Tumgik
#been a while since I've done 2d animation
gophergal · 20 days
Text
Tumblr media
boinga. boinga. boinga. boinga.
bonus heby weapon man:
Tumblr media
167 notes · View notes
canmom · 2 months
Text
Ping-Pong The Animation: eps 1-3
So Masaaki Yuasa [AN12, AN28, AN150] can do no wrong, right? OK, well, I'll admit Ride Your Wave was kinda mid, and Devilman Crybaby goes hard as hell at the beginning and end but sorta treads water in the middle, but... generally speaking! No-one does it like Yuasa.
Tumblr media
For reasons I don't really remember, I didn't get very far watching Ping-Pong The Animation some years ago. It should be entirely my shit: Yuasa pulling in a gang of wildly creative animators to put their unique spin on something. However, the first episode didn't entirely hook me, and I never got round to trying the second before something else punted 'watching Ping Pong' out of my brain. ADHD, y'know.
This is a shame because even the very next episode seriously goes, as does the one after that. But also this anime isn't entirely what I was expecting (crazy sakugafest full of Yuasa weirdness). Not to say it doesn't do a lot of really unique stuff with its cinematography and animation, but these first episodes at least are more about like... dissociation! ennui!
Tumblr media Tumblr media
But more on that in a mo. First I wanna continue the thread of 'how do you animate sports'.
So, ping-pong, or table tennis. Not a sport I know much about, I'll be honest. (To be fair I don't know a lot about sports in general outside of some very specific niches. The sports I've pursued so far are rather eclectic: swimming, fencing, tai chi chuan, and roller derby; I never got particularly far in any and it's been years since I've done them.)
I'll inevitably be drawing a lot of comparisons to The First Slam Dunk, the other sports anime I've watched recently. I do think it's a productive comparison though! Both of them bring something of the visual language of manga into their presentation in unique ways. I have not yet read the Ping Pong manga, but it's by Taiyō Matsumoto, otherwise known for scifi manga like Tekkonkinkreet (god tier movie, still need to read the manga) and Number Five. So that's a pretty impressive track record!
If you go take a look at some scans of Ping Pong, what will immediately jump out is the shaky, rough line style and unusual camera angles and compositions.
Tumblr media
The stylisation is also very different from a lot of manga. Noses are fully drawn, eyes are realistically small, and in contrast, lips and mouths tend to get the emphasis - as well as hands.
Knowing this makes a lot of the creative choices in the anime make sense! It also adopts a shaky lineart style, and makes use of heavy line weights and spotting blacks to add definition. It also has a lot of crazy closeups and layouts, and it loves a visual metaphor. But most of all, the most striking element of this anime is how often it loves to split the picture up into little panels...
Tumblr media
...which [eli]'s subs do a really good job of typesetting, incidentally, moving the dialogue to fit naturally into the split composition. And while this shot with 7 smaller shots is perhaps on the extreme end, splits of three or more are pretty frequent. It's a really interesting way to evoke the effect of seeing a whole page of manga
So, as you proooobably know, ping-pong is a game of bouncing balls off a little table and directing them into places the opponent will find it hard to hit them back. From watching this anime I picked up that there are a number of styles of holding the racket (e.g. 'penhold grip' and 'shakehand') and approaches to hitting the ball (e.g. 'chopping'). A lot of this pretty much went over my head, but honestly it didn't matter, since the narrative significance was pretty much always evident.
Compared to basketball, though, ping-pong is a pretty tricky sport to make visually interesting! Sure, you have the players running to and fro, and that can lead to some interesting poses, but how do you get the drama and tension into this?
Ping-pong additionally is all 2D, it doesn't have the sort of resources that Toei could throw at making the best looking 3DCG basketball game ever. It is limited to a TV-feasible drawing count. So it has to make use of clever limited-animation tricks to get the most impact out of fewest drawings.
Let's take an example sequence from episode 3. A minor character is about to get his ass kicked by Tsukimoto. Tsukimoto is something of a pingpong prodigy, and yet he is very emotionally closed-off and even standoffish; he doesn't particularly seem to like the game very much, and doesn't particularly feel inclined to flex on other players and get into the status games. But other players, like Wenge, have heard about him and want to see what he's got.
Tumblr media
First we have the setup. Other characters are observing and discussing the game. Since ping-pong tends to involve very rapid exchanges, it can follow the classic shōnen model where there's a lot of talking, flashy fight sequence, more talking...
Tumblr media Tumblr media
The cut happens in two steps, maintaining the vertical dividing line. This approach to cutting is used a lot in Ping-Pong, and it's quite a creative way to keep visual interest when it's using a lot of largely static shots. The panel on the right is more animated than the panel on the left, a naturalistic depiction of bouncing the ball off the table.
Tumblr media Tumblr media
Things start moving faster here. A rapid pan on the image on the left disguises the fact that this anticipation pose is actually not moving at all. This then goes into a rapid, explosive moment as this guy serves.
The final pose is held for a couple of seconds while the voiceover line discussing his intended move finishes. This sort of elasticity of time is a very Osamu Dezaki type of move - it's something that Hayao Miyazaki and Isao Takahata actually really disliked.
Tumblr media Tumblr media
A sound effect hits as Tsukimoto appears on the right in silhouette, anticipating his reaction, and setting up the next shot which leaves the split picture and hides the background for just a moment, as if to put us in Tsukimoto's shoes: he only sees the ball.
Tumblr media Tumblr media
Tsukimoto follows through and holds this pose - the ball is the only thing moving here. The ball moves mainly on 2s while Tsukimoto moves on 3s and 2s, and he and the ball move on alternating frames. He holds the pose as the ball zips off to the right (bouncing off the corner of the table), with a speed lines-like effect. At the end of the shot, the ball freezes in the air for the moment while the sound echoes.
The actual table-tennis round lasts just seconds, and the drawing count involved is pretty minimal, but it does a lot with those drawings.
We go back to voiceovers and reactions in the next few shots, returning to the split video as Tsukimoto's opponent thinks about how he'd really rather be at the beach...
Tumblr media
Often, these comic-like compositions will change one panel at a time, and while one panel is animated another panel will be still, naturally moving your eyes across the screen. It is an approach similar to some experiments I've seen in 'animated comics' viewed in a web browser, where the panels do not appear all at once, but enter with some animation.
So this is the sort of animation technique that Ping Pong uses. It's effective! Elsewhere the cuts are used in a less direct, continuity-editing way and more in a juxtaposition/montage way. For example, Wenge's desire to return to China is symbolised by match cutting/fading to shots of an aeroplane.
Tumblr media Tumblr media Tumblr media Tumblr media
And there is a recurring image, which I'm sure will be expanded on, of Tsukimoto hiding in a cupboard and wishing for a tokusatsu hero to come save him from his isolation. As Tsukimoto's feelings about himself change, the toku hero is replaced by a robot. At this points it starts to feel like an outright Ikuhara anime.
There is occasionally a little bit of CG, mainly when Tsukimoto uses a different type of racket surface, and the way the ball and racket make contact is the crucial thing that the shot is trying to convey...
Tumblr media
It gets the job done, but I'm glad they stuck with 2D for most of it.
So I went in the first time expecting like, crazy elaborate sakuga - and to be fair, the OP, animated by none other than Shinya Ohira, delivers on that front - but if anything what I've seen so far in Ping-Pong is actually a triumph of storyboarding and limited animation techniques. I think back then I didn't have the eyes to appreciate it in the same way.
Tumblr media
OK, that's the film nerd stuff, but what about the story? Ping Pong follows two school friends, Makoto Tsukimoto aka "Smile" (right), and Yutaka Hoshino aka "Peco" (left). Smile is defined by a flat affect and a standoffish persona. He's just going through the motions. He's very good at ping-pong, but to him it's just a way to pass time, and he's scornful about the idea of caring all that much about it. Much like Shinji with his casette player, Tsukimoto is pretty much always staring at a handheld games console rather than make eye contact with anyone.
Peco on the other hand is the more childish one - playful, kinda arrogant, very much an 'emotions on his sleeve' kinda guy. He sulks when he loses and gloats when he wins, and is constantly seen with bubblegum or other kinds of candy. He provides a lot of our commentary when he chats with the other players.
日本語上手 readers probably noticed the tsuki (moon) vs hoshi (star) symbolism thing they've got going on here!
Tumblr media Tumblr media
High-school table tennis in this story seems to be a rather 'tough love' kinda world. Most of these players tend to look down on those who can't meet their level. Going easy on someone is seen as weakness, or cultivating bad habits, by almost everyone. Tsukimoto doesn't play at his full potential because he isn't as invested in winning as all these weirdos, but it seems that might be starting to change...
Tumblr media Tumblr media
The coach is interesting. He's an old man and fairly disdainful of the club at large, and prone to speaking English randomly with a heavy accent. But he gets excited at the prospect of getting Tsukimoto to unleash his full potential, in terms that are repeatedly metaphorically compared to romance/marriage.
And when Tsukimoto gets sick of it, he challenges him to a game, with the stakes as...
Tumblr media Tumblr media
Cue Makima/Beatrice images here I guess.
Tsukimoto de facto wins when the coach collapses, but this episode marks a change of heart. He starts to think of himself as a robot - the affect of a robot replacing the affect of the toku hero in his fantasy. And in this way he does what people seem to want and plays ping pong with mechanical precision, expressed once again in visual metaphor (shot here from a cool transformation sequence)...
Tumblr media Tumblr media
What if I just dissociate harder? This is gonna end well.
So it really is one of those kind of like 'ennui of being a teenager' kind of stories - c.f. say FLCL. 'Boy with complicated emotional landscape' is Yuasa bread and butter, but the particular variant here seems a little unusual for him - they tend to be a little more earnest. I'm curious to see how Tsukimoto develops.
I am definitely enjoying the arrogant Chinese player Kong Wenge. Dude's got a lot of screen presence, and while I'm sure he'll get shown up sooner or later, he makes for a very fun antagonist of sorts.
In comparison to Slam Dunk... one thing that's significantly different about table tennis is that it's an individual rather than a team sport, which means it's harder to have an ensemble cast all contributing to the protagonists' eventual victory - instead it's about a lot of individual arcs interweaving with each other, individual duels. Besides that, it does seem like it will be following a similar arc of a character in an emotional hole (grief for Ryota, depression for Tsukimoto) finding new meaning and purpose through sports - though I can't be sure how things are gonna go for Tsukimoto here!
The tone however is quite different. Even when it's silly, I feel like Slam Dunk is a very sincere story. There's little detachment or irony, or false consciousness - with perhaps the major exception of Ryota's mother, who lets her own grief and trauma get in the way of understanding her son. But ultimately 'why would you care this much about basketball' is not a question that anyone would ask in Slam Dunk. Even the judo guy in the manga who's trying to recruit Sakuragi is just as hot-blooded about his own sport of choice.
There's a difference in like, general affect about the players as well, which has something to do with the sport itself. Yeah, Sakuragi's superpower is his 'genius' ability to predict rebounds, and there is plenty of strategising in Slam Dunk - but basketball is still a sport that very much emphasises physical power, and as much as Slam Dunk will work hard to sell you on a clever trick pass, the visuals are also emphasising the speed that players are dashing, the height they're jumping, their physique. Table tennis by contrast seems to be a sport that's more about prediction and mind games.
That said it is equally just like Matsumoto's style being different from Inoue's. Now I know it's by the guy who wrote Tekkonkinkreet, a lot about this series falls into place! There's a sense of tension here, of being fundamentally at odds with the world. The autismfeels. This is reflected also in the drawings - the characters don't entirely seem comfortable in their embodiment.
So if that's what I'm getting from just three eps, I'm very excited to see what the remaining 8 have to offer. This series is probably too long to cram into Animation Night format, but we'll see...
67 notes · View notes
Note
AITA for not having a job despite having time for it?
🍏🥝🍏🥝 <- to keep track of this when it posts,
My family really loves talking about me(20) when they think I'm not listening. I've heard them on multiple occasions say that I need a job and that I should just start working part-time while I'm going to college. The issue with that is that while other people can do both pretty decently, I dont feel like I'm capable of doing both part time and college without one of them suffering a lot because of the other.
My family is pretty financially stable, and the fees I owe never go over 900 dollars and sometimes I even make my own money off of commissions to help pay for things. I actually did have an actual job during my classes for a while filing things and remote video editing work (for the same job) but one of my family members worked with me there as my boss and I decided to quit after they decided to ask if my mom would've rather died than had me after I told him she called trans people abominations (I am trans, I'm only out to that family member and my brother). I haven't found a consistent thing to do to earn money since but I've been trying really hard to advertise my commissions since then.
The part where I feel really guilty though is the fact that I've been going to a community college for almost 3 years now (with my family supporting me money wise) and know I'm only going to come out with a one year certificate because of how fucked my schedule got in my first year. I didn't meet some prerequisites , and despite the course I wanted being a 2 year degree it was worth almost 80 credits, which felt insane as I went into it. 5 classes a term, some 5 minutes after the other, all based on pouring hours and hours into artsy projects (video, audio, 3d modelling, painting, 2d animation, ect...). I broke down within my third term after I started failing some of my classes. I was still trying for my 2 year degree up until 2023 where I decided that getting a certificate that was similar and getting a job after would probably be better for me at this point rather than spending ANOTHER 2 years struggling OR straight up giving up and dropping out with nothing.
I'm also home a lot when I'm not in class (I'm only taking 2-3 classes a term now). I do little things sometimes like take out the trash and pull dishes from out the washer and so on but it's all only when no one is home because the place where things generally need to be cleaned up is all in our very small kitchen AND the fact that I'm scared of them poking fun at me for "finally doing something for once" because it makes me feel terrible when they do. I end up chilling out in my room completing work and desperately finding work arounds for projects to only ever really need done in my room or on campus- generally anywhere that's not going to worry my grandma too much.
I've told my family that their teasing doesn't make me feel good but it just gets responded with "that's just how we show love!" when I know it doesn't have to be that way! My boyfriend teases me pretty often but the difference is that he actually listens to me when I tell him something he said didn't feel very good to me and we talk it through, and then he doesn't make that joke again or i feel better after knowing the context of it!!! A lot of my family members will bicker until another one ends up crying and it's horrible to watch how petty and bitter everyone can be.
Don't really know what else to write, AITA guys? I know I could be doing a lot more around the house instead of working but I'm scared of being touched (my aunt randomly spanked me as hard as she could one time last year) and scared of more mean comments being thrown my way. I already have a plan to leave this home and have been open about it to them, but I don't want to rush it if I don't have to and want to spend a few years saving money up so that I'm not in a horrible situation if things go awry.
What are these acronyms?
88 notes · View notes
humansbgone · 9 months
Text
Tumblr media
The second scene is now done in its entirety! Models, animation, painting--all done with that!
Additionally, the basic character and background placement and camera angles are in place for the third and fourth scenes! I also did a little basic posing for Sophodra in the third scene. The background assets were already made, so this wasn't too hard.
Using the new 2D-3D combination workflow, Sophodra will be getting a new face drawn over this one. In the meantime, she's just kind of staring vacantly. A little worried about how obvious the polygons are with the combination of the new rig and the less subdivided mesh...ah, but it's worth it to keep performance while simultaneously allowing me to dynamically deform the mesh! I think the roughness adds a little personality, too.
Over the rest of the week I'll aim to get the last remaining prop models done, which should be simple enough! Then, next week will be making the last remaining character model (yes, I *did* put it off until the last minute--sometimes I need to break up the tedium of staging with something more challenging). Hopefully, I'll have enough time left over to set up the final scene, since there's not a lot to do for it.
Finally, a month (or, most likely, more) of animation! Then, sound effects, and all of Gregorsa's stuff. Afraid it might be closer to five months' production time total than four, in the end. Ah well, not really surprising. Given just how many new things I've been trying out with this episode, plus how long it is, that's actually pretty good! Thank you all for being patient with me, and letting me be patient with myself. Until next time!
63 notes · View notes
annymation · 4 months
Note
Hello Hello! I know it's been a while but I was wondering if you could have the lyrics and maybe the instrumental of the song that Asha sings in the square to help her people (if you don't want that's fine... I'm studying and I started listening to some songs to inspire me and I remembered about this scene in your rewrite and I started to imagine your rewrite as a 2D animation of the classic Disney and I wondered what this scene would be like heheh) if you don't mind too... I also wanted to know what your favorite foods are of your characters in the rewrite (asha, magnificent, amaya, and the 7 teenagers), you could also say what the 7 teenagers like to do alone/ their hobbies. Well, that's what I wanted to ask about your rewrite, sorry if it was a lot of questions, I'm LOVING everything about your rewrite♡ ten thousand times better than Disney's wish😤 anyway, thanks for the rewrite and stay well and drink water hahaha😁😋
Unfortunately I don't have lyrics for that song yet, it would take me a lot of time that I don't have yet to work on creating it, maybe once I'm done with the whole rewrite I can try coming up with something since that song IS very important to the narrative, and currently all we have is "It's an inspiring song about fighting to achieve what you wish for no matter if all the odds are against you" that so happens to have a few references to past Disney I want songs.
Though... After listening to this deleted scene
youtube
I'm considering making "A Wish Worth Making" THE song, or at least a place holder for now. It's surprisingly fitting. However, my idea was for the song to be like a story that Sabino told her, since ya know, he couldn't sing nor play the mandolin because that was his wish that Magnifico kept from him... So I'm undecided.
Anyway, now for the favorite meals part, that sounds fun, and helps me explore the national heritages of each one of the characters, so let's do this:
Asha
Her favorite food is Mhalbi with pistachios, a milk pudding from Algeria. Her mother was Amazigh, and she taught this traditional recipe to her husband and Sabino. After she passed Sabino would still make it for Asha, it's a little piece of her culture that is very sweet and easy to make, she has a bit of a sweet tooth.
Tumblr media
Dahlia
Dahlia is a special case since her family has been robbed of their passion for their traditional cuisine, if originally her mother and father wished for things along the lines of "We want to share our culture through our food" the king changed that to them just cooking what he liked. Sooo she has no connection to Japanese food. But, hypothetically, if she did grow up with her parents acting normally, her favorite meal would be Takoyaki, a savory dish of grilled balls of batter made with flour and eggs filled with octopus chunks and other ingredients.
Tumblr media
Gabo
The name "Gabo" has German origins, so I decided Gabo's family comes from Germany. His favorite dessert is a bienenstich kuchen, also known as "bee sting cake", I think it's fitting because Gabo is always acting like he just got stung by a bee. But besides his rough exterior he has a soft spot for sweets.
Tumblr media
Simon
Simon's last name is O'Donohue, which is a name of Irish and Gaelic origins, also the name means Dark Fighter... Interesting. Anyway, so his family is descended from Irish people, thus I choose that his favorite food is a traditional Irish Colcannon, a flavorful dish of mashed potatoes and greens like sauteed kale, and green onions. Quite easy too make and eat for a sleepy head like him.
Tumblr media
Bazeema
I've mentioned in my blog about the 7 teens that Bazeema is muslim and wears a hijab (As she did in some concept arts... But Disney changed that, cause they're stupid) so her favorite food is a Palestinian lady cheeks... heheh get it? Because Bazeema blushes a lot?... Anyway this is a traditional dessert are like made with orange blossom water, cinnamon quill, caster sugar and other sweet ingredients, sweet just like her.
Tumblr media
Hal
I saw on twitter that Hal's earrings resemble "Jaaro dibbei" earrings from the Fulani people, a West African tribe. So I picked a traditional meal from west Africa. Kedjenou, this dish consists of a spicy stew that is slow-cooked in a terracotta pot over fire or coals. Hal is more into spicy food, matches her fiery passion.
Tumblr media
Safi
Safi is a name of Arabic origins. His favorite dessert is Mamoul, a traditional arabic cookie, made with yeasted semolina, these vanilla and rose-infused cookies are sweet and floral with a decadent and robust centre, and although they look like they'd make Safi sneeze like crazy, they're one of the only meals that don't make him sneeze at all.
Tumblr media
Dario
Dario is an Italian name. So I picked gnocchi because SAME! Gnocchi is my comfort food too and I'm not even Italian, Dario is just like me for real.
Tumblr media
... *siiiiiigh* I was dreading getting to them... Here we go:
Magnifico and Amable
The blood of their enemies Just kidding, I'm giving them both the same favorite food because honestly these two have so much in common they might as well be the same character (Also it's currently 1 am as I'm writing this, I must go to bed.) so let's wrap this up. Their favorite dessert is Spanish Baked Apples, get it? Like the poisoned apple from Snow White? HAHAHAHA- Actually come to think of it their favorite meal might be children's tears, idk.
Tumblr media
WOOOOO okay this was a wild ride, researching and learning about all these meals was really fun! Thank you for the ask!
(Also I just now realized you also asked for their hobbies... I'll try answering that another time, cause' like I said, I gotta go to sleep lol)
Aster has no favorite food yet by the way, because he can't even taste food, but comment what meal you think would be his favorite if they were human.
29 notes · View notes
isabelle-bt · 1 year
Text
It's been a while since I've done any 2D and want to get back into it, testing out a new program for the iPad. If anyone has some fun ideas for fan animation, let me know 😉
Tumblr media
73 notes · View notes
weremagnus · 1 year
Note
Ok, several questions bc you have my dream job lol:
1. How did you get into the video game industry as a concept artist?
1a. Was it hard?
1b. What kind of degree did you need to work with the company ur currently employed with?
2. Is it hard being a full time artist?
Hi! Thanks for asking these questions. I'll do my best to answer based on my experiences.
1. How did you get into the video game industry as a concept artist?
I spent a year after graduation from college taking on any work that came my way. All really low budget stuff, a real hodgepodge of things: some of it was games, some of it was like... logos for local businesses. In that year I also took a trip to Burbank to attend the CTN Animation Expo (there's another one called Lightbox now) and I brought my college portfolio with me to show recruiters. I ended up meeting some folks who worked at a studio that interested me and they passed my name along to their recruitment department.
I do want to note: I didn't start as a concept artist. My first position involved concept art, but was primarily creating 2D game assets. As I kept working I was given opportunities that eventually earned a concept artist role.
1a. Was it hard?
At times it felt really difficult. Between jobs during that post-grad year, I was online researching what studios were out there and sending my portfolio to any hiring email I could find. Here are some of the places I was looking (originally I thought I'd get into the animation industry)
ANW
Canadian Animation Resources
These are newer resources that I know of since then:
Game dev jobs
Canadian Game Devs Discord
I often felt discouraged and out of my depth. I had no idea how to get in, and it could feel hopeless when I'd never get any worthwhile responses. It took a lot of patience, perseverance and determination to keep at it.
1b. What kind of degree did you need to work with the company ur currently employed with?
I have a bachelor's degree of Visual Communication and Design with a character design specialization. I don't think I needed it to get hired, but it certainly helped. I think it helped most in getting hired for a position that was slightly above entry-level.
I've been part of the hiring process and I can confidently say that while post-secondary education credentials are great to see on a resume, they've never been the deciding factor. I've seen more importance assigned to a portfolio with strong fundamentals, examples of work that prove an artist can match the project they're applying for, and that they interview well.
2. Is it hard being a full time artist?
It can be challenging, especially when you're starting out, but I don't think that's exclusive to the art profession. My biggest challenges were lifestyle changes when I was suddenly no longer a teenager/student but now an employee who has to be accountable to others and be good at managing their time.
Challenges specific to the career: you'll have to learn how to be willing and open about having your work critiqued, by both peers and superiors (art director, professors, etc). You'll have to disconnect yourself from the work you create on the job otherwise you risk taking every piece of feedback personally.
There are many days where you have no will to draw or design, but you have to do it anyway because it's your job. And there's no secret to getting through those days: you just force yourself.
There are also days, sometimes weeks, where you have to work on an assignment that doesn't interest you at all, but you're responsible for getting the work done.
88 notes · View notes
finiansmile · 6 months
Text
First Post
12/9/2023
Hi, I'm Finian, and this is my first blogpost! I'm really into like every single artform, and my main passion is gamedev! I learned it in highschool, I'm working on it in college, and I hope to make it a career someday.
I'm very critical on myself, and I am very embarrassed to share any art I make, but I've wanted to make a blog for a little while. I think personal writing is fun. I recently received some advice that making a blog might strengthen my portfolio, so I was like "what the heck" and now here I am.
With that out of the way, this post will be about what I consider my first finished game. I did some stuff in highschool, but that was all in a website called code.org. I worked in Unity in my final year, but I served the role of mentor more than developer.
This game was created for my final project in my ENC1143 class, and shall be called my Multimodal Artifact. The assignment was to share what we'd learned over the year in any form of medium we wished, so I made a game. I've only previously done 2D games and I consider myself acceptable at pixel art, so I made a simple 2D platformer. All of my artwork was done in Aseprite and all code was written in Unity, with Visual Studio.
Tumblr media
My intentions going into the game were mainly to let the player interact with the sign pictured above, which is something I've never done before. I also wanted the text on the sign to have a scrollbar. I started with an unanimated player sprite, and I made an incredibly simple ground texture, which I stretched to represent a wall. I coded the player's movement and interaction with the terrain. Once I was satisfied with the player's movement, I created some simple animations for idling, running, and jumping.
Tumblr media
I then created a tileset of which I am extremely proud, as I've been struggling with grassy and leafy terrain for years. This is the second tileset I've ever made, and the first to perfectly link with itself.
Tumblr media
Once I had my tiles in order, I replaced my gaudy primitive, and created the first area of the game as seen in the first image, albeit with significantly less foliage. I created enough level to comfortably house five signs; about half of the game. Finally I began work on the sign itself. The sign was probably the most important part of the game, as its writing is what I was mainly being graded on. There are nine signs in the game, each containing small pieces of the whole final assignment. I created a sprite for the sign in about 20 minutes, and tackled the text with a scroll view. I watched a very helpful video on how it worked, added my TextMeshPro font asset, and made a sign visual behind it all.
Tumblr media
My sign was done, from a visual standpoint. I could finally tackle the code, which I did within two scripts. The first script, "Interactable" would be attached to the sign sprite via a child. The script was actually pretty simple, using OnTriggerEnter and OnTriggerExit in tandem with a circle collider 2D to detect if the player was near enough, and an if statement featuring the UnityEvent Invoke in its body. Invoke calls a function from another script, established in the inspector. In this case, I attached a script to the Canvas which disabled and enabled the sign GameObjects.
Tumblr media
I also added to the sign sprite a key icon, again of my own making, to make sure the player definitely knows what to press. It has an animation which activates when the player walks near the sign.
Tumblr media
Both the coding and the visuals for the sign are finally finished! My final steps for this game were: 1) finish designing the level 2) add some scenery 3) if I had time, a pause screen and maybe even a start screen
This was a single-level game, and since it was an english assignment that needs to be graded, I figured it ought to be very linear and very non-punishing. There are no enemies and no dying, so the difficulty had to come from platforming. The player can jump exactly three tiles high and seven tiles far. The game features one six tile wide jump and no necessary three tile high jumps. The first area, already completed features very easy one to three tile wide gaps.
Tumblr media
The area has the player go from the left of the level to the right, and eventually upwards and back to the left. Within the first zone, it is possible to fall After every new challenge there will be a sign as the player's reward: after the first jump, , two-tile wide jump, series of one-tile wide jumps (pictured above), series of two-tile vertical jumps, and finally after the first four-tile wide jump. There are some punishing jumps in the upper layer of this zone, which cause the player to lose some progress if missed.
Tumblr media
Before making any level past the first sign, I added a second tileset. I took my preciously mentioned first ever tileset, which was a greyish castle brick, and changed it to match my current palette. It's not perfect, but any imperfections are so slight nobody would notice unless they were specifically seeking them out. I added this tileset because I felt continuous jungle would start to get bland, and because I really wanted to get some use out of it. I think it fits in really well.
The second area of my game is a platforming section based off of the loss comic, a suggestion provided to my by my wonderful girlfriend. I think it's a lot of fun to involve others in the gamemaking process, and I think it's fun to work with a specific challenge in mind. I thought of something really fun to do with that idea almost instantly, and got to work.
For those who are unaware, the loss comic is a meme from 2002, which features this character format: I II II I_
I tried loosely to stay within that format, I don't think it tracks very well, but the intention and setup is there.
Tumblr media
I wanted my third and final segment to be the most challenging, and I wanted it to be inside of the castle/temple setting, in hopes of making the play subconsciously go "oh, this area is different." Each area of the game has its subtle distinctions, but the distinction here is the least subtle.
The final area features a great deal of wide and high jumps, as well as the first and only head-hitter in the game. In the final set of jumps it is possible to fall back down to the start of the section, and the very last jump isn't very difficult. I think it sucks when you think you're almost done with everything in a game, and you mess up at the very end and have to start all over. I didn't want the player to feel that way, hence the easier last jump.
Tumblr media
The level was done! My signs (the part I get graded on) were done! I could have some fun with the rest of the game, not that I didn't have fun with the entire previous process, this final bit was just leisure. I love programming.
I started with controls. I put the controls of the game as well as some arrows to point you the right way on rocks, which would not only fit well in the game's environment, but also served well to fill up empty-feeling areas.
Tumblr media
After the rocks, I created some bushes. I considered making hanging vines, but I forgot about it somewhere in the creative process. There's obviously not as many of them as the rocks, but trust me when I say these suckers get some crazy mileage. They're everywhere, rotated for the walls and ceiling, flipped, darkened to appear more in the background, placed somewhat behind rocks. These four bushes were super important to the decoration of this game.
Tumblr media
After the bushes, I adjusted the hue, saturation, and light of the tilesets to make them appear as background elements. I created the background of the game as a repeating tile. I am not confident in my ability to create a full artpiece, rather than smaller assets, and my wonderful girlfriend added some pixels which I feel made it look significantly better than my rendition. I hue shifted it, and it works excellently as the game's background.
Tumblr media
My initial rendition (black was empty) and the final rendition
The final thing to do was to add a pause menu, which is also something I had extremely limited experience with, but found to be super easy. The code is just about the same as making the signs appear and disappear.
Tumblr media
The game was not without its bugs, however. There were two that I wanted to fix: 1) sometimes while walking, the player would randomly get snagged and stop. I believed this to be an issue with the ground's collision 2) sometimes upon landing, the player would fly straight through the floor! I also believed this to be an issue with the ground's collision
I had the ground's collider set to a Tilemap Collider 2D, which is a collider designed specifically for tiles. The way a tilemap collider works is that it assigns a square shaped colllider to every individual tile, and would combine all of those collider together in order to save space if it were more efficient on the system. In my game's case it was not more efficient to combine them. However, combining them is exactly what would fix the first issue, the player snagging on the ground. I added a Composite Collider 2D to the tilemap, and viola! No more snagging. The player would still fall through the ground on occasion, but it happened to me so rarely I figured it would be a nonissue. I added a line of code that would set the player's position to the initial spawn if they went too far beneath the map, as well as the reset button in the pause menu which would do the same.
After these fixes I had my incredibly generous roommate playtest for me. He probably played for about thirty minutes, and he relentlessly fell through the map. It was amazing to me how often he just perfectly fell through the ground. Clearly, this was a bigger issue than I anticipated. Thank goodness for playtesters!
After some research, I realized the composite collider actually created an outline of the tiles, rather than completely filling them with collision. The player would fall through the ground because while falling, their velocity would continually increase. Since the collision of the ground was so slim, the player's high velocity would sometimes cause their collider to be on one side of the ground on one frame, and the other side of the ground on the next, not allowing for any collision to happen. The slim outline of the composite collider was not cutting it. There is a setting on the component labeled "Use Delaunay Mesh" which, when clicked, converts the collider from an outline to a full mesh.
Tumblr media
The orange lines represent the collider
A Delaunay Mesh is a mesh based on Delaunay Triangulation, which is a complicated math term which can be simplified to mean the mesh has the least amount of big system-taxing triangles possible.
My roommate once again playtested for me, this time with no bugs at all. His thirty minute experience turned into a three minute experience. Magical!
There's more I would have liked to do, but my time ran out and I needed to turn the assignment in. I think I would have liked to make a starting screen, and maybe some hanging vines. If I had as much time as I pleased, I would've added walljumping and maybe some destructible decorations to make the player feel more involved.
I think the game was a success. This is my first game I can say I've actually completed, and I feel proud of how far I've come. If I were to do this again, I'd probably study the games "Getting Over It" and "Jump King," as in hindsight these games were fundamentally very similar.
The end! Thank you for reading my silly blogpost! This took way longer than I thought.
9 notes · View notes
linaselandbasil · 1 year
Text
So I'm finally here with the hairy Lance drawings. My back hurts, I'm tired, I'm DONE, so these are probably good.
CW: boys kissing teehee~
FIRST ONE
Tumblr media
THE SECOND!!!!
This took the longest, but it's not my favorite. I researched what muscle groups are most important for swordfighting and made them bigger than the rest. Also, as per usual for me, I didn't make every single muscle visible snd pronounced, since that's unrealistic for anyone who isn't a body builder. Fat stores energy, which a soldier like Lance needs a lot of. On this illustration his abdominal muscles are clearly defined, meaning that he's under 15% body fat. That doesn't necessarily mean that he is underweight, since he's quite likely to be so muscular that it's still a lot of fat compared to an average person.
Yes I did draw the pp, no it's not that remarkable. You can still message me if you want to see it.
Tumblr media
By FAR my favorite! Dynamic lines, bold shapes, striking yet harmonious colours! I love this drawing!
While I made this, I was trying to capture a moment when he has his guard down and yet, my stupid ass forgot to add the double chin I've been thinking about for over a week. He's sitting on a couch I had absolutely no interest in rendering, he's watching TV, pretending to understand what the fuck Dr. Haus is talking about. He has his adorable love handles out and as the cherry on top, Amaya is resting on his glorious tum tum! You wanna be there too, don't you, keep dreaming, he's 2D.
(Also, I added a massive bulge. Do with it what you will.)
I had some trouble drawing the face. The first try looked like an anime art style and I don't fuck with that. I literally had to whip out the free deform tool to fix this man's yaoi nose. Oh, apropo yaoi.
LAST ONE!
Tumblr media
I got distracted. DM me if you want to see the ass zone. I included his missing arm, since I was kind enough to chop it off in my fanfiction.
Well, I'm sorry two arm Lance lovers, but when beemoov said "we found a lot of blood and his companion ripped to bits" I imagined a singular arm sitting in the pool of blood. It stuck. I will not apologize.
So, @party-in-eldarya, are you satisfied with the results? I only wanted to make a comic with at most two panels where Lance says 'Vinnie how do I shave my balls??' And he says 'I don't even have balls!!!' but it didn't turn out.
Also @isatisnn. I know you'd want to see this. Boobs, blond and non blond murderers, boys kissing. Seems like yod like it here.
27 notes · View notes
1863-project · 2 years
Note
Tumblr media
There's a TV that plays kids shows at my school's computer lab and I saw Thomas the Tank Engine again for the first time since they were like, live action figures. It's kinda surprising how animated and expressive they are now...
Anyway! I've been turning nonhuman things into human things lately so I was wondering...
If Ingo and Emmet were trains, what kind would they be? 🤔🤔 Would they have Thomas the Tank Engine self-inserts? I feel like this is something you've talked about already but I don't really remember haha.
Ah, yeah, it's animated now! And they've even added an autistic character voiced by an autistic actor, which is great! I grew up with the show being done with actual model trains - the switch to CGI happened some time after I had stopped watching, but this 2D animated style is new and really cute.
I did do a Thomas and Friends post a while back - mostly from the perspective of someone around Ingo and Emmet's perceived age who grew up with the original show. And rather conveniently, the show has a pair of inseparable twins, Donald and Douglas, whose entire initial storyline revolves around ensuring they get to stay together and that neither of them is scrapped. I keep meaning to draw Submas wearing shirts reading '9' and '10' as a thinly veiled reference (as well as a plea to not separate them) but never get around to it. The thing I wrote was here! So if they grew up with the show the way I did, they might have identified with that particular story, especially given recent events involving a hula hoop llama deity. If the Fat Controller/Sir Topham Hatt can let both Donald and Douglas stay, so can you, Arceus.
I was way too little to even know what a self-insert was when I was in the target audience for the show, but it did help instill a lifelong love of steam preservation in me, which definitely still shows today - I'm huge on railroad history preservation efforts and keeping steam locomotives and other historic locomotives and railway equipment operable to make history come alive and become more tangible. And I wouldn't be surprised if it had that same effect on the two of them as children, too.
In general I tend to have Ingo lean a bit more towards steam and Emmet lean a bit more towards electric, but that's based on Chandelure and Eelektross and is also a great example of my personal biases creeping in so I can draw Emmet with my favorite electric locomotive, the 1930s Pennsylvania Railroad GG1, which I have been strangely obsessed with since age 3 or so.
Tumblr media
It also allows me to juxtapose them a little bit - I can depict Ingo with New York Central stuff, particularly the powerful streamlined 4-6-4 Hudson locomotives, and Emmet with Pennsylvania Railroad stuff via the GG1, which covers the two major railroad terminals in Midtown Manhattan. I'm not just doing it randomly...but I am being a big nerd.
37 notes · View notes
quartings · 1 year
Text
College Adventures Special Episode IX: Interview with Jorge Gutierrez and Sandra Equiha!
Thought I was done with the interviews, huh? This was the most starstruck I've been in a long, long, time! C'mon, these two created El Tigre and Book of Life, how could I not get excited??
Sorry if I get a bit personal, but there's so much I wanted to say about this talk!
First of all, Jorge is such an energetic and naturally funny speaker- whenever he tells a story, you can pretty much see it play out in his animation style!
When he was young, he told his family that he wanted to draw/write/direct, and they all laughed at him.
His stern architect dad told Jorge that he would only let him go to art school if Jorge got into the best one in the world, proving his determination about his dream (which explains a lot of Jorge's dad characters)
Jorge's told the story about the snooty CalArts interviewer (Telling him to be true to his Mexican art rather than copying American styles) in nearly every interview, so I won't go too in-depth on it here.
Sure enough, Jorge got accepted into CalArts! But at that time he was tempted to stay behind in Tijuana with his new girlfriend Sandra. She told him he'd be an idiot for staying and told him to got to CalArts while she studied graphic design.
Here's the part I relate to Jorge so hard on- he spent his college years surrounded by so many talented people that it caused self-esteem issues. But he also noticed that talented artists procrastinate a lot. So while his more talented friends were procrastinating, he did over 3x their workload to catch up to and exceed their level!
One of his shorts won an award at Cannes, and was his first big break!
He loves working too hard and challenging himself, trying out 3d and a job at Lucasfilm for a while to diversify. He preferred 2d and left for other ventures though. I really do hope he does more fully 2d stuff someday!
Contrary to what a lot of other successful people say, Jorge really prefers being a jack of all trades! I really admire how he also started out as a simultaneous writer/animator/voice actor, and he started out making his own animated short called "El Macho Vs the Mariachis of Doom", which blew up overnight into a viral hit!
Because of this, Sony noticed this and decided to give him a show! They asked him how much of a budget he wanted and he said 17k. Much later, Jorge found out he got scammed and the original budget was 150k before he opened his mouth.
Moral of the story: Never say how much you want to get paid- always ask how much they will pay you!
This Sony show did get canned in development, but even being hired by Sony gave him enough clout to get looked at by Disney, which gave him enough clout to get hired by Nickelodeon for El Tigre!
Since Jorge and Sandra were married by this point, Nickelodeon had them sign a "divorce clause" when they were both hired, saying they couldn't stop working together even if they split up!
As Nick's first flash animated show, El Tigre was apparently really hated by old Nick Execs. It did really well in every blue state, and got Jorge death threats from every red state.
When Jorge joined Dreamworks to make the Book of Life, Bee Movie failing caused the current execs to get swapped out for new racist execs who told him to whitewash the movie. They also told him to work with some random guy who'd never even wrote a musical or anything at the time- some Lin Manuel Miranda dude? Wonder what he's up to now.
Rightfully angry at the whitewashing, Jorge left to make Book of Life elsewhere, with very little of their former coworkers having faith in him and Sandra.
Jorge had to beg Guillermo Del Toro 16 times to help produce his movie. Turns out, Del Toro only ghosted the first 15 times because he was shy, and did really want to work with Jorge!
Thanks to Del Toro's clout as the director of Shape of Water, he was able to convince 20th Century Fox to make the Book of Life for Jorge! And yeah, Fox? Working with POC for a POC movie? Jorge didn't have the best time at the company. But he's still happy the movie got made!
But right as Jorge was about to start work on his Latino Sci-Fi show, Trump became president and a ton of Mexican series, including Jorge's, got cancelled.
So Jorge moved on to his next project, meeting up with his friends Lord & Miller to make the Billion Brick Race movie for Lego! I always wondered what happened to that film.
Well, what happened was, Danish Lego executives saw that Jorge wanted to make the film about the Latino experience and once again yelled at him to whitewash (or yellow-wash?) it. They told him how they didn't believe in critical race theory, so he left. (You know, as the company that cancelled Bionicle twice, it really doesn't surprise me that those people hate good things and are evil.)
And finally, Jorge got invited to a big Netflix party for his birthday. For his present, they told him they'd make any show he wanted them to make, so Jorge got wasted and told them he wanted a big Mayan fantasy adventure show. The next morning as he was recovering from his hangover, it was official! That's how Maya and the Three was born!
Now Jorge doesn't just have Maya- he also has Enchihuahua, an anthology short, an adult comedy series, another Maya-like show, and a lucha libre movie all coming soon!
Bonus:
Jorge loves wearing graphic tees about whatever he's working on!
Jorge likes drawing things with crazy complex Latino detailing, and Sandra likes cute minimalist designs. They love working together because they feel their contrast helps each other shine!
Honestly, I've never seen such a funny and loving couple in my life! If they don't make a show about their dynamic, I'll have to do it!
Sandra loves making poorly named art reference folders so much that she gets lost in them. Jorge is so hopelessly in love with her and her art, even the sketches she hates, it's adorable.
Jorge is mad that CalArts doesn't teach scriptwriting, and as someone who hates the armchair cartoon critics who wimp out and fail at writing their own animations, I'm mad on his behalf too!
Jorge joked that he wants to be converted into an animatronic when he dies.
Re: Jorge's adult animated series- he said he's inspired by anime and Primal when making it.
My favorite quote of the night from Jorge and Sandra: "If you want to go fast, go alone. If you want to go far, go together <3"
8 notes · View notes
dans-den · 11 months
Text
Demon Slayer Season 3 Review
Tumblr media
Hey everyone how's it going? Dan here and today I'll be reviewing Demon Slayer season 3!
Spoiler Warning (if you wanna watch it, just do the free trial for two weeks on Crunchyroll)
Tumblr media
Now I've been looking forward to this season after season 2 which I thought was a near masterpiece thanks to the animation and the story as well as the characters. Season 3 has been hyped up for the last year and people have been frothing at the mouth (myself included honestly) waiting for this to drop. Though I will say I'm sure some people weren't happy it was exclusive to Crunchyroll only whereas Season 2 was on Hulu and Crunchyroll. Either way, people were ready to watch season 3 and I will say it's great but I think season 2 was slightly better.
Tumblr media
I love Tanjiros journey and how he's slowly becoming a stronger swordsman and demon slayer and how we got more background into his ancestors and how they knew Yoriichi as well as more background into the dance that was passed down to them. I also liked that we finally got Muzans backstory animated and how he became a demon. If you've read the manga you already know how it goes but even so I always enjoy when we get these scenes in the pages animated since I love the medium. Speaking of animation, I also want to point out how they used 3D animation as well and I'll admit it, it looks well done. Doesn't clash badly with the 2D style and it blends well enough to be a pleasant visual experience.
Tumblr media
Now the demon slayer cast this season was interesting. Instead of the main cast which consist of Tanjiro, Nezuko, Zenitsu and Inosuke, we get two Hashira's and someone from Tanjiros class Genya. Tanjiro and Nezuko are still the main protagonists and I did enjoy the Hashira's in this season. Mitsuri and Muichiro had great backstories but the one I think I liked most was Genyas backstory (though Muichiro was a close second) and explains why he is the way he is and why his brother Sanemi is the way he is as well. The upper moon demons this season were pretty insane. I thought the last seasons Upper moon was insane and to be honest, upper moon 6 was definitely better than the upper moon 5 demon. Upper moon 4 however, that was a complete unit themselves. Its a shame Muichiro spent almost all his fighting on Upper moon 5 who I thought was a bit underwhelming compared to upper moon 4 and definitely compared to upper moon 6. Though I will say the backstories for the Upper demons were near nonexistent. Upper moon 5 didn't get one and Upper moon 4 got a little bit of backstory but compared to last seasons Upper moon, it's not as significant but still decent.
Tumblr media
Now my main complaint here is the absence of Zenitsu and Inosuke. Inosuke is my favorite character of the demon slayer cast while Zenitsu is my least favorite. Even with that as the case, I still feel they should have been in the swordsmith village arc. To me, Tanjiro, Nezuko, Zenitsu and Inosuke are a package deal. I enjoy seeing them train, go on adventures and battling demons together. They only appeared in the first episode and that's it, they made a little post credit cameo but that doesn't count in the main story. I'm sure they'll have a huge part in the next season but I felt it was the same without these two fighting along side Tanjiro and Nezuko continuing to get stronger as they battle upper ranked demons.
Tumblr media
Overall I enjoyed season 3 and the ending to it. Despite my nitpicks here and there, this is still a great anime and a great season. Now I'm excited to see how things go in Season 4 with Muzan plotting to take Nezuko to complete his goal of being the ultimate lifeform. I hear the Infinity Castle Arc will be the best Arc in the entire series and with what's suppose to go down, I am once again ready for it!
Rating this I will give it:
8.5/10
I like it just like I like the other seasons, each one has its strengths and weaknesses but overall its still a great anime series and I highly recommend watching season 3 as well as the other seasons and movies of Demon Slayer.
That's all I got for today.
See ya!
6 notes · View notes
pyrohawx · 2 years
Text
I've seen people asking why Chip, Dale, and Pete are cell shaded cgi instead of actual 2d animation; and while I know it's for convience/easier to animate, I'd like to think the in-universe explanation is because they were both in Kingdom Hearts
I know kingdoms hearts is kinda ignored in the movie besides Soras hair and keyblade Easter egg, which makes it confusing.
Because that implies sora exists there and Kingdom Hearts is a game in the universe, but they don't really mention being in the game together, or at all for that matter.
The issue here is they were cell shaded as kids before they would've done Kingdom hearts, and if Kingdom Hearts characters are supposed to be cell shaded then Flounder would be too but- IM IGNORING THE PLOT HOLES, I JUST THINK ITD BE COOL WORLDBUILDING
also when they meet Pete I think it would've been cool if they were like "whoa I haven't seen you since Kingdom hearts" it would've been such a nice touch.
22 notes · View notes
tryingtimi · 2 years
Note
Happy STS!
Amazon or Netflix want to adapt Metalsea. Assuming you have complete creative control what would your requirements be in order to make it a product that is up to your ideal standards?
Aw, happy late STS, Nectar! ❤️ Thank you for your question!
I've never thought about this before, but it's so interesting I was sitting on it for a bit.
It definitely would be an animated series. I am someone who graduated from animation and later 3D modelling which naturally made me lean more into these stuff, so I can only picture Metalsea as animation rather than live action. Onidia is full of things that are not in our real world, which could be better executed and visualized in that kind of media. (The draar for example have literally a humanoid, half-dragon half-something other predator look) Especially because I would never settle with less than what's in the book, visual-wise. An Arcane kind of production would be amazing, but I'm a huge fan of a Castlevania and ATLA kind of 2D work too (or any traditional animation), so as long as it looks nice and the movements of the character’s flow I'm happy with it.
I wouldn’t want it to have a hundred seasons, so probably 2 or 3. More can be whacky, also take away the satisfaction from the ending if it’s too lenghty. I would only do more if the production and writing team is good and can handle it well. But we also should need more episodes then so all the arc can have enough time, so I think I would go with 2 or 3 seasons and 15-20 episodes in each maybe. I also wouldn’t want to have only one season planned beforehand, because that’s the thing a lot of shows fail at. At least one more season should be planned from the beginning because it’s gonna be rushed and a mess if we want to continue but have no actual clue how to.
I would debate whether it should be a straight adaptation of the book or not. There are certain changes that should be always done while adapting since visual media is different for a reason. But, I also consider that maybe another story in the same world would be better, that rather completes the full picture of the book or plays in the rest of the world and shows the full range of it. Explores different places, characters, cultures. Different media sometimes requires a different story. The Metalsea cast would be mentioned, present and/or in it just it just wouldn’t be their story, since that has been already told in the book. (this is something I considered after listening a Brando Sando podcast, it’s a very interesting but considerable thing I think)
My world is divers and I wouldn’t let it be presented otherwise. I wouldn’t want to change the appearance of my characters, neither their gender. In an animated series. However, if it would be a live action for some reason, I would be okay with gender-swapping and having even more POC character in it. As long as the actors grasp the characters’ personality it wouldn’t matter if they wouldn’t look the same as I originally wrote them in the book. New media, new look. Totally fine.
Guillermo Del Toro. I love that man and his work from the bottom of my heart. So, I would definitely attempt to ask him to direct and curate the whole project. He can make the best fantastical, yet haunting stuff.
Accents. I want a bunch of accents to be presented. Also speaking various languages, maybe my imaginery ones too haha.
I would also stay open for new ideas. Always. I’m a huge team player and we can’t make a good movie or series alone. Hell, I even can’t make a good story without others. I need people who question my ideas, tell me if it sounds wrong or illogical, or them to add more to it if some ideas gave them a good push for a concept. So, I would be totally open for any changes and brainstorming as long as they can still convey the visions, messages and vibes we intend to put in it.
A working and cooperating team would be the base requriment of course. This was very interesting to think about tho, so thank you again!❤️
7 notes · View notes
Note
Sorry to bother you out of nowhere, but I just wanted to ask if you’ve seen this tweet from Laura Yates, the supervising producer for RWBY?
https://twitter.com/laurayates/status/1559735343993217024?cxt=HHwWgICzpYLCpaUrAAAA
Given RT’s long track record of mismanagement, in addition to this being a blanket statement with qualifiers attached that doesn’t elaborate on actual issues the production crew face, it is extremely hard to believe in this statement.
Yes, I have and it's a bit weird to me, saying "We don't crunch, as a team" to me comes across as them saying there's no crunch as a technicality. They could've just said "oh they are still some crunch, but we've been handling it to make sure the different parts of the crew face as little as possible" or something like that but again, framing it as a technicality, to me, feels off. I don't know if she can't go into further detail because of NDA or because she just doesn't want fans to be concerned. Even then if it's at an individual level can't they just be stopped by their boss? I don't know how much power she has as a supervising producer, but can't she give some level of input in regard to that? I'm pretty sure contract workers are going to work more than required so they can increase their chances of their contract getting renewed or becoming full time, while regular employees will do it for overtime or so they can have a higher chance of getting promoted and not fired.
I also wonder if the team being smaller is affecting it. I'm assuming the team is smaller since half of the people who worked on V8 are gone. they probably just got a bunch of contractors to replace them. I'll also say that people don't have to worry about Arrowfell. Those cutscenes were done for awhile even before the movies were announced. I also saw something interesting that happened a couple of days before this. Someone was talking about the movies on the RWBY Reddit and the Brand Director actually responded to it and said this (screenshots taken from @rwbysus on twitter) :
Tumblr media Tumblr media Tumblr media
So, the two things I want to talk about is the comment about additional projects and the one about V5 circumstances. First of all, either the two movies and V9 are all they got or there's more stuff unannounced because from my V8 CRWBY credits deep dive, half of the team is gone, with 34 leaving last year and 27 leaving this year so far, so did you run out of stuff to put them on or did you have to downsize or did you actually replace them all or is there just more unannounced stuff? Second of all "V5 circumstances aren't the same" I'm getting sick of V5 and Genlock getting brought up only to be used to shutdown concerns about the crunch before Genlock ever existed and the possible crunch afterwards. I've said numerous times on this blog that the animation department was always on fire and that a lot of the RvB seasons and RWBY seasons and 2d stuff was made with crunch and it sucks that the crunch before genlock isn't talked about a lot, and no one seems to care. This is just my perspective on all this.
Her words may keep the average fan at bay, but for someone like me who actually spoke with people back in 2019 when all the crunch stuff came out (even though Rooster Teeth was super public about crunch in their early days) and knows how the animation department functioned I'm going need more than this.
15 notes · View notes
dexmckinnery · 1 year
Note
I stand corrected about Giacomo's shape now, hahaha, I always thought it was the vest bumps and not actual belly ewe (This is sad because I've been chub my entire life AND used puffy vests at some point xwx' I should have known better) (*Has flashbacks of Guzma with Giacomo's model with white hair*) I also love that in the reference sheet it's all the Team Star members and Arven is just there because xD (Arven is my other fave uwu) Oh dear I'm as tall as Mela and Penny irl sksksjs
I like technology but I'm tech illiterate to a degree, so I got what you said about the model ripping... Partially eAe but as you said, hopefully someone rips the models soon!
(I was the dork that send the anon ask about the changes and self consciousness btw because I didn't know better... and since every other ask was on anon I did as I saw :V)
Hahaha, I don’t blame you! XD I wasn’t sure either until I looked at the model, honestly. And really? That kind of body type is probably the rarest to come out of Japanese media (or media in general I suppose), so I don’t think ANYBODY expects it...
The only reason I’m willing to believe that was their intention is because... they’ve obviously been trying hard to be more diverse in their body types lately, you can see that in the game itself in the NPCs, props to them! Also... Arezu exists in Arceus and she’s undeniably a rare build. XD Giacomo would be the male equivalent, I’d guess... also, when you take his coat layer off and stand him next to any other thin male character, his waist doesn’t taper in (like say... the male grunts or Atticus). Which could be the vest, but at the same time, it doesn’t look or behave like the vests on the definitely thin male characters. They’ve also... rigged up his coat in multiple places =T So that it will curve around that part. And they have done so in many of the animations. You can also see it in most of the “held” shots where his pose is held for a while (opening a battle, seeing him for the first time, defeating him in battle). So I feel like they wanted it to be known. Otherwise it’s a whole lot of coincidence? I dunno, I could be wrong. XD That said, Rose also exists!
I do feel guilty when people think that I came up with it though XD;; No, it’s based on the game, promise, give GameFreak their dues! Not that people will see the shots of the model since tumblr decided not to put that post in tags XD Thanks, tumblr. Let the people see Giacomo!
And hahaha yes Arven! XD He actually doesn’t have a face there because he was imported before the python script could handle their faces =D;;; There’s actually Rika (faceless) and Larry to the side of Arven, but I cropped them out to take a screenshot. I figured I’d include Arven so people could see how tall he is compared =) He’s my bestie’s favourite, so he gets special treatment. He comes out by that scale as 5′06″ (same as Rika) and Atticus at 5′08″
Hahaha, no worries! XD;; I figured I’d elaborate anyway, just in case ¦D I have no reason to hide techniques from anybody... maybe somebody might know how to get the face rigs working, that’d be incredible! I’m no expert with 3D models by far... I’m far better at ripping 2D spritework!
And don’t worry!! You can send anon or not, it really doesn’t matter. =) Just receiving asks at all is a big feel-good moment for me XD And despite what José said to Giacomo... I think his outfit DOES work in his favour and people think he’s slender, hahaha! XD I feel like that was true on the ask blog too... Hopefully his answer makes sense now though. At least for the “canon” I use on that blog. He’s not actually in denial!
5 notes · View notes