trapped there since childhood. She’s kept in a giant statue protected by the Songbird, a giant bird with similar looks to the Big Daddies of Rapture. 
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(This is Elizabeth btw. We never see Booker’s face except for some official art.)
All of Columbia is run by one man, Zachary Hale Comstock, He’s revered as some “Prophet”, and he seems to know everything about Booker.  He’s turned the people of Columbia into a sort of cult reminiscent of the KKK, based on Christianity and white power. Which makes him and all the enemies very easy to hate. Which is good. 
This cult is opposed by the Vox Poppuli, led by Daisy Fitzroy. She was originally the housemaid of Comstock’s home, but she fled when she was accused of murdering Comstock’s wife. She took her never ending hatred of Comstock and formed the Vox, a symbol of hatred for all of Columbia and men like Comstock. 
The story begins in July 1912, when Booker is taken to a lighthouse off the coast of Maine by two very odd twins, Robert and Rosalind Lutece (they are important later), being told “bring the girl and wipe away the debt.”  This lighthouse is very reminiscent of the old stone lighthouse from previous games. But this lighthouse doubles as a rocket silo, and Dewitt is sent to Columbia from here. 
The first thing that I personally noticed is Booker’s disdain for religion, because when he’s forced to be baptized to enter Columbia he’s extremely uncomfortable.  Soon he’s chased down by the authorities, since all of Columbia has been told by Comstock that any man with a scar on his hand in the shape AD is the devil, just like the scar on Booker’s left hand. 
After evading a lot of cops, we finally meet Elizabeth. She’s never really known anyone besides Comstock and the Songbird, and she’s missing a pinky. Besides that, she has a strange ability to create these tears in space time. The first time we see this is when she creates one to 1980′s Paris, a place she's always been desperate to go to. So they make a deal- She leaves Columbia with him and he takes her to Paris. 
After multiple shenanigans, Elizabeth ends up taking Booker and herself to a reality where Booker was the martyr of the Vox Populi. Booker sacrificed himself for Daisy here, and this started an all out war between the two factions. Fitzroy believes that the Booker we play as is either an imposter, or a ghost, and she sets her forces on him. With Bookers help, Elizabeth kills Daisy, and they try to escape via airship before Songbird forces them to crash.
At this point they learn a few things about Comstock; Comstock had the Luteces build a siphon device into the tower Elizabeth lived in to inhibit her powers, and he killed his wife and then the Luteces to hide the truth. Plus, Elizabeth is actually Comstocks adopted daughter. 
Elizabeth is kidnapped by Songbird. When Booker pursues, he needs to cross a bridge that happens to have a cloud passing through it. In the brief moment that clouds pass over the bridge, it goes from a bright sunset to a cold, windy dark snowstorm.  You fight through an old building filled with Comstock’s men, and learn that Elizabeth has already been tortured and corrupted by Comstock. She believes you left her there to die. And then, you learn that Comstock’s been dead for years now.  Then you finally meet Elizabeth, she shows you that you’ve been brought to 1984, and that she is using Columbia to attack New York. 
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In that cloud over the bridge, you were running for what felt like a short time, but was really 72 years. Elizabeth sends you back, because she still doesn’t view you as an enemy, and she tells you how to save herself from Comstock, by controlling the Songbird. 
After freeing young Elizabeth, the pair assault Comstock’s airship, where Comstock and Booker argue about Booker’s knowledge of Elizabeth’s missing pinkie. This ends in Booker slamming the back of Comstock’s skull onto a baptismal font, right before drowning and killing him. They move on from the conversation, they use the Songbird to destroy the tower Elizabeth was held captive in, therefore destroying the siphon on her powers. 
Songbird turns on them again, but with the siphon gone, Elizabeth uses her powers to transport herself, Booker, and even Songbird to Rapture.  Booker and Elizabeth are inside, where they watch Songbird sink and die, being crushed by water pressure. 
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At this point Elizabeth understands everything about her powers, and understands everything about whatever mystery there is left to this story. She takes Booker up the stone lighthouse, the very same one we saw in Bioshock 1, and basically explains multiverse theory to him. She explains that there are an infinite amount of lighthouses just like this. 
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At this point, she knows Bookers history. She knows the truth, but Booker’s so traumatized that his brain legitimately erased the memory.  The rest of this is about Booker’s past, and how this all began. 
Booker was there for Wounded Knee. It traumatized him, made him resent himself, so some day he went to repent, to be baptized. But Booker couldn’t go through with it. he gained a massive debt, and in 1893, Robert Lutece approached Booker on behalf of Comstock, requesting that he “bring us the girl and wipe away the debt”, referring to Booker’s daughter, Anna Dewitt (hence, the AD on Booker’s hand.) Booker reluctantly agreed to hand off his daughter to wipe away his debt, but when he changed his mind, he chased Robert and Comstock down. Comstock tries escaping through a portal (the same portal Elizabeth can make btw) and the two struggle for the baby. Eventually, the portal closes, and Comstock snatches her away while the closing portal leaves her severed pinky in Booker’s hands. 
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She explains that the Lutece’s have tried to recruit many Booker’s to stop Comstock, but all versions of Comstock will live on unless they try to stop his birth. So she takes Booker back to the baptism- but from another perspective. Booker changing his mind last minute at his own baptism sparked to life a universe where Booker went through with it, and was reborn from that moment onwards as Zachary Hale Comstock. After overusing the Lutece’s multiverse machine, he became sterile, and stole Anna to provide a biological heir for Columbia. 
We cut back to Elizabeth and Booker at the baptism pond, where multiple versions of her are appearing in front of him. The only way to stop Comstock is to kill Booker, so he allows them to drown him. And one by one, all the versions of Elizabeth disappear. 
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This is the canon ending for the game. There are some more things in DLC, like Elizabeth going to Rapture to tie some loose ends connected to Comstock and Ryan’s abuse of the Little Sister’s. And it’s confirmed that Rapture scientists got the idea for Big Daddies from Songbird, and Columbia’s scientists came up with vigors from Rapture’s plasmids. The writers went as far to explain how everything in Rapture or Columbia came to fruition, and connected them all.
I’ve never gotten such an “It all makes sense now feeling” than when playing this game. They didn’t even have to connect it to the first two games but they did and they made it work way too well. Bioshock Infinite is the best out of the three, and thanks to this review I’ve finally gotten all that stuff out of my mind. This game is a 9/10 for me. I’d definitely play it again. 
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thatradfailure · 4 years
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So, I was playing the Galactic Craft mod on Minecraft with a Subject Delta skin, and the idea for a space based BioShock AU came to my mind. So, here is some concept art for it! I know I strayed pretty far with the Bouncer design, lol, but I never really liked that design in the first place- ANYWAY, I did multiple Little Sisters because I’m not sure where I wanted to go with that one, whether human, alien species, or robot. I think I’m drawn toward the alien design tbh
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lubay-nue · 5 years
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Idea suelta
En la tarde me vi unas imágenes (en un grupo de rusmex de facebook) donde a México, Perú y Chile los dibujaron como “Little sisters” de un juego llamado Bioshock (creo que así se escribe) y por, sus “Bigs daddys” (casi le escribo suggar daddy XD hahahaha toy bien enferma hahaha) son Urss, USA y Alemania respectivamente (Urss x MExico, USA x Peru y Alemania x Chile) no en una cuestión romántica sino como sus guardianes... si conocen el videojuego entenderán mucho... en fin...
Entre que los dibujos estaban super mega hermosos y entre que he “disque” tenido tiempo libre, quiero traer esta idea que no esta bien formulada pero que seguro voy a tener un buen rato en la cabeza.
Esta idea se asemeja bastante a la idea de “M.É.X.I.C.O.” así que lol XD... ok, me explico... por que es muy ambiciosa la idea.
Combinando Hetalia con countryhumans (Para demostrar que no es necesario el hate entre ambos bandos) mi idea inicial es esta:
Los de Hetalia (Nunca he visto hetalia, no me se los nombres mas allá de que creo que al ruso le llaman Ivan¿?) el punto, esas representaciones de países comienzan a hacer “armas” con la forma de robots aunque estos, a su vez, para pasar desapercibidos, tienen la forma de niños y/o adolescentes
(segunda versión) (solo del inicio)
Un día, a una de sus raras reuniones llega una persona “X” que nadie sabe quien es y les entrega una versión rebotica de si mismos como niños y/o adolescentes...
continuando.
La cosa es que, en primera instancia los robots mas pequeños (los que tendrán apariencia de niño) que en teoría, deberían de ser todos o la gran mayoría de los latinos (contando a México) serian los que reúnen “algo” (O igual pueden ser tipo espías) o son las armas mas poderosas de todas, sin embargo, tienen la mala suerte de ser “inocentes” y pues... la cosa es que se crea ahora a los segundos robots (mas jóvenes en cuanto a vida vivida pero mas grandes en cuanto a forma de pensar y apariencia) los robots adolescentes que serian las potencias, en este caso, veríamos a un Rusia, Alemania y otros con aspecto de adolescente mientras los latinos serian los niños pequeños ((Estoy en líos mentales por saber que hacer con USA... ¿Lo pongo como un niño o como un adolescente??))) en este caso, los adolescentes se harían cargo de proteger y custodiar a un niño en particular, aquí por eso tengo la duda... cada latino ¿A que país pertenece? porque algo es obvio... aquí los “latinos” no existen como tal, son unicamene robots... por tanto, las potencias (sumadas USA claro) serian los importantes aquí... de ahí mi problema XP
Otra versión que tengo
Es que... una vida tranquila y super mega normal entre los country hasta que así, de un modo lento van descubriendo que no son seres vivos sino que son robots casi humanos que fueron creados por los de hetalia, cada “país”  de hetalia se vio (por razón x super importante casi mortal pero que aun no tengo) se vio obligado a no salir de un lugar “X” tal vez un hospital, su casa o yo-que-sé y en su lugar, los countryhuman han sido los que han salido a la vida sin saberlo... y bueno... hasta ahí tengo esta idea XP
Como ven, son solo ideas sueltas que me legaron y que me gustaría desarrollar pero tengo un chingo de pedos XD uno. Nunca he visto Hetalia, así que no me se las personalidades canonicas de cada personaje. segundo. No tengo tiempo (la historia de mi vida joder U.U) Tercero. Tengo un chingo meta putamadral de fics que continuar y no me doy abarate... así que nope... no lo hare... por lo menos no pronto y, si lo haria; conociéndome... acabaría tipo guerra mundial con muertos y cosas por el estilo... see, algo muy “mio” XD
¿Que les parecio las ideas sueltas? XD P.D: Perdonen que no este bien escrito pero llevo prisa, me estan correteando DX
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