I have to realize that Arkham City was realized in 2011, and I don't need to get all the trophies in order to watch the unlockable stuff and no one is going to judge me if I don't complete everything....ugh, but I collected all of the Riddler trophies and riddles in Arkham Asylum but that was way easier so because of that my mind is like you have to do the same thing in the next games although it's more of a chore and I really don't want to.
But regardless for some weird reason I feel guilty about watching videos showcasing the unlockable stuff you get from completing everything although the game came out a long time ago and no one is going to care if I don't complete everything
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I can't believe it's taken me this long to notice but during Ruth's song just as she hits that final high note on the third 'just for once' you can hear the tune of Richie's I'm not a loser playing alongside her. It really gives the song its own standing against the other 'musical within a musical' style songs that preceded it in the earlier Hatchetverse productions. This song isn't separate from the show's core plot, but rather acts as Ruth's defiance against the 'loser' stereotype as she takes the spotlight for the first time and properly owns it.
And, on the more morbid note, Richie's tune playing behind her act of defiance perfectly foreshadows what's about to come next.
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One thing people need to understand about me is that I am always role-playing. Even and especially when I'm playing board games where that's not the point. So to me, games where the mechanics have literally nothing to do with the framing device are kind of absurd.
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Man I am just SO CONFUSED. About the time line of this game.
No one is telling me how long links been gone! Or how long the botw-totk timeskip was! They all just started selling my stuff again lol. I'm going to have to get everything redyed!
Me: hey random stranger! Lore dump? You look like a lore dumper.
Kindly npc: why hullo there, link ^^! My, I haven't seen you in a while since the calamity ended! I was so worried when they said you and the princess had gone missing! But it's good to see you're well.
Me: aw, thanks. How long has it actually been tho.
Kindly npc: ^u^
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The whole 'Orin steals a companion' thing is really annoying, there should be some kind of warning like with Shadowheart and the forest in Act II before a major character is entirely stolen from you for the plot's sake. These kinds of games are largely built on the companion system, the primary appeal to me is that I get the chance to explore the storylines of these characters and get to know them, having one at random locked off until the end of Act III (presumably, only just happened to me) is EXTREMELY frustrating. It's important to have stakes, don't get me wrong, but the fact that I just lost a character I've barely had the chance to have content with is annoying, and since I saw that apparently characters with major plot content in the city can also be taken I can't IMAGINE how bad that must be for a playthrough, let ALONE if you're romancing the person. All they needed to do was have the 'the game may change if you venture farther in' option they use for all new or changing areas, that would've been an easy fix.
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i started replaying the end is nigh tonight and unfortunately in the three years since i first played it i’ve only gotten more stubborn. so we’re going to be here for a while
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